Romance of the three kingdoms XI Game Manual

Page 12

Tactics

Tactics list

Sun Ce

Tactics do not succeed all the time, but when they do, it will result in effects such as pushing units back a square or setting something on fire. Plus, the range of some tactics will increase with skills.

KEY

Unit: A land-based unit, Building: Base or facility, Will: Cost in Will points, Target: Objects that can be used as targets :Enemy, :Self, → :Movement due to tactic, :Attack range

Spear Tactics

Zhou You, let us now attack Jian Ye in our bid to conquer Jiang Dong!

We should depart for the front with spears, Sun Ce.

Thrust Zhou Yu

The unit’s Attack Power has increased and it can use advanced Tactics.

Sun Ce’s Spears APT is ranked ’S’.

Will

15

Will

20

Will

25

Target

Unit / Weapon

Target

Unit / Weapon

Target

Unit / Weapon

Drives the enemy back 1 square. Spears APT must be B or higher.

The territory of Jian Ye

Well, what shall we do about our enemy, Taishi Ci?

Immediately after an attack, the enemy unit will be confused. Spears APT must be “A” or above.

Rake Will

15

Will

20

Will

30

Target

Unit / Weapon

Target

Unit / Weapon

Target

Unit / Weapon

THE ART OF WAR

An omni-directional attack. Pikes APT must be “S”.

Crossbow Tactics

Incinerate Will

Target

10

Penetrate Will

Target

15

Shower Will

Unit / Weapon / Target Ship / Building / Trap

Unit / Weapon / Target Ship / Building / Trap May set fire to the target. Crossbow APT must be B or higher.

Ah!

Any units, buildings or traps between you and your target will suffer damage. Crossbow APT must be A or higher.

25

Unit / Weapon / Target Ship / Building / Trap Any units within 1 square of the target unit will also suffer damage. Crossbow APT must be S.

Cavalry Tactics

WAAAH !

Onslaught Whoa! We inflicted great damage with our Tactic and Fire!

Sun Ce will launch an assault!

A simultaneous attack by your unit, directed at the 3 squares in front. Pikes APT must be “A” or above.

We should use a Tactic!

If we can combine Traps and Tactics well, we will defeat all of our enemies, even the strong ones.

Taishi Ci

I will build “Embers”.

Whirlwind

Sideswipe

If we join together, we will be twice as strong… Just like our friendship, eh, Zhou Yu…

Charge

Breach

Will

15

Will

20

Will

25

Target

Unit / Weapon

Target

Unit / Weapon

Target

Unit / Weapon

Drive back the target one square. May result in a duel. Cavalry APT must be B or higher.

THE ART OF WAR

If we fight fair and square, we’ll sustain too much damage…

Immediately after an attack, the enemy unit will be pushed back 2 squares. Spears APT must be “S” or above.

Pike Tactics

Lures the enemy towards you. Pikes APT must be B or higher.

I’ve got it! Zhou You, we’ll travel together – bring another unit!

Assault

Rush

Confused

Drive through the target. May result in a duel. Cavalry APT must be A or higher.

Drive back the target two squares. May result in a duel. Cavalry APT must be S.

Weaponry Tactics

Smash

Tactics You can perform powerful attacks by selecting the unit command “Tactic”, but be aware that Will is depleted when these are used. If Will reaches 0, it will become impossible to use tactics. There are also certain forms of terrain (P.27) where tactics cannot be used. When the unit’s Aptitude (P.31) is high, many tactics can be used.

Will

10

Target

Building / Trap

Will

*Allied Forces and Allied Bases can also sustain damage if caught in a Tactic.

Romance of the Three Kingdoms XI

Will

A tactic for the catapult, inflicts heavy damage by hurling rocks at the target. Target Unit / Weapon / Ship / Building / Trap

10

Clash Will

10

Target

Ship

A tactic for ships and warships, the target will be driven back one square. Naval APT must be A or higher.

22

10

10

Target Unit / Weapon / Building / Trap A tactic for the juggernaut. May cause the target to catch fire.

A tactic for the tower. May cause the target to catch fire.

Naval Tactics

Offensive / Defensive Advantages of Tactics ● Major damage can be inflicted by ensnaring enemy forces in traps. ● Drive the enemy back and into another unit, trap, base, facility, etc., dealing even more damage by using Thrust, Assault, and Clash.

Will

Unit / Weapon / Target Ship / Building / Trap

A tactic for the ram, this delivers heavy damage to bases and facilities in front of it.

Incinerate

Blaze

Catapult

Incinerate Catapult

Will

10

Target

Unit / Weapon / Ship / Building / Trap

A Tactic for Boats, Ships and Warships. The target may catch fire. Naval APT must be B or higher. Will

15

Target

Unit / Weapon / Ship / Building / Trap

A tactic for ships and warships, the target will be driven back one square. Naval APT must be A or higher.

Romance of the Three Kingdoms XI

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