Architecture portfolio

Page 1

PRAVEEN KUMAR BHARDWAJ


LET'S SAY HI! PRAVEEN KUMAR BHARDWAJ pb1@iastate.edu (515) 817-3879

WORK EXPERIENCE:

Times Art Surat, India June- July 2015, 2016

Kushwah and Kushwah Architecture

ARCHITECTURAL INTERN Worked primarily on pre-fabricated structures, transported to their sites on trailers. Worked majorly on two projects- A two unit office structure in Surat and a holiday farmhouse in Mumbai. Design Team: Was an essential part of the schematic design and design development process in both the projects. Responsibilities included 3D design, facade design, interior design, graphic presentation, daily design meetings, material selection and client interaction. Programs: Rhinoceros, AutoCAD, Maxwell, Sketch Up, Photoshop, Illustrator ARCHITECTURAL INTERN

Bhopal, India May- July 2014

Worked on a variety of projects in terms of scale. Worked primarily on three projects- A housing project in Jabalpur, a major exterior renovation project in Indore and a large scale high school project in Rewa. Design Team: Was an essential part of the design development process in all three projects and was the sole person responsible for the exterior renovation project. Responsibilities included facade design, interior design, graphic presentation, daily design meetings, creating project manuals, project proposals, material selection, site visits, client interaction and assisting senior architects. Programs: Archicad, AutoCAD, Sketch Up, Lumion, Photoshop, Illustrator, InDesign

College of Design

DESIGN PEER MENTOR Assist freshmen design students to transition from high school to the university. Mentoring students core design studios for success in their design application.

Iowa State University, Ames Jan 2016- November 2016

International Students and Scholars Office Iowa State University, Ames Fall 17- Present

ISU Testing Centers Iowa State University, Ames Fall 15- Present

GRAPHIC DESIGNER Created the graphic materials for the ISSO office including various manuals, posters, digital graphics and office materials. Assisted with student orientations and other process. PROCTOR Proctored students while giving exams to make sure the exam taking process goes smoothly.


TECHNICAL PROFICIENCY: Expertise In: Still Learning:

Rhino, Maxwell, Revit, AutoCAD, Twilight Render, Adobe Creative Suite, Lumion Render, Keyshot Maya, Grasshopper, 3Ds Max, Vray EDUCATION: IOWA STATE UNIVERSITY

INDEPNDENT REAESRCH STUDY

Bachelors Of Architecture 2013-18, Ames, IA Cumulative GPA: 3.46/4

Kimberly Zarecor Fall 2016

HONORS:

Dean’s List Mortar Board Honor Society BTES conference Masonry Institute of Iowa Competition

Fall 14- Fall 15, Fall 16 Spring 16- present Model Display Participant

ARCHITECTUTRE COMPETITIONS:

2017 Dencity Competition Design-Build Institute of America 2017 Design Competition 2018 Evolo Competition

Honorable Mention 4th Position TBA

LEADERSHIP:

International Student Council Iowa State University, Ames Spring 2015- Fall

International Student Ambassador Iowa State University, Ames Spring 2015- Present

Design Carrier Fair College of Design, ISU Fall 2014

References:

GRAPHIC DESIGNER Was responsible for all the printed media used for the promotion of the organization. Also acted as the link between the international student community and the university officials. STUDENT AMBASSADOR Act as a student ambassador to the incoming international students and answer their general questions about the university. The position also included sending out emails to prospective students. VOLUNTEER Helped the firms set their stalls for the fair, moved around the hall to ensure the event went smoothly.

KIMBERLY ZARECOR

BOSUK HUR

Associate Professor, Architecture

Lecturer, Architecture

zarecor@iastate.edu

bhur@iastate.edu


02 BLURRING THE BOUNDARY MIXED USE FALL 2017 IOWA STATE UNIVERSITY

04 CHAPEL IN THE WOODS MEDITATION FALL 2015 IOWA STATE UNIVERSITY

03 UP3- UPGRADE, UPLIFT, UPRAISE COMPETITION SPRING 2017 2017 DENCITY COMPETITION


05 PRE FABRICATED OFFICE CORPORATE SUMMER 2015 TIMES ART, INDIA

01 THE OLYMPIC ODYSSEY COMPETITION SPRING 2018 2018 EVOLO COMPETITION


Spring 2018

THE O


01

OLYMPIC ODYSSEY

COMPETITION 2018 EVOLO DESIGN COMPETITION

INTERNATIONAL WATERS


"A tower which works to bring back the purity of Sports to the Olympics"

The objective of “The Olympic Odyssey� is to defer from continuing this economically and socially destructive history and reinforce the purity of sports that the Olympic Games symbolize. With a profoundly monumental form, the Olympic Odyssey provides the necessary collection of archetypes, such as: stadium, tracks, pools, and fields. To escape the political territoriality of land, we seek a paradise in the unclaimed territory on the international waters of the temperate zones, which also provides a wide variety of temperatures throughout the year, allowing the tower to be the location for both the Summer and Winter games. Access to the Olympic Odyssey is primarily for competitors and staff to ensure fairness without interruption. Smart technology will provide the public with an autonomous form of inclusive and three-dimensional access. Through Virtual Technology people will have access at their homes and to the sports of their interest while also enjoying a family gathering. Close Interaction through Virtual Reality will create a different way of living the Olympic Games. The Olympic Odyssey reflects the history, human diligence, and sportsmanship. It avoids disruptive elements that diverge the purpose of the Olympics. It gathers the world together to construct and participate in the ultimate Olympic Dream.


Creation of a single Olympic Venue for the athletes

Choosing a Site

Creating an entrance

Creating levels

Sculpting the tower

Virtual Reality

Choosing a site in the international waters, raising a circular tower to fit all the sports location and service spaces.

Creating a circular colosseum as an entrance to the tower also to house the athletes and provide service areas

Creating different levels and zones in the colosseum to divide space and house the outdoor water sports.

Placing the sports programs in the tower, while sculpting it to fit each program and space needed.

Adding virtual reality to provide the audience and promotion. The VR surrounds the tower to provide a 180-degree experience.

Adding Virtual Reality to enhance the audience experience

Provides people throughout the world an easier, cheaper and more assessable way of attending the Olympics.

Provides people with the option of attending multiple games at the same time. They can see the other audience in the VR system, preserving the authentic cheering crowd feeling.

With people being in the VR environment, they can get closer to the players by choosing the field views to add another level of to the sports experience.


Roof Plan


Athletics Track Plan


1. Entrance 2. Lobby 3. Ring Required Sports (Boxing, etc) 4. Athlete Tracks 5. Mechanical Space 6. Bobsleigh Finish Line 7. Snowboard / Mountain Bike (Seasonal) 8. Mechanical Room 9. Ice Rink Sports (Short Track, etc.) 10. Bobsleigh Starting Point 11. Ceremony / Multipurpose 12. Diving 13. Pool Related Sports 14. MBX 15. Ski Related Sports End 16. Tennis 17. Gymnastics 18. Badminton 19. Volley Ball 20. Observation Deck 21. Soccer / Rooftop 22. Colosseum / VR Projection 23. Boat / Water Sports


Bobsleigh Tracks

Athletic Tracks




Fall 2017

BLURRI


MIXED USE

A

02

ING THE BOUNDRIES

INSTRUCTOR: BOSUK HUR

PIERS 62 AND 63, SEATTLE, USA



DESIGN CONCEPT Blurring Boundaries is a project which investigates the relationship between man and nature. In this project, we look at the boundary between the two and how it interacts at places to create gray spaces, which show the fusion of the properties of the two entities. Through our research we concluded that nature always comes first followed by the man, the idea acts as the driving force and significantly shapes our project. Our main design force was the way the built environment (represented by the walls) is forced to wrap around the natural environment (represented by the thermal baths) , a force which shapes the project. The project is essentially an extension of Seattle's waterfront into the water showing the person how nature and built environment interact creating a grey zone of interaction and connection.

Nature Coming first and growing independently

Man coming later and taking the spaces left by nature

Interaction of the two entities

Creation of a Grey Zone of blurriness


Open / Park Space continuation of the City

Walls representing the City grid entering the water

Thermal Baths as pods of Nature

Walls deflecting when touching the Baths

Space between the wall creates the Open / Park Space

Cylindrical amenities connect the lower and upper levels


The walls create a space in between them which becomes the Grey Zone of blurriness. It acts as the continuation of the City + as the continuation of nature


The floating mass gaining its shape from the banding gesture created by the parallel walls

The cylindrical towers acting as connections to the two levels

Creating open courtyards for visual connection

Creating complex spaces using different levels


Banding Gesture from the walls

Level 3Marine Biology Research Center

Level 2Bath Amenities

Level 1Park Space / Thermal Baths / Bath Amenities

Floating Aquariums


A'

B'

A

B


A

B


The walls surround the Thermal Baths as they deflect when touched by nature, spaces between the walls create open spaces and programs


The Marine Biology Research Center takes it shape from the banding gesture formed by the walls below and floats as a floating mass above the lower level.


Spring 2017

UP3- UPLIFT, UP


COMPETITION

A

03

PGATHER, UPGRADE

2017 DENCITY COMPETITION (Honorable Mention)

LIMA, PERU


Alto Peru is a neighborhood located in the district of Chorrillos, 17 km away from the historical center of Lima. It is in close proximity to a more affluent oceanfront area and the juxtaposition of income levels is very visible. This neighborhood has a history of rapid informal growth and construction on steep sites and on lots that contain ruins of historic buildings. The neighborhood is an unsafe, dense environment that lacks quality community spaces. This proposal offers ideas for constructing safe action spaces where the community could gather. As we analyzed Alto Peru, a particular phenomenon was identified: many of the concrete columns of the houses in Alto Peru were exposed and unfinished, waiting for future vertical expansion. We believe this pattern creates the potential to create different action spaces on top of the neighborhood. These elevated community spaces would supplement the streets and create additional gathering spaces that are more flexible and could support a range of uses not possible or safe at ground level


CURRENT SITUATION Reinforced Concrete / Dense Street / Individual Roof

BASIC CONCEPT- An Elevated Community Space Maximized Roof Use / Distributed Activities / Individual Rooftop


1600s - BEGINNING OF ALTO PERU, CHORRILLOS

1800's- EARTHQUAKE/ FIRE/

搀愀洀愀最攀搀 戀甀椀氀搀椀渀最

攀砀瀀漀猀攀搀 挀漀氀甀洀渀 猀琀攀攀氀 戀愀爀猀

甀渀ǻ渀椀猀栀攀搀 挀漀渀猀琀爀甀挀挀漀渀

甀渀甀猀攀搀 氀愀渀

甀渀甀猀攀搀 氀愀渀搀 琀爀愀猀栀


CURRENT CONDITION

ABANDONMENT/ MOVE IN- OUT

攀砀瀀漀猀攀搀 挀漀氀甀洀渀 猀琀攀攀氀 戀愀爀猀

甀渀甀猀攀搀 氀愀渀搀

甀渀ǻ渀椀猀栀攀搀 挀漀渀猀琀爀甀挀挀漀渀

搀愀洀愀最攀搀 戀甀椀氀搀椀渀最

渀搀

琀爀愀猀栀


FUTURE POTENTIAL DEVELOPMENT- A CONTINUOUS PLATFORM SYSTEM using the open column beams left by the residents for future expansion


PROTOTYPE DIAGRAMS

Single story- Building up with leaving room for future personal expansion

Double Story- Building up with leaving private rooftops

Double story- Building up with leaving room for future personal expansion

Triple Story- Building up with leaving private rooftops

Leveling out the the gathering spaces through stairs, ramps and providing programs for the community


The Elevated Community Space

E Private Rooftop / Space for future expansion

A typical apartment in Alto Peru neighborhood


Platform as a bridge to form a continuous space

Exposed column steel bars for future expansion

Street currently acting as the main space for community gathering


Fall 2015

A CHA


04

APEL IN THE WOODS

MEDITATION INSTRUCTOR: CAMERON CAMPBELL INIS GROVE PARK, AMES, USA


The Chapel tries to create this environment of a dark starry night sky where the person can come and sit feeling extremely tiny in the environment floating in his thoughts, trying to be one with his inner-self. This dark space is only broken by a beam of light which enters the room through skinny apertures on the walls. As the person sits in the chapel this beam of light travels through the space with the moving sun and finally hits the person sitting creating a climax point of the story of the person.


DESIGN KEYWORDS

EXTENDING THE GROUND

HIDDEN ENTRANCE

FLOATING IN SPACE

ERASING THE BOUNDARY



An integral part of the project is to create an atmosphere of the NIGHT SKY inside the chapel and reciprocating it on the roof when people come during the night and stand on the BALCONY OF THE FLOATING CHAPEL looking over the night sky.


Summer 2016

PRE


06

FABRICATED OFFICE

INTERNSHIP PROFESSIONAL WORK TIMES ART, SURAT, INDIA


MODULE PLACEMENT

MODULE 1- MAIN OFFICE

MODULE 2- CIRCULATION ACCESS

MODULE 3- STAFF OFFICE

FINAL PLACEMENT


TRANSPORTATION

TRANSPORTATION WITH CRANES AND TROLLEYS

INSTALLATION

INSTALLATION ON A FLAT PLATFORM WITH CRANES AND CABLES


Cast includes frame made of C channels with mesh for internal support

mesh includes pipes for electrical wiring

A frame of I-beams makes as the connection between modules and base


The concrete wall includes 1 layer of polystyrene sandwiched between 2 layers of concrete for insulation

copper cladding on main entrance

Veneer finish on main office A simple concrete plane makes the base



Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.