NANDHITA NARENDRATMAJA No walls in my childhood home that is free from doodles or scribbles, ever since i was little i always love to sketch anything on anything. As time went on i realise that these little sketches are not just pretty drawings they are a form of communication, a language. This fondness of language and drawings have been my methods and approach to architecture. I see architecture as a form of language, a sets of words and sentence correlating with one another across fields to form an idea. My fascination with language have also brought me to venture in the fields of language teaching and also currently studying the German language. As an architecture graduate i look forward to exploring the ways of visual communication on across fields.
FORMAL EDUCATION SMA Negeri 5 Surabaya
2013-2016
Institut Teknologi Sepuluh Nopember (ITS) Architecture
2016-2020
SKILLS PERSONAL
SOFTWARE
Architecture Design Public Speaking Quick Thinking Movie Making
Photoshop, Illustrator, InDesign, Premiere, After-Effect, Sketchup, AutoCAD, Microsoft Office
SKILLS Bahasa Indonesia English
Mother Tounge Native Level
EXPERIENCE Staff | Designer ITS EXPO ITS 2017 1-4 November 2017 Head of Division | Layouter Kompetisi Tugas Akhir ITS 2018, Department of Architecture ITS August - September 2018 Intern | Architecture Designer Studio Arsitektropis | Jakarta January - February 2019 Conseptor | Event & Architecture Competition Archproject 2019, Surabaya Town Square 28-29 April 2019 Teacher | English Language English First | Surabaya August 2019 - February 2020
SPEAKS and WORKSHOP Participant | Suroboyo Creative Lab BEKRAF September 2017 Participant | Critical Context SUB.01 ORDES Architecture July 2018 Speaker | Dua Titik Discourse C2O Library Workspace October 2018 Student Speaker | Hong Kong Cross-Straitt Architectural Design Symposium and Awards Hong Kong Institute of Architect June 2019 Participant | Critical Context SUB.03 SUB_301 & Supratman Architectura July 2019
narendratmaja@gmail.com +62 812 1499 6281 @nandhi.nandi
TABLE OF WORKS
01. DESIGN PROJECT 02. RESEARCH PROJECT 03. OTHER THINGS
Design Project_____________. 08______________________31
Esa. | Worship Place__________10 Tayang Layang | Park and Cinema__22
Research Project___________. 32__________________________________67
Architecture that Blips_________34 Bocah Ngapa Yak?___________44 Biblica Synesthesia __________54
Other Things_____________. 68______________________73
Model Making _____________70 Bazaar of Bad Ideas __________72
esa. worship place
Site: JL. Stasiun 9, Bongkaran, Pabean Cantian, Surabaya. ex-train station Âą 7,100 m Year: 2019
Through the passage of time as an architecture got older, it acquired not just cracks and scratches but stories as well. Silently hiding in plain sight it becomes a time capsule of culture in the past. But like most memories, it is sometimes forgotten and abandoned. This project tried to explore how an architecture deals with being forgotten. Stasiun Semut was choosen as the subject. When what is left from a station is only its physical self, would the distinct memories of a statio about longing and goodbyes return? What if the physical function of a station is changed? Becoming an object where its presence would be remembered and felt directly. An object visited because we again yearn for something. What if Station Semut was changed into a worship place?
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1. Station as Liminal Space
Liminal Space quality of a Station Stories from the Station
Liminal Space Quality of a Worship Place
A Station has been a witness for hundreds or thousands of stories about meetings and goodbyes that happens inside it. From someone who’s in a rush to catch a train that would unite him again with his loved ones, to a couple who don’t want to let go for they don’t know when will they meet again. Station has become a place dense with intimate memories of people that pass by it. But everybody heads to station not for something inside of the station, they go to the station so they can leave the station. As an object station is merely a place of transit a liminal space, the language that it had are getting passed by just like that. If what is left of a station is only its physical shell from the past, would those intimate memories return? What if the physical bodies that was left of the station are repurposed? Becoming an
design project - esa
object that the presence of its rooms would be felt and remembered directly. An object that we go for because we need and want to visit said object. What if Stasiun Semut was repurposed into a worship place? There are many intersections that could be explored by this imposition, and to quote Gunawan Muhammad in his book Tuhan dan Hal-Hal yang Tak Selesai: Dari riwayat yang rusak, manusia membayangkan satu titik di depan yang sempurna. Titik itu seringkali jelas ditegaskan, tapi sebenarnya ia adalah, untuk memakai kata-kata Laclau, sebuah “penanda yang kosong”. Kekosongan ini bukan berarti sesuatu yang sepenuhnya negatif. Justru penanda itu begitu menggetarkan dan menggerakkan kita, dan lahirlah damba. Dengan damba itu kita membuat sejarah untuk mengisi penanda yang kosong itu dengan sesuatu yang bisa yang ditandai secara memadai.
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Concept Exploration of Liminal Space
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2. Studies of Liminal Space
First Exploration Station repurposed as Worship Place
Final Exploration Station as transitional space before ascending
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Second Exploration Station as transitional space before descending
A station could get us to many possible destinations and if this station was to be changed into a “gate� of a worship place, wouldn’t it be fitting to have more than one type of worship places placed as the destinations? By using the standards on what the function of a Mosque and a Church needed, the exploration on how these components would be place are done to find the best combination where the physical form of a Station could show itself in the most engaging way. From a simple repurposing of rooms to making the station as a liminal space before descending or ascending to the destined worship place.
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3. Section and Isometric
Isometric
Station Semut as the Liminal Space of Worship Places The entire body of Stasiun Semut was turn into a massive foyer where it would function as a transitional space before ascending to the worship places above it. Both of the main entrance was stripped away from its broken and busted doors and was changed into a green house where it would be an entrance to a set of liminal spaces that would be experienced as people travels inside it.
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Church Section
Mosque Section
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4. Sequence of Liminal Spaces
Recognition
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As we enter the building we would be greeted by a green house contrast to its surrounding. And as we travel inside it we would walk through the massive ramps that act as the liminal space to enter the worship places. The rooftop of Stasiun Semut was transformed into a plaza that serves as a foyer before finally entering either the churches or the mosque.
Exit
Monitoring
Orientation and Information
Approach
Reaching
Arrival
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5. Projection and Elevation
RUANG ME
ENTRANCE RUMAH PENGHUNI
KELAS KANTOR
RAMP
WUDHU PRIA WUDHU WANITA
RAMP
The contrast between the dense and heavy architecture of Statiun Semut and the light almost floating like worship places serves as a juxtapose to one another where their different qualities would accentuates each other. Finally with this approached hopefully the station wouldn’t become a mere shell of its supposed glory but could accompany our perceptions of space as we travel through it
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DAPUR
Floor Plan
RUANG POMPA AREA BAPTIS
WC
PARKIR MOBIL VESTRY
RUANG AC
First Floor
PARKIR MOTOR ENTRANCE
BERANDA VOID
Second Floor
Third Floor
North Elevation
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esa - design project
design project - tayang layang
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a middle-rise building for commercial use to help with the social issues surrounding it. This brief was made for reason that this area would be use as Surabaya beach tourism centre in the future. Looking back at the position of the site, a question emerges. Does the existence of a Massive building would have a social impact to this area? or should we interfere in the first place?
Tayang Layang Windpark and CInema
Site: Jl. Pantai Kenjeran, Surabaya Coast Side Âą 3,000 m2 Year 2018
The site of this project was located very close to the shoreline divided only by a two lane road and a small river. The brief required the land to be filled with a middle-rise building for commercial use to help with the social issues surrounding it. This brief was made for reason that this area would be use as Surabaya beach tourism centre in the future. Looking back at the position of the site, a question emerges. Does the existence of a Massive building would have a social impact to this area? or should we interfere in the first place?
Tayang Layang Windpark and CInema
Site: Jl. Pantai Kenjeran, Surabaya 23
Coast Side Âą 3,000 m2
tayang layang - design project
1. Site Analysis and Function
SITE
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Site Analysis During the attemps of finding possible issues to be explored, i’ve done many interviews with the surrounding neighborhood. Almost all of the people there claimed to be fine as it is. Perhaps there really is no issues that architecture can solve here, this village have naturally balanced out their lifestyle. Because there once was an architecture attempt to intervene with this village named SENTRA IKAN BULAK, which as of now has been left almost empty. But this doesn’t mean that the villagers here would always against or abandoned facilities around them. A different situation is happening in TAMAN SURABAYA just across the Sentra Ikan Bulak. While it is true that the function of these building are different, but we can see that the difference lies in inclusivity. Sentra Ikan Bulak in form nor function are very segregated and have very limited access, in contrast with Taman Surabaya whose access are open and free functioning. Looking back at the culture of its surrounding people, a concept emerges. A design whose function is FREE, FLEXIBLE and EVERCHANGING A morphing of one frame to another dan as a form of response to the behavior of said people who loves entertaintment that is flexible and with always changing content, a CINEMA was picked.
Proposed Function Tayang A Cinema that no longer owes its existence by being a part of a department mall. But as a media for the social gathering for its community Layang Wind park that tries to “work with climate” by working with the component of Air and Wind to allow the user to maximize the possibilities of playing and catching wind.
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2. Form-Making Design Method
Check Point 1
Originally i was planning on using a systemathical process throughout the design. Sadly this path immediatly turn into a jumbled mess. But this black box process does generate an interesting concept nonetheless. So, enjoy the ride.
First i began by listing the necessary function needed for the design. Then i start to draw possible arrengement of said function
Check Point 5
Check Point 6
Check Point 7
Placing the park at the fitfh floor was concidered, so i want to maximize the strong wind available and making a travel path flowing around the site, floating.
A Cinema required a dark room to operate best. So the idea of showing the cinema atmosphere was scraped and i began drawing the skin. But the cinema screen could still be seen from a far. So the cinema atmosphere could still exist
The final form started to app stand afloat with a travel pat it. A tribune like stairs for pu tancap�.
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Check Point 2
Check Point 3
Check Point 4
To maximize the limited space of site, the arrangement need to go vertical, but public space should be easily access by everyone. This is the moment where the idea of non-breaking circulation appeared.
Pushing the continous circulation concept, it was possible to maximize the building height. With variaton of cinema watching atmosphere, I intented to show this atmosphere as a facade.
The design brief asked for two building mass. So I tried to find the best way of massplacing.
Final Form
peared. A monolith th spanning around ublic use of “layar
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With such a massive size required by the brief the design tried to make sure that the building appear as light as it could. With tribun like stairs as an entrance to invite people to just walk to it. a park was placed at the fifth level and a skybridge to give its user more access to play with wind tayang layang - design project
3. On Day and Night
Snippets from Tayang Layang
Perspective
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Snippets from Tayang Layang The exploration resulted in a design that appeared . . . cold? A cinema need to have isolation of light which required solid walls on its surrounding and the bright scorching sun of the coast doesn’t sit well with a massive seven stories tall building made of concrete. Resulting in a monolith that feels desolate during the day. Maybe it is a questionable decision in te first place to put a commercial intended middle rise building as a form of social response. But maybe things could be a little different at night? perhaps after the sun has set, this building can operate as a nice public cinema to watch a movie and a nice park to play kite with. Maybe, just maybe. . .
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tentang tayang layang
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Architecture that Blips A Study of Surface
On Virtuality of Workspace Year 2019
Architectural design has been a design on how space functions, what activities can be provided in said space determined on how that space functions. These defined functions have always been the tool for designing architecture. But now digital innovation has disrupted this concept because it changes how humans work in a space. With easier access to information and communication humans can work anywhere anytime.
research project - architecture that blips.
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1. Story of Surface
With easier access to information and communication humans can work anywhere anytime, Humans defined a workspace depending on how they want to perceive that space. This case can be seen with Hugh Hefner the owner of Playboy Magazine who claims he never left his bed to work or with John Lennon who made his bedroom a week fulltime concert place as a protest, these examples shows a new relationship are possible between human and space in the digital era.
Hugh Hefner Contemporary Recluse
research project - architecture that blips.
Material Studies
A
B
C
D
E
F
Material A_________Water Hardness : None Retainability : Shapeshifts
Material B_________Leafs Hardness : Low Retainability : Unretainable
Material C_________Foam Hardness : Low Retainability : Immediate
Material D___Memory Foam Hardness : Low Retainability : Need Time
Material E________Pebble Hardness : High Retainability : Firm
Material F_________Wood Hardness : High Retainability : Firm
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Contemporary Recluse is a phrase made by Hugh Hefner to call his habits of working and spending most of his time on a bed. Bed are commonly referred to as a mere furniture where we spend 4-6 hours doing nothing but laying down. But without noticing bed is a surface where many of our activities uses. From just resting, reading, making love to nowadays where it’s start to be used as a working space. The best stories begins in bed, and in this study i want to look at how the shifting function of bed could affect its form and how could it influence architecture.
This study tries to explore how this architecture would be like by experimenting on human interaction and the fundamental component of architecture, and to examine the cases of beds – on how humans interact with surface. Various materials with different physical quality such as density, aperture and tactility are used to study how human ergonomics and weight behave on a surface. By analyzing different behavior on surface with different qualities, new ways of how a surface functions are generated
Ergonomical Studies on Surface
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2. Dilemma of Scale
Horizontal Architecture
How human interacts with a furniture and architecture happened in a different way. From a simple office space into a collaborative space with larger dimensions needed a different approach. Translating interiority unto architectural requires a special attention to a component that is scale. Different with a furniture where by itself it was filled with a specific sets of function, a space would only have a function where a human fills it, and within the architectural scale human can change position in anyway they want. This creates a condition where a space could only have a function when human decided to stop on a certain coordinate and does its activities within the range of said coordinate. By observing and translating the subject movement into a sets of coordinates, we can begin experimenting on space by exploring the relationship between humans and its movement Surface becomes an important component in this design because the property of said surface woudl determined wether someone would walk or stay still on that surface The relationship between human ergonomics, material density and gravity will be the variable of this design. The relationship of Horizontal Architecture
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3. The Working Man (?)
Workspace in the Future
Working has always been a part of human identity. Starting from a day-to-day activity to a large scale human civilization revloves around our working and living. Our lives are spent working or to be precise working are our lives. In agricultural era our working and non working routins exist in a blur. But the Industrial Revolution forces us to adapt. The routines that was once was integrated with working must be deivided because of the existence of fabrication and centralization. Massive machinaries that sped up production inside factories is not an ideal place to “live� Now this centralization happens on a scale never before seen in human history. The Information Superhighway have covered the whole section of the world. This phenomenon once again enables humans to reintegrate again working and leisure. The bed functions as the active centre of human activities. The convinience of information transfer allowed us to focus on a specific skill and collaborate with different people with different skills. A workspace could the appear suddenly when required and vanished when the job is over. Then in this city of concrete and glass that tries to maximizes land as efficient as possible. We choose the typology of a hotel whose function have slowly been obscured by smaller online booking system as a testing ground for this exploration
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4. Exploration Results
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Architecture that Blips
The experiment has shown possibilities of an adaptive architecture, where functions only exist when humans try to interact with the surface. The new freedom of how humans could use space means that architecture now should not only eager to properly function but to create many possibilities on how it’s used. With implementing the different possible interaction of humans and materials, space could have a virtual quality where it functions could Appear – Collide – Vanish instantly according to human needs.
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architecture that blips. - research project
research project - Bocah Ngapa Yak?
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Bocah Ngapa Yak? About Children and The City in Their Eyes
Critical Context SUB.01 Brief Alter Image Year: 2018
Attempts of a more thorough observation at a condition would generate new kinds and ways of observation. These new observations and perception will eventually formed a different understanding of an idea. Something that was once unknown would be revealed, and something that was once obscured would be better articulated. The uncertainty of the objects and images could actually revealed the infinite possibilities of other images or ideas that could be read and shown on the daily life of city dwellers and could certainly be positioned as a trigger for the reveal of other essence that went passing by unnoticed. translated from the Critical Context 2018 SUB.01Brief Defry Agatha & Endy Prasetyo
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Bocah Ngapa Yak? - research project
Standing side by side to the heart of the city and being enclosed by the sckyscrapers of office buildings. Contrast on the side, blended between those buildings, lies a corner where a different kind of struggles are. Passing through the alleyway we were greeted by a barrage of human activities. Small shops are overlapping and taking over the small streets in front of it, Middle aged woman sharing
research project - Bocah Ngapa Yak?
the best stories to confess, also the soothing sounds that once in a while echoed. All of this are blending in with the noise of the city and all its glory. But these people interacts with the space in a way no different than you and I, and as we searches for new possible ways of perceiving space, we notice something interesting. We saw children playing using concrete table as a fort.
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A table wasn’t seen as just a furniture for placing things, it’s whole dimension and form was explored to fit their game. The lack of standards generates an infinite way for a space to be used, a simple narrow alleyway could transform into a limitless football field, empty market tables becomes a stage, or stairs could turn into a pantry for a cooking game. By seeing the city with a childlike endeavour our image of things are somehow altered to see new possibilities.
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Bocah Ngapa Yak? - research project
1. The Narrative
Observation on this phenomenon where children are using spaces inside kampung had shown us that our understanding of boundaries, scale, accesibillity etc. are very relative. By shifting our perspective to a childlike kind, and by observing more ways children play and uses space we noticed that the image if this kampoeng had been altered. We then articulated this simple research through a narrative methode by using a comic book to show how these children behave and morph their environment as they play around. Using a comic book to tell stories about children is kinda fitting don’t you think?
Narrative Storytelling in “Bocah Ngapa Yak?�
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2. The Architect
Children sees things in a different way than we do because at that point they are still collecting information, putting up puzzles bit by bit. Contrary to us who have understand the proper used and rules of an object or places, the lack of understanding of an object means that children could push the boundaries of an objects affordance to its limits.
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The pushed boundaries of these affordance means that an object or places could have a completely different rules and function because it doesn’t need to obey said rules, children with their imagination would fill the gaps of information regarding to their needs. This means that as they are playing in their environment they are simultanousley building and morphing the environment in their minds
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The Alleyway Transformed by the Children
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3. Epilogue
About climbing walls and running through narrow hall. About getting wet and rolling on dirt. Children and their playfulness, their mindset, and how perceive the world. Possibilities to possibilities which are limitless and how they get lost and find their own ways. This book may sound a little gibberish and hyperbolic, but so are children with their little trick. In this book we are merely playing around while trying to understand how far our mind have grown. And we realise, that at the end of the day everyone, all of us, are architects in our own little world.
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Bocah Ngapa Yak? - research project
Biblica Synesthesia Threshold of Architecture Participation
on Permutation of Perception Year: 2020
Human perception is an important component in architecture design.How architecture was formed depends on it. But innovation in technology had created a condition where human perception can change called Synesthesia. This phenomenon brought back a classic topic in architecture that of participation, about how architecture are read and perceived inside the human mind. Exist an ambiguity where architecture can be perceived in small fragments when it participate with its spatial quality or perceived as a whole with its informational quality. This project tries to find in what form can architecture participate on this change of perception. Finding the threshold where the perception of architecture as fragments or as a whole can coexist simultaneously in space. This was done by creating a design with a gradual difference in its intensity quality to create the potential of multiple reading on how space itself was read. The architecture design itself has become an exploration on information or visual input control inside a Library. By analysing a painting done by William Holman which succeeded in creating a possibility where both of these perception could exist simultaneously, an important visual component was found that is aperture. Exploration on aperture was done to find the small slices of threshold where architecture could participate in the changing perception on how itself was
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1. The Architecture Paradox
Painting Studies In subtle ways how human processes space changes our conception regarding imagery. In this study the phenomenon can be seen in this painting by William Holman titled Lady of Sharlott. This painting was an interpretation of a poem by Alfred Tennyson with the same title. This painting tells a story of a woman named Sharlott who was cursed to weave tapestry her eternity inside a tower shut off from the world. There are many symbolism and narrative inside within this painting, but this is not a study of narrative but a study of ambiguity in perception
As someone who lived in t can duplicate imagery wit painting would be seen fir tional quality. A Space wit a hierarchy of Foreground Background. Percepting li because image capture m this principal.
But to a man who lived du painting was made (1848 with a different quality tha narration within it. Not spo
Lady of Sharlott - William Holman (1848)
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The Pyramid and The Labyrinth
the era of cameras that th swift and ease, this rst through its dimenth a vanishing point, d, Mid-Ground an ike this is only natural method by camera uses
uring the times this 8) This painting exist at could enhance the oiled by the easiness
of duplicating image that can capture the dimension of space perfectly, the observer on that time would see this painting in a plane where they can identify images in this painting as a symbol and information that can be understood. Deconstructing the possibility of perception that can happen in this painting shows that this painring can be seen holistically as a dimentional space or as a collection of data in visual form. This phenomenon also exist in architecture, where space are experience partially or as a whole
This paradigm is not a new discovery, Bernard Tschumi in his essay The Architectural Paradox defini this difference in two categories. First, architecture as a labyrinth where its spatial qualities ar experienced in atmospheric sequencial parts. Second, architecture as a pyramid, where the form and all its components exist holistically that allows architecture to be seen as informational data. No clear lines that defined when human decided to see space as a labyrinth or as a pyramid, the slice where that happen is the goal of this design exploration.
It was mentioned before that human perception of space determine how they interacted with said space. But it was established that architecture was perceived partially or as a whole that can change at any moment. Than the question that tried to be explored in this design is how can architecture participate in the changing perceptions of its space? and with the understanding that in truth the perception of space can change anytime outside the control of architecture, What kind of form that architecture could be present there?
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Biblica Synesthesia - research project
2. The Tools of Aperture
Design Approach
Design Tools
As mentioned before, Participationin space are influenced by intention and destination. When a user move within a space without a destination(a) then their movement and duration would be slower than those who knew their destination (b). Using this understanding architecture then must be able to provide various chances that allowed the user to read the architectural space according to their needs. The subject in this design is not the user and how thay perception were made to change but the subject would be the architecture itself and how he could participate in the changing ways of reading itself
In the painting of Sharlott, Holman uses a method to bridge the change of perception that happens inside that painting, Frames. In this painting the change of perception are facilitize with the existence of frames hanged on the walls that are filled with narration from the poem.
Intention and Destination
Aperture as Frames of Narration
research project - Biblica Synesthesia
Analizyng the method, then the potential of the change in perception can be controlled using aperture. Aperture would than become the design tools that control the visual input which gives architecture more chance to enrichen and partivipate the changes in reading itself.
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Design Criteria How architecture participate to the expirience of user A and user B are different, where user A would perceive architecture as a spatial atmosphere partially (labyrinth), user B would perceive the componen of architecture as an object of vidual information seen as a whole (pyramid). Users inside this architecture have full control on when they decided to change that perception. This means that architecture must be able to accomodate this changes. Eventhough these changes can happen at any moment, architecture can control the potential
Interaction Potential of Space on a Ramp
for when those changes happens. In a movement he called L’Architecture Oblique, Claude Parent said that architecture had the ability to create a scenario or condition where it can give potential on creating more variative reading of space using ramp as his study case. On a flat plane the level where architecture can participate are miniscule because it only interacts as a background for its users. But with an elevation and slope inside that plane would create a scenarios of different potential, a plane with different potential would interact in many
ways. Claude exploration shows that architecture could create a much more diversive readings of a space that have a gradual difference in its spatial quality. This understanding brings forth the criteria needed to be achieved in this design. Architecture must have a different potential of spatial intensity that happen gradually to enrich the possibilities on how that space is read and perceived.
Gradual Intensity of Space
Gradual Quality ofVisual Input
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Biblica Synesthesia - research project
3. Generating Form Form Exploration
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Layout Isometric
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4. The Pyramid and The Labyrinth
The Labyrinth formed by the Furniture
Gradual Intensity of Space
West Elevation
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The Pyramid Framed by the Structure
Section shows a Panopticon Quality
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5. Thresholds of Aperture
The Pyramid from the Labyrinth
The exploration of form has created a giant building filled with different density of aperture and solids voids that acts as the labyrinth. Rolled into a circular design that created a panopticon quality where every part of the building is available as a visual information to maximize its role as a pyramid. This design gives freedom to its users on when they wanted to experience the space in parts when they are searching aimlessly within the library or experience it as a whole when they have found a destination needed.
research project - Biblica Synesthesia
Then after this whole exploration, how exactly can architecture participate in the changing perception of itself?
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Biblica Synesthesia - research project
6. Conclusions
Architecture that Blips
In the end with the understanding that humans perceive the world in a different ways and have full control of when they wanted to change those perception, this is where architecture can participate. As a frame within other frames, inside these thin layers of thresholds, being the vista of human perception.
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Model Making
Bazaar of Bad Ideas
Where’s everybody going to?
Welcome First Animation Sequence
Outside of architecture design i also enjoy making simple short essays, comics and short animation. These simple hobbies helped me understand how i work, my relationship with what i design and many more. Working on animation with such a limited hardware had tought me on how to plan and compartmentalized my work better to ease up the limitation i had. These are some of the animation sequence i had done and my upcoming animation plan.
Cat Person
New Drug
21st Century Schizoid Man (In-Progress)
I actually don’t know why i’m making this.
Boring Angel (In-Progress)
Never Catch Me (In-Progress)