Longevity Planning Blocks (LPBs)

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Design for Longevity: People, Product, Process, Platform

WHO Client

• Edward Jones Investments

• Raymond James

• Transamerica Corporation

WHY Design Challenge

WHEN Time Sep 1, 2022 Dec 31, 2024

DESIGN FOR LONGEVITY

How might we design an effective, respectful, and delightful longevity service?

WHAT Design Highlight

The study explored the research question of how to design an effective longevity coaching service and system by experimenting with two types of service encounters: tech-based and touch-based. The authors developed six research hypotheses about service encounter types, resulting in six corresponding dependent variables/design attributes: 1.

Learnability: A touch-based service can help first-time clients learn new concepts or knowledge about longevity more easily than a tech-based service; 2. Efficiency: A techbased service can help clients get the task done as quickly and accurately as possible, enhancing their capabilities to adapt to complexity better than a touch-based service; 3.

Safety: A touch-based service can easily create a safe and reliable personal space that enables clients to better expose their vulnerable side with comfort than a tech-based service; 4. Trustworthiness: A tech-based service can more easily build trust with a client than a touch-based service; 5. Confidence: A touch-based service can empower clients with the confidence to grow and explore the unknown better than a tech-based service; 6.

Satisfaction: A tech-based service can provide better-perceived service quality to meet client’s satisfaction and expectations than a touch-based service.

HOW Design Process

An experimental longevity coaching service was designed to see if service encounter type would impact six dependent variables/design attributes of longevity services. The authors applied script theory and seven script-based variables to design and construct the longevity service, which was pilot tested with twelve volunteer participants from Boston or New York with various backgrounds, educations, age ranges, and different financial planning experiences and knowledge. To conduct and analyze the experiment, authors used four qualitative research methods: surveys, Think-aloud approach, semi-structured interviews, and semantic and transcript analysis coded by a computer-assisted qualitative data analysis software (CAQDAS) and Open AI.

LEARNING Project Takeaway

• In the conclusion, the authors use six hypotheses based on the dependent variables/ design attributes to structure and frame takeaways about user experience.

REFERENCE Project Webpage and Video

• Project https://www.shenghunglee.com/designforlongevity

• Keynote: Design for Longevity (D4L): Service Innovation through System Thinking https://design4drupal.org/keynote

• Podcast: Empowering people through service design https://www.designdrives.org/episodes/79

• Podcast: Is It Design for Longevity (D4L) or Sustainability? https://open.firstory.me/story/clm2sq6l6007801xa3bmb138b

DESIGNER Project Credit

Sheng-Hung Lee (Chief Designer, MIT AgeLab) Joseph F. Coughlin (Project Advisor, MIT AgeLab), Maria Yang (Project Advisor, MIT Department of Mechanical Engineering), Eric Klopfer (Project Advisor, MIT Comparative Media Studies), Olivier L. de Weck (Project Advisor, MIT Department of Aeronautics and Astronautics ), John Ochsendorf (Project Advisor, School of Architecture + Planning), and Sofie Hodara (Project Collaborator, Northeastern University College of Arts, Media and Design)

AWARD Project Publication

2024 Book Chapter, Design in Action, Intellect Inclusive Financial Planning Service Design Considerations for an Aging Population

2024 Book Chapter, Systemic Service Design, Routledge Prototyping Longevity Service Systems: Tech or Touch?

2024 Book Chapter, Service Design Futures, Bloomsbury Design for Longevity: An Empathic Service Design Framework

2024 Book Chapter, Service Design Futures, Edward Elgar Design for Longevity and Immersive Technology: Literature Review

2023 Journal, CPCL Longevity Planning Service Across Immersive Technologies

2022 Journal, Arte, entre paréntesis Retail Banking and Financial Service Under System Analysis

2023 Conference, IASDR Designing Longevity Planning Blocks through Experimental Participatory Observation and Interviews

2023 Conference, Cumulus Antwerp Applying Human-Centered System Design to the Development of a Tool for Service Innovation

2023 Conference, ICED Co-create Financial Planning Services for an Aging Population: Designers' Perspectives

2023 Conference, ICED Service Design in Action: Transformation, Consideration, and System Thinking

2023 Conference, IDC Design Artifacts and Gaming Transform Financial Planning Services

2023 Conference, IDC From Brainstorming to Bodystorming: Co-creation Workshop Analysis Using Applied Video Ethnography

2023 Column, DesignWanted Building an AgeTech City: Services, Community, and Technology

2023 Column, DesignWanted Design for simulation: how to project your future self?

2023 Column, DesignWanted Design for Longevity: Service, Systems, and Sustainability

Maintaining a good quality of life in later years relies on strategic longevity planning

Richey, D., and Perry, S., 2022, Finding Your Financial Advisor: How to Understand the Industry and Confidently Hire the Best, Houndstooth Press, Austin, Texas.

Research Statement

Approach

Research Method & Human Behavior

Aging Population & Longevity

early-stage pre-retirement post-retirement

Longevity Planning & Advising

Service Design & Social Innovation

How to redesign longevity planning products, services, and experiences

associated with four research lenses: approach, human, system, and technology across three diff

erent life stages:

early-stage,

pre-, and

post-retirement,

in order to transform, enhance, and refine longevity literacy, strategy, and well-being.

1. Wiles, J. L., Leibing, A., Guberman, N., Reeve, J., and Allen, R. E. S., 2012, “The Meaning of ‘Aging in Place’ to Older People,” The Gerontologist, 52(3), pp. 357–366.

2. Golden, S., 2022, Stage (Not Age): How to Understand and Serve People Over 60--the Fastest Growing, Most Dynamic Market in the World, Harvard Business Review Press, Boston, Massachusetts.

3. Richey, D., and Perry, S., 2022, Finding Your Financial Advisor: How to Understand the Industry and Confidently Hire the Best, Houndstooth Press, Austin, Texas.

4. Mitchell, O. S., Hammond, P. B., and Utkus, S. P., eds., 2017, Financial Decision Making and Retirement Security in an Aging World, Oxford University Press, Oxford.

5. Design Led Innovations for Active Aging, 2014, Making Aging Better: A Look at How Service Design Can Inovate Senior Care.

Expected Outcome

Refine research approaches and design process targeted for an aging population

Outcome 1. Understand and propose an effective observation approach to study older people’s explicit and implicit behavior, decision-making process, and how it affects the design and user research process for an aging population.

Propose and experimentally apply an integrated service system framework

Outcome 2. Propose and experimentally apply an integrated service system framework and human-centered design process in the field of finance innovation considering the desirability of financial service providers and receivers, and supporting teams. The aim of the research is to propose an integrated service system design to address complicated systemic financial challenges.

Approach

Research Method & Human Behavior

Enhance financial planning services, literacy, well-being, and longevity

Outcome 3. Through conducting 30 expert interviews and thorough literature reviews, we want to leverage the result and the process of the study to enhance financial literacy rate and redesign financial education systems specifically created for people are in the stage of pre-retirement, retirement, and post-retirement to improve people’s quality of life and behavior to have better lives during their longevity.

Suggest longevity economic plans and strategies

Outcome 4. Build adaptive financial planning experiences, creative and educational tools, and customized financial service systems through the lens of longevity and people’s behaviors to empower financial advisors, users, and other key stakeholders.

Research Methods

From Marcus’ multi-sited ethnography [1] that is suitable for solving complicated challenges and most of the time filled with “unexpected trajectories”. We applied various academic theories and evidence-driven approaches to help us effectively triangulate data. Data gathering formats

Data collection strategies Data analysis strategies

Co-creation service design workshop

Expert interviews

Work-in-pair Groups

Financial advisors

Service designers

Educators

Early stage (20~49 years old)

User interviews Survey

Pre-retirement (50~65 years old)

Post-Retirement (after 65 years old)

1. Marcus, G. E. (1995). Ethnography in/of the World System: The Emergence of Multi-Sited Ethnography. Annual Review of Anthropology, 24, 95–117. JSTOR.

2. Murphy, K. M. (2005). Collaborative imagining: The interactive use of gestures, talk, and graphic representation in architectural practice. Semiotica, 2005(156). https://doi.org/10.1515/semi.2005.2005.156.113

3. Muhr, T., 1993, ATLAS.Ti.

4. Friese, S., 2014, Qualitative Data Analysis with ATLAS.Ti, SAGE, Los Angeles.

5. Lee, S.-H., 2022, “From Brainstorming to Bodystorming: An Applied Ethnographic Perspective to View Co-Creation Workshops,” DesignWanted.

Early Thoughts and Ideas Prototyping

Designed and developed by Joseph F. Coughlin and Sheng-Hung Lee (in the process of MIT licensing: M.I.T. Case No. 24907, "Longevity Planning Blocks for Use in Retirement Planning")

Expert Interview

Co-creation Workshop

iPhone Timelapse

Expanding beyond money and finance, D4L is a service which considers themes of family, mobility, community, risk, investment, trust, communication, and future, to help financial advising recipients comprehensively prepare for their futures.

Longevity Planning Blocks (LPBs)

Longevity Planning Blocks (LPBs) and Immersive Technologies

We recruited nine participants with academic backgrounds through personal connections to serve as clients in an individual 30-minute longevity coaching session with facilitator. Each group experienced one form of AR and used the LPBs. The experiment concluded with a 10-minute follow-up session to collect participant feedback using the Think Aloud method.

3 participants

3 participants Group 2

3 participants Group 3

Longevity Planning Blocks (LPBs) and Immersive Technologies

Though using unfamiliar technologies can sometimes make participants nervous, they reframe and elevate the LBPs into a set of high-tech, touchable, and creative artifacts to enhance immersion and longevity coaching experiences.

Medium

Hardware

Software

Autonomy

Immersive media I

Projection AR

Projection AR + LBPs

KODAK Luma 350 Projector

Keynote

n/a

Longevity Planning Blocks (LPBs)

Immersive media II Mobile AR

Tablet AR + LBPs

iPhone 12 Pro

Artivive

LPBs video content

Immersive media III

Wearable AR

Wearable AR + LBPs

Microsoft HoloLens 2

Dynamics 365 Guides

Longevity coaching content and activity

Longevity Service Experiment Space Design

Power plug

Tripod for phone

MacBook Pro

Tripod for projetor

Kodak Luma 350

Portable Projector

Projection

Zoom recording

GoPro 360

Office chair for facilitator

Physical Items (e.g., furniture, tripod)

Window with wall paper

Documentation device (e.g., camera, GoPro, laptop, iPhone)

Experiment area (e.g., Longevity coaching)

White wall

iPhone

Tripod for camera

Sony Alpha 7

Longevity Planning Blocks

Conference Steelcase table

Office chair for participant

Light switch

Sliding door

White

Projection AR

Group 1 participant using projection AR to learn about D4L concepts during the longevity coaching experiment.

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Tech-based service experiments

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