Goblin App_Processbook

Page 1

>Goblin

recorder, guidance, friend

Patty Tiaoling Wang


>Discover (Self-Tracking) Goal Actions/Decisions

What to track

Mood vs Productivity Recognizing mood would have impact on my productivity, and vice versa, I decide to track the mutual influence between these mood and productivity.

mainly: • Daily task schedule and work productivity • The mood of before, ongoing and after work. additionally: • Sleep condition and the mood before/after sleep • Daily exercise • Everyday weather • Drink and eat

Patterns

• Tight schedules occupy in the certain weekdays, which lead to rather firm plan; • Changes of daily routine & weather would affect mood, futher affect productivity; • Self-content when task’s done, unsatisified with not following my plan; • Lower multi-task productivity while higher single-task productivity on the days without firm schedules • Familiar working content with higher productivity and positive mood, whilist exploratory tasks makes me serious even frustrated with low productivity.


>First insights

Mood fluctuates with full-schedule days

Schedule impacts on my task productivity

Tasks with unfamiliar content lead mood negative, and vice versa


>Define I

Problem

- Personal emotion issue when facing with list of task - Restriction of fixed task schedule - Time management

Opportunity

• Intelligently prioritize task plan based on need and urgency. • Assist adjust personal mood. • Do not disturb function. • Postively habit building.

Goal

Design an application can 1. help enhance productivity 2. encourage people to care about their mental wellbeing.


>Personas

Laura, 50

Patrick, 26

Fred, 20

Director of social service (Recently promoted)

Senior design student who’s facing with graduation and job hunting

Sophomore in photography major

Features: • Super mom • Stick to schedules • Hate unexpected task • Easily get upset when plan changes

Features: • Multi-task achiever • Dislike fixed schedule • Easily get lost of time when concentrating

Features: • Social media maniac • Deadline-driven worker • Easily get distracted • Know it’s bad, but cannot help sel


>Experience Map Postive

Made a satisfied plan and excited to follow it.

Distracted by notification and open social media

Excited when finish one task, but have to calm down to start another one. Unhappy but have to finish work

Laura Patrick

Moderate

Fred Wake up with bad mood due to

Pre-work

An emergency disrupt original plan, all tasks need to be re-arranged.

Working

Upset because did not finish all of tasks.

Post-work Negative

P.S: I break down the stages depend on the time if persona works or not. But actually Fred works during the post-work stage.


>Benchmark

REPLIKA

MOODNOTE HEADSPACE


>Define II Strength

Weakness Challenges

Requirements

1. Analysis and visualization of task urgency 2. Mood journals at any time are used as data resource 3. Time management flexibility suggestion 4. Balance the relationship among mood, productivity and schedule

MOOD

• Only focus on screen-based - Task priorities elements - Emotion tracking ways except for manual input - Cognitive behavioral therapy resources - Coding 1. Mood tracking function 2. Personal journal 3. Task priorities 4. Time reminder 5. Cognitive behavioral therapy suggestion 6. Self improvement advice 7. Achievement/Reward mechanism 8. Do not disturb mode

PRODUCTIVITYS

SCHEDULE


>Intention Adjustment

MOOD vs SCHEDULE vs PRODUCTVITY


>Intention Adjustment

MOOD vs SCHEDULE vs PRODUCTVITY

MOOD GUIDANCE


>Storyboard


>Information Interventions


>Information Architecture


>Goals Create a relatively private context for users to record their real-time emotions.

1

3

Reflect mood journey for users to review.

Intelligently analyze the mood log-ins to categorize influential issues.

2

4

Introduce approaches to guide users’ mood in positive way.


Register/Log In

Talk to Goblin

Coversation

Generate

Feedback Home Review

Account

Home

Mood Entry

Form Save&Options

No Account

Save

Feedback

Personal Info

Home

Set Activities

Review Quick Help

Activity Request

Form

Activity Suggestions Do activity

More Options Start Activity Home Profile

>Task Flow

Moment

Journey

Process

Feedback More Options Mood Entry

Journals Review

Home

Journal Details

More time

Add new

Edit

Delete

Request Activity Delete

Activities

Activity Review Edit

Settings

Start Delete Screen Explore

Emotion Lab

Feeds

Action/Modal

Add Favorites

Feedback

Report

Back

Sheild

Manage

Send

Social Network

Start

Out of app


>Wireframes 1.0


>Paper Prototype Test


Buttons: 1. Icons improvement 2. Names Layout: 1. Expand/Collapse 2. Quick-help page 3. Bottom bar

Content: 1. Mood entries 2. Activity approaches 3. History and self-reflection 4. Recent options 5. Feedback after activities 6. Activities management 7. Activities exploration 8. Guidance for new users


>Wireframes 2.0 Mood Entry


>Wireframes 2.0 Profile & Discover


>Mood Boards

Gamification

Photography & Minimal

Illustration & Iconic


>Design Style 1

Gamification & Flat design This version I would mainly use circles and rounded rectangle with a soft color palatte, in order to give users a relaxed and positive gamification effect.


>Design Style 2

Photography & Minimalism Using photographs and calm colors in minimal style and layout to make users explore within quiet and relaxed context.


>Design Style 3

Illustration & Iconic This mood board is featured with colorful illustration and simple iconography in card form to deliver users a happy and interactive experience.


>Hi-fi Prototype

Check it here: https://invis.io/PMERHZXE7 Your advice and credit are more than welcome!


>Hi-fi Prototype Test


>Future Work

Design a systematic iconography for more activities Explore more content in discover page (maybe social) Develop a strategy to keep users active


Thank you have a wonderful break!


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