Portfolio Luis Daniel

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Portfolio Industrial Design

Luis Daniel Beltr谩n Calder贸n


Index Profile Projects Thesis


Luis Daniel Beltr谩n Calder贸n

Colombia

24 Years

(57) 310-397-94-56 www.facebook.com/luis.daniel.370 School Alejandria (Cali) University Jorge Tadeo (Bogota) I am a creative industrial designer with emphasis in projects and great capacity of individual and team work; in search of goals achievement and the generation of high functional, spatial and visual impact. Open minded and capacity to act. Experience in modeling of 3D animation, social projects, digital publication and design centered research in people.

Languages Spanish English German


Software Skills 6 5 4 3 2 1 0 3D So Ph Au Inv Illu 123 oto lid toC e s D M n t AX W rat Ma s ad or k t o r ho k o e p r s


Experience Rese arc h

Human Centered

tal Digi

Pro du ct

e g a n n g i S sig De

n o i t c a r e

3D M o d e l i n g

edia ltim Mu

Spa c e s

I n t


Modeling


Modeling


Modeling


Modeling


Morphological Criteria The morphology is the language of the object’s forms. In this project centered in wine. I created a wine kit (oxygenator, corkscrew). These objects have a similar form to the grape. For example the circular surface of the grape; these statements helps to determinate the form of any object. That is the morphological criteria.


Morphological Criteria


Syntactic Structure Hardware items were selected to create an artifact, giving different meaning to each of the parts. The finally result was a dresser musical vinyls for people mixing music.


Syntactic Structure lon

ga

nd

Music Vinyl Packaging sho

rt f

req u

enc

ies

high and low rates


Syntactic Structure

Objectual melodic system that integrates pieces which are semantically understood by peculiar meanings. These pieces together form a harmony through a defined rhythm by the dimension for every piece and at the same time these ones have handle bars organized an harmonica way. This object can have 3 kinds of vinyl that every one can see in the market.


Social Project TAGUA CREATIVE WORKSHOP FOR THE PACIFIC ARTISANS BE - DO - FEEL - THINK - EXPRESS Given that tagua is a raw material that is exported but not use. What this project seeks through this creative workshop is to generate usage value to the tagua artisans interpret their feelings, lives and take advantage of them. To make real this workshop these people’s cognitive capacity was taken into account. This workshop can work tagua in three spaces with four functions: a cutter, a drill, a tray of spatulas and a heater for dyeing.


Social Project TAGUA CREATIVE WORKSHOP FOR THE PACIFIC ARTISANS


Social Project TAGUA CREATIVE WORKSHOP FOR THE PACIFIC ARTISANS

Memoria Horizontal Del Angulo de Sustracción de la Pieza a través de Líneas visivo táctiles

Memoria Vertical Del Angulo de Sustracción de La pieza a través De la degradación Del color


Digital Publication XTRD Dise単o y Arquitectura XTRD ED 3.0 I worked with the designer Alejandro lorduy, you can see the assistance I make in the third edition of this journal which shows projects from different countries as Mexico, USA, Argentina and Colombia to Latin America students.


Digital Publication

Besides in this third edition I wrote an article focused in the context comprehension from the industrial design approach.

XTRD Dise単o y Arquitectura XTRD ED 3.0


Thesis CONDICIONES DE SIGNIFICANCIA EN ARTEFACTOS DE USO DETER MIN AR EL TR AS

Condiciones de cumplimiento

EVALUAR LAS

CONDICIONES

Condiciones de logro

Condiciones de logro

Grado de cumplimiento son las adecuadas? Permiten Muy alto Alto Medio Bajo Muy bajo diseñador obtener las condiciones de cumplimiento?

DE RESOLUCIÓN AGENCIAL

O ND FO

2

CONDICIONES DE LA AGENDA

CONDICIONES DE LA AGENCIA

Esta información se obtiene de la evaluación de las características del artefacto y se cruza con las adecuación.

Tipo de acto/acción

Descripición

Resultados obtenidos a b c e

TIPOS DE ACCIONES POR EL ARTEFACTO

Describa el tipo de acto

Contexto

EVALUAR EL

CONTEXTO

Novato

Lugar Marcas Rol agencial Tópicos

Experto

Ocasional

Descripción

Resultados de la evaluación de las condiciones de la agencia.

Determinar la red de responsividades admisibles. Evaluación del desempeño agentivo.

Describa el efecto esperado Describa el efecto esperado Describa el efecto esperado Describa el efecto esperado

Efecto per-agentivo habitual Efecto per-agentivo pasajero Efecto per-agentivo emocional Efecto concomitante

ION DIC I ON ENT C S R LA N AG EVALUA CIÓ

E VA S

PER - AGENTIVO

Estándar de rigor

Circunstancia

Efecto esperado

EVALUAR EL

EFECTO

Resultados obtenidos a b c Resultados de la evaluación de la agenda. Grado de cumplimiento de la agenda. Efectos per-agetivos.

IZA DE REAL

INFORMACIÓN VISUAL

R LAS RESPONSI EVALUA VIDA DES

Application model assessment of significance conditions in usage artifacts. Case Study

Comprehensivos Kinéticos Expresivo-comunicativos Comprehensivos

IFICAR LAS AGEN IDENT DAS

MOTIVADAS

INFORMACIÓN TÁCTIL

Condiciones de uso Actos / acciones

Contribución al cumplimiento de la agenda Muy alto Alto Medio Bajo Muy bajo

Condiciones de funcionamiento Características técnicas

Contribución al cumplimiento de la agenda Muy alto Alto Medio Bajo Muy bajo

EVALUAR LAS CONDICIONES

INFORMACIÓN GUSTATIVA

USABILIDAD

Fallos en la Fundamentación Desacierto en la atribución de la función

impertinencia contextual

Agencial (el agente):

Fallos en la Fundamentación Ontológica (el artefacto):

Fallos de Responsividad ( R ):

Y a no rige la fundamentación

Fallo en la experticia temática Fallo en la habilidad agentiva kinesica

Atipicidad

Factor desencadenante

Inadmisibilidad axiológica

Fallo en la habilidad agentiva perceptiva

TIPOS DE

3

FALLOS

Fallo en la atención

CARACTERÍSTICAS DEL ARTEFACTO

INFORMACIÓN OLFATIVA

Resultados obtenidos a b c d

A cítrico A madera A Dulce A nuevo A plástico A óxido

Resultados de la evaluación de las condiciones de usabilidad. Descripción del artefacto.

Detección de zonas activas y saliencias que inciden en la atención. Evaluación de los fallos.

Fuente: JUAN CARLOS MENDOZA / SEMIÓTICA DEL DISEÑO INDUSTRIAL CON ENFOQUE AGENTIVO: CONDICIONES DE SIGNIFICANCIA EN ARTEFACTOS DE USO.

Posición con respecto a otros objetos fuera del espacio

Dulce Salado Amargo Ácido Picante

Fallo en la disposición/ temática

DE DE R TER EFE MIN RENCI AR U A A 1 N USU ARIO

Temperatura Consistencia Forma Textura Posición egocéntrica y del objeto dentro del espacio peripersonal

Color Forma Textura/profundidad Movimiento Posición con respecto al cuerpo (coordenadas egocéntricas).

INFORMACIÓN AUDITIVA

J.C MENDOZA 2013

Timbre Tono Altura Posición Ritmo

Infografía: JOHN VELASCO / john.velasco017@gmail.com


Thesis Application Model Assessment of Conditions of Significance in Artifacts of Use. Case Study

interaction between a person and his iPad (electronic tablet). Performing the first Application of this methodology verify the degree of instrumentality, representing elements checking where rate the derived information and so My project is directed to the first application generate baseline information for the of the thesis by designer Juan Carlos Mendoza knowledge in industrial design within Collazos, a graduate of the Master's program a critical balance. The representation in Semiotics at the Universidad Jorge Tadeo of Test elements Lozano. His thesis "Semiotics of Design It led to use multiple techniques Industrial with agentive Focus: Conditions conglomerate analysis where all artifacts of significance in use " aspects of the person, and the activity JC, MENDOZA (2013) will be used in a study artifact, by contrasting the methodology case to analyze the phenomenon of JC MENDOZA with current methodologies about people analysis.


Thesis Specific Objectives: 1. Agent conditions: This determinates the person conditions. Memory short and long term. This methodology allows us to give a Full profile of the person that other methodologies are not taken into account. In conclusion we can anticipate the responses can have a person to use the device. 2. Conditions of the Diary: activity conditions are determined when using the device; contrasting both, what the designer is looking for with the real acts of the person. 3. Artifact Conditions: the characteristics of the device are determined as all the possible answers that can be generated around the person. To develop the methodology is required to use another methodology that already exist and gather to ample the designer´s focus to improve both the artifact like activity.


Thesis Conditions agentive realization looking to make a contrast between actions seeking designer to be met under certain conditions, actions taken the person under the actual conditions and Finally further contrasts with the actions that enables artifact and suddenly does not contemplate in designer or the person.


Thesis Another element is identified degree of confidence that used the device, which allows more or less agility use. As in the above points contrasted which anticipates the there by designer updates the person. This allows us a focus of high analysis for design.


Thesis CONCLUSIONS

There is a consistent relationship between conditions of the person, their memories and their experience; which are the musical preferences involving the person to use ipad with rigor identified in the activity you are trying to accomplish. Furthermore, this relationship is manifested in contact with the artifact. All conditions of significance are present in Enaction (use). this allows obtain objective and decisive design accurate a way as analysis has a much detail; anticipating which the needs of the individual.


Thesis CONCLUSIONS In semiotics scene it was determined that There is an affinity between action and representation Mental. When speaking of scenic duplication is a direct interaction and mental image the first is linked to the scene as such the context in which enacts it, and the other is the mental image is a fiction; mainly the latter, mental, determines the action, depending on the context makes the gap between the mental and the Real close. If design through seeks to close this gap in the engine, is may potentiate and boost the activities for all the people who enacts artifact, provided they are identified conditions of significance.


Thesis

Thesis Approved at the Univertsity Jorge Tadeo Lozano to Opt the title Industrial designer in press in the Journal of Philosophy and Psychology.


THANKS ludabe91@hotmailcom luisd.beltranc@utadeo.edu.co


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