Glossary of playwork terms

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Glossary of playwork terms Adult-led agendas

Reasons for doing things on the basis of adult ideas, needs or wishes.

Adulteration

Play being controlled, taken over or spoiled by adults.

Child protection

The duty of adults to care for children in a way that neither they nor others cause harm to children and to report and record all concerns related to a child being harmed (see also safeguarding children).

Children’s rights

Publicly support and promote the importance of play.

Children’s entitlements under law and the United Nations Convention on the Rights of the Child, this includes play and their involvement in decisions that affect them.

Affective play space

Children

Advocate for play

A space that pays attention to and supports the variety of feelings and moods that children and teenagers bring with them or have during play. The space has particular areas, materials or props that at different times, stimulate or encourage expression, experience or experimentation with a range of emotions.

We use this term to encompass all children and teenagers up to the age of 18 regardless of impairment, their gender, race, religion or belief, language, sexuality, health, economic or social status and any other individual characteristics.

Compensatory play

Annihilation

The natural ending to play.

Play experiences for children to choose from that are designed to compensate for missing play opportunities in their lives.

Anti-discriminatory practice

Compensatory space

Taking positive action to counter discrimination – this will involve identifying and challenging discrimination and being positive in your practice about diversity without compromising the right of individuals to play.

Behavioural modes

The characteristics of play behaviour.

Biological drive

Natural inborn urge.

Child and play centred

Playwork that responds to the play needs of the children, not to external requirements.

A play space that takes account of what is available to children elsewhere in their community and aims to make up for shortfalls in possibility by offering an alternative environment.

Consultation

An active two-way process of informing and involving individuals and groups to encourage the sharing of ideas, views and opinions especially to reach an agreed decision.

Containment

Supporting play by providing a ‘virtual’ shield against interference.


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