PORTFOLIO OF PENG HUILIN SELECTED WORKS 2014-2018
CONTEXT ABSTRACT The portfolio includes four undergraduate interior design projects from 2014 to 2018, illustrating my progress I have made in design. The four projects all share the same design concern on how to satisfy specific people's spiritual needs. By utilizing installation design methods in interior design, it not only makes the design full of imagination but also integrates the human spiritual needs with interior design, achieving an exciting balance point.
CONTEXT MAD HATTER
Atelier Design Project
FRAME AND FABRIC Flagship Store Project
THE WALK
Catwalk Design Project
DIGITAL EXISTENCE Graduation Project
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https://www.redbubble.com/
01
MAD HATTER
The University of Edinburgh 2016 Atelier Design Project Instructor: E ​ dward Hollis, Sam Grinsell Site: 3 Bristo Pl, Edinburgh EH1 1EY Individual Work The project is to convert a church, built in 1900 in Edinburgh, into an atelier for a milliner designer - Harvy Santos. It will focus on how to deal with the relationship between new and old, preserving the historical features while having a beautiful design at the same time. The reason I named this project Mad Hatter is that Harvy Santos' hats are always crazy and bizarre, which reminds me the Mad Hatter in Alice's Adventures in Wonderland and I try to follow his style to design the studio. The hat studio will not only provide the service of hat custom design but also let the people participate in the process of designing and making their hats.
Reference: http://www.harvysantos.com/
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SITE PLAN
BUILDING CHANGE DIAGRAM
Surgeons' Hall Museums
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Edinburgh 7
0m
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0m
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George Heriot's School
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St Giles' Cathedra
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3 Bristo Pl, Edinburgh EH1 1EY
Central Library
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National Museum of Scotland
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National Library of Scotland 3
Greyfriars Kirkyard
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CONCEPT DEVELOPMENT DIAGRAM
The University of Edinburgh
Images sourced the Royal Commission on the Ancient & Historical Monuments of Scotland : National Record of Scotland (Images from 2002)
CHURCH HISTORY
SITE LOCATION:
PROPOSED USAGE:
FORMER USAGE:
ARCHITECTURE STYLE:
1899 - 1900 - Built as a church for the Evangelical Union by Sydney Mitchell and Wilson Architects. - The building contains elements (pilasters and tracery) taken from the 17th Century Tron Church.
3 Bristo Pl, Edinburgh EH1 1EY
1942 - Seventh Day Adventist Church
CURRENT USAGE:
Church, Comercial retail(basement)
Millinery studio
Edinburgh is surrounded by mountains
Auditorium
CLIENT : HARVY SANTOS TARGET MARKET
Old stair
Gender: Female Age: 25 - 50 years old Status: Middle class and upper class
HAT INFORMATION
Product: Hand-made hats and luxury headpieces Price: From £200 - £ 1000 Style: Slightly pop with an elegant twist
Reference: http://www.harvysantos.com/
Several layers of the glass overlaying together and protecting old features
LAYERS OF GLASS STANDING IN FRONT OF THE WALLS AND PROTECTING THE OLD FEATURES IN THE BUILDING
Arts & Crafts style Church constructed from red sandstone.
Checkpoint cafe
Mountain shape glass
New stair
The historical features in the building are always contrary to the design, such as staircase with green glazed Art Nouveau dado tiling, pipe organ in the main gallery, which is old-fashioned and unexpected to see in the design. As for these issues, I use several layers of glass overlaying together to make the historical features blurry and indistinct, as well as prevent people from touching the old objects. Moreover, the pieces of glass are in different colours. When they are overlaying piece by piece, they create diverse colour changes. By this way, it could become walls, handrails and effective protection of historical features.
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The Second Floor Plan 2 2 1 1
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1. Design Lab 2. Designer Office 3. Conference Room 4. Head Designer Office 5. New Stair 6. Void 7. Fire Escape 8. Storage Room 9. Lift
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The First Floor Plan 1. Display Area 2. Reception 3. Cutting Room 4. Decoration Area 5. Material Room 6. Fire Escape 7. Lift
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12 m
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The Third Floor Plan
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1. Auditorium 2. New Stair 3. Lounge Area 4. Fitting Area 5. Fire Escape 6. Void 7. Lift
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CIRCULATION AND ACTIVITY DIAGRAM
Look, what are they doing? I want to go down and join them.
INSTALLATION DEVELOPMENT The installation suspended in the double high space on the third floor is the highlight filling the space. This inspiration comes from Harvoy Santos‘s design concept which is trying to capture the sense of the motion of subjects. I use elements of two of his hat collections, TITLED BIRDY and RAIN REIN REIGN, which are feathers and loops.
Auditorium Unilateral observation from upstairs
Lounge Area
Fitting Room
Hat Installation
The installation emerges from a magician's hat and becomes bigger and bigger with loops, feathers and crystals suspending in the space, which illustrates the magic of hat.
Head Designer Office New Stair I can design my own hat here and choose materials which I like.
Desinger Office
Meeting Room
Wow, cool! What if I don’t know how to design a hat? Don’t worry. The designer will help us.
There are illustrations of hat history and process of making hats on the glass board.
Main Entrance
爆炸轴侧图
Public Circulation Employee Circulation
Section AA 0
1
2
5m
用去掉墙,用线稿 plan 附在地上作 指示, 原来的楼梯, 设计的楼梯以及三楼 楼梯同角度渲染实物,叠入线稿中, highlight 不同区域的活动
Sewing Area Decoration Area
Fire Escape
4
T
he function of the studio is not only designing and making hats but also inviting people and imparting knowledge on how to make hats. There is a design lab on the second floor, inviting customers to engage in designing their hats, selecting materials they like and even making the base of their hat-pieces.
VIEW A 5
I
was inspired by the discussion of Panopticon, the observed relationship between the watchman and the inmate. One part of the third floor is functioned as an auditorium where people can observe how designers work, while downstairs people can hardly see upstairs due to the handrail which is made of layers of the glass.
新楼梯 detail drawing 线稿叠 入
VIEW B 6
U
pstairs people can go down by the newly added stair, and take part in the design process.
VIEW C 7
02 Frame and Fabric
The University of Edinburgh 2015 Flagship Store Project Instructor: Rachel Simmonds Site: K11 Shopping Mall, Shanghai, China Individual Work
The flagship store is designed for a high-end fashion brand Viktor and Rolf, located in K11 shopping mall, Shanghai. Under the influence of Chinese traditional culture, women in China are often shy and introverted. When designing flagship stores, I encouraged women to express themselves bravely. One of the most beautiful moments of women is when they are in new clothes, and they should be confident to share with others. Consequently, my design highlighted the dressing rooms where usually are ignored by designers and users. My goal is to deliver the confidence to every customer who comes in the stores and makes them show themselves. No matter young or old, beautiful or not, if a female is confident, she will be the most pretty one.
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-Two entrances on the first floor -One entrance on the second floor -Next to Metro station
CUSTOMER DEMOGRAPHIC MALE
FEMALE
AGE: TEENAGER, YOUNG ADULT, ADULT ECONOMIC STATUS: RICH/HIGH-CLASS PRODUCT: women's ready-to-wear, show collections, menswear handbags, shoes, small leather goods, accessories, eyewear V&R always combines art and fashion design, making their clothes dramatic and avant-garde. The couture collections shown below are the well-known ones, they are like wearable art pieces. In my opinion, I prefer to use new elements in the rencent collections to repensent V&R 's artistic characteristic and at the same time to refresh customers' impression.
CLIENT VIKTOR AND ROLF
COLOR SELECTION
MATERIAL SELECTION
FLAGSHIP STORE IN Paris
K11 Shopping Mall, in the central business district of Shanghai
VIKTOR AND ROLF
SITE
LOCATION: Rue SaintHonoré, Paris OPENED TIME: December 2013 DESINGER: French studio Architecture & Associés FLOOR AREA: 650 square metres distributed over two floors. MATERIAL: Grey felt
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MAKING POINT MAKING CHANGING ROOM THE FOCAL POINT MAKING CHANGING ROOM THE FOCAL POINT
MAKING CHANGING ROOM THE FOCAL POINT
Location Location of of changing changing rooms in typical typical stores
Moving changing rooms rooms to to central central place place
Location of changing rooms in typical stores
Moving changing rooms to central place
Location of changing rooms in typical stores
Normal changing changing rooms’ layout Normal
Normal changing rooms’ layout
RETRO DRESS LOOKING APPEARANCE SLOWLY ROTATING ON THE STAGE LIKE GIRLS DANCING
Moving changing rooms to central place
Reduce the number number of of changing changing rooms rooms
Normal changing rooms’ layout
Reduce the number of changing rooms
Reduce the number of changing rooms
BecomeBecome the focal the store thepoint focalin point the store Rearrange Rearrange changing changing rooms’ layout point in the in store Rearrange changing rooms’ layout Rearrange changing rooms’ layout
Become the focal point in the store
TRANSFORMATION FROM FRAME TO SPECIAL ELEMENT TRANSFORMATION TO SPECIAL ELEMENT TRANSFORMATION FROM FRAME ELEMENT TRANSFORMATION FROM FRAME TO SPECIAL ELEMENT
VIEW A
HIGHLIGHTING DRESSING ROOM AND ENCOURAGING FEMALE TO SHOW THEMSELVES Most shops, nowadays, put the dressing room in the most secret corner, hiding the beauties from the public. I designed the dressing room as a stage and turned dressing rooms into the installation with retro dress looking appearance, slowly rotating on the stage like girls dancing, moving a private space used to be hidden in the corner to a conspicuous public place. Consequently, when women put on new clothes, they will be able to come out and share it with friends or even strangers, instead of enjoying the look by themselves in a narrow space.
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Become the focal point in thestore store ee the point the the the focal point inin the Become thechanging focal point in thelayout store Become Rearrange changing rooms’ layout Rearrange changing rooms’ layout arrange changing layout the focal focal point in inrooms’ the store store Become focal point the store Rearrange rooms’
TRANSFORMATION FROM FRAME TO SPECIALELEMENT ELEMENT O ELEMENT TRANSFORMATION TOTRANSFORMATION SPECIAL ELEMENT O SPECIAL SPECIAL ELEMENT FROM FRAME FRAME SPECIAL ELEMENT TRANSFORMATION FROMFROM FRAME TO TO SPECIAL
WHOLE ATMOSPHERE GREY AND WHITE BACKGROUND SPRINKLED WITH GOLDEN PICTURE FRAME
RR
The fabric is the basic element of fashion design. In my opinion, all dresses are made of layers of fabric. I directly bring this thought into my design, using numerous pieces of soft white cloth to surround the space and creating a sense of depth and layering. Golden picture frame, an element used in famous V&R 2015 COUTURE, becomes the functional and decorative object. It's distorted, going up and down and working as clothes stand, coat hanger, table and even handrail of a stair.
The numerous layers of soft fabric are a contrast to the hard objects such as walls and columns. This store avoids using inevitable walls to divide the space. Instead, it utilizes the soft clothes which function as walls, creating a gentle feel to the female customers.
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COMBINATION OF SOFT AND HARD
VIKTOR & ROLF
VIEW B 11
Detail Drwaing of Changing Room 0
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2.5 m
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3 6 Plan of the above part
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Plan of the under part
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The First Floor Plan 1. Window display area 2. Handbags & accessories area 3. Reception 4. Changing room 5. Women’s READY-TO-WEAR area 6. Perfume area
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Section AA
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Section BB
VIEW C
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The Second Floor Plan 1
1. Window display area 2. Men’READY-TO-WEAR area 3. Changing room 4. Storage room 5. Handbags & perfume area
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16 m
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STRUCTURE ANALYSIS DIAGRAM
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03 THE WALK
1. Cast iron column 2. Load-bearing wall 3. Beam 4. Load-bearing column 5. Wall
3 4 5
Location: Chambers St, Edinburgh EH1 1JF Scotland
The University of Edinburgh 2014 Catwalk Design Project
Architectural style: Victorian Venetian Renaissance and modern
Instructor: Rachel Simmonds Site: National Museum of Scotland
Building Background
Individual Work THE WALK is a film talking about a story of a high-wire artist's walk between the Twin Towers. He chased his dream, while others regarded him as a bizarre man. However, he finally made a striking achievement, which reminds me of the fashion designers who are struggling to achieve their dreams and facing the difficulties bravely. The inspiration of my design comes from this film-THE WALK.
National Museum of Scotland
The National Museum of Scotland, including the Royal Museum building and the museum of Scotland, in central Edinburgh, was formed in 2006. the Museum of Scotland is housed in a modern building opened in 1998, while the former Royal Museum building was begun in 1861, with a Victorian Venetian Renaissance facade and a grand central hall of cast iron construction that rises the full height of the building.
Cast Iron Structure LOW LOAD BEARING CAPACITY The Grand Gallery of the former Royal Museum is the site of this project, with a cast iron construction. It was a prominent style in the Industrial Revolution era when cast iron became relatively cheap and modern steel had not yet been developed. Cast iron is not a good structural material for handling tension or bending moments because of its brittleness and relatively low tensile strength.
"Ma " niac
The walk
and mer
drea are line one only
Line
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Swing
renc diffe
Cloud
References: "National Museum of Scotland to reopen after £47m refit". BBC. 27 July 2011. Retrieved 20 December 2011. Landes, David. S. (1969). The Unbound Prometheus: Technological Change and Industrial Development in Western Europe from 1750 to the Present. Cambridge, New York: Press Syndicate of the University of Cambridge. pp. 91–93. ISBN 0-521-09418-6.
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A Cloud
Line
The Walk CONCEPT DEVELOPMENT
Cloud Cloud Swing
I replace the chairs with swings to imitate the sense of swing in the film. Moreover, I want to invite the audience to participate in the catwalk show, so I add an interactive installation. Line Line
The ropes of swings are connected to the clouds. Without people sitting, clouds in the middle will stay at a low position, making models cannot walk on the catwalk. When people sit on The the swings, Walk the weight of them will pull up the clouds slowly.
The Walk
Once the entire audience is seated, the clouds in the lower part will all rise, revealing the opening of this show. Swing Swing
SWING INTERACTION INSTALLATION
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x kg
x kg y1 kg
y2 kg x kg = y1 + y2 + y3 +.....+yn
MECHANISM DESIGN
xxkg kg
xxkg kg yy11kg kg
yy22kg kg xxkg kg==yy11++yy22++yy33+.....+y +.....+ynn
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Catwalk Floor Plan 0
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Section CC
Section DD 0
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Section AA 0
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Section BB 0
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VIEW A 16
04 DIGITAL EXISTENCE
The University of Edinburgh 2017-2018 Graduation Project Instructor: Steve Go, MinJoo Bai Site: Longemont Shopping Mall
(Changning Road, No. 1018, Changning District, Shanghai, China )
Individual Work
Digital Existence envisions the future VR experience. Based on the well-developed VR technology, more and more VR films have been released and people can now travel freely in the world of VR with a pair of VR glasses. It makes me wonder how people will be entertained in the future. Instead of going to the ordinary cinema, people will be more interested in full-view VR films; they might find their existence in the world of VR, just like the characters in the film Ready Player One. Therefore, I decided to name this project ‘DIGITAL EXISTENCE.’ I hope to cooperate with VOID as they are the pioneer of free-walking VR games with advanced VR positioning technology. This project assumes THE VOID as my client and they are going to have a branch in Shanghai soon.
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CLIENT THE VOID
SITE:LONGEMONT SHOPPING MALL Location: Changning Road, No. 1018, Changning District, Shanghai, China . Site is on the ninth storey of The Longemont shopping mall. Area: 3600 square meters. Height: The total height of the ninth floor is 7.55 meters. Ways to access the site: 3 escalators in the public area, 2 goods lifts, 2 staff lifts Fire exits: 9 fire exits on the eighth floor Reasons to choose the site: Next to subway station. Enormous customers and potential customers. Cheap rent
VR CINEMA
VR PLAYGROUND
VR LASER TAG
There is no big screen in cinema anymore. The cinema is packed with swivel chairs, each armed with a VR headset and headphones.
This program is an experience trip in a space where virtual world and physical world are mixing or blurring. Visitors will wear headmounted displays (VR helmet), backpack with a computer and haptic vests to experience it.
VR Laser Tag is a new game which develops from traditional Laser Tag. Players will wear VR helmet, backpack with a computer and haptic vests to experience it.
PROGRAM INTRODUCTION
GAMES WILL BE PROVIDED BY THE VOID.
GAMES WILL BE PROVIDED BY THE VOID.
Office Building
Metro
Park
Residence
Hotel
Shopping Mall
Reference: https://www.thevoid.com/ https://thevrcinema.com/
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SPACE SEGMENTATION AND FUNCTION ALLOCATION
Whole volume
Public service space
Storey division
DESIGN SKETCHES
Enter circulation
Game space
Psychological suggestion
VR WORLD
FOCUS ON PSYCHOLOGICAL SUGGESTION The VR experience center is a place where there are two worlds existing together. The virtual world is related to game design which will be provided by client THE VOID. What I would like to focus on is the entrance sequence and experience. How to gradually lead and guide people to a brand new world is the focus of my design, rather than the VR game areas.
METAPHOR - CONNECTION BETWEEN VR WORLD AND REALITY The VR world and reality world are like two parallel universes.
REAL
Digital Existence is the place breaking the boundary of the two worlds. What I want to do is to tear a hole in this piece of paper, creating a space tunnel which would lead you to an unknown world.
WORLD 19
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1. Office 2. Control Room of VR Laser Tag 3. VR Laser Tag 4. Briefing Room of VR Playground 5. Control Room of VR Playground 6. VR Playground Room 3 7. VR Playground Room 4 8. Toilet
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THE FIRST FLOOR PLAN 20
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ENTRANCE ESCAPE FROM REALITY
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What must be prioritized is that the entrance, as the rendering shows, is a high long narrow and dark corridor with a one-way escalator. Huge paper rips out from the wall and shows the LED screen which behind the paper wall. It takes the audience to a new world.
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8 1. VR Cinema 2. Control Room of VR Cinema 3. VR Laser Tag 4. Ticket Office 5. Lift 6. Briefing Room of VR Playground 7. VR Playground Room 1 8. VR Playground Room 2 9. Snake Bar 10. Storage Room
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VIEW A
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THE SECOND FLOOR PLAN 20
30
50m
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MAIN SPACE PLAN 1.Ticket office A
2.Lounge area 3.Staircase
MAIN SPACE SECTION AA
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After passing through the long narrow entrance, the customer can buy tickets at the ticket office and walk down a paper shape circular stairs, bringing them to the VR game rooms downstairs. The lobby will utilize 3D hologram projection to show spectacular special effects such as waterfall, bizarre animals and plants.
MAIN SPACE ELEVATION BB
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MAIN SPACE ELEVATION CC 0 1 2 5m
VIEW B 21
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Handrail Axonometric
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Handrail plan
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1.Extreme concrete with clean black finish 2.Stainless steel frame 3.90mm expansion anchor bolt, style LG 4.Concrete tile 5.Concrete slab
132cm
139cm AA
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KK
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MM A3
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Handrail Sections
OO A4
132cm
43cm
A5
2 1
142cm
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A6
Lobby Handrail Detail A 2
4 3
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7cm
7cm
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25cm
A4
Lobby Handrail Detail Section
47cm
15cm
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A6
Lobby Handrail Detail B
VIEW C 22
15cm
95cm
100cm 46cm 74cm
Lounge Area Seating Axonometric
A7
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A8
Lounge Area Seating Section
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Lounge Area Seating Section
A9
1.Finish coat of wall 2.Base coat of wall 3.Poly mesh of wall 4.Rigid insulation of wall
A10
Lounge Area Seating Section
5.Extreme concrete with clean black finish 6.Metal unequal leg angle (L70x100x6mm) 7.20mm sheet metal screw 8.50mm expansion anchor bolt, style LG 9.Stainless steel support frame
74cm 12cm 12cm 12cm12cm
35.4cm
44cm
17.7cm
2cm 2cm Welding process
2cm
2cm
46cm
12cm 12cm 12cm 12cm
58cm 2cm
2cm
2cm
2cm 2cm 2cm
17.7cm
2cm
Material: Stainless steel frame Process:All junctiona are using metal-joining techniques- welding. 46cm
44cm
A11
Support Frame of Lounge Area Seating
VIEW D 23