Happy Bank : Design for 2030

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1 TRILLION SENSORS WILL BE CONNECTED TO THE INTERNET BY 2022.


THE FIRST CITY WITH MORE THAN 50,000 1 TRILLION SENSORS PEOPLE AND NO WILL BE CONNECTED TO TRAFFIC LIGHTS WILL THE INTERNET BY 2022. COME INTO EXISTENCE BY 2026.


THE FIRST CITY WITH MORE OF MORETHAN THAN50% 50,000 1 TRILLION SENSORS INTERNET TRAFFIC TO PEOPLE AND NO WILL BE CONNECTED TO HOMES WILL BE TRAFFIC LIGHTS WILL THE INTERNET BY 2022. FROM APPLIANCES COME INTO EXISTENCE AND DEVICES BY 2026. BY 2024.


THE FIRST CITY WITH MORE THE THAN FIRST 50% OF MORE THAN 50,000 1 TRILLION SENSORS INTERNET IMPLANTABLE TRAFFIC MOBILE TO PEOPLE AND NO WILL BE CONNECTED TO PHONE HOMES WILL WILL BECOME BE TRAFFIC LIGHTS WILL THE INTERNET BY 2022. FROM COMMERCIALLY APPLIANCES COME INTO EXISTENCE AVAILABLE AND DEVICES IN 2025. BY BY 2026. 2024.


JOURNEY OF IoT


1 2 3

RELATIONSHIPS HUMANS, MACHINES, AI, CONSUMER PRODUCTS AND SERVICES

IoT
 ENVIRONMENTS, LANDSCAPES, URBAN DESIGN, WEARABLES, CONSUMABLE GOODS

BIOLOGICAL IMPLANTS / SENSORS MOBILE / RFID / CONTACTS / GLASSES


3 GENERATIVE QUESTIONS


c WHAT IS HUMAN CONNECTIVITY?

CARE
 EMPATHY
 SENSIBILITY COMMUNITY COMPASSION SYMPATHY AWARENESS CONCIOUSNESS HUMANITY LOVE JOY


WHAT IS OUR FUTURE REALITY?

GUARANTEED TO BE ENCOMPASSED BY RAPIDLY ADVANCED TECHNOLOGICAL CONNECTIVITY


WHAT IS THE CHALLENGE?

HOW DO WE CONNECT HUMANS IN A GENUINE AND EMOTIONAL WAY IN PARALLEL WITH THESE EMERGING TECHNOLOGICAL SOLUTIONS?


WHY DO WE CARE?

HAPPINESS


iZOMBIE APOCALYPSE

TECHNOLOGICALLY CONNECTED

• HUMANS ARE SO CONNECTED TO
 THEIR DEVICES, THEY’VE LOST TOUCH
 WITH REALITY • AI ARE THEIR ONLY FRIENDS • TRAVEL ANONYMOUSLY, ONLY TO SERVE
 IN THE EVER GROWING TECHNOLOGICAL
 REVOLUTION • EMOTIONAL WELL BEING IS RELIANT
 ONLY ON CONSUMPTION OF DATA 
 AND VIRTUAL ENTERTAINMENT

COMPLACENT

• TECHNOLOGY IS DEAD

• ALL TECH FIRMS WENT UNDER • WE WERE KILLING THE EARTH 
 FASTER THAN WE THOUGHT • WE NOW USE ONLY LANDLINES • SOCIETY GOES THROUGH 
 TECHNOLOGICAL WITHDRAWAL
 AND ENTERS A UNIVERSALLY FELT
 DEPRESSION

FROM THE GROUND UP

BOUNDLESS CONNECTIVITY

• HUMANS HAVE FOUND A TECHNOLOGY/
 WELL BEING BALANCE • WHILE TECHNOLOGY CONTINUES TO 
 ADVANCE, IT ALSO MOVES THE HUMAN
 RACE TOWARDS A POSITIVE FUTURE • HAPPINESS IS OBTAINED THROUGH A
 COMBINATION OF TECHNOLOGY AND
 HUMAN EXPERIENCE
 
 HAPPY 
 
 • TECHNOLOGY HAS FAILED • PEOPLE BEGAN TO SEEK 
 IMMEDIATE HELP • STARTED BUILDING RELATIONSHIPS
 THROUGH HUMAN TO HUMAN
 CONTACT • REVOLUTION IN GLOBAL SUPPLY 
 CHAIN WHERE WE NEED TO WORK
 TOGETHER TO CREATE AND 
 MANUFACTURE GOODS AND SERVICES • HUMAN CONNECTIVITY TO EACH OTHER HAS BEEN RESTORED

TECHNOLOGICALLY DISCONNECTED

FACE 2 FACE FOREVER


POTENTIAL REALITY: WORLD I:

iZOMBIE APOCALYPSE

GOAL: WORLD II:

BOUNDLESS CONNECTIVITY


“HAPPINESS IS MOSTLY THE ANTICIPATION OF AN EVENT AND MEMORY OF IT”
 
 - MARK WILSON, “HOW TO DESIGN HAPPINESS”


“REASSURANCE OF SAFETY IS FOUND THROUGH FAMILIAR OBJECTS” - MARK WILSON, “HOW TO DESIGN HAPPINESS”


BIG DATA + EMBEDDED / EXTERNAL CHIP TECHNOLOGY

= COGNITIVE BIOBANK


WHAT VALUE DO WE BRING?
 WE DESIGN CURATED BRAND EXPERIENCES
 BASED ON PERSONAL MEMORIES OF 
 HAPPINESS AND CONNECTIVITY


HOW DO WE DO THIS?

USING AUGMENTED REALITY IN
 INTERIORS, PACKAGING, CONSUMER GOODS
 AND ENTERTAINMENT APPLICATIONS TO
 FACILITATE THESE MEMORIES
 AND TRIGGER HAPPINESS.


B2B USERS


END USERS


COGNITIVE 
 RESEARCH AUGMENTED 
 REALITY LEADERS ARTIFICIAL 
 INTELLEGENT 
 SUPER
 COMPUTERS (IE. IBM WATSON) MANUFACTURERS, SUPPLIERS

CONSULTING/
 DESIGN, INNOVATIVE DATA
 SOLUTIONS

EXPERTS IN COGNITIVE RESEARCH 
 (psychologists, behavioural scientists, human factors)

CURATED BRAND
 EXPERIENCES BASED ON PERSONAL MEMORIES OF HAPPINESS THAT STIMULATE CONNECTIVITY

DESIGNERS

B2B USERS
 (CO-CREATION)

AI

B2B USERS +
 
 CONSUMER END
 USERS

AUGMENTED REALITY AND COGNITIVE BIOBANK
 DATA

SELLING DATA DATA UPKEEP 
 OF C. BIOBANK

CYBER 
 SECURITY

CONSULTING/ DESIGN SERVICES
 (B2B)

OPERATIONS

STEP 2: 
 OWN OUR OWN CONSUMER 
 PRODUCTS

WE INTEND TO HAVE THE LARGEST AND MOST UNIQUE 
 COGNITIVE BIOBANK
 AVAILABLE


THE MARKET

IN 2016, $1.1 BILLION HAS BEEN INVESTED IN VR/AR TECHNOLOGY BY 2018, THE COGNITIVE COMPUTING OF IBM WATSON IS PROJECTED
 TO BE WORTH $50 BILLION (CURRENTLY WORTH $1 BILLION) BY 2017, 1.7 BILLION SMARTPHONES WILL HAVE A HEALTH APP 
 (17% OF THE GLOBAL POPULATION) IN THE NEXT 5 YEARS, THE HEALTH AND WELLNESS INDUSTRY
 WILL BE WORTH $737 BILLION


CITATIONS http://techcrunch.com/2016/03/07/investments-in-vrar-have-already-hit-1-1-billion-in-2016/ http://www.forbes.com/sites/roberthof/2015/06/11/vc-investments-pour-into-virtual-realitystartups-but-payoff-looks-distant/#fa23cc52ae20 http://www.fastcodesign.com/3058237/innovation-by-design/how-to-design-happiness http://www.fastcodesign.com/3047190/6-tips-for-designing-happiness http://www.huffingtonpost.com/2014/12/23/neuroscience-memory-_n_6366588.html http://www.magicleap.com/#/home https://www.happier.com/ http://ggia.berkeley.edu/


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