Objective
3. Increase awareness of young people about health issues faced by people nowadays and how they can be prevented.
4.Engage young people in and support them to develop practical STEM skills linked to IoT to enhance their learning and practical understanding of how they can utilise the technology for social good.
5. Develop young people’s’ understanding of the relevance of IoT to entrepreneurship and UK industry.
Key Performance Indicators
Encourage young people to develop knowledge of health issues
Improvement in young people’s awareness of health issues
Encourage young people in developing STEM skills for social good
Improvement in young people STEM skills
23
Students
Teachers
Students
Teachers
Improvement in students’ entrepreneurial, tech and UK industry knowledge
Students
Understanding practicalities of becoming an entrepreneur
Teachers
Improvement of business skills
6. Inspire young people to consider continuing development of their skills in technologies
Stakeholders Interviewed
Students’ commitment to developing STEM skills in the future Teacher judgement on Prize as a tool to inspire student
Who we engage
96% of students felt the Prize allowed them to better understand health issues
71% felt the Prize was very useful in increasing their students’ awareness about health issues. 14% though it was useful while another 14% did not find it very useful.
77% said yes they developed STEM skills. 15% said maybe. 4% said no and 4% did not answer
All teachers thought the challenge was useful in providing an educational opportunity to improve STEM skills and use them for social good
100% of students have a better understanding of entrepreneurship, tech and UK industry
Key
Process Evaluation Objective
Stakeholders Interviewed
Who we engage
Information received by LEP team
Teachers
57% said it was good. 43% said it was excellent. None expressed negative comments.
Induction event
Teachers
86% said it was excellent and 14% said it was good.
The resources available to support completion of the Challenge
Teachers
57% it was excellent 43% said it was good. None expressed negative comments
Completing the workbook
Students
38% students learnt quite a lot. 29% learnt a lot. 25% only learnt a little and 8% didn’t learn much
Students
46% said the prize helped them learn quite a lot. 33% said they learnt a lot. 17% said they only learnt a little and 4% said they didn’t learn much
Teachers
57% of teachers mentioned that their students enjoyed the team work by participating in LEP
Teachers
43% said it was at the very least good. 29% thought it was average and 29% thought the time required to participate was poor
Students
37% of students responded that time was an issue in their participation of LEP.
Teachers
43% said the mentors were excellent, while 57% said it was average. None expressed negative comments
Team work
Time required to participate
100% said that the challenge developed Mentors
Teachers
Students
All teachers at the very least stated that the prize was useful in improving communication skills, teamwork and planning skills
Students SODAQ board
Students
Teachers
77% of students said they would continue to develop STEM skills after the challenge. 18% reported that they might and 4% probably won't All teachers at the very least reported that the prize was useful in inspiring young people to consider continuing development of their skills in technologies
72% had contact with their IBM mentors. 28% did not. 80% at the very least found the mentors useful. 10% said it was average and 10% said it was useless. 38% said they didn’t learn anything. 21% said they learnt quite a lot. 17% said they only learnt a little. 17% said they didn’t learn much and 8% learnt quite a lot
Teachers
57% of teachers said it was excellent. 29% said it was good. 14% said it was average. None expressed negative comments
Students
33% said they learnt quite a lot. 25% said they only learnt a little. 17% said they learnt a lot. 17% didn’t learn anything. 8% didn’t learn much
Teachers
57% of teachers said it was at the very least good. 14% said it was average and 29% said it was poor
IBM BlueMix
Key
24