Tactics
Tactics list
Sun Ce
Tactics do not succeed all the time, but when they do, it will result in effects such as pushing units back a square or setting something on fire. Plus, the range of some tactics will increase with skills.
KEY
Unit: A land-based unit, Building: Base or facility, Will: Cost in Will points, Target: Objects that can be used as targets :Enemy, :Self, → :Movement due to tactic, :Attack range
Spear Tactics
Zhou You, let us now attack Jian Ye in our bid to conquer Jiang Dong!
We should depart for the front with spears, Sun Ce.
Thrust Zhou Yu
The unit’s Attack Power has increased and it can use advanced Tactics.
Sun Ce’s Spears APT is ranked ’S’.
Will
15
Will
20
Will
25
Target
Unit / Weapon
Target
Unit / Weapon
Target
Unit / Weapon
Drives the enemy back 1 square. Spears APT must be B or higher.
The territory of Jian Ye
Well, what shall we do about our enemy, Taishi Ci?
Immediately after an attack, the enemy unit will be confused. Spears APT must be “A” or above.
Rake Will
15
Will
20
Will
30
Target
Unit / Weapon
Target
Unit / Weapon
Target
Unit / Weapon
THE ART OF WAR
An omni-directional attack. Pikes APT must be “S”.
Crossbow Tactics
Incinerate Will
Target
10
Penetrate Will
Target
15
Shower Will
Unit / Weapon / Target Ship / Building / Trap
Unit / Weapon / Target Ship / Building / Trap May set fire to the target. Crossbow APT must be B or higher.
Ah!
Any units, buildings or traps between you and your target will suffer damage. Crossbow APT must be A or higher.
25
Unit / Weapon / Target Ship / Building / Trap Any units within 1 square of the target unit will also suffer damage. Crossbow APT must be S.
Cavalry Tactics
WAAAH !
Onslaught Whoa! We inflicted great damage with our Tactic and Fire!
Sun Ce will launch an assault!
A simultaneous attack by your unit, directed at the 3 squares in front. Pikes APT must be “A” or above.
We should use a Tactic!
If we can combine Traps and Tactics well, we will defeat all of our enemies, even the strong ones.
Taishi Ci
I will build “Embers”.
Whirlwind
Sideswipe
If we join together, we will be twice as strong… Just like our friendship, eh, Zhou Yu…
Charge
Breach
Will
15
Will
20
Will
25
Target
Unit / Weapon
Target
Unit / Weapon
Target
Unit / Weapon
Drive back the target one square. May result in a duel. Cavalry APT must be B or higher.
THE ART OF WAR
If we fight fair and square, we’ll sustain too much damage…
Immediately after an attack, the enemy unit will be pushed back 2 squares. Spears APT must be “S” or above.
Pike Tactics
Lures the enemy towards you. Pikes APT must be B or higher.
I’ve got it! Zhou You, we’ll travel together – bring another unit!
Assault
Rush
Confused
Drive through the target. May result in a duel. Cavalry APT must be A or higher.
Drive back the target two squares. May result in a duel. Cavalry APT must be S.
Weaponry Tactics
Smash
Tactics You can perform powerful attacks by selecting the unit command “Tactic”, but be aware that Will is depleted when these are used. If Will reaches 0, it will become impossible to use tactics. There are also certain forms of terrain (P.27) where tactics cannot be used. When the unit’s Aptitude (P.31) is high, many tactics can be used.
Will
10
Target
Building / Trap
Will
*Allied Forces and Allied Bases can also sustain damage if caught in a Tactic.
Romance of the Three Kingdoms XI
Will
A tactic for the catapult, inflicts heavy damage by hurling rocks at the target. Target Unit / Weapon / Ship / Building / Trap
10
Clash Will
10
Target
Ship
A tactic for ships and warships, the target will be driven back one square. Naval APT must be A or higher.
22
10
10
Target Unit / Weapon / Building / Trap A tactic for the juggernaut. May cause the target to catch fire.
A tactic for the tower. May cause the target to catch fire.
Naval Tactics
Offensive / Defensive Advantages of Tactics ● Major damage can be inflicted by ensnaring enemy forces in traps. ● Drive the enemy back and into another unit, trap, base, facility, etc., dealing even more damage by using Thrust, Assault, and Clash.
Will
Unit / Weapon / Target Ship / Building / Trap
A tactic for the ram, this delivers heavy damage to bases and facilities in front of it.
Incinerate
Blaze
Catapult
Incinerate Catapult
Will
10
Target
Unit / Weapon / Ship / Building / Trap
A Tactic for Boats, Ships and Warships. The target may catch fire. Naval APT must be B or higher. Will
15
Target
Unit / Weapon / Ship / Building / Trap
A tactic for ships and warships, the target will be driven back one square. Naval APT must be A or higher.
Romance of the Three Kingdoms XI
23