Architecture Portfolio of Parimala Venkatesh.

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PARIMAL A VENKATESH



CONTENTS

_ 01 _ 02 _ 03 _ 04 _ 05 _ 06 _ 07 _ 08

Energy Design : HOT/COLD Break it till you make it (Phase I & II) The TWIST - Digital Fabrication (Phase III) UH Design/Build Studio Dead Mall _ Game Over : The Proposal Dead Mall _ Game Over : The Installation Professional Works Sketches, Photography & Artwork


_01 _ 02 _ 03 _04 _05 _06 _ 07 _08

Year Winter 2017

Type Studio Course

Location Mumbai & Alaska

Where Technical University Graz Course Energy Design: HOT/COLD Course Responsible Brian Cody Group Members Martyna Pisarek, Sonia Henando, Sara Cozzone, Sasa Sever 4


Energy Design : Hot/Cold Vertical Campus, Mumbai

This vertical campus design proposal is an Energy Design Studio project. The studio theme : HOT/COLD is inspired from on real world dynamics of an Architecture Office. The base idea is to use to design a Vertical Campus with the programming in two polar site conditions - Mumbai & Alaska. In the first phase of the studio, the studio participants produced individual design solutions for both the sites. In the second phase, one design was chosen for each climate condition. For Alaska’s cold climate condition it was Inma Sanchez’s design and for Mumbai’s hot climate condition it was Parimala Venkatesh’s design. In the second phase of the studio, where the studio was divided in two; each group focused on one climate condition while interacting with the other team to develop programming outlines for the Vertical Campus. The Mumbai Design Proposal takes advantage of its form to combat climate issues. The floor plates are staggered to provide optimal angle for solar panels while shading the public pockets in the vertical form. The primary circulation of the vertical form is also staggered and organic to mimic an actual university campus where the transition of circulations give rise to public spaces that double as both study and recreational zones. The labs, classrooms and informal studios are scattered vertically in the building and it’s relation to the facade is based on the function of the space. For Example, lecture auditiorium which doesn’t need natural light is situated closer to the core of the building.

5


sectional detail

site analysis 6

function study


circulation study

schematic elevation

facade section

FORM FINDING

Selected design parti sketched by Parimala Venkatesh. Early concepts mimic the concept of street in a vertical concept. The design gets its offset profile to enable wind pockets that facilitate natural ventilation to orient Mumbai’s prevailing sea breeze to give comfort from the humidity.

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4 3

2

1

RADIATION DOMES FOR MUMBAI _PERSPECTIVE

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1

2

3

4

ENERGY ANALYSIS

After initial climate analysis using Climate Consultant 6.0, the initial form was plugged in Rhino was further analyzed using Honeybee and Ladybug. The orientation of the building, the angle of solar panels and breezeways gave rise to a concrete skeletal structure that would only selectively be sealed from outside.

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schematic plan developed plan

laboratories & research spaces

Plan showing : Lecture halls, Study & Class Rooms

Plan showing : Lecture halls, Offices & Open Recreational Areas

Plan showing : Libraries & Open Recreational Areas 10


office & administration

teaching & auditoriums

formal & informal study spaces

DESIGN DEVELOPMENT

Using Rhino Python and Grasshopper, the design was further developed, integrating the program in our energy model. This step ensured that the spaces allocated near open spaces could be converted to open-able spaces that will reduce the energy footprint of the vertical campus. Alongside, functions integral to informal campus were connected with vertical circulation that forces to experience this vertical campus like a sprawled university.

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From the street 12


Open Recreational Spaces

VIEWS 13


_01 _ 02 _ 03 _04 _05 _06 _ 07 _08 _09

Year Fall 2017

Type Material Research, Design/Build Location Alte

Technik, Graz

Where Technical University at Graz Course Institute of

Architecture and Media 14

Course Responsible Prof. Urs Hirschberg


Break it till you make it Study Abroad Studio

“Break it till you make it” was the title of this Master Studio for a reason. We wanted experimentation to be at centre of the work and fomented a culture in which failing provided the basis for learning. This meant we set off on a journey without knowing exactly where it would lead and what the end result would be. We had however clear navigation tools in our architectural agendas and research interests and were open to the process and to the unexpected lessons as they unfolded. This document relates then the story of this trip from the initial (mostly failed) investigations through the different envisioned projects up to the grand finale. We certainly “broke” a lot along the way, but looking at the built structure standing now outside, we can also say “we have made it”. The IAM Team Graz, February 2018 Introduction The goal of this Master Studio was to design and build a full scale wood structure at the Alte Technik campus that could serve as a prototype for the development of a family of infostands rebranding the region of Murau. The approach was based on the integration of fabrication strategies in the design thinking process, hands-on experimentation and the holistic understanding of aesthetics, structure and tectonics. Students explored the potential of inventing new construction processes combining a range of digital and analog tools as well as exploited the qualities, behaviours and properties resulting from the playful articulation of different materials. To this end, they received comprehensive training in the programming and operation of computer controlled machinery as well as essential skills in computational design.

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PHASE 1 : MATERIAL SYSTEMS The Master Studio kicked off with a week-long residence at Gunther Domenig’s Steinhaus. This provided an inspirational context for the initial exercise, in which a range of formal, material and procedural investigations were pursued individually. Building on these, students were then asked to develop systems that articulated the relation between two different components, resulted from a controlled process of production, integrated both digital and analog means of fabrication, harnessed the physical properties of materials and expressed the forces at play. Ultimately, the aim was to produce altogether a very unique, rich and diverse catalogue of tools and approaches that could be employed in the subsequent stages to respond to the architectural brief.

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Break it till you FREEZE IT The material system ‘ Freeze it’ was individually developed by Parimala Venkatesh. It is inspired from the transition in material systems as witnessed in Steinhaus. Taking a simple concept of ‘movement’, the developed system tranformed the traditional appearance of plaster. Further development of the system brought in methods of control that could bring consistency in terms of reproduction. Such controls were brought by building a rotacaster, weighing portions of plaster isto water, calibering setting times, adding textures to mould etc.

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18

Step 1 - Force

Step 1 - Force

Typical Cross-Section before bending

In the second phase, students worked in teams of two and three and were challenged to make use of the material systems and constructive logics that had been developed hitherto to drive forward the architectural design of an infostand. These were meant to be wood structures that installed in 12 different locations in Murau could act as a network to rebrand the region as a touristic destination, attract visitors and provide information to travellers and sport enthusiasts during summer and winter. The designs were expected to create a unique visitor experience and offer a space of about 15 sqm that is dry and sheltered from weather and which accommodates seating as well as the display of information.

Typical Cross-Section before bending

PHASE 2 : ARCHITECTURAL PROPOSALS


Break it till you WEAVE IT The architectural design was developed by students : Matthias Steinscherer, Daniel Huber and Parimala Venkatesh. It combines the three material explorations from the students Phase 1 works. In this system, a simple block of wood is taken and split. The position of the split, and the length of it was derived from numerous physical experiments as well as Karamba Grasshopper simulations. The final result is a brick-like element that can create its own space by joining it with one another. The proposed design seeks to educate the tourists about the qualities and versatility of wood. 19


Break it till you WEAVE IT The main aim of this project was to create a system of interlocking wood beams that mimicked the visual richness of the traditional shingle roofs of Murau. The project began with a set of studies on how wood reacts under force. From these, a system was developed that allows for the bending of beams through the introduction of partial cuts along their longitudinal and lateral directions. This technique enabled higher bending angles than otherwise possible and a control over their radius and degree which was harnessed to serve the design. The structure of this pavilion relied on a system of bent beams fixed at different heights along vertical rails. These rails were then distributed in plan to form the free form skin of the pavilion. This contrast between the vertical poles and curved horizontal elements contributed to deliver an impression of the pavilion being woven in wood.

+

20

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15 Rotation

=

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_01 _ 02 _ 03 _03 _04 _05 _06 _ 07 _08 _09

Year Fall 2017

Type Material Research, Design/Build Location Alte

Technik, Graz

Where Technical University at Graz Course Institute of

Architecture and Media 22

Course Responsible Prof. Urs Hirschberg


TWIST Pavillion Digital Fabrication

In the third and last stage of the Master Studio, one of the architectural designs proposed by the students was chosen and built at the Alte Technik campus of TU Graz. To this end, all the class joined efforts and organized into groups attended to the different tasks. These included the detail design of the project, the optimization of its structural solution, the preparation of the digital fabrication procedures, the operation of the machinery and finally the on-site construction of the infostand. Besides these, students also participated in a range of organizational and logistic activities including supporting in the coordination of the material supply, negotiating the sponsorship of partners and documenting all the past and current work.

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PROPOSED DESIGN

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Twist is inspired in the project originally designed by Armin Baumgartner and Armin Karner. The main aim was to build a pavilion with a free-form space delimited by a range of snaking walls. These walls are made of vertical lamellas that are spaced apart to confer the interior a degree of visual permeability while still grouped in bundles that leave most of the floor area open to circulation. Furthermore, these lamellas respond to a synchronized variation of shifts and twists, which when viewed all together, read as a play of movement and continuous transformation. This was made possible by the asymmetric position and orientation of the slots carved out from the top and base panels of cross laminated wood and in which the lamellas rest. Besides the aesthetic effect though, it is the twist of the lamellas, from where the name of the project derives that creates the necessary stiffness and load bearing capacity for the static behaviour of the whole structure. 25


FABRICATION & ASSEMBLY

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https://vimeo.com/253432124#at=4

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_01 _ 02 _ 03 _0 4 _05 _06 _ 07 _08 _09

Year Summer 2017

Type Design/Build Location Heights High School,

Houston TX Where Gerald D Hines College of Architecture Course Graduate Design/Build Studio 28

Course Responsible Prof. Patrick Peters


UH Design/Build Studio University of Houston

Concept The Graduate Design/Build Studio of 2017 focused on beautification proposals for Heights High School, Houston TX. The studio aimed at reviving the grounds near the tracks to create a new shaded structure that becomes the new social center. The graduate students at University of Houston surveyed Heights High School students, teachers and the local community to analyze the needs of the people. Fabrication Success during the fabrication phase of the project is due in large part to the unity of the Design Build team. Daily work plans were devised and responsibilities were divided amongst teams. This ensured that the project would remain on schedule and gave each student the opportunity to learn several fabricating and project management skills. Also, it allowed each student the chance to become more involved in every aspect of this beautification project from the concept to the actual fabrication and eventual construction of the structure. Teamwork Students learn and implement new skills of fabrication and utilize them in real time. They are directly responsible for this beautification project because it is solely up to them to fabricate, construct, and erect their design. The horizontal band saw, bench grinder, chop saw, and the angled saw are just some of the few tools that the students have been trained to operate during fabrication.

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FABRICATION & ASSEMBLY

Students of the UH Design/Build also got the opportunity to work closely with design industry professionals which included construction engineers, licensed architects, and the school shops on site Master Welder Alberto. Every part was manufactured every piece of the shade structure on their own under the guidance of their professors and industry professionals. From the smallest end plate pieces to the largest steel beams and support columns, design build students worked tirelessly for over four weeks on the fabrication of the Heights High School Shade Structure. After much time, class, and hard work, students processes all steel for their project and assemble the roof frame to check dimensions and make any corrections necessary. At the end of the fabrication phase, the structure frame is nearly ready to be sent for the final stage of processing (galvanizing) and shortly after that begins the structure’s erection.

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Structural Engineer Steven Wilkerson, PhD, P.E. EDI Building Consultants 3444 Katy Freeway, Suite 200 Houston, TX 77007 Telephone: 713.772.6300 swilkerson@edibc.com Texas Registered Firm F-10464

THIS DOCUMENT IS RELEASED FOR THE PURPOSE OF INTERIM REVIEW UNDER THE AUTHORITY OF STEVEN M WILKERSON, P.E. 81170 ON 10.26.16. IT IS NOT TO BE USED FOR ANY OTHER PURPOSE.

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Architect Patrick Peters, LEED AP, Director Registration No. 19306 Graduate Design/Build Studio Gerald D. Hines College of Architecture and Design 4200 Elgin Street, Room 122 University of Houston Houston, TX 77204-4000 Telephone: 713.320.5185

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3 " 3'-64

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413 East 13th Street Houston, TX 77008

scale: 1'-0" = 1'-0"

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Drawn by: Date:

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Parimala Venkatesh 06.17.2017

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2.5" X 3/16" MS Flat Bar CNC 38" thk Brackets placed at 9"-12" c/c distance

Bolt hole at 2" c/c

1/2" Dia Bolt Holes at 2"c/c Three 1"x 2" MS Flat Bar Welded together to create composite beams

CNC 38" thk Brackets placed at 9"-12" c/c distance

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Architect Patrick Peters, LEED AP, Director Registration No. 19306 Graduate Design/Build Studio Gerald D. Hines College of Architecture and Design 4200 Elgin Street, Room 122 University of Houston Houston, TX 77204-4000 Telephone: 713.320.5185 Structural Engineer Steven Wilkerson, PhD, P.E. EDI Building Consultants 3444 Katy Freeway, Suite 200 Houston, TX 77007 Telephone: 713.772.6300 swilkerson@edibc.com Texas Registered Firm F-10464

2" X 6" Eastern Cedar Plank 3'-6"

Shade Structure

Heights High School

4"

11"

413 East 13th Street Houston, TX 77008

6"

3'-3 3/4"

3'-6 5/1

1 FD. BN2

1"x 2" MS Flat Bar welded to Columns

5"

2.5" X 3/16" MS Flat Bar

Drawn by: Date:

Parimala Venkatesh 06.17.2017

1'

7"

4"

Revision: CNC 38" thk Brackets placed at 9"-12" c/c distance

3'-4 3/4"

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Exploded Composite Beam made from 2" x 1" MS Flat Bar

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Three 1"x 2" MS Flat Bar Welded together to create composite beams

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INDIVIDUAL CONTRIBUTION

My roles and responsibilities included designing and constructing the Bench inside the public shaded structure. The process involved identifying design restrictions, and producing creative solutions to incorporate in the Bench Design. The benches were constructed using steel bars of 1� by 2� cross section and CNC cut ribs that would then support the Eastern Cedar Planks. Aside from the bench construction, my role was also to manage the budget and material management of the entire project. This involved sourcing and calling vendors, getting material quotations, coordinating with updated designs and finally managing the material procurement.

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_01 _ 02 _ 03 _04 _0 5 _06 _ 07 _08

Year Fall 2016

Type Studio Course

Location Northwest Mall, Houston

Where University of Houston Course ‘Projected City’ Studio Responsible Dietmar Froehlich Group Member Davilla Lima 34

Course


Dead Mall_Game Over The Proposal

Dead Mall_Game Over is an urban installation that seeks re-examine and re-interpret the phenomena of 'Dead Mallsa'. By re-examining the typology of dead public spaces the installation seeks to examine the notion of 'The Projected City' or 'Gesamtkunstwerk'. The city serves as an projection space, a projection space for our dreams and desires. The interventions into existing urban fabric are of temporary nature, they constitute short-lived symbiotic relationships between real and the virtual world, they are ephemeral events rather than physical realities. 'Dead Mall_Game Over' acts as an Urban Activator where the citizens experience and intervene as creators rather than merely as consumers. It operates within both virtual and physical reality. Appropriation 'Dead Mall_Game Over' provokes a certain sense of awareness for change. It highlights the need for the typology of malls to be contested through appropriation in order to define new and socially inclusive public spaces for the city. Subversion 'Dead Mall_Game Over' deconstructs and reconstructs the meaning of retail spaces within the city. This symbolic subversion facilitates whole new patterns of association between production and consumption. Activation 'Dead Mall_Game Over' seeks to set in motion certain aspects of the public, social, political, cultural, and economic spheres of the city. The aim is to generate or accelerate a particular reaction in the users of malls, in order to produce new meanings for these spaces - temporal or permanent.

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AVERAGE MALL SIZE

20.2 SQ.FT. of retail / person

x 1,000 1 Football Field = 57,600 sqft

x 1,000,000

=

325,053,397

6,566,

of retail space in ma

Habitants in USA

= 6,566,078,619.4 sqft = 113,995 Football Fields

NORTHWEST MALL

ALMEDA MALL

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Houston

America

Typical

DEAD MALLS OF

CITY

BLOCK

vs.

alls in USA

MALLS

078,619.4 sq.ft.

Parking

Northwest Mall The Northwest Mall in Houston has passed its 30 year lifecycle and is now looking for new life. This mall was built in 1967 on the edge of the city at 610 and 290. It last underwent renovations in 1990 but since 1992 has steadily lost customers and retailers. Right now both anchors have closed their stores. Other programs such as a clinic have opened in the mall but the mall still feels eerily vacant. The mall’s location at the intersection of 290 and 610, once the edge of the city, is now a prime visible location and just up the road from the very successful Galleria Mall. The site consists of a harsh brutal concrete expanse of parking with a windowless concrete tilt up structure in the middle. The sea of parking and the building are all part of a formulaic design of a mall.

Circulation

Store organization

Site adjacencies

Skin

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- Service

- Plaza

- User Dead Retail Spaces

Cloud Shrine + Extrusion

- Means of Egresses

CLOUD_FACADE ‘Dead Mall_Game Over’ is an installation that aims to draw attention towards the ‘Dead’ malls phenomena. ‘Goth Retail’ or ‘Dead Mall’ is a shopping mall with high vacancy or a low consumer traffic level, or that is dated or deteriorating in some manner (Hudson and O’Connell, 2009). Shopping malls, originally envisioned as a part of a civic center became a spectacle of consumerism in the late 19th century. The shopping mall’s lucrative typology was exploited by developers and in the year 1990, 300 million square feet of retail space was further added. Meanwhile, Shopping center vacancies were running at almost 12 percent nationwide. ‘Game Over’ is a response to this urban decay phenomenon. It aims to revert the shopping malls to its original vision by creating an urban art installation that both invites and invigorates the community. Located in Northwest mall [Houston], it aims to draw existing and potential shoppers from surrounding neighborhoods and starting a conversation of about decaying social centers.

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The installation creates an ambiance of blur by creating a cloud around the building. It is designed to elude the existing architecture and create a blank canvas. A canvas that allows people to project their own thoughts and emotions, a ‘spectacular anti-spectacle’. Unlike entering any normal space, entering ‘Game Over’, all loci are erased, leaving only an optical whiteout and white noise of pulsing nozzles.


Type 1

Type 2 Facade intersection at Pedestrian Entrance

Final Facade

Facade intersection at Vehicular Service Entrance

The grid

The nozzles

Pressure map

PERCEPTION

Mist geometry

The cloud 39


2. Vertical accessibility 1. Accessing the cloud

REACTIVATE_RETAIL

After one enters the misty clouds, a maze unravels, it’s an explorative game that seeks to revitalize the economic condition of the ‘dead mall’. The game intersects virtual reality into an architectural situation attracting people from all over the city. This architectural multi-layered game motivates its users by creating a reward system that motivates its players to become shoppers. It also seeks to bring attention towards the dead spaces of the mall by converting them into ‘worlds’ that create interesting realms in the virtual game and real space. The amalgamation of the cloud and the game is based on the philosophical take on life after death for ‘dead malls’.

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3. Horizontal accessibility

4. Intersection of Movements 5. World beyond clouds


Desert

Evergreen

Fall

Ice

Constellation

Pick an avatar of your favorite store and check exclusive oers!

Sign up! Have fun!

Download the game app, play, collect coupons and have fun shopping at Northwest Mall!!!

Game Rules 1 - Find QR codes, read it and gain stars. More stars, more cupons you can obtain. 2 - Check the map and memorize the QR’s location.

x

3 - Be fast! You have 30 seconds to memorize the map! 4- You have more 3 opportunities to check the map. Be prepared to loose stars for that! 5 - Attention! The 5 worlds have more valuable stars! 6 - Be part of a virtual competition comparing your star score with friends playing in everywhere.

Scan code to collect stars!

GOOD JOB! YOU GOT 5 STARS!

UNLOCK TO SHOP

INTERACTION

50 75 55 shop

friends

map

Davilla Lima

501

Parimala Venkatesh

501

Mary Silva

498

Katherinne Barret

305

play more

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Max Width = 4 feet Max Length = 48 feet

GAME_CONSTRUCTION

The modular elements are design on a 4’ by 4’ grid. Made from lightweight & sturdy Metal, these elements, together create upto 4 types modular platforms. 42

Modular elements 48’

Transportation

36’


CLOUD_CONSTRUCTION

cloud facade

CONSTRUCTION The interactive installation seeks to be modular in nature, which means ‘Dead Mall_Game Over’, can be implemented to dead malls in all over America. The modular elements of the game are designed for easy transportation.

Scaffolding to support the facade & house pipes

Interface

CPU regulates water pressure

Water Inlet

high pressure nozzles

nozzles connecting to high pressure pumps

Light in external stairs

Assembly

Scaffolding, columns or braces

Some platforms rotate

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Facade Plan (Hand Drafted)

Exploded_Isometric

44

Facade_Section


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_01 _ 02 _ 03 _04 _05 _0 6 _ 07 _08

Year Fall 2016

Type Installation

Location Northwest Mall, Houston

Where University of Houston Course ‘Projected City’ Studio Responsible Dietmar Froehlich Group Member Davilla Lima

Course


Dead Mall_Game Over The Installation

The installation is a representative simulation of the user experience of ‘Dead Mall_Game Over’. For the simulation, we created a 10’ by 10’ black box. To enter the box, one would have to walk through a red pathway (the game) that leads them around the box and finally into a mist (simulated by a fog machine) and inside one of the ‘Worlds’ (the dead spaces) Inside the black box is the simulation of one of the ‘worlds’ in the game. For the installation we simulated autumn by hanging 123 copper leaves from the ceiling. Furtheremore, we set up a fan for light breeze and scented candles to give the impression of Autumn

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48


PERCEPTION

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INTERACTION

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_01 _ 02

_04 _05 _06 _ 07 _08

Photography by Parimala Venkatesh

_ 03

“We do not create the work. I believe we, in fact, are discoverers.� - Glenn Murcutt


Professional Works M/s Prabhakar B Bhagwat - Junior Architect Iraa Dezines - Junior / Project Architect Proposal

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Iraa Dezines, Mumbai Project Architect 2012 - 2014

Slope Analysis

a

b

Site Analysis

Section at ‘a’

Site Plan

Section at ‘b’

Digboi Nursing School Project - Assam Nursing School at Digboi, is a design competition held by the State of Assam inviting proposals for a residency Nursing School located near IOCL Hospital, Assam. The existing site had complex contours and low soil bearing capacit. The proposed design evaluates current site conditions provides an architectural solution that integrates with the existing natural and built environment. The aesthetic language used was vernacular with pitched roofs to accommodate heavy rainfalls. My role involved partaking in the designing process, conducting detailed site analysis and making final presentation. The firm won the bid for this project and is currently working on the construction phase. Project Team: Ajay Mirajgaoker, Rishi Barpujari, Nikita Rane and Parimala Venkatesh. 54


The Doolally Taproom - Bandra, Mumbai The Doolally Taproom, an interiors project was conceptualized with a view to create a craft beer community with like-minded people in Mumbai. The project was envisioned by Doolally, a micro-brewery based out of Pune that wanted to branch out to Mumbai with its first ever local taproom in Bandra. The design called for a modular solution that would extend to its upcoming branches across India. The design of the tight interiors quarters revolved around a ‘Beer Story Wall’, that started from the bar to the seating lounges. The large sized chalk walls aim to encourage a collaborative creative community. My responsibilities included providing space design ideas, furniture construction drawings, handling site logistics and overall site supervision. Project Team : Graphics Consutants - Lemon Design | Doolally Team - Suketu, Ajeet, Trisha, Oliver | Design Team - Meenakshi Mirajgaoker (Principal Architect), Parimala Venkatesh (Project Architect). 55


M/S Prabhakar B Bhagwat, Ahmedabad Junior Architect 2011 - 2012

Sanand Project Appraisal Authored, edited and published a comprehensive project report for ‘The Eco-City Project’ at Sanand, Gujarat. An initiative to develop an integrated and structured platform for industries, logistics parks, wholesale traders, manufacturers and consumers at a regional level at Sanand, Gujarat. In this regard, the project report is a comprehensive analysis of the repercussions of the proposal at a macro level. The report also guides the scope of work at all phases of execution. This 150 pages detailed document was presented at committee meeting with investors and politicians and bagged the order for us to proceed with detailed planning & designing. Project Team: Aniket Bhagwat and Parimala Venkatesh. 56


Reliance ‘The Tank’ Store ‘The Tank’ is a retail store for Reliance brands located in Ballard Estate near Dockyard, Mumbai. The project required us to restore and repurpose a heritage building into a 5000 sq.ft. retail store. The concept evolved from the history of Dockyard bay and the salient features of the design took inspiration from loading dock containers. My role here was to evolve the concept design, spatial character ideas, model-making, making client presentations. Project Team: Smruti Bhagwat, Jequeen Thakkar, Sreedevi Mohan and Parimala Venkatesh.

Pallava Master Plan This 3 foot by 5 foot Master Plan was planned and envisioned by Hand Sketching. My role here was to hand sketch and design a section of the Master Plan Project Team: Vinay, Anjali and Parimala Venkatesh. 57


_ 02 _ 03

Sketching

_ 01

_ 04 _ 05 _ 06 _07 _ 08 _0 8

Photography

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Artwork Art exploration of everyday objects using a mix of different artistic styles

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PARIMAL A VENKATESH Gerald D Hines College of Architecture and Design, Houston Technical Universitat Graz, Austria


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