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Managing the Life-Cycle of Rich Media - Assets in the Digital Era Paul Gosselin November, 2008 Dubai, UAE

Š Copyright 2008 EMC Corporation. All rights reserved.

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Introducing EMC  $13.23 billion in 2007 – 19% growth over 2006 – Forecasting $15Bn+ in 2008

 37,000 employees  R&D investment >$1 billion/year  11,000+ service professionals  Systems 43% software 41% services 16%

Storage

Storage & Info.

Information

Company

Management

Infrastructure

1991-2002

2003-2005

2006 +

© Copyright 2008 EMC Corporation. All rights reserved.

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Why Pick EMC for Digital Media? Media industry moving from analogue to digital

EMC is world’s leader in Digital Information Infrastructure Š Copyright 2008 EMC Corporation. All rights reserved.

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Why Pick EMC for Digital Media? • EMC has been committed to media companies since 1998 • Market-leading expertise in enterprise and web content management, digital asset management  Constantly growing product portfolio of tools to manage content including transformation, information rights, editing, and authoring tools  Open architectures and best practices for VOD, Broadcast and mobile delivery  Consulting and technical services from EMC professionals and partners

© Copyright 2008 EMC Corporation. All rights reserved.

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Key Digital Archive Issues

 Content Digitization / Conversion

 Repository Infrastructure and Asset Protection

 Repository Utilization

© Copyright 2008 EMC Corporation. All rights reserved.

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Key Digital Archive Issues

 Content Digitization / Conversion  Aging Media  Digitization of Analog Content  Capture / Creation of Metadata

© Copyright 2008 EMC Corporation. All rights reserved.

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Aging Media

London Observer, July 20, 2008

Oxide Shedding, Signal Loss, Print-Through, “Tape Mould”

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Content Digitization  Must protect assets from aging media  Unsupported Media (lack of playback equipment and spare parts)  Open reel formats, numerous cassette-type formats, numerous vendors  Both Black & White and Colour  Video technologies spanning over 40 years • Original “Digital Archive” media is usually proprietary to a vendor and can also become unsupported

 Image and Sound Restoration easier after digitization

© Copyright 2008 EMC Corporation. All rights reserved.

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Conversion and Archive Creation Metadata Capture / Creation – Digital file names insufficient to support search needs  Tapes have labels, data files do not – Loss of Physicality

– Need rich, detailed metadata for efficient searching  Description of images, people, action in the footage  Timecode accurate text (or Closed Captions) of audio track  Technical details for the footage (image quality, any known flaws, codec, running time)  Rights details  Version Control

– The “Metasphere” can control the archive

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Conversion and Archive Creation It’s a journey…  Human intervention needed  People work in real time – 10,000 hours of content requires 10,000+ hours of metadata capture

Content Acquisition Check List : •Tools (exist or wanted) •Formats •Rates of ingest •Formats for editing •Amount per mo/yr •How much is acquired at any given time •Is acquisition process centralized or distributed •Etc

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Archive Creation Digital Asset Management – Must handle all types of archived content    

Video / Audio in all codecs and resolutions Graphics Files Text Files Project related files (Project schedules, Budgets, Contracts, and more)

– Must be able to search and retrieve from Multiple Databases – Open API set for integration with    

Leading Broadcast Tools Restoration Tools Production and Post-Production Tools (NLE, Effects Creation, Color Correction) Applications and Tools NOT YET CREATED

– Flexible, Yet Protected Metadata Support  Support Evolving Metadata Schemas  Support Multiple Search Methodologies  Ability to search across Mutliple Metadata Databases/Repositories not directly associated with archived content

© Copyright 2008 EMC Corporation. All rights reserved.

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Key Digital Archive Issues

 Content Digitization / Conversion

 Repository Infrastructure and Asset Protection

 Repository Utilization

© Copyright 2008 EMC Corporation. All rights reserved.

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Asset Protection Break link between content and media – Protected file copies are independent of media – Digitized assets must be protected from hardware and software failures to avoid loss of content – Backup Tapes just recreate the original risk

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Asset Protection  Ensuring Access – – – –

Availability Speed of search Speed of retrieval Geographic availability

 Security – Access – Logging Or

 Protecting Assets on Disk – RAID – Mirroring – Cloud Storage

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Cloud Storage Infrastructure Network Services & Functions

Service Delivery Platform

API/SOI Control Plane Meta data tracking, model based analysis, APIs, system admin, policy definition

Asset Management Applications

Standardised server components (Linux, x86, Windows)

Asset Delivery & Other Applications

Data Plane Scale out, automatic replication, fault tolerance provisioning, configuration

Geographic Node 1 Geographic Node 2

Š Copyright 2008 EMC Corporation. All rights reserved.

Geographic Node 3

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“Content Use is dynamic ” Content Distribution

Create Object Create Metadata Policy Applied

SOA API

“TypeOfContent” = Football Highlights

Application Event Update Metadata Policy Applied

Storage World Championship Tournament Football Highlight Content

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Solution Attributes Technical Architecture Requirements Support – Predictive Service – “Green” support – energy consumption, recyclable elements, more efficient use of space, HVAC, and more – Infrastructure Health Support – Notification of health status, automated rules and procedures when systems indicate imminent failure, alerts to critical support personnel – Open APIs to interface with reporting / dash board applications – Lifetime technical and migration support – Nothing lasts forever

© Copyright 2008 EMC Corporation. All rights reserved.

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Key Digital Archive Issues

 Content Digitization / Conversion

 Repository Infrastructure and Asset Protection

 Repository Utilization

© Copyright 2008 EMC Corporation. All rights reserved.

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Archive / Repository Definition and Management Old Thinking = Archive;

New Thinking = Active Repository

– Old tape archive not used much – too difficult to get content – New Content Consumption Models and Consumers will need LOTS of access     

VOD (IPTV/Cable) Web search and streaming Mobile / Wireless Content Delivery Portable Downloads Future, as yet undeveloped, applications and delivery methodologies – Can’t recreate the repository with each new opportunity

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Archive / Repository Definition and Management Applications Require Different Content Support – Codecs, Metadata Structures – Automated Distribution Processes – Restructure of the image to best match the screen “real estate”  HD to Mobile Handset  Text presentation readability  Widescreen to standard screen conversions – Letterbox? Pan and Scan?

– Electronic Program Guides  Linear Presentations versus Searchable Non-Linear Consumption  TV Guides not the same as Searchable databases

– Restricting Content  Licensing terms may require content restrictions geographically, demographically, or by subscription

© Copyright 2008 EMC Corporation. All rights reserved.

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Serving Digital Needs consistent view of “my” content from any device, anywhere

control over who sees what in my family

search and find the media I want to experience

Ability to share content

a blended view of entertainment and information © Copyright 2008 EMC Corporation. All rights reserved.

long‐term availability of my favorites

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Key Digital Archive Issues

 Content Digitization / Conversion

 Repository Infrastructure and Asset Protection

 Repository Utilization

© Copyright 2008 EMC Corporation. All rights reserved.

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EMC’s Framework for Digital Media (EFDM)

Video Cable

Image Wireless

Wired

Satellite

Broadcast

Games

Text Interactive Media Enterprise

Other Data © Copyright 2008 EMC Corporation. All rights reserved.

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EMC Framework for Digital Media

Broadcast

EMC Broadcast and Web Media Solution Any Content Source

Post Production Ingest

Essence Flow Control System

Playout Automation Playout System Integration

Playout

Video/Wire Media Asset Generation System

SAN

Cable Wireless Satellite

Media Asset Management Media Asset Management /Archive for news, sports, program

Tape

Š Copyright 2008 EMC Corporation. All rights reserved.

Multimedia Publishing

Next Generation Network Broadcast Wired

Digital Asset Management

Push/Publish

SAN

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Advantages of EMC Digital Media Solutions  True leverage: “Ingest once, multi-produce and multi-delivery” architecture  Streamlines and integrates broadcasters' processes today, extending them to tomorrow’s new business  Ensures content productivity, security, integrity, across extended broadcasting enterprise  A “One-stop” Service Offer for turning broadcast content into media assets, and then distributing content to multiple channel for customer benefit

 Industry’s only complete, end-to-end offering  Proven, scalable, unified architecture  Best-of-breed breed partnership

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