PORTFOLIO 20 PAGES

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ORCHESTRA REHEARSAL SPACE CONTENT: HIGHGATE MUSIC HALL AND SCHOOL 2. “SONIC ARCHITECTURE” 3. DIAGRAM OF CONCEPT 4. FOYER 5. FOYER RENDERS 6. CONCERT HALL SKETCHES 7. CONCERT HALL SECTION 8. CONCERT HALL AXONOMETRIC 9. CONCERT HALL INTERIOR 10. REHEARSAL SPACE SECTION 11. REHEARSAL, PERSPECTIVE SECTION 12. REHEARSAL INTERIOR 13. PLAN FIRST FLOOR 14. ENTRANCE PERSPECTIVE 15. STREET PERSPECTIVE 16. DEVICE PERSPECTIVE WATER FLOODED HOUSE 17. PLAN + LANDSCAPE 18. AXONOMETRIC SECTION 19. WATER HOUSE SLABS 20. PERSPECTIVE VIEW PORTFOLIO

ARTICLE: “SONIC ARCHITECTURE: EXPLORING THE RELATIONSHIP BETWEEN SPACES AND SOUND”

DEFINITION

Sonic architecture is a branch of architecture study and design that refers to the sound presence within studied spaces with a focus and aim of creating an ideal acoustic environment for those spaces.

SOUND AS A SCULPTURE

“Taking the soundscape method of design one step further, it is possible to create structures whose entire form is dictated by sound, with some incredibly interesting results”

MAP OF A SOUND

“Applied in an architectural context, soundscape studies allow us to identify sonic ‘hot spots’. These are the areas of a site where environmental noise would negatively impact the users of a building, usually because it’s too loud.”

Alican Inal (2020)

SOUNDSCAPE (combined map) 1:2000

The study of soundscape is subject to acoustic or soundscape ecology.

The idea of soundscape refers to both natural and human-made sounds and can be generally divided into these three groups: Biophony: sounds produced by natural habitats or consisting of natural sounds emitted by habitats.

Geophony: the sounds of weather such as rain, wind, and waves splashing.

Anthropophony: a set of human-controlled sounds, including music, language, work, and mechanical and industrial sounds.

The soundscape approach captures the idea that 'appropriate' sounds can be used to positive effect. It deviates from the traditional urban noise mitigation approach, which aims to reduce negative sound but does not necessarily enhance positive sound.

GEOPHONY sound map

Existing trees an vegetation are illustrated

BIOPHONY sound map

ANTROPOPHONY sound map

Key:

Elevation lines

Proposed site area

Dominated by antropophony sound

Dominated by biophony sound

SOUNSCAPE sound map 1:2000

Influential object

BANDSTAND

NORTH CAMDEN CHORUS ST. ANNE’S CHURCH
School
School
Tennis grounds School Commerce area STONE OF FREE SPEECH LOCATION: LONDON, HIGHGATE, HAMPSTEAD HEATH PARK Highgate W Hill street HIGHGATE MUSIC HALL AND
SCHOOL

LOCATION: LONDON, HIGHGATE, HAMPSTEAD HEATH PARK

AXONOMETRIC DIAGRAM OF THE BUILDING STRUCTURE AND PROGRAM 1:200

STRUCTURE: STEEL

Steel, being an excellent conductor of sound vibration, can be intentionally utilized to enhance the program in several ways: by efficiently conducting sound through the structure and effectively absorbing residual sound generated within it.

FOYER

Features a specific and atmospheric space that reflects all of the previous studies and ideas. The intention was to create a space that resembles a drum membrane, human ear bones, and a brass pipe music instrument, all of which mimic the function of a sound funnel for the entire building structure (sound sink)

MUSIC SCHOOL

Comprises 12 classes, organized according to the size and type of music, alongside with a large rehearsal space for large ensembles. The primary emphasis is on delivering exceptional sound quality and performance to enhance teaching.

ORCHESTRA ROOM

SCHOOL MEDIUM CLASSES

LISTENING DEVICE

CONCERT HALL

The intention is to design a suspended frame structure for the concert hall, considering the preferable acoustic properties of the hall. The idea is to prevent the spread of sound vibrations from the hall to the surrounding areas by creating a suspended contour. This contour would isolate the space from outside noise while allowing the conduction of vibrations through a device consisting of resonance forks, conduction tubes, and an outside listening device.

SCHOOL SMALL CLASSES

Key:

- Landscape - Rehearsal

- The Device - Concert Hall

Foyer - School

CONCERT HALL

SEMICIRCULAR REHEARSAL AND PERFORMANCE SPACE

LISTENING DEVICE

The device's function is to capture sounds produced inside the building from outside of it. Moreover, the only available method to achieve this is by using passive sound transmission methods without electronic amplification.

REHEARSAL SPACE

Introducing a versatile music space suitable for small performances, rehearsals, and teaching purposes. The design of the space incorporates elements that enhance sound diffusion and reflection, ensuring even and balanced sound distribution throughout.

FOYER
-
HIGHGATE MUSIC HALL AND SCHOOL
400 250 200 1800 300 External glass trusses system truss system Thermal brake 0.000 4.150 8.150 12.300 Entrance entrance area area hall entrance recreates human ear Detail. 01 HIGHGATE MUSIC HALL AND SCHOOL
SKETCHES FOR THE FOYER SECTION 1:100 PLAN 1:100 DETAIL OF WALL FOYER SECTION LINE Entrance SECTION LINE Lounge Staircase Toilets The Hall entrance Round staircase Open area POINT OF VIEW FOR THE SKETCHES
INITIAL
HIGHGATE MUSIC HALL AND SCHOOL FOYER RENDERS ENTRANCE TO CONCERT HALL
LOUNGE ON FIRST FLOOR CROSSING TO MUSIC SCHOOL 3Ds Max + Unreal Engine

The project concept is founded on providing the local community of Highgate with a dedicated space for music education and performance. Extensive attention was given to the research field of sound, specifically exploring the connections between human perception of sound, the unique sound properties of various materials, and the art of music performance.

HIGHGATE MUSIC HALL AND SCHOOL
CONCERT HALL INITIAL SKETCHES
SECTION SHORT 1:100 SECTION LONG 1:100
360 750 150 150 18 25 1100 100 30 1200 30 18 170 50 2150 800 60 1200 170 Roof gutter channel GRC panel HIGHGATE MUSIC HALL AND SCHOOL CONCERT HALL SECTION DETAIL. 02 SEAT CAPACITY - 197 3Ds Max + SketchUp + AutoCAD

CONCERT HALL EXPOSED AXONOMETRIC

STRUCTURAL FRAME: Hollow structure in general tend to accumulate sound that is produced within it and more dissipate it over time

The frame specifically designed to sustain a weight of the Hall as it suspended from a ground

SOUND DEVICE: Catwalk for technical maintenance and service

The Concert Hall in this project serves a crucial and complex function of producing a desired sound that satisfies both listeners and performers. To achieve this, several measures were studied and implemented, including a floating ceiling membrane to adjust sound reflection according to specific needs, sound absorption wall panels with diffusion patterns, and sound devices that conduct excessive sound out of the building.

Sound

Scene

Sound output device
3Ds Max + Vray + SketchUp + Illustrator HIGHGATE MUSIC HALL AND SCHOOL
The Hall seat Bolted connections Hollow steel profile Copper sound duct to conduct sound through to the external sound output Copper sound resonance fork to absorb a sound from inside Floating tensile sound membrane Catwalk Wind catchers, passive air ventilation Roof GRC panel diffusion wall pattern
HIGHGATE MUSIC HALL AND SCHOOL CONCERT HALL INTERIOR VIEW 3Ds Max + Unreal Engine
HIGHGATE MUSIC HALL AND SCHOOL REHEARSAL SPACE SECTION 1:50 1 m 2 m 5 m Scale bar 3Ds Max + SketchUp+ Illustrator
HIGHGATE MUSIC HALL AND SCHOOL REHEARSAL SPACE PERSPECTIVE SECTION 3Ds Max + Unreal Engine
HIGHGATE MUSIC HALL AND SCHOOL REHEARSAL INTERIOR VIEW 3Ds Max + Unreal Engine
6000 2500 2800 5000 5000 6000 6000 4000 5000 5000 5000 3000 2500 5000 2500 2000 4000 4000 4000 4000 4000 4000 15° ORCHESTRA ROOM TOILET TOILET STAIRCASE SPIRAL STAIRCASE LOUNGE ENTRANCE MUSIC CLASS MUSIC CLASS MUSIC CLASS MUSIC CLASS CORRIDOR LISTENING DEVICE CONCERT HALL FIRE EXIT CONTROL ROOM CONCERT HALL ENTRANCE SCENE MAIN STAGE REHEARSAL SPACE CORRIDOR TOILET TOILET MUSIC CLASS MUSIC CLASS m 2 m 5 m 10 m Scale bar N HIGHGATE MUSIC HALL AND SCHOOL PLAN FIRST FLOOR 1:200 - Rehearsal - The Device - Concert Hall - Foyer - School Key: AutoCAD + Illustrator
HIGHGATE MUSIC HALL AND SCHOOL ENTRANCE PERSPECTIVE 3Ds Max + Unreal Engine
HIGHGATE MUSIC HALL AND SCHOOL STREET PERSPECTIVE 3Ds Max + Unreal Engine
HIGHGATE MUSIC HALL AND SCHOOL DEVICE PERSPECTIVE 3Ds Max + Unreal Engine
- WATER - PATH - CULTIVATION AREA ORGANIZATION DIAGRAM 1 2 6 4 3 5 7 3 4 5 6 2 1 EXPO HOUSE: 1 - BEDROOM 2 - BEDROOM 3 - LIVING SPACE 4 - LAVATORY 5 - KITCHEN AREA 6 - ENTRANCE SPACE ARTIST HOUSE: 1 - BEDROOM 2 - BATH 3 - LAVATORY 4 - CORRIDOR 5 - KITCHEN AREA 6 - LIVING AREA 7 - ENTRANCE AREA ARTIST HOUSE EXPO HOUSE1 1 2 2 3 3 4 4 AutoCAD + Illustrator WATER FLOODED HOUSE PLAN + LANDSCAPE 1:100 N

The project explores the concept of sustainable living in the context of constant flooding. It aims to tackle the challenge of inhabiting an environment prone to excessive water and offers a solution for sustainable living under such conditions. In this concept, water serves as a bridge, facilitating a meaningful relationship between human life and the ever-changing natural environment.

WATER FLOODED HOUSE
AXONOMETRIC SECTION
3Ds Max
WATER DIAGRAM
+ V-ray
WATER FLOODED HOUSE WATER HOUSE SLABS 3Ds Max + V-ray
WATER FLOODED HOUSE PERSPECTIVE VIEW 3Ds Max + V-ray

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