Portfolio Volume_3 - Decoding Architecture

Page 1

G R I F F I N _ 3 String compiled String subject String author

. j ava

= 2016.11.25 - 00.56.12; = Architecture-Portfolio; = Patrick_Griffin;

[1]


import Griffin_3.java.*; public class Student { public static void main(String args[ ] ) { System.out.println(name); } }

PAT R IC K G R I F F I N birth hometown String hobbies String String

= 07.21.1995 ; = CHICAGO ; = SAILING , PHOTOGRAPHY , PIANO ;

String[ ] contact = {phone, email, website, location}; System.out.println(Contact [0,1,2,3,]);

phone email website location

= = = =

see website see website https://www.patrickcgriffin.com see website


public class HelloWorld { public static void main(String args[ ] ) { System.out.println("Hello, World"); } }

Hello, World //a simple program /* "Hello, World" are often the first words used in a new programming language to illustrate basic syntax and sophistication of a simple program. It allows a newcommer to see the inner workings of software and begin to understand what happens behind a screen. Throughout architectural education, it has been the revelation of these construction lines, or how things are made, that have influenced and pushed me further as an individual by challenging my understanding of what I thought that I knew. The following format will be the same for each of the six projects, the variables and functions will get redefined and repeat themselves at the beginning of each new work. It is my intention that in breaking things down this way, it will reveal the quantum of each project as I understand it, and more about the collection of work as a whole. Java is the chosen tool to express the work as it is an object-oriented language and displays Identities, attributes, and behaviors through methods and classes. If you enter all of the code into an editor, I do not promise that it will run. The code is real, most of what I am doing is declaring variables and delivering a response. /* //I hope you enjoy!

[3]


/ / ED UCATI ON

University of Kansas, Lawrence, KS Master of Architecture Program- M. Arch (In Progress - 2018) Minor in Business (In Progress) Current Cumulative GPA — 3.63

Loyola Academy, Wilmette, IL Class of 2013 Final GPA — 3.7

/ / E XPE RI E NCE

Graduate Research Assistant - KU SADP Lawrence, KS [ Fall 2016 ] Prepared graphics for the use in various publications of Dr. Kapila Dharmasena Silva Ph.D. who specializes in Social, Cultural, and Psychological Aspects of Design such as: Environmental Design Policy in Developing Countries, Community Participation in Urban Design, Settlement Planning, and Historic Preservation.

Digital Fabrication Instructor- KU SADP Lawrence, KS [ Fall 2016 ] Organized and taught a class of 20 students how to use grasshopper in order to produce and manufacture models by leveraging the tools of CNC, Laser Cutter, and 3D Printers in the mediums of Plywood, Cardboard, ABS/PLA Plastic, and assorted acrylic. (further documentation available)

R&D Engineer Internship- ZAHNER Kansas City, MO [ Summer 2016 ] Internship in the Research & Development Department of A. Zahner Sheet Metal Fabricator specializing in animation, shopfloor product support and product prototyping.

Digital Fabrication Supervisor - KU SADP Woodshop Lawrence, KS [ 2014 — Present ] Marvin Hall Shop assistant for KU supervising shop carpentry, CNC labs, Laser-cutting labs, 3D Printing labs, KUKA robot arms, and other forms of digital fabrication.

Construction Manager - Dirt Works Studio Lawrence, KS [ Spring 2016 ] Design+Build Studio role focusing on the means and methods of construction, detailing, construction documents, structural calculations, and physical mock-up prototyping.

Project Manager - threefive studio Lawrence, KS [ 2014 — 2015 ] Independently organized student design studio in coordination with the KU Sailing Club, Kansas Sailing Association, and the KU School of Architecture, Design and Planning.

Treasurer - Sigma Alpha Epsilon Fraternity Kansas Alpha Chapter [ 2014 — 2016 ] Financial officer responsible for overseeing the day to day fiscal operations of the fraternity chapter, management of yearly budget, collection of dues and fees revenue as well as paying bills and recording all transactions.

Sailing Instructor - Sheridan Shore Sailing School Wilmette, IL [ 2012 — 2016 ] Instructor for multiple level courses of 5-20 kids aged between 7-16 years; Level 1 US Sailing Certified, AED/CPR certified, First aid, as well as NASBLA Powerboat for Illinois and Wisconsin.


/ / AWARD S

You've Got 5 Minutes Kid - AIA Dallas Museum of Agnotology [ Fall 2016 ] The Museum of Agnotology was selected out of a vast group of projects to be presented at the Dallas Center for Architecture to a group of 40 professionals about using architecture as a catalyst to fight ignorance and misinformation in the world.

Best Student Design Build Projects Worldwide - ArchDaily Sensory Pavilion [ Fall 2016 ] The Sensory Pavilion, a Dirt Works Studio project was recently recognized by ArchDaily Website as one of the "Best Student Design Build Projects Worldwide 2016" publicly on the website and put in a sideshow on the homepage.

Best of Design for Student Work 2016- Architects Newspaper Sensory Pavilion [ Fall 2016 ] The Sensory Pavilion, a Dirt Works Studio project was recently recognized by The Architect’s Newspaper (AN)’s inaugural 2013 Best of Design Awards. They based their judgments on evidence of innovation, creative use of new technology, sustainability, strength of presentation, and, most importantly, great design.

Undergraduate Research Award - University of Kansas Museum of Agnotology [ Fall 2016 ] After being recognized at YG5MK, the school presented an award to further the research on using architecture as a tool to fight ignorance and be a catalyst for social and societal change. This was a financial award and assisted in the expenses for Dallas.

/ / S KI L L S

(freque ncy of usage)

Revit Sketch-Up Rhinoceros 3D Grasshopper Dynamo AutoCAD Illustrator InDesign Photoshop Blender Unreal Engine 3DS Max Arduino Excel QuickBooks SD

DD

CD

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import java.util.Contents; import java.util.Collections; public class TableOfContents { public static void main(String args[ ] ) { //create Content object Content c = new Content(); //Add elements to Content c.add("4-Modular_Adapation"); c.add("2-Sensory_Pavilion"); c.add("5-Fabrication_Research"); c.add("1-Museum_of_Agnotology"); c.add("3-Sailing_Pavilion"); /* To sort a Content object, use Collection.sort method. This is a static method. It sorts an Content object's elements into ascending order. */ Collections.sort(c); //display elements of Content System.out.println("Content elements after sorting in ascending order : "); for(int i=0; i<c.size(); i++) System.out.println(c.get(i)); } }


table_of_contents

Museum_of_Agnotology independent-project Kapila-Silva-Studio (5) 2015-fall

Dallas_Texas 32.790, -96.801, +139 m

Sensory_Pavilion group_design-build-project Dirt-Works-Studio (6) 2016-spring

Lawrence_Kansas 38.964, -95.250, +301 m

Sailing_Pavilion group_design-build-project three_five_studio (Ind.) 2015-summer

Clinton-State-Park_Kansas 38.912, -95.370, +260 m

Modular_Adaptation Independent-project KDVR_studio (7) 2016-fall

Fort-Lauderdale_Florida 26.128, -80.107, +0 m

Fabrication_Research various-projects Dirt-Works-Studio (6) 2016-spring

Lawrence_Kansas 38.964, -95.250, +301 m

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Museum_of_ Agnotology

[9]



public class Agnotology { public static void main(String args[ ] ) { printDefinition ( ); } }

Agnotology

The study of culturally induced ignorance or doubt, particularly the publication of inaccurate or misleading scientific data. //Climate Change Denial //Creationism as a Science //"Junk Science� //Vaccine Controversies

String

inquiry =

"How can architecture be a catalyst for learning?"; //religious architecture //science museums //cultural centers //schools //hospitals //factories //laboratories /*

Through repetition and iconography architecture may induce self reflection and questioning and itself have a pedegogy. Ignorance is established when one enters the side, with the building below ground. Water on the surface activates the light below and is a metaphorical veil of ignorance between those above and below. Once inside, the space is a winding journey of increasing distance between the sinking ground-plane and the shimmering light from above, interrupted with moments of space above a pit of water. This experience concludes in a final gallery, under the pit of water and hidden even to those who were inside the previous gallery spaces; though, from within, all other spaces are visible. Ultimately this experience of destroying the knowledge that one thought they had in repetition is intended to serve to make one reconsider the basic ideas they have about how the live on a daily basis. /* public class Ignorance { public string qunatity = -1/12; public string quality = -1/12; //constructor public Ignorance (quantity, quality) { quantity = a; quality = b; } }

[ 11 ]


Galleries: sequential volumetric transformation

Galleries:

//galleries

unclear experience ahead //sequence

sequential transformation of increasing volumes

galleries are hidden from eachother and consolidated

Ignorance:

Program: Main program in grid with gallery

Form:

Supporting Program:

//program

boundary established //boundary

remaining volume ďŹ lled //support

administration, lobby, restaurant, temporary gallery

gallery and program fit together to create the main form

further excavation provides storage and mechanical

Presence:

Orientation:

Access:

existence of building unknown //ignorance

masses extrude based on function //presence

proximity of masses to site boundary //orientation

coutryards depress to form entrances //courtyards

a building hidden under ground cannot prosper.

program is extruded upwards based on function; the central gallery sinks further

the building shifts so that the main access points are closer to the sidewalk

spaces are depressed to allow for main floor access from around the site.


Context: site in conjuction with urban environment

//an addition to the park

The entire site acts as an addition to Klyde Warren Park in the middle of the arts district in Dallas, Texas. It also improves the value of the buildings around it by not blocking views simply through existing. It is a positive contribution to the fabric, without having much of a presence at all.

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Loading (± 0)

down

down

wn do

do wn

Courtyard (-12 )

Admin Offices (± 0)

wn do

do wn

down

down

Courtyard (-12 )

Temporary Gallery (-12 )

Cafe (± 0)

Courtyard (-12 )

do

wn

wn

do

wn

do

do

wn

Main Lobby (-12 )

Courtyard (-12 )

1

L1 [ GROUND ] 1” = 32’

//a public space on the surface

The water is an extension of the building, visible through the grid; this is only broken by the imperative of the skylight to the gallery below, hinting at the museum's contents. The water is supposed to create a dialogue between people at different points. Separation, connection, reflection, are all intimate moments revealed by the water and one's relationship from location.


Admin. Lobby (-12 ) do wn

1

2

Gallery 4 (-24 )

3

do wn

wn do

do

wn

do

wn

wn do

Gallery 3 (-18 )

Temporary Gallery (-12 )

wn

do

wn

do

wn

Cafe Lobby (-12 )

Gallery 1 (-12 )

do

Gallery 2 (-14 )

Main Lobby (-12 )

1

2

3

2

B1 [ MAIN ] 1� = 32’

//a mystery and maze below

Below the surface, the building begins to take effect. The four corner program extrusions are all interconnected allowing for immediate access to all of the galleries, but to a normal inhabitant, the entire plan is a maze, winding around a pit of water, slowly snaking its way down further into the ground. This creates a experience of pushing further and sinking deeper away from the light activated by the water above. (a metaphorical veil of ignorance)

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[ 17 ]


B

A

C

E

D

F


Growth (seedums) Growth Medium (Engineered Soil) Drainage Fabric Drainage Gravel

Detail - A

Drainage Fabric Root Barrier Extruded Polystyrene Board Membrane Underlayment Insulation Control Layer Concrete (Structure)

Water (6”)

Steel Angle (6”) Glass Reveal Element Water (6”) Gravel Waterproof Membrane Skreed Moisture Barrier Secondary Membrane Underlayment Vapor Barrier Rigid Insulation Control Layer Concrete (Structure) Lighting Fixture 12” Steel Beam (structure)

Glass Railing Steel Flashing

Gravel Waterproof Membrane Skreed

Concrete Cladding System Damp-proof Barrier

Moisture Barrier

Detail - B

Secondary Membrane Underlayment Vapor Barrier Rigid Insulation Control Layer

Sheathing Rigid Insulation Control Layer Flashing Glass Curtain Wall

Concrete (Structure)

Glass Curtain Wall Double Layer Glass (flooring) Steel Finish Flooring Extruded Silicone Cushioning Plywood Sheathing Light-weight Concrete

Detail - C

Metal Deck Concrete (Structure)

Steel Tubing Concrete Beam (12”) Concrete Cladding System Damp-proof Barrier Sheathing Rigid Insulation Control Layer

Exterior Structural Glass

Steel Finish Flooring

Interior Structural Glass

Plywood Sheathing

Water

Light-weight Concrete

Gravel

Metal Deck

Waterproof Membrane

Detail - D

Skreed

Steel Pedestal (Raised Flooring) HVAC Systems

Moisture Barrier Secondary Membrane Underlayment

Concrete (Structure)

Vapor Barrier Concrete (Structure)

Water Extruded Steel Corner Joint (Structure)

Exterior (Structural) Laminated Glass

(Structural) Truncated Glass Corner Glass Fin (Structural) (Structural) Glass Fin

Detail - E

Silicone Gaskets (Structural) Glass Fin Exterior (Structural) Laminated Glass (Structural) Glass Fin

Interior (Structural) Laminated Glass Structural Glass Joint to Beam Connection Concrete Beam (12”) Steel Beam (10”)

Interior (Structural) Laminated Glass

Water

Concrete Column Exterior (Structural) Laminated Glass Glass Fin (Structural)

Detail - F

Interior (Structural) Laminated Glass

Silicone Gaskets

Glass Fin (Structural)

Structural Glass Joint to Beam Connection Steel Joint for Structural Glass (Structural) Concrete Beam (12”) Lighting Fixture

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[ 21 ]



Sensory_Pavilion

[ 23 ]



public class Sensory { public static void main(String args[ ] ) { printDefinition ( ); } }

dirt_works_studio

String

inquiry =

A group of 20 students experimenting in sustainable construction to benefit others with beautiful and unique public space

how can we create a unique experience while sensitively framing another space? //A good cause //Student made //Rammed earth //Mass timber //Sequestering design< /*

The Dirt Works Studio, a third-year architecture design+build studio, is dedicated to exploring the potential of earthen architecture. The studio atmosphere encourages exploration of theoretical underpinnings as well as practical design and detailing considerations. The studio embraces a collaborative spirit, an intense work ethic, careful attention to details, and a good measure of humility. The Sensory Pavilion is Dirt Works Studio's response replace a decaying gazebo in the garden of the Audio-Reader Network at the University of Kansas. Fundamentally, the goal of this space is to frame the existing experience of being in the garden rather than create another auxiliary experience which could overwhelm the delicate sensations of the garden itself.

/* public class Students { public int x = 20; //constructor public Students (int x) { quantity = 20; } }

[ 25 ]


public class SensoryExperience { public static void main(String args[ ] ) { System.out.println("Cognition"); } } String

Cognition =

//learning about interaction

How can a space that engages multiple senses provide parallax for those without sight? All of the materials chosen for the project were specific to their sensory experience. Shu-Sugi-Ban (charred) cedar provides a smell. Rammed earth provides a thermal and textural quality. gravel provides a wayfinding element to those without sight.

72”

63”

54”

54”

36”

36”


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AUDIO READER-NETWORK

EXISTING B

990’

EXISTING ENTRY ROAD

980’

970’

PEDESTAL FOR BUST CUT LINE OF EXISTING/NEW PATH

EXISTING W

EXISTING WALNUT TREE

1

Overall Site Plan Scale: 1”=20’


(5) #8 x2 1/2" TORX FLAT HEAD EXTERIER WOOD SCREW USED TO FASTEN EACH STUD IN SCREEN TO SCREW LAMINATED TIMBER 2x6 CEDAR LAMINATIONS, SCREW-LAMINATED TIMBER W/SHOU-SUGI-BAN FINISH, TYP 1 A514

3/16" CROSS-BRACING CABLE, W/ ADJUSTABLE TURNBUCKLE 2x6 CEDAR STRUCTURAL SCREEN INTERLOCKING WITH SCREW LAMINATED TIMBER ROOF, W/ BRUSHED SHOU-SUGI-BAN FINISH, TYP.

3/8”x6” TURNBUCKLE 2 A512

1/2”x6” TURNBUCKLE

10.5” RAMMED EARTH WALL 1/2" THREADED STEEL ROD TIEBACKS 4 A513

10.5” THICK CONTINUOUS FOUNDATION UNTIL 6” BELOW GRADE 3” DECOMPOSED GRANITE FLOOR 2” COMPACTED AB3 GRAVEL

1’ 6” THICK CONTINUOUS FOUNDATION AT 6“ BELOW GRADE TO 36” MINIMUM BELOW GRADE #3 CROSS BARS @12” O.C.

2'-6"

2'-6"

1'-0"

3 A513

1'-0"

24” #4 REBAR SPLICE

(2) MATS OF #4 BARS @18” O.C. E.W. W/

1

1' -6" WALL SECTION AT RAMMED EARTH WALL

2

WALL SECTION AT TIMBER SCREEN

[ 29 ]


Best of Design for Student Work 2016- Architects Newspaper Sensory Pavilion [ Fall 2016 ] The Sensory Pavilion, a Dirt Works Studio project was recently recognized by The Architect’s Newspaper (AN)’s inaugural 2013 Best of Design Awards. They based their judgments on evidence of innovation, creative use of new technology, sustainability, strength of presentation, and, most importantly, great design.


Anna Collins, Kelli Dillion, Nick Faust, Tanner Hyland, Alexa Kaczor, Joseph Kaftan, Stephen McEnery, Caitlin McKaughan, Jeshua Monarres, Jarad Mundil, Dillon Park, Spencer Reed, Shummer Roddick, McKenzie Samp, John Schwarz, Mitchell Starrs, Elayna Svigos, Hannah Underwood, Jeremy Weiland and Patrick Griffin.

[ 31 ]


Best Student Design Build Projects Worldwide - ArchDaily Sensory Pavilion [ Fall 2016 ] The Sensory Pavilion, a Dirt Works Studio project was recently recognized by ArchDaily Website as one of the "Best Student Design Build Projects Worldwide 2016" publicly on the website and put in a sideshow on the homepage. This is part of an annual judging of student work, hundreds of projects are submitted every year.


[ 33 ]



[ 35 ]



Sailing_Pavilion

[ 37 ]



public class Storage { public static void main(String args[ ] ) { printDefinition ( ); } }

threefive_studio

A group of students, three fifth year and five third year, lead by Griffin and Canon to design, fund-raise, and build a community sailing center and storage facility. //Alex Tacke //Danielle Latza //Will Ehrman //Scott Harrision //Patrick Griffin

String

inquiry =

//Blaise Canon //Allsion Percich //Jared Pechauer

how can a shed for storage help create a community and event space? //Design for all seasons //security and freedom of space //high capacity and organized //a multitool for the community //in a state park /*

The door fell off of the KU Sailing Team's shed, signaling the disrepair and need for new facilities; additionally, a wind storm had blown through which flipped and damaged several of the boats. As the captain of the Sailing Team and an architecture student, I saw an opportunity to do something more than just a shed. Blaise Canon, another member of the team and architecture student had similar interests of beginning a project that could both improve the sailing team's facilities as well as be architecturally interesting. We began conversations with the KU School of Architecture, Design, and Planning, The Kansas Sailing Association, and the Sports Club offices at KU. Soon the numbers grew, and threefive studio Developed. With eight members spanning multiple years within the school, we leveraged our group design ability, networked connections inside and outside the school to begin to secure funding, and presented at board meetings for the "client" which was the Kansas Sailing Association. /* public class Students { public int x = 8; //constructor public Students (int x) { quantity = 8; } }

[ 39 ]


//contents all of the things that belong inside of the pavilion and determine critical dimensions

//storage volumes basic massing of the most efficient way to use space, but also allow for the most surface area for access

//orientation shifting the front of the pavilion to reference the lake's waterfront while respecting the boundaries of the site

//daylighting adjusting each door and structural unit to have proper internal lighting at the right times of the year

//floodproofing lifting the pavilion provides protection from high water, but also creates a defined community space


public class designdev { public static void main(String args[ ] ) { System.out.println("confusion"); } } String

confusion =

//learning about materials

How do you spec a community center built to last with sustainable materials? Rammed earth, a carbon neutral form of building, is perhaps the oldes form of construction on the planet. It erodes when given an interaction with water. Given that the pavilion is in a flood zone, it was imperative to detail this relationship properly.

/* In many ways, the pavilion is designed to be a sailboat permanently sitting in the landscape. Putting it on exposed foundation two-feet above ground surrounded by a concrete step ensures that it is responsive to all possible environments. /*

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[ 43 ]



[ 45 ]



[ 47 ]



Modular_ Adaptation

[ 49 ]



public class Modular { public static void main(String args[ ] ) { printDefinition ( ); } }

Sea_Level_Rise

String

inquiry =

With 60% of the world's population living on the coast, and predictions of at least 36" of sea level rise by the end of the century, we need solutions.

how can we continue to invest in land that will ultimately change or disappear ? //mobility //develop existing buildings //metabolism //shipping-inspired solution //not container buildings /*

A1A is a barrier island neighborhood in Fort Lauderdale, Florida along the Atlantic coast just north of the downtown core. The entire area is built upon porous limestone; posing a specific problem not seen in other areas. The water percolates up through the bedrock that the city is built on, rendering levys and pumps useless as a method of fighting the rising tides. The following pages are an almagum of two projects, each on a different scale. The first examines the neighborhood and architectural implications of putting a module system in place. The second examines how a modular system could be used to develop units and ultimately a tower.

/* public class Students { public int x = 4; //constructor public Students (int x) { quantity = 4; } }

[ 51 ]


Sea-Level Rise

2050

Sea-Level Rise: +12”

2025

BUSINESS AS USUAL If we do nothing, this is what happens.

AD AP

T

If w

e le

arn

new

tric

ks Modular Building Movable/Adaptive Space

A1A - FORT LAUDERDALE, FLORIDA 2016: 97% Agreement amongst Scientists that our climate is changing due to human activity. With 402.24ppm CO2 in the Earth’s Atmosphere, it seems fairly certain that we are on the edge of 2° temperature deviation; what would poorly be considered as “OK” or as the edge of the next great extinction.

< 3% NOTHING HAPPENS

New Building Typologies / Strategie New consruction should represent a way of thinking about the problem. M and Prefabricated building would lea justable solutions which can be mov

Moving Historic Buildings to High Ground protects the history and culturally significant spaces to preserve those who lives there.

Probabiliy For End Result: LOW 3% - percentage of scientists still on the fence (nothing happens, sea-level/climate remain the same....)

Alter Utilites / Raise Roads to protect the circulation systems and safeguard the economy from isolation.

New Canal System add waterfront, wh up real estate price to new structures / ture.


es a different Modular ad to adved later.

ms hich drives es leading / infrastruc-

Sea-Level Rise: +72”

Sea-Level Rise: +60”

Sea-Level Rise: +48”

2075

Sea-Level Rise: +36”

2100

e: +24”

Stilts/Floating Modules

Floating Space

For the Adventurous or Stubborn...

Land that moves WITH the sea

39% WE DO NOTHING

Dynamic Aquatic Space Floating Spaces to support new modular building solutions while not being tied to the rate we can pile up dirt and sand to make space.

Adjusting For New/Old Spaces Inevitably some will try to hold on to their land, while others will pioneer into uncharted waters.

58% ADAPT

Hybrid izing S olution s Using A ny and All tools nece

ssary

Planning for Flooding / Adapting for when building up the land takes too long, or costs too much, and no longer becomes a feasible solution for solving sea-level rise.

Hybridized Build-Up and Aquatic Solutions Diversifying the tpes of solutions and employing multiple strategies leads to the geatest possible chance of beneficial outcome.

[ 53 ]


public class ValueProposition { public static void main(String args[ ] ) { System.out.println("inquiry"); } } String

inquiry =

//value proposition

What if the value of the building could be independent of the value of the land? As water approaches the land, and increases in prevalence and frequency, the ability and risk of investing in new land becomes an immensely different dynamic. By offering a new system to adapt to the new environment, perhaps the risk of investment will diminish, or at least decline.

water encroaches

building is threatened

entire investment lost

water encroaches

building is transported

land is left vacant


existing mid-century modern building

stuctural unit and grid analysis of all buidlings

study reveals unit size:

transport "friendly" unit:

re-assembled building using new unit

re-programed space for sea-level rise

12'x10'x24'

//limits of scale

13'x11'x25'

when does a modular system of design become the limiting factor on what can be done?

[ 55 ]


public class adaptation { public static void main(String args[ ] ) { System.out.println("inquiry"); } } String

inquiry =

//modular plug-in

how do you move important program up out of the water on existing structures? the idea of modular on its own is perhaps what an idealist could see as a solution, however the reality and intricacies of the existing urban fabric should not have to disappear for any 'solution' to be implemented.

modules in place

some modules removed

transitional phase

modules in place

some modules lifted

complete building lift

existing structure

some modules attached

important program lifted


//temporal design

existing structure

//controlled decay

A landscape that exists in tiers and levels responds to all possible water levels creating a varied evironment depending on the specific moment it is observed in transition of the tide.

new modular framing plan

building allowed to decay

a new frame for modules is built around an existing structure, it grows out of necessity for new program, and slowly the building's program transitions upward. The first floor - kitchen, mechanical, utilities - would be transfered up first to save the viability of the building.

[ 57 ]



public class Modules { public static void main(String args[ ] ) { printDefinition ( ); } }

//quantum space

12'x12' units generate a variety of dwellings at different scales and values. Five unique modules can be used to create every space in the building, and add onto others, if expansion occurs.

[ 59 ]


public class Modular { public static void main(String args[ ] ) { System.out.println("Cellular-Adaptation"); } }

modular-regrowth

an uninspired housing block

mid-century modern passive design

//step it up

using mid century modern design and passive strategies, this study explores the use of a modular set of 12'x12' units to generate a variety of dwellings at different scales and values.

optimized solar exposure for the location (Diva-Data)

assembled units in tower for views and balconies(prototype)

assembled and refined tower structure and circulation

this project was less about designing a module, but more about undestanding how a system of them could be used to create a building that was architecturally interesting and responded to local architecture. The "stepping" gives every corner room a balcony, but also responds to the stepped hotels on the beachfront.


//temporal design

A landscape that exists in tiers and levels responds to all possible water levels creating a varied evironment depending on the specific moment it is observed in transition of the tide.

[ 61 ]



[ 63 ]



Fabrication_ Research

[ 65 ]



public class Fabricate { public static void main(String args[ ] ) { printDefinition ( ); } }

Fabrication

how can new materials and tools be used to create experiences or objects not possible before //Extrusion //Hot-Wire //Milling

String

inquiry =

Rammed Earth + Robotics = ?

//a good cause //student made //rammed earth //mass timber //carbon sequestering design< /*

As a collaboration between the robotics lab and Dirt Works Studio, I was tasked with coming up with an implementation or opportunity for collaboration between the two entities. The solution was this: to use the hot wire on the robot to cut foam inserts for formwork so that we could produce a new wide array of shapes with the material. After significant challeneges with the neumatic rammers and compression issues up against low strength foam, we realized that designing the column, our primary structural element, with this new form of making was perhaps too ambitious. The collaboration later developed off of the constraints of the sensory pavilion, that it needed to include a place for a bronze bust. A few students collaborated to develop a bust for the sculpture outside of the pavilion. Some were meant to reflect Noguchi's art, others were just platonic shapes made from an interesting material. /* public class Students { public int x = 9; //constructor public Students (int x) { quantity = 9; } }

[ 67 ]



//spiral evolution

01_90°-twist

04_360°-twist(linear)

//prototype-I

One of my first parametric exercises ever came in the spring of 2016. I had to generate a column design that was a composite of rules surfaces, so that it could be made with the hot wire using the medium of foam.

02_360°-twist

05_360°-twist(parabolic)(chamfer)

03_non-manifold(null)

06_270°-twist

the image on the left depics a 90° twist column made from rammed earth. we cut the foam positive, cast concrete around it, removed the foam, and then rammed inside the concrete negative.

[ 69 ]


public class Craft { public static void main(String args[ ] ) { System.out.println("noguchi); } } String

craft =

//made by brain, not hand

in the age of perfect duplication, and dying handcraft, where is the mark of the mind?

Noguchi was an excellent sculptor, but an even better artist. I make this distinction because while his craft is second to only perhaps a few, his statements through his work are second to none. it was this statement and thoughtfulness that we attempted to emulate using our robotic tools. Some of his work was extremely raw, and almost indecipherable from a natural formation other than the occasional clearly unnatural mark- rhythm, square corners, sharp linear edges - intention. We began with several shapes, each with the path carved in, and gradually moved to things that where less clearly developed. Each corner was truncated twice to disguise the square form, but also make it look like an object from the earth. Along some corners you will see rhythmic cutouts. It was my intention that in a world with no mark of the hand, there must be some way to identify intention; the mark of the mind.


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public class nextone{ public static void main(String args[ ] ) { System.out.println("on to the next one"); } }

on to the next one //a complicated program /* I am a student, always looking to learn. I sincerely appreciate all of the time you have put into moving through my documentation, and I hope you enjoyed your time, and I would truly care to hear what you thought of the format or the work itself. Seeing as you got this far, if you wished to go a step further and help me improve, there is a contact form on my website that you can use to provide feedback. www.patrickcgriffin.com For reference, this is my first portfolio, however, I have numbered it as "3" this is because I soon hope to publish documentation of my first few years in college, and another of all the work I did in highschool. Beyond this, however, I do not know what my complicated and crazy world has in store; perhaps there will be a "4" although I do not think it will be ".java" if it comes into existence. Who knows? I don't... Yet. /*

//thank you for reading

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= Thank_You;


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