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Por Ana Thomas
Fotografia Jean Fondeur
I'm sure some of you might have heard his name, seen his awesome wallpapers, or are already using one of them. Portal is pleased to bring you an interview with this digital artist, Vlad Gerasimov, who is from Irkutsk, Russia. He runs Vladstudio which specializes in creating wallpapers for computers and mobile devices. In this interview, Vlad shares with us his humble beginnings as a designer and how he got started with creating wallpapers as fulltime self-employment. He also shares his ideas, inspirations, and future plans. Vlad has a unique style of illustration, with simple lines and shapes. His work has great themes, which promises to win the hearts of viewers and make them happy! So let's move on to have a digital chat with him! 1. Hello Vlad, how are you today?
become a rock star.
What are you working on at this mo-
My typical day may seem not so
ment?
interesting. I spend most of day at
Hi! I'm very well as always, thanks! :-)
home, sitting with my MacBook Pro
Right now, I am having my morning
(because I am a home-based wor-
coffee and finishing my new wallpa-
ker). I reply to e-mails of my websi-
per, "The Traveling Tree." The artwork
te visitors and clients, maintain and
itself is completed, and I'm busy sa-
improve my website, and of course,
ving JPG files for all possible formats
I always draw something in Photos-
(for 2,3 monitors, mobile phones,
hop.
etc). 3. How did you get started in gra2. Tell us about your background,
phics and the digital art field? Please
where are you from? How is a typi-
describe the evolution of your work,
cal day for you?
from your first project to the present
I was born and have always lived in
day. Do you freelance full-time?
Irkutsk, Russia. It is located near lake
My father and older brother are pro-
Baikal, the deepest lake in the world
grammers, so I had access to very
by the way. I received economical
early computers since my birth in
education, but never spent a minute
1981. But I did not use computers for
working as an economist! I also play
design until my brother needed de-
piano and guitar, and dreamed to
signing help in 1999 - he needed cus-
open it in Photoshop, create basic shapes with vector tools. Then I add shadows and highlights with large, soft brushes, then add all the little details. 5. I love how you design the beautiful wallpapers. They have great themes, lovely colors, they are detailed and proportionate. How did you develop this simple yet appealing style?
tom
Hmm, I think it was not intentional,
"skins" to
replace
standard
Windows controls (such as buttons, scrollbar, etc). So I learned Photoshop a bit and started making interfaces (skins, icons, other graphics for software). Over time, I also learned HTML and PHP, then started making web sites. I worked as a designer in a small
this style developed itself. :-) Maybe part of the reason is that I spent a lot of time making icons, and therefore my art inherited some of icon design principles - clear lines and details, pseudo-3D, etc. Other reason is that I like to draw things that skip your brain and go straight to your heart. This style of drawing helps me to
company for some time, then I decided to try working for myself, and started my own website Vladstudio. It was only a designer portfolio at first. While working for various clients, I played with Photoshop and created artworks, just for fun. The idea to publish these artworks as wallpapers was very lucky for me over time, my wallpaper were more and more popular. So a year ago, I decided to stop working as a freelance designer, and try to make my living only with wallpapers. So far, it works! 4. How do you mainly produce your art? Can you give us an insight into your creative process? Do you sketch your works out by hand first? I actually have many tutorials that show typical workflow. Yes, I start with pencil sketch of a wallpaper most of the time. Then I scan it,
achieve that. 6. When did you launch your website and what is the most important thing that you accomplished with it? Why did you choose to distribute your artwork as wallpapers? Hmm, I will need to check with my archives, I don't remember! :-) My first website was art.softshape.com (not online now) and was a subdomain of my brother's website, www. softshape.com. My current website,
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vladstudio.com, is very important to me - because it is actually my only
7. Most of your works has ani-
source of income now!
mal or nature themes. How
I distributed my artworks as wallpa-
does nature influence your
pers because I wanted people to
creativity? What are your
use my art, not only look at it, then
main sources of inspi-
close and forget. Wallpaper design
ration, any particular
has some limitations (should be dark
artist(s) or website(s)?
and not too busy), but I am OK with
Yes, many of my
that. I also believe that the huge
recent works look
part of my success is many extra
like they are de-
features. Right now, my website vi-
signed for children
sitors can:
(many adults like
• Set my art as a desktop back-
them too though).
ground, or background of mobile
There are too many
phone (almost 70 screen sizes are
artists that inspire
supported)
me. Often, I stumble
• Send my art as e-cards
upon another artist on
• Buy posters, t-shirts, mugs, etc
the Internet that draws
• Learn from design tutorials
so much better that me!
• Change wallpapers randomly with
That challenges me, and
a Companion program
I try to constantly improve.
• Have my art with a clock on their
As for particular websites, I
desktop (wallpaper clock)
find a lot of good art at devian-
• I am working
tart.com, and I always check out
on
ma-
king
russian photo site, photosight. ru. General inspirationrelated sites, such as smashingmagazine. com, are good too. 8. Of all the work you've created, can you name a couple of them that you have a special love for or connection to? Every artwork is as a child, you know I think
b l o g
the most special for me are:
templates (in-
• Learning to Fly - don't know why,
cluding Wordpress themes) from
but it resonates with me
some of my artworks.
• Planet Earth - Inversed - that's my
most popular artwork ever
replying to your question, I think my favorite
9. Aside from your design work you
small trick is fast hair,
also seem to enjoy writing Photoshop tutorials, can you share with us your favorite Photoshop trick or technique? I would be careful picking a trick just for the sake of a trick. The worst you can do in Photoshop is to design something that says "Look how I can do it!" Always use tools and tricks that help you tell the story, not only because they're cool. Sorry, that was necessary to say :-) and
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because I invented it myself, without any advice.
11. Do you have any specific plans for the future direction of your art-
10. Since your artworks and illus-
work?
trations mostly have vector style,
I really hope to keep making art
why not choose to design them in
until I am very old and have lots of
Illustrator instead of Photoshop, or
grandsons. Also, I find myself more
maybe start them with Illustrator
and more interested in illustrating
and polish them up in Photoshop?
for children. For example, I just finis-
For several reasons. First, I'm too
hed a set of 12 artworks for a Czech
lazy to learn Illustrator. :-) Then, pure
toy manufacturer. When I improve
vector drawing is not for me too - I
enough, I plan to start working on
use vectors for basic shapes, but
illustrations for "Little Prince" (maybe
most of work is done later done
in 2-4 years I hope!). And of course
with pixel tools. And for this purpo-
all my artworks will be published on
se, the vector tools of Photoshop
my website as wallpapers for your
are quite enough.
desktop.
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TITLE: Paseo fuera del jardin ARTIST: Gerard Ellis WORK DATE: 2009 CATEGORY: Paintings MATERIALS: mixed media on canvas SIZE: h: 92 x w: 70 in
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Con Chuck Anderson Por Josmeiry Hernandez Imagenes y Fotografia Jean Fondeur
Success comes with time and effort, and we can see a prime example of that in this weeks interview. As an extremely bright veteran of the design world Chuck Anderson has done a ton of work for large corporations such as ESPN, Reebok, and even created album covers for artists like Lupe Fiasco, and FallOut Boy. Chuck shares some important tips with us and gives us a look at his book "Wandering Off Into Space". So check out this interview and also check out that book, the proceeds go to charity.
1. Welcome to Portal, please introduce yourself. Could you tell us where you're from and how you got started in the field? My name is Chuck Anderson and I've been running my studio NoPattern for just over 5 years now. I'm originally from the Chicago area but currently reside in understated and quietly cool Grand Rapids, Michigan. As for how I got started, I've said this in a million interviews, but after high school I decided to take a break for a year before I went to college. During that time I was working on getting my personal art and design out on the web, in magazines, etc. and work started coming to me as a result of that. In around the spring/summer of 2004 things really started to snowball and I got busy enough that I decided I would move forward with it and never look back, totally bypassing school. I had the support of my parents (I was 18 at this time) so I just went after my dream of being a fulltime artist and designer as my own boss. Looking back sometimes I can't believe how well it's worked out. I'm very grateful to a lot of people.
2. You are currently selling a book called "Wandering Off Into Space." Tell us what we are in for if we do decide to purchase it. It's a look back at my work from the last 3 years or so, since I put out my last book in 2006. A mix of personal and commercial work including drawing, photography, illustration, and Photoshop work. It's really a supplement to my online portfolio, NoPattern - kind of a more permanent version of the site, something tangible to hold and show people in real life. 3. Now give us some reasons why we should buy your book over the many other design books out there? Ha. Put me on the spot like that! I don't know, because I'm donating portions of sales to Invisible Children and it looks nice on a Nelson bench or coffee table.
4. What initially made you want to
from others you might be up against
create a book of your work?
for a new client's work.
I think it's really, really unfortunate that so many artists let their work live almost exclusively on the internet. Art and design - it's great seen on the computer screen for sure, but it's meant to be seen on walls or in a book, properly printed and in context of a page, rather than pixels. At least that's my opinion. Both are necessary, but I just love going above and beyond the regular old portfolio website. Everyone is an artist or designer the moment they put up a site with a few designs on there. It takes a little more seriousness and dedication to invest time and money in producing, promoting, and selling a real actual book. I would encourage everyone who can to try doing it. I can also say from experience that being able to send a potential client a few copies of your book overnight really can seal the deal on winning work. It's worked wonders many times for me. Great way to help you stand out
5. Many of our readers might not know, but you were the designer of the critically acclaimed album "Lupe Fiasco's Food and Liquor." Could you walk us through the whole process, from being contacted to creating the cover. And did you work hands on with the artist? Or did he give you a specific outline for the cover? Lupe is a really visionary artist who is in a great position to promote fresh art and design. He contacted me after I met with him several years to do photos of him for LTD Magazine - we met in person in Chicago at St. Alfred's for that photo shoot and stayed in touch after. As for the process, he had this crazy skateboard with an illustration on it that inspired the whole look of him floating in the air with things around him. We met up at a studio in Chicago, I did all the photography of him for the cover and back cover of the booklet, then shot all the photos of his belongings that are floating around him. So the vision and concept was all his - as for the aesthetic, production, and execution, that was all mine, inspired by his words
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and thoughts for it. Turned out really
Always be thinking what's next whi-
cool - a very memorable cover for
le perfecting what's now.
a unique artist. 6. You have a very large client base
7. Can you tell us about your first
ranging from companies like ESPN to
Photoshop experience and how
Reebok. How does a designer build
much you have evolved since then?
up a strong clientele?
What is the most important lesson
I hate answering this question be-
you have learned?
cause I've realized there is really no
My first Photoshop experience!? I
right answer for it. The way I've got-
have no idea. I remember getting
ten clients - by contacting people
like, Photoshop 4, maybe even 3,
by email, having my work seen in
years and years ago. This is when I
as many online and print outlets as
was probably in junior high. We're
possible and just networking really
talking like 1999 here or something.
hard - I feel
is
a great way
to
do it. I
don't
k n o w how
to
instruct someone
to
do that - just be personable, real, upfront, and above all, do at-
So whatever I could get my hands
tractive work that is memorable and
on then, some limited or educatio-
unique. If you offer up what 100 other people offer up, you're going to be just that - one out of a hundred, or these days, out of thousands. So it comes down to unique, fresh, and forward-thinking design mixed with unending work ethic and a determination to succeed no matter what. That's what sets some people apart. Also, think long term. Don't think that one magazine feature or one big client is the peak of your career if you're just starting out. Look at it as a baby step to bigger, better things.
nal version, was all I had. I thought
probably get yourself in trouble for
it was great, but so complex. I just
doing that one way or another! Ha!
remember using it and working at it all through high school and by my
9. Thanks again for providing Portal
senior year it was second nature to
with this opportunity to interview
me.
you. Any final thoughts for our rea-
However, I have mostly learned that
ders?
you always evolve with Photoshop,
Don't try to be me or any other
much like any other medium or tool.
designer. Just find out what makes
The most important thing to know is
you YOU. Figure out what YOU
that you are always learning. Always
love, what YOU love to do and
a student to your medium. Even An-
create. Sometimes that requires a
nie Leibovitz said that about photo-
step back from actual working and
graphy in an interview recently with
designing and just looking, listening,
American Photo. Be a fan, be a lo-
getting inspired, and being a spon-
ver, be a student of your medium
ge to the world around you.
and that's how you'll become great
Don't force things. People who force things get forced out. Let it
at it. Never think you've mastered
come to you naturally, slowly, pace
it, there's always something new to
yourself, have fun, and do it as long
learn somehow. 8. Are there any specific techniques you use when designing that you would suggest to someone who is starting out in the same field as you? There are probably people that would like to murder me for saying this, but I've often designed in RGB first even if the final file has to be CMYK for print output. I've found it best to work in the natural color mode for a screen first, save your layered PSD, then flatten, then convert to CMYK (never convert to CMYK when its still layered...trust me.) Then after I flatten, I'll pull the colors up with saturation and contrast control. This is really only used in specific instances where I know the client only needs the flattened image. Otherwise, I'll work from the start in CMYK. I don't know...that was probably a bad tip because you'll
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Pringles : Surprisingly crispy Advertising Agency: Grey Worldwide, Frankfurt, Germany Creative Director: Tim Jacobs Art Directors: Katja Klodt-Bussmann, Peter Schönwandt Copywriter: Christoph Pfeffer Photographer: Thomas Balzer Other additional credits: mo postproduction GmbH, Meike Wittenstein Published: March 2009
Mtv eat this ad Advertising Agency: Loducca, São Paulo, Brazil Creative Director: Guga Ketzer Head of Art: Cassio Moron Art Directors: Daniel Poletto, Kika Botto, Carlos Thunm Copywriters: Rodrigo Senra, Andre Godoi Released: September 2008
Elefanten shoes: Playbox, 2 Take the shoes out and come in! Advertising Agency: Grey Group / G2 Hamburg, Hamburg, Germany Creative Directors: Birgit Hogrefe, Christoph Knoebel Art Director: Claudia Sackmann Copywriter: Sebastian Merget Illustration: Jennifer Eckert Published: August 2008
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Blusens: Orgy of the senses Advertising Agency: BAP& CONDE , A Coruña , Spain Creative Directors: Miguel Conde, Tony fernandez Art Director: Alfonso Serrano Copywriters: Oscar Villar, Alfonso Molinelli Illustrator: Gael Lendoiro Photographer: Emilio Montero Account Manager: Ana Belen Vazquez Client contact: Miguel Churruca Published: April 2009
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Makita: 20 562 Holes Advertising Agency: Saatchi & Saatchi, Johannesburg, South Africa Creative Director: Bennie Du Plessis Art Directors: Jade Manning, Jp De Villiers Copywriters: Bennie Du Plessis, Russell Grant; Musa Sithole Photographers: Simon Scholtz, Harold Webster Art Buyer: Vernadi Simpson Account Supervisor: Zoe Willems Account Manager: Skye Capazorio Planner: Adene Van Der Walt Additional credits: Sagren Reddy Published: 2009
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on lens 35-55mm Nik
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Jean fondeur Playa de Juan Dolio Rep Dom
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Debajo, participacion en la exposicion ‘‘WallRider’’. A la derecha proyecto personal ‘‘je te kife’’ wallpaper
- Location Santo Domingo, Dominican Republic - Doing Business As ELTALLER - Creative Fields Advertising, Art Direction, Illustration - Tags Advertising, ArtDirection & Illustration - Advertising Work done in a local agency for multiple clients - Illustrations ArtWork done with non-specific purpose - URL http://www.behance.net/carloschu
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