STUDIO AIR
FINAL PORTFOLIO SUBMISSION
Olivia Annabelle Gude Student no: 641636
CONTENTS PAGE PART A JOURNAL
ALGORITHMIC JOURNAL
A.1
WEEK 1
Introduction
1.01 Lofting & State Capture
PART B
PART C
JOURNAL
JOURNAL
B.1
C.1 DESIGN CONCEPT C.2 TECTONIC ELEMENTS & PROTOTYPES
1.02 Triangulation Algorithms Design Futuring
Research Field
B.2
Precedent Projects:
1.03 Dimensional Voronoi
Case Study 1.0
Sustainability Tree House
1.04 3 Dimensional Oct. Tree
B.3
Delaunay Experiment Lost in Paris House
Case Study 2.0
B.4
Technique Development/Proposal
A.2
WEEK 2 Design Computation
Precedent Projects:
2.01 Mesh Geometry
ALGORITHMIC JOURNAL
2.02 Curve Menu WEEK 4 Market Hall
2.03 Transform The Coral Tower
4.01
2.04 Contour & Sectioning Field Fundamentals
A.3
2.05 Curve Intersections
WEEK 5
2.06 Driftwood Surface Composition / Generation
4.02
Precedent Projects:
Modelab:
The French Institute of Solar Energy
WEEK 3
NON TEACHING WEEK
A.4
3.01 Creating a Gridshell
4.03
Conclusion
3.02 Patterning List
Fractal Tetrahedra
A.5
3.03 Rutten Webinar
WEEK 6
Learning Outcomes
A.6
Favourite Algorithms
Favourite Part A outcomes
4.04
C.3 FINAL DETAIL MODEL C.4 LEARNING OBJECTIVES & OUTCOMES
STUDIO AIR
2015, SEMESTER 1, CHEN CANHUI OLIVIA GUDE 641636
PART A JOURNAL
Table of Contents
A.1 Introduction
4
Design Futuring
6-7
Precedent Projects: Sustainability Tree House Lost in Paris House
8-9 10-11
A.2 Design Computation
12-13
Precedent Projects: Market Hall
14-15
The Coral Tower
16-17
A.3 Composition / Generation
18-19
Precedent Projects: The French Institute of Solar Energy
20-21
A.4 Conclusion
22
A.5 Learning Outcomes
23
A.6 Favourite Part A outcomes
24-25
PROFILE “From a young age I have always enjoyed artistic, creative and design inclined activities, school subjects and hobbies - Architecture in particular has been on my goal list since the age of nine, luckily for me I have managed to continue pursuing my goal to be an architect ever since then. My most favourite aspect of my degree is the practical, hands on work mostly found within construction subjects and through my own construction site experiences, and so studio work is probably the most difficult for me in terms of learning new softwares and the psychology and terminologies that come with each program; I have had a generous amount of time using Rhino, Auto CAD and the plug in Grasshopper amongst other program's, I feel that in combination with my love for creativity, Im confident and prepared .�
Image 1: Introduction image
A.1 Design Futuring Image 2: Italian Futurism
The foundation of design futuring depends on change: an immediate change of design ethics, values, attitudes and behaiours, re-illiterating the reality of our human carbon footprint, changing the world’s will to design sustainably - Before our natural earth, ecological system and human species become extinct. The future of design needs to be directed towards the opposite of de-futuring: self sufficiency in relation to services, energy consumption and production aswell as sensitive and progressive stratgey behind a design dynamic are components that I feel the future of sustainable design can potentially focus upon.
Project no. 1 Sustainability Treehouse’ Mithun, 2013
Completed during 2013, the Sustainability Treehouse is an interesting pool of information for Design Futuring to take inspiration from. Designed to respect the formation and seasonal cycle of its natural environment, the building works co-operativly with seasonal change, natural wind speeds and sunlight exposure during a year; all of this co-insides with the buildings energy production, dynamic and character as a community and education center for Boy Scouts of America.
Image 3 (Left): Perspective of the Sustainability Treehouse Image 4 (Right) Section drawing of the building
Project no. 2
The Lost in Paris House, 2008
The Lost in Paris house is a project assigned to beautifully displays a vertical hydroponics wall that is growing ferns. The idea strongly argues that the concept is moving forwards from orthodox horizontal farming that used to require soil for plant growth. A grey water system collectively irrigates each individual glassbeaker that is hung on a mechanical ‘drop by drop system’,resulting in a luscious, eye-catching fern facade that essentially domesticates what is a wild specie of vegetation. The concept of the green wall revolutionizes how future design might use vertical space as opposed to horizontal space (Which is causing huge impacts upon how we as designers, prioritize land uses) and so I feel that this is a successful concept; in critism to this, the structural elements of the building appear to hidden under the hydroponic system, which really masks the un-sustainable truths behind the project. Choice of materials, being steel and reinforced concrete are selections that do not respond well to elements such as ethnical designing, where materials should respectfully be created.
Image 5 (Left): A perspective image of the fern facade, an interesting tectonical contrast to its surrounding counterparts. Image 6 (Right): Interior image of the laboratory
A.2 Design Computation
Design Computation as a tool has revolutionized architectural design. Shifting away from traditional methology towards a practice which intergrates multidisciplinary fields - Effective co-learning and communication has been achieved through the use of computation which is virtually founded, tested, edited, compared and finalised within the realm of computation tools and techniques, typically as a file-to-factory format. This method of design can be scaled accordingly to a specific task, macro or micro analyses may be conducted which has re-directed the dynamic of design; parametric design within computation allows the opportunity to customize parameters in order to create a variety of outcomes best suited to the challenges of a project brief. Furthermore computation allows design development to test reality based situations such as material strength, solar exposure and material composition for example.
Image 7: Aggregate Structure
I feel that the current movement for computation is a softer approach to parametric algorithmic design which incorporates the elements of tectonic innovation and digital materiality. Other priorities within the process are design time reduction and sustainable ambtion. The foreseeable future can only improve from this stepping stone, possibly focusing upon new material systems and working more empathetically with natural landscapes in order to compliment energy, environment and and perfomance conscious design.
Project no. 3 Image 8 (Left): Ground level perspective Image 9 (Right): Interior image of the digitally printing ceiling
Market Hall, Rotherdam Netherlands, MVRDV 2004-2014
Referred to as ‘Markthal’, meaning Market Hall in Dutch the project epitomises how people interact, exchange and move within a multifunctional space. Inspired by Dutch regulation, food markets were banned from open air sites as a health and safety law, MVRDV counteracted this law into the form of the building - Making what seems to be an open air space, the “tunnel” is encapsulated at each end with a cable net facade, protecting interior spaces from the elements. MVRDV refer to the facade as like a “tennis raquet” that can move up to 70cm in an inward outward motion, within the case of extreme wind loads. Computation in this case has strongly celebrated a tectonic system, particuarly because the cable net facade structurally functions with the nature of its built environment, but aesthetically glass was selected to portray a traditional essence of an open aired food market - From afar, the structure appears to be a hollow tunnel, exacerbating the architectural response.
Computation in the case for the Market Hall, has enabled an interaction between residential and commercial architecture. Intrestingly, the digital materiality features in image ** expresses the fun, energy and outrageous-ness that MVRDV hae created. The actual geometry of the latter is a simplistic case of tunnel shuttering, however the interior layering of the building creates the complexitity, sophistication and multi-disciplinary aspect that computation design is most well known for.
Image 10: Perspective along the exterior facade, showing apartment allocation
Project no. 4 The Coral Tower, Sydney Australia MVRDV 2014-Present
Described as a coral like structure, MVRDV envisioned the new tower with the intention of uplifting Sydney’s skyline - Adding a sense of character against the backdrop of samelike towers in the central area. Portrayed as a humanized design, each pixel area acts as a personlized space for a user: a personal view of the cityscape, floorplan and interconnections from room to room on each floor. Interestingly, the project is a renovation and not a complete re-construction. Occupying a previous structure, the project is set to decrease its construction time simply by utilizing the existing framework and developing the form into pixels. The computational design in this case appears similar to three dimensional Voronoi mesh cited from Grasshopper, the excavated, pulling and pushing gesture of the form appears to be an achievable design; however the intelligence behind the form creates the projects unique placement. Furthermore computation has encouraged a heavily layered tectonic system which simply catches the eye. Image *** illustrates how computation can translate its creations into a realistic vision. Rendering has allowed a viewer to actively see how the tower shall look in real life Sydney, how the building might be used, its performances, aesthetic textures and qualities. This in itself is a beneficial factor that orthodox hand drawing cannot deliver to the same standard, at a consistent and sharp pace.
Image 11 (Left): Perspective render of proposed design Image 12 (Above): Render of facade and tower block views
A.3
Composition & Generation
“The processing of information and interactions between elements which constitute a specific envrionment; it provides a framework for negotiating and influencing the interrelation of datasets of information, with the capacity to generate complex order, form and structure”. (Ahlguist & Menges) The attitude and understanding during the movement from compostion design to generative design within the architectural industry predominately focuses upon how designers regarded compositional design and its ongoing significance to generative architecture. Initially, computation design in particular reference to algorithmic thinking was portrayed as utilizing information technology inputs to achieve an output - As if a computer was a coded computerized process, or a “Ghost in the macine” (Dietrich). The development and realism of computation from this earlier perception has led to a stronger grasp of the subject, where computation has been used as design to generate specific code forumlas and exploring these outlets - instigating opportunities within that formula that could generate an innovative design potential. The “Building of algorithmic thought” has allowed world wide networks to collaboratively work together, where information, codes, tools, techniques and ideas can be shared between designers to help create outcomes. Online forums, websites, blogs and even websites such as Youtube have shared information - connecting the design world. This has effectively influenced how architecture has progressed, with an emphasis upon open, social spaces, blurring the definitive lines between public and private spaces (Unlike traditional styles of architecture) and creating multifuncational, collaborative spaces that can be related to the simplistic action of information sharing on the internet. Furthermore generation can be used to achieve feedback, this includes realistic
portrayals of design (As a fabricated model or rendering images), performance assessments, aesthetic and textural qualities, context realization and simple practicality of design. During a design development these outcomes are critiqued and used to advance and polish a project, this might be repeated in order to completely satisfy the design realizations that generation provides.
Project no. 5 French National Solar Energy Institue (INES) Chambery, France Michel Rémon (Architect) and Frédéric Nicola (Architect)
Image 13 (Left): Perpsective view of the exterior en
INES, is the French National Solar Energy Institue created by Michel Rémon and Frédéric Nicola, the two firms collaborated together in a design scheme to create a set of specific strategies for the performance for the building. Designed as an example to promote the success of solar power, the building is a bioclimatic structure, positioned in line with the path of the sun in order to benefit the most solar exposure through a year - A Northerly position allows cooler breezes to flow through into the atrium and a 10 degree angling of the panelling system to benefit the most the sun and wind elements to create a natural cooling system. Generation has assisted in assessing the performance of the building. Solar exposure and wind direction in relation to the energy and
thermal performance of the construction has directed the design process due to the nature of the building itself; however the building is powered 40% by solar power, as absolute independence was a ‘deterrent on the design progress’. The intentions of the structure are promising however the overall performance does not reflect the full potential of the design given that solar power does not completely power the building. As a design, the envelope of the building appears like rectilinear geometries wind directions and solar exposure appears to have had an influence upon the final design presentation. Layering to the skin of the building has also been added to create complexity, a hanging wall of louvres may be seen along one side of the buildings facade, a design aspect to provide shading to the interior spaces along this side. that have been merged together to create an intriguing atrium and roofing system a skeletal like system may be observed throughout the entire building as this type of structure allows panelled materials such as glass to be installed, which was required for a naturally lit interior.
trance
Image 14 (Right): The north facing roofing system, that features solar panels.
A.4
Part A Conclusion
Part A has introduced me to concepts of architectural design that are very important to the present standard and dynamic that drive the latest architural design processes. Computation and Generation especially have caused me to assess the nature of a construction in relation to its environment, energy performances, materiality, tectonics and decontruct the elements to understand how the structure was generated through virtual designing. It is furthermore interesting to critique how consistenly and thorough sustainable ethics are carried throughout works,how this might impact the design itself, what sorts of challenges are created as a result of this and how effective are the implemented solutions. In combination with future design, applying this typology to sustainability, energy generation, building performance, material development and understanding how this challenge could be developed by computational design has been very interesting to brain storm given it is the current face for architectural pioneering. Computation and Generation as topics appear to be very complex systems, so it has been beneficial to understand them from the basic blocks of thier foundations through the weekly readings. Algorithm’s especially given the mathematic nature can appear quite confusing, so to understand them through literacy has been helpful in building my skills with the concepts.
A.5
Learning Outcomes
My learning outcome for Part A are of the follwing: Understanding the basic meaning of an algorithm. Understanding an introduction to Design Futuring, Design Computation, Composition and Generation how the interconnnected relevances of each component. Understanding basic works in Grasshopper, such as line, point or surface referencing, lofting, transforming and triangulation. Being able to critique and evaluate a project for evidences of computation Recognizing how a design process is changed by computation and generation.
A.6 Favourite Part A Outcomes
Using Mesh Geometry to create organic outcomes
Lofted surfaces and manipulating control points
Lofted surfaces and manipulating control points
STUDIO AIR
SEMESTER 1 2015, CHEN CANHUI OLIVIA GUDE 641636
Part A Algorithm Journal
ALGORITHMIC SKETCHBOOK
Table of Contents Week 1
1.01 Lofting & State Capture
4-11
1.02 Triangulation Algorithms
12-13
1.03 Dimensional Voronoi
14-17
1.04 3 Dimensional Oct. Tree
18-21
Delaunay Experiment
22-23
Week 2 2.01 Mesh Geometry
24-29
2.02 Curve Menu
30-35
2.03 Transform
36-43
2.04 Contour & Sectioning
44-47
2.05 Curve Intersections
48-59
2.06 Driftwood Surface
60-61
Week 3 3.01 Creating a Gridshell
62-67
3.02 Patterning List
68-69
3.03 Rutten Webinar
70-71
1.01
Lofting & State Capture
The following iterations are created as either open of closed curves and lofted in Grasshopper. The spatial qualities of each iteration type responds to layering and folding. By rebuilding and manipulating the control points in Rhino, I have alternated a pulling and pushing motion along the edges to create a flowing like gesture to iteration type B in particular. Iteration C focuses upon layering more so. Iteration A was the first curve that I practiced and experimented with to see how the pushing / pulling of the control points would look when starting with a relatively smooth surface. Iteration B started as a flat surface, where I had manipulated the control points to create undulating surface, which eventually concluded to a folding like surface. Iteration C started as an underlating surface which eventually overlapped.
FIG.1: ITERATION TYPE A
FIG.1: ITERATION TYPE B
FIG.1: ITERATION TYPE C
1.02 Triangulation Algorithm - Two Dimensional
Triangluation algorithms required numerical inputs as points (As seen as crosses in the following figures). The 2D frames depict the Voronoi, Delaunay and Meta Ball formations that a created. The threshold component changes the formations and density of each patterning, which is a useful component to customize meshing.
1.03 Dimensional Voronoi
By using a three-dimensional form, I have applied Voronoi to subject in order to determine how triangulation forms around the geomtery. The resulting polysurface expresses a cratered like conglomerate caused by the varied density and distribution of points.
1.04
3 Dimensional Oc Tree
By controlling the seed for insertion, point count and square leaves I was able to understand how this might configure the form of a cubed Oc Tree formation, despite the incorrect outcome.
1.05 Delaunay Experiment
The triangulation method in this case did not succeed, due to the nature of my selected surface from week 1. The triangulation has attempted to form around the actual shape, as opposed to within the structure of the shape. I was however able to understand how the triangles form as a structure, creating the nearest possible connections to each point depending upon the count and seed.
2.01 Mesh Geometry
The creation of a mesh geomtry was started through referencing a Brep in grasshopper. The chosen brep was intentionally sharp edged in order to see a distinctive change of mesh smoothness whilst the brep was forming into an organic geometry. This effect resembles similar notions to the decomposition of organic food for example.
2.02
Curve Menu
2.03 Transform
The transform method included using a shaped created during Week 1 and applying to the algorithm in order to produce the following outcomes. The images displayed on page page 38 and 39, depict the result of ‘Piping’, intrestingly it atempted to form around the three-dimensional box as seen within the image below.
A mesh configuration as a result of morphing.
2.04 Contour & Sectioning
I included a ‘Piping’ component in this algorithm for an interesting outcome, as may been seen. The ‘Sectioning’ part did not appear to work as effectively with my shape, possibly due to its topography like shape.
2.05 Curve Intersections
By translating the sphere into a cone, I have referenced another shape in order to create a different outcome. The change of radius and offset has resulted in various outcomes.
2.06 Driftwood Surface
By inserting in a gradual curve I was able to extrude the contours of the given shape.
3.01 Creating a Grid Shell
Surface Count: 8
Surface Count: 58
The Gridshell technique was applied to the following shape, the surface count and shift number was changed accordingly to manipulate the surface pattern. Surface Count: 30
Surface Count: 100
Surface Count: 0
Surface Count: 100
Surface Count: 10
3.02 Patterning List
By manipulating the U and V sequence and cull pattern a variety of patterns were created.
3.03 Rutten Webinar
By manipulating the X,Y cull pattern and circle radius the outcome was able vary in contrast and density as a result.
Twiggy Portrait
Union Jack
STUDIO AIR 2015, SEMESTER 1, CHEN OLIVIA GUDE
Part B Journal
TABLE OF CONTENTS B.1 Research Field
B.2 Case Study 1.0
B.3 Case Study 2.0
B.4 Technique -Development
B.1
Research Field
Figure one (Spainish Meterol Parasol) has influenced my decision to experiment with waffe grids and skeletal structures. I think that this method of construction shall be time efficient and simple to create as a prototype or model, and as mentioned earlier this can be a progressive foundation for my design proposal.
HTTP://IMAGES.HUFFINGTONPOST.COM/2013-
The multi-layered components of the parasol that act at pathways for human movement provide an interest in my possble design, I would like to use Structure in a way to depict this, figure two shows a perspective shot of the parasol from above, I think that this design typology could be replicated for human and wildlife movement on site of Merri Creek.
HTTP://CDN.FRESHOME.COM/WP-CONTENT/UPLOADS/2011/05/JURGEN-MAYER-FRESHOME-05.JPG
The Paris House Project
Precedent project no.2 The Paris House (Part A journal) has further inspired me to research the benefits of an interactive facade, particuarly relating to vegetation and how this could be incorporated as apart of the skin on my design proposal. I feel that this conceptshall strongly relate the project to its landscape and create interaction between architecture and users. Whilst on site the growth of a luscious vine commonly appeared, I would like to add this feature to my design to create a relevant sense of landscape to the architecture.
http://en.wikipedia.org/ wiki/Hedera#/media/ File:Hedera_canariensis_ Gomera.jpg
HTTP://API.NING.COM/FILES/YKUW-
HTTP://WWW.DAILYMAIL. CO.UK/NEWS/ARTICLE-2509996/ BRIDGE-DESIGN-LEAVE-TONGUETIED-SPAN-BASED-ANCIENTCHINESE-KNOTS-PLANNEDAMBITIOUS-DEVELOPMENT.HTML
HTTP://WWW.GF-FUMEDVENEERS. COM/3DDECORATIVEPANELS/ RID/3D%20DECORATIVE%20 DECORATIVE%20WOOD%20 PANELS_2%20MODEL%20SMALL%20 CATS%20EYE-1_THUMB.JPG
B.2
Case Study 1.0
Structure Case Study ‘Structure’ has been selected for research to understand how simplistic structures can be created via plug in Lunch box. I think that this shall be an effective start to understand how I can generate a basic structure to facilitate the beginning of my design proposal. I would like to use this phase as a base to begin adding various layers such as panelling, as apart of building my design.
Patterning I would like to experiment with Case Study ‘Patterning’ to build onto the results from Structure, perforation of a surface skin in particular interests me in terms of allowing vegetation to grow on and around the surfaces and skeletal structure of my design proposal.
Material Perfomance I think that Case Study ‘Material Perfomance’ could infuse an interesting aspect to my design proposal, for example a lighting system that could be used to express a certain activity occurring onsite, for example wildlife activity or pedestrian activity.
Currently, I am basing my design proposal upon the concept of an ecobridge. A structure that has a double platform, the upper for pedestrians, cyclists and walkers and the lower for wildlife. The upper platform shall be designed to connect the cycle path over Merri creek to F A Andrews Reserve.
Experimentation
Case Study 1.0 Sectioning
Within this case study, sectioning has been used to accumulate a mass-like geometry, using a large quantity of frames that stay integral to the contouring of the orignal surface in which the sectioning is surface. The Z extrusion was also altered by its numerical inputs, the U and V inputs that control the surface division were also large influences upon the outcomes of geometry. I think that this typology could be useful in terms of creating a geometry that follows the contouring/shape of a given curve, this could be applied to when creating a design that suits the contours of the selected site area.
A
B
C
D
E
Patterning
A
B
C
D
EXPERIMENTATION Lunchbox Plugin
By applying panelling types to a sphere surface, the following shapes were created. This was a successful experiment given that a structural and tectonic ambition was achieved. I would like to attempt to apply this panelling to the design process and final design proposal.
Skewed Quads
Hexagonal Structure
Diamond Grid
Material Performance Herzog de Meuron example
A
B
C
D
Speculation
A selection criteria has been created based upon the design potential of each iteration. Each iteration in particular has been assessed by:
1.
The success of the iteration - Which aspects shall be contin ued and developed?
2.
Quality of structure - Spatially and aesthetically.
3.
What kind of architectural appli cations could the iteration be used for?
4.
The potential of the iteration: What types of spaces/forms/sur faces could be created based from this iteration?
5.
How the iteration relates to the current design ambition.
Iteration B5 was created from the Patterning algorithm. I have selected this outcome as my intention was to achieve a sectioned or waffle grid like structure to provide a basis for the design development; this was the nearest example that I wanted to achieve. I would like to continue this structural/skeletal character as apart of the process as I would like to combine this with a panelling system, where the open cavities inbetween the grid structure can be covered. I feel that this outcome could create a strong connection between architecture and landscape due to the nature of its open form. Furthermore my intention to allow vegetation to grow on the structure can be explored with
Given the current expression of the iteration, a pavillion or shelter like space could be developed for users to walk through and explore its spatial qualities, at this stage prodominantely based on the change of light and shade. The current form relates to my overall design ambition as I would like create a semi-covered ecobridge which is ‘cladded’ with vegetation and panels. I would like to apply this typology to a bridge infrastructure in order to achieve a state of closure for the physical experience of the project.
Iteration D2 was created from the Herzog de Meuron algorithm under the material performance case study. I have selected this iteration as I feel that is expresses a simple yet effective texture that could be easily applied to a panelling system for the final design proposal.
The surface texture justifies the success of the iteration, as it has provided a design inspiration to continue and develop the outcome into a variety of shapes aside from the circle base.
The spatial qualities of this iteration lie within its algorithmic formation - An image sampler in this case was used to portray different patternsupon the Z extrusion of the surface. I would like to apply this outcome to the design process - As mentioned before a panelling system as a skin that semi-coveres the skeletal structure is the current ambition for my design development.
The current form could be applied as a skin to a structure (As I intend to pursue), however it could also possibly be used to depict live data through the use of coloured lights or movement. Furthermore a solar based attraction could be applied to the surface in order to expose the surface to the optimum amount of solar energy througout the course of a day.
Iteration B6 was also created from the Herzog de Meuron algorithm. This iteration was created before D2, I have included it because of its clustered like effect. I would like to apply this typology specifically to my design process, as I like the overall aesthetic of this clustered outcome. It appears to create an interesting volume to the surface, I would like to test this through panelling.
B.3 Case Study
Triangular Panelling & Triangular Piping
Docklands Webb Bridge Denton Corker Marshal Architects As an outcome of Case Study 1.0 I would like to combine a grid like structure and panellized surface together in the same system.
In order to mimic the basic structure of Case Study 2.0 ‘Webb Bridge’ plug in Lunchbox was used to create triangular panelling (As may been seen from the first iteration). From this, a pipe component was added to attain a realistic skeleton, much similar to steel framing.
B.3 Re-engineered Project
Nature Boardwalk at Lincoln Park Zoo - Studio Gang
The nature boardwalk was designed with the intention of creating an installation that directly engaged users with nature, create awareness and encourage recreational activity. The project itself consists of its skeletal system and panelling system (As may be seen in plan from images 97 and 98)**. The structure itself is prefabricated inspired by the shell of a tortoise. The laminated strips are pinned together at intervals, creating an elegant wave like motion. Fiberglass pods sit flush within the alternated openings, creating an open aired yet semi-sheltered structure. The project itself is successful as it positively encourages public engagment and activity. Image 96 depicts a rendered image of the site being used by pedestrians, it appears clear that the project intends to and does host a space for heallth and fitness activities and relaxation, furthermore the installation does not associate with hierachy or privacy. The non-heriachical structure of the project particularly taps into the requirements for a public park space, breaking away from design that is exclusive or private to public use, furthermore it encourages positive social activity versus negative acitivty, which sometimes can result when demographic or social activities are not extensively researched.
The project also makes an interaction with the park during night hours - This decision appears to support the projects desire to engage and educate users; lighting in particular creates interest and clearly visible site during late hours, which also suggests that the site demands attention and acknowledgement during quiet times of a day. From this research, two systems can be recognised: 1. Skeletal 2. Panelling For the next stage, a re-engineering of both system shall be attempted.
Panelling System
To re-generate the structural character of Studio Gang’s pavillion the initial intention was to imitate the skeletal composition of the project. By using LunchBox for it’s panelling components, a diamond panel component was referenced to the arc like surface resulting in the following iteration (Figure **). A pipe component was then added to the experiment, resulting in a realistic representation of the skeletal expression of the pavillion itself.
Extended experiment - Diamond Panelling
Hexagon Panelling
B.4 Technique Development
After developing the B.3 technique, the selection criteria may be categorized into the following:
1.
Constructability
2.
Aesthetic Quality
3.
Context Relevance
4. Assists to re solve the identified is sue
Fab Pod
Constructability has to be considered when selecting an appropriate design for B.5. Prototype constructability in particular shall either be created via 3D printing or laser cutting. The design must accommodate for either option. Aesthetic quality in relation to a structural system and material peformance. Aesthetics must also be sensitive in relation to the environment and possibly adopt a mico-ecological system. Context relevance must also influence the final design Sensitivity in relation to the natural setting should influence how the final aesthic and systematic purpose of the design works in the selected area. The design must also help to solve an issue based on the environment, social dynamic or ecological activity.
The panelling-pod system that the precedent project adopts has shifted the parametric development over to ‘Fab Pod’. This system is aesthetically engaging and achieves the three-dimensional ‘pop out’ affect that the Lincoln Park Zoo project uses/ This concept, in combination with the previous skeletal system developments could co-exist in the same system together. The possibility of using the space within each pod could also lead to further developments that will make the design proposal relevant to an issue concerning Merri Creek.
Half and Full Sphere Iterations
Arc Iterations
Speculation
2.
1.
1. By reducing the radius of the sphere, a half sphere was achieved. The dome like geometry works successfully in relation to constructability; a 2D laser cut or 3D print in this case could create the geometry. However the obvious difficulty with this iteration is how the double skin could be modelled via a 2D laser cut. I like the aesthetic qualities of this iteration, the seperated panels allow room for development e.g. giving each panel an independent function. The spatial qualities could be light and shade patterning and having visibility acutally into the center of the dome. This iteration could also be easilly applied on site at Merri Creek, possibly fixed to an object or placed on a flat plane. There is possible opportunity to develop this iteration in a scale that would allow for users to go inside of the dome; experiencing the outer layer and inner layer. Interaction in this case could be very possible.
2. The spherical, sea urchin like pod expresses an extreme aesthetic quality. Its sharp and unwelcoming body language certainly creates an intrigue to the design. However this aspect could also discourage users to interact with the design. Constructability could be achieved through 2D laser cutting or 3D printing, however I feel that this could restrict the count of each limb on the pod. This design does not at this point express potential in terms of interaction as it can only be observed, rather than touched or experienced from the inside. The pod could be collaborated with several other types, possibly in an interconnected system, however the placement could be difficult in terms of sensitivity to the environment and what to attach the pods to.
3.
Iteration 3 could potentially provide a structural and panelling system within the one product. This iteration is aesthetically pleasing in the sense that the length of each pod is shorter, softer and less invasive than the sharper pod iterations. Fabrication could be achieved through 3D printing to example to whole iteration or 2D laser cutting for producing one cell for example. Due to the softer nature of this design, sensitivity can be recognised when placing this in a natural enviornment - I would like to develop this iteration with the idea of a ecological system; vegetation growth on the structure itself work create meaning to the design sensitivity not just aesthetically.
4.
Iteration 4 creates a reversal effect as the pods have been flipped upside down. I feel that this result could potentially create a function, such as collecting rain water for plant irrigation around site or on the structure itself, which could potentially behave as an educational and acting system for recycling grey water. Aesthetically, the sharpness has inverted into itself which eliminates the sense of caution to the exterior of the iteration, however within the interior this element of sharpness could still remain. It would be interesting to soften the points of each pod and develop how this change could create interaction between the design and a user. Vegetation in this case, like mosses or vine like plants could further develop the sensi-
B.5 Technique: Prototypes
Due to the nature of the Fab Pod, I was recommended that I should 3D print my prototype if I wished to communicate the system collectively, rather than just singularly. As I would like to communicate my prototype as a collective system, 3D powder printing seemed like the most efficient and accurate method to communicate my idea.
B.6 Technique: Proposal
After considering a new selection criteria, iteration 3 seems like the most approporiate design for the proposal and site. The arc like geometry of the iteration could help to simulate a bridge like structure that I intend to create for the preliminary design proposal. The FabPod in particuar shall behave as a structural system and panneling system, due to the sturdy, symmetrical nature of the each panel they can be multiplied into a self-supported system like brickwork.
The following prototype shall be applied to this area of the Merri Creek site. The selected area is past the Collingwood Children’s Farm, where the cyclist track continues around away from the busy area. Merri Creek itself and the encroaching urban density has seperated the various green spaces in the area, and fragmentation has been caused as a result of this. The bridge is an installation that aims to better fragmentation, by creating a connection between greenspaces for people and wildlife. The FabPod panelling shall facilitate the growth of vegetation - By using mosses and vine (As found on site). This objective is to create a sensitive aesthetic quality to the structure, so that the bridge works with rather than against the natural setting of Merri Creek. By addressing fragmentation, the ecological system of Merri Creek and human movement on site shall experience a connectivity that shall assist in encouraging wildlife habitats in isolated zones, biodiversity and human awareness about the consequences of insensitive urban development. In the future this will lead to greater environmental awareness on site from the users of the ecobridge, and hopefully it shall encourage an entourage of environmentally sensitive initiaves onsite and across Melbourne.
STUDIO AIR 2015, SEMESTER 1, CHEN OLIVIA GUDE 641636
TABLE OF CONTENTS
4.01 FIELD FUNDAMENTALS
4.02 MODELAB:
4.03 FRACTAL TETRAHEDRA
4.04 TECHNIQUE DEVELOPMENT &PROPOSAL
4.01
Field Fundamentals
True/False inputs were changed as 1 (True) and 0 (Falso) as a mathematical method for the panel input - This culled the set pattern of true/false members within the pattern,, resulting in a variety of various geometries.
FIG.1: (EXPLAIN HERE & REFERENCE AT THE END OF YOUR DOCUMENT)
The radius and Z extrusion of the geometries were changed by a numeral input, resulting in unexpected outcomes for the sprawl of the beginning geometry.
4.02
Expression
By changing the location of the control point, the expression of geometry changed accordingly. The circle discs attract to the control point as a apart of the expression.
Modelab
The modelab (6,7 &8) geometries were generated by the adjustment of steps, aswell as the scale of Z and X,Y projection of the two curves.
4.03
Fractal Tetrahedra
By changing the input values for segment and scale, a change in geometry was discovered
STUDIO AIR OBSERVATORY AIR - PART C INGRID AAGENAES OLIVIA GUDE SEMESTER 1, 2015
CONTENTS
C.1 DESIGN CONCEPT C.2 TECTONIC ELEMENTS & PROTOTYPES C.3 FINAL DETAIL MODEL C.4
LEARNING OBJECTIVES & OUTCOMES
The site analysis was divided into two primary criterias which determined ten potential zones on site: 1. 2.
SITE ANALYSIS
Human activity in relation to the bicycle path Tree and vegetation density
The concentration of activity on site determined where we proposed to place the observatory installations on site, primarily the installations require a moderate to high amount of activity to achieve a successful rate of interaction with pedestrians, however the installations are also designed to create connectivity between active and inactive zones on site, thus supporting the design in responding to issues such as fragmentation in relation to human activity on site. In order to satisfy both aspects of -human activity and interaction, a moderate tree density bracket was selected. By placing the installations’ in moderate tree density zone, a fusion of both objectives can be achieved: the re-connection of inactive zones without discouragement caused by dense vegetation and tree lines. Tree and vegetation density furthermore influences how the installations can be placed on site as the design shall be hung or attached to/or from an object such as trees or existing structures (walls). Tree density affects where we could place our location zones as the density cannot discourage the approach to the installations – as this shall compromise the success of interaction between users and site.
10 POTENIAL LOCATIONS ON SITE
FOOT TRAFFIC
TREE DENSITY
INGRID From Ingrid's precedent project, the Fabpod algorithm was adaopted to drive Part C. This was the most developed grasshopper script. We shall continue this throughout our new design proposal as this also best represented the aesthetic and structural qualities of the Fabpod algorithm.
FABPOD
ANNA
PART B
Anna's project feedback primarily supported her response to on site issues such as litter pollution - By taking this example we have researched into social onsite issues: Connectivity, fragmentation and human interaction on site appears only within certain spots along Merri Creek, moreover transitional activities such as running and cycling are the most common actions on site.
OLIVIA Context sensitivity, green surfaces (incorporating vegetation) and creating a relationship based on the significance of site and user was positively pointed out from Olivia's precedent project, which we shall continue throughout the new design development for part C.
C.1 DESIGN CONCEPT
The initial design start of Part C began from reflecting upon the key feedback points from the Part B interim presentation: The new project focuses upon context sensitivity in regards to making users aware about the existence and significance of the ecological components that essentially create Merri Creek. By capturing a selection of ecological elements that users can physically observe up close, an interactive relationship between site and user is formed and the ecological system of Merri Creek can be publically valued and appreciated. Currently on site there appears to be a lack of interaction with the natural
system of Merri Creek, and we feel that this social issue shall be addressed with the new observatory design installation. The design installation is designed to encourage engaging interaction as opposed to others observed such as transitional interaction: cycling or running. Recycled plastic bottles shall be used to facilitate how ecological elements shall be placed within the design and furthermore adopting a material re-using system, supporting sustainability in regards to material life. The project shall be proposed as a head-height installation, which allows users to enter the enclosed space and observe contents within the head space.
The project shall be designed so that plastic bottles will sit within each panel. Nine panels shall create the complete model. Within our design the largest panel contains thirteen openings, created to hold thirteen recycled bottles and therefore, hosting thirteen different varieties of Merri Creek’ s ecological system. The project overall shall feature bottles and natural elements. The value of the project shall be that the installation can exist independently or with a collection of other installations. The purpose for this is so that the model can customize its quantity according to a space. The installation can be observed from the external and internal side,
from the external side each bottle shall feature a bio-focal lens within the neck of each bottle, allowing users to observe the ecological elements at a macro scale. However from the internal side, the base of each bottle shall feature as a coffered like ceiling feature – show casing each element from the eye. The observatory targets any user on site, without limitation to language, gender or age. As a spot for observation, each ecological bottle can provide a form of engagement between children, teenagers, adults and the elderly which fundamentally provides a wide audience and likewise suggests how important the installations can be on site.
OVERALL SHAPE: As we wanted the design to be a mini museum that could hang from the trees we explored three different ways it could be used related to the overall shape.
1
1. A design that for multiple people used as a hanging tent. 2. As a second skin that covers the whole body.
2
3. As a headpiece. A mini-museum for one person.
Best related to our design was the headpiece for one person. As we wanted our design to be ap-proaching and self-explanatory number two would be difficult to get into and with number one people not want to get into the design if a stranger is already there. The third is easy to get into something that makes it approaching.
3
PROCESS: GRASSHOPPER
The geometric rules used in the FabPod project, established by Daniel Davis, guarantees planar intersections between the hyperboloids(1). All the hyperboloids are then distributed on a sphere pointing towards the spheres center. Several spheres that are intersected is the foundation for the final form of the project. Where the mid sphere is left and the others trimmed away. The shape is panelized using a spherical algorithm(1).
By using the same trimming method as the FabPod when creating the overall shape it ensured us planar surfaces. To start off with, we created 9 points to be the center of 9 intersecting spheres.
Reference: 1. Davis, Daniel. FabPod. June 2013. Found at http://www.danieldavis.com/fabpod/
The middle sphere worked as a cutting object leaving all the surfaces of the other spheres.
The bottom part of the geometry left is then timed away by a bounding box, leaving the geometry with the right size. As the design is a headpiece the height we set for the geometry was just under a meter.
Each of the nine surfaces have to be dealt with separately. To be able to create a vornoi pattern we referred back to the sphere center. Drawing lines on to the surface from the center point.
A vornoi pattern is created using the lines as a “ guide� . This pattern is determining the cone location and density.
Two Layers of cones is created. First from the vornoi pattern and then offset to another layer.
In order to create opening in the cones, cylinders are created with chosen diameter to use as a trimming object.
The finalized surface: two set of cones with different size openings responding to a bottle.
All nine gether to
surfaces put tothe final design.
GRASSHOPPER:
CUSTOMIZING THE MODEL TO BOTTLE DIMENSIONS
Radius = 14.5mm Radius = 36.62mm
Length / Distance between cones = 18.5mm
EXPLODED DIAGRAM
13 BUTTERFLY
BOTTLED ECOSYSTEM
LEAF MIX
MAPLE TREE PODS
MORNING VINE
GRASSES
LONG WATER REEDS
7
MOSS kk FENNEL 13
12
10 11
8
9 5
2
NETTLES
7
6 4
5
EARTH WORM SYSTEM 3 1
ALGAE
2 PLANKTON HIERACHY OF THE ECOSYSTEM 1-13
GROWLING GRASSIFROG SPORN
C.2 TECTONIC ELEMENTS & PROTOTYPES
MATERIAL AND CONNECTIONS MATERIALITY
WHITE POLYPROPELENE (0.6 MM)
BALSA WOOD (3.0 MM)
CONNECTION POINTS
SIMPLE TABS
INTERLOCKING TABS
BUTTERFLY PINS
PROTOTYPE: CONE STRUCTURE
BUTTERFLY PINS
SIMPLE TABS
INTERLOCKING TABS
END RESULT: CONE TEMPLATE FOR LASER CUTTING FABRICATION
CONNECTIONS:
DISC CONNECTIONS AND TABS
SIMPLE TABS X 3 PER EDGE BUTTERFLY PIN CONNECTIONS
FABRICATION PROCESS: FABRICATION PROCESS: PRIMARY ELEMENTS OF THE MODEL PRIMARY ELEMENTS OF THE MODEL
MDF DISK CONNECTIONS
Three elements of the model consist of MDF, Polypropelene and recycled plastic. The MDF framework and disk connections create the structural shell of the model - A sturdy, non-brittle material that successfully works in compressive and tensile forced was required to hold the structure and cone system in place. Polypropelene was required due to its flexible nature and light weight - Two material characteristics are required to successfully hold the concave and convex shape of each cone system without failure from material characteristics such as brittleness or elasticity. Polypropelene in this case is the most appropriate material choice for the model after prototype experimentation. Recycled plastic make up the bottle system in which facilitates the concept of material recycling and furthermore holding fragments of the local ecological system at Merri Creek.
MDF DISK CONNECTIONS
MDF FRAMEWORK
MDF FRAMEWORK
WHITE POLYPROPELENE CONES
REYCLEDPLASTIC PLASTICBOTTLES BOTTLES REYCLED
CONNECTION POINTS
MDF DISK CONNECTIONS
PIN & TAB CONNECTIONS
BOTTLE FIXING & CONE CONNECTIONS ON FINAL MODEL
MODEL NO.1 THE ASSEMBLY PROCESS INVOLVED THREE PRIMARY CONNECTION COMPONENTS WHICH COLLECTIVELY, MADE THE COMPLETE MODEL:
FRAMING SYSTEM
CONCAVE / CONVEX CONE SYSTEM
CONE TO FRAME SYSTEM
3D POWDER PRINTED MODEL
The purpose of the 3D print was to depict the complete model (all nine panels) as a head piece. Scale in relation to a user and the model is further depicted.
C.3 FINAL DETAIL MODEL
ON SITE AT MERRI CREEK
C.4 RESPONSE: FINAL CRIT PANEL
After reflecting on the final presentaton two main forms of criticism to the project were appointed: the vulnarability of the installation to public vandalism and long term materiality. In response to this, the future development of the project would focus upon solutions to these concerns. Firstly, negative social behaviours such as grafiti can be resolved with the addition of a transparent graffiti proof vinyl or lacre (1) to the external and internal skins of the installations. By doing so this shall entirely eliminate the problem without compromising the clean, minimalistic nature of the design. Furthermore additional infrastructure such as lockable fencing could be placed around the installations to discourage acitivity during
night hours for example. Long term materiality of the design required deeper thought as this shall essentially influence the aesthetic impression to the public. Two materials were chosen to repond to this issue: laminated wood and opaque fibreglass. The two materials provide better performance against long term problems such as weathering and furthermore can easily adapt to the geometrical nature of the observatory. Two materials were chosen to repond to this issue: laminated wood and opaque fibreglass. The two materials provide better performance against long term problems such as weathering and furthermore can easily adapt to the geometrical nature of the observatory.
Reference: 1. Spec-Net, Graffiti Proof Vinyl. June 2013. Found at http://www.spec-net.com.au/press/0714/vip_300714.htm
LEARNING OBJECTIVES & OUTCOMES
In conclusion to Part C, I have developed my skills in terms of applying my own knowledge to self-guided algorithmic desinging, fabrication processing and createing aesthetic layouts/themes. My algorithmic designing may be related to Grasshopper which drove the basis of the Observatory. As apart of a group I worked on the program to create the detailing of the model, particuarly the connection points. In this sense I have been able to create realistic based design requirements that have a physical,structural function, compared to part A where virtual based designs were created during my exploration of Grasshopper. Furthermore the design process as a result of algorithmic designing developed very differently, Part C especially changed according to our restrictions: bottle diameters, types, material choices and connection types - This typology of problem based designing within such a short time bracket proved challenging yet rewarding. The fabrication process of the final model relied upon laser cutting and 3D printing, however the true test of the model layed within the actual assembly stage - as fabrication had to be incredibly accurate (Down the to millimetre) in order for the skeletal system of the model to fit together.
This aspect proved successful due to our grasshopper script, which parametered the dimensions of each element precisely, for example the simple tab system was designed so that every edge had three tabs, meaning that each tab along each edge of a cone matched up with other cones in order to make the assemblly of the model simpler.. Had this of not working the cone systems would have not connected together. In sumary to this, I can relate my Part C progress to learning objectives 1,3,4, 6 and 7. I can relate the Observatory project progress to how architecture and air relate to eachother in terms of parametric design. Tools such as Grasshopper provide a mathematical realm in which parameters are created and used to manipulate and create bespoke qualities about a design proposal. Part C in particular can relate this to the cone system of the model - The concave/convex cone system was created in order to hold the plastic bottles within the structure of the model - without this system the model would not project the same impression or constructional sense.