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info.perforce.com/MCV
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Our team will connect you and your games business to the funds, mentors and partners that are fuelling the future of our industry.
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To find out how we can help you, go to www.creativeengland.co.uk
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Supported by:
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GET SET FOR THE YEAR AHEAD WITH OUR SPECIAL POSTER 01
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UK games retail sales up 12% to £2.3bn in 2014 Console sales top £915m O Average price of games increases to £31.43 O Points cards grow But it wasn’t all good news. Boxed software sales slumped seven per cent to £948m. It’s the first time boxed games market income has fallen under £1bn in more than a generation. Meanwhile, despite a significant increase in revenue, the actual number of video games, consoles and accessories that were sold last year fell six per cent. 58.6m physical video game items were
sold at retail in 2014 versus 62.6m in 2013. Turn the page for in-depth analysis on the market performance by Chart-Track director Dorian Bloch.
PS4 ended 2014 as the UK’s No.1 console.
New eSports channel for MCVuk.com MCV is adding regular reporting on the global eSports business. The start of February sees the launch of eSports Pro, a new e-bulletin and alerts service that will cover the pro-gaming sector around the world. Written by launch editor Chris Higgins, eSports Pro content will strike the right balance between coverage for and about key businesses already in the space and commentary that will help anyone in games understand the sector. Email eSportsPro@nbmedia.com to get on the launch mailing list.
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DEVELOP QUIZ
GMA’S 2015
GAMESCOM INTERFACE C l g ,G Cologne Germany y, August A g t 5th 5th-9th Cologne, Germany, London 9th
London Thursday, February 12th
The UK boxed video games market generated £2.294bn in 2014, MCV can reveal. GfK Chart-Track says that the figure, which combines sales of boxed games, consoles and accessories, is a 12 per cent improvement over the year prior. The increase was almost entirely down to huge sales of PS4 and Xbox One, with £915m generated from the sale of consoles in 2014 - that’s an increase of 46 per cent year-on-year. PS4 ended the year as the UK’s No.1 games console, according to Sony. Accessories sales shot up seven per cent to £431m, driven once again by PS4 and Xbox One peripherals as well as online points cards.
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MCV EVENTS
MCV’S GAMES MARKET VALUATION REPORT
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by Christopher Dring
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E3 16th - 18th Los Angeles Convention Centre, June
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FOR MORE INFORMATION ON ADVERTISING PLEASE CONTACT OPPORTUNITIES IN MCV AND DEVELOP OR CONOR TALLON CTALLON@NBMEDIA.COM CHARLOTTE NANGLE CNANGLE@NBMEDIA.COM
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THE BUSINESS OF VIDEO GAMES
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ADVERTISE WITH US
2015 PLANNER 07
eSports Pro will profile and interview eSports’ leading names, with guides on understanding this fast-growing part of the games business and insight from the pioneers of the sector - all led by an advisory board of insiders. From January to March, MCV will cover eSports extensively, introducing a new series of ‘Understanding eSports’ articles to help core games firms across publishing, development and retail learn and understand why competitive gaming is such an important area. (See page 9)
eSports Pro will help you understand this fast-growing part of the games business.
In February, an MCV Extra supplement will also profile leading eSports hardware that retailers can stock in order to cater for the vital PC crowd and eSports audience. Find out more about high-profile sponsorship and advertising opportunities with eSports Pro and MCV by contacting Conor Tallon on ctallon@nbmedia.com or calling him on 01992 535 647.
PLUS 36 THINGS TO LOOK OUT FOR IN 2015 WAS IT RIGHT TO CLOSE CVG?
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