1. Introduction 2. Background
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2.1. 1980s 2.2. 1990s 2.3. 2000s Actuality Technology and technique 4.1. Software 4.1.1.Resolume 4.1.2.Madmapper 4.1.2.1. Image scanner 4.1.3.Module8 4.1.4.VDMX 4.1.5.VVVV 4.2. Hardware 4.2.1.Projectors 4.2.2.Computer 4.2.3.Graphic card Development. Process 5.1. Patterns, content, videos, projection Types/ applications 6.1. Vj 6.2. Architecture 6.3. Theatres 6.4. Interactive 6.5. Audiovisual performances 6.6. Projection mapping 6.7. Live shows 6.8. … Materials 7.1. Reflective, bright, mat, … Relevant artists 8.1. Antivj 8.2. Vj 8.3. ? Some applications. Analysis. 9.1. Mappings over people 9.2. Black line 9.3. Mappings over a building 9.4. Mapping on a show 9.4.1.“Com va la vida” – welovecode, tigrelab 9.5. Etc