Portfolio

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PORTFOLIO Arina Novikova 2019 - 2021


CV


education workshops 2014 - 2019

Bachelor of Design of the architectural space diploma with distinction; 4,94 Belgorod State Technological University named after V.G.Shukhov 2020 - 2021 Master of Cities and Technologies IaaC 2021 - 2022 Big Data con Python CIPSA

experience 10.2017 - 03.2018

Urban maf Architect’s assistant 02.2019 - 05.2019 Department of Architecture and Urban Planning of the Belgorod Region Intern 12.2019 - 04.2020 Add Picture

software Lumion

ArchiCAD

3Ds MAX

Id

RHINO

Ps

ENG

Assistance in process of design and installation of the art object “Christmas Tree of Friendship” 2020 Urban AI //REWILDING LUXEMBOURG// Faculty: Dr. Sandra Manninger & Dr. Matias del Campo 2021 Urban Ecology //The New Old: Envisioning the future of our past// Faculty: Winy Maas, Javier Arpa, Adrien Ravon Urban Intelligence //THE ONE MINUTE RAYON// By Foster + Partners: Andy Bow, Bruno Moser, Laura Narvaez Zertuche Wallacei Workshop //VENICE 2.0// Faculty: Milad Showkatbakhsh co-founder of ‘Wallacei’, an evolutionary and analytic engine with embedded machine learning algorithms Platform Urbanism //THE 4TH DEATH// Faculty: Nicolay Boyadjiev, Co Director at Strelka Institute Blockchain 4 Cities //PROGRAM HOMELESS DATA SHARING FOR SERVICES// Faculty: Lluïsa Marsal, Technological Innovation Lead

competitions conferences 2018

&

International scientific and technical conference of young scientists “Types of concrete in modern building processes” 1st degree laureate

Ai

language RUS

2019

ES

2019 VIII International Youth Forum “Education, Science, Production” “Modern construction systems in architecture” 1st degree diploma


one minute rayon

extreme park

designing the

designing the

6 - 25

26 - 47

strategy

activity


rewilding luxembourg

designing the

environment 48 - 57

resilient waterfront

designing the

process/ participation 58 - 67


one minute rayon June 2021

UNDER THE DIRECTION OF: Laura Narvaez Zertuche, Bruno Moser and Andy Bow

TEAM: Arina Novikova, Hebah Qatanany, Leyla Saadi The one minute rayon, reimagines post soviet urban design and planning through tactics of circularity and community engagement. The proposal aims at bringing back a sense of place and belonging to a forgotten district in Tallinn, with a focus on micro economy as a tool to re-energize and activate the local community.



SITE ANALYSIS

Residential Comercial Industrial

ABOUT LASNAMAE

Lasnamäe is the most populous administrative district of Tallinn, the capital of Estonia. The district’s population is about 119,000, the majority of which is Russian-speaking. Local housing is mostly represented by 5–16 stories high panel blocks of flats, built in the 1970–1990s. The site is located between the intersection of two major roads, the road to Tallinn city centre, and to the airport. Due to the zoning in land-use most of the commercial and industrial areas are segregated and as a result many people have to commute by car to reach their place of work. The sprawl of housing of the former natural and agricultural landscape goes with a dramatic increase in the number of commuters from the suburbs to Tallinn.

CHALLENGES

25 %

Tallinn 10,000

Haabersti Centre Kristiine

8,000

Lasnamae Mustamae Nomme Pirita

6,000

Northern Tallinn

4,000

2,000

0 60-85+

2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019

HIGH LEVEL OF UNEMPLOYMENT

7

AGING POPULATION

one minute rayon

LACK OF LANDUSE


E DIVERSITY

LACK OF PEDESTRIAN CONNECTIVITY

one minute rayon

HOSTILE ARCHITECTURE

8


PROPOSAL

Time

0 years

10 years

The interventions are split over 3 scales of actions which are envisioned to occur over a span of 10 years. Beginning at the community scale (1 minute walk), smaller interventions begin early on such as the installation of the flexible pods which begin to activate the community and create a local economy. Scaling up to large infrastructure intervention in the mid term such as mobility changes and building of an elevated green link and new residential buildings. Starting from the community scale to impact the direct community and slowly scale up to enhance the entire district.

Scale 9

one minute rayon


one minute rayon

10


PODS

LIFESPAN OF PODS

ECONOMY PODS

COMMUNITY PODS

10

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COMMUNITY SCALE We start from the community scale by introducing the flexible pop-up pods that will serve as the first step to economy and community engagement. The temporary structure creates a playful environment which promotes social activity inside the courtyards of each building. The structure consists of a series of timber frames,a local material on – pods can be connected together to form a progression of spaces that can serve different purposes from community kitchens to fabrication labs.

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SHORT-TERM

Co-management Platform - Launch

Tactical Urbanism

MID-TERM

Flexible Pod

Improve walkability Phase 01

LONG-TERM

Architectural works

one minute rayon

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BLOCK SCALE On the block scale we repurpose the former parking lots as grounds for the public interventions and the economy pods and create a buffer zone of greenery that would line the buildings and prevent any strong cold winds from entering the courtyards. Then provide pathways that connect the different.

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SHORT-TERM

Mobility changes

MID-TERM

Connectivity between communities - phase 01

LONG-TERM

Micro-Forests

Connectivity between communities

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DISTRICT SCALE On the district scale the interventions begin with the initiation of the community reforestation initiative in the buffer areas and the edges of the site. A green axis running across the site also begins to take form with dense trees defining the space. Next, car access to communities will be restricted to the block scale allowing vehicles to access and park around the edges of the super-block while reefing up the central spaces for greenery and community activities. The pedestrian axis then welcomes more commercial spaces to activate the street and create a bustling hub and pedestrian boulevard connecting the entire district together.

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SHORT-TERM

Launch community reforestation

Mobility changes

MID-TERM

Mobility changes

LONG-TERM

Bridge connection

New residential buildings redensifying

one minute rayon

17


SECTION The economy and community pods are envisioned to operate in a circular manner, where organic waste from the community kitchen for example is used as fertilizer in a community farm. Meanwhile food from the community gardens would make its way to the community kitchen or on fresh market stalls to be sold back to the community. Recyclable materials from clothing shops could be re-used to build new things at the community fab lab. By establishing these circular relationships we ensure a more sustainable and self-sufficient ecosystem in the district.

Limiting car access

S g

Split building Elevated groundfloor (community shelter)

18

one minute rayon


Improved insulation

Rain water collection

Sun gardens

Pop- up acativation

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CIRCULAR CONNECTION The economy and community pods are envisioned to operate in a circular manner, where organic waste from the community kitchen for example is used as fertilizer in a community farm. Meanwhile food from the community gardens would make its way to the community kitchen or on fresh market stalls to be sold back to the community. Recyclable materials from clothing shops could be re-used to build new things at the community fab lab. By establishing these circular relationships we ensure a more sustainable and self-sufficient ecosystem in the district. .

Fab-lab

Handcraft pod

E

CO LA

T AS W

B

Building and producing different products locally.

INORGANIC

From accessories to house deco to pottery- anything handmade.

WASTE

20

one minute rayon

Waste Re


Growing plants to provide natural products by the community.

PR

OD

W

AS T

E

Community farm

T

ORGANIC

F&B pod

Selling home made food products or serving locally produced food.

PR

OD U

TE AS W

CT

ecycling

UC

Community Kitchen

Serving food cooked by the community with fresh produce from the gardens.

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JOB CREATION

MICRO-RAYON CONCEPT

Finally, from an initial 383,886 sqm of empty monocultural land we are able to achieve a reactivation of space that has the potential to employ an average of 7,000 people. Populate a forest of approximately 30,000 trees. In footprint sense, this saves more than 4,000 tons of annual CO2 – A surplus that can possibly be sold to generate an income to be used back in the system.

Landuse allocation

5%

Community pods

38,3886 m2 Total free area

4,2654

10 %

Economy pods

Of 3x3 Surface grid

15 %

Productive greenery

70 %

Micro forest

22

one minute rayon

wo


&

strong resilient community

Number of orkers per pod

365,965,60

x1

x1

Km of annual car trips

=

7,037

Aproximate number of people employed

=

4391

Saved from CO2

x1/10

220,194

x1/10

Saved from CO2

one minute rayon

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park of extreme sports May 2019

UNDER THE DIRECTION OF: prof. Pertsev V.V.

Extreme sports are becoming more popular by the day. This has led to recreational facilities such as extreme amusement parks to appear rapidly all over the world. In Russia, these types of recreational services are still new but there are already worthy representations in the larger cities. As for Belgorod, an analysis of the existing recreational facilities of forests and tracks showed that they are mainly focused on short-term family vacations in the warm season, and there is practically no infrastructure for extreme sports.



SITE ANALYSIS

ABOUT MUROMSKIY FOREST

CONIFEROUS FOREST NEAR THE WATER

A new natural park “Murom Forest” has appeared in the Belgorod region. It is located on the banks of the Belgorod reservoir near the village of Solomino. The total area of the park is over 40 thousand hectares that contains huge natural reserve. At the first stage, 880 hectares will be equipped. The arrangement of the park has not yet been completed, but it is already possible to visit it and walk along the forest paths. To get to the park, you need to go to the Belgorod bypass road.

WATERFRONT

NATURAL RESERVE

HILLS AND HOLLOWS

26

park of extreme sports


park of extreme sports

27


PROPOSAL

bike path

main pedestrian roads

horse trails

4x entrances 28


nature park

main object (indoor ski slope)

glamping park

water park

extreme park

4x parks 29


N


1. Indoor ski slope 2. Hotel 3. Glamping “Eco Village” 4. Glamping “Tree Houses” 5. Boat Mooring 6. Beach Pavilion 7. Playground 8. Climbing centre 9. BBQ area 10. Volleyball court 11. Badminton court 12. Water sports centre 13. Boat mooring and catamarans 14. Food Court 15. Picnic area 16. Zip-line tower 17. The toboggan track 18. Ride Park 19. Walking area above the water 20. Water Area Glamping 21. Cafe 22. Mini-golf 23. Technical area 24. The farm 25. Stadium with sports sites 26. Platform for quadcopters

park of extreme sport

33


EXTREME PARK

34

park of extreme sport


The extreme park is located on the hilly part of the site. In this are, there are many sports facilities, such as an indoor ski slope, a toboggan slope, a skatepark, and climbing walls. As It’s open during all seasons, this section of the park is the most traffic-generating part of the complex.

park of extreme sport

35


GLAMPING PARK

36

park of extreme sport


Glamping is short for “glamorous camping.” The glamping park is a tent camp with the maximum level of comfort and a focus on good design. Two types of glamping are presented on the territory of the complex: forest glamping and an eсo village, where various types of ecological shelters are collected such as yurts, wigwams and tipies. Glamping by the water in a small house with a bathhouse, place for fishing and a beautiful view of the water surface is also an option.

park of extreme sport

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WATER PARK

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park of extreme sport


The water park is also divided into two zones: sports and recreational. In the sports area, visitors can enjoy water sports such as canoeing, kayaking, wakeboarding, windsurfing, and yachting. Recreational activities include fishing, boat excursions and walking routes above the water. Close by, there is also a restaurant with local cuisine.

park of extreme sport

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NATURE PARK

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park of extreme sport


The complex is also partly a kind of natural reserve where animals such as the European deer, badger, and gray heron are preserved. In order to minimalize damage to the existing ecosystem, were planned at the height of 5 -7 meters above the ground in the forest part to keep the animals protected. Visitors can also see the process of feeding the animals in the feeders installed around the park.

park of extreme sport

41


INDOOR SKI SLOPE

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park of extreme sport


The entire ski slope’s dimensions are 50x400 m. To separate the flow of people according to functional zoning, the complex is divided into different zones: entrance zone, ski slopes and administrative zone. The entrance area includes a lobby, reception desks, dressing rooms, bathrooms for visitors, cafes, and shopping areas. The ski slopes include a ski slope 50 meters wide and 40 meters high, a snowboard park and the service and technical rooms.

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INDOOR SKI SLOPE FACADE AND INTERIOR The all-season ski resort has a combined structure. In the main part of the building, a mixed system consisting of supporting columns, arches and frameworks are used. In the section of the building with the ski slope, a frame system of metal frames with a pitch of 12 m is used.

000.21+

003.3+

000.0 +45.000

44

park of extreme sport


000.21+

000.21+ 000.21+

003.3+

0+12.000 00.0 003.3+ 003.3+ 0+3.300 00.0 000.000 0.0

park of extreme sport

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rewilding luxembourg December 2020 UNDER THE DIRECTION OF: Eduardo Rico, Mathilde Marengo and Iacopo Neri TEAM:

Alvaro Cerezo Carrizo, Arina Novikova, Dongxuan Zhu and Stefania-Maria Kousoula “Rewilding” is a habitat conservation concept that increasingly draws attention to the public. Even though the existing rewilding practices are often established upon human-centric views on ecosystems, we hope to challenge this mindset by acknowledging the autonomy of other species in our design. Once we identify the risk situation of wetlands ecosystem in Luxembourg, we develop a new connectivity project between them, working together with beavers, as environmental partners, and kids, as social collaborators, in a territorial and local scale. Explore the whole project here:



ABOUT LUXEMBOURG

SITE ANALYSIS

The challenge is taken in the Luxembourg context, where habitat fragmentation is a significant issue under urban sprawl and highway network expansion. Among natural habitats affected, wetland habitats are the most vulnerable ones. Therefore, we decide to focus on wetlands as our trial fields.

62

rewilding luxembourg


ABOUT REWILDING

ABOUT REWILDING

“Rewilding” is a habitat conservation concept that increasingly draws attention to the public. However, the existing rewilding practices are often established upon binary views on ecosystems, such as isolating “artificial” from “the wild” or illustrating ecosystems as “services” to human “beneficiaries”. We aim to challenge these binary views by inviting other species to co-managing the trial fields: In the “core area”, the autonomy of other species is respected; In the “buffer area”, humans’ capability in living friendly with other species is valued and emphasized.

rewilding luxembourg

63


BEAVERS

AS CROSS-SPECIES COLLABORATORS We consider beavers (Castor fiber) as our cross-species collaborators to manage the trial fields. Widely known as “ecosystem engineers”, beavers create significant landscape change for their spontaneous dam building behaviour. Such creation also attracts diverse species to settle, which could restore a more stable trophic chain. We will either reintroduce or attract beavers from their existing settlements to our trial fields, with the help of Beaver Dam Analogue technique.

1 YEA

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rewilding luxembourg


KIDS

AS HUMAN COLLABORATORS Children play an important role as citizen scientists to stimulate bottom up awareness by monitoring the whole process of rewilding. In our design, this will happen through the collaboration with educational institutions, teachers and professionals. And the most important part is that once the children grow up, they would be the advocates and the decision makers for the new landscape that they monitored and intervened in.

AR

10 YEARS

30 YEARS

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BERTRANGE AREA

SCALING DOWN

In the Bertrange area we identified the main stakeholders to be involved in our proposal, among which teachers from education institutions, natural protection experts and land owners will be directly reached. In order to avoid severe conflict and at the same time increase the citizen’s awareness for our project, we allocate the trial fields at the periphery of Bertrange city along River Petrusee.

66

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67


SIMULATIONS

HYDROLOGICAL SIMULATIONS // CAESAR The intervention area is divided into core and buffer areas. The core areas are firstly identified through flood simulation using Caesar lisflood. With different iteration counts, we chose the most frequently flooded zones as core restoration zones. These lands are initially prepared by humans using the Beaver Dam Analog technique, along with tree protection techniques and planting new vegetation.

before beaver dams

after beaver dams

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rewilding luxembourg


CONNECTIVITY ANALYSIS // CIRCUITSCAPE Through Circuitscape software we simulated possible animal movement in our area. In order to avoid severe conflict and at the same time increase the citizen’s awareness for our project, we allocate the trial fields at the periphery of Bertrange city along River Petrusse.

wetland location

circuitscape simulation

circuitscape skeletonisation

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PROPOSAL

STAGES

After one year of preparation, beavers are reintroduced to the site, creating a complex wetland matrix that inundates part of the adjacent buffer zone. Then kids can plant in the wet experimental field the seed bombs wherever they want, while their access is restricted to the core area by notice and a row of plantings. The observation spots used as key thresholds for kids and visitors to observe changes in the core zone, whereas camera trapping provides better monitoring on buffer zone.

Construction dam analogy

Protection existing trees

STAGE 1 ecological intervention

70

Planting alluvial forests

Bomb seeds in e

STAGE Teacher and kids

rewilding luxembourg


experimental field

Organizing observation spots

E2 s engagement

Collecting data

STAGE 3 Kids as citizens scientists

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resilient waterfront December 2020 UNDER THE DIRECTION OF: Eugenio Bettucchi, Iacopo Neri and Alex Mademochoritis TEAM:

Arina Novikova, Aishath Nadh Ha Naseer, Marta Galdys, Sridhar Subramani Waterfront are attractive areas for many-often competing users in Barcelona and are seen as multifunctional locations for economic, environmental, and social activities on the interface between land and water. Floating technology is not new for these kinds of infrastructures while addressing either the climate crisis or the sustainability. Floating structures respond to the city demands, by moving towards waterfront development it helps balance the need of the city. These plug and play or popup structures are brought in based on the city demands and help the city to perform better for its needs. Also, being afloat gives an advantage of not being static and reconfiguring within the existential limits to temporal needs. Explore the whole project here:



ABOUT BARCELONA PORT

SITE ANALYSIS

The area that was used for this simulation is Barceloneta, dockyard in front of Passeig de Colom. This particular location has a multifunctional characteristic throughout the year being to address the local people’s need for functional spaces or the tourist demands and also the seasonal changes.

POPULATION DENSITY The project focuses on the redistribution of the existing density of inhabitants into the waterfront for better living conditions. So, the study location boundary is demarcated within 20 min walkable radius from the waterfront. In this way, the project could control the redistribution within a specific zone identifying the highest inhabitants blocks and redistribute them on the water

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CELLULAR AUTOMATA

EVOLVUTION THROUGH A NUMBER OF DISCRETE TIME STEPS Cellular automata generate a set of combinations within the 9 neighbourhood cells with 1’s and 0’s to indicate live and dead cells. From this set of configurations, through controlling the domain we cluster the preferred configuration within this huge set based on the number of live neighbouring grids required.

100000000

010000000

001000000

000100000 000010000

110000000

011000000

001001000 100100000

000110000

0100000 0000010000 0000001000 0000000100 00000001

000011000

010001100

010000110

0100000 0100000

MATTER OF CHOICE By setting up the initial curve, it controls the location to place the distribution criteria. Through this, the initial setup of the archipelago is generated. This tool is further controlled by crowdedness to have the possibility to vary the occupancy density of the floaters on the waterfront.

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CURVE 1

occupancy scatter

3 1-3

occupancy scatter

5 1-3

occupancy scatter

7 1-3

occupancy scatter

3 1-5

occupancy scatter

3 1-7

occupancy scatter

5 1-5

occupancy scatter

7 1-5

occupancy scatter

5 1-7

occupancy scatter

7 1-7

OCCUPANCY AND SCATTEREDNESS The user can play with these 2 variables(occupancy and scatteredness) which generate the set of matrix and choose one layout to experiment with the simulator Once the user has set the site limits, they can experiment with the level of dispersion of modules from the defined site limits and the overall occupancy.

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CURVE 1

occupancy scatter

3 1-3

occupancy scatter

5 1-3

occupancy scatter

7 1-3

occupancy scatter

3 1-5

occupancy scatter

3 1-7

occupancy scatter

5 1-5

occupancy scatter

7 1-5

occupancy scatter

5 1-7

occupancy scatter

7 1-7

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MOVING SCENARIOS The user can then also have an overview of their selected scenarios in order to narrow down their choices. After that the user go to their preferred choice. The scenarios are developed based on the existing configuration of the fixed cells and with that for example, the user can move the modules towards the areas with higher residential density , higher leisure densities or even interconnect all the islands or have the modules be placed around certain functions.

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residential leisure work residential density leisure density work density size of smaller islands size of bigger islands leisure based on strength residence based on strength islands based on strength connecting the residential connecting the leisure connecting all islands

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USER INTERFACE In the end, this urban planning simulator can help the city to perform better on the key performance indicators by reclaiming some amount of usable area through the floaters. Then the temporal reconfiguration of these new functional spaces helps better improve the adaptability for the different scenarios based on addressing both short and long term. The cities are becoming intelligent so the infrastructure has to become flexible enough to address the demands.

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Check the video here:

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the end Novikova.Arina2016@gmail.com +34 653211602


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