Virtual reality market

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Virtual Reality Market – Forecasts from 2016 to 2021


DESCRIPTION Virtual Reality Market is expected to witness exponential growth over the forecast period 2015 to 2021. Increased use of Virtual Reality in the defense sector, growing use of head-mounted displays (HMD) in the entertainment and gaming sector along with declining prices of displays and hardware components are some of the key factors propelling the market. Other driving factors complementing the growth of the Virtual Reality Market is the higher interest of large technology companies in Virtual Reality and easy availability of head-mounted displays leading to improving adoption rate of these solutions. Other end user industries apart from the traditional ones are also beginning to experiment with VR solutions leading to increased demand for these solutions. However, the major challenges faced by the Virtual Reality Market is display latency, energy consumption and health concerns. Research Methodology Firstly, the report provides a brief introduction of the market and deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segmentation which has been covered as part of the report. Market Dynamics Next, the section provides comprehensive market dynamics through an overview section along with growth drivers, challenges, and opportunities which exist in the current market. This section of the report also provides supplier and industry outlook as a whole; key industry, global and regional regulations which are determining the market growth and a brief technological aspect of Virtual Reality solutions. Complete industry analysis has also been covered by Porter’s five forces model as a part of this report section. Segmentation Thirdly, Virtual Reality Market has been segmented on the basis of Component, Technology, Device Type, Application and Geography.

Virtual Reality Market – Forecasts from 2016 to 2021


 By Products o Head-Mounted Displays (HMDs) o Gesture Control Devices  By End User Industry o Aerospace and Defense o Healthcare o Manufacturing o Media and Entertainment o Others  By Geography o Americas  North America  South America o Europe Middle East and Africa  Europe  The Middle East and Africa o Asia Pacific Market Players Finally, competitive intelligence section deals with major players in the market, their market shares, growth strategies, products, financials, and recent investments among others. Key industry players profiled as part of this section are Facebook, Sony Corporation, Samsung, HTC Corporation, EON Reality, Google and Microsoft Corporation among others.

Virtual Reality Market – Forecasts from 2016 to 2021


TABLE OF CONTENTS 1. Introduction 2. Research Methodology 3. Executive Summary 4. Market Dynamics 4.1. Market Overview and Segmentations 4.2. Drivers 4.3. Restraints 4.4. Opportunities 4.5. Supplier Outlook 4.6. Industry Outlook 4.7. Porter’s 5 Forces Analysis 4.8. Industry Value Chain Analysis 5. Virtual Reality Market Forecast by Products (US$ billion) 5.1. Head-Mounted Displays (HMDs) 5.2. Gesture Control Devices 6. Virtual Reality Market Forecast by End User Industry (US$ billion) 6.1. Aerospace and Defense 6.2. Healthcare 6.3. Manufacturing 6.4. Media and Entertainment 6.5. Others 7. Virtual Reality Market Forecast by Geography (US$ billion) 7.1. Americas 7.1.1. North America 7.1.2. South America 7.2. Europe Middle East and Africa 7.2.1. Europe 7.2.2. Middle East and Africa 7.3. Asia Pacific 8. Competitive Intelligence 8.1. Investment Analysis Virtual Reality Market – Forecasts from 2016 to 2021


8.2. Recent Deals 8.3. Strategies of Key Players 9. Company Profiles 9.1. Facebook 9.2. Sony Corporation 9.3. Samsung 9.4. HTC Corporation 9.5. EON Reality 9.6. Google 9.7. Microsoft 9.8. Vuzix

Virtual Reality Market – Forecasts from 2016 to 2021


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Virtual Reality Market – Forecasts from 2016 to 2021


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