AArkstore enterprise 25th November 2014
Aarkstore - Wearable Technology in Industry Verticals 2014 – 2019 Browse Full Report @ http://www.aarkstore.com/technology/64518/wearable-technology-in-industryverticals Published: Nov 2014 | No. Of Pages: 270 Pages PDF: $2995 | Enterprise Wide Licence: $6995 | Five User Licence: $3995
Overview: Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services.
This marketplace will initially be driven by practical solutions for healthcare, consumer wearables, and military applications. Despite the uncertainty of consumer receptivity, Mind Commerce estimates that global spending on wearable devices will grow from $9 billion in 2014 to reach $218 billion in 2019.
AArkstore enterprise We see several factors converging to facilitate wearable technology integration including expanded wireless capacity due to pervasive wireless (WiFi, WiMAX, and LTE), cellular market saturation and the need for wireless companies to establish new revenue streams, continuously decreasing cost of data, and the significant backing from huge companies including Google, Apple, and others. We also see developments in key technologies such as Augmented Reality, Body Area Networks, Ambient Awareness, and Peer-to-Peer Communications as drivers for evolution in consumer perception of value and willingness to engage in new forms of communications, content, applications, and commerce.
Wearable Technology in Industry Verticals 2014 - 2019 evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2019 for wearable technology adoption and revenue.
All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues youre addressing. This needs to be used within three months of purchasing the report.
Target Audience: • Augmented reality companies • Wireless device manufacturers • Wireless infrastructure providers • Consumer electronics companies • Wearable technology developers • Embedded computing companies • Regulatory bodies and governments
AArkstore enterprise • Wireless service providers of all types • Military, law enforcement, and public safety • Mobile marketing and commerce companies
Report Benefits: • Wearable technology forecasts • Wearable wireless and computing analysis • Understand the impact of wearable technology • Identify key issues and constraints to market growth • Identify industry players, market positioning, and solutions • Understand the role of Body Area Networks (BAN) relative to wearable tech • Understand the relationship between wearable technology and communications • Identify the market potential for wearable technology in various industry sectors • Specific recommendations for various industry constituents including: industry sectors, consumer electronics providers, wireless service companies, embedded computing, augmented reality, regulatory bodies and government organizations
Browse complete Report on: http://www.aarkstore.com/technology/64518/wearable-technology-in-industry-verticals
Table of Contents: 1 Introduction 13
AArkstore enterprise 1.1 Executive Summary 13 1.2 Topics Covered 17 1.3 Key Findings 18 1.4 Target Audience 19 1.5 Companies Mentioned 20
2 TECHNOLOGY OVERVIEW 30 2.1 THE HIGH-LEVEL VIEW 30 2.2 DEFINITIONS AND CHARACTERISTICS 33 2.3 EVOLUTION 35 2.4 CHALLENGES AND CONSTRAINTS 36 2.4.1 Technological Barriers 36 2.4.1.1 Size 36 2.4.1.2 Invasiveness 36 2.4.1.3 Weight 36 2.4.1.4 Discomfort 37 2.4.1.5 More use cases 37 2.4.1.6 Multiple Tasks 37 2.4.1.7 Cost 38 2.4.1.8 Battery Life 38 2.4.1.9 GPS Limitations 39 2.4.2 Ethical Concerns 39
AArkstore enterprise 2.4.2.1 Security 39 2.4.2.2 Personal Information 40 2.4.2.3 Privacy, Spam, Fraud and Unauthorized Use 40 2.4.3 Legal Constraints 40
3 INDUSTRY VERTICALS: WEARABLE CAMERAS 41 3.1 REPLACEMENTS FOR SMARTPHONES 41 3.2 PRODUCT DESCRIPTIONS 42 3.2.1 GoPro HERO Cameras 42 3.2.2 Contour HD video camera 43 3.2.3 Swann Freestyle Wearable HD Video Camera 45 3.2.4 Looxcie Video Camera 46 3.2.5 NARRATIVE (former NARRATIVE) CLIP CAMERA 49 3.3 MARKET PLAYERS 50 3.4 MARKET POTENTIAL 51
4 INDUSTRY VERTICAL: SMART GLASSES 53 4.1 FROM STAR TREK TO SMART GLASSES 53 4.2 PRODUCT DESCRIPTION 53 4.3 CHALLENGES, CONSTRAINTS AND THE CONVERSATION 56 4.3.1 Privacy Concerns 56 4.3.2 Issues of Life and Health 58
AArkstore enterprise 4.3.3 Technological Issues 59 4.3.4 No Compelling Applications (yet) 60 4.3.5 Ahead of its Time 61 4.3.6 Pricing 62 4.3.7 Intrusiveness 62 4.3.8 Redeeming Feature/Functionality 62 4.4 MARKET PLAYERS 64 4.4.1 Google 64 4.4.2 Apple 64 4.4.3 Baidu 65 4.4.4 Vuzix 65 4.4.5 GlassUp 67 4.4.6 Olympus 68 4.4.7 Sony 69 4.5 MARKET POTENTIAL 71
5 INDUSTRY VERTICAL: GAMING AND ENTERTAINMENT 74 5.1.1 GOLDEN AGE OF GAMING 74 5.2 PRODUCT DESCRIPTIONS 77 5.2.1 Nintendo Wii 77 5.2.2 The Kinect 78 5.2.3 Leap Motion Controller 80
AArkstore enterprise 5.2.4 Smart Watch Gaming Gadgets 81 5.2.5 Durovis Dive 81 5.2.6 Game Platform "Woven" 83 5.2.7 Electronic Fibers 85 5.2.8 From iPhone to EyePhone 86 5.2.9 Other Game Devices 86 5.2.9.1 ARAIG 87 5.2.9.2 ViviTouch 87 5.2.9.3 Peregrine and Ringbow 88 5.2.9.4 Myo 88 5.2.9.5 nia 88 5.2.9.6 Neurosky 88 5.2.9.7 EPOC 89 5.3 MARKET PLAYERS 89 5.4 MARKET POTENTIAL 91
6 INDUSTRY VERTICAL: SMART CLOTHING 94 6.1 SMART CLOTHES FOR ALL 94 6.1.1 PROPERTIES OF SMART CLOTHING 94 6.1.2 USE CASES 96 6.2 MATERIALS AND TECHNOLOGIES FOR SMART CLOTHING 98 6.2.1 Silk Organza 98
AArkstore enterprise 6.2.2 Plastic Optical Fibers 99 6.2.3 E-Textiles 99 6.2.4 Reebok Silicon Fabric 100 6.2.5 Electronic Fibers 101 6.3 SMART CLOTHING PRODUCTS 101 6.3.1 Game Platform "Woven" 102 6.3.2 Smart Shirt 102 6.3.3 Musical Jacket 104 6.3.4 Movement Detecting Pants 105 6.3.5 Hug Shirt™ 106 6.3.6 Biosensor Underwear 107 6.3.7 AiQ Apparel 109 6.4 MARKET PLAYERS 111 6.5 MARKET POTENTIAL 122
7 INDUSTRY VERTICAL: SMART WATCHES 123 7.1 NEXT PHASE OF MOBILE REVOLUTION 123 7.2 PRODUCT DESCRIPTION AND EVOLUTION 125 7.2.1 Older Models 125 7.2.2 Modern Smart Watches 126 7.2.2.1 Microsoft SPOT Watch 126 7.2.2.2 Motorola ACTV Smart Watch 126
AArkstore enterprise 7.2.2.3 Sony "Smartwatch" 127 7.2.2.4 Pebble Smart Watch 128 7.2.2.5 Other Smart Watch models 130 7.2.2.6 Standalone Smart Watches 130 7.2.3 CHALLENGES AND CONSTRAINTS 131 7.2.3.1 Battery power 131 7.2.3.2 Price 131 7.2.3.3 Niches only, not hits 132 7.3 MARKET PLAYERS 133 7.4 MARKET POTENTIAL 133
8 INDUSTRY VERTICAL: SPORTS AND FITNESS 137 8.1 QUANTIFIED SELF MOVEMENT 137 8.2 PRODUCT DESCRIPTIONS 140 8.2.1 Jawbone UP Band 140 8.2.2 Fitbit Flex Band 140 8.2.3 Nike Fuelband 143 8.2.4 Sleep Sensor 146 8.2.5 Exercise Watch 147 8.2.6 BioHarness Sensor 148 8.3 MARKET PLAYERS 150 8.4 MARKET POTENTIAL 153
AArkstore enterprise 9 INDUSTRY VERTICAL: HEALTHCARE WEARABLES 157 9.1 BODY AREA NETWORK 157 9.2 PRODUCT DESCRIPTIONS 159 9.2.1 Physiological Healthcare Devices 160 9.2.1.1 BioHarness Sensor 162 9.2.1.2 AiQ Smart Clothing 162 9.2.1.3 BlueLibris Devices 163 9.2.1.4 Basis B1 Wrist Band 165 9.2.1.5 Wearable ViSi Mobile System 166 9.2.1.6 Glucose Monitor 168 9.2.1.7 Patches 168 9.2.2 Personal Server - Actuators 169 9.2.2.1 IntelliVue MX40 Patient Monitor 169 9.2.2.2 The 9Solutions IPCS Locating System 170 9.2.3 Remote Healthcare Devices 172 9.2.3.1 BodyTel 172 9.2.3.2 Zoll LifeVest 172 9.3 CHALLENGES AND CONSTRAINTS 174 9.3.1 Technological Barriers 174 9.3.1.1 Battery power 174 9.3.1.2 Airspace 175
AArkstore enterprise 9.3.1.3 Interoperability 176 9.3.1.4 Sensor validation 176 9.3.1.5 System devices 176 9.3.2 Human-centric Factors 177 9.3.3 Ethical Concerns 177 9.4 MARKET PLAYERS 179 9.5 MARKET POTENTIAL 182
10 INDUSTRY VERTICALS: MILITARY WEARABLES 186 10.1 TWENTY FIVE YEARS OF INNOVATION 186 10.2 MILITARY-SPECIFIC CHALLENGES AND CONSTRAINTS 188 10.2.1 Size, Weight and Power (SWaP) 188 10.2.2 Battery Power 189 10.2.3 Rugged Design 189 10.2.4 Wireless Functionalities 190 10.2.5 Video Capability 190 10.3 PRODUCT DESCRIPTIONS 191 10.3.1 Nomad Wearable computer 191 10.3.2 Thermite Tactical Visual Computer 192 10.3.3 Small Form Factor Boards 192 10.3.4 Zypad BR2000 wearable computer 193 10.3.5 COTS-based Wearable Computer 194
AArkstore enterprise 10.3.6 Militarized Voice Control Devices 195 10.4 MARKET PLAYERS 195 10.5 MARKET POTENTIAL 196
11 INDUSTRY VERTICAL: INDUSTRIAL & ENTERPRISE WEARABLES 197 11.1 FORM AND FUNCTION 197 11.2 PRODUCT DESCRIPTIONS 197 11.2.1 Honeywell Wearable Barcode Scanners 197 11.2.2 Honeywell Scanners for Warehouse Quick-picking 199 11.2.3 Motorola RS507 Ring Imager 201 11.2.4 Zypad WL1500 Wearable Computer 201 11.2.5 Motorola WT4000 Wearable Terminal 203 11.2.6 Metrologic Wearable Scanners 204 11.2.7 Wearable Computer for automobile servicing 205 11.2.8 Networked Cars 206 11.2.9 Wearable Computers for Worker Safety 207 11.2.10 Wearable Computer for Training and Support 207 11.2.11 Mobile Phones as wearable business devices 208 11.3 MARKET PLAYERS 208 11.4 MARKET POTENTIAL 209
12 THE OVERALL WEARABLES MARKET 210
AArkstore enterprise 12.1 FORECAST METHODOLOGY 210 12.2 MARKET VOLUME PROJECTIONS 211 12.3 MARKET VALUE PROJECTIONS 212 12.4 MARKET BY USE CASE 215 12.5 MARKET BY GEOGRAPHY 219 12.6 ECONOMIC IMPACT 220
13 CONCLUSIONS 223 13.1 FAD OR TREND 223 13.2 SOCIAL REVOLUTION 225 13.3 SIX HUMAN SENSES 227 13.4 WEARABLES TO REPLACE SMARTPHONES? 227 13.5 MARKET IS HUGE BUT NOT MIND-BOGGLING 229 13.6 PRODUCT PARADIGM SHIFT 230 13.7 CONSTRAINTS AND CONTRARIANS 232 13.8 Conclusions and Recommendations 234 13.8.1 CONSUMER ELECTRONICS 235 13.8.2 WIRELESS SERVICE PROVIDERS 238 13.8.3 EMBEDDED COMPUTING PROVIDERS 242 13.8.4 AUGMENTED REALITY PROVIDERS 243 13.8.5 INDUSTRY SECTORS AND ENTERPRISE 245 13.8.6 REGULATORY BODIES AND GOVERNMENTS 246
AArkstore enterprise 14 Appendix: Wearable Tech in Advertising 250 14.1 Mobile Advertising Personalization and Wearable Devices 250 14.2 Case Study: Wearable Devices vs. Mobile Devices 251 14.3 Mobile Advertising Intelligence 251 14.4 Wearables Smart Glasses in Advertising 252 14.4.1 Pay-Per-Gaze Model 253 14.4.1.1 Advertising with Wearable Technology 254 14.4.1.2 Case Study: Pay-Per-Gaze Scenario with Google Glass 256 14.5 Wearables Advertising a New Shift 259 14.5.1 Case Study: The use of Wearable Devices in Advertising 261 14.5.1.1 User Behavior Monitoring 264 14.5.1.2 Behavior towards Advertisements 264 14.6 Future Advertising Models with Wearable Devices 265 14.7 Combining Applications with Wearable Devices 266 14.7.1 Pay-Per-Emotion 267 14.7.2 Pay-Per-Action 269
List of Figures
Figure 1: Global Smartphone Shipments 2014 - 2019 31 Figure 2: GOPRO HERO3 CAMERA 43
AArkstore enterprise Figure 3: CONTOUR HIGH DEFINITION WEARABLE CAMERA 44 Figure 4: SWANN FREESTYLE WEARABLE HD VIDEO CAMERA 45 Figure 5: LOOXCIE 1 HANDSFREE WEARABLE VIDEO CAMERA 48 Figure 6: LOOXCIE 2 HANDSFREE WEARABLE VIDEO CAM 48 Figure 7: Google Glass 56 Figure 8: VUZIX M100 SMART GLASSES 66 Figure 9: OLYMPUS EYEWEAR 69 Figure 10: Volume of Shipments of Smart Glasses 2014 - 2019 72 Figure 11: Total Global Revenue (H/W, S/W, and Services of Smart Glasses 2014 - 2019 73 Figure 12: The Nintendo Wii 78 Figure 13: Kinect Functions without Controller 80 Figure 14: OCULUS RIFT VIRTUAL REALITY HEADSET 83 Figure 15: WOVEN, E-WEARABLE GAME PLATFORM BUILT INTO CLOTHING 84 Figure 16: Gaming and Entertainment Shipments 2014 - 2019 92 Figure 17: Gaming and Entertainment Revenue (H/W, S/W, and Services) 2014 - 2019 93 Figure 16: A CIRCUIT FABRICATED ON SILK ORGANZA FABRIC 99 Figure 17: EARLY PROTOTYPE OF THE SMART SHIRT DEVELOPED AT GEORGIA TECH 104 Figure 18: LEVIS MUSICAL JACKET 105 Figure 19: MOVEMENT DETECTING PANTS BY VIRGINIA POLYTECHNIC 106 Figure 20: Hug Shirt 107 Figure 21: BIOSENSOR MENS UNDERWEAR 108
AArkstore enterprise Figure 22: AIQ BIOMAN T-SHIRT 109 Figure 23: MOTOROLA ACTV SMART WATCH 127 Figure 24: SONY "SMARTWATCH" 128 Figure 25: PEBBLE SMART WATCHES 129 Figure 26: Volume of Smart Watch Shipments 2014 - 2019 135 Figure 27: Total Global Revenue (H/W, S/W, and Services) of Smart Watches 2014 - 2019 136 Figure 28: HEALTHY LIFESTYLES SPUR DEMAND FOR FITNESS WEARABLES 138 Figure 29: FLEX BANDS IN DIFFERENT COLORS 142 Figure 30: NIKE FUELBAND 144 Figure 31: SLEEP SENSOR 146 Figure 32: BLUETOOTH-SUPPORTED BIOHARNESS SENSOR 148 Figure 33: Volume of Shipments of Fitness Wearables 2014 - 2019 154 Figure 34: Sports and Fitness Revenue (H/W, S/W, and Services) 2014 - 2019 155 Figure 35: Fitness Sensors Revenue (H/W, S/W, and Services) 2014 - 2019 156 Figure 36: BODY AREA NETWORK FOR AMBULATORY HEALTH MONITORING 160 Figure 37: BLUELIBRIS FOR PERSONAL EMERGENCY RESPONSE 164 Figure 38: BASIS B1 WRIST BAND 165 Figure 39: ViSi MOBILE SYSTEM 167 Figure 40: INTELLIVUE MX40 PATIENT MONITOR 170 Figure 41: THE 9SOLUTIONS LOCATING SYSTEM 171 Figure 42: BODYTEL HOME DIAGNOSTICS SYSTEM 173 Figure 43: ZOLL LIFEVEST 174
AArkstore enterprise Figure 44: Shipments of Healthcare Wearables 2014 - 2019 184 Figure 45: Healthcare Revenue (H/W, S/W, and Services) 2014 - 2019 185 Figure 46: MILITARY WEARABLES ARE MORE DEMANDING THAN CIVILIAN GADGETS 188 Figure 47: ZYPAD BR2000 WEARABLE COMPUTER 194 Figure 48: THERMITE WEARABLE COMPUTER USING COTS TECHNOLOGY 194 Figure 49: Honeywells Range of Hand-Free Scanners 198 Figure 50: HONEYWELL SCANNERS HX2 AND HX3 200 Figure 51: ZYPAD WL1500 WITH VERSATILE NETWORKING CAPABILITIES 202 Figure 52: IS4200 SCANGLOVE 204 Figure 53: NETWORKED CARS 206 Figure 54: Wearable Tech Market Verticals Shipments 2014 - 2019 212 Figure 55: Wearable Vertical Tech Market Verticals (H/W, S/W, and Services) Revenue 2014 2019 214 Figure 56: Global Market Share by Major Device Type Unit Shipments 215 Figure 57: Global Market Share by Major Device Type Revenues 216 Figure 58: Global Shipments by Major Device Type 2014 - 2019 217 Figure 59: Total Global Revenue (H/W, S/W, and Services) by Major Device Type 2014 - 2019 218 Figure 60: Wearable Device Market by Geography 219 Figure 61: Smart Watches Market Share 2018 221 Figure 62: Gartner Hype Cycle for Emerging Technologies 225 Figure 63: Comparative Market Valuations of Wearables 2018 231 Figure 64: Consumer Wearables vs Fitness Market 2014-2019 232
AArkstore enterprise Figure 67: Pay-Per-Gaze 254 Figure 68: Augmented Reality Advertising 257 Figure 69: Google Glass Ads Preview 259 Figure 70: Wearable Tech in Advertising 263 Figure 71: Pay per Emotion (PPE) 268
Related reports:
Wearable Technology in Gaming 2014 2015 U.S. Graphic Designs Services Industry-Industry & Market Report LTE Advanced 2014: State of the Market and Future Prospects Smart Grid Review - October 2014 Global Problem Management Software Market 2014-2018 2015 U.S. Computer Systems Designs Services Industry-Industry & Market Report 2015 U.S. Interior Design Services Industry-Industry & Market Report 2015 U.S. Engineering Services Industry-Industry & Market Report 2015 U.S. Data Processing Services Industry-Industry & Market Report Technology Market Research Reports
About Aarkstore Enterprise Aarkstore Enterprise is a leading provider of business and financial information and solutions worldwide. We specialize in providing online market business information on market research
AArkstore enterprise reports, books, magazines, conference at competitive prices, and strive to provide excellent and innovative service to our customers.
You can order full Report with TOC and Sample page visit
http://www.aarkstore.com/technology/64518/wearabletechnology-in-industry-verticals
Contact Details: Aarkstore Enterprise Phone: +91 998 729 5242 / 022-27564953 Email: enquiry@aarkstore.com Our Website: http://www.aarkstore.com