Introduction to UX Process

Page 1

UX Design


Interaction What’s interaction?

1.- Simple meaning: Actions between two ore more objects, persons, etc... 2.- Psychology: The human is known as a social creature, so interactions is our way to create our culture, knowledge, evolution. 3.- Technology: The result of using any tool.


UI Design What’s an interface?

The medium that we use to interact with something.

The UI Design objective:

Create interfaces that generate interest in the users to keep them using our tool, and stimulate their cognitive growth through intellectual, recreational and emotional ways.


UX Design “User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products. “I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person’s experience with the system...” - Donald Norman


Starting a UX Project Find the problem

People will give you ideas and solutions, but no one’s gives the problem to solve. We need to find it.

Define the problem to solve

Foundational research The role of Foundational Research is to either prove or disprove your assumptions as fast as posible.

User Needs


THE PROJECT GOALS

USER NEEDS

SWEET PLOT

BUSSINESS GOALS


UX Workflow Low Touch

High Touch

U n d e rsta n d

Exp lo re

Va l i d a t e

Wh at ca n i m a ke to help?

Wh at a re t h i n ks l i ke ? I t h i n k t h ey a re l i ke t h i s . . .

Does our solution wo r ke d ?

THINK BIG!


Prototyping Tools Prototyping tools are actually communication tools.

Low Fidelity

High Fidelity

Less Design Less Detail

More Design More Detail

The tool you are good at.

The best tool.

The perfect tool.

This applies to everything!


Best Practices

by Travis Neilson (Google UXD and Researcher)

For Researching

1.- RESEARCH! 2.- Test risky concepts early. 3.- Balance qualitative and quantitative research. 4.- Partner with a researcher if it’s possible.

For Tools

1.- Understand that all UXTools are communication tools. 2.- Balance proficiency with precision. 3.- Be flexible. 4.- Speed is the killer feature.

For Testing

1.- The best is disprove your idea. 2.- Look for the unexpected and unexplained. 3.- Be involved in testing. 4.- “Go for the low hanging fruit” The less you can do to get big improvements.


P E R S O N A S THE FINAL USERS

S A R A

J A C K

S U S A N

Bio

Bio

Bio

Needs

Needs

Needs

Goals

Goals

Goals

Skills

Skills

Skills


Thank’s!


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.