Armando Urenda portfolio

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ARCHITECTURE

PORTFOLIO ARMANDO URENDA-VELAZQUEZ 407-802-7219 www.armandourenda.com


01 Reflection Chapel 02 La Casa De La Cultura 03 VDC Research 04 Heart 05 Active 06 Olympia 07 Demeter 08 VR/AR Experience 09

Theme Park Entertainment HHCP ARCHITECTS, Orlando, Florida

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Fort Island, Crystal River, Florida

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San Martin de Las CaĂąas, Tequila Jalisco, Mexico

University of Florida, M.E. Rinker school of Construction Management

Laimert Park, Los Angeles, California NOMAS Competition Team Members: Armando Urenda,Daniela Gomez, Ana Areanas, Carol-Anne, Donavan Jared, Idael Cardenas, Ismael Elaboudi, Jeffrey Richmond, Juan Gonzalez, Juan Velasquez, Lucas Igarzalez, Melika Konjinin, Carolina Schultz, Rachel Chon.

Gainesville Florida, USA Group Work: Armando Urenda - Meagan Larsen

Battery Park City, New York City, New Group Work:Armando Urenda - Carolina Schultz

University of Florida, Gainesville Group Work: Armando Urenda - Marquis Tanis

University of Florida, Gainesville Group Work: Armando Urenda-Trevor Halcomb

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THEME PARK ENTERTAINTMENT DUE TO AN NDA AGREEMENT I CANOT DISCLOSE ANY IMAGES TO SHOW THE WORK THAT I HAVE DONE WITHIN THIS PROJECT.

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I was part of the team that work on new Theme park. I was in charge of the development of large scale construction documents, preparing design alternatives for client review, and performing building code analysis in construction documents. I was expected to adapt to fast design changes and meet extremely aggressive deliverable deadlines for several hospitality, theme attraction buildings and small structures. I often assumed the role of team captain to meet these deadlines.

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02 Reflection Chapel

LOCATION

Fort Island, Crystal River, Florida

The development of this chapel explores the idea of experiencing nature in its smallest details, for example as the merging of the sky with the sea or the sea with the earth; showcasing nature in its smallest form became the main generator of the primary spatial conditions. The idea of developing human spaces that were representative of such ideas was of great importance in the development of this building.

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3 PEDESTRIAN APPROACH


IDEA GENERATOR

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5 MAIN ENTRY


SKY STUDY

6 CHAPEL ENTRY SEA STUDY

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EXTERNALARRIVAL

PASSAGE

PUBLIC CONVERGENC

ADMINISTRATIVE

UNLOADING

PASSAGE

INTERNAL

PUBLIC CONVERGENC


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La Casa De La Cultura. San Martin de Las Cañas, Tequila Jalisco, Mexico

This particular community center/cultural center is located near the main plaza.This location was chosen with the solid purpose of creating a secondary public space within the small town of San Martin de Las Cañas, a space that they do not seem to have. This is the main reason why La Casa De La Cultura’s program was focused on mental growth. This cannot only be seen within the programs La Casa De La Culture has to offer, but it can alsobeseenwithinthearchitecturalelementssurroundingthestructuresuchasthewater fall and the stairway of reflection.

LOCATION

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9 PEDESTRIAN APPROACH


ELEVATION STUDY OF BUILDING

CIRCULATION STUDY NEAR SITE

RESIDENTIAL BUILDING IN AREA

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11 COMMUNITYOVERVIEW


GREEN GLASS

RED WOOD

ALUMINUM

LEVEL 1-FLOOR PLAN

CONCRETE

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13 CORE ENTRY


04 VDC Research Center

University of Florida, M.E. Rinker school of Construction Management

(I DID NOT DESIGN THIS PROJECT). This building was a class project. The purpose of this project was to recreate the projects detail drawing with the help of Revit. This show my skill and knowledge in the design program.

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LEVEL 1-FLOOR PLAN

NORTH-ELEVATION

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LEVEL 1-CEILING PLAN

STAIR 1- FLOOR PLAN

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Structural Model

6” CONCRETE CURB. SEE STRUCTURAL .

STRUCTURAL CONECTION

CURB DETAIL

1’ CONCRETE SLAB. SEE STRUCTURAL

PLUMBING DIAGRAM

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STRUCTURAL FOOTING

FLOOR SLAB DETAIL

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Heart

Leimert Park, Los Angeles, California National Organization Of Minority Architects(NOMAS) Competition Team- Members: Armando Urenda,Daniela Gomez, Ana Areanas, Carol-Anne, Donavan Jared, Idael Cardenas, Ismael I was involved in the design and development of 3D work in building one and the external theater. As well as to partially create the rendering named Program Anchor. I was also in charge TheHeartofLeimertParkenvisionsaculturalcenterandmuseumthatembodiesthesoulofthecommunity. The proposal emerges from the concept of the heart as the central life-giver of the people, consisting of a rhythm and a beat. To this end, the Heart of Leimert promotes the regrowth of the music and art culture in Leimert Park, as well as serving as the core of the neighborhood and providing a haven for community services. Theproposaliscomposedoftwobuildings–inspiredbythestructureofthehumanheart,whichconstitutes ofaleftandarightventricle.Visitorscirculatebetweenthetwostructures,butthemainactivityisfoundinthe space between them.The two buildings hug an open-air space in the center that serves as the primary gathering area as well as a 99 seat amphitheater.This central“heart”becomes the life source of the community, a space beating with energy, music, and culture.

HEART ANALYSIS

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PEDESTRIAN APPROACH

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LOCATION

NORTH/SOUTH-SECTION

CIRCULATIONANDASCENSION

LEVEL 1-FLOOR PLAN

PROGRAMORGANIZATION

AXONOMETRIC DIAGRAM LEVEL 2-FLOOR PLAN

SUN PATH

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COMMUTER

HOT SPOTS

GREENEDGES

1 MUSEUM / 2 SKYWALK / 3 LOUNGE / 4 TERRACE / 5 MEETING / 6 CLASSROOM / 7 LOBBY / 8 OFFICES / 9 MECH / 10 PERFORMANCE / 11 STUDIO / 2 GIFT SHOP / 13 GALLERY / 14 AMPHI / 15 CAFE / 16 LIBRARY / 17 BUS STOP

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SHIFTING LIGHT COMMUNITYOVERVIEW

PROGRAM ANCHOR

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CORE ENTRY

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Active Wall

SECOND LIGHT DRAW-

Gainesville Florida, USA Group Work: Armando Urenda - Meagan Larsen The idea for this particular project was to create a drawing and turn it into a light study, from this light study we had to recreate the original drawing in to a 1 to 1 physical model, with this model we had to improve the originaldrawingbyapplyingrealisticapplicationandbuildingtechniquesthatcouldrecreatethewantedlight conditions.

FIRST MATERIAL LIGHT

MATERIAL STUDY IDEA, IN TO A WALL

MATERIAL STUDY OF LIGHT TO SHAPE

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DRAWING IDEA OF LIGHTING PATTERN

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TIME LAPSE OF FACADE REACTING TO HEAT

NORTH SECTION

COPPER CONTROLS THE APERTURE BASE ON HEAT

LEVEL1-FLOOR PLAN

ADDING COLOR TO THE FACADE BY BOUNCING LIGHT

PRACTICAL USE IN A BUILDING

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PRACTICAL USED OF WALL DESIGN

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Olympia

Battery Park City, New York City, New York Group Work: Armando Urenda - Carolina Schultz An athlete’s heaven, the tower hosts a series of indoor-outdoor fitness centers, shops, schools, and a restaurant catering to the healthy park lifestyle present in Battery Park City. A central courtyard wrapped by stairs looks down onto a mixed use atrium. Attached around this central piece are a series of homes intersected by gardens with views to the neighboring parks, harbor, and Hudson River.

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PEDESTRIAN PATHWAYS NEAR WEST SIDE 4. RESTAURANT FLOOR PLAN

4 PEDESTRIAN PATHWAYS NEAR EAST SIDE

3. RESIDENTIAL FLOOR PLAN

3 WEST ENTRY TO SITE

2 2. FLOOR PLAN OF RESIDENTIAL WITH GYM OVERVIEW

INSIDECONSTRUCTION SITE

1. GYM FLOOR PLAN

EAST ENTRY TO SITE

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RETAIL

RESIDENTIAL

RETAIL

CONCRETE

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PINK MARBLE

ALUMINUM

GLASS

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Demeter

University of Florida, Group Work:Armando Urenda - Marquis Tanis Demeterwascreatedtoallowpeoplewithnoarchitecturalbackgroundtoexperiencewhat goes through an architect’s mind as they think about the spatial conditions that are being created with in a project. I was one of the main designer, builder and programmer.

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FROM AN ONION TO AN IDEA

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SCHEMATIC DESIGN

PROCESS WORK

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Interactive Spatial Narratives In Virtual /Augmented Reality Armando Urenda Valazquez/ Trevor Halcomb Chair : LeeSu Huang Co Chair : Lisa Huang / Stephen Belton

NOTE: This is the small summary of my theses. If you want toknowmorevisit(https://issuu.com/polemistis/docs/final). The development of Virtual Reality /Augmented Reality is something that has not yet been explored to its fullest potential within architecture, there are three main ways in which we are planning to exploreVR /AR. Firstly, we explored the potential capabilities of bringingdigitalobjectsintothephysicalworldandhowtheseobjectscouldbeusedwithin architecture.Secondly,weexplorethepotentialofspatialmanipulationwiththeuseofAR. Lastly, we explore the medium as a design tool in an attempt to push the boundaries of conventional architecture.

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PHASE-1: BRINGING DIGITAL OBJECTS INTO THE PHYSICAL WORLD

Infinite Plane-This scenario represents an entry into that field by allowing the wearer an experience that is unlike the real world. This experiencewiththeinfiniteisbothasurrealistconceptandaphysicalinteraction.Thefeelingofsteppingovertheedgeoftheinfinite planes becomes a very real emotion and physical experience.

PHASE-2: SPATIAL MANIPULATION WITH AR

Room Pivot- Perhaps more than any other scenario this scenario consists of a large departure from the actual events in the physical world. These events are directly controlled by the digital scenario thus giving a large physical reaction, as seen in the photo above. Duetothephysicalexperienceoffeelingmovementthatisnottheusers,theuserhasaprofoundreactiontowardsthedigitallyinduced movement. This movement creates a hesitation to advance further than a few feet away from the pivot point which is the obelis

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Lantern Fog-This scenario makes great use of the Leap Motion. Through this hardware we are able to physically interact with the lantern orb. The scenario focuses on the physical interaction between the user and the spatial characteristics of the gallery. By limitingthewearersperceptionandviewrangeitforcesthewearertobetterunderstandthewearerslocationwithinthegallery.The wearer explores the gallery through the orb and only through the orb can they traverse the gallery. PHASE-3: PUSHING THE BOUNDARIES

Paintings- taking a look in to surrealism we explore the concept of volume and how to manipulate this volume in a room by adding physical elements such as water or smoke. Being able to experience this would help a person understand the change in space in a much more dramatic way.

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REALISTIC APPLICATIONS

Light manipulation in AR- This scenario focused on a skills applicable for real world decisions. This scenario involves the manipulation of designed lighting conditions within a future design space. This lighting condition can be controlled in real time and be able to be mapped to geographic locations in order to better understand the effects of lighting on a design. This scenario tries to capture the physical manipulation of lighting conditions.

Material Manipulation- being able to change the material of an object by overlaying a digitalized version of the object could be use to analyzedifferentmaterialwithinashortperiodoftime.Thiswouldallowedarchitecttohaveahigherunderstandingonmaterialsthey would want to use in a project.

Fire Safety-The fire scenario was inspired by the concept of fire safety. Being able to simulate fire analysis and study the space that is being designed with the use of AR was one of our main priorities.Too accomplish this would allow architects to have a greater understanding of how space would react in a fire situation.

With these experiences we are able to demonstrate how AR/VR could be used to change the way in which architectsareabletoperceivespatialelementsandshapeexperiences.Thisdigitalarchitecture,webelieve,will be the inevitable future of and through the union of both physical and digital a new era of architectural design and experiential designs will occur. 45


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