TRANS / PRODUCT / INTERACTION / SERVICE
HYBRID.
CV
SOFTWARE:
PHONE
MAC OS/ Windows
johnnyli1991@gmail.com +886 927238249
EDUCATION: Bechleor of Industral Design at Taiwan MCUT ID
Master of Industral Design at Taiwn NCTU IAA
DOMAIN: TRANSPORTATION DESIGN PRODUCT DESIGN USER EXPERIENCE DESIGN
LANGUAGES: Chinese (Native Speaker) English (IELTS Overall 6.5) Japanese
Autodesk Alias, Cinema 4d, ProE Rhnio, Solidworks,Keyshot, Showcase Adobe Illustrator, Adobe Illustrator, Adobe Aftereffect, Painter Autodesk Sketchbook Sketch, Arduino, QC, Open Frame Works
SKILLS: Product /Transportation Design Graphic& UX/ UI Design, Interaction Design, 3D Modeling, 3D Rendering, Animation, Free Hand Sketch, Clay modeling,
AWARD: 2012 YODEX Exhibition - Silver medal award - 乾唐軒活瓷 Special award - 典創新人 Special award - Honorable mention 2013 TwDw, Taiwan Designer Week - Special award - Special award
2013 1st Redbull Soapbox Racing TPI - Quality award
2015 International Michelin Design Challange - Quality Award 2016 SMART CITY Hackathon - The First Prize點子王評審大獎 2016 Mobileheros Hackathon - Finalist in Chunghwa Telecom Co. Special award 2017 ACM CHI Student Design Competition - Finalists
Experience: 2010 NovaDesign, 2 months internship
2013 TwDw, Taiwan Designer Week
2011 I.D.E.A. cross fields workshop
2014 Art Center Transportation Design Workshop
2012 Maxin innovation, 1 year internship -body kit design brand in Taiwan
2012 TaipeiAutoShow, After Market Exhibition 2012 YODEX Exhibition新一代設計展 2013 “Shanghai Autodesign workshop“” 2013 1st Redbull Soapbox Racing TPI
2015 Taiwan Artisan Exhibition
-National Taiwan Craft Research And Development Institute
2015 Participate in Zero& Tesla sponsored projects -Wei-Cheng Chu’s Graduation Projects, ACCD
2015 Michelin Design Challange 2015 World Design Capital Taipei -Ministry of Economic Affairs
2016 “Construction of Shame Workshop“ -Prof. Lily from Aalto University 2016 SMART CITY Hackathon 2016 E.SUN FHC X IBM Hackathon 2016 Social Design Researching Project 2016 Organising Art Center Transportation Design Workshop Position: Contact person & Executive assistant
2016 CID 2016 - Weekly Seminar of Chinese institute of design
2016 Mobilehero Hackathon - one of five 4 finalists in the special award
2016 SPOSAD workshop 2016 NCTU X KMD Entertainment design in social issue Workshop Position: Disaster Team Leader
2016 Japan Media Art Festival 2016 NCTU IAA Annual Design Exhibition 2016 Acer Cloudprofessor Workshop 2016 Trans-Action Award 2017 ACM CHI Student Design Competition
01 Index. 02 03 04 05
2017 ACM CHI SDC Finalist
2016 NCTU AppUniverz Workshop
2017 Asian Smart Living International School
2016
SMART CITY Hackathon First Prize
KEIO X NCTU 2016 Entertainment design in social issue Workshop
SERVICE DESIGN. #DesignForElderly #FamilyConnection #Hearing Impared Elder #UXinAppDesign
VisuaLink
Social Media Design for Hearing Impaired Elderly UX+ID Designer:
Researcher:
Po-Hsun, Lee
Hsiang-Ting, Hong
Animator: Ping-Chun, Hsieh
Tzu-Yu, Su
Mian-Jhong, Chiu
Why VisualLink?
INQUIRE
Hearing impairment is one of the most common problems of the elders. According to World Health Organization (WHO), near one-third of people above 65 years old are affected by hearing impairment. Elders who suffer from hearing impairment have difficulty having conversations in their daily life. This is especially true when they communicate with the counterpart in a call because of the lack of face-to-face signals such as facial expressions and body gestures. Some of them would eventually give up the chances to interact with other people. To solve these problems, we design a system “Visual Link.” By showing keywords and pictures, elders can understand the whole conversations with these visual aids. Furthermore, VisualLink enables family members to do some interesting interactions during a call. Our vision is to let hearing-impaired people better receive and understand the context of the conversation, and create delightful memories among family members.
Contextual Inquiry
Customer Journey
Expert Interview
Affinity Diagram
Stakeholder Interview
Story Board
Shadowing
Stakeholder Interview
Observation Working Models
billion
One out of every three elders over age 65 may suffer from hearing loss.
Affinity Diagram
Usability testing
Sketching
Wizard of Oz
Prototyping
Think aloud
Service Blue Print
Persona Methods & tools
3.6
DESIGN EXCUTE ASSESS
SERVICE DESIGN PROCESS.
Visual Link: Strengthening the connection between hearing-loss elders and their family
Grandchildren: ftf Elders don't have similar life experiences with their grandchildren, so they have limited conversation topics.
Family: Most of the other family members live in different cities and have a busy life. It may cause them lack of contact.
Landphone Young generation seldom use landphone, social network and apps replace it. Cellphone Only few hearing-loss elders have cell phone. LINE Elders do not have smart phone, but their grandchildren are familiar with this app and use it to share their life.
Mental health: Hearing-loss elders usually ignore their mental status, and focus on their physical problems. This situation may eventually leed to depression.
TV
INFOMATION FLOW.
CULTURE MODEL.
Intent:
Sofa
BD: Cannot receive Phone call
Usage:
1. To get information 2. To entertain
A medium of communication: news and TV series Elders with hearing
Senses Aging
loss tend to turn the TV louder, which bothers other family members.
Hearing Aids Intent: To communicate, to get information from other people
Usage:
Help people communicate in far distances effectively.
The subject might not hear the voice from telephone handset
Telephone
BD: Turn up the volume would hurt their ears.
Controller
Intent:
Convenient to control home appliance that are not able to reach.
An electronic device used to operate the device wirelessly from a short distance.
Some remote controls are one to one, so there might be more than one remote control at home, which may cause some inconvenient.
/Organs Degeneration/
Topic Knowing Aging
Content Gap
Knowledege Reaction
VisuaLink
/Mental Deterioration/
TV Box
PHYSICAL MODEL.
The Communication Barriers of Elderly
Usage:
BD:
TV
Hearing Impired
ARTIFACT MODEL.
COMMUNICATION BARRIERS:
INSIGHT To better understand hearing-impaired elders’ life experience and behavior, we conduct interviews with elders, their family, and stakeholders. Findings are as following.
1. Communication barriers: Being afraid of misunderstanding a conversation, some hearing-impaired elders are unwilling to chat and answer phone calls.
2. Limitations of hearing aids: According to the interviewers, hearing aids still can’t help them hear clearly. Also, hearing aids are discomfort, high-priced, and they have implication of hearing impairment.
Smart Phone
Smart TV
VisuaLink
/Mutual Interaction/
Sharing Life
Do together
Memory
VisuaLink Telephone
4. Elders resist to learn new technology: They are reluctant to use and learn technology they are unfamiliar with because of being afraid of its complexity. They tend to use those they have used before are familiar with, including traditional telephones and television.
/Basic Communication/ Wearable Device Viaual Assistant
Reminding
/ INTERACTION MODEL /
Service Touchpoints
3. Visual cues assist listening: Hearing-impaired elders rely on visual cues to assist listening, such as body languages, lip reading, captions, or pictures ( For those who are illiterate, pictures are important cues during the communication ), which we can’t provide from a traditional phone call.
5. The desire to have companion: Living a passive life, they often feel lonely and always think of the past. They are eager to have family surround with them and want to know how they are doing recently. However, their family can’t live together due to some reasons.
How VisuaLink Work? The research results shed lights on several important design directions. First, we need to use visual cues to help hearing-impaired elders receive and understand the content. Second, what makes an contact experience perfect is not only exchange information smoothly, but emotional contact is the most influential thing. We provide interesting interactions during the call. Third, we need to embed intelligence and computing into traditional electronics such as telephone and television so that the elders would be more willing to use them due to the familiarity reason. Fourth, we need to use non-auditory alert to get the elders’ attention of a call. In addition, the device for alerting is better not to look like new technology either.
Photo
Communication
Three main components: 1. A conferencing system with a traditional telephone look and uses speech recognition to automatically caption the speech and directs the call, the captions, and any received visual multimedia to the television during the call. In order to strengthen the connection between elders and their family, VisualLink also enables family members to do some interesting interactions during the call.
2. A sticker attached onto an elder’s wearable such as a watch and bracelet and delivers haptic feedback when it receives an incoming call.
3. A call authoring interface enables the caller to select visual multimedia to play later or currently in a call with the hearing-impaired elder.
Search Image Search image by keywords in sentences
Sticker Send stickers is a simple way for elderly to send greetings or express emotions.
Photo Sharing
Annotation
Share life moments and memoriesr
Add annotation on photos or videos for better comprehension
Reminder
Picture-in-picture
Entertainment
Family members can create a reminder of some specific events for elderly. (e.g., time for taking medicine or watching TV together )
The PIP window lets users multitask while using Visuallink, which helps users enjoy their video and interact with family members at the same time.
Watch video or TV program together.
Interview:
Evaluation:
14elders 8elders 10 6 family members
family members
Testing & Evaluation We conducted user testing with six elders. Four out of six successfully completed the task. Two failed to complete the task because they didn’t understand the task. The participants who completed the task, they were able to perceive the alert from the system and to understand the content and the context of the conversation shown on the screen. They reported that it was helpful and useful when there were pictures showing up during the call to enable them to capture key point. Our participants also thought the system was easy to learn.
Evaluation 1
Evaluation 2 “It’s convenient to have pictures to see during the phone cal.” Mrs. Lol Mrs. Yeh age 78
“Using big screen like television, I can read the pictures and words clearly, that is great.” Mrs. Yeh age 62
“The only thing I have to do is to pick up the phone, which is great. For old generation, like me, we have a hard time learning new things. For example, I never remember how to exit an app on a smart phone.“ Mrs. Lin, age 72
“I like to see my children and grandchildren’s pictures when they call me. In this way, I can know who is calling. “ Mrs. Lin, age 71
We conducted user testing for both elders and young family members. Generally, the users can finished the given tasks smoothly. But, most of the users(5 out of 6) were confused about 2 icons. The two icons are for the function of sticker and album respectively.
SOCIAL+ SERVICE DESIGN. #DesignForChildren #IOT+AR+Gaming #Gamification #UXinGaming
BuddyGo!
Educational Game Development for Children Designer:
Engineer:
Po-Hsun Lee Fifi Huang
Eden Huang
Ji-Chen Lo
BACKGOUND Nowadays, our education system asks children to learn the knowledge from books. But, horribly, they still have no idea about how the knowledge from books really work. Thus we deemed that our game can let children learn by playing through hands. Particularly, in terms of Nature and Science subject, we should let them learn the knowledge from the nature not just from the textbook.
Nature
Maker
Gamification
IOT/ AR GAMING Augmented reality gaming is typically played on devices like smartphones, tablets and portable gaming systems. Meanwhile, using the portable device for gaming also give us many benefits such as sensors, the gyroscope on our portable device can give us many physical parameters. Since that many games can connect the virtual content with our real world. In addition, internet of thing also give us more appication on AR gaming. For example, “Pokemon Go!� uses the parameters from GPS sensors to check the location in the game world, then system can provide player the right monster. Obviously, the content and interaction of AR game can be richer than before. "IOT+AR Gaming" has a strong market potential in the future.
DESIGN PROCESS
Sep------Nov
Nov
Nov-----Apr
Apr-----Dec
May-----Jun
Contextual inquiry
Brain Storming
Wizard of Oz
Laughing
Affinity Diagram
Biz Canvas
Infomation Architecture
Comparison Analysis
Flow Chart Wareframe Prototyping
Userbility Testing Thinking Aloud
Creating
INTERVIEW 01
INTERVIEW 02
Adventure
Learning
FINDING
Sociality
MAIN CONCEPT "BuddyGo!" is a typical sample of education gamification because we know playing is always the best way to make them stay curious about the whole world, and the curiosity is the motivation to learn everything which is the core concept of "BuddyGo!". As for the implementation, we would let children know the 101 rule of "BuddyGo!" in the early stage. The rule is "As you sow, so will you reap." If you want to gain the "Magic coin" to start your "adventure time", you'd better well-care your potted plant, which means to use ours "Bubble" IOT sensor to get more "Magic coin". If they need to have a green thumb, they need to learn more knowledge about farming. That is why we set up three daily missions, "taking care of your plant", "farming knowledge Q&A" and "adventure time" in our daily missions. We hope children can enjoy the journey of creativity and adventure in our "BuddyGo!".
Before
After
Sensors Data (temperature, Humidity, light)
Buddy status
Adventure
Get Power
Go Fighting
Enough Power
Wining
Mission
QA
Adventure
Shop
QA
$$$
Equiptment
FLOW CHART
SERVICE SYSTEM
INFORMATION ARCHITECTURE
WAREFRAME
Mail Box
Jewerly
Illustration
Pests
Buddies
2. Main Page
Monitor Page
1. Intro. Adventure Page
INTERACTION MAP
Illustration Page
Mission Page
Shop Page
Adventure
Sociality BuddyGo!
Education
Creativity
SOCIAL+ SERVICE DESIGN. #DesignForElderly #UniversalDesign #UXinShowroom #UXinAppDesign
Service
Design
-
for Northern District Assistive Device Center
Prof. Tadayoshi Asaka Da Jheng Liou
Po-Hsun Lee Ting-Yu Lee
PoYu Ching Chang Patcharin Nilmart
Yunmo Park Tong Lee
Descover
Define
Develope
- VALUE PROPOSITION CANVAS
- INFOMATION ARCHITECTURE
- BRAIN STORMING
- FLOW CHART
- PERSONA
- WAREFRAME
Expert inquire:
- SCENARIO
- PROTOTYPING
-Organizer -Supervisor -Pysical Theripist -Mechanic
- STORY BOARD
- BUSINESS MODEL CANVAS
- USER INTERVIEW - EXPERT INTERVIEW - AFFINITY DIAGRAM
Customer inquire: -Mrs. A (87y) Paralysis (No conscious) P : living in the country N: Customize wheel chair -Mr. B (50y) Paralyzed on the lower body (Still conscious) P : living in the city N: Installing environmental adjustment -Mr.C (71y) Paralyzed on the lower body (Still conscious) P : living in the city N: Customize Wheel chair
1d
Deliver - HEURISTICS THINKING - USERBILITY TESTING - USER INTERVIEW
BACKGROUND
Co-Design Team:
The Smart Living International School is an initiati -ve under the Talent Cultivation Program for Smart Living Industry, which is sponsored by the Ministry of Education. The Initiative aims to promote innov -ation in smart living by enabling discussions amo -ng leading international researchers and scholars who are working on the fields of smart living education, smart living technology, living lab methodology, interdisciplinary research and projects, and international collaboration.
-ShowHow Design Team -Prof. Tadayoshi Asaka from Hokkaido
University Japan (Expert/ Physical therapist)
SHOWHOW Platform (App Flow)
-Prof. Yu-Sheng Yang from Kaohsiung
Medical University (Expert/ Physical therapist)
-Physical Therapist(in field) -Supervisor(in field) -Organizor(in field)
2d
Biz Model of N.A.D.C SHOWHOW showroom (Exp. Flow)
3d
5 DAYS WORKSHOP
4d
Currunt Service Blueprint of Northern District Assistive Device Cente:
BEFORE
DURING
FACULTIY & DUTY
North District Assistve Device Center
AFTER
Managing Human Resources & Fund Supervisor
Contact & Documentation for application
Journey Touchpoint Person
Phone Calling Assistant (in field)
Make an appointment & meeting
Paper work Social Worker (in field)
Hard to access to our center
Prepare a lot of document
Assessment & selection
Contact with Gov($) & Company(buy)
Rent or Buy Assistive Device
1. Cases Managing Receive fund
Home care
Reassessment
Remind the elderly before deadline
Recheck assistive device
Repair assistive device
Phone Calling
Visit in person
In the center
Social Worker
2. Operate the Social Welfare Information System 3. Educational Propaganda
Phone Calling PT/ OT (in field)
Prepare a lot of document
Needs to Pain Point
Send application Documents & infomation for the elder
In the center PT/ OT (in field)
Paper work Assistant (in field)
Select suitable assistive device Hard to arrange
Do not know the availibility
Visit in person The center Manufacturers Rent or buy assistive device
Too much paper work
Gov.
Resident Care Attendant
Get funding
Get Environmental Adjustment
Elderly lost the invoice
Phone Calling PT/ OT (in field) Check is there any problem of assistive device
Assistant (in field)
PT/ OT (in field)
Mechanic (in field)
2. Evaluating & Advising 1. Contact Customer
Remember them to turn assistive device back
Elderly & caretaker do not know they need Universal Design faciliaties
1. House Visiting Physical Therapist
Assistant
Don’t know they need to repair their assistive device
2. Rental Property Management 1. Device Repairing
Mechanic
2. In Center service
Emotion
Family of the elder cannot access to the proper inforamtion and resource due to the unfriendly service in center.
Family member of the elder do not have the concept to build the friendly enviroment.
POV
Utilizing Application to enhance accessibilty of center service HMW
The caregiver cannot find suitable assisting device for the elder due to the current evaluation process cannot insure to get the suitable assistive device when they visit the center.
Utilizing Showroom to save their time of selecting suitable assistive device
The elder will get demage by their assistive since they do not have the concept that they need to maintain their assistive device.
The caregiver do not have medical knowledge to prevent the condition of elderly getting worse since they cannot get the suitable resource and knowlwdge to take good care of the elder.
Utilizing Digi-Library & temple activities to educate the elder with the correct knowledege and information usage of their assistive device
OUR VISION IS/
HELP ELDERLY EMBRACE THEIR SECOND LIFE
ABOUT SHOWHOW Many elders need assistive devices when their functions deteriorate. However, they usually don’t have access to information or don’t know how to use the devices. A showroom “SHOW” and complementary app are created to provide helpful information and a practical experience of home. After the elderly or caregiver discover “SHOW” from different channels (ex. hospital, neighborhood…), they can download the app to learn about assistive devices, the showroom of the assistive device center, and even book a time to go to the showroom. In the showroom, the physical therapist or occupational therapist will evaluate and help the elderly and caregiver find the most suitable assistive device and use it in the home-like space. The “SHOW” can reduce the trouble which the elderly usually met and bring them a comfortable, life-changing experience. The “SHOW” hopes to help the elderly to use assistive device correctly and improve their qualities of life!
BEFORE SHOW LACK OF INFORMATION
AFTER SHOW Physical Therapists
Assistive Device Center
LACK OF EDUCATION AND EXPERIENCE
ENSURE ACCESS TO INFORMATION District Hall
PROVIDE EFFICIENT ASSESSMENT
Hospital
COMPLEX PROCESS
Care Takers Devices
MAKE THE PROCESS EASY AND ENJOYABLE
STAKEHOLDERS & INSTITUTIONS In Sowhow Service Improvment Project
Mr. Kim
Assistive Device Center
Mr. Kim, 78 years old suffered from stroke twice which paralyzed the right side of his body.
The center provides care for all of the cases In Northern Kaohsiung. They are short of human resources and funds, and only have limited space for the number of assistive devices in display.
He currently owns a walker but is unable to walk upstairs or go outside without assistance. He lives alone with his wife.
Ms. Lee She is the wife and the main caregiver of Mr. Kim. She sometimes monitors Mr. Kim, and helps him walk outside. However, as she gets older the task is getting more difficult. Now she hopes to seek help.
They hope to build a showroom to serve patient’s needs, and find a solution to better manage the system.
Government Provides funds basic for the center and monitors its operation.
Hospital / District Hall Refer cases to the center for assessment of assistive devices.
Mr. Ou, Physical Therapist Mr. Ou has worked in the center for 15 years. He is familiar with his job, but since he is the only full-time physical therapist, his workload is severely heavy with 60~80 patients per month. He hopes to find a better way to organize his patients and schedule.
01
“IMPROVING THE ACCESSBILITY OF CENTER’S SERVICE”
A poster about the application is on the bulletin board of the hospital. The app includes information about assistive devices, assistive device centers and showrooms, and universal design infrastructures.
02 03
Reserve a time on the calendar of the app to visit the showroom.
The discharge team in the hospital will announce to the patient and family about the app.
CUSTOMER JOURNEY OF
04
Assessment Area-PT or OT will evaluate and select the suitable devices for the elderly.
05
Display Area- There is a variety of assistive devices in the center, for example different sizes, shapes, and functions of wheelchairs.
06
Your home- This place is customized to look like your home, it is an area for elders to practice their devices like how they would use it at home.
07
“SAVING YOUR TIME OF SELECTING SUITABLE ASSISTIVE DEVICE”
SHOW HOW
Universal Design RoomSeparated into different rooms: living room, kitchen, bathroom, bedroom, to show how to better remodel the elder’s house for a safer and more comfortable environment preventing injuries.
08
Outdoor Practice Area- This area stimulates the environment an elder would encounter outside their house. There are different surfaces such as a ramp, grass field, concrete sidewalk, etc.
09
You can find what you want in our digital library. Then you can contact with device’s manufacturers, and buy it!
10
Order the suitable assistive devices on the app.
11
Go home and receive the assistive device.
MAIN PAGE
SHOWROOM
DIGI-LIBRARY
PRODUCT INFO.
12
A reminder will be sent to your app after your new device arrives.
13
Have fun and enjoy your device!
IMPLEMENTATION PLAN As we know the methodology of service design is a useful way to solve a complicated problem. Particularly, in term of optimizing the service of government administration, such the case of Oslo airport and The Oslo School of Architecture and Design that improve user expeirence and enahnce government image. In our cases, to figure out the pain point of their service, my team and I run the co-design process with the faculty from the Northern Assistive Device Center. After that, we also dig deeply with other stakeholders to design our service. finally, the learning field accepted our service design improve -ment. And they would send a report to apply the fund to make our idea come true. Not only to provide free assistive device checkout service with the local temple but build up a showroom in the empty space of the North District Assistve Device Center.
SHOWROOM
FIND FUNDS AND COMPANIES FOR COOPERATION
START
FINISH
ORGANIZE THE SPACE AND CONSTRUCTION PLAN
APPLICATION
START
PROMOTION THROUGH TV, NEWSPAPER, SOCIAL MEDIA
FEASIBILITY TEST
FIND FUNDS AND ORGANIZE A TEAM
BUILD PROTOTYPE
INCLUDING ENGINEERS, THERAPISTS, ELDERS AND FAMILIES
2ND FEASIBILITY TEST
SECONDARY ADJUSTMENTS
PROMOTION
REGISTER TO APPSTORE
FINISH
INTEGRATE DESIGN.
#DesignForPolice #AppDesign #DroneDesign
Integrate Design for Police System in Taipei UX+ID Designer:
Visual Designer:
Engineer:
Researcher:
Po-hsun Lee
Ken Jhang
Kevin Chang
Ji-liang Cai
Zi-jie Lai
One Week Preparing Brainstroming Defining Question
0%
Meeting-01.
Meeting-02.
First Day
Preparing Material Final Checking
Meeting-02.
Meeting-02.
10%
Background Researching
Defining System Flow
Second Day Animation Editing
Preparing Presentation
3D Modeling
3D Printing
50%
70%
80%
Prototyping
Demonstration
100%
App
UAV
Contol Center
Police Officer System WebView Data Base
Benefit:
Functions of LED Display Panel 1. Alerting 2. Guiding 3. Bulletin
1.
2.
3.
Magnet Charger Solenoid Module LED Display Panel Hide Propeller
Super Sonic Sensor 360 Camera
SOCIAL+ SERVICE DESIGN. #DesignForChildren #DisasterPreventionEducation #UXinPropaganda
Service Design for Disaster Prevention Education in Taiwan KEIO UNIVERSITY X National Chiao Tung University Entertainment design in social issue workshop Design team leader
IMPROVING DISASTER PREVENTION EDUCATION IN Taiwan
RESEARCH & DESIGN
PROCESS CoT
1. Investigate quantitative data
2. Conduct user interviews
3. Service Design Methods
4.Kid & KIT Bag Prototype
5. Interational Workshop
6. Visual Content Design
IN ACTIVITY
BEFORE In Class Introduction
Car Arrives at School
Experience
JOURNEY MAP:
AFTER
Go Home
Deliver Propaganda
: Children would forget the knowledge they learned in the earthquake experience car.
STAKEHOLDER MAP:
Family
Emergency
Kit
Crisis
Awareness
OUR CONCEPT
PERSONA
CUSTOM JOURNEY MAP
Earthquake Simulation Car
Learning Passport
K&K Bag