Longitude Explorer Prize 2017 Final Report

Page 5

confidence and understanding of marketing and user experience. The Longitude Explorer Prize 2017 aimed to: • Provide a practical education opportunity to improve skills such as long-term planning, as well as data collection and analysis. • Increase awareness of young people about the Internet of Things technology, its possibilities and how it can affect their lives. • Increase awareness of young people about health issues faced by people

nowadays and how they can be prevented • Engage young people in and support them to develop practical STEM skills linked to IoT to enhance their learning and practical understanding of how they can utilise the technology for social good • Develop young people’s understanding of the relevance of IoT to entrepreneurship and UK industry • Inspire young people to consider continuing the development of their skills in technologies

Entry criteria The Longitude Explorer Prize was open to any constituted organisation based in the UK, that works with young people aged 11-16. This includes secondary schools, constituted youth groups, museums or discovery centres. We expected the entries to be supported by a teacher or youth leader. Teams were made up of up to five young people aged between 11-16. Entries were selected based on the following Judging Criteria: Criterion 1: INNOVATION. We’re looking for new ideas or adaptations and/or new interpretations of a solution. Criterion 2: THEME. Articulation of the problem and how the idea is addressing the issue. Criterion 3: USE OF DATA. What data was intended to be used/was used, why and how, how the data will be collected. Criterion 4: TURNING IDEA TO REALITY. Clear planning process, research and experimentation to progress the solution from idea to reality; use of IBM resources. Criterion 5: APPLICATION TO THE REAL WORLD. How will it be made; Costs for production/ prototyping; Who would use it; Market potential; Usability, Design. Criterion 6: TEAMWORK. Assigning roles; recognition and progression of skill. Criterion 7: COMMUNICATION. Marketing and promotion of the idea. 7

The Longitude Explorer Journey

Open Call Entry period: January 2017March 2017

Finalists 10 finalist selected and supported in developing prototypes of their ideas. Teams pitched their products and presented them to the judging panel in July 2017

Winners Selection of 1 winner and 3 runners up

Stage 1: Open Call • Call for entries opened on 8th January 2017

• 64 entries submitted from teams ranging from 1-5 members

• Each team completed an online form outlining their idea

• All entries were assessed and moderated

• The deadline for submission was on 3rd March 2017

See pages 10-12 for more details about the entrants

Stage 2: finalist - Induction Event • 10 teams were chosen to progress to the final stage

supporting idea development and design thinking

• Final teams were invited to the Induction Event at IBM London headquarters

• Students spent several months working on workbooks outlining key elements of product development and working prototypes

• The event gave students the opportunity to meet other teams and learn about IoT as well as meet their mentors for the first time. They also participated in workshops

• Workbooks were assessed against the judging criteria 8


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.