eLearning Gamification - Why Gamify?

Page 1

U#lizing Gamifica#on To Enhance Elearning Engagement

Sach Chaudhari Founder and Technical Director Paradiso Solu#ons


My Story M.S.

India

Passionate about Technology in Educa#on sach@paradisosolu#ons.com ¦ 710 -­‐ U#lizing Gamifica#on to Enhance eLearning Engagement


Gamification in Education Outline -­‐  Why Gamifica#on? -­‐  What is Gamifica#on? -­‐  How to Gamify? -­‐  LMS Selec#on -­‐  PiOalls -­‐  Q & A

sach@paradisosolu#ons.com ¦ 710 -­‐ U#lizing Gamifica#on to Enhance eLearning Engagement


HIV Enzyme

sach@paradisosolu#ons.com ¦ 710 -­‐ U#lizing Gamifica#on to Enhance eLearning Engagement


HIV Enzyme

Online gamers playing a game called Foldit “cracked a key protein structure problem that has had scien#sts scratching their heads for years… in three weeks. sach@paradisosolu#ons.com ¦ 710 -­‐ U#lizing Gamifica#on to Enhance eLearning Engagement


Foldit

sach@paradisosolu#ons.com ¦ 710 -­‐ U#lizing Gamifica#on to Enhance eLearning Engagement


HIV Puzzle – What we learn from it

-­‐  Challenge -­‐  Social Interac0on sach@paradisosolu#ons.com ¦ 710 -­‐ U#lizing Gamifica#on to Enhance eLearning Engagement


WHY GAMIFY?

TRADITIONAL ELEARNING tends to be boring sach@paradisosolu#ons.com ¦ 710 -­‐ U#lizing Gamifica#on to Enhance eLearning Engagement


WHY GAMIFY?

Games are FUN and engage people sach@paradisosolu#ons.com ¦ 710 -­‐ U#lizing Gamifica#on to Enhance eLearning Engagement


WHY GAMIFY?

sach@paradisosolu#ons.com ¦ 710 -­‐ U#lizing Gamifica#on to Enhance eLearning Engagement


WHY GAMIFY EDUCATION? 51%

The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone

of U.S. household OWNS a dedicated game console and those that do, own an average of 2

58%

of Americans play video games There are an average of TWO GAMERS in each game-­‐playing U.S. household

The average age of game players is:

30

36% 36+ years

32% Under 18 years

32% 18 -­‐35 years

sach@paradisosolu#ons.com ¦ 710 -­‐ U#lizing Gamifica#on to Enhance eLearning Engagement


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