Human Kind: A first for Develop, this month we focus on human issues affecting everyone from game developers to players. We delve into how games can help inform players about mental health, the importance of diverse representation and the horrors of crunch. This issue also features the Develop 30 Under 30 2017, celebrating 30 of the best humans working in the games industry today. Ron Gilbert discusses ‘improv game design’ and Slightly Mad Studios’ Andy Tudor talks realism in racing games.