on how to play “THE SQUARES GAME”
GENERAL GUIDES
PLAYERS: Two APPARATUS: Two distinctive characters. Pen and pencils and colour pencils. Papers. Scissors.
STEP 1: D RAW A L OG ICAL SQ UA R E (pencil on paper then pen on trace) ((figure out the logic/ pattern on how things are put together)) (((nonsensical machines)))
ON
OFF
N
FRANZ’S PROPOSAL (1). PLAN 1:1000 @A3
FRANZ’S SQUARE #1
S TE P 2: D RAW AN OTH ER L OG IC AL SQ UA R E (pencil on paper then pen on trace) ((figure out the logic/ pattern on how things are put together)) (((think about the first square when drawing this)))
N
FRANZ’S PROPOSAL (2). PLAN 1:1000 @A3
FRANZ’S SQUARE #2
STEP 3 : C O MBINE THE TWO L
ON
OFF
FRANZ’S TW
LO G ICA L S QU A R E S TO G E T H ER
WO SQUARES
STE P 4: TH E SECON D PL AYER R EDEFINE TH E EL EM EN TS OF TH E TW O EXISTING L OG ICAL SQU ARES (pencil on paper then pen on trace) ((using the same logic/ pattern/ ideas of the first player’s squares)) (((make the new two squares the same but different)))
ALICE’S PROPOSAL (1). PLAN 1:1000 @A3
ALICE’S INTERPRETATION OF FRANZ’S LOGICAL SQUARE #1
N
ALICE’S PROPOSAL (2). PLAN 1:1000 @A3
ALICE’S INTERPRETATION OF FRANZ’S LOGICAL SQUARE #2
HAVE A BREAK
STEP 5 : C O MBINE THE TWO
ALICE’S TWO
O N EW S QUA R E S TO G E TH ER
O SQUARES
STEP 6: SPL ITTIN G/ C O MBINING THE FIR ST P LAY
ALICE AND FRANZ’
ER ’ S TW O S Q U A R E S W I TH TH E SECON D PL AYER ’S
COMBINATION #1
STEP 7 : WHIC H O NE IS BET
ALICE AND FRANZ’
TTE R? D EF INE TH E W I N N E R .
COMBINATION #2