KAIWEN WU PORTFOLIO 2019 - 2021 M.Arch I CANDIDATE GRAD. 2021
CONTENT 01
AXONOMETRIC
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TEA MOUNTAIN HOUSING Spring 2021, Individual Work
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INSIDE OUT / INNOVATIVE CENTER Winter 2020, Individual Work
Research Studio : Just Architecture
Comprehensive Studio
Professor: Neil Denari
Professor: Georgina Huljich
STRETCHED ESPLANADES / FERRY TERMINAL Spring 2020, Team Work: Kaiwen Wu, Xueying Zou
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LINE APARTMENT / HOUSING & LANDSCAPE Fall 2019, Individual Work
Major Building Design Studio
Building Design With Landscape Studio
Professor: Mohamed Sharif
Instructor: Narineh Mirzaeian
BEARS EARS REMOTE SENSING CENTER Winter 2021, Individual Work
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Advanced Topics Studio
DIATOMS / SPACE HABITAT
2019.4, Team Work: Kaiwen Wu, Mei Wu, Yixiao Wei, Yiwen Song Competition
Professor: Jason Payne
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MOVABLE BATHTUB / VERTICAL BATHHOUSE Fall 2020, Team Work: Kaiwen Wu, Mei Wu Tech Core 289 : Agent Ecology Bathhouse Instructor: Matthew Conway
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MODELING & WORKING PROJECT Spring 2019, Individual Student Work Summer 2021, Zhubo Design Studio
01_TEA MOUNTAIN HOUSING
DRYING TEA INTERIOR / EXHIBITION
Spring 2021, Individual Work | Research Studio | Professor: Neil Denari
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he project combines the tea shop and the housing programs, following the form of a mountain in traditional Chinese water painting. Four fusiform towers are smoothly connected by the facade system and the floor, conveying a symbiotic relationship between the tea shop and housing. Tea is a kind of popular drink worldwide and the origin of tea has a long history. The project focuses on the tea ceremony and the procedures of tea drinking, providing customers with the experience of tea ceremony and cultural communications with friends. The use of hybrid timber structure and wooden material bring nature into the building, creating a space that is livable and comfortable. The building also reveals a symbiotic relationship between the tea shop and the housing program.
AXONOMETRIC
Axonometric 4
Tea Drying
Tea Exhibition
TEA CULTIVATION
Tea Cultivation 5
Section 1-1
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here are two stairs to enter into the building. Through the open stairs and elevators, visitors can go to the 1st floor where the exhibition and tea ceremony happens.
The tea and housing programs are on each floor. Some living areas have the tea room extensions. The curve languages in plans that parallel to the periphery are mainly for the public area, and the linear languages are for a more private area, like the housing area. The tea drinking area also has different kinds of state depending on customers’ personal preferences.
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1st Floor Plan 7
Looking from Neighbourhood INTERIOR / HOUSING UNIT
Interior of Living Space
Street View
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he facade of the building depends on the typical function of that space. The windows can be folded and unfolded according to people’s choice. There are two layers of the facade. One is the inner glass, the other is the wooden screen. The ground floor is mainly for the boutique and tea production. The tea garden in the center introduces the circulation into the building, showing storage and display of tea drying procedures.
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02_STRETCHED ESPLANADES / FERRY TERMINAL
ur project, Stretched Esplanades, is a fanning, fractal ferry terminal extending a radial array of coastal walking surfaces along and into the ocean. The shell-like structure with a continuous tilted surface gently and delicately redefines the coastal edge of the Oxnard, where several large tilted dams form the first urban network, in anticipation of the gradual disappearance of the landscape in the future. As gradual sea-level rise redefines a new urban scenography, our fanning, fractal and radial islands will disappear. By drowning like other parts of the coastal edge of the archipelago, ours will one day go, and other ferry terminals will take its place elsewhere over time.
Spring 2020, Team Work: Kaiwen Wu, Xueying Zou Major Building Design Studio Professor: Mohamed Sharif
And so chains of titled fan-shaped islands are constructed around those dams. Starting with a fan from the original intersection point of the Oxnard, six fractal quarter circles forming the central boarding circulation primarily stretch outward and finally touch the ground. On the other side, the long walking surfaces merge with the infinite ocean by smoothly diving into its waves both in radial and vertical directions.
Phase I : Kaiwen Wu, Xueying Zou, Yixiao Wei, Mei Wu Concept 25% - Roads become canals; Drawings 25% - Submerged Oxnard Diagrams; Modelling 25% - Roads, Swimming Pools, Stairs Phase II: Kaiwen Wu, Xueying Zou Concept 60% - Fractal fan part & Details; Drawings 50%; Modelling 60%; Renderings 100% 10
Model Rendering
The experience itself becomes oblique, inclined. Externally, tilted roofs and stepping surfaces merge with the original context coherently, providing an experience of wandering on the water ’s edge. Additionally, the exterior structure of the terminal is an interlocking collision of geometry elements. A radial array of vertical walls supports the ring orbit. In turn, the ring orbit touches the inclined roof, and then the inclined roof meets the radial surface. And the stepping surfaces connect the vertical walls. 11
"Archipelago Oxnard"
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15m
20m
25m
he project is to construct an archipelagic oxnard, where the landscape will gradually change into islands as the sea level rises. We take time sequences into considerations and think about the order in which the landscape is submerged. Roads that connect the waterways would be drowned first and would become canals in every step. The pizza-like dam originated from the contour lines of the landscape. As the sea level rises, some of the dams and architecture become coral reefs, acting as the sea walls that are ecological friendly. Behind the dam, swimming pools will emerge as well. The retreat route of the ferry terminal could adapt to landscape change and move to a proper location as the water merges.
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Site Plan 13
Plan - Underground
Plan - Ground Floor
Oblique 14
Plan - Level 2
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Section A - Inland to Outland
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nternally, geometry is a guide of experience. The multi-layered interior spaces intertwine together and form seamless strands of vertical and horizontal circulation. The double-height radial roof of the entrance informs passengers where boarding takes place, and the open underground - lined with continuous glass walls - creates a restful atmosphere for waiting passengers, with a series of interlaced ramps breaking the emptiness of such an ample space. Three main escalators prompt the new experience for both departure and arrival individuals, and the titled skylight in the landing area acts as an optical connector of the new ground and ocean.
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Vignette I: Lobby
Vignette IV: Departure
Vignette II: Arrivals & Departure
Vignette V: Rest Area
Vignette III: Underground Exterior
Vignette VI: Departure
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03_BEARS EARS REMOTE SENSING CENTER
A MAP OF PERFECT KIVA SITE START/END GROUND CONTROL POINT AERIAL SIGHT GROUND SIGHT
Point 2
SITE
DRONE PATH ROBOT DOG PATH ROBOT DOG SHELTER ANTIQUITY
Point 3
DRONE PATH / SITE BOUNDARY
SHELTER
Point 5
START/END Point 1 Point 4
ANTIQUITY SITE
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he design can be divided into two parts: the infrastructure of remote sensing technology on the antiquity site inside the Bears Ears National Monument border, and the building for visitors and archaeologists on the Bears Ears boundary line.
Winter 2021, Individual Work | Advanced Topics Studio | Professor: Jason Payne
My antiquity site is located in the Perfect Kiva, which is a restored Anasazi Kiva in Bullet Canyon set back into an alcove in the canyon wall. With the technology of LiDAR, one is able to observe and produce the context of the antiquity site. The building is situated in Mexican Hat at the San Juan River, which is exactly the boundary of Bears Ears. I use the drone and the Boston Robotic Dog as the machines to carry LiDAR technology, and to monitor the antiquity site from two kinds of perspectives. The drone is able to collect the surrounding contexts for the archaeologists, and the robotic dog can provide a first-person perspective experience for the users. People from the visitor center at the boundary line could control the dog to go to a typical location point and observe the real-time status of the site. 20
Panoramic Room
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he antiquity site model can be considered as an object originated from the local topography. The back of the model itself can be seen as a zoom-in version of the antiquity site. The material of clay imitates the model as an unearthed object, and the glass material clearly reveals the relationship between topographic features and location.
Site Model Renderings
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he building is tilted and inserted into the hill across the river, becoming a part of the landscape. It connects the preexist circulation of the roads as well as the spacial circulation network. The roof and the edge of the building produce a topographic experience for one to walk.
Site Plan via Google Earth 24
Perspective View (Background via Google Earth) 25
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a plan of
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BEARS EARS REMOTE SENSING CENTER
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PANORAMIC ROOM
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VR SEATS
2
INTRODUCTION
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VR INDIVIDUAL ROOM
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REMOTE SENSING CONTROL SCREEN
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CAFE
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DOCUMENTARY
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RESEARCH LABS
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ROCK ART EXHIBITION
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SUPPLIES & STORAGES
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VR PANELS
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Another experience is about staying with other people and obser ving the views projected by different facilities. The panoramic room reproduces a realistic view of the antiquity site by projecting the image of the cliff dwellings.
People can choose which program to experience with. For the VR section, people can choose VR seats, VR panels and the VR individual room. This kind of experience is about playing alone. While taking off that helmet, visitors can go to the control room to experience the real world with others by using the remote sensing technology.
here are two kinds of experience for interactions inside the architecture. One is the immersive experience by using the VR equipment and playing games on finding cliff dwellings in Bears Ears. Part of the game model can come from the LiDAR technology.
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Perspective Views (Background via Google Earth)
he second floor is for the archaeologists to do some research work, and the first floor is for educational purpose by arranging different programs linearly.
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Longitudinal Section
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Vignettes
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04_MOVABLE BATH / VERTICAL BATHHOUSE
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he course explores algorithmic techniques to simulate how multiplicities of bodies and trajectories flow through complex spaces. Using the game engine Unity3d we will produce agent ecologies, s u p e r i m p o s i t i o n s of re p re s e n t a t i o n and simulation. Agents with responsive behaviors will be instantiated together in a sandbox, resulting in quantified architectural speculations of atypical interactions.
Stairs
The Unity3d project involves interplay between autonomous agents and interactive conveyance systems. Each agent are algorithmically designed to have unique interactions between themselves and other agents and the environment. Interactive conveyance systems will be designed as a means of real-time testing and evaluation of proposals. In our project, the bathtub is not only a destination, but also is a kind of conveyance system. During our group working, I was mainly responsible for the design of the building, operation of camera shot, several metrics coding, and representation of the space.
Spring 2020 | Tech Core 289 | Team work: Kaiwen Wu, Mei Wu | Instructor: Matthew Conway 30
Stairs + Roller Coaster
Stairs + Roller Coaster + Conveyance Belt Bath
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Section
Axonometric
The
main conveyance is the conveyance belt baths. It is both a conveyance and a destination. People use it to convey and to experience. Due to the nature of our conveyance, every floor has a different shape and arrangement. The circular shape of the floor, the staggered layers are also corresponding to the formation of the conveyance. Our secondary conveyance is the roller coaster. It’s both a vertical and horizontal conveyance. Our metric is to study how the speed of the conveyance affects both people’s experience of walking and bathing. We found out as conveyance belt speeds up, more people use it to convey while less people take baths on it.
In
terms of representation, we attempt to create a romantic atmosphere of the space by changing the lights and materials through shader graphs. The roller coasters give the guests innovative feelings of engaging into the space. And the bath will change its color once a guest is bathing, which helps us know the utility of bathing in space.
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Fast
Slow
Medium 33
Interior 34
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2 60’ 21’
3 4
05_INSIDE OUT / INNOVATIVE CENTER
Winter 2020, Individual Work | Comprehensive Studio | Professor: Georgina Huljich
18’
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21’
21’
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omplementary to the void and solid spaces, the buildings are independent and blended together. One is heavy in the middle and light in the periphery, and the other is hollow in the middle and solid on the periphery. They
structurally reflect space requirements.
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18’
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also become a part of the core. In the middle is an open atrium, which is opposite to another. The circulation is inside the core which is distributed on the periphery. It is mainly gallery space and multifunctional media room in terms of function.
18’
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The building with the theme of heavy periphery is mainly supported by the core at the edge. The stretched facade has
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9’
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Plan - Level 4 36
Elevation 18’ 21’
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2 60’ 21’
3 4
18’ 21’
21’
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18’
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18’
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21’
21’
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9’
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Transverse Section
he building with the theme of light periphery is supported by the central core as the main structure, the uppermost truss functions as the secondary structural system to pull the beam with steel rods, and the floor sits on the beam.
The glass curtain walls surround at the edge. Circulation is mainly inside the central core, and the elevator and staircase
are embedded in the core. There are more open spaces, such as studios, open offices and kitchen in this cube. The space is completely open on the ground, using floor tiles to divide the functions like the reception and cafe.
Plan - Ground 38
18’ 21’
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Void & Solid
Longitudinal Section
Circulation
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Elevation
Rendering
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06_LINE APARTMENT / HOUSING & LANDSCAPE Fall 2019, Individual Work
Building Design With Landscape Studio Instructor: Narineh Mirzaeian
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he project focuses on flipping the corridors of the cluster to create a sense of wandering inside the building. The flip happens at the turning point of the curve, and the extended balcony on the opposite side implies that filp. The different radius of the clusters create a second layer of elevation.
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Elevation
The ground floor is a more public area with the communication center and sport courts. The voids on the elevation create special moments for people going out from their rooms to breathe fresh air and have great views of the landscape. 43
Plan - Ground Floor
Level 2 44
Level 4
Plan - Level 3
Level 5
Level 8
Level 9
Level 10 45
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ach cluster consists of different units with typical size like large, middle, small units to meet different living needs. Some clusters have circulation cores and some clusters are purely rooms. The corridors are single-loaded. By connecting the clusters, hierarchy of elevation formed. The first hierarchy of elevation is the continuous surface formed by clusters of a wider radius with stretched balconies. The second hierarchy of elevation is the smaller cluster inside. Flipping forms the pause and rhythm of space, and implies the formation of public space for sky lounges and roof gradens. People could walk outside to breathe fresh air and have commnication with the ground landscape without going downstairs.
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07_DIATOMS / SPACE HABITAT
2019.4 | Team Member: Kaiwen Wu, Mei Wu, Yixiao Wei, Yiwen Song Competition
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uman explore and inhabitat the space, just like plankton drifting and thriving in ocean. When designing the space inhabitat, we draw inspiration from diatom, a kind of plankton that populates in the ocean. Seemingly fragile, this kind of creature numbers in trillions and provide 20 percent of the oxygen on the planet each year. What’s peculiar about diatom is its structure in outer shell which we think could be a good candidate for space inhabitant. Researches show that the multiple hierarchies of repeatable patterns in microstructure enable diatoms to build a relatively strong skeleton out of weak material.
Occupiable Space
Circulation
Diatom
Contributions Concept 45% - Structural frame & Travelling capsule ball & Sections & Functions Drawings 60% - Sections & Exploded view & Diagrams Modelling 40% - Sections Composition work 70%
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Plan
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aboratory cabin are places w h e re p e o p l e w o r k a n d
Landing & Zero-Gravity Zone
conduct experiment. For each floor, there are mechanical layers that enable people to arrange
Frame
experimental equipments according to their needs. Solar Panel
Glass
Modular Capsule
Structural Frame
Laboratory Cabin 50
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he structural system for our ORIGYN can be divided into these following layers: torus shaped structural
frame, modular cabins that are fixed onto the frame, hexagonal structural frames that holds the solar panel and the docking and training space in the center. We propose for a “modular ring” as a space inhabitat design because each module can be shipped to the site separately and assembled one by one on the site.
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08_MODELING / FLOATING: GYM & PARKING DESIGN Spring 2019, Individual work | Core Studio 401 | Instructor: Jake Matatyaou
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with each other, so visitors can go to the gym conveniently after parking their cars.
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04 25'-0" 25'-0"
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Key Plan - Ground Floor
Concept Diagram
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of the building. In some moments, visitors can walk to the edge of the elevation to get some fresh air. Skylight will be introduced into the interior through some void spaces. The two programs of parking and gym are interlocked
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10'-0"
the air connected by branches. The rooms of the gym are always seperate and apart from one another, so
20'-0"
he main idea of the project is about discontinuous gyms connected by circulations, like floating boxes in
visitors can walk outside in order to move across the gym. The interior space and elevation are nested as two skins
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E
20'-0"
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A
Section
Transverse Section B-B
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Key Plan - Level 4
Elevation 55
08_SELECTED WORKING PROJECT Summer 2021, Zhubo Design Studio, Selected Diagrams by Kaiwen
China Construction of Guangzhou Daguan Rd. 中建广州大观路项目 Diagrams - Concept diagrams of Scheme I & II
Directed by Tiantian Zhang Guancheng Architecture And Urban Design 观城项目城市规划 Diagrams - Scales and activities of the bridge - Vignettes
10m
15m
20m
City Plaza
City Vision 56
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