Andam: Design for Disaster Preparedness

Page 1


Andam

Design for Disaster

Sept - Dec 23’

PROJECT CONTEXT

Collaborators:

University of the Philippines, Cebu FabLab, Cebu Lapu-Lapu Disaster Risk Reduction and Management Office

Completed during residency at Nanyang Technological University, Singapore

Metro Cebu is exposed to acute disaster risks, There is a gap between the populations knowledge of disaster risks, and their actions towards material preparedness. Disaster education is traditionally top-down and does not leverage existing community resilience.

Cebu, Philippines
‘How might we co-design an educational intervention that empowers the Metro Cebu community to close the

existing gap between their knowledge of disaster preparedness measures and their actions?’

Background: Example of current top-down educational material in Cebu, posters encouraging preparedness action are hung around the city

Why am I doing this?

Questions, challenges, values

Discover (Problem Space) Research and Exploration

Partnership formation

Resource selection

selecting research areas with experts, identification of stakeholders, and potential users

Framing Planning fieldwork

Insights and opportunity framing, narrowed HMW statement and goals

Develop (Project Development) Ideation / Co-design

Delivery (Steps to Realisation) Implimentation

Fieldwork - Cebu, Philippines

Stakeholder selection

ethnography exploratory chats with partners and experts

Preliminary Interviews

Validation of problem space, finalising design research questions

User/ Field Interviews Expert feedback

Interviews with participants across the stakeholder map

Stakeholder collaboration

Interviews, shadowing and co-design with local government

User Collaboration

Validating concept & design opportunity

Stakeholder collaboration

Validating and iterating on concept, evaluation of contextual relevance

assessment Stakeholder interviews

Ethnographic study

Cultural probes, visual ethnography, stakeholder workshops, user interviews, shadowing

C-sketching

prototyping Positive computing workshop

prototyping

Fieldwork plan & Itinerary

User research strategy Participant recruitment

Preliminary literature revie

Research question and aims

Existing solutions map

Detailed user journey & stakeholder map

Synthesised insights (insights report )

Concept mapping

Sketch prototyping

Final concept

Theoretical contribution

Reflections & open question

Strengths and Limitations

Teaching

Publishing

ective activitie

STAKEHOLDER MAP

National

Barangay

Community

Workers unions

Department of Trade and Industry

Department of Education

Fab Lab

Grandparents Children

Local Schools and Universities

Multigenerational households

Field notes before synthesis

Communication Gaps

Key communication venues

PARTICIPANT OVERVIEW

OICs of Government Bodies (DDRMO and DSWD)

11

Co-design workshop participants, University of Philippines Cebu

1 Weather forecasting and communication professional

12

General population, Interview and Cultural probe participants

3 Disaster relief and management officers

4

Academic experts in disaster and risk

Recruitment Methods: Through project partners, at local community gatherings, through facebook groups and other online communities

Interviews

20 Participants Interviews from across stakeholder group - from government professionals to academics to members of the community

Tools: Discussion guide, blob tree, and thematic analysis (MAXQDA & Dovetail)

Cultural Probes

5 Participants Take home activities to better understand lived experiences of members of the community, completed over a week.

Tools: Journey mapping, diary study, recording artefacts (disposable camera)

Contex tual Enquir y

Shadowing disaster management and relief workers.

METHODS - User Research

Co-design Workshop

11 Participants At the Cebu FabLab, looking into ways to design more informative and engaging educational experiences toward disaster preparedness

Tools: Positive computing workshop (wellbeing technologies lab), C-sketching, and sketch prototyping

In addition, a quantitative survey was also conducted, both online before fieldwork, and in a paper based format during fieldwork. The survey had 50+ respondants

Posters that displayed around city and used in educational sessions with local communities by DRRMO

Disaster Risk Reduction and Management Office (DRRMO)

Waiting room for interview with Officer in Charge (OIC) of City Social Welfare and Development office City

(DSWD) Headquarters

Cebu

Ethnographic interview with member of the general public

Small flood caused by heavy rain, an everyday occurrence in Cebu

Power lines around the Metro Cebu area, these often fall during a disaster event, causing power outages. When Super Typhoon Odette hit, the power outages lasted three months. Cebu City and Lapu-Lapu City, Cebu

Touring around DRRMO facilities whilst shadowing disaster response officers

(DRRMO)

Ethnographic interview with weather

Solar Panel on Caubian Island

Caubian Island, Cebu October 2023

Resident of Caubian Island, with his analog radio Caubian Island, Cebu October 2023

Images from co-design workshop with local students

University of the Phillipines, Cebu City

C-sketching outputs from co-design workshop, developing and building on initial ideated concepts from primary research study

The potential for intergenerational education & sharing lived experience

(Tyubee, 2020), (OECD, 2018)

Need for novel, bottom up education methods in a home setting

(Bollettino et al., 2020), (Shaw et al., 2004), (Hoffmann and Muttarak, 2018)

[INFORMED DESIGN PRINCIPLES]

Utilise generational social structures and existing trust within family communication loops to prompt useful action when it comes to disaster preparedness.

Create a safe space for sharing lived experience as well as knowledge. Allow users to be both providers and receivers of support.

KEY INSIGHTS

Gap between preparedness knowledge and material preparedness action

(Gaillard and Mercer, 2012)

Long-term post disaster recovery was as important as preparedness

(Gumasing and Sobrevilla, 2023), (Ali et al., 2022)

Discussion of disaster should be embedded into humour and fun

(Suarez, 2019), (Kankanamge, Yigitcanlar, and Goonetilleke, 2022)

Encourage tactile experiences that involve materials needed in disaster scenarios in order to increase familiarity, in turn improving an individual’s coping appraisal.

Encourage active participation in material preparedness, with a particular focus on post- disaster recovery. Support the installation of routine post-disaster.

Employing a gamification approach will allow for structured communication, and provide a safe space for discussion, both within the familiar humorous tone, and extending beyond individuals comfort zone.

IDEATION

Key themes: Supporting shared preparedness planning, DIY education and assistance, Frugal electronics and sensing, mapping disaster timelines

DESIGN PROPOSITION

Gamified electronic built kit, an intervention to bring disaster preparedness and innovation education into the home using intergenerational sharing of lived experience and electronics prototyping to enhance community resilience

Final Outcome of Kit

Hand-built solar powered radio and light, items identified as post-disaster essentials during ethnographic research

Components for circuit build. Skills developed during build align with Department of Trade and Industry education goals

Gamified Instructional Cards

Explain circuit build, prompting two-way communication and intergenerational sharing of lived experience.

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.