Design Improv A new design method for gaining insights fast
Presentation to the Design Group Design Council, 28.07.05 by Nathan Waterhouse
Design Improv is a playful way of exploring the potential of a design project within a group dynamic.
Design Improv | presentation to the Design Group | Design Council | 28th July 2005
Design Council is passionate about design process and ways of understanding people, and getting more insights.
Design Improv | presentation to the Design Group | Design Council | 27th July 2005
Contents Introduction to the method How it works Benefits Case studies Summary
Design Improv | presentation to the Design Group | Design Council | 28th July 2005
Introduction Interaction Design: 1. Defining complex experiences. 2. Understanding how and why people desire to use things. 3. Multi disciplinary teams.
Design Improv | presentation to the Design Group | Design Council | 28th July 2005
Improvisation Who’s Line is it Anyway? Rules Not ‘acting’ Playing games to solve problems
Design Improv | presentation to the Design Group | Design Council | 28th July 2005
The Rules
Design Improv | presentation to the Design Group | Design Council | 28th July 2005
How it works 1.Warm-up 2.Identify design phase 3.Select games based on goals 4.Explore problem through skits 5.Discuss & iterate 6.Warm-down Design Improv | presentation to the Design Group | Design Council | 28th July 2005
Applications (some examples) Develop scenarios Explore narrative use Align team vision Engage users at every stage of the process Explore system flow Design service structures
Design Improv | presentation to the Design Group | Design Council | 28th July 2005
Benefits Fast Fun & memorable Collaborative design method Participatory method Tests our assumptions
Design Improv | presentation to the Design Group | Design Council | 28th July 2005
Case studies 9 case studies in total Engaging public in design process Large group facilitation Service design to physical & software based interaction design
Design Improv | presentation to the Design Group | Design Council | 28th July 2005
Buddy Beads Engaging public in design process Experience without risk Improvising the code
Design Improv | presentation to the Design Group | Design Council | 27th July 2005
Live|Work Business Incubator in NE England (Quadro). Two ideas from 1 hour session taken forward.
Design Improv | presentation to the Design Group | Design Council | 27th July 2005
Mattel Design games for kids Devising rules Generating situations Exploring kids’ mindset Process defined product Refine ideas 5 > 2
Design Improv | presentation to the Design Group | Design Council | 27th July 2005
Summary Tested with Live|Work, Mattel, designers and researchers from Interaction Design Institute Ivrea.
Design Improv | presentation to the Design Group | Design Council | 28th July 2005
Where next? Website for the process New games Modular training tools Bespoke kits
Design Improv | presentation to the Design Group | Design Council | 27th July 2005
Summary 1. This is another tool to add to your skill-set. 2. Iterative, output focussed. 3. Powerful for the team. 4. Great for telling stories. 5. Shortcutting research to delivery. 6. The process can be the communication vehicle.
Design Improv | presentation to the Design Group | Design Council | 27th July 2005
Thanks for Listening info@nathanwaterhouse.com
Design Tools
Design Improv | presentation to the Design Group | Design Council | 28th July 2005
Design Improv | presentation to the Design Group | Design Council | 28th July 2005