P E I YA O L I U ARCHITECTURE PORTFOLIO
Contents: Architectural projects: 01 Drone City
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02 Magic-Realism Environment Show
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Sep - Dec, 2017 | San Francisco, CA
Oct 2017 - Jan 2018 | New York, NY
03 Mixed-Use Complex In The City Feb - April, 2016 | New York, NY
04 Ecology Classroom Building Oct - Dec, 2015 | Ames, IA
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Fabrication projects: 05 Flat To Fold - Origami Mold
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06 The Virtual To Reality
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07 The Synthetic + The Natural
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Fall, 2018 | Ann Arbor, Michigan
Fall, 2018 | Ann Arbor, Michigan
Winter, 2019 | Ann Arbor, Michigan
01 Drone City This speculative project anticipates a time when technology becomes responsible for building anew the land, culture, peoples, and social contracts erased by its aggressive advances.
Sep - Dec, 2017 | Iowa State University
Collaborator: Binhan Tang, Peizhou Yue, Weijie Li Instructor: Mitchell Squire
Site Location: San Francisco, CA
Contribution: Research, Site Analysis, Conceptual and Architectual Design, Analytical Mappings and drawings, Physical Models
American’s high-technology economic sector has taken root in the San Francisco Bay Area. Ironically, as they promote human productivity as the purpose for their work—a notion that all human beings regardless of their position in the social structure can take advantage of technological achievements—we can begin to see that technological innovation and scientific development, from bio-tech research to venture capital investment, increasingly occurs for the benefit of a few people. The way the world appears compared to the way that it functions has gone through a drastic evolution. This evolution has been accelerating in the past few decades, at a pace much greater than it did in previous centuries.
digital technology in the field of architecture today, we must imagine how it might reshape a city like San Francisco in the aftermath of its own abuses on the city and its people.
Because technology is a double-edge blade that destroys the old as it creates the new, the focus of our project is on the technology boom of the past few decades in the Bay Area, and its fallout on the culture, the environment, social and political life, and the physical construct of the city of San Francisco. As we keep in mind that this boom is part of a historical continuum occurring over the past 200 years in the area, particularly since the gold rush of 1848, we are attempting to imagine what it might be like in the distant future. Connecting ourselves with the legacy of visionary works in the discipline of architecture—from Piranesi to Ledoux and Boullee, from Hugh Ferris to Rem Koolhass and Lebbeus Woods, and from the avant-garde works of Brodsky and Utkin to American academic futurists such as Douglas Darden and John Hedjuk—we think because of the wide use of
As a work of visionary activism, we propose a project that exists in the future. In 2150, a citylike platform levitates from the earth and stays at a height approximately 783 meters above sea level. It hovers over the land consumed by the same technology that keeps it floating. It is a drone. Its purpose is to sustain a critical conversation with the technology that sustains it.
Our visit to the city convinced us that San Francisco is experiencing the inevitable: it is both thriving on and suffering from technology. Excessive concentration of tech companies in San Francisco has led to urban degradation, excessive extraction of environmental resources, the overproduction of waste, conflicts in space allocation, and the expulsion and incarceration of everyday people who cannot afford to live there. Our question is whether the social problems caused by technology can find solution in technology.
The Drone City Project anticipates a time when technology becomes responsible for building anew the land, culture, peoples, and social contracts erased by its aggressive advances. At the heart of this work is a call to care enough for the institutions, environment, and cultural forms that have provided us identity, to preserve them amid technological advancements.
TIMELINE OF MAJOR EVENTS IN SAN FRANCISCO
OVERWHELMING TECHNOLOGY INDUSTRY IN SF BAY-AREA
Record of technology taking over the city
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1940s
Golden Gate International EXPO
Shipyard ironworkers
The Tin Angel Nightclub
Getting one's hair done
People on street
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12 mi
14 mi
16 mi
18 mi
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2 mi
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4 mi
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6 mi
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1950s
Poetry reading
1960s
Candlestick Park
Kids play around home
Vietnam War protestors
1970s
People at waterfront
LGBT Pride Parade
49ers’ sports fans
Recreational and medical marijuana movements
The first Intel processor
Xerox Alto 2
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10 mi
12 mi
12 mi
14 mi
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16 mi
16 mi
18 mi
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1980s
Apple’s advertisement
Macintosh computers
1990s
50th anniversary of Golden Gate Bridge
New startups’ valuations soared.
Yahoo! was founded
Paypal was established
2000s
The dot-com bubble collapsed.
YouTube was founded
IPO took place Google
Twitter was created
2010s
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Tesla launched its IPO
700,000 nights booked
1 million Dropbox users
Tax exemption announced
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4 mi
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16 mi
18 mi
City Transportation
Info-Tech Company
Apple bus
Electronic Arts bus
Google bus
Public Park
Bio-tech Company
eBay bus
Facebook bus
Yahoo bus
Since the very first sign of the emergence of the Information Revolution, due to the advantages in resources of talents, promoting policies and natural condition, SF-Bay Area has quickly become the center of high-tech companies. While the regional economy has been drastically stimulated by the growth of the tech-industry, the continuously overwhelming trend of expansion of the industry is intensifying the conflict, on aspects of public resource, living expenditure, and social inequality, between the beneficiaries and the people who have lived in this place for a long time.
2020s
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RECIPROCICAL SYSTEM OF ITEMS
ANALITICAL MODEL OF SOCIAL STRUCTURE OF SAN FRANCISCO
Municipal Government beneficial policy
cultivates economic growth
Universities & Federal research institutions
provides talents
High-tech Industry
financial support
offers high salary educates
work for
High-paid employees
Middle income
Low incom
S a n Fr a n c i s c o
Unchallenged reciprocal interactions among the major factors that actually affect the political and economic development of San Francisco determined the outcome and consequence which appear on the aspects of the operation of the society in entire SF Bay-area. The narrow scope focusing too much on single category of industry led to an unhealthy social structure. As more high-paid techies swarm into this area, the regional level of consumption has dramatically increased. This phenomenon forces those whose income can not afford the expenditure leaving the city to find other livable places. Due to the unbalanced social structure, problems gradually emerge.
HOUSING CRISIS AND ITS CAUSAL PROBLEMS Zoning code (40ft tall maximum)
Existing landlords sustain easy-money from current market
Limited available land
Housing demand
Historical protection
Housing only for tourists (Airbnb)
Communities of tents
Crisis of homelessness
Social structure problem
Protests about housing crisis and tech industry
Empty local businesses
Complaint of high-tech
Housing supply
Housing price and living expenditure soar
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MOTIVATION FOR IMAGINING THE DRONE CITY
DEVELOPMENT OF FLYING TECHNOLOGY
Leading Technology Companies
thermodynamics
World Changing
1783 hot-air baloon
500 BC kite 200 AD sky lantern
Ethos as Inovators
newton's third law
aerodynamics
1852 airship
1903 fiexed-wing airplane
1942 space rocket 1939 jet aircraft
first cosmic velocity
1961 manned spaceflight
1957 artificial satellite
rf resonant cavity thruster
2150 levitated city 1971 space station
STUDY OF CITY FORM Human beings live on the floating artificial land 1. Establish the visual and mental connection to the city fabric which the original San Francisco had.
2. Various formal compositions out of those the key cultural institutions and monuments that give the city identity.
3. Emphasis natural elements, opennings connecting all levels visually and physically.
4. Duplication of integration of operational parts of city and natural environment.
Instinct as Capitals
Expanding
Advanced technologies take over the land of SF
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ZONING DETAIL OF DRONE CITY AND MECHANICAL BASE
FEATURED DISTRICTS WITH DISTINCTIVE CULTURES
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1. North beach 2. Finacial district 3. Chinatown 4. The Tenderloin 5. The Fillmore 6. Japantown 7. The Presidio 8. Golden gate park 9. Haight-Ashbury 10. The Castro 11. Market street 12. Noe valley 13. The Mission 14. SoMa
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FORM TRANSFORMATION OF CULTURALLY RICH DISTRICTS
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Convention Center
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Transportation Station
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Airport
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Hospital
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Financial District
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Agriculture Lab
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Education Center
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Culture and Recreation Center
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Residential Tower
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Mechanical Center
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North Beach
Mission District
Chinatown
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SoMa
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4
Financial District
The Castro
Haight-Ashbury
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Noe valley
Multi-energy Mobile Plant
2 Energy Reservoir
3 Innovation Center
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Monitor Port
Recycling Station
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Heat-Removal System Command Post Smart Factory
10 Mega Data Station 11 Tadal Power Plant
12 Resource Transit
ZONING DETAIL OF CULTURE AND RECREATION CENTER
Sports + Music festival
Library
Amusement Park +Transportation Station
Museum + Art Gallery
Shopping Mall
Winery +World Food District
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Theater + Cinema
Theater + Cinema
EXPLODED AXONOMETRIC DRAWING
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PHYSICAL MODEL OF CENTER OF CULTURE AND RECREATION
Sports Complex
Theater
Vineyard
Museum
Flea Market
Art Galleries
Library
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PHYSICAL MODEL OF DRONE CITY
Great Lawn
Titanium Alloy Frame
02 Magic-Realism Environment Show
This curitorial project arranges an exhibition containing a collection of seemingly irrational installations, but all express primarily realistic views of the real world.
when
Individual Work
Oct 2017 - Jan 2018
you
Site Location: Pier 92+94, New York, New York
are talking about "environment," what Environment, by the definition from dictionary, is the conditions, circumstances, or objects by which one is surrounded. However, The word "environment" nowadays are usually be used to only denote the natural conditions away from modification of human activities. Does not today's universal meaning of it have a negative impact on our scopes of observing and understanding the substantial circumstances surrounding us? Does not it mistakenly draw too much of our attention to the specific "nature", so that we barely have time to take an introspection about the role of us in the present world?
are you thinking about?
In this show, a series of galleries and installations will take visitors to a journey full of eccentric and magic scenes, while all pieces are expressing realistic issues of the real world. The contrast between the strange and unfamiliar experiences in the show, and the physical atmosphere of
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Manhattan just separated by the walls encourages thingking of the current situation of visitors' selves and other numerous living beings in the environment of globalization era. The venue of the show was selected at the Pier 92/94, New York. A connecting platform embedded into the surface of water is created to link the ends of two piers, which makes the circulation of the space a continuous one providing visitors the more consecutive experiences. The collection of artwork contains pieces that designed by myself and ones selected from works of other artists.
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Galleries: 1. Mass-production of Labor 2. Colorful Blind 3. Seasons 4. Iceberg in Freezer 5. The Boxed Lake 6. Waste Labyrinth 7. Golden Sunset 8. Touch The Sea
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9. Scaffolded Waterfall 10. Haze-Tasting Fair 11. Nucleared House 12. "Dark Chocolate" 13. "The Bloody Oil" 14. Imag`es of Change 15. Heritage
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Gallery #1 - Mass Production of Labor I.
Gallery #2 - Colorful Blind II.
gallery layout
I.
elements
gallery layout
elements
II.
III.
artist
120’
10’
110’ 100’
20’
90’ 80’
30’
70’ 60’
40’
fog maker
fog
50’ 40’
50’
30’
Olafur Eliasson
20’
60’
10’
10’
20’
30’
40’
50’
60’
70’
behavior analysis
III.
2h
6h
10h
80’
IV.
14h
18h
90’
100’
110’
artificial topography
colored fluorescent light
120’
locus
V.
artist
22h
Jinghu Li
Gallery #3 - Seasons
spring
summer
fall
winter
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Gallery #4 - Iceberg in Freezer
Gallery #5 - The Boxed Lake
gallery layout
I.
I.
pieces of ice from iceberg
gallery layout
10’
II.
30’
II.
20’
30’
40’
50’
60’
70’
80’
90’
100’
110’
110’
120’
130’
140’
150’
160’
170’
180’
190’
200’
III.
artist
wood wood floor
20’
10’
elements
water
210’ 40’
elements
water
freezers
50’
Olafur Eliasson 60’
aquatic plant
grassland III.
locus
base
Gallery #6 - Waste Labyrinth
Inspired by luzinterruptus
Photo Credits: Gustavo Sanabria
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Gallery #7 - Golden Sunset
Gallery #8 - Touch The Sea
Gallery #9 - Waterfall
mirror
semi-circle lighting equipment
Photo Credit: Studio Olafur Eliasson
Photo Credit: Studio Olafur Eliasson
Gallery #10 - Haze-Tasting Fair I.
gallery layout
Gallery #11 - Radiated House II.
III.
elements
haze analysis
gallery layout
elements
locus
10’
20’
30’
do-not-cross tape haze from Xi'an
haze from Beijing
haze from Shanghai
haze from Guangzhou
Fukushima, Japan 40’
50’
60’
Breathing Mask
Transparent haze container
1 to 1 copied house from Fukushima
Data resource: Nature Magazine
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clear cover
Gallery #12 -"The Dark Chocolate" & Gallery #13 - "The Bloody Oil" Gallery #12
Issue - Chocolate Industry Child Labor
For a decade and a half, the big chocolate makers have promised to end child labor in their industry—and have spent tens of millions of dollars in the effort. But as of the latest estimate, 2.1 million West African children still do the dangerous and physically taxing work of harvesting cocoa. What will it take to fix the problem?
Image Source: http://fortune.com/big-chocolate-child-labor/
locus
Image Source: http://fortune.com/big-chocolate-child-labor/
Gallery #13
Gallery #13
Gallery #12
Gas Station & Rest Area
Issue - Oil Spill Disastser
Chocolate Shops 2nd Floor Cocoa Tree Trunk
locus
Oil-like liquid Performing Art of Child Labor in Chocolate Industy
Aquarium 1st Floor
Image Source: Copyright by geology.com
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Gallery #14 - Images of Change
Gallery #15 - Heritage
gallery layout
gallery layout
artist
Source: climate.nasa.gov
Gallery of Image of Change exhibits over 150 pairs of phtographs showing change in different locations globally over time periods ranging from centuries to days. Some of these effects are related to climate change, some are not. Some document the effects of urbanization, or the ravage of natural hazards such as fires and floods. All show our planet in a state of flux.
Pedersen Glacier melt, Alaska
Summer, mid-1920s to early 1940s
August 10, 2005
Cai Guo-Qiang
Earlier image is from a postcard by an unknown photographer, courtesy of Kenai Fjords National Park. L ater image is a USGS photograph by Bruce F. Molina.
Columbia Glacier melt, Alaska
July 28, 1986
July 2, 2014
Images taken by the Thematic Mapper onboard Landsat 5 and the Operational Land Imager onboard Landsat 8.
Arctic sea-ice coverage hits record low
1984
2012
Images by NASA Scientific Visualization Studio
Photo credit: Natasha Harth, Queensland Art Gallery | Gallery of Modern Art
Binhai New Area growth, China
July 30, 1992
April 8, 2012
1992 image taken by the Thematic Mapper sensor onboard Landsat 5. 2012 image taken by the Enhanced Thematic Mapper Plus sensor onboard Landsat 7.
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03 Mixed-Use Complex In The City This project is to design a mid-rise, mixed-use complex with affordable housing units, a NYC outpost of the The Andy Warhol Museum and a new and expanded home for the historic Essex Street Market. Feb - April, 2016 | Iowa State University Collaborator: Binhan Tang Instructor: Calvin Lewis
Site Location: New York, New York
Contribution: Research, Site Analysis, Conceptual and Architectual Design, Floor Plans, Renderings, Physical Model
The project site is in Manhattan’s lower east side in the former Seward Park Urban Redevelopment Area. As has been the historically multi-cultural community for mid to low income people for decades, in the context of the most modern and highly-developed city in the world, the debate about whether is this area should be developed in a direction of cultural or commercial and more affordable or market-rate has recently emerged.
Clinton Street
Suolk Street
Norfolk Street
Essex Street
Ludlow Street
Aerial perspective view
Delancey Street
The goal of this project is trying to explore the possibility of the harmonious integration of cultural and commercial development, while boosting and maintaining a healthy interaction between local communities and the capitalist activities. The whole complex is made up of a gallery space for a branch department of Andy Wa r h o l M u s e u m , a n e w a n d e x p a n d e d home for the historic Essex Street Market originally on the north side of Delancey Street and a series of 6-floor apartment buildings with affordable housing units.
Broome Street
T h e n e w h o m e o f E s s ex S t r e e t M a r ke t , touching Delancey Street and Essex Street, will accommodate the more street merchants to do business in the community, which allows
Ground floor plan
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the local residents to get personalized service from local vendors as they gather to browse an ethnically diverse collection of goods. Beyond its original identity as a shopping destination, the new market will be developed into a social environment where people around come to enjoy spare time. To optimise the potential of the Warhol Museum as a landmark of this area, it is placed on top of the market, along the Delancey Street which has the most busy traffic of vehicles and pedestrians. Furthermore, as an auditorium/film screening venue, the Warhol Museum can contribute a new multi-use cultural location for the local community. Residences in this project are a mix of small units for single or double occupancy and larger, family-based units with more than one bedroom. All apartments have private and quiet interior space and exposure to natural light and air.
what define the warhol's museum?
Programing Essex Street Market
35,900 sq. ft.
Andy Warhol Museum 56,886 sq. ft. Residential
203,718 sq. ft.
3. Museum lead the identity of the site, extand the museum to delancy, create the connection between museum and market.
1. Linear organition on site.
4. Enable units to gain sunlight, create a opening on delancey serving for residential, meanwhile response to the urban form.
2. Maximize market's business opportunity, public spaces protect residential from busy streets.
5. Emphasis the identity of the museum and the site (museum defines this neighborhood).
Campbell’s soup cans
Warhol’s time capsules
Technical strategies used in the museum:
The Combination of Market and Gallery
Vertical shading system control gallery daylighting exposure and visual accessbility from outside
Diagram of North Side Facade campbell’s soup can
museum lobby
main open gallery
market
residential
passage serves residence and market
special gallery
time capsules
market
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State of the art gallery lighting
Natural space seperates long gallery to two parts
ANDY WARHOL MUSEUM 1
LOBBY
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ART SHOP + GALLERY
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ADMINISTRATION
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PROJECT SPACE
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CAMPBELL'S SOUP CAN GALLERY
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OPEN GALLERY SPACE
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ART GARDEN
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TIME CAPSULES GALLERY
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AUDITORIUM
RESIDENTIAL
THIRD FLOOR
TYPICAL FLOOR PLAN (3~6 FL) Studio
1 bdrm
SECOND FLOOR
ESSEX STREET MARKET 10
PERMANENT STALLS
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FLEXIBLE STALLS
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FOOD COURT
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BAKERY
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ADMINISTRATION
SECOND FLOOR RESIDENTIAL PLAN 2 bdrm
3 bdrm
GROUND FLOOR RESIDENTIAL PLAN
GROUND FLOOR
AXONOMATRIC PLANS OF MARKET AND MUSUM
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TYPICAL STUDIO UNIT
2
TYPICAL ONE BEDROOM UNIT
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TYPICAL TWO BEDROOM UNIT
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TYPICAL THREE BEDROOM UNIT
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BIKE MAINTENANCE
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LAUNDRY
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BIKE PARKING
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TOWER CORE
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RECREATION CENTER
1/32” = 1’-00” 1/32” = 1’-00” 0”
16”
32” 0”
BASEMENT
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16”
32”
04 Ecology Classroom Building This project is a learning center shared by the Ames Middle School and Ames High School science departments for their science and ecology curriculum. Science and education students from Iowa State University will use the facility as a teaching laboratory.
Individual Academic Work
Oct - Dec, 2015 | Iowa State University Instructor: Bruce Bassler
Site Location: Ames, Iowa
This ecology classroom building will serve for middle school and high school students as an architectural device for engaging nature. It will accommodate 3 classrooms for middle school and high school science students as well as support spaces and public rooms that facilitate a multi-purpose science classroom. Students should experience and understand nature differently after periodic attendance at this school. The site, located northwest of the campus of Iowa State University, is forested land defined by edges of manmade development. Elegant,
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mature trees; topographical axes; the quality of its light; the complexity of the forest floor and tree canopy; its unrelenting view of the sky — all conspire to make it exceptional. The building’s relation to site should encourage school children and all who experience the b u il d in g t o ‘ t h in k d if f e r e n t l y ’ a b ou t t h e relationship between the man-made and natural environment.
CONCEPT DRAWING
PHYSICAL MODEL
EXTERIOR RENDERING
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Basement Plan
1st Floor Plan
A
Section A-A
A
+62’-06”
+53’-06”
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13
4 3
+40’-00”
2
8
5
7
B
B
1
+27’-00”
6
+13’-00”
14
+0’-00”
3rd Floor Plan
2nd Floor Plan
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Section B -B
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+62’-06”
+53’-06”
3 9 3
B
B
12
10
+40’-00”
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10
+27’-00”
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14
+13’-00” A
A
1 "Basic Life Science Research" laboratory
5 Main entrance area
9 Exterior play area
3 Restroom
7 Science/ecology staff office
11 Small kitchen/catering prep area
2 Equipment storage
6 Exterior drop-off space
10 Multi-purpose classroom
4 Mechanical room
8 Balcony
12 Outdoor classroom
13 General Circulation
+0’-00”
14 Emergency staircase
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ELEVATIONS
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05 FLAT TO FOLD ORIGAMI MOLDS Since the industrial revolution one of the primary methodologies of fabrication has been both the production and transformation of standardized sheet goods into formed units through mechanical techniques of stamping, extruding, and/or cutting and folding. In this project the research team explored cutting, folding and joining techniques with ZUND cut PETG plastic sheets to produce molds for casting building elements out of concrete.
Material & Tools: concrete, PETG, staple gun, plywood, ZUND Teammates: Joon Kang, Leon Ko
Fall, 2018 | University of Michigan Instructor: Glenn Wilcox
Working as a group we are to design and construct an assembly of cast elements from plastic folded molds. The producing process
are concentrated on unit form design, inherent properties of the sheet material, and logistics of casting.
We utilized both physical and computational
modeling techniques, methods of translation from 3D to 2D to 3D, Yupo plasticized paper,
PETG plastic sheeting, hand staple gun, and the ZUND cutter as our primary fabrication tool.
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PETG Sheets Cut Line on ZUND TYPE 1
TYPE 2
TYPE 3
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Fabrication Process
Cut PETG on ZUND
PETG pieces sort
Mold in box ready to cast
concrete poured in 25
Finished mold
Joints for assembly
Casted Concrete Modules with Notch System
11”
18”
18”
12”
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Final Assembly
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06 THE VIRTUAL TO REALITY Fabrication in Mixed Reality The construction industry’s reliance on two-dimensional documentation results in inefficiency, inconsistency, waste, human error, and increased cost, and limits architectural experimentation with novel form, structure, material or fabrication approaches. By displaying design models at scale and in the context of a construction environment rather than traditional 2D drawings, the new method of fabrication powered by augmented reality not only eliminates these redundancies, but also explores the potential of revolutionizing the bridge between design and construction. Teammates: Joon Kang, Mohammadamin Aghagholizadehsayar, Yutao Hu Fall, 2018 | University of Michigan Instructor: Matias del Campo
This prototypical project was to design and
construct a small pavilion from bent mild steel rods. The process illustrates the use of the
software to assist with the design, fabrication, assembly and analysis of the structure. We
further recogoized that fabrication within mixed reality environments can enable basictrained construction teams to assemble complex structures in short time frames and with
minimal errors, and outline possibilities for further improvements.
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Test bending with AR
Labeling pieces
Assembled test model
Metal rod bending with AR
Joint unit
Final pavilion assembly
Connection detail
Final ajustment
Assemble the test model with AR
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Parametric Design & Assembly Assistance Grasshopper scripts:
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07 THE SYNTHETIC + THE NATURAL A Casted Living Green Wall This project is looking at the interactive relationship between the built environment and nature through the scope of architectural fabrication advanced by the digital technology and material exploration. The researching and fabraction process have gone through the design and construction of cast elements to create the living green wall.
Teammates: Yutao Hu Winter, 2019 | University of Michigan Instructor: Glenn Wilcox
This research project aims at developing a bio-system in a vertical format supported by a designed concrete block system. At the first stage of this research project which has been developed so far, the main focus was on the design of the geometry of the concrete block based on the functionality and aesthetics and to design and deduce a doable work flow of fabricating the physical piece of concrete components. Implementing the digital tools and exploring the materiality of the casting media, a series of molding and demolding processes have been developed for the final version method. Silicon rubber was utilized as the key material of the mold for casting concrete pieces, because of its flexibility and reusability.
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THE END
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'Thank you'
P E I YA O L I U
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