Portfolio........ Nasratullah Amiri
Contents........ 1. 1. 2. 2. 3. 3. 4.
Fault Fault Line Line Inhabited...........3-20 Inhabited...........6-23 mycoWall......................21-28 Center - x....................24-33 Oblivion: Lost in Gravity.....29-36 MycoWall......................34-43 Oblivion : Lost in Gravity ...44-51
[skopje]
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Fault Line Inhabited Architectural Design VI Supervisors | Prof. Aysen Dr. Savas Aysen Savas | Prof. Arzu Gonenc Sorguc Dr. Arzu Gonenc Sorguc
Cities have have always evovledbeen overinthedanger centuries and some when experienced urban transformation as theyhappen. repeatedly Cities of destruction it comesdrastic to highly magnitude earthquakes The stood on isthewhy edge of complete caused by earthquakes or other nature-caused A casehas question some cities, likedestruction Skopje Capital of Macedonia, are countering this in a high disasters. degree. Skopje study many that such processes are prominent is the capital of Macedonia, the to citytheof ground. Skopje, The which has been in and faced disastrous earthquakes through history, made the city nearly earthquake is stillalmost significantly pronetotothe such phenomenas the urban of the city. Of the 1963 left nothing cityextreme except natural scattered remnants ofthreatening the urban fabric. Thelife possibility of another numerous earthquake earthquakeshitting this city suffered the course of history, the most recent one in 1963 left enormous thishas historical cityfrom hasinnever been diminished. nothing to the city except scattered remnants of some urban blocks and claimed thousands of lives in a matter of moments. the possibility of the newshrines catastrophic earthquakes wipe outthrough the whole are The conditionYet is deeply hidden to of Faults underlyingthat thecan city.potentially They are passing thecity center imminent has never been of the city and in continuation of thediminished. tail that passes from the city of Istanbul. The city would be divided into many tectonic plates tracing the lines of fault. Thus, exploring the conditions through speculation about the possible This project, therefore, aims tacklethat the create underlying causes that gives future of the city, exposing thetoFaults the new topology of thegenesis land intothesuch city calamitous is practiced as my earthquakes by analyzing spatial-physical context land and natural-geographic features of Skopje. The in main design intention. A fault exposing as an enormous crack would possibly leave nothing behind the thesis city. is to understand and analyze theCity natural of faultspost-earthquake from macro to micro scalewill formation andsame to Proposing another City Wall and Gatephenomena as Kenzo Tange’s city plan not be the vitalize aalbiet. post-earthquake thatpotentially gives birthcreates to exposed fault lines in thesettlement city. Whatwithin mantra, The topologynarrative of the land the safest placeastogiant formcracks new urban will beThe unique aboutcreates the emergence of faults is the architecture inherit within their spatialtrouve]. capacity as itself. condition its own architecture within the cracksthey as already built forms[objet already built forms[objet trouvé]. The enriched formation and spatial-physical characteristics of faults could be considered a natural solutionprocess for a novel urban settlement potentially are the place on earth. Crystallization is the natural of rock formations thatasis they studied in this case andsafest algorithmically speculatThus, grasp a meaningful definition morphological understanding, process ofEach rock crystal formation and ed theirtobehavior to expose the naturalofformation and creating their ownthe architecture. being crystallization nature is thoroughly studied and virtually into practice to delineate the interspatial quality conceived as ainnew urban entity taking reference from theput existing urban fabric is a design strategy to realize of the the cityemerging scale. forms.
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World Fault Line
World Fault Line World Fault Lines
Earthquake Magnitude
9.0 8.0 - 8.9 7.0 - 7.9 6.0 - 6.9
FAULT LINE SCALE Faults’ Scale
FAULT LINE SCALE
SCALE 1 1m - 10m
Scale 1
SCALE 2 10m - 100m
There is a direct correlation between the magnitude of an earthquake and the area of a fault that ruptures in that particular earthquake.
SCALE 2 SCALE 4 10m - 100m 1km - 10km
Scale 2
7.0 - 7.9 Mw
10 km2
m 700
700
1 km2
m
SCALE 1
- 10mMw 6.01m- 6.9
SCALE 4 1km - 10km
SCALE 3 100m - 1000m
Scale 4
9.0 > Mw
1,000 km2 >
v fault line a r 3 SCALE 100md - 1000m a r
Scale 3
8.0 - 8.9 Mw
200m
10m
v a r d a r
fault line
200m
10m
9
100 km2
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A C
B
0 1 2 skopje fault lines
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4
5
6
D
7
8
9
10
A
C
E
B
D
F
C G
E
D H
FE
I
F
G
1963
G
H H
I I
1963 1963 The 1963 earthquake of Skopje destroyed nearly 80% of the city’s infrastructure and claimed thousands of lives.
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The 1963 earthquake of Skopje destroyed nearly 80% of the city’s infrastructure and claimed thousands of lives.
The 1963 earthquake of Skopje destroyed nearly 80% of the city’s infrastructure and claimed thousands of lives. 5
8
700
m
SCALE 2 SCALE 2 10m - 100m10m - 100m
SCALE 4 SCALE 4 1km - 10km1km - 10km
200m
m 700
fault line line fault
200m
v a r d a r
10m
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v a r d a r
10m
m 700
SCALE 3 SCALE 3 100m - 1000m 100m - 1000m
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The city is divided into multiple tectonic plates based on the traces of faults attributing to the topological transformation of the land.
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Crystallization Rock Formation
Crystallization
Land Form
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Crystal Generation
surface iteration : 10 - 15 max. intersection: 2
surface iteration : 10 - 20 max. intersection: 3
surface iteration : 10 - 20 max. intersection: 2
surface iteration : 10 - 20 max. intersection: 4
surface iteration : 10 - 15 max. intersection: 3
surface iteration : 10 - 15 max. intersection: 3
surface iteration : 10 - 20 max. intersection: 2
surface iteration : 10 - 15 max. intersection: 2
surface iteration : 15 - 25 max. intersection: 2
surface iteration : 20 - 30 max. intersection: 4
surface iteration : 20 - 30 max. intersection: 5 surface iteration : 10 - 20 max. intersection: 3
surface iteration : 10 - 20 max. intersection: 3
surface iteration : 10 - 15 max. intersection: 1
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surface iteration : 15 - 25 max. intersection: 4
surface iteration : 15 - 25 max. intersection: 1
surface iteration : 10 - 15 max. intersection: 3
surface iteration : 15 - 25 max. intersection: 2
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SOCIAL/SERVICE | Residency | Healthcare | Sport Facilities SOCIAL/INFRUSTRUCTURE | Administrative | Commercial
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PRODUCTION | Refinery | Carving Factory
EDUCATION/WORKSHOP | Webinar | Laboratory | Research Institute
| | | | |
CULTURAL CENTER Expo Museum Public Events-Halls Auditorium Conferance Hall
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Urban Morphology
MORPHING CITY SCALE MORPHING CITY SCALE
-100m
-100m
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15
12
Level -2
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13
Level -1
Level 0
Level 1
Level 2
Level 3
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MycoWall Advanced Digital Design Studio Supervisors Supervisor | Prof. Arzu Gonenc Sorguc Dr. Arzu Gonenc Sorguc Dr. Caglar Firat Ozgenel Dr. Muge Krusa
Defining a wall wasitaisprogram thattowas set toand analyze and explore theseparately. new dimensions of algorithmic To defineaahole wallinwith a hole, imperative dissect understand the parts The scope of this thinking computational design the research done on microorganisms in thebe nature calledwith project isintothe inspect and analyze the field. attributes of a wall isand a living organism that could integrated mycelium, roots toof produce fungi, which in a similar case,ofslime mold type that shows the same behavior in their each otherthe in order an outcome defining a wall withisaahole. growth pattern. the growth pattern of slime mold expresses the incredible mechanism of the micro-living organisms that I choose as aproject, challenge to analyze and morph yet theirhighly way intelligent of living architecturally to define holes Within the framework of the a single-celled, brainless organism broadly known in wall. mold was a perfect nominee for the case study. Although there is a vast number and types of this asaslime organism, one particular species, namely Physarum Polycephalum, is capable of performing outstanding comThe main characteristic of the behavior ofsolving the slime moldand is itseven ownchoosing ability of the performing complex computations putational analysis of their surroundings, mazes healthiest food from a diverse in different situations, trying has to find the most forcases the environmental problems that it array of sources. Theiralways intelligence already beeneffective used in solution pragmatic such as the layout of man-made faces. This ability allows the slime mold to sense the surrounding environment, creating and then optimizing transportation networks complex networks of tubes in order to reach the different food sources, and even to balance between different nutrients in different times. The process of design initiates by outlining and distinguishing the two paradigms with respect to the field of study they relate, explicit terminologies, attributes and the patterns they expose. The result of examination of these criterias is corresponded with two distinct sets of parameters that can be described as a logical force to their pattern, and meanwhile their juxtaposition produces an array of outputs which will define the attributes of a wall with a hole. Through this process, the behavior of Physarum is virtually simulated with swarm that is triggered by an emitter which populates stalks, and food sources acting as the regulator for the motion and direction of their path. An instant of the simulation in a specific timeframe is taken for fabrication when stalks of the network reaches to an optimal level for a statically optimized wall. Digital and physical methods of fabrication are explored and implemented in interconnection of modules with each other to form a holistic wall.
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The main behavioral characteristic of slime mold is their exceptional ability to perform mathematical computations solve incomplex problems such as finding shortest route In the initial stage of research,tolooking microscale at cell paterns, fungi roots, the called mycelium between souces food. ‘hyphae multiple as a single band’of , are analyzed to look for their unique features, how they grow and exhibit the fractal shaped patterns and to dig and find out the key secrets behind their mechanism of growth patterns. Looking and inspiring from nature, these creatures have much to learn and find out the flawless and unique secret of nature.
Agent-based Simulation
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WALL
slime mold MYCELIUM
Fields
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Keywords
Features
Net
twork Pattern
Output
WALL WITH A HOLE
Parameters
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Branching Mechanism Branching
Reconnection
Threshold
Bifurcate
Lateral
Feed Behavior Inputs Emitter Food Swarm
Force[Force]
Boundary Grid
Food Detection and Exploration
Swarm
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40
Approximation
Voxelization and Mesh Making
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Fabrication FabricationMethodology Methodology
AR
CNC
Layering
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42
3D Print
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[infinity]
Oblivion : Lost in Gravity Digital Design Studio Supervisors Supervisor | Prof. Arzu Gonenc Sorguc Dr. Arzu Gonenc Sorguc Dr. Caglar Firat Ozgenel Dr. Muge Krusa
In the stage t0, a space defined by four planar boundaries which could be at its simplest form, a tetrahedron, a system mutation is set to forceorit ultimate by inputting several parameters, triggered byThis a more raw Oblivionbased impliesontoathe state ofmatrix unconsciousness unawareness of what is happening. project sort terms of themeaning data they contain, achievetothetheoutcome conducting them on t0 aimsoftoparameters generate aninalgorithmic and digital to dynamics state ofresult beingafter oblivious by initially input. The process aimed toterminology give the logical result satisfyingcreate the observer to livebetween and experience oblivion for improvising a set ofisabstract that can potentially a co-relation their mathematical an instance, which is resulted as the interaction of human brain’s perception with respect the object oran the interpretation and the perception of oblivion by human brain. A systematic mutation matrix,tothen, acts as situation, in any case, where there is incompatibility, miscommunication happening between intermediary decoding machine which translates theirdisintegration, mathematicaland interpretation into distinct geometrical them. Overall, the process attributes in digital medium.produces three stages, each one resulting in partial deformation and physical effects. These stages are differentiated with respect to the explosion that outcomes regenerating the input[t0] concluding stage1, stage beforeT0, theaexplosion, stage2, duringas theanexplosion, and stage3, after thewhich explosion. In the hypothetical tetrahedron is assigned input to undergo the process is the result of However, the of whole deformation, black hole effects, and regeneration arethe triggered by to themutate iteration happening cross-mating two sets of parameters. These parameters, thus, trigger input [T0] instantly and after thethe initial deformation of the space where the boundaries and squeezed a modify original attributesatofthe it. center The magnitude of mutation intensifies andcollapsed creates distinct stages astomultiple non-imaginable extent. This process turns it into a mass aoffour-stage gravity, generating field, wherebyeach the one elements are parameters cross-mate. Overall, the process generates compounda mechanism, resulting forced to and deform owingdeformation to the parameters. in partial physical of the initial input. However, all four stages are triggered by the iteration happening at the center of the space where the boundaries collapse and get squeezed to a non-imaginable extent. This process turns the input into a mass of gravity and generates a multi-dimensional field, whereby the elements are forced to deform owing to the parameters. An explosion occurrence of the input at the center is considered to be the climax of the spatial design process as it results in regeneration of the input and constantly iterates.
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Abstract Infiity
Crudeness
Ruthless
Intinsity
Invincible
Insensible
Infiity
Obscurity
Lost
Fear
Obliteration
Darkness
Disintegration
Incompatibility
Miscommuniaction
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AM
Explosion
1
Mutation Matrix
R PA
M RA A P Aggregation Level
1
OUTPUT
Intensity Aggregation Level Level
OUTPUT
Blackhole Intensity Effect Level Approaching Blackhole Infinity Effect Approaching Infinity
Mutation Mutation Matrix Matrix
Attractor
UVW Wave Color Explosion
Scale
Sound UVW Wave
Population Color Aggregation
Atmosphere Scale
Sound Deformation
Atmosphere
Blackhole Field
Blackhole Regeneration Field
Regeneration
Blackhole Mass Deformation
Blackhole Mass
Attractor Distance
Population Aggregation
Centrifugal Force
Faces Transperancy
Collapsed Space
ViberDistaation nce
Iteration Faces Heat TransCollaperancy T0psed Space ViberIteration ation Heat
Centrifugal Force
M RA
2
T0
PA
M RA
2
PA
The output of matrix results in four ascending deformations, representing distinct stages of the process that are triggered by input parameters in compliance with abstract definitions of the term oblivion. The output result of the matrix produces four ascending levels, showing the process stages that is matching to the keywords explaining the definition of oblivion and how it could be perceived by different individual’s brains. The output result of the matrix produces four ascending levels, showing the process stages that is matching to the keywords explaining the definition of oblivion and how it could be perceived by different individual’s brains.
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A g g r e g a t i o n
I n t e n s i t y
B l a c k h o l e
I n f i n i t y
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Aggregation Level [Distance from the Center]
Intensity Level [Transparency]
Blackhole Effect [Mass Heat]
Intensity Level [Face Deformation]
Stage 1
Stage 2
Stage 3
Aggregation
Atmosphere & Blackhole Mass
Deformation
Deformation & Blackhole Mass
R T0
Distance
Population Distance
Scale
Face
Squeeze Viberation
Sound
T0
Heat
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Color
Iteration
Squeeze
Blackhole Effect [Sound]
Regeneration
Blackhole Effect [Viberation]
Blackhole Field
Explosion
Iteration
UVW Wave
Centrifugal Force Iteration
Attractor
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E : nasri.hyatt@gmail.com T : +90 (0) 553 334 94 77