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PORTFOLIO

CHOMPOONOOT CHOMPOORATH 2013 - 2018


ANIMATE SPACE

Movement space as animation

10

20

30

40

50


ANIMATION BUILDING

Facade as animation’s screen.


アニメのスペース アニメーションセンター

□ S i t e

"Site has a sense of movement"

Site

There s nearby a public transportation that easy to

Umeda station

access for participant ,in the other hand I selected this site because this site is located in active and lively which show a movement of this area ; movement of people ,movement of transportation , movement of time.

Site area 敷地  大阪府大阪市北区角田町 用途  美術館 、ラーニングセンター 規模  階数    地上 5 階     敷地面積  8,632. 4㎡     延床面積  10,004.25㎡

景色にはコマ替わりするアニメのような性質が ある。そこには " 建造物 " としての価値は無い に等しく、流れる大きな循環の一部でしかない。 その空間は壁から、傾斜によって隔離された物 質である。そしてその表面は一連のアニメーショ ンのような要素を持ち合わせており、列車の窓 から風景として見える建造物は、乗客の目には 一纏りの動画として認識される。

Osaka station

1798.4 m2

6834 m2

□ I n t r o duc t i o n

□ S pace m o del Outdoor exhibition

Building's skin

Exhibition's line (open the roof)

Site is located nearby Umeda station where is the hub of railway station as the center of Osaka, in addition to there is a sense of movement due to the number of users and movement of public transportation. The building has been created as a "void" that has only the circulation envelop inside the building as the space of permanent exhibition. And space under the railway has been renovated for circulate exhibition and public facilities purpose that able to interact with people who walk through the site. Space inside was separated function by slope and different level that could be flow to another funtion without wall. Conceptual design of space and building's facade are use the principle of "line animation". Building is a screen for passenger who take the train, when a train is moving, animation will occure to the human eye's perception.

Circulate exhibition (open the roof)

Artist : Wisut Pornnimit ,Thai

Current situation At the present time ,there re many artist ,illustrators have

Theater's Hall

collaboration with Japanese artists and created their works in Japan such as Thai artist Wisut Pornnimit and etc. ,they have an exhibition and created event in Japan.And now there are artists network whom make contact with foreigner artists to created illustrations and animation works. Program - permanent exhibition - temporary exhibition or Gallery area - mini theater - workshop space

- Library - shop - office - restaurant - service

Theater's top


□ Si te Su r ro u nd ing

□ Fi rs t Fl o o r P l a n       C

A

C C A

+2.50

B

B

Site is in between 2 sides of railways and high way ,it's shape as scalene triangle.

A - Rialway on north side ,hight level = 8m

B - Rialway on south side ,hight level = 8m C - Highway on east side ,hight level = 20m

Exhibition Exhibition +4.00 +4.00 connect with exhibition route from connetbuilding with exhibition route main

□ Ci rcul a t io n D iagram and F u n c t i o n a l

from main building

+7.00 Screen wall Screen wall

:animation filmfilm : animation

Exhibition Scence-05 Exhibition Scence-04 Exhibition Scence-03

from exhibition line in main bulding to circulate exhibition below the railway

+3.00 +0.00

Theater Theater +0.00 +0.00

Exhibition Scence-02

+0.00 Start! Scence-01

workspace Hall theater

Exhibition Scence-06

Theater Theater Hall Hall +0.00 +0.00

Theater

+4.00

Work/workshop Work/workshop space space slope 1 : 5 slope 1:5

from exhibition line

+4.00 Book store Book store +0.00 +0.00 connet with library connect with library

Hall

Hall +0.00 +0.00

Animation/ Animation/Graphic/ illustratio Graphic/ Library illustration +0.00 Library +0.00 Technical animate space +2.00

stock

Exhibition Scence-07

+0.00

Exhibition Exhibition slope 1 : 20 slope 1:20

+0.00

slope 1 : 1:15 15 Slope

Restaurant Restaurant +0.00 +0.00

outside

+3.00

workspace Hall theater

Restaurant

System -2.00

+0.00 Exhibition Exhibition slope 1 : 10 slope 1:10

Theater

slope 11:6 :6 slope

Exhibition Exhibition +3.00 +0.00

Bookstore

10

+0.00

Library

+3.00

Main Entrance

outside

System -2.00

+2.00

Circulation Diagram

Exhibition Exhibition +0.00 +0.00

30 20

Office area Office area +0.00 +0.00

40

1st PLAN

1st floor PLAN


□ Conc ep tua l Di a gr a m

□ E xh i b i ti on ' s C i r c ul a ti on

use ability of the site for gimmick design by use object s movement as a train and visual perception for learn about animation by create a void that accourding to objects s movement. : 2 sides of exhibition line on 2nd level is a flat and human s viewpoint is same level as railway

Building's core

□ Conc ep t o f Spa ce animation

Motion was extended to be frame by frame : object was fixed ,viewpoint is move

according with animation s idea : need long space for this exhibition area to show a principle of animation

Start

exhibition line - part01 (animation s priciple)

speed

exhibition line - part02 (history)

□ Conc ep t o f Fa ca d e

exhibition - part03 (circulate exhibition)

used Animated optical illusion technic applied for building s skin design In technique : including 2 layers of orthogonal object and vertical line layer.moving a vertical line over ortogonal object then eye perception will percieve seem as object was move.

theater theater

bookstore bookstore

library library

restaurant restaurant

For building : site was located side along with railway.There is speed from train ,so created a building as a screen for passenger in a train and fix vertical line layer(skin) instead of viewpoint.Animation will occur to human s sensory perception.

Fix

Layer 1 : graphic of orthogonal object on glass wall (can be change!)

walkway Exhibition walkway exhibition line Entrance entrance

Fix

Layer 2 : building s skin as vertical line

Move

Layer 3 : vertical skin - percieve animation through a window of a train.

walkway Exhibitionwalkway exhibition line


â–Ą S e ction  

Credit Artist : Wisut Pornnimit

Exhibition Exhibition lineline

Credit Artist : Wisut Pornnimit

+2.00

Core Circulation

Core circulation

5

10

15

20

Section-C

25


□ Se ction

CirculateExhibition Exhibition Circulation +3.00 +3.00

slope 1 : 10 slope 1:10

+0.00 +0.00

slope slope1:20 1 : 20

Work/workshop Works/Workshop space Space

+4.00 +4.00

slope 1 : 5

Theater Theater’sHall Hall +0.00

Theater Theater

+0.00

slope 1:5 digital screen wall

バ ウ ンス

PL A Y

Office stock +0.00

Circulation Exhibition Circulate Exhibition +3.00 +3.00

+0.00

+0.00

digital screen wall

Restaurant Restaurant +0.00 +0.00

Book store

Book store +0.00 office +0.00 connect tolibrary library stock connectto +0.00 (main (main building) building)

5

Office area

Back stage Back stage

Office area +0.00 +0.00

10

15

20

25

Section-A

+0.00

+0.00

Slope Slope1:15 1 : 15

Technical Animate Technical animate space space

+2.00 +2.00

System System +0.00 +0.00

5

10

15

20

25

Section-B


CONCEPTUAL VDO

PLAY https://vimeo.com/262716773


GREENERY MUSIC HALL

Building as city’s landscape in dense city area.


+6.00 level multipropose amphitheater space

SITE

+0.00 level first floor exhibition / lobby / shop

site was in congested area and surrounded by a lot of building.

-3.50 level

so I need to design this building by different from surounding by design as hardscape or public space. If music hall inside have not an activity ,people can use outside space for other activities.

basement1

restaurant / exit hall(entrance)

-8.50 level basement2

entrance hall(exit) / backstage /dressing room / office / warehouse /system


ミュージックホール

キッチン

トイレ

kitchen

garden

N

+4.00

+6.00

garden +0.00

garden Slope

+6.00

土産物店

souvenir shop +0.00

屋上庭園

roof garden

レストラン

+8.00

cafe’&restaurant +4.00 +4.00

エキジビション

Exhibition

garden +0.00

+0.00 オープンスペース

courtyard +4.00

+0.00

Slope 庭

garden +6.00

+6.00

アウトドア

outdoor

+0.60

cafe&Restaurant

+4.00

1

2

入り口

entrance

Slope

3

ミニシアター/エキジビション

mini theater/ exhibition

ロビー

lobby

エレベーター

+0.00

+0.00 +0.00

+0.00

入り口

entrance

garden

garden

テラス

terrace

+6.00

+0.00

+0.00

+6.00

1st floor Plan

2nd floor Plan

core circulation

garden

garden オープンスペース

courtyard

garden ミニシアター/エキジビション

mini theater/ exhibition

コンサートホール

コンサートホール

concert hall

concert hall

出口

出口

楽屋

backstage

ステージ

exit

楽屋

backstage

stage

exit

ステージ

stage

斜面の下

space under slope (system)

斜面の下

space under slope (system)

section-2 section-1


ミュージックホール

トイレ

出口

トイレ

トイレ

exit

-3.50

事務所

office -8.50

コンサートホール

concert hall

コンビニ

-3.50

minimart

斜面の下

space under slope (system) -8.50

コンサートホール

324 seats

concert hall

-8.50

-8.50

ステージ

エレベーター

エレベーター

エレベーター

stage -7.50

-3.50

楽屋

backstage -7.50

basement1 Plan

楽屋

楽屋

楽屋

backstage

dressing room

-7.50

-7.50

dressing room -7.50

Hall Plan

basement2 plan

キッチン

kitchen ミニシアター/エキジビション

mini theater/ exhibition

functional area エキジビション

ロビー

lobby

入り口

entrance

Exhibition

土産物店

souvenir shop

Hall Restaurant mini theater/exhibition Lobby hall Lobby and exhibition space for support music hall’s user(back) space for support music hall’s user(front) back stage dressing room service office system

事務所

office

section-3

south elevation

460 m2 164.8 m2 125 m2 53.55 m2 191 m2 307 m2 220 m2 60.8 m2 42.4 m2 103.7 m2 280 m2


GREENERY MUSIC HALL CITY’S PUBLIC SPACE PUBLIC PARK


PLAYING LINKAGE


Building 01 Cafe’ Exhibition Outdoor recreation Multipropose

Building 02 Multipropose Cafe’ for parents Cafe’ & Exhibition Library

Buiding 03 Indoor play Outdoor play art room

Building 04 Art room (classroom)


rd

3 Floor Plan

meeting room or mini theater -2.10

Building 01

F3 - Cafe library Movie library

Movie Library +5.70

Area = 242 m2 D

Cafe’ & Library -2.10

Information D

Entrance Information

Cafe’ & Exhibition -1.50

D

Cafe’ Library +5.50

A

D

A st

1 Floor Plan Building 01 F1 - Cafe + Exhibition Area = 470 m2

N

user inside the building can see and activity outside by created a void in an appropiate level for connect activity by sight.

Building 01


Multipropose flea market area +2.00

D

Kitchen +2.00

B Cafe’ +2.45

Cafe’ +2.00

nd

2 Floor Plan Building 01

Terrace +2.00

F2 - Cafe + Exhibition D

Recreation Sport area

Area = 242 m2

0.00

N

create a hardscape as a stand for seeing a activity or sport game because the old function of this void as a recreation for residents ,so design for user can used this area by more comfortable and appropiated with residential area’s activity .

the building is face to recreation area and in 2nd floor ,in cafe’ area created step level for angle of visual properly.

B

Building 01


Building 02-04 Building 02 F1 - Parents and children cafe’ indoor play space Area = 650 m2 -2.00

system area -2.00

cafe’ area for parents

cafe’ area for parents

Building 03 F1 indoor play space Art room

-1.00

186.5 m2 cafe’ area for parents -2.00 D

Play space for children -2.00

cafe’ area for parents -2.00

+0.10

Area = 245 m2

0.00

Outdoor play space for children -1.00

D

Building 04 F1 indoor play space Art room

indoor play space +0.10 Outdoor play space for children 0.00

D

N

0.00

Area = 208 m2

D

Art room -0.50

-0.50

Art room +0.10

Building 02 , floor1

Outdoor play space for children 0.00

Building connected with court by visual and activities and have a functional relative between building and outside court st

1 Floor Plan


Building 02-04 MULTIPROPOSE Flea market & outdoor exhibition

D

Building 02

Multipropose

Entrance

+1.50

F2 - Cafe’ + Shop Exhibition

counter +1.50

+0.20

Area = 576.4 m2

Kitchen +1.50

cafe’ & Exhibition

Cafe’+Shop& Exhibition +1.50

-+ 0.00

+1.50

D

cafe’ & Exhibition Cafe’ & Exhibition +3.00

-1.00

Building 03

186.5 m2 +3.40

+0.10

Outdoor play space -1.00

0.00

F2 outdoor play space Area = 315 m2

outdoor play space +3.00 Outdoor play space

Building 04 F2 Art room

-0.00 +

Slope

-0.50

0.00

Area = 208 m2

School zone Terrace +3.00

+2.50 D

used a hardscape for connect all activities in this project Classroom art room +3.00

Outdoor play space -+ 0.00

nd

N

2 Floor Plan


meeting room or mini theater -2.10

Cafe’ & Library -2.10

Entrance Information

Cafe’ & Exhibition -1.50

N

Building 01 Cafe + Exhibition

+9.40 Cafe’ Library

+5.60 3rd floor Cafe’& Exhibition

+ 2.10 2nd floor

Cafe’ +0.00 Ground level Exhibition - 1.50

Effect from Natural Light

1st floor

Section - 1


N

+0.20

Building 02 Cafe + Exhibition indoor outdoor Playspace

Multipropose Exhibition Market

Cafe’ & Exhibition

Cafe’ & Exhibition

Multipropose Exhibition Market +3.00

+1.50

+0.20 -1.00

cafe’ for parents

Play space

Play space

-1.50

Section - 2


N

Building 03-04 Play space Ar troom classroom

+8.00

Classroom Art room Outdoor Play space

+3.00

+4.00 2nd floor

+2.50

WC

Art room

Classroom Art room Outdoor Play space

-0.00 Ground level -0.50 1st floor

+0.10 -0.50

Section - 3


Curriculum Vitae Personal Information

Research

Name: Ms. Chompoonoot Chompooarth Date of Birth: 7 September 1985 Birthplace: Chiang Mai, Thailand Nationality: Thai Address: 45-3 Tanaka-Asukai-Cho, Sakyo-ku, Kyoto Tel.: 080-9122-5872 E-mail Address: chompoonoot.ch@gmail.com

2016

Conference: Commercial architecture in Chiang Mai Commercial buildings and their relationship with the economic situation during a period of transition towards capitalism: site study of historical commercial area in Thapae, Chiang Mai, THAILAND. International Conference On Recent Advances in “Civil Engineering, Architecture and Environmental Engineering for Sustainable Development” (CEAESD- 2016) at Jawaharlal Nehru University, New Delhi

2017

Residential to Commercial area Development: the case of Nimmanhemin, Chiang Mai, Thailand Journal of Environmental Design and Planning Vol.3 (2017) page 73-88

2018

The Formation and Development of Shopping Area in Chiang Mai, Thailand from Foundation of Chiang Mai(1884) to 200: The Transition of Shopping Street to Complex Shopping Building. Vol.6, Issue2 April 2018 International Review for Spatial Planning and Sustainable Development (IRSPSD International)

Education 1990-2000 2001-2003 2004-2008

2013-2015

2015-2018

Sacred Heart College, Chiang Mai, Thailand Prince Royal’s College, Chiang Mai, Thailand B.Arch.(Architecture) Chiang Mai University, Chiang Mai, Thailand Award : 5 Projects in final list of FACMU Design Studio Oscar(DESO) 1/2007 5 Projects in final list of FACMU Best Thesis 2008 Thesis : Children Play Exploratorium M.Arch (Architectural Design) Kyoto Institute of Technology, Kyoto, Japan Award : 1 in 10 Best of Architectural Design Thesis 2014 1 in 6 of Selected Thesis Project for present in The Museum of Kyoto Thesis : Animate Space

The Spatial Adaptation of Shophouses in the City Context: Case Study of Shophouses in the Old Shopping Area along Thapae Road, Chiang Mai, Thailand SAAN Conference, King Mongkut’s University Thonburi, Bangkok, Thaoland THESIS: A Study of the Formation and Development of Shopping Area in Chiang Mai, Thailand: case study of Thapae Street and Nimmanhaemin Area in Chiang Mai, Thailand

Philosophy of Doctoral (Phd.), Graduate School of Science and Technology, Kyoto Institute of Technology. Thesis : A Study of the Formation and Development of Shopping Area in Chiang Mai, Thailand: case study of Thapae Street and Nimmanhaemin Area in Chiang Mai, Thailand

Work Experience 2008 2009-2012

2010-

Internship at Spacetime Architect, Bangkok, Thailand THINK Social Enterprise co.,Ltd. Position - Architect Job Description - Design/ Drawing Project - TV Bhurapha Office, Bangkok, Thailand Woodwork studio Freelance architect and illustration

Skills Language Digital Modelling Digital Graphic Hands-on Research

Volunteer / Leadership 2015-2016 2017-2018

Graphic Design Team of Thai Students’s Association in Japan (TSAJ) in Thailand-Japan International Academic Conference (TJIA E-Talk) Media and Graphic Design Team of Thai Students’s Association in Japan (TSAJ)

Scholarship 2013 2014-2017

Japan Student Services Organization (Jasso) Top Global University Monbukagakucho (MEXT) Scholarship, Kyoto Institute of Technology, Kyoto, Japan

Thai, English, Japanese (basic comunication) Google Sketchup + V-Ray Adobe CS (Iiiustrator, Photoshop, Indesign), Auto CAD, Vectorworks, Animation Program Sketch drawing, Water color painting, Modelling : Cardboard, Balsa wood, Foam Illustration, Photography, Animation(line and stop motion)


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