Part. B
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Liufuran Yang
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Strip/Folding Architecture
I am always fascinating with organic architecture that can fit perfectly into the natural surroundings. There are many techniques features organising strip folding. They can create different spatial experience of a form. Strip and Folding, as the one of the commonest technique of Architecture Design, widely used to creates manifold and complicated spatial, structural and organisational diagrams and etc. Creates different layers and continuous space. Seems very random form but also possess some logical and subtle order. It described a different kind of beauty of sincerity, for logic, and for clarity of architecture. ICD/ITKE RESEARCH PAVILION 2010 and LOOP 3 well demonstrated this design idea. ICD/ITKE pavilion is formed by bending plywood strips and structure based on a pair of segmental arches. It starts material behaviour test as parametric dependencies based on a large number of physical and computational tests. Apart from that, the manufacturing and assembly logics were also integrated in the computational process. The whole structure can be broken down into pairs of plywood planar elements and bent in a complex and dynamic way. The fabrication of strips and folding, can be manage into the minimum number of developable elements able to be cut within the constraints of flat sheets. That will be save money on material costs and reduce the
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B.2. CASE STUDY 1.0
Biothing Seroussi Pavilion
‘Through logics of attraction/repulsion trajectories were computed in plan and than lifted via series of structural microarching sections through different frequencies of sine function.’ Seroussi Pavilion was create by using Grasshopper component that called electro-magnetic fields. It not just about line construction but also about trajectories in constant tension between the forces of attraction and repulsion. It is very flexible, can change with the change of space, demands of functions.
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Changing Feilds
Changing line type
Extending/Distoring Curve
Changing Graph type
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Selection Criter Constrcbili Visuospatial Orientatio
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STUDIO AIR I’m planning to build a treehouse there for Im not only looking for a good pavilion but also a good support for tree house. This iteration gives me a great inspiration of tree house, expecially its dome-shape structure. It will gives treehouse a good support from central to surond
For this interation, I really like its the swirling vortex curve making it seem to be revolving and billowing. I wish I could create a pavilion like thses flow curves.
ria: ity on
Again, I’m planning to build a treehouse there for Im not only looking for a good pavilion but also a good support for tree house. This iteration gives me a great inspiration of tree house, expecially its dome-shape structure. It will gives treehouse a good support from central to surond.
How can you sort out the order from the chaos?
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Case study two It is tersection of 9 sph one continuous sur surface into small el element, developed
I will build this Sphoere component ponents to explore i
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s composed from the joined inheres of different radii forming rface. It first divide the whole lements and then based on these detailing aperture.
structure trough Metaball or t. And conbine with other comits basic structure and logic.
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B.3. CASE STUDY 2.0 Double Agent White
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Reverse-engineer using Grasshoppe
Fabrication imitation
Creating a sphere based on a point.
Using 3 dimensional random field points, component to generate points along the surface. Find first item in the listed points and use it as starting point. Then cull the same index of starting point. Using closest points component to find out closest point with starting point. And cluster all the definition and repeat this algorithm until it generated a desired parttern. Draw a line to visualise the path through these points.
Using Python redfine the algorithm above with history and specify the number of iteration and the number of each times that algorithm runs. Draw a polyline to visualise the path through these points.
Run this function until it generates the parttern that you want.
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Structure imitation Creating multiple base points
There is a algorithm called Marching cubes which is for creating a triangle mesh from an implicit function (one of the form f(x, y, z) = 0). Specifically, the function x2 + y2 + z2 - 1 = 0 represents the unit sphere. The basic idea of this algorithm is: 1. Identify and process cubes sequentially 2. Identify the cube that the level surface intersect. 3. Caculate the point that level surface and cube intersect. 4. Generate mesh acrooding the the position of intersections. Using this algorithm and input base points, radii, the iso level threshold, the grid resolution for sampling and the number of smoothing passes.
Change base points positions and radius to get the iteration that you want.
Using several planar to split this mesh in order to generate entrances.
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Species 4
Betaball loft/Travelling Sales man
Species 5 Metaball
Species 3 Metaball
Species 2 Metaball/WB Edge
Species 1
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Metaball/WB Smooth
Species 4
Species 2 Metaball/trim
Species 1 Sphpere/Vornoi/Travelling Sales Man
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This iteration’s pavilion is very interesting. I can see the folding strips along the surface. It just gives me a basic idea that how my tree house pavilion would looks like. I’m gonna use this iteration for latter prototype to see how can join these folding strips.
For this iteration, I think this shape will be a very good example for my tree house design. It looks like a huge bird nest or ant nest. I think it will blend in with natural surroundings. It has two entrance and the columns in the middle has divided the house into several small space. It is good for chirden to explore different space of tree house.
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B.4. Technique: Development Selection Criteria: Constrcbility Visuospatial Orientation For this interation, I really like its nest-like pavilion, the strips shape is linear and organic. Looks like a mud ball mixed with withered grass. It would be very perfect to fit in CEREs organic farm.
For this iteration, again, I think this shape will be a very good example for my tree house design. Different with previous one, it created a semi-open space. For the open area, it can be a observatory for childrens. And for the closed area, can be divided into different function zone for children to explore. It can be link with several tree which would be very fun for children to play. 19
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Fristly, I have unrolled the model to flatten pecieses from Rhino and ready to print out. The surface material is plastic board. It is bendable and easy for cuting or fastening holes. I selected three different color in order to show different strips clearly. Fasten holes on edges of strips.
B.5. Technique: Prototypes
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Joins
Type one
Type two
Single hole cone-shaped rubber washer , small and soft.
Double hole duroplastic washer, bigger than type one and inflexiable
Fastener Iron fastener with very sharpe head. Originally use for fixation of telephone cabel.
Analysis After I finish all the joins I found that the material of the surfaces is not strong enough, can not provide enough support to the whole surface. I might consider use other bendable materials such as wood strips or aluminium board in the future development. I used same iron fasteners for this model but tested two different types washers. I found that rubber washers are more fit and close to the bended surfaces while double duroplastic washers can only work with flat surface. The head of fasteners is too long and too sharp and it is not friendly with children therefore it is not a desirable joins for my design. I will change the fastener type (short and with flat heads) in the future development 21
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This strcuture can generally hold 250g weight. I think it can be improve through use stronger materials, or strength internal structure. 22
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Using bubbles to simulating metaball’s strcture and explore a dynamic way that how to define different function zones within metaball structure.
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Ta EN LO Ea
B.6. Technique: Proposal The playspace at CERES is designed to encourage “nature play”. We are creating a space which is growing and evolving organically over the years , with a rich undergrowth of enticing forms, amazing patterns and structures…sensorial gardens…earthen burrows, sculptures, creative spaces with sand, leaves, bark and found objects.
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De na De in an rat su in wo ov pa di ea
Ke Pr sp En an lif
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arget Client: CERES COMMUNITY NVIRONMENT PARK OCATION: Stewart St Brunswick ast VIC 3057
esign concept: Communication with ature esign a tree house to encouragng the use of sustainalbe msterials nd allowing students to incorpoate living requirement with natural urronding. The space is designed to nspire contemplation of the natural orld and should grow and evolve ver time with input from children, arents and artists. Explorers may iscover new nooks and crannies with ach visit.
ey design ideas: rovide a semi-closed space playpaces ncourage interaction with plants nd animals, water, dirt, weather and fecycles. 25
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Throughout Part. B, both of my understanding and manipulation of Grasshopper has improved. At the beginning of this course, I was just simply imitate the script of online tutorials and change some basic data of components. In this stage, Part B.1 provides me a great opportunity to explore the interaction of each components. It encourage me to add different data, index or components into original scripts. But success is not guaranteed every time therefore this process really take times and patience. You can always get some unexpected results which is quite exciting. Part B. 2 is most challenging part for me but it really exercised and enhanced my parametric design ability. In this process, I have found many interesting pavilions and organic forms. I am always fascinating with organic architecture that can fit perfectly into the natural surroundings. Compare with Rhino, Grasshopper can really help me to achieve such organic shape easily. In prototype model process, I explored the materials and joins of pavilion strips. This process allowed me to identify errors in this early stage, which is definitely a good preparation and practice for final project fabrication.
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B.7
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7. Learning Objectives and Outcomes
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B.8. Appendix - Algorithmic Sketches
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References “Double Agent White ”, MARC FORNES & THEVERYMANY, <http://matter.media.mit.edu/environments/ details/silk-pavillion#prettyPhoto> [ [accessed 15 April 2016]] Google Maps “ICD/ITKE RESEARCH PAVILION 2010’ By ICD Research Buildings, <http://icd.uni-stuttgart. de/?p=4458> [accessed 17 April 2016] “LOOP_3”, Co-de-iT, 2012 <http://www.co-de-it.com/wordpress/loop_3.html> [accessed 17 April 2016] “MESONIC FABRICS/2007/09”, BIOTHING Repository of Computation Design, <http://www.biothing. org/?p=51> [accessed 12 April 2016]
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