Longitude Explorer Prize 2017 Final Report

Page 13

Objective

3. Increase awareness of young people about health issues faced by people nowadays and how they can be prevented.

4.Engage young people in and support them to develop practical STEM skills linked to IoT to enhance their learning and practical understanding of how they can utilise the technology for social good.

5. Develop young people’s’ understanding of the relevance of IoT to entrepreneurship and UK industry.

Key Performance Indicators

Encourage young people to develop knowledge of health issues

Improvement in young people’s awareness of health issues

Encourage young people in developing STEM skills for social good

Improvement in young people STEM skills

23

Students

Teachers

Students

Teachers

Improvement in students’ entrepreneurial, tech and UK industry knowledge

Students

Understanding practicalities of becoming an entrepreneur

Teachers

Improvement of business skills

6. Inspire young people to consider continuing development of their skills in technologies

Stakeholders Interviewed

Students’ commitment to developing STEM skills in the future Teacher judgement on Prize as a tool to inspire student

Who we engage

96% of students felt the Prize allowed them to better understand health issues

71% felt the Prize was very useful in increasing their students’ awareness about health issues. 14% though it was useful while another 14% did not find it very useful.

77% said yes they developed STEM skills. 15% said maybe. 4% said no and 4% did not answer

All teachers thought the challenge was useful in providing an educational opportunity to improve STEM skills and use them for social good

100% of students have a better understanding of entrepreneurship, tech and UK industry

Key

Process Evaluation Objective

Stakeholders Interviewed

Who we engage

Information received by LEP team

Teachers

57% said it was good. 43% said it was excellent. None expressed negative comments.

Induction event

Teachers

86% said it was excellent and 14% said it was good.

The resources available to support completion of the Challenge

Teachers

57% it was excellent 43% said it was good. None expressed negative comments

Completing the workbook

Students

38% students learnt quite a lot. 29% learnt a lot. 25% only learnt a little and 8% didn’t learn much

Students

46% said the prize helped them learn quite a lot. 33% said they learnt a lot. 17% said they only learnt a little and 4% said they didn’t learn much

Teachers

57% of teachers mentioned that their students enjoyed the team work by participating in LEP

Teachers

43% said it was at the very least good. 29% thought it was average and 29% thought the time required to participate was poor

Students

37% of students responded that time was an issue in their participation of LEP.

Teachers

43% said the mentors were excellent, while 57% said it was average. None expressed negative comments

Team work

Time required to participate

100% said that the challenge developed Mentors

Teachers

Students

All teachers at the very least stated that the prize was useful in improving communication skills, teamwork and planning skills

Students SODAQ board

Students

Teachers

77% of students said they would continue to develop STEM skills after the challenge. 18% reported that they might and 4% probably won't All teachers at the very least reported that the prize was useful in inspiring young people to consider continuing development of their skills in technologies

72% had contact with their IBM mentors. 28% did not. 80% at the very least found the mentors useful. 10% said it was average and 10% said it was useless. 38% said they didn’t learn anything. 21% said they learnt quite a lot. 17% said they only learnt a little. 17% said they didn’t learn much and 8% learnt quite a lot

Teachers

57% of teachers said it was excellent. 29% said it was good. 14% said it was average. None expressed negative comments

Students

33% said they learnt quite a lot. 25% said they only learnt a little. 17% said they learnt a lot. 17% didn’t learn anything. 8% didn’t learn much

Teachers

57% of teachers said it was at the very least good. 14% said it was average and 29% said it was poor

IBM BlueMix

Key

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