3D Modelling & Animation – Advance (Part 1)

Page 1

ADVANCE (PART 1)
A R C H I T E C T U R E
LUMION 12
l DR. JULIA BINTI MD. TUKIRAN VRAY l PN. NURUL FADZLEEN BINTI MOHAMAD
SKETCHUP
l EN. MOHD GHAZALI BIN HARUN

DR. JULIA BINTI MD. TUKIRAN

C O P Y R I G H T

All right reserved No part of this publication may be reproduced

by any means, electronic or

recording, or any information

system without permission in writing from Jabatan Pendidikan Politeknik dan Kolej Komuniti, Kementerian Pengajian Tinggi

Hak cipta terpelihara. Tiada bahagian daripada terbitan ini boleh diterbitkan semula, disimpan untuk pengeluaran atau ditukarkan

ke dalam sebarang bentuk atau sebarang alat, sama ada dengan cara elektronik, gambar dan rakaman serta sebagainya tanpa kebenaran bertulis daripada Jabatan Pendidikan Politeknik dan Kolej Komuniti, Kementerian Pengajian Tinggi terlebih dahulu

Perpustakaan Negara Malaysia Cataloguing in Publication Data

Julia Md. Tukiran, 1983

3D MODELLING & ANIMATION : ADVANCE (PART 1) / JULIA BINTI MD TUKIRAN, NURUL FADZLEEN BINTI MOHAMAD, MOHD GHAZALI

HARUN.

or transmitted in any form or
mechanical including photocopy,
storage and retrieval
BIN
Mode of access: Internet eISBN 978 967 XXXX XX X 1 Lumion 2 Vray 3. SketchUp. 4 Government publications Malaysia 5 Electronic books I. Nurul Fadzleen Mohamad, 1984 . II. Mohd Ghazali Harun, 1983 III Title xxx xxx Diterbitkan oleh: Politeknik Sultan Haji Ahmad Shah, 25350 Semambu, Kuantan, Pahang, Darul Makmur Copyright © 2022 by Politeknik Sultan Haji Ahmad Shah
AUTHOR PN. NURUL FADZLEEN BINTI MOHAMAD EN MOHD GHAZALI BIN HARUN 2022 Edition E B O O K l i i
In this e book, we build and develop an interactive e book guiding system for beginners to advance to teach or learn about Lumion, Vray, and SketchUp Lessons, detailed instructions, examples, and tasks are all included in this e book Each chapter's success of these teaching and learning strategies is demonstrated there, and lecturers can use the students' work to gauge and pinpoint their knowledge levels Therefore, regardless of their proficiency level, students are free to continue until they fully understand the topic A B S T R A C T 3 D M O D E L L I N G & A N I M A T I O N ( A D V A N C EP A R T 1 ) This e Book 3D Modeling & Animation (Advance Part 1) was successfully generated thanks to Allah SWT, for which we are really thankful. For lecturers and students of architecture who wish to utilize Lumion, Vray, and SketchUp, this e Book is produced as a manual and reference. Hopefully, this e book can be used to the best advantage by all lecturers and students Thank you A C K
N O W L E D G E M E N T
E B O O K l i i i
T a b l e o f c o n t e n t s
C O P Y R I G H T A B S T R A C T & A C K N O W L E D G E M E N T T A B L E O F C O N T E N T S L U M I O N 1 2
ii iii i v 0 1
V R A Y S K E T C H U P R E F E R E N C E
30 5 0 1 0 0 E B O O K l i v

LUMION

The main objective of Lumion is to offer the finest technique to quickly and easily create convincing 3D renderings The result is really incredible With Lumion 3D's real time technology, you can concentrate on the aesthetic side of the project rather than the details and constraints

You may utilize Lumion for your projects regardless of your professional experience, and this e book is intended to assist both beginning and advanced users This book thoroughly explains the tools, methods, workflow, and other components that will help you develop into a Lumion master for someone who is just getting started with the program

01
L U M I O N I 0 1

G E T S T A R T E D W I T H

U M I O N 1 2

you open

appears.

interface helps you

create a

load your work in progress, and save the

When
Lumion, a Start screen
This
check your computer’s hardware,
new project,
project
L
L U M I O N I 0 2 a) Start Screen 1 Click Create new 2 Can create a new project from one of nine templates Usually, click the plain environment. b) Create new project
1 Click on Settings to access some quality settings that help work better with Lumion 2. Settings window. L U M I O N I 0 3 c) Settings 1 Click on the icon Save and load projects 2 Click Save as and save the project by giving it a name d) Save as 1 For Example, if the working display is in the Photo or Video mode, just clicking this Build mode button can go back to the scene. e) Build mode
f) Load L U M I O N I 0 4 1 Click on Load to access some project files 2. Click a project file to open/edit the recent projects list. 3 or click Load project to insert a new project file from outside such as folder/pen drive/etc

S T E P 1 : E X P O R T I N G 3 D M O D E L

a) Export the model

The first thing needs to do is export our model Using SketchUp follow these steps:

1. Go to the menu and click on File | Export | 3D Model

2 In the window to export the model, choose COLLADA File (* dae) as the export format Then, click on the Options… button and select the following:

The Triangulate All Faces option The Preserve Component Hierarchies option The Export Texture Maps option

L U M I O N I 0 5

don't need to

of

using

Maya, or

file as these are the

take

P O R T I N G

O D E L

a) Import the 3D format

supports many formats, such as

following:

formats:

file: *

file: *.dae

file: * 3ds

file: * fbx

file: *.obj

file: * max

in

5 3 or newer

versions of Lumion can only import

format

RealDWG: * dxf Autodesk RealDWG: *.dwg

Lumion SketchUp Import method 83 85 2017 18 LiveSync function or importSKP file 83 85 2014 16 Import SKP file 80 2018 ImportSKP file (File > Save as > SketchUp 2017 format) 80 2014 17 Import SKP file 70 75 2018 ImportSKP file (File > Save as > SketchUp 2017 format) 70 75 2014 17 Import SKP file 601 652 2017 18 ImportSKP file (File > Save as > SketchUp 2016 format) 601 652 2014 16 Import SKP file 53 572 2016 18 ImportSKP file (File > Save as > SketchUp 2015 format) 53 572 2014 15 Import SKP file 10 50 All versions Import DAE file SketchUp
skp COLLADA
3ds
FBX
Obj
Max
Autodesk
Lumion
the
3D
S T E P 2 : I M
3 D M
L U M I O N I 0 6
We
employ any specific format to import SketchUp files directly into Lumion because
its capability. However, if you are
modeling software like 3ds Max,
Blender, you must
a different route by exporting a COLLADA or FBX
ideal formats for using Lumion Save a SKP file from SketchUp and import it
Lumion
Older
SketchUp models via DAE

b) Importing 3d models with the following steps:

1

3.

4

bottom side of the screen, click the Place menu

the Import new model

the new window, select your 3D model and click the Open button. You may need to

the proper object file extension if you are not seeing the file

specific name for your

click on the Right tick button

model, or you can just leave the default name

mouse and left click to place the 3D model inside Lumion Press ESC on the keyboard to end the

5

L U M I O N I 0 7
From the
2 Click on
button
In
select
Give a
imported
and
Use your
command.

Tips

If you can't see your model after importing and placing it in the scene, try this:

Check the scale of your model and make sure that it is placed near 0,0,0 in SketchUp before importing it in Lumion.

L U M I O N I 0 8

S T E P 3 : O R G A N I Z E 3 D M O D E L S

a) Relocating 3D model perform the following steps:

1 If want to move a 3D model that is imported, choose the Imported models menu, and click the Select and Move free menu

2 Select the 3D model, and if need to select multiple objects use the combination Ctrl+ the left mouse button to draw a rectangular selection

3. Beside that can use the L key to scale the 3D model, the R key to rotate the object, and the H key to move the 3D model vertically

4. If want to copy the selected objects and paste them in a different location, press the Alt key while moving your objects.

Tips

If the 3D model is not moving and didn't lock, try this:

This is because the wrong category was selected. This means, for example, that to move a tree needs to select the Nature category

L U M I O N I 0 9

b)

Locking 3D model position, perform the following steps: L U M I O N I 1 0 1 Select the 3D model and 2 Click the Lock object menu to lock or unlock c) Group 3D model perform the following steps: 1 Select multiple objects using the combination Ctrl+ the left mouse button to draw a rectangular selection 2. Click the Group selection button

with layers perform the following steps:

d) Working
L U M I O N I 1 1 1 To set the current layer, select objects and click on the number that identifies each layer 2. To add a new layer, click on the plus icon 3 To hide a layer, click on the Eye 4 For labeling, change the layer name by typing it in the textbox

A S S I G N I N G

A T E R I A L S T O A

M O D

1 Select the Materials menu 2. Choose a surface/material for your 3D model and re apply the materials button. For example, want to change the grass surface to Lumion material Select surface, at the material library window, click Various, and choose 3D grass and clean cut grass 02 3. Lastly, click the right button to save the change material. S T E P 4 :
M
3 D
E L L U M I O N I 1 2 a) Editing materials, perform the following steps:

b) The scale and texture positions, perform the following steps:

1 Choose the surface at the driveway, at the material library window click outdoor, choose Bricks, and apply the surface with material Polii Bricks 16 2k

2 The image on the left shows that the bricks are too big for the driveway

To solve this issue, click edit material and need to use the Map scale setting from 5 to 2, to create something more realistic and with the correct proportion

3 Lastly, click the right button to save the change material.

L U M I O N I 1 3

c) Create a swimming pool and make use of the Water material by performing the following steps:

1 Select the Materials menu Choose a water surface for the swimming pool Change water surface to Lumion material Select the surface, at the material library window, click Various, click Water, and Clear lake.

2 Lastly, click the right button to Save the change material

L U M I O N I 1 4

1 Choose a surface on the terrace, at the material library window click indoor, choose Wood, and apply the surface with material Wood floor 042 1024

2 The materials have a certain level of reflectivity and glossiness To solve this issue, click edit material and need to use the reflectivity setting from 0.7 to 1.2 and gloss setting from 0 7 to 1 3, to create something more realistic

3 Lastly, click the right button to Save change material

Tips

If the 3D model is missing faces, try this:

Before importing the 3D SketchUp model in Lumion, the idea is to find grey faces and reverse them

d) The reflection, glossiness and more, perform the following steps:
L U M I O N I 1 5

S T E P 5 : B U I L D I N G E N V I R O N M E N T

1 On the left hand side of the screen, select the Weather menu

2 The first is the Sun direction feature; with the left mouse button, you can adjust the direction of the Sun. Use the cardinal points to adjust the position of the sun and get the right direction for your project

3 The second feature is Sun height With the left mouse button, you can adjust the Sun's height; you can see how easy it is to create a sunset scene, a night scene, or a midday scene in real time

L U M I O N I 1 6
a) Defining the sun's direction. To adjust the sun's orientation, perform the following steps:
The Weather menu with the different settings:
1
Sun direction, 2 Sun Height, 3 Type of clouds

1

see

the terrain

small hills or

buttons that represent the

the left mouse button,

the terrain

The Landscape Editor:

Flatten brush,

menu,

Brush speed,

Brush size,

Color menu,

Jitter brush,

Flatten Landscape

Smooth brush,

b)
Shaping the terrain. To start sculpting the terrain in your project, perform the following steps:
L U M I O N I 1 7
On the left hand side of the screen, select the Landscape menu 2. Click the Height menu. You can
five rectangular
different brushes we can use to change
3 Select the Raise/Lower/Flatten/Jitter/Smooth brush Pressing
drag it onto the terrain to start adding
lowering
1 Height menu, 2 Water menu, 3 Ocean
4
5 Raise brush, 6 Lower brush, 7
8
9
10
11
12
1 Raise, 2
Lower,
3
Flatten,
4
Jitter,
5
Smooth

c) Adding a water body to the project with the following steps:

1.

3

button

the

the

place

Water submenu.

the Type button

body of water

each corner

will create a square

change the size and height using

L U M I O N I 1 8
Select the Landscape menu. Click on the
2 Can change the look of
water using
Select the Place object button to
this
This
that can control using
icons on
to
the Move

S T E P 6 : A D D I N G

T R E E S , P E O P L E , & O T H E R M O D E L S

1 On the left hand side of the screen, select the Nature menu & click the Place button

2 The Nature Library window is seen with all the accessible content in the Nature category arranged in 15 tabs, and each tab can have one or more pages with 3D models.

3 With the left mouse button, choose a 3D model to place one copy this selection will take you back to the Build menu Place the 3D tree in a suitable location and finish the command by pressing the ESC key.

4 Can go back to the Nature Library window and select a different 3D model or change the category

L U M I O N I 1 9 a)
To start placing trees, perform the following steps:
L U M I O N I 2 0 b) To start copying the content, perform the following steps: 1. Select the Transport menu on the left hand side of the screen. 2 Press the M key to select the Move tool 3 Click and drag the 3D model first and then press the Alt key to make a copy 4. After this can use the move, rotate, and scale tools to adjust the 3D model that has been copied c) Change the color of a car with the following steps: 1 Select the Transport menu on the left hand side of the screen 2. Select the car. 3 The Vehicle Color window appears where you can change the color

1.

L U M I O N I 2 1
d) To remove a 3D model from the project, perform the following steps:
1. Select the People and animals menu on the left hand side of the screen 2 Select the Trash object button 3. Click on the small white dot with the left mouse button to delete the object 4 To delete multiple objects, you need to select multiple objects using the Move tool, then press the Ctrl key, and then click on the small white dot to delete all the selected 3D models.
e) To scale a 3D model while placing it, perform the following steps:
Select the Nature menu on the left hand side of the screen 2 Select the Scale object button. 3 Click on the small white dot with the left mouse button to drag rescale the object.

1. Select the Objects menu on the left hand side of the screen.

2 Select the 3D models by pressing and holding the Ctrl key and dragging them with the left mouse button to do multiple selections or press the Ctrl key and with the left mouse button, manually select every single model you want.

3 Select the Tools and select the Space objects evenly option This will evenly space them in a straight line

L U M I O N I 2 2
f) To space the selection of 3D models equally, perform the following steps:

R E P A R I N G

E N D E R

1 Select the Photo menu on the right hand side of the screen 2 Click Custom style and choose Realistic 3 Adjust the effects that can impact the image such as exposure, shadow, etc 4 Before that, set a nice angle/view and then click on Store camera 5. Click Render photo and choose Desktop to render the current shot. 6 Give a specific name for the render file in jpeg format and click Save 7 Rendering is running and complete Lastly, click Ok S T E P 7 : P
T H E R
L U M I O N I 2 3 a) To
render
exterior view
with realistic
effect,
perform the
following steps:
L U M I O N I 2 4
L U M I O N I 2 5
1 Select the Photo menu on the right hand side of the screen 2 Click Custom style and choose Color sketch 3. Adjust the effects that can impact the image such as exposure, outline, etc. 4 Before that set a nice angle/view and then click on Store camera 5 Click Render photo and choose Desktop to render the current shot 6. Give a specific name for the render file in jpeg format and click Save. 7 Rendering is running and complete Lastly, click Ok L U M I O N I 2 6 b) To render exterior view with color sketch effect, perform the following steps:
L U M I O N I 2 7
L U M I O N I 2 8
A3 size (portrait) Containing two rendered exterior and interior views of the building. Students need to complete a board presentation layout: T A S K LUMION L U M I O N I 2 9

is a commercial plug in for third party 3D computer graphics programs and is used for visualizations and computer graphics in industries such as media, entertainment, film and video game production, industrial design, product design, and architecture

VRay® for SketchUp is an integrated rendering solution for SketchUp that allows designers to experience their designs in real time as they model, bringing them to photorealism without leaving SketchUp

VRay
02 VRAY V R A Y I 3 0

V R A Y T O O L B A R S A N D I N T E R F A C E

An interface is a program that allows users to interact with computers in person or over a network An interface can also refer to the controls used in a program that allows the user to interact with the program.

Many things have changed in this new version of V Ray for SketchUp New features, and new icons, among other things. This tutorial offers a quick overview of the functions of V Ray Menu V Ray: Now there are more options called Plug ins SketchUp

V R A Y I 0 1

VRAY Render Toolbar

This is the main toolbar that provides access to the Asset Editor (settings) and render buttons You can create, save, open and adjust the settings in this window

VRAY Lights Toolbar

These are lights you can add to your model

VRAY Lights Toolbar

These are lights you can add to your model *You can find the VRAY toolbars in the same location as others: View/Tool Palettes/...

V R A Y I 0 1
V R A Y I 0 1
V R A Y I 0 1 *Faded item
will not be
discussed
in this
topic. Expand Expand
V R A Y I 0 1 Expand window to see more settings

Frame Buffer

Works the same for both static and interactive (real time) renderings The rendering is displayed as a separate window that hovers over SketchUp and can be moved to the the second monitor (if available) to keep the SketchUp window free

Closing and reopening the image buffer brings back the previously rendered image The image remains until a new rendering process is started *Closing the image buffer does not mean that rendering is finished Make sure that you press "Stop" first before closing

V R A Y I 0 1
Save rendering Stop render Progress indicator

Viewport render

This is a new feature, similar to Interactive Render, except that it is displayed in the SketchUp window itself rather than in the floating frame buffer.

Panning or zooming, as well as making changes to the model will update the render in real time.

V R A Y I 0 1

Viewport Render Region

You can select only a part of the viewport to render. This is a good option as it doesn't cover the whole model and allows you to work and render at the same time and see the result of your changes.

Rendering smaller regions also consume less computing power and runs faster than larger renderings.

You can switch between viewport and framebuffer rendering during rendering by clicking on one of them.

V R A Y I 0 1

C O M P O S I T I O N A N D

H O T O G R A P H Y

Before we start with the compositions, we should know the render settings Interactive rendering is a great way to adjust materials, lighting, and more in real time What is real time?

Real time means you can see what your rendering looks like as you change materials and lights.

We’ll start by showing the Settings I use in my Interactive Vray Renders

to rapid

to Nvidia Ai

Interactive Turned on Interactivity Set to high Update effects Set
Denoiser Set
P
V R A Y I 0 1 Expand Expand

After that, we move to the Camera setting.

The Camera rollout controls the way the scene geometry is projected onto the image

The cameras in V Ray generally define the rays that are cast into the scene, which essentially means how the scene is projected onto the screen

The most important place to adjust the Camera settings is the Camera rollout. If you need to fine tune the settings, you can also use the Advanced Camera Parameters rollout

V R A Y I 0 1

Type Specifies the type of camera Here you can set the desired output for VR rendering or standard imaging

Standard A standard pinhole camera

VR Spherical A camera useful for producing latlong images for spherical VR use

VR Cubemap A Cubic/Box camera in which the cube face is arranged in a single row It is useful for generating cubic VR output

Stereo Enables or disables the stereoscopic rendering mode Stereoscopic images are rendered "side by side" or "on top of each other" depending on the output layout option. You do not have to readjust the image resolution as it adjusts automatically.

Exposure Enables the Physical Camera Exposure. When enabled, the Exposure Value, F Number, Shutter speed, and ISO affect the image brightness.

Exposure Value (EV) Controls the sensitivity of the Camera to the scene lighting levels. The result is a brighter or darker image. If Auto Exposure (by clicking on it) is enabled, the Compensation value becomes available. When the Auto button is enabled, the ISO, F number, and Shutter speed are locked

V R A Y I 0 1

Compensation This option is enabled when the Exposure Value (EV) is set to Auto. It is an additional compensation for the automatic exposure value in f stops. A value of 1.0 makes the result twice as bright and 1.0 twice as dark.

White Balance Renders objects in the scene that have the specified colour as white in the image Note that only the hue is considered; the colour brightness is ignored There are several presets that can be used, most notably the Daylight preset for exterior scenes You can click on the Auto option to have V Ray adjust the White Balance For more information, see the White Balance example below

Auto Values This option is available when Auto Exposure/White Balance is used It stores the auto calculated Exposure and White Balance from the last initialized render as values that can be reused in the next render by pressing the check button ( ) This option helps if you have manually set different values for the Exposure and White Balance and want to return to V Ray best suggested values (for the last render) Manual refresh is required to get the values from the last render by pressing the update button ( )

Depth of Field Turns on depth of field sampling.

Defocus Determines how sharp or de focused the image might look outside a plane determined by the Pick Focus Point command This option is also known as Focus Range

Focus Source Chooses the way the camera focus is determined

Fixed Distance The focus of the camera is fixed at the Focus Distance value Use the button on the right to select a point in 3D space to set the camera's focus distance The distance between the rendered camera and the point is calculated and the result is then used as Focus Distance This calculation is not automatic and must be repeated each time the camera is moved Camera Target The focus distance is automatically calculated before rendering begins and corresponds to the distance between the camera position and the target Fixed Point The focus distance is automatically calculated before the rendering starts and corresponds to the distance between the camera position and the selected 3D point Use the button on the right to select a point in the scene.

Pick Point Determines the position in 3D space by picking in the viewport where the camera is to be focused.

Focus Distance Affects the Depth of Field of the Camera and determines which part of the scene is in focus.

V R A Y I 0 1
V R A Y I 0 1 1) COMPOSE YOUR SHOT Choose the right composition

V R A Y P H Y S I C A L C A M E R A

V R A Y I 0 1 a) Elevation view settings: 2) Select the elevation angle = for this example, lets start on front elevation 1) Elevation Angle = click on the camera then choose the parallel projection for get the elevation (2d) view
V R A Y I 0 1 3) Add Scene = click on the ( ) add scene symbol and rename as elevation 1. b) Exterior view settings: 1) Exterior Angle = click on the camera then choose the perspective for get the exterior (3d) view
2) Select the perspective angle . V R A Y I 0 1 3) Add Scene = click on the ( ) add scene symbol on Default tray and rename as elevation 1.

V R A Y R E N D E R I N G

a ing settings: an adjust the value from 0 to 1000000000) Auto Setting 2) Camera = turn on the exposure then set the Exposure Value (EV) = 8 6 Let the rest of setting to auto
V R A Y I 0 1 3) render output = set the image width/height = 700 x 450, aspect ratio = custom, aspect width/height = 1.5555 4) Environment a) GI (skylight) = turn on the GI and set the values = 4 Then click for the texture slot for editing the bitmap
V R A Y I 0 1 Replace with New Texture 2

the

image

select the

image for the background.

any sky image.

V R A Y I 0 1 3 b) HDRI image = click
bitmap then
HDRI
(HDRI
can be download at internet). Choose
4
V R A Y I 0 1 5 c) Texture Replacement = change Type = Environment and Mapping = Screen 5) Save render =save render setting to save as file = Vray render settings (*vropt)
V R A Y I 0 1 BEFORE AFTER

Exterior Vray

DOME LIGHT is a type of VRay Light that shines inward on the scene as if it were coming from a spherical or hemispherical light source outside the scene's perimeter. This light is often used for image based lighting with HDR panoramas as the environment.

V R A Y I 0 1 b)
rendering settings: a V-RAY ASSET EDITOR 1) Dome Light : a) Add the Dome Light From The V Ray Asset Editor Settings b) Switch off the Sunlight from the V ray Asset Editor Settings We do not need the Environment Light on as we’re using the dome light instead to light the scene Then turn on the Dome Light
DAY SCENE

c) Locate the Dome Light in any position into the drawing (in this example, I locate it in front of the building)

The arrow represents the direction of sun faces You can change the points of the arrow and the shadow also will be change

V R A Y I 0 1

2) Once you’ve added the Dome Light, it shows up in the Lights Section of the Vray Asset Editor. Change the Default Background HDRI to the one you like by clicking on the Texture Slot next to Colour/Texture HDR.

V R A Y I 0 1
V R A Y I 0 1 a 3) HDRI image = a) Click on the Texture Slot and click the Bitmap to insert the HDRI Image
V R A Y I 0 1 b) Select the HDRI image for the Dome Light. (HDRI image can be download at internet). c) Texture Replacement = change Type = Environment and Mapping = Spherical
V R A Y I 0 1
V R A Y I 0 1
V R A Y I 0 1
E - B O O K LUMION + VRAY + SKETCHUP P
U B L I C A T I O N P O L I T E K N I K S U L T A N H A J I A H M A D S H A H 2 5 3 5 0 S E M A M B U , K U A N T A N , P A H A N G

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