Atari User Magazine Vol 3 Issue 02

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3

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June 1987

Managing Editor: Derek Meakin .

.

Features Editor: Peter Davidson

Dos Modification

ever '

9 .

Obtain fast

.

.

.

With this BaSic

.

Dos access

.

utility.

1a

Five Llners _

_

..

_

More of the prize-Winning

programs sent

mini

by readers.

_

in

13

A u t orun Advice on adding that professional touch to your Basic files.

17

Play Bounder, an

Astro-Droid, Gauntlet and

more...

22

,

exciting and novel shoot-'em-up game.

29

Palette

A collection of colourful masterpieces created by our readers.

30

Rouloc Our

Advertisement Manager: Tony Nowell

those long quests.

on

32

Map _

_

Published by: Database Publications Ltd, Europa House, 68 Chester Road, Hazel Grove, Stockport SK7 5NV. 1986

Subscription rates for 12 issues, post free: £12 UK £18— Europe E30 Overseas —

34

News

MrcroLrnk

061-456 8383 061-456 8383 061—456 8500 061-480 0171 72:MAGOO1 265871 MONREFG Quoting Ref. 72:MAGOO1 614568383

.

adventurer gives you help

new

A stunning centre-page spread map of The Pawn.

Advertising 53/85; John Snowden Nora Lawton

M33

'

Game of the Month

André Willey

573 Jamar" -J “6

'

A look at the latest software:

News Editor: Mike Cowley Technical Editor:

,

of the

news

8 bit.

.

A” Editor Heather Sheldrick Reviews Editor: Christopher Payne

Prestel Mailbox:

The latest

changing world of Atari

Re VleWS

product/0,7 Editor: Peter Glover

Editorial: Administration: Advertising: Subscriptions: Telecom Gold: Teiex;

5

News

More about Britain’s nationwide online database for micros.

35

Moneybags Collect money

as

you

chased around

are

a maze.

38

I/o Channels _

Part five of our series _

on

_,

_

the Atari

s

_

.

input/output faCilities.

_

4 1

solutions

software

.

Our reSident expert solves your programming problems. -

44

Hints and Tips _

_

Get more

enjoyment

out of your games With our help.

4.

“Atari _User" welcomes program listings and articles for publication. Material should and prefbe typed or computer-printed, erably double-spaced. Program listings should be accommpanied by cassette tape or disc. Please enclose stamped, seltaddressed envelope, otherwise the return of mate?a. cannot be guaranteed Comb utions accepted for publication by Database Publications Ltd will be on an all-rights basis.

1987 Database Publications Ltd. No may be reproduced in Mom or in part without writen permission. While every care is taken, the publishers cannot be held legally responsible for any errors in articles, listings, or advertisements. "Atari User” is an independent pub/ication and Atari Corp (UK) Ltd are not responsible for any of the articles they contain or for any of the opinions expressed. News “ads distribution: Europress Sales and Distribution Limited, Unit 1, Burgess Road, lvyhouse Lane, Hastings, East Sussex TN35 4NR. Tel: 0424 430422.

©

mama,

.

46

Making Music An in depth look at the latest _

digitised sounds. _

_

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48

Editor

Character

e d.itor.

c h aracter

.

The final routines to complete your custom .

51

in Action

computing

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This program Will help you sort out your tax problems.

53

ArtShOW A program to

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display AtariArtist pictures from .

_

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BaSIC. ,

M a, 1b 39

55

_

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Lots

more

-

of your letters, plus useful technical tips.

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June 7987 Atari User 3


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Join“ MicroLink f and uSe' your, micro "to send and receive electronic mail..t'elexo$s, telemasages,’ go teleo'hopping, book theatre and'rail tickets, read the latest ‘rnicro news,_for_'rn your own exclusive closed user group . .‘. even via satellite to the USA to chat in real time to other users wit "similar interests as ! g yourself. And it‘s “all‘as easy as- making a- phone Call! Allyou need to access MicroLink With your microis a-modem, appropriate software andoa', telephone: __; f i How' much does'it cost? 3 Standing charge oi£3~a month“. Connect .charges of 3:61) a all Saturdaydnd‘ minute ,(between;7pm'»and,_8am.weekday's‘and Sunday), or tip amin‘ute during office lieurs. q Cost of local phone call ‘(Londonareaifor cheapfrate' P$S_(_ex1rav2.5p' a I» . I" I. '. minUtg)" I... These are tiaslc charges. Most MicmLink facilities, are free, including sending messages -to other'peOplefon the system. .

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BRITISH software houses have a great opportunity to if make money worldwide they weigh in with support for the new games machine, Atari boss Jack Tramiel is

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new games mamme

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_

8 BIT CHESS ARRIVES '

COLOSSUS 4 Chess has been released for the Atari 8 bit“ CD3 _Software_(0302 21134) says th's '5 the f'rSt 3D chess game for the machine and claims it is the strongest pro— gram Of its kihdIt

features

a

backtrack

facil—

“Y: problem 50|Vih9 mode and handicapping. The 8 bit version requires 48k Of ram and COStS 59-95 on cassette and {14-95 0” diSC-

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the-cartrldge-based

it was seller, he

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games machlne console. release St'” W'thom a

W'” COSt £8995 machine run It M.“ be expandableto all ex'Shhg Ata” 8 b"‘ 5_°ft‘ ware on cassette. The loystick, data recorder and light gun come With a keyboard for about £40 This produces a fu” 64k compU‘er SYS‘em for 5129-95 Jack Atari chairman Tramiel said at the launch that more than 400 pieces of software were available for the machine even before it was launched. Because of the promotional effort Atari was putting into the machine around the world — particularly in the us

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asserting

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Bob Gleadow. ”He made a” the difference”, said Jack Tramiel ,

,

“If are

work together

we all

going to

make it

we

big".

With $200 million in the bank and ”all petrol tanks full” Atari was ready to take on the world, he boasted.

"Effeh/thing being pluoged m; we are 90an to be a is

.

He told Journalists and dealers at the recent Atari Computer Show that he had just raised $75 million of long-term backing in Europe. This meant finances were in order and the product range was right. ”We are ready to go", he said. “We need your support but on the other hand we are spending $10 million promoting Atari in the us this year. We hope you software people will find a home there; if you try we will support you with everything we can. ,

majorforce”. The Atari chairman said he could smell success in the air in Britain now that Bob Gleadow was in charge. ”He has made all the difference”. Until Gleadow’s arrival, Atari UK was losing money. This year it was expected to break even and next move into profitability. he Gleadow revealed would expect to turn over £30 million this year. The least he Could exoect next year was £50

million,

he said.

p—-————-———————|

t

T0a SI 0 f the Show

-

Earnlngs

ATARI Corporation earned more than four times as much inthefirstquarterof this year as it did in the same period last year. lncome was $9.3 million compared with $1.8 million in the first three months of 1986—3412per cent rise. Worldwide sales in the

quarter

were

double those p eriod in 1986.

nearly

for

the

Cash

registers rang up a total of $65.1 million compared with $44.8 mil— lion last year—an increase

New mission

soar

of 45 per cent. During the period Atari opened new sales offices in Spain and Sweden, and appointed a new general manager

to concentrate

on

improving US sales. Atari has completed a $75 million Euro-dollar bond issue. The company says the proceeds will be used to expand its business

through '

capital '-

:;?:::iit:rflfeaggmasg$r

field and related areas and for general corporate purposes.

for

Floyd

AT last there is a sequel to Planetfa/l, featuring one of interactive fiction’s favourite characters, Floyd the lovable robot. American publisher lnfocom has released the Atari XL/XE version of Stationfa/l in which you are enlisted in the Stellar Patrol and sent on a mission with the playful Floyd.

SOFTWARE houses showed to C3"; their commltment tridge games for the new 8 b't machines'at the ShOW-100The pUth reSponded, They crowded lnto the to make _Novotel onlthe Frlday it the best flrstday ever, 1,000 Up 10” DfeVIOUS opening SGZS'OhS0 many peop e h a d wanted to exhibit that organisers, Database, had booked more space. The 70 0" 50 an exhibitors reported excellent response from an informed public. Software publishers gave a universal thumbs up to the new games machine pledgmg |0t$ Of support for it and |

a

staggering variety

Of

new

software was unveiled With every sort of utility and game on

offer.

June 1987 Atari User 5


I

DEDICAI ED

So

Don’t get confused. PAGE 6 is a totally independent magazine for Atari users that will compliment and expand your Atari world. '

aq

Long program listings not just games but also utilities, applications, education and more in both BA SIC and machine -

“431506900513“

code '

In depth re views - would you believe pages to one review! That’s in depth! '

we once

devoted

four

Comprehensive ST section

CHECK US OUT

-

.

.

will get you

£7

£16.00 Air Mail or £10.50

a

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(6 issues)

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£10.50 Air

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0785

PAGE 6, P.O.BOX 54, STAFFORD,ST1 6

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21 3928

I

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Entertainment from S.T.V. SOFTWARE

"WORLD CUP MANAGER" AN EXCITING TELEPRINTER TEXT GAME

Lead Your team to the World Cup Final! (if you‘re good enough) Cass £8.39 Disk £11.19 Including Post and Packing Also available from good software houses

"JOE & THE NUCLEAR CAVERNS" Nuclear reactor at Bizwell is overheating and the only way to get to it is through the caverns below. Unfortunately,for security, they are protected by:Electronic Rays, Pools of Acid, Radioactive Birds and many other hazards. Joe has thejob of collecting six uranium pods from each cavern and reaching the core to shut it down. He needs your help badly. A new exciting graphics adventure from S.T.V.

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(NOTE S.T. GAMES WANTED) 6 Atari User June 7987

>

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Programming articles, hints and tips

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at,

evo

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E

ames ma 0 teacher Glenn Leader is so fed up with people saying Atari micros are only for games that he SCIENCE

started movement.

has

a

counter

He is recruiting like-minded Atari users for a new special

interests Sigatari.

"The group was set up to combat what many people consider Atari computers to that is, purely games be machines”, he told Atari —

User.

“I believe you don’t have to

No

(Software House)

4

BMX Simulator Code Masters

4

Colony

A

S1

blobs

niques and much much more

Because Japanese computers now cost twice as much in the US following

the introduction of tariffs, it was suggested that Atari might flood the market there and hold

machine code. “We are also developing a contact service for members with similar interests, a Help line for Atari-related probIems, and

a

V

series. In Mastertronic’s

latest

release the evil Ming has targeted Earth with planetkiller missiles. To stop him destroying life as we know it you take the part of superhero Flash and foil the plot. Ming must die ifthe Earth is to live — he carries the missile controls with him and only by destroying them can you hope to succeed. Unfortunately your spaceship has into the jungle on crashed Ming 5 world and you only have 24 hours left. Flash Gordon COStS £299

from Mastertronic (01-377 6880).

tent 5 erVice

4

M'CTOP’OSG

-

FOUI‘ Great Games Micro Value

A

Leaderboard Access-US Gold

,

Arkanoid Imagin e

.

back on manufacturing for Europe. But Gleadow exthat Atari manu—

plained

facturing

was

Hover Boyer

.

Mastertronic

operated

separately for each side of the Atlantic. “I can say that the

present trade relationship

the US and between Japan will not affect UK availability and pricing",

LA Swat

v

Mastertronic

v

Gun Law Mastertronic

A

Ninja Mastertronic

_

.

he said.

CREATIVE

v

DEAL —

_

iky Harold FIB'ebird

S

Despatch Rider

'

”Sim”?

A

Warhawk Firebird

v

CWStaI Raider

W

AMJOIetcglte as e romc

.

Mastertronic

Man

-

-

_

W

Eggy?fasters Who Dares Wins Tynesoft

its distribution. He said CSD talked to Commodore as well, but in

improve on

the end they .W.'m perselvrered t e prlcmg Ata” because was more attractive and the company had its act together

.

Bubble Trouble Players

.

CREATIVE Sparks Distrlbution has just Signed a major deal with Atari because it believes the company now knows what it’s doing. Vince Holton, CSD marketing manager said: “We firmly believe that 1987 will be Atari’s year. "It is evident that both conand dealers are sumers becoming excited about the variety of Atari products." The deal, says Holton, is part of Atari’s attempt to

better".

?geIl-nBeeret 9

A

bulletin board”.

_

Flash crusader SPACE Gordon is off on another mission to save the world, this time courtesy ofthe Atari 8 bit

BU”d09

Foam“ Manager Addictive

V

HERO FLASH FLIES IN

1

-

casuities

FEARS that the US-Japan trade war would affect Atari’s _UK operation have been dispelled by British boss Bob Gleadow.

0.

.

_

war

='=_-,=f

i.u

52

is music,

available with Atari. “One of our aims is eventually to adopt a language Forth perhaps bearing in mind the limitations of Basic and the difficulty of learning

;

“3

to have fun. robotics, programming, control technology, interfacing tech-

shoot There

,

E

[-

called

group

i- E

, ,

'==.='==’=5===

g?“

'

,,

/

.

Comp/ledby

2 '

Ga l/ up/M'[CIOSCOPe

While budget titles seem to dominate the chart, this month sees four non-budgetsin the Top Ten—with Arkanoid going straight in at number eight. We'll have a review in the next issue

'

June 1987 Atari User

7


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Supplied with detailed infomtation regarding software drive control to allow you to access the fU" potential the PLATE Of Will run all available disk operating systems (Dos) including: Spartados, Happy warp speed Dos, and other HlGH speed systems. With this system, up to sixteen drives can be connected and used. A comprehensive 30 page bound manual is Includes ?tting Instructions. reg s er125owners will be supplied with any software updates etc for the price of Disk and re IU” ' pos toge. Also supplied with -

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to do ENJOY

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DISk BQCkUp utilities. The PLATE can be made Invisible to software detection by either Slow down or 1050 emulation

G RE M LI N GRAB

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PLATE can READ/WRITE a whole track in the time It takes a standard 1050 drive to READ/WRITE a single sector (up to FNE times

standard speed). Supports double, Dual and Single Densities. Sector SKEW is now no longer reqdred to obtain Hl-speedas with US Doublers. Other Special features are: Slow down, Fast Fast read, Drivewrite lock, Skew on/off, Fast rtrite. ormqf?ng. Fast write with verify. This system is fasterthan other systems which write without verify. A double sided operating system disk is supplied which offersthe following: IS Doubler, US Docbler, Standard T050 and Archiver emulation. ‘Track tracer, Diagnostic tester, 48k and T28k

innuhcrion in...

§s Aim

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ck

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37.573“,

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lrnproved Drive speeds up to TWICE normal loading speeds (Depending on disk format

The

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many features never before available

ATARI

intl.

7_

..

r;

$4?


.

Utility

————————————

./

l

'

. C Q

__

l

A

g

a‘great “movement

on

the

method- The area °f memory ls also used to save the program space that the DUP.SYS file will sit in when loaded. In other words it will act as a MEM.SAV file, leaving your programs intact. Let me explain how to change your old tortoise Dos into a high speed hare' TVpe '” the "51mg, save "‘ and type RUN- The program Will take abOUt 10 seconds to run. lt will then load Dos and select option H to write Dos files for you.To be on the safe sideinserta blank formatted disc: Press Return, and follow the prompts to copy the ”Stem ?les 0" to this disc“ You "°W have a new master disc which can be used to update any other Dos disc. To check that all is well, turn off the computer and reboot using the new disc. Return to Basic and type DOS again. This time—and subsequently— the Dos should come up almost instantly. If at any stage things do not proceed asdescribed,recheckthe pro, and "X aga‘“' gram. 0“

.

.

.

.

u

1’

\\_/

WAITING for the Dos menu to load can get very frustrating after hours of typing. So why not keep the two Dos files in memory at the same time? A complete waste of space I hear you all crv- But not if you find an afea of memory that the Atari doesn’t normally let you use. This program uses the unused area of memory under the operating system to hold the DUP.SYS file and allows the file to load at machine code _

Q

' as

4

21-14.

Speed

x

i 0

7

.

"

C‘

'

'

-‘ '

p

.‘

.

.

-

.

ThlS mOdIerd Dos can be used With Basic, assembler or any application program that normally uses Dos 2.5.

for 64k ROBINS.

A superb Dos utility XUXES frOm SlMON 9s m 005 2.5 HEHSAV noomcmon 99 050 110mm 01 311100 ROBINS 6/2/87 100 GRAPHICS 0:7 "PLEASE HAIT 10 SECS~

1110

um

1150 1155

um

110 DIM A$(120):TRAP AM 120 READ AS THEN GOSUB 300 130 IF ASE1,1)=‘$" LEM“) STEP 2

1160 1170 1180

DATA

A00160AD9218DO0E20A415F001 60CE9218203A18F003203c188c 081746752000

DATA

$193F

DATA

“4718

DATA

$1820

12328500-3000

120311:1: £1824

160 POKE START,BYTE 170 START=START+1:COUNT=COUNT+1 180 115111 more 120 199 REM couvm ASCII T0 02x BYTE

1210

DATA

EA

1220

0010

$1561

1230

DATA

AS08D0188D9218

1240 1250

DATA

war

DATA

EAEAEA

200 HI=ASC(A$(X,X))-48 210 L0=ASC1A$(X*1,X*1)>"+8 220 IF H1>9 THEN HI=H1‘7

23“ IF

“3”

THEN

L°=L°'7

Getit flgét/

523 gg?gnl?é?o 299 REM CONVERT ASCII To 05x ADDRESS 300 X=2:GOSUB 200:START=BYTE*256 310 x=4:eosua 200:START=START+BYTE 320 READ magnum 399 REM ERROR ROUTINE

-

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LlNE

CNSUH

LTNE

(HSUH

LINE

tHSuH

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COUNT<>145

1.00 IF

THEN

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"DATA

ERROR":

STOP

41”

POKE

764r57=”°5

3111 000153000001249128c800r900 11113 1020 1030 1060

M” D8E625E629A9cFCSZSD0028425 DA” c529D0028429CAD050EE01D360

105g 1060

DATA

1070 1080

DATA

$1828 207618

DATA

S183A

1090 1100

DATA

382418A214AOEOA91FD0093824

um

1811216AOCOA91DB005852A98A4

1110

DATA

1120

um

2A85258429A9068524852880“ 0678201817A9C08DOE0458A000

1125

DATA

60

1130

DATA

$1873

DATA

DATA

5171.6

“1,513

..

133 gig? 140 “29

13; $33;

123 2328

150 180

3060

160 199

1880

170 200

5792 3157

21“

3535

220

230 299

240 300 399

2633 5639 3705

250 310

320

3795 6627 3157

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3409 6207 3707 1498 6351 7267 5344

1353 1332

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1220

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2189

”55 ”89 1210 1240

”97 1389 1845

7

__________

_3

June 7987 Atari User 9


M

FLASHlNG CURSOR BRUCE BLACK

from

to flash the

and the routine proceeds many ATARl computers possess certain cursor. lack but the value of powerful features CFLASH makes use of as a flashing such held in effects cursor, cosmetic under the all the dif- the character the and cursor. This can make (OLDCHR) and many location $5D which display, screen a cursor to the of ference over the memory location routines have been published useful is held in locations $5E and $5F this obviously years to provide (OLDADR). by feature. The flashing is produced lo— have usually they 7) of the Unfortunately bit (bit the top in that all toggling OLDADR.This has these major drawbacks at flashes in cation pointed by screen the on text the state of the inverse routine the effect of changing time with the cursor and the USR call character so that if it was normal it is with a has to be re-initialised and vice versa. .

reset button every time the system

is

pressed.

cursor to flash you only want the even after flashing it stay have and this probutton, reset pressing the — is iust what you CFLASH gram consists of have been waiting for. it If

now inverse, make sure that A check is made to not occur the VBLANK interrupt did a otherwise move, cursor during a the before reversed character may be the system has saved

operating

under correct value of the character routines the cursor. out by three short machine code The check is carried 6 and into page in OLDCHR with which are copied value the comparing OLDADR. lf initialised started by a USR call. the value pointed at by VBLANK the sets cursorflash The routine same,the notthe to the they are interrupt vector to point routine. is aborted and the routine begins . CFLASH interrupt service down again. counting CFLASH the be altered Once this has been done The flashing period may the by the is will continue to run even after running routine the while H: an you’ve written where reset button has been pressed. command “POKE 1607,period" userI or interesting fivz a warm start does 255. Atari and 0 an When it period is a value between line programs why not the after the reset button is pressed The smaller the value of period, a Send them to us to grace default to vectors that interrupt the resets faster the flashing effect, except Our pages? values and ' removes the CFLASH value of 0 produces the slowest flashYou should give a fun vector. rate. the of the routine ing to description trap Fortunately it is possible its a?d any other details that since during routine, start warm AzPOKE X,A are relevant, exm FOR X=1536 TO 161mm execution the Operating System boot x:x=USR(1536) :NEXT If want the of you you.contents the amines llaA,165,9,41,1,240,14,165,12, 26 DATA material $9. location at returning pleas e success flag (BOOT?) iii/43,6,165J3JH,44,6,169,i,133 enclose a SUItany a disc boot was suclf the value is 3” DATA 911691391133l121169/6I133113/ will We pay stamped paCkGQE. system cessful and the operating 162,6,16@,45,169,7,32,92,228,96,32 £25 for each one p ub ' held in locations address the Ail to jump lished. reseting the D?” 29”gig”???304225627502226' $C and $0 (DOSlNl). By g, I 33 I 328 I M the reset I E, I f,” I to I 5068 Slmply send a copy of I to ggf’g?f?gm vector point DOSlNl the IS possrble it program on disc or 5,94,169,32,141,78,6,76,98,228,32 CFLASH, routine Within whenever tape together with the to reset the VBLANK vector -—

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e cursor flashing IS accomplished angh” service during the VBLANK interruptinterrupt VBLANK a time Each routine.

it decrements a count. When is reset the count reaches 0 the count occurs

documentation pref_ as a word erably processed file-to; Atari User, Europa H°use' 68 Che-“er Road, Hazel Grove Stock port, _

reset is pressed. users CFLASH also allows cassette it since reset protection to have this

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70 Atari User June 7987

»


RICHARD PARKES

from

MASS FORMA

COUId'nt put a game WHO_said you we have a assic hSere e c IWell 1:2;ngo II??? pace invaders program and the only difference IS that YOU only have one craft Y |' we |nvader to deal with. The program makes use Of many

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To get the program into five lines WI” have to use BaSiC abbreVi_ but do not abbreviate ygu To Ofthe ON GOTO statement, fhlogsoshown, e as this cannot be abbreviated to G. ofthe length Unfortunately because mus" use the abbre' “nes Yo.“ °.f the possible to give a 1t_is not wut this ||St|ng. gféronshand

2?.GRAPHICS .

mp0“ 752,1:G=2?:§=80;0 A. 11111) X<36)-(A>C X>1):B=STICK(?);G=G+(B=7 AND G<3A) -(B=11 AND G>B):Q=(G>(X-3) AND G<(X+1 )) G,23:? ”;:POSITION I,J 3? ”P0511,” X,Y:? ”"”;:I=X:J=Y

20 A=RND(0):X=X+(A<C ND

IbstRIIGiEI§IIION 15,13 ‘_éE-124:c-W.S:POSITION

'THEN COLOR P.PLOT G+2,22:DR G+2,1+Y*Q:P=P-92:0N P=32 GOTO 1.11 :1F c THEN SC=SC+5:Z=1:S=S+0.?2:SOUND 0'99'01'915010 W 50 v=1+s:o~ v<22 GOTO z ?-POSITION 12, ”z? 0 v PRESS 5 1B") ”G A M PEEK(53279)<>6 GOTO S?zPOKE

on With

91‘3‘t

theJOb at hand. The program uses the Basic command “0254, #1, 0, 0, “D1” to the discs. This WI” format any W“? dlSC |n Drivele in the density of the DOS you mm the SVStem “9 With 30 Dos 2.0 is formatted to single density Dos 2.5to enhanced density ' DosSO—

.

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you had a pile of you wanted formatting? dIS?Shthat. we are IS a five line program that wow? you to do that WithOUt using that tiresome format option on your Dos discs. You don’t have to enter which drive y 0 u wrs h to format, or HOW

1

_

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ER T1 FROGGA COLlN

from

Atari Basic features but the on utilised is the assignment fifmt1‘18et values orO to atrue or false Bool ean s tatement. expressron X=2 tge a 0 if X is not or I ls inrgpig yic-Izzlcé; equal to 2. The ON GOTO statement is to good effect to give the also EJsed ”z“ THEN.. ELSE type

'

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S.

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POS

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POSITION

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LINE BREAKDOWN sets up screen, sets colour t “ms cursor Off and pnms

1

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NEXT

Line 2 prompts you to format the disc. 3 uses

d'L|ne and Isc

start to

p ress

XlO 254 to format the a bell when finished. you to continue.

sounds

tlne |ne ‘LDFOmpts reports when

an error

has

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CUBES

HERE

3 a

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2

your asks

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H

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a message first cube drawn and coordinatesofthe enterthetwo to you of another cube to

t

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GRAPHICS

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FOIRMATR

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Autoboot

———-—————

IN this final part of our series we at AUTORUN.SYS machine code which will allow you to make own Basic programs load and

.

look files, your

run Dos. shows our now-familiar Program colour change routine in AUTORUN.SYS form. You can see the differences between this and the autoboot versions listed in parts and 2 only lines 270 to 370 look at all familiar. Notice first of all that no special header is required in our source code, since the Assembler Editor cartridge will insert one automatically when you assemble the file to disc. To identify it as a binary load file a six-byte header will be placed before the actual machine code. The first two bytes will be set to 255, the next two will contain the load address and the last two will hold the address at which the load will end. it you had to insert it manually, it would look like this:

.

automatically from I

~

1

.BYTE 255 .BYTE 255

START

.HORD

START

.HORD

FINISH

conventional Program AUTORUN.SYS file which loads and runs on power-up, then hands control back to Basic. Dos extracts the road address and calculates the file length from the sixbyte header, then it loads the file into the specified area — or areas, since there may be more similar blocks of data assigned to different places in memory, After all the blocks have been loaded, it then looks to see if you have stored a run address in RUNAD (736,737lf If so, it performs a JSR to that address and executes everything down to the final RTS, then hands control to Basic. Lines 410 and 420 set RUNAD during the load process to point to the start of our file. If you don’t store an address at RUNAD, Dos will give control to Basic as soon as AUTORUNfinished loading, without .SYS_ has |

runnin

is

a

it.

Anegna?vewl you can store an address at INITAD (738,739), in which case the code at that address will run as soon as it is ioaded, without waiting for the rest of the ?le, System Reset handling is not as simple as it was with the boot formats we have been looking at so far. When DOS.SYS was first loaded it set the value of DOSINI to point to its own initialisation routine and, provided you don’t want anything extra done during Reset, you should leave this value unchanged.

.

'

'

'

LEN GO_LDING glves you flnal detalls for add|ng that professional tOUCh The 08 will then carry out Dos initialisation and hand control straight back to Basic whenever Reset is pressed. In many cases, however, you will want to run some extra code of your own after System Reset has been pressed, so DOSINI will have to be altered. You could make it point to any address in your own code, but then Dos initialisation would be by-passed thus disabling the Dos file management s stem disabled. To around this problem lines 130 to 160 copy the original value

git

from DOSINl into the operand of JSR /N/TDOS. This effectively transforms line 240 from a simple time delay into an instruction to intitialise Dos. Then lines 170 to 200 change DOSINI so that it DOlhtS to our extra Reset code, at WARMSTNOW when Reset is pressed, the OS jumps via the new value at DOS|N| to WAR/V757, carries OUt the DOS initialisation and then returns to execute all the code between WMST2 and the RTS- h then hands COH'IFO' back to

gnal asic.

allows you to put

line of text into the

a

computer’s text buffer during powerup. When Basic takes control, it will assume that you have just typed that line and hit Return. Ifthe textline con-

tains: RUvaD: .

the spem_

fieliloi’illzdv?i iloudr 03 filehname, an run as '

,

Basrc takes

500”

control..Program ”I

as

also

n W '9 age/53312222222iguhtaggeszzt

your Basic program_is loading. This it look more like makes dISC autoboot.

The

commercual

a

'3 f°r mtefeSt Oh'Y N 'S the to use. It starts program one by putting the machine code into 9896 6, Wt“ 12 blank Spaces left for the file name. Then n asks you for a name, SUCh or MENU, 3,3 PROGRAMLBAS, and rejects ahyth'hg that 'S too short or too long. Y?” COUId improvethe program by adding more sophisticated checks to ensure that the file name'is legal in all _

,

_

SOUVCGFOde

.

e Lzzpeegt;tlhheeagzrrroiritense'rtiq pom 'h Tho ,' machine code, line 70 creates the then AUTORUN'SYS hle for you. N0“! whenever you SW.'tCh on W'th that disc inserted, a chain of events takes place. First DOS.SYS is‘loaded and’ after belng Inltlallsed’ |t takes .

you want to extend the Reset VOUtihe: D_Ut your extra instructions betvveen lines 200 and 210 (renumberlng the program, of course), while any extra power-up code should go between lines 260 and 290. If you Stick tO'thIS layout, your AUTORUN-SYS ?le W'” always behave correctly. to disc is easy. Savmg Program JUSttVDei |f

'

.

control

and looks

for

an

AUTORUN'

'SYS me the dISC. .Oh We run, our program inserts a text “he reading: ?CHR$(125):

pm 709,2i2:

RUN”D:filename

.

ASH'?D'AUTORUN'SYS .

automatically.Alternatively, you could use Program II to make the same

AUTORUN.SYS file from Basic. Notice that in this case the header data must be included in the DATA statements (line 70). To round

things off let’s look at an AUTORUN.SYS file which will load and run a Basic program automatically on power-up. Program ”I is the source code forthose readers who are interested. It inserts a new editor handler which

Basic now takes

control, and

carries

out the instructions in the text Iine. Th'S clears the screen, makes text ViSIble then finally loads and runs agalnc the specnfied Basm The net p_r0_granj~ ls d'thUh to d'St‘hQU'Sh from a result Single-stage machine code autoboot. AQTORUN-SYS iS ideal for CUS' tomismg'the operating system, Of even add'hg extra facilities.to Basic itself, and we will be presenting a few interesting VOUt'heS in future lSSU€S~

___’ June 1987 Atari User 73


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05 ;PROGRAM ILE

SIMPLE AUTORUN.SYS

A

0250 ‘

10 COLOR4=$2C8 DOSINI=$0C MEMLO=$2E7 RUNAD=$2E0

.

20 30 40 50 60

0240

F

init

DOS

10

LDA

0280 0290

STA

COLOR4

LDA

#FINISN&255

0300 be above

must

STA

UN.SYS

DOS

COLDST

003m ;Store old 003m val

sc

Change

Set

MEMLO

0310 on b)’

BBSTC

0320

STA

LDA

the

MEHLO

file

AUTOR

from

destructi

#FINISH/256

NARMST+1

;1'nto operand of

LDA

DOSINI+1

;’JSR

m

UARMST+2

LDA

#NARMST&255

0340 0350

INITDOS'

;Insert

ve

0180

STA

DOSINI

0360 0370 0380

0190

LDA

#HARMST/256

0390

0210 0220

JMP

NMSTZ

;

0230

HARRST

RESET

m,-

;PROGRAM

50

*=$600

111

COLOR1=$2€5

EOL=S9B HATABS=$31A 40 0LDVTAB=$CB 0100

;

0110 0120

COLDST LDX

#0

STX

COUNT

INITDOS

;

;Insert

;put address

STA

OLDVTAB

LDA

#NEUTAB&255

STA

HATABS,X

LDA

of

new

;vector table ;into HATABS

HATABS,X

;Repeat with

high

LDA

OLDVTAB+1 #NEHTAB/256

STA

HATABS,X

STA

-

b

STA

NENTAB+4 ;neu

0480

LDA

#NENGB-1/256

STA

NEHTAB+5

.NORD

60

836 90 10772

COLDST

routi

BYTE

GET

;into

new vecto

;table

LDY

COUNT

CPY

#ENDSTRING-STRING

BED

RESTORE

0620

LDA

STRING,Y COUNT

LDY

#1

0650

RTS

;Give string

charac 05

RESTORE LDY

POINTER ;Change

ry 0690

LDA

OLDVTAB

STA

HATABS,Y

;in

0700 0710

Editor’s ent to point

HATABS

;old vector

table

INY

0720 0730 0740

LDA

0LDVTAB+1

STA

LDA

HATABS/‘Y #EOL ;Signal

0750

LDY

#1

11 12331 70 37” 100

31 032 8010916

3896

30 PRINT ”INPUT FILE NAME":INPUT AS 1.0 IF LEN(A$)<1 OR LENlA$)>12 THEN PRI NT "ERROR":PRINT :GOTO 30 50 FOR x=1 TO LEN(A$):POKE 1678+X,ASC( ASlX,X)):NEXT X:REM insert the file na

at the correct place in page 6 #1,8,0,"D:AUTORUN.SYS" 70 FOR x=0 T0 150mm #1,PEEK(1536+X): me

60

OPEN

80 90

x END

255,255,0,6,102,6 162,0,142,104,6,189,26,3,201, 69,240,S,232,232,232,208,244,232,142,1 DATA

DATA

03 110

;

0680

COPYTAB

0820

end-of-line transfer

;and successful

RTS

DATA 6,189,26,3,133,203,169,1l5,15 7,26,3,232,189,26,3,133,204,169,6,157 120 DATA 26,3,160,15,177,203,153,105,6 ,136,16,248,169,67,141,109,6,169,6,141 130 DATA 110,6,169,4,141,197,2,96,172, 104,6,192,42,240,9,185,121,6,238,104 140 DATA 6,160,1,96,172,103,6,165,203, 153,26,3,200,165,204,153,26,3,169,155 150 DATA 160,1,96,121,6,162,6,63,67,72 ,82,36,40,49,50,53,41,5g,g0,79 160 DATA 75,69,32,55,48,57,44,50,48,50 ,5g,82,35,73,34,6g,53,32,32,32 170 DATA 32,32,32,32,32,32,32,32,32,22 4,2,225,2,0,6

;

"°°’ °“’

‘°“’”“B"*

;fnto

NENTAB

STRING .BYTE "?CHR$(125):POKE

Aimee

,.

.,

709,2l2:R

for

filename

.

3; 201

WA; W159 SETGB LDA

CNSUM

REM PROGRAM IV 10 DIM A$(13):PRINT CHR$(125) 20 FOR X=0 TO 160:READ D:POKE 1536+X,D :NEXT X:REM store machine code in page

NEXT

;one at a time to ;Signal success

INC

0390

0460

LINE

0780 POINTER *=*+1 coum *=*+1 NENTAB *=*+16

#15

NENTAB,Y

CHSUM

5

100

0630 0640

;

STA

LINE

6

0590 0600 0610

0380

0410

CNSUM

3; 2722

0470 ne

0790 0800 0810

“12119“

255,255,0,29,39,29 165,12,141,22,29,165,13,141,23

_

LINE

*=RUNAD

0760 0770

; LDY

END DATA

the Run address:

to

0310110 0320 yte 0330 0340 0350 0360 0370

DATA

at l1n

;

ters

and

0280 0290 0300

80

starting file

#1,8,0,"D:AUTORUN.SYS" D:IF D=-1 THEN GOTO 60 $1,D:GOT0 40

READ PUT

the code

f' /€€¢0t (9&1

0410 0420

0660 0670

PR

60

TRAP OPEN

50 60 70

FINISH=*

0500 LDA #$04 ;Hide the READY message 0510 STA COLOR1 0520 RTS ;Give control to Basic 0530 ; 0560 ; 0570 NEHGB 0580 ;Neu GET BYTE routine

0160 LDA HATABS,X ;Search HATABS to f ind 0170 CMP #’E ;the Editor’s entry 0180 BEQ EFOUND 0190 INX 0200 INX 0210 INX 0220 BNE SEARCH 0230 ; 0240 EFOUND 0250 INX ;Store offset to address 0260 STX POINTER ;of old vector table 0270 LDA HATABS,X ;Store old address,

OF

an AUTORUN.SYS

cont

Give

RTS

0490

SEARCH

BASIC VERSION

DATA 29,32,39,29,169,148,141,200,2, 169,40,141,231,2,169,29,141,232,2,96 100 DATA 224,2,225,2,0,29,-1

r

0140 ; 0150

20 30 40

-

12911691211133112116912911331131761210

k

l130

into

rol to Basic

ctor

05 10 20 30

Writes

REM

70

e

II

I

90

MEMLO+1

0330,STA

PROGRAM

REM

5

OGRAM

#148 reen border

0110; ue 0140 0150 0160 0170

normal

to protect

70 ; 80 ;Load address

LDA

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June 1987 Atari User 75


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THE ATARI

$03? -

a

Repairs carried

OUT

Md c 0 mm

.

to manufacturers

I

.

molipleose lnsueltatthePostOf?ce)

n f ern of lono

CALL FOR DETAILS AND PRICES N°- 9 Davygate Arcade Yuk Tel: 0904 641862

Lid . Unit F, Birch Industrial Estate, Whittle Lone, Birch, Heywood. I

1?»

ram

,

Fora fast, ef?cient, reliableand professional service, call with or send your computer together with a brief description of fault to: (ifthecompt?erlstobesentby

a...

swim?“

°”'V,£79'95 Unlike other add on expansmnsour Yorky IS deSigned to be added to easily and cheaply, e.g. Parallel printer interface and multiple operating systems. Ring for details. 600 XL to 64k internal upgrade kit £39.95. ‘600XL needs 64k upgrade. Plus a large range of Atari Hardware, plus very extensive range of Atari Software at 10% Discount off RRP. for cash sales, plus monitors, printers, books and magazines SS D/D 5.25 £6.99 For 10 Lockable diSC boxes 100 X 525 £9.95

diagnosticand test equipmentavailable Skilled technical staff Modern customised workshops 4 hour soak (rest on rack repair. AII repairs guaranteed.

* *

SPECIALIST

and Other Programs Wh'Ch “59 bank SW”Ched

requirements.using the most up to date

AA,

.

CEN T RE

The expansion with a bigger byte! 256k plug in memory upgrade for your ‘600/800XL or

that specialises in computer repairs and can offer you the following5 STAR service.

*

« s»

«P W V“

-

commlinlcahoqs s Compu er SpecmIlsd?d

*

COMPUTER

YORK

COMPUTER REPAIRS

go ‘so

I

LancashireOLIO 2RB.

(24 Hr Hotline)

Telephone: 0706 625 166 ,,

.

PRESTEL MBX: 904641862 TELECOMGOLD MBX: 72:MA090526

Q

\

& As“

2 BIT SYSTEMS: MUSIC PRODUCTS FOR THE 48K ATARI REPLAY

MIDI MASTER Feewros: ' MIDI in/out ables for easy mutton ' 8Track Real time sequencer with tempo correction ‘ Casio CZ series voice editor (allows you toeditand storevoicesonDiskaape) ' Yamaha DX 100/21 series voice editor ' Music player program (allowsywtopiay Music composer or AM32 ?les. via MIDI) ' Now includes DX7 voice editor ' CZ menu and split program

Khz

21

'

PERCUSSIONMASTER

Alullteature MIDIinterlaceloryourATARl. allowsyoutaketu?controi otsynths eh.

Replayisacomplete sound sampling systemthataliowsyouto produce real speech/music on any 8~Bit ATARI: Features: ' Sample rate selectabletrom GKhz to Sample playbw through TV/Monitcr Allows samples to be used in your own Basicprograms ' Supplied on cartridge. no user memory ‘

lost ‘ Records from Hi-? or external recorder ' New V2.0 Replay program with bigger

option Also included in the REPLAY PACKAGE

We will be producing other voice editors tor different synths, so it you own a diiterent synth. get in touch. NB:

Digidrum: Digital drum sequencer (no hardware required), allows you to create yourownDrumrhythmsusingasampied drum sounds. Digisynth: Simple sample sequencer (no hardware required) allows you to play tunes using sampled sounds (dog barks, guitars, voices etc.) Echo: A real tlrne Echo program to create effects. Delay variable between 2rns speciai

tot

FUTURE RELEASES To enhance MIDI MASTER to

“mlude a

16

track polyphonicsequencer.

Ahigi'iqualityprotessionaldrwniiittortl'ie ATARI:

Features: External WA and ?lterto ensure high quality sound. whldt plugs into joystidt ‘

a 2. ports ' 9 sampled drum sounds. 1

'

Polyphonithythm editorusing puildown menusand windows ‘ Capabilitytoload newdmm soundstrom disk ' Indudes enhanced version of REPLAY software. allowing REPLAY owners to sample sounds with a far greater resolution. ' Indudes digital edto program for use with the REPLAY cartridge. ' 3 Channel polyphonic ' toosongentries Audio output via hi-Ii PRICE PERCUSSlON

MASTER

hardware s

software£29.95 PRICES MIDI MASTER (interface CABLE plus softwere) only £29.95

sec.

Prices:

r____._._.______—————————_—_—_—___

SEIZLAYsystz?mm-idgeso?ware, '9' Nma?d i9'svmhlonlym935

ORDER FORM

|

/ N

/,/\\

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\

\

I i

send me: D Replay 57stem(s) on Disk/Tape' E] Digidrum lion Disk/Tape' D Midi Master lnterface(s) on Disk/Tape' D Percussion Master System(s) Disk only enclose a Cheque/PostalOrder' for n (Payable to 2 Bit Systems) i

|

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76 Atari User June 7987

Address \ -———\ ——\

X“

\?

Name—“x—

Please

‘Delete as applicable Send to: 2 Bit Systems, 44 Morcorn Road, Dunshble, Bede LU5 4m

POStCOde \

m Adigital drum rnadiinelsarmle mum that requiresnoextrahardware Features: ' g sampled drum sounds ' step ?me pattern anry ' Capability to load Replay samples into of the 9 sample positions any '

Krrsgnbabadgdoysavedmdiskm mung '

' '

2 Channel polyphonic (anytwodmms) 100 Song entries (m complex looping) 32 Patterns (4.32 Boats/Bar)

pmcgs DISK £6.95 TAPE £5.95 <


5

Battle stations ,

.

Supplier: Red Rat Software, 11 Fennel Street, Man. Chester M4 3DU. Tel: 067-835 7055

plane? No,

a

it’s Astro-Droid, the latest release from Red Hat Software.You takeonthe roleof a $200,000,000 machine of

destruction,

cyborg,

a

machine with

Red Rat game.

a

human brain — an insane one at that. You are first presented with an impressive title screen. When the rest of the program loads this changes to a 3D scrolling starfield, with a prompt to press the fire button to start. Playing in the background is a catchy tune that suits the game’s mood very well. This continuesto play allthe way through the game. When you press the fire button you are enter the Median Sector and go single-handedly into battle against the evil Reldans to force them back to their own

3

galaxy. '

You do this by flying over their 50 mile long neutronpowered starships blasting

This

i'saone-player game using the joystick in port one. In certain parts of the game you are required to move your droid to the left or right of the screen to indicate if you wish to fly

at their positronic and debatteries stroying enemy fighters that attempt to crash kamikazestyle into you. After you have inflicted enough damage to their craft you move to a bonus which involves level away laser

in

avoiding fighters

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with bonus points awarded for hitting special targets and for surviving the deep space section. There are many nice features, such as the ability to fly on either side of the

starships. Visible through the ships is a very nicely scrolled starfield which gives the impression of depth. The way that your droid

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error when telling you how to load the disc version. They indicate that you hold Start and Option keys when powering up your machine. in fact you only hold Option to deselect Basic. Apart from this, I was very impressed with the game, and if you like to see your enemy vanish in a hail of laser fire this is the one for you. '

Neil

Fawcett

Sound.....,,.,.............. Graphics........,,.,,.........

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the screen’s scrolling. My only quibble lies with the instructions, which are very short and contain an

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transforms into the sleek attack shipis smoothly done and does not interfere with

starships.

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Fightersfly at

you in a similar way, even the way your droid moves around the sreen. This does notdetractfrom the skillful content of the game—thefighters are very hard to shoot, and the wreckage can destroy you if you are not fast enough. Dotted along the starship are different letters. if you shoot at a letter C you cause your droid to turn into an invisible attack ship, but this transformation only lasts for a limited time. The time remaining is displayed at the bottom of the screen. if you look closely at the starship the letters XL appear frequently — a nice touch.

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Once the ?ghters have been destroyed you progress to' another space sector Wi‘h yet anOther starship to obliterate. The first impression is good the screen scrolls very smoothly, the fighters appear and attempt to dive bomb you. However, after had been playing a while it began to remind me of Screaming Wings,an earlier

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Product. Astra-DrO/d MISC) £195

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June 4987 Atari User

17


——__—____

Fast and Iran“: Program: Attack of the Mutant Came/s Price: £199 Supplier: Mastertronic, 8-10 Paul Street, London EC2A 4JH. Tel: 07377 5330

MlNTER Madness is about to burst on to your screen as cut-price king Mastertronic rereleases the games that made Jeff Minter into a megastar.

Minter might be more famous for his 064 games, but he's always had

a

soft

spot for the 8 bit Atari. Attack of the Mutant Camels the game that started it

is

all.

with all the best shoot— 'em-ups, Mutant Camels is easy to play but almost impossible to master. The As

'

ts

55115:ch

_

machines that now march relentlessly on their path of destruction. Your job is to stop them. The countries of the world have united to provide you withasmall but highly manoeuvrable ship to fly between the deadly beasts, blast them with neutron bolts (thus wearing down

their shielding) and finally while destroying them avoiding their laser bolts. Ifound the besttacticwas —

out.

518122

25.552 tzijz?a??? .,T_T"T;£

plot revowes amu’?" your the attempts to fo" Zzyaxian’s evil plot to destrov the Earth. These dastardly aliens secretly abducted a herd of camels and have genetically engineered them into 90 foot high, laserbolt-firing, neutronium-shielded war

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to hurtle towards the first camel (so you don’t waste any time), get behind it and blast away. Naturally, you should

Camels was Jeff Minter's game and, as far as I’m concerned, it’s still the best. Fast, frantic action, now at a budget price. What more

first

avoidthelaserbolts butstay as you’ll

could you want?

as close as possible

Tony Hetherington

score more hits. In between waves y0u must survive a hyperspace hurtle through an asteroid belt, so keep your nerve.

Sound

3a],

,

Supplier: US Gold, Unit2& 3. Holford Way. Birmingham 36 7AX 79/5 027‘355 3338

a

FIGHT Night offers five different modes of play main event, construction, train— ing, sparring and tournament. Control of your boxer is by joystick and you are limited to eight basic moves fake or throw a punch to the body or head, put your guard up or down, and move left or right. Although punches never actually seem to connect, the recipient nevertheless doubles up or jerks his head —

back as appropriate. To defeat an opponent in

the three, three minute rounds, you must either outpoint him or knock him out. Each time you land a blow your score goes up and the contender’s KO indicator increases. The greater the length of the K0 indicator, the closer to being knocked out. 18 Atari User June 1987

, '

puter v computer

(in

which

you sit back and watch), player against com— puter, or with a second joystick, player against player. Training mode lets you case

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Construction mode allows

you to create up to 24 of your own boxers. You can select head, body, feet and shorts. Then your creation is either controlled by the computer or by a player and can balance the strengths (100 per cent split between head and body) of the power of the boxer’s blow and his resistance to blows. If the boxer is to be computer—controlled you can also adjust the balance of offensive and defensive moves and the split between action and intelligence. Sparring mode lets you call up any two boxers to fight. You can have com-

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Graph/é---v-------------------------PlayabWV--------~~~-~~--------9 ”me for money

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(disc)

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All options are selected from the t'?e SCfeeP- The main event has you fighting five plug-ugly computercontrolled boxers, each one stronger that the last.

Program: Fight Night Price: £9.95 (cassette)£‘74.95

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call up any boxer to punch

away at

operate

mode at

a

in

bag. You may

Follow

a selected

or Lead speed,

allowing you to practice joy-

stick control as well as being able to evaluate a created

boxer’s power.

In Follow mode you simply moveyourjoystickin accordance with an illu-

minated position on a displayed joystick chart. In Lead mode, you can move the joystick at will. In

Tournamentmode (disc

only), two players can set up various boxers against each

other in a knockout competition. The graphics are ofafairly high standard although the animation is a little on the slow and jerky side.

”if T

Presentation is excellent, from the ease of selecting the various options, to such things as the use of an admission ticket as a header screen before a contest. Sound effects are onlyfair — a little bit of music and simple

crashes

whenevera

punch lands. All told,

Fight Night nogenial, nonsense entertainment and is certainly the best boxing simulation around. Good humoured and good value for money. Doug Wooller provides

Sound6 Graphics....,....,,........ Plat/ability--~---~---T~-~-------. Value formoney._._.,_,,,______,

ove’aH“““'““"“"““

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Software

Your train

Supplier: ‘Alligata Software, Orange Street, Shef?eld 57 4DI/V, Tel: 0742 755796‘

.

has a

limited

BRITISH Rail was never like this. Alligata’s new release puts you in charge of a

classic American steam a journey more hazardous than anything Casey Jones ever undertook. Most of the screen is taken upwithaside—onview of an impressive red steam

pushing up or pulling down on your joystick. There are other reasons why you’ll need to keep a weather eye open. A

train on

dynamite-laden handcart

will come rattling along the

tracks at frequent intervals. If it hits your train, you’re a

engine,

engine chugs away to the right along the track, or rather, it gives that impression. In fact, the train The

goner.

Mind

means

stays in the centre of the screen while the background scenery (blue skies, green fields and

you, there are other than evasive

action to deal with that particular peril. A quick pull to the right with your joystick fires a missile — very handy when you’re on a collision course with a handcart.

mountainous terrain) slides smoothly to the left. At the bottom of the screen is an overhead view of a criss-crossing, six lane railway system. This lets you see some distance ahead and behind and so

also comes from the skies in the form of planes and airships which drop red bombs. The best way to deal with this aerial bombardment is to fire a Danger

ANOTHER platform game, l’m afraid, and not a terribly good one at that even taking into account its cheapness. The main screen of House of Usher is supposed to repthe reception hall of resent this ill-famed house. ‘To enter a room, you srmply pOSl?Oh your small, rather nondescript, characterin front ofa door. By pushing forward on the joystick and pressing the fire button the screen will change to show the appropriate room. Every room offers a series of platform puzzles. Most

involve dodging mobile objects such as monsters,

7

?st-15,»-

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blast Of smoke upwards from your engine (Smoke that destroys bombs and aircraft? The laws Of thSiCS have been rewritten againl). Holding and releasing the fire button controls the heightofyoursmokeclouds which rise to the desired height and then drift off to the left, hopefully eradicating aerial objects on impact.

There are 10 levels to deal With and a ChOlCB Of speeds (fast or slow). At least the instructions say there are tWO optional speeds, bUt don’t tell YOU hOW t0 select No

matter

what

keys

or hOW

pressed

waggled

I

the joystick, I never did find OUt hOW to race at top SPEGd-

Neither do the instructions mention that there—is a Pause facility (key P to pause, anything else to continue). Loco is excellent value for money. High quality SOUDd and graphics, gameplay make this a must for your library. BOb

Chappell

Sound............. GraphiES-wm P’aVBb/lffY--~ ”we for"70/79V----~-~~-~-~

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.

You have thrge I’VQS and touching any object wrllcost you one, as will mis-timing a jump over a gap between platforms, or falling off a

"f

ladder.

,

L? ’

spring. Every time you enterthrs last room you will be given the chance to pick a letter of a

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some

screens, you must collect items; in others you simply need to reach the exit. One screen has you jumping hidden gaps, the position of which are shown onhl by a tiny inset map. When you have successfully negotiated all the rooms you will be allowed to enter a mystery room (the Treasure Chamber). From here you can catapult yourself intothe Final Room

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cannonballs, boulders,

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House to for g at Program: House Osther Price: £7.99 Supplier: Midas Marketing, 35 West Hill, Dartford, Kent DA7 2EL.

7

M

fuel and the only supply way you can take on more is by visiting fuel dumps sited around the system. To do this you'll need to change lanes from time to time — accomplished by Of

7

'

1 7

the alphabet to discover whether it forms part of a secret codeword. What happens in these

last two rooms and what results when you discover the code word can only be guessed at, since i have not so far reached them _ due in equal parts to my lack of skill and the absence of interest or excitement

_

generatedby the game. low, The3 pl‘lcde b‘lrti cou no ou itst there you

find better value in many other budget releases. Even better, why not save a few pence more and buy Edgar Allan Poe's The House of Usher in far more paperback form _

exciting than this game. Bob Chappell Sound

5

giapizcisrg

viii; Uri/lag;liiiiliiiliiili?j Overall

5 5

June 1987 Atari User 79


i

as; l -,,.," A $495.

II

w orth the ma“

The first few levels are eaSYr compared W'th What 3 to come later on. To start with, you only come across

64k)

Price: £9.99 (cassette)£‘14.99 (disc)

lier: US Gold, Unit52& Way, Birm— ”LC/ham 35 7AXTe” 027-355 3333

SU

ngolford

US Gold release it. If you read the

that

potions can be and used in the dungeons, as well as food Keys and

preview of Gauntletin the April issue of Atari User you know that it is a conversionof the arcade game.

The first thing to appear when you load the game is

the arcade title screen of Thor the Warrior and Thyra the Valkyrie in action. Then you choose betweena one or two player game, then which character or characters you are going to use

(warrior, valkyrie, elf

wizard).

I

chose the wizard,

A

W

7

Program: Wizard’s Crown price; £79.99 (disc only} Suppl/er: 53/ 0/0 us Gold, Units 2 & 3, Ho/ford Way, Ho/ford, Birmingham 36 7AX.Te/.' 027—356 3388.

and drink to replenish your health. But take care what you consume, as some food and drink is poisoned. The exits are marked with a large E, and transport you to the next level. One of the later levels is a dungeon

“7'-

w

screen

Overall, Gauntlet is totally

Gauntlet!

Robert Swan Sound.

impressive, using

is

wicked. Although you only have a single colour shaded screen, the game play more than covers that. Take my advice: Run the

action. The treasure rooms are included as well as levels where shots stun and hurt other players. The selection

a

.

Graph/CS

and scrolling extremely fluid.

Playabf/ffv VE’UG’O’ MO’WV

both

are

8 9 8

.

four colours, and the sprites

~

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overall“

The game is very addic-

.

.

lurks the av” W'Zard Tarmon who stole the Crown of the Empefofa Your quest is to get it back. If you’re to stand any

"

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up t o Theye don’t'quite rea ro e-p match aying action and atmosphere of games such as Dungeons and Dragons and Chivalry _

but they do

-

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take

the land

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character and monster is moved independently, dependin on its d ex t erlty. Sin 2 contgolemoveeg ' aftgglgi‘d?is mg and firing. bows, casting spells, healing wounds, sneaking by thieves and evasive action such as

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with magical weapons and powerful potions.

This depth of character gameplay make up for elementarygraphics and

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fighters are supported by magic-wielding sorcerers, and lurking, healing ieves. scoutingtpriests Each character has a rating for ItS strength, dexterity, intelligence and life (health points) as well as s

Wizard's Crown provides you Yv'th a massive world of magic, monsters and mayhem to explore. There dUnQGOns and are_towns, ' ancrentr urns that SSlclaims Wlll you a 100 hours to

the rangers

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party of eight adventurers

so that

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of surviving never mind solving the game

you

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at-

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must

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you've tried adventures but find they lack depth or restrict your movements, why not try a computer role playing game?

20 Atari User June 7987

”m

tive. You can find yourself collecting treasure in an otherwise empty room, then be attacked by dozens of monsters all at once.

-

.

chance

lF

in

m

will}.

w;§§gjtlii;§'§ “($2395ng 1.362 FIRE 59s

That gives you just an idea of what Gauntlet is like. Play is just a bit slow, compared to the other versions, but it's still good fun. The music is a little rough, but you don't find yourself listening to it that often you're too engrossed in the

d tlme A

compete. Somewhere

l

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-turn into exits.

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£52,—

few pathways littered with food, drink and treasure. ln this, the exits are more of a disadvantage than anything, although in other levels you may not be able to find the exit, so if you leave the joystick alone for about a minute all the walls

for his powers with magic. Then you move into the

2

[E

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found

filled with exits, except for

and

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June 7987 Atari User 25


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new 520 STFM from ATARI has been an instant hit since its announcement. The design has gained from experience with earlier ST and STM machines andlthe ”Fl”? 5,3 practical and superbly engineered computer that W'" eas1|y ?nd “5 place '" V°”' home as well as '“ your busmess The

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June 1987 Atari User 29


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WELCOME heroes everywhere to another visit to the world of Adventure. First of all | must announce a change of party members. My old pal Brillig has decided that the lure of the new ST has proven too much of a temptation even for him. He has gone off to concentrate on that for Atari St User. As

.

for

me: Well,

having just defe-

Clues to The Pawn _

Game obiectlvest QGet the wristband removed

0 0

adventurer the princess QKill Kronos. 0 Vote for Gringo the The note: Kronos has offered you If you not? or it take what, note.... now lf refuse he'll not be very happy- you a klng. ?nd to "69d take it, you'll The shed: Where do you leave your needs to be at the bench

in the shed: The plant planted a bit better; l°°k more closely. band The guru: Could you cover the a drlnk. Maybe maybe? He needs _a U need but you find will climb liquid, something to putlt ln. . One The boulders: Big aren t they? them move object COUldh't possmly mmm. by itself, but tWO together].t but won He talk,_ The snowman: m a to you, warm he’ll maybe colourful way. To kill the adventurer: Ask Kronos about the band. . The lava river: T'V movmg the peddo more estal. Breaking a wall COUld than lUSt damage. . Maze: EX“ maze? paper I thmk' Vote f°" It in afeGrinrgOLBallot The doors: Be very llr'lhlehgcfuble ers. polite. is so be thirsty.. ma orter kill Kronle: The bottle needs to smash. Feeling strong? ‘ The dragon: He is a bit blind. Pomt out shadows. some other people in the Wearing Kronos' clothes. Whatever next? The platform: The cream door could be knocked down. Open the palace: The key is feeling '

.

Blue.

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ated the evil Krill and seen off the Demon Jeearr on behalf of the Great Belboz, and his Circle Of Enchanters, l find myself at somewhat of a loose end. lt seems that my prowess has preceded me and all known adversaries have fled, so my Wizard/Ranger skills are not needed at this time. On occasions such as this, when l often turn to my trusty am resting, Atari and indulge in a spot of computer adventuring. In fact, having solved countless quests in my time I suppose you could look on me as something of an expert, and if modesty permits, could pass on some valuable help to any of you who might be in a spot of difficulty. Brillig has kindly passed on his postbag to me, and as of this month shall be delving into it to see who is in

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9-year-olds, as Infocom’s previous two introductory level games were actually much too hard for the average youngster. Also, to answer John’s plea about Ulysses and the Golden Fleece: to get past Pluto, throw DUST which you can find in a hole in a tree on the Island of Storms. Thanks for your letter John, and with regard to Moonmist, entirely agree with you and the idea of four

drill box (the number is on the list) open box and get gem. The'answer comes from Chris Beard who says that J C Bradbury asks where to find the combination in Lapis Philosophorum. You need to clean up the sheet of copper using the rags from the monastery, then use the copper to reflect some hieroglyphics on a boulder in a swamp. Also, to enter the cave just

I

r

DOES anyone out there have any answers for Donna Thresher, who is stuck in Ten Little Indians? She

can’t get out of the carriage. Adam Marshall would like a map of Alternate Reality, and thanks to reader Vic Rowland, shall provide you with one next issue. John Sweeney is not happy about Brillig’s review of Moonmist and writes that although he said it is specifically aimed at adult gamers new to adventures, and on this basis he judged it to be in some parta failure, it does say on the box that it is for ages 9 and up. It is in fact a superb game for I

H'NTS AND TIPS

different endings

is

truly

type enter cave, then play hangman with the Troll. have received a letter Lastly, from Robert O’Leary, the boss of Robico Software,who is puzzled as to why a mention of his Rick Hanson Adventure has not been forthcoming in the column. He puts it down to the fact that haven’t got a copy so he kindly sent one with this letter. So to Robert say Robico and Rick Hanson, there I've said them twice now, thanks for the disc, and I'll have a look at it for next month. Good luck with The Pawn, I’m off to sharpen my trusty sword and practice a few spells. See you next month. I

won-

derous.

I

Adventures Unlimited are four Manchester who boys from

between them have solved over 60 and offer help if you write to them at Adventurers Unlimited c/o Stewart Townsend, Taunton Ave, Flixton, Manchester M31 1PQ. Mrs Greenway has shattered nerve endings and a nearly exploding brain, due to the Pay Off. For 10 months she has been in the Box Room unable to get the box containing the gem. The April issue of Atari User carried a complete solution for you, but if you missed it, get thelist from the chamber and quests,

1

By Nik Kiokpasoglou, Greece

0

Escape from Traam, by Jyym Pearson: If you have found the alien warrior, type TALK: The program will respond with some letters. Type TALK again: The program will respond again, with different letters. The letters are words, but they are written in code. The coded words are: TFRBY AW HXW YCOV SBV VFCD RH XWFW UORAT HXW YCOVWB HFWW SBV KSHUX ZCF wa HFSSAG...... I broke the code, and the final code was: BRING ME THE GOLD AND DROP IT HERE.CLIMB THE GOLDEN TREE AND WATCH FOR THE TRAMMS...THEY EAT EARTHLINGS.

0 Dallas Quest. The complete responses are: East, get envelope, north, get sunglasses, north, offer sunglasses, enter barn, drop owl, get shovel, south, south, south, south, west, get bugle, west, dig, dig, blow bugle, dig, read tombstone. Then: East, north, open desk, get pouch, close desk, drop money,

north, north, west, west, north, examine airplane, offer envelope, get knapsack, open knapsack, drop knapsack, get parachute, close knapsack, jump, open pouch, offer pouch, close pouch, drop parachute, south, south, south. Now: Tickle anaconda, south, south, enter dinghy, open pouch, offer pouch, close pouch, row dinghy, blow bugle, drop bugle, drop shovel, enter post, draw curtain, get flashlight, get mirror, open pouch, offer pouch, close pouch, drop photo, drop mirror, drop ring, drop pouch, light flashlight, climb ladder, drop flashlight, east. Then: Enter post, get ring, climb ladder, drop ring, east, enter post, get photo, climb ladder, drop photo, east, enter post, get pouch, climb ladder, drop pouch, east, enter post, get mirror. And finally: Climb ladder, get ring, get photo, get pouch, get flashlight, west, extinguish flashlight, show photo, get coconuts, west, open pouch, offer pouch, give eggs, offer mirror, wave ring, heat eggs, light flashlight, drop ring, get map. J.R will appear and make an offer to you.You don't want to accept it, so type NO. You will go back to Southfork Ranch. Type GIVE MAP and the game ends with 112 moves.

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6 June 7987 Atari User 33


MicroLink with

in association

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TELECOM GOLD]

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High tech thrives THE bucolic island of Sark population 500 and not a car to be seen is, surpris— ingly, a major user of infor— mation technology. —

“Sark is a thriving financialcentre duetoitstax-free so electronic status, communications are a vital element here", explains MicroLink subscriber Philip Stokes who has lived on the island for 13 years. “In factl reckon we have the world‘s highest ratio oftelex and fax

Hel p for the

Philip owns a gift shop, but he used to work on the London Stock Exchange and when he isn‘t serving tourists he operates an

“Efficient

movement of

documents

is essential

properly

maintain

ACALLforcomputerusersto put their brains to work on behalf of the handicapped has come from MicroLink

subscriber

Brian Vallot-

Lewis.

Brian is disabled bya rare disease called Friedreich's Ataxia which affects a vic— tim’s coordination, balance and speech. He says:”|’m extremely lucky in that I’m still just about mobile, but others are not. Many sufferers are completely untechnical, but some of us can see huge possible benefits from the use of a micro. “I am currently working on a dictionary word entry system, the main advantage of which would be greatly reduced use of the keyboard in word processing and pro— gramming. “This is only one example of the kind of thing we need. Help with software ideas, complete programs, or just tips and advice could open one of the prison doors for someone confined to a

wheelchair”. 34 Atari User June 1987

to an

computer communications will have paid for itself within a year thanks to MicroLink”.

offshore

company's Sark registration", says Philip.

“But while the ferries car-

Your chance see

.

hand|capped

service for

offshore companies.

.

.

.

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to 10m MicroLink

Page 4

.

on

THE/atest ?rm to display its wares in MicroLink’s Shop Window section is run by Paul Lange, descendant ofa Lithuanian family which emigrated to Britain at the turn of the century. Paul has been exporting computer software and periphera/s to home and business users overseas for the

past

Vlew years. His

two

th Anta rctlc .

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love

To

cust—

omers range from Europe and North America to Aus—

Haifa, Israel and North Africa. Recently he decided to extend Veyair's discount offers to UK residents, and chose Shop Window on MicroLink to display his

crippling disease

which afflicts more than 15 million the people worldwide. Leprosy Mission helps Support more than 2,500 doctors, nurses and para— medics caring for 400,000 lepers in 30 countries. The interdeoominational Christian organisation has 16 area organisers throughout England and Wales who are being connected by MicroLink electronic mail in a pilot scheme

I

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wireinSCOnandthankstoa combination of MicroLink and lnmarsat, the inter— national marine satellite

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Contracted to an international scientific foundetiOni John's Ship travels all over the world doing

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s

ocean research. For some time it has been using electronic mail as a relatively cheap alternative to regular telex services for communicating With its base

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office. "50 whenlwas looking for means of keeping in touch with home while at sea, the

i|

a

products.

CUT COSTS

T0 combat the effects of the

I

ELECTRONICS technician John Mackintosh couldn’t workmuch fartherawayfrom home than on a scientific research vessel in the icy waters of Antarctica. But he is in constant touch with his

obvious

LINK

.

system.

,

D’scounts

i

|.'

rying our mail run like a bus service in the summer, rough winter weather can easily cut us off for days at a time. “The Guernsey authorities are aboutto provide an electronic mailbox facility which will help make up for our lack of P38, and I‘m con— fident my investment in

lation".

J—

—E

Sark

on

machines per head of popu-

administration

_

_5 g

designed to speed the flow of information while- cutting the cost of communications. “We hope to make savings in our overheads that will allow us to send more

money abroad to help leprosy victims”. said Dr TONY Lloyd, the man in charge of the project. “To produce and circulate a memo to our area offices in the UK can cost as much as £25 by MicroLink Email we should be able to do the job for under £2". —

solution

i i

was

i

Email”, said John. “lnmarsat is an extremely reliable means of communications though it's expensive at about £5 a minute. By using a MicroLink mailbox, however, my wife and can exchange letters in a fraction of the time taken by voice calls and make considerable savings. “Because MicroLink is available 24 hours a day, don't have to set up any particular schedule with my can use the wife, and communications ship’s system whenever it is

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Vggglu‘ FN-ws\§\ r V NQ t‘ ) 0 {i b t} ®\ )’\Q\b\\“ “ [$5 ,0@“". {fg?glli-

MONEY, and lots and lots of it, is scattered around a two dimensional dungeon with 10 levels. All you have to do in this game is walk up and take

.

money spiders. And these horrible little creatures get very annoyed when you try to take their savings. Luckily for you they are not very intelligent, and you can avoid them by confusing them at junctions. This can be done by watching which way they travel when they encounter a

the walls and moving opposite direction. gap in

the

in

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GEOFFREY STOREY

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$42; HHML ‘v-'A" W“ g; ”flm" I" " ‘V‘ , lnn'i A‘h falt%\,$ i” av] \ 1 Q ‘t‘ \5‘ [I m}; 1”," “04? «A,l.1\\“’¢ v ?fim“‘¢ ‘Q' -;. 'g‘ “of Q; P s?‘a‘ ' \ Q‘-’ ' E ‘l "\ N l\ f . f- ‘ '

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You have to travel from the top of the screen to the bottom collecting the moneybags. When'you have enough, an out sign will appear in the top left hand corner and at this point you make your way to the exit avoiding the spiders on the way up. If this sounds too easy, a blue bar at the top of the screen indicates a time limit which is running out fairly quickly. a game, onekplayer in port one. lMogeybahgshis wit t ejoystic paye During the game a few moneybags may still be left when the out sign appears and these can be collected to obtain extra points. Each moneybag

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, WlC eso . ." You have the Break kale I 223382335331? diSlables ‘3P ay ine O to a g ra p hi cs three lives at the start of the game , 3 and if you lose a life you'll begin that line: Lines 80-100 “grief 2,51," £76223]? particular level again. .J Lines 150470 Sets th: zllarlables tn the program. f"? There are 10 levels, each_ a I|ttle l’OUtlne. Lines 200-310 g? Reads thelmer 2&3 JOYSt'Ck port, and moms the harder than the prevrous, wnth level it; \ ”MM” ma ”10 as the most challenging — where its {lye-1; “. Lin es 32° 55° Moves th th e walls and doorways of the room r;,,.,,~—" s spiders around by i-«hil% a Isa ove, locating vthQneg are invisible. The screen layout is J; below, left and ;\;;J’wvg. t’ 4; Lines 560 580 ”9m“ randomly generated, so each level 3 , fox man with shorter and game will be different. £5.55; “a [Prints the. second. The of aniyour high 34; nigtsiotr?3:4: rsthel'mpfession a cop to alter score on cornputrell' ie keteps t e program is f. “3 y w time Of tog if}: “i?“ running. Pressing system _re_set will Lines 590-860 SfSCV'Se‘t’E" variables this display, Which is containing $13th purge the made 5955.5?“ ef screen , characters. information, so you only have the Q redefined Lines 890-930 t e time Reducupz score by one. _' Lines a; 950-970 table as a temporary challenge. 4.3.52," Executes 2, When ?rst run, the lnltlalisation will 2“ z: ‘td depending on the 5A! valuesise If; QOSUb in the varlable 0. take around 10 seconds due to the Lines 9904040 lncr ements characters being redefined and the L" the score by 10 when a money bag [3 taken. Also checks to setting up of a machine code routine ?“ that animates the spider’s legs. The variable limit is bGl'DW one, gig lff $th it prints the out Sign Break key is disabled by the two Ifxfd, Lines 1050-1260 Desi] ISH t in lines 50 and 1390 because 905 e new level, multiplies the pokes re time by 100 and adds it to there are interrupt routines running 2,335» 3&1“ thmammg e score. which continue to execute even after .. '\ Li nes 1280 1370 v ss . “if“. {3} Reduces th e it has been pressed. To abort the remaining llveS variable 1g?” b one, produces the sound and game press the System Reset key. yl

completing the

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June 1987 Atari User 35


'

10 REH HONEY BAGS 20 REM BY GEOFFREY STOREY 30 HEN (c) ATARI USER. 40 REH 50 GRAPHICS 17:POKE 559,0:POKE 16,64:P

53774,64 60 DL=PEEK(560)+PEEK(561)*256:POKE 3,71 OKE

OLT

70 GOSUB 1580 80 TIHE=18z0T=TIHEzLEVEL=1:DIF=3:SCORE

=0:LIFE=3 90 H=1:V=3:0H=H:0V=V:X=18:Y=21:0X=X:0Y =Y:DX=1:DY=1 100 XX=1:YY=21:OXX=XX:0YY=YY:DXX=-1:OY

Y=1:A=32:B=A 110 GOSUB 600 120 POKE 559,34 130 FOR I=1 TO 100:NEXT I 150 COLOR 10:PLOT 3,1 160 FOR I=3 TO OT:DRANTO I,1:SOUNO

FOR

I=8

TO

0,2

0

STEP

-0.1:FOR M=1 TO 5:NEXT H:SETCOLOR 3,1 5,1:NEXT I:SETCOLOR 3,0,0 190 POKE 19,0 210 S=STICK(0):IF S<>15 THEN SOUND 0,0

,0,0 220

IF

s=7

H+1,V,O:IF e<>1

H=H+1

THEN

31

LOCATE

THEN

230 IF S=11 THEN 131 THEN H=H~1 240 IF S=13 THEN 131 THEN V=V+1 250 IF S=14 THEN

LOCATE

H-1,V,O:IF

O<>

LOCATE

H,V+1,0:1F

O<>

H,V-1,0:IF

LOCATE

131 THEN V=V-1 260 LOCATE H,V,O:IF O=165 OR O=4 40 THEN GOSUB 950 270 IF S=15 THEN 300 280 SOUND 0,100,1,8 290 POSITION OH,OV:? #6;CHR$(32)

370 0

Z=131

THEN

I=165

THEN

Z=33

LOCATE

OR

O<> O=

OR

300 POSITION H,V:? #6;CHR$(33) 310 0H=H:OV=V 330 LOCATE X,Y+DY,Z:IF Z<>131 THEN +01 340 IF 350 IF 360 IF

X+DX,Y,Z:IF

AND

Y=Y

Z<>4

X=X+DX

THEN

380 IF 390 IF 400 IF

Z=131

Z=40 THEN DX=~DX Z=165 THEN A=165 Z=33 OR Z=41 THEN 1280 410 POSITION OX,OY:? #6;CHRS(A):A=32 420 POSITION X,Y:? #6;CHR$(4) 430 ox=x:ov=v OR

450 LOCATE XX,YY+DYY,ZZ:IF zz<>131 N YY=YY+DYY 460 IF ZZ=131 THEN DYY=-DYY 470 IF IZ=165 THEN B=165 480 IF IZ=33 OR ZZ=41 THEN 1280

19

780 790 800 810 820 830 840

FOR

H=1

T0

DIF

FOR

I=3

TO

19 STEP

EN

THEN

LIH

IT=LIHIT+1 850 PLOT CX,I 870 890

RETURN COLOR

POKE

IF IF

THE

?

90 1080

0,0,0,0:RETURN

I=10

TO

50:80UND

13

0,100-I*2,10

1210 FOR BONUS=1 TO OT:scORE=sc0RE+100 :POSITION 5,10:? #6;”SCORE=”;SCORE; 1220 souuo 2,30,10,10:FOR I=0 TO 2|:NE XT I:SOUND 2,0,0,0

XX+DXX,YY,ZZ:IF ZZ<>131 AND XX=XX+OXX 500 IF IZ=131 OR ZZ=40 THEN DXX=~DXX

1260 1280 1290

POKE

510 520 530 S40 550 560

15,0:? #6;"HEN:';LIFE; 100:SETCOLOR 1,I,10:SO UND 0,I,14,8:NEXT I 1320 SOUND 0,0,0,0

RS(41) 570 IF PEEK(19)>1 THEN GOSUB 890 580 GOTO 210 600 SETCOLOR 0,8,8:SETCOLOR 1,12,8:SET COLOR

2,14,12:SETCOLOR 3,15,8

36 Atari User June 7987

BONUS

I=0

TO

200:SETCOLOR

559,0:POP

:GOTO

POSITION POSITION

I=1

0H,0V:?

90

POKE

TH

3,1NT(RND(0)*100),8

SETCOLOR

1580

IF

1590 1600

J=1536zRESTORE

R=1

READ

THEN

0,1

RETURN

A:IF A<>-1

1610 THEN

J,A:J=J

POKE

GRAPHICS 18:POKE

DATA

6,96,161,204,129,206,230,206

:GOTO

A=USR41536):POKE

756,60:POKE 1790

1680 A:POKE ADDR+8 +I,A:POKE ADDR+520+I,A:NEXT I:A=AODR+5 20 1680 DATA 24,24,0,60,90,24,36,102

ADDR=60*256:RESTORE FOR I=0 TO 111:READ

1690 1700

DATA

1710 1720

DATA

1730 1740 1750 1760

DATA

DATA

DATA

DATA DATA DATA

1770 DATA 1780 DATA 1790 DATA 1800 DATA 1810 DATA 1820 READ 1830 READ

1860

0,0,78,164,228,164,164,0 223,223,223,0,251,251,251,0 90,189,60,90,129,66,36,0 0,90,165,90,60,126,126,60 0,0,117,37,37,37,37,0 0,0,183,244,87,20,23,0 7,2,2,22,20,252,160,224 24,24,0,60,90,60,102,0 0,0,0,255,255,255,0,0 0,0,78,170,236,170,170,0 0,0,225,65,65,65,225,0 0,0,93,81,93,69,221,0 0,0,220,20,216,20,212,0

J:IF J=-1 THEN 1850 K:POKE A+J,K:GOT0 1820

RESTORE

1910:J=1700

1870 READ A:IF A<>-1 +1:GOTO 1870

#6;””

IF LIFE=0 THEN POP 1340 FOR I=1 TO 150 1350 SETCOLOR 1,1,10 1360 NEXT I 1370 GOTO 1260

,64

STRIG(0)=0

1840 DATA 24,90,25,126,26,60,27,90,28, 129,29,129,30,0,31,0,-1

TO

1330

1390

0,1,10:NE

LIFE=LIFE-1:OT=TIHE

FOR

1540

1660

;

1300 1310

SETCOLOR

1650

TIHE=TIHE-1:OT=TIHE

IF ZZ=165 THEN B=165 IF IZ=33 OR ZZ=41 THEN 1280 POSITION 0XX,0YY:? #6;CHRS(B):B=32 POSITION XX,YY:? #6;CHRS(4) OXX=XX:0YY=YY IF S<>1S THEN POSITION H,V:? #6;CH

1520 1530

1640

1250

THEN

OR

10

,25

NEXT

ZI<>40

5

1630 DATA 230,207,230,204,208,242,230, 205,165,205,201,226,208,234,169,224,13 3,205,96,-1

1230 1240 XT I

490 LOCATE

SCORE

_

,208,2

,10:NEXT 1:50UND 0,0,0,0 1090 POSITION 5,6:? #6;"LEVEL=";LEVEL; 1200 POSITION 5,8:? #6;"BONUS=”;OT*100

FOR

1550 POSITION 2,6:? #6;”HIGH

GOSUB

GOTO

1620 1280

#6;CHRS(125):SOUND 0,0,0,0 LEVEL=LEVEL+1:IF LEVEL=11 THEN FOR

V

2,22

;"(" SOUND

SCORE

DATA 104,162,0,169,60,133,207,134 ,206,169,224,133,205,134,204,32,22,6,3

POSITION 0,0:? #6;"SCORE:";SCORE; IF LIHIT<1 THEN POSITION 0,3:? #6

1060 1070

#6fXOUR

1610

19,0:RETURN Q=165 THEN 990 O=4 THEN 1280

1040

2,4:?

+1:60T0 1600

H

0

900 PLOT 0T,1 910 OT=OT-1 920 IF 0T<3 THEN 930 950 960

1550

POSITION

2,1NT(RND(0)*100),10 77,0:GOTO 1510 1550 FOR I=250 TO 0 STEP -10:SOUND ,12,6:NEXT I 1560 SOUND 0,0,0,0:RETURN

2

CX=INT(RND(0)*18)+1 LOCATE CX,I,L0:IF L0<>165

I:NEXT

GOSUB

#6;’—’

2

165

NEXT

EL; 1450 1460

ove?

5,2:? #6;"on level ";LEV

HIGH; 1490 GOSUB 1550 1500 POSITION 4,9:? 1510 IF PEEK153279)=6

1

860

POSITION

1480

LIHIT=0

COLOR

1440

1470

FOR

NEXT

SCORE>HIGH THEN HIGH=SCORE LEVEL=11 THEN POSITION 5,1:? # done”:POSITION 2,2:1 #6;"On aL

SCORE;

I

NEXT

IF IF

2,8,8

l 10 levels":GOTO 1450 1430 POSITION 5,1:? #6;@ame

,700 NEXT H:NEXT I 710 FOR I=1 T0 22 720 PLOT 0,1 730 PLOT 19,1

1020 1030

1280

Z<>131

660 POSITION 670 COLOR 131:FOR I=0 TO 680 FOR H=2 TO 22 STEP 2 690 PLOT 1,0

0,8,8:SETCOLOR 1,12,8:SE

SETCOLOR

6;”uell

15,0:? #6;"HEN:";LIFE; 1,1:? #6; 7,23:? #6;

640 POSITION 650 POSITION

1400

TCOLOR

1410 1420

970 IF 0:40 THEN GOTO 1060 990 SCORE=SCORE+10:POKE 77,0 1000 LIHIT=LIHIT-1 1010 SOUND 0,120,14,10

DY=-DY

A=165 Z=41 THEN

2,0:? #6; ";CHRS(4):POKE 5

BAGS

1:4 TO 20 STEP 760 H=INT(RND(0)*18)+1 770 COLOR 0:PLOT H,I

0,0,0,0 THEN

R=1:POSITION

59,34:GOTO 1500 620 1 #6;CHR$(125):POKE 559,0 630 POSITION 0,0:1 #6;'SCORE:';SCORE;

740 750

00-I*3,10,10 170 NEXT I:SOUND 180 IF LEVEL=10

-610 IF R=0 THEN CHRS(4);" HONEY

1390

16,64:POKE 53774

THEN

POKE

J,A:J=J

I,

1880 FOR I=1680 TO 1690:READ A:POKE AzNEXT I 1390 A=USR(1680):POKE 54286,19z 1900 RETURN 1910 DATA 216,206,254,6,173,254,6,240,

8,169,0,141,255,6,76,98,228,169,25,141 ,254

——-——’


1928

6,173,211,2,281,68,218,8,169

DATA

Ag?t/ —

,68,111 1938

“If ,

211,2,76,173,6,169,62,111,21

8111

4121761173161“? 1918

18

181,162,6,169,7,188,161,32,9

8.11.1

18 78 188 138 178

2,228,96 1"

1le 15.

218 218 278

15558-8811“: If??‘ ifi $915,511.811158?481g‘1411 ?g?g?iégwlgwmm eg?gik§w-véjfg?? 55

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1985 9661 3888 3791

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68 98 128 168

7815 9385 1971

7831

9889 2768 1.757 3579 8953

378 1.88

151.8

138 178

2318 3751

588 538 568

5988 6526 7211

688 638 668 698

11917

728 758 788 818 81.8 878 918

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9118 1892

3128 18818258 228 8759 258 9828 288 318 358 388 1.18 1.58 188 518 518 578

6315 6261 1771 1788 31.29 131.5 31.59

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738 768 798 828 858 898 928

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3381 5318 5983 9113

398 1.28 168

1.827

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1998 321.8 11.26 1876 2127 1392 2939

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2836 2819 3315

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968 1888 1838

6315 1633 6356 9112 1327 1.215 2321 2857 61.97

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151.8 1588 1618 11311 6278 1618 1133 1688 1.722 1718 171.8 1228

1.179 1.168 3135 2288 131.5 3213

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3381 1.695

718 778 888 838 988 938

1298 1328 1358 1398

5229 7113

338 368

618 15627 61.8 5783 1.172 678 788 2828

1828 1868 1898 1228 1258

8291 1791

198 238 268 298

2618 2158

958 998

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2788 31.98

1888 1838 1878

1.865 1893 1989 8571.

1988 1938

11.98 7156

2797

3862

978

27591818 69681818 67711888

1878 1288 1238

2882 3975

9757

6617121813177 23881218 6821 15121288 1239

1268 1388 1338 1368 11.88 11.38 11.68 1198 1528 1558 1598 1628 1658 1698 1728 1758

57831318 57181318 13151378

91.1.5

2529 1878

86111118 5925 68311118 7188 75811178 1978 1978158818117 52181538 5121 81321568 3975 37191688 8531 6173

1638

12375

1781

1668

131.78 1.913

16921788 17621738 11121768 1788 16611798 1818 13551828 1818 81851868 1888 75681898 1918111171928 1918

1887 1.187 1.213 1.619 3635 1.687 6211.

6373

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Gracedieu Road, Loughborough, Leicestershire LE11 OQF. Tel: 0509 239892/239965 June 7987 Atari User 37


————-———————————_

BEFORE

on this

starting

month's

I

customising the operating system to your own requirements let's first answer the question left you with in the April issue of Atari topic

_

0“

I

Why should it take so much longer to send 1000 bytes of data when using the PUT command than it does with the Binary Put routine we gave you? Well, the reason is not all that hard to work out if you think about how the OS actually works when you give it a task. Each time you access it to send some data, it first needs to take care of a lot of internal calculations, such as working out the handler addresses and moving the Input/Output Control

rue

ln

a

User:

.

ma

Ine .

I

v

Block. Even at machine code speed this takes a little time, and while you won't notice it when you call a routine once, you will start to see the effect if you call the OS 1000 times and this is why the extra delay occurs. So far we’ve looked at the way that the operating system carries out your commands, but let's now examine the potential for expansion that it gives

I

Part 5 Of '

Anqre Wllley

genes

on

-,

I

S

the

-

Atarl S lnPUt/ OUtpUt faCIIItleS '

'

'

us. As

you know, the OS has a number of internal device drivers such as those for the cassette, printer and screen available from the moment you switch on the machine. In addition, there are a number of extra peripherals you can add to your Atari each of which needs to add its own handler to the existing set. These include the disc operating system and the R3232 interface routines, both of which are capable of loading — or booting — their own handler routines as required. This facility gives us a very neat way to add our own routines to the OS, or indeed to —

customise the existing ones. is a simple machine code Program device driver. It is not designed to do anything especially useful, but it does I

demonstrate the basic principles required when constructing a new device handler.

In fact, all each of the six commands does is to change the screen colour so that you can see it has worked. The rest of the program is perfectly valid

for any driver, so you could insert your own routines quite easily by replacing the colour changing instructions such

at lines 540 to 560. you think back to the first part of this series you will recall that the OS uses a table of device names and handler addresses known as HATABS (at address $31A) to keep track of the currently available drivers. This table, shown in Figure I, consists ofa single Ascii byte forthe handler name C, P, D, S and so on plus a two byte number. This is the address of a further table which gives the actual memory locations of the various Open, Close, Put, Get and other data handling routines. If we want to patch our OWn driver into the OS, we must first look for a free space in HATABS. Since each three-byte entry starts with an Ascii character, we can check every third byte to find the names used by the OS so far. As soon as we find a zero entry as those If

HATABS HATABS HATABS HATABS HATABS HATABS HATABS HATABS HATABS HATABS HATABS HATABS (

+ + + + + + + + + + + +

0 3 6 9 12 15 18 21

24 27 30 33

N-B-

P

$E430 (58416)

C $5440 (58432) E

$E400 (58368)

S $E410 (58384) K $5420 (58400) D $07CB (1995) — — — — — —

$0000 $0000 $0000 $0000 $0000 $0000

DOS

Assumes _2-5 Unused emf'es are “mad pfésen’fW'“‘ 29'05‘ Figure ,_ The Hand/er Address Table (HATABS) at $37A (7.94) 38 Atari User June 7987

know that we have come to the end of the used portion of the table, so we and caansertrour a resst ere.otvn ines 50 to hagdler's‘lgame Odo this, adding the name X: tothe current HATABS list. In fact, the OS always starts searching from the end of the table, so you could even add a device name that already exists and the new version would then be used instead ofthe original one. The two-byte address should point to a 15 byte table (lines 150 to 210) within your machine code which contains six addresses—or vectors and a jumpinstruction.These addresses will we

'

-

point to the six major routines that the

OS can access— Open, Close, Get, Put, Status and Special. In fact, due to the internal workings of the OS,the addresses given in your table should be one byte lower than

the actual location of the machine code routine. The jump instruction is a simple JMP INlT which will only be used to initialise the handler, and often does nothing more than return

with an RTS, as in our example. When you access your device, the OS checks the ICCOM command byte to decide which of the six routines to use. Open, Close and Status (3, 12 and 13) are obvious, as are the various Put and Get commands (5, 7, 9 and 11), but what about the Special commands such as fill and rename file? Well, if the OS finds an ICCOM command number greater than the normal maximum of 13, it will use the Special vector at the end of the table, and your driver should check to see whether it can handle the command number requested. By the time your routines take control, the IOCB information will have been transferred into the Zero Page lCOB (ZIOCB) at $20. This means that you never need to


———————_O { |

i

worry which channel number the callall the inforing program is using mation you require will always be located in the ZIOCB. The ICCOM command byte will thus always be found at $22 (three bytes into the ZIOCB). In our example, lines 890 to 930 check whether this value is 100 the only command number that we will allow in this case. Of course, you can check for any numbers you want here, thus allowing a lot of flexibility beyond the normal data in/out —

i '

operations. After completing whatever tasks it needs to do, your routine should place any error code into the Y register and update the ZIOCB with any changes which have occurred. Normally the Y register should contain a value of if

1

no error has occurred, as in the Open, Close, Get, Put and Status examples

shown. In the case of the Special command, any ICCOM number other than 100 should generate an error, and hence line 920 sets the Y register to 146—the error code for Function Not Implemented—and returns.

,

,

Channels

When writing new handlers you should always bear in mind that the System Reset button willwipe out any user-defined drivers and replace the original rom-based set. Programs that need to get around this problem must trap the Reset routines by means of the CASINl or DOSINI locations. When the system boots it sets a flag called BOOT? to indicate if any special will be required when initilisation Reset is pushed. If this flag is set to 1, the disc vector at DOSINI is used. If it is 2, then the cassette vector CASINl will be used and a value of 3 means that both cassette and disc software

code. In this case this is not necessary, because our driver is so short that it fits into page 6, which is always

protected anyway. For those of you who don’t have access to an assembler, Program u is a Basic version of the handler. It works in exactly the same way but is POKEd into page 6 and initialised via a USR

command. Lines 240 to 530 provide a full demonstration of what each command does, plus the effect of using a value other than 100 in an XIO command. This section may be typed in separately if you have already loaded the handlerfrom an assembled file. 0 Well that's it. You may /ike to experiment further to find out which types of error are handled by the 05 and which are handled by the device driveritse/f— you maybe surprised by how little the OS actually does. You could also have a go at LlSTing, LOADing or SAVEing with the X: driver and watch the screen colours change as the OS performs different

requires initialising. To avoid any complications with Dos you can always cheat the system little and put your initialise address into CASINl and alter the BOOT? flag a

to 3. This will fool the 05 into thinking that a cassette boot has also taken place, and thus initialise your code alongside that of Dos. This is done in lines 420 to 480. Normally, you would also need to adjust the LOMEM pointers to make sure that nothing overwrites your

0370

LDA

#VECTAB&255

0380 0390

STA

HATABSt1,Y

LDA

#VECTAB/256

0400

STA

HATABS+2,Y

0420

LDA

0430 0440

STA

#SETUP&255 CASINI

LDA

#SETUP/256

STA

CASINI+1

tasks.

_

i*

Demonstration Device Handler 10 ; 20 ; By Andre Hilley 30 ; (c) Atari User, June 1987 40 ; 50 ZIOCB = $20 60 ICCOMZ

=

ZIOCB+2

0450

70 CASINI

=

$02

0460

LDA

BOOT?

80 HATABS 90 BOOT? 0100 ;

=

$031A

0470

ORA

#2

=

0480

STA

BOOT?

RTS

0110

*=

0490 0500 0510 0520 0530

9

,

0120 0130

;

0150

VECTAB

Page

6

.llORD STATUS-1

0580 0590 0600

RTS

;

up new device

0250

SETUP

0260

NEXT

LDY

LDA

0270 0280 0290 0300 0310

BEQ

0325 0330 0340

BNE

;

0350

FOUND

name

in

HATABS

#0 HATABS,Y FOUND

INY

STA

#'X

HATABS,Y

in

;No

room

;Set

up new device

HATABS

2,0,0 4,0,0

CLOSE

0610 0620 0630 0640

LDA

#S34

STA STA

710 712

LDY

#1

2,3,4 ;sercown 4,3,4 ;SETCOLOR

RTS

0760 STA 710 0770 STA 712 0780 LDY #1 0790 RTS 0800 ; 0810 STATUS 0820 LDA #$F4 0830 STA 710 0840 STA 712 0850 LDY #1 0860 RTS 0870 ; 0880 SPECIAL 0890 LDA ICCOMZ 0900 CMP #100 0910 BEG OK 0920 LDY #146 0930 RTS 0940 ; 0950 OK LDA #$C4 0960 STA 710 0970 STA 712 0980 LDY #1 0990 RTS 1000 1010

;

1020 1030 1040 1050

;

INIT

;SETCOLOR ;SETCOLOR

2,5,4 4,5,4

;SETCOLOR ;SETCOLOR

2,15,4 4,15,4

;Command

*=

$02E0 .llORO SETUP .END

1M? 146

;SETCOLOR ;SETCOLOR

2,12,4 4,12,4

;No

RTS

=

;Yes.. ;No: Error

;Run

init routine address

GET

0680 0690 0700 9719 0720 0730

;

0740

PUT

0750

;SETCOLOR ;SETCOLOR

-

;

0670

NEXT

LDA

710 712 LDY #1

new

entry

#$00

STA

0650 0660 ;

(FY #30 BRK

LDA

;Check through ;HATABS for a

INT INY

themselves

OPEN

STA

SPECIAL-1

OS to use ;CASINI during ;System Reset

;

0560 0570

INIT

;Tell

;The 1/0 routines

0540 0550

.HORD

;Trap Reset

;

.llORD OPEN-1 .llORD CLOSE-1 .llORD GET-1 .llORD PUT-1

JHP

0230 ;Set 021.0 ;

0360

;Use

;Handler Vector Table

0140 0160 0170 0180 0190 0200 0210 0220

$0600

;

v

0410;

LDA

#$84

STA

710

;sercowr 2,8,4

STA

712

;SETCOLOR

LDY

#1

RTS

LDA

#$54

. .

4,8,4

100

REl‘I

DEMONSTRATION

”0

RE"

BY

ANDRE

DEVICE HANOLER

"ILLEY

____,>

June 7987 Atari User 39


-m————l/O Channels

390 400

.

120 130

REM

140

REM

(C)

REM

1511

REM

1711

REM

1987

JUNE

USER,

LINES 180-230 POKE THE HANDLER INTO MEMORY AND INITIALISE IT LINES 240-535 0511011510115 THE OPERATION OF THE DRIVER

REM

160

ATARI

LINE 5110-680 IS DRIVER ROUTINE

180 CHECK=0:FOR LOC=1536 To 190 READ BYTE:POKE LOC,BYTE

20I CHECK=CHECK1BYTE 210 NEXT LDC 220 IF CHECK<>13807 THEN

?

REM

250 260

?

DRIVER DELAY=510:GRAPH1CS

DEMO

REM DATA

0

#1

CLOSE

I=1

550 560 570

300 7 :? ,"PUT BYTE..."; 310 PUT #1,A 320 GOSUB DELAY 330 ? :? ,"CLOSE...";

34I

FOR

5110

7 :? :'? ”COMMAND:","OPEN..."; 280 OPEN #1,8,0,”X:” 290 60508 DELAY

350 60808 DELAY 360 ? :? ,"0PEN AGAIN..."; 370 OPEN #1,A,0,”X:" 380 GOSUB DELAY

T0

DATA

-

DATA

53,6,6A,6,75,6,86,6,97,6,108 6,76,129,6,160,0,185,26,3,240 8,200,200,200,192,30,208,244 0,169,88,153,26,3,169,0,153 27,3,169,6,153,28,3,169,131 133,2,169,6,133,3,96,169,0 141,198,2,141,200,2,160,1,96 169,52,141,198,2,141,200,2 160,1,96,169,132,141,198,2

600 610

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620 625

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DATA

1111,200,2,160,1,96,169,84,141

DATA

198,2,141,200,2',160,1,96,169 246,141,198,2,141,2IIO,2,16 1,96,165,34,201,100,240,3,160 146,96,169,196,141,198,2,141 200,2,160,1,96,96,1I4,32,15 6,165,9,9,2,133,9,96

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I AM having a bit of trouble with a program I’m trying to write. I have finished the main parts, and I’m now tidying up the screen displays and so

_

Your programmmg problems SOlved by ANDRE WILLEY

on.

My problem is linked to the SETCOLOR statement. Before I read some data in from disc Iprint a message in Graphics mode 2. However, I, often find that the colours / have set do "Of appear immediately, bUt often take four or ?ve seconds to come onscreen. I understand that this has something to do with shadow registers, but I’m not too sure what these are—can you help?—A. Pratt, Sollhull, West Midlands. 0 You are indeed correct in what you say and the problem is ii?ked to these mysterious shadow colour registers. There are two types of colour regiS.

ter on the Atari

hardware registers,

from which the screen display is generated, and software (or Shadow) registers WhiCh are used by software and SETCOLOR commands. The tWO types are provided to prevent a problem common tO many

computer display systems: if YOU change a colour value while the diSplay is being updated 0“ the television YOU Wiii see an annoying jump 0" the screen.Thisis most pronouncedwhen YOU are using flashing COiOUI’sTo avoid this, the Atari only updates the actual hardware colour registers during the blank period between each TV frame or the Vertical Blank period

of these Vertical Blank tasks

are

substitution:

temporarily suspended whenever time-critical tasks

fer are taking place. T_hus, whenever you access the dISC drive W'th'" one— fiftieth of a second after executing a SETCOLOR command, the colours "Ot appear until the disc V0 has may f|n|shed_ You can get

LET A'_3 '

“159”

R

*R)

This produces the required result. However visualise the problem when

dealing with 312 how does one Conversely determine a square root or cube root? In Basic R: VA/rr might be' '

'

round this in one of two ways. Firstly you could use a simple FOR...NEXT loop to delay the program

until the next Vertical Blank has occurred - a loop of 50 times should be ample for this purpose. Alternatively, you could POKE the hardware register directly. Each of the software registers (708 to 712) has a hardware equivalent (53270 to 53274). All you need to do is POKE the hardware register with the value held in the shadow. If you have just set the colour _of the 708 shadow you could use: POKE

2 E

such as data trans—

5327lil,(COLOUR*16)+ BRIGHTNESS

a=(A/3.14159)fll.5

But how does one obtain this on the

sooxt? It seems quite easy to produce the symbol by pressing Escape then Control+ f but each time I try it an 7‘

error occurs. I should be

extreme/ygrateful if you could supply a solution to this prob[am as the local computer clubs are unable to help, claiming that the Atari Mr A. P. is only a games machine. Tuite, Tyn-Y-Groes, Gwynedd, Wales. O The answer to your problem is —

actually very simple

_

the character

when raising numbers to a given power is“. and is given by pressing Shi?+->_ This will allow you to use the formula;

used This will ensure that the screen display shows the correct colours immediately.

known. When you do a SETCOLOR command, the colour value you

A=3.14159*R‘2

as it is

stored in a temporary provide until colour register the shadow is

-—

the next Vertical Blank comes along. During this time, all the shadow registers are copied into their hardware

counterparts. Your problem occUrs

because some

bl ms getting Are you havmg pro ek? Write to wor your programs to User Solutions. Ate" _

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Software

a d,. 68 Chester R 0 Europa House,

Hazel

Grove,

Stockpgfx‘anv as we we 3m“ is of Atari User a“swear can Wlth'“ the p 9 we ca nnot give but, unfortun_ate|y personal replies.

square root

You may then use fractional powers for roots, or for a simple square root

snags

use: 7

.

l W'Sh to use my _

recently acqurred mathvarious 800)“: to carry out emat/cal calculations. However,_ I W’th a appear t0_have StrUCk perlem Atari 333“? when attempting to work 0Ut squared numbers 0’ roots. For example, a Simple problem Of determining the area of a circle of given radius is given by A=rrr2. In Basic this would be: ill INPUT R 25 LET A=3.14159*Rt23u

PRINT

mill

END

Unfortunately this produces an error message on line 20 requiring the

R=SQR(A/3.14159)

Because of the way computers handle real numbers, you might find that the final place of decimals is often somewhat inaccurate, in which case you can round off to, say, four decimal places with: ' ' 5mm“ x-INT(X*1MM+0

‘f V0” 0m“ the +035 V0“ W'” mm“ cate to four places instead. There now you can tell everyone what a

-—

great machine the Atari really

is.

June 1987 Atari User 47


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VIP GEM

Fleet Street Publisher-Mirrorsoft.The complete desk-top publishing package. Gives you page make-up combining text and graphicsfor sophisticated,professionallooking documents.

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Mixing business with pleasure is no problem with an Atari 520 Not when you've got over 1,000 software titles to choose from.

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You’ll find all the latest games and a huge range of business titles from the top business software houses. And the range is growing allthe time. You won't be short of power, either The Atari 520 ST £36 is twice as powerful as most business micros. {W

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Superbase Personal — Precision Software. All the features of GEM combined with full relational database power. Easy to set up, flexible, plu_s unique picture index facility

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Atari XL is hardly blessed with a proliferation of music add-ons, so it is encouraging to see 2 Bit Systems devote its energy to righting this wrong. It already has three music THE

packages for the 48k Atari and more are on the way. We’re looking at three of them this

month

Midi Master, Replay and Digidrum/Synth. The first contains six programs — an eight track Midi sequencer, CZ voice editor, DX100/21 voice editor, CZ keyboard split utility and two programs which WIII play, Vla Midi, music created with the Music Composer and the Advanced Music, System. You get an interface, too, which lu s into one of the disc drive’s I/O gorge It even has six feet of wire attached with Midi DIN plugs on the end so you can connect it straight into your synth. The plugs are marked in pen with an and an 0 but these soon rub off, so it’s a good idea to tape on a couple of labels. The trade-off for all these programs is a general lack of facilities, but you do get lots to play with. The sequencer is controlled from one screen and operation is a piece of pie. You can record on up to eight tracks but each is monophonic, which means it can only record one note at a time. The tracks are listed down the left side of the screen with seven parameters across the top, REC, PLY, PGM, TRP, REP, LEAD and GAP. You alter parameters by moving the cursor on to them and typing in new values. Thankfully you don’t have to hold down Control to operate the

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cursor keys nice one 2 Bit. REC selects the record channel, PLY selects the play channel, PGM sets a Midi patch or program number which —

is

transmitted to the synth before the

music starts and TRP transposes the track over plus or minus 99 semitones. REP will cause a track to repeat, a certain number of times, LEAD lets

you delay the start of a track and, finally, GAP wit! produce a delay beforethe track repeats. You can save and load a piece of music, wipe a track and play and record. There is also a time input option which lets you tap Out the rhythm of a recordedtrack. This is the nearest you get to step-time input, as all tracks must be recorded in realtime but see the Music Player pro—

grams. Let’s say

straight off that what the sequencer program does it does well but a comparison (however odious that may be) with almost any other piece of Midi software finds it lacking in the facilities department. For example, one ofthe main attrac46 Atari User June 1987

tions of Midi sequencing is the ability to record a piece slowly and speed it up on playback, but Midi Master can’t do this (although you can set the metronome speed to help you keep time as you record). Other features which you might expect to find are also missing. There are no editing or copying facilities, and it doesn’t record velocity or pitchbend information. The program doesn’t send a Notes Off message when you stop playback, and notes on your synthesiser will drone on until you reset it. It doesn’t transmit Midi sync messages, so controlling a drum machine could be

awkward. I’d love to be able to catalogue the disc, too. Okay, that’s a pretty big list, but there is good news. Apart from being easy to use, the program works a treat with Casio CZ synths. The CZ series are multitimbral instruments, which means they can sound more than one tone at the same time under computer control. It’s a doddle to record four parts and by altering the PGM parameter you can

experiment with different

sounds

on

playback.

Another bonus for Casio CZ owners voice editor. This shows all the synth’s parameters on screen at once and you alter them by moving the cursor and typing in new values. It has no frills and can only handle one sound at a time. If you have a C2230 this is perfect as is the C2

it lets you edit the otherwise inaccessible four programmable voices. A CZ menu program lets you instantly load any of the voices on disc. A new addition to the disc is the C2 split facility which lets you play one sound on the lower end of the key-

board and

a

different one

on the upper

end.

The DX100/21 editor performs a service on these Yamaha synths and it can even dump a complete bank, although the synths have faster built-in tape dumps.

similar

The two final programs let you load in and play music produced with the Music Composer cartridge and the Advanced Music System. The manual admits there are limitations because of the way the programs handle music data but they can still produce excellent results. '

The most amazing part of Midi Master is the price. Even though it may be short on features in a few areas, if you want to make music with Midi and your Atari — and especially if you have a C2 synth — you really cannot afford to be without this package. It is terrific value for money, and if you have a C2230 it is a must. Replay is something different — a sound sampling system. The necessary circuitry is housed in a cartridge which plugs into the cartridge port, and there are five programs on the

support disc. A 15 inch flying lead ending in a mini jack plug runs from the cartridge and plugs into a sound source, such as a tape recorder or hi fi, for sampling wish this lead had been a purposes. I

bit longer. The sampled

sound

is

played back

through your TV or monitor speaker and the sound quality suffers accordingly. An audio-out socket would have been nice, and would have made the

recording of your Replay experiments

easier and cleaner. The main program is called Replay and this lets you sample and playback a sound. You can select six sampling rates — 6KHz, 8KHz, 10KHz, 12KHz,


(0)

fig-3;f‘"'_ '

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0000 0900 0900 0900 OOQO sees

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The sequencer program

Digidrum

— which give you three and 12 seconds sampling time. The waveform of the sample is shown on screen and you can position start and end markers to select the section you want to hear. You can load and save samples between these markers, and catalogue the disc. By loading a number of samples and moving the markers each time you can build up a series of sounds one after the other. You can

16KHz and 21KHz

between

produce

04995

O‘DP'I'ZOOL' 00' 0008 can «too too; 0090 090'3'5‘001' OG"O.90 you no 002.0090 3903.4790. 103... 0080 31-007 0013-0099 as. can +90; no; 0090 ace ?uz '.O:f°‘0.

W

2—Bit’s

CJH

some

effects like this.

good

and

weird

Apart from chopping bits off a sample, you can't do much else to edit it, although there is a reverse option which lets you play the sound backwards. Always great fun,this one. A calibration meter on screen helps you select the optimum playback level for your tape recorder. There is also an auto triggerfunction which willtrigger the sampler as soon as the sound source reaches a threshold level. The sampling resolution is eight a playback resolution of four bits. This means it’s not the best qua-

bits, with

lity, but it should be acceptable and sums it up nicely considering the sound plays back through the TV —

that

speaker. Careful positioning of the start and end point markers can often get rid of unwanted noise, and good recording

procedure is very important, too. You have to set the output and recording levels carefully to get the

best results. The User program allows you to use samples in your own Basic routines: What makes this especially useful is that you don’t need the cartridge to play them back, so you can give

copies of your programs to your friends. Imagine your program saying, “Now press Fire!”—or whatever other words your mind can conjure up. The sample does occupy memory of course, but not so much that you

couldn’t write some interesting pro-

8. That missing C at the top is rather as, indeed, is the one restricting octave limitation — but you can enter —-

grams.

Digidrum converts your Atari into a software-based drum machine which uses drum samples taken with Replay at a sample rate of 10KHz. You can program up to 29 patterns of up to 28 steps and chain them into a song. A song consists of up to 32 steps,

each step consisting of a pattern number and the number of times it is to be repeated. This construction is similar to the method used by many dedicated drum machines. Options are accessed from pulldown menus and you select the pattern (to be edited), then edit mode,followed by play, which is a bit fussy. It would be nice if you could hear the pattern and select patterns from the edit screen. You can't load in new samples in place of the- existing drum sounds, which would have been terrific, but perhaps that’s asking a bit much. (Watch out for 2 Bit’s Percussion Master, which lets you do just that!) Available sounds include bass drum, snare, mid tom, low tom, cowbell, hand clap and open and closed hi hats. You can only play two drums at once, and certain combinations can't sound at the same time (such as the hi hats and the cowbell) but you can produce some pretty good results with a little thought and careful programming. Digisynth, as you may gueSS from the name, does for sequencers what Digidrum does for drums. You can load new voices into Digisynth and use them to play a sequence of up to 256 notes within a single octave

and play back simple tunes quite effectively. It is interesting to hear how the character ofa tune can alter when played with different sounds. New to the package is Echo, which can produce a delay ranging from 2/ 100ths of a second to 1.3 seconds. It can do some rather funny things to recorded music, and it will work on your speech too, although you will

probably

need

an

adapter of

some

sort to go between the mini jack on Replay and a microphone. Although all the programs are simple you can have a lot of fun with them. A bit more scope and a few more features would be nice but, as with Midi Master, you get a lot of programs in the package. The

significantly more powerful fea-

tures and intricate hardware required to run the system is reflected in the higher price of Replay. It hardly costs an arm and a leg as sampling systems go, but if you want to make extensive use of it in recording you may find it lacks facilities you really need. The good news is that the Digidrum and Digisynth programs are available together for the ridiculous sum of £4.95. This is a prime example of software being cheap even if it were twice

the price. Buythese if you buy nothing else!

2 Bit is currently working on an enhanced version of Midi Master which will include a 16 track polyphonic sequencer and a score writer. Now that will be something.

range.

Now you can program a dog barking, ”How Much is that Doggy in the Window Woof! Woof!” something I’ve always wanted to do Since seeing it on a Tomorrow’s World programme. The pitch only ranges from C up to —

P’OdUCts’

23595

,

,

Mfd'.

MaSte' £2150“ Bap!” mmpaCk

D'g'drum/symh

Supplier: 2 Bit Systems, 44 Marco", Road, Dunstable, Beds, LU5 4EG. Tel: 0532 696526

June 1987 Atari User 47

.


ACE .

three, the final section of the ACE character set editor program, adds the Pad and Animation modPART

-

ules. It will not run on its own, but must be merged with Parts one and two that appeared in Atari User in April and May. Once you have typed in Part three, list it to tape using the LIST “C:" command, or to disc with LIST

I -

"D:ACE3”.

'

STEPHEN WH'LIAMSON Closes hls series With the last two modules of his advanced character editor

With Partthree in memory enter the combined Parts oneand two from last month by using ENTER “C:" or ENTER

-

“D:Ace1AN02"andyouwi|| havethe

complete version of ACE which can then be saved to tape or disc using the command SAVE”C:” or SAVE

“D:ACE". The extra commands are as follows:

now_available

PAD(P): U39d_ to create multicharacter graphics. it '5 also used to deSign'animationframes “59d during the Animation section. To enter Pad press There are furP; .

.

cursor square. In Graphics 0 use the Caps and Inverse keys to select uppercase, Iowercase and inverse characters. In Graphics 1 and 2 these keys are used to select a colour from the palette of four foreground colours. Because of this,on|y 64 characters are availablein modes and 2 uppercase letters, numbers and symbols (screen codes 0 to 63). Screen codes 64 to 127 — Iowercase and Control+key graphic sym-

or 2 Pad display of space character using different colours. As if by magic more colours will appear. Switch to graphics 0 and what is normally a two colour mode (foreground and background) has acquired other colours. This effect is more dramatic with some colours than others try experimenting with this effect using the Colour option.

For Graphics 1 and 2 characters the four colours are selected by means of the Caps and Inverse video keys:

facility to hold up to nine separate Pad displays in memory for use in the Animation mode or for storing graphic designs. To switch from one screen to

1

their ttrz‘ommands ese are '3 tazsoc'ft’rt‘ed e e “Writtthhpag a_n bols—are not available. °_" ”9, an Of the

d'SPiaY- U“ the are accessed they commands, by pressmg a 5'”9ie key. When retur-

side main

menu

Crzg‘nnaaqg' e??Efrvolrlii pezgsgigynt?epsajd -

the Pad menu and return to the main .

all characters on

When this function

is on, all

the Pad display to the redefined Shapes' Th's he'ps V°” keep "3°" °f what shape has been assigned to which character. When leaving Pad mode the set .

.

seéecfrtedd se rema'“ characten

0" (Atharipocg e a

it?

MODE(M9): The bottom section of the screen display is the Pad design section. When ACE is first run all characters printed to the Pad display will be in Graphics 0. To changeto a Graphics or 2 screen fess M and select the 1

mode required? PRINT(P): When the Print option

accessed

a

is

rectangularflashing cursor

will appear on the Pad display. Any character key that you press will be printed to the Pad screen at the current cursor position. The cursor is moved around the screen by means of a joystick. in Graphics 0 do not use any noncharacter keys such as Delete, Tab or Insert. You should also avoid using the * key as it is used to make up the 48 Atari User June 1987

Colour

"

1

gapsoffjllnverse 305 0" nverse 0" Caps

0 OUT go:0Uf§

off/inverse 0"

Comm 4

5

5

(

charac-

giggle? (152533is Ztgg?agé?rs'

elme spay.

on/lnverse off Off

tAth'icglg?sihlgyffeCts

,

Caps

This is true for the 26 letters

of the alphabet, but numbers and'symbiols act differently refer to the discussmn of the Basic COLOR statement in Your At an Computer f or more information. —

.

.

.

Because the Escape key is accepted as a valid character in Graphics 1 and 2 it cannot be used to exit from the Print option. instead, press the Start function key to return to the Pad menu ‘ then press Escape if V?” want to return from Pad to the main menu.

WIPE(W): —

pressgv5. secon

a

Graphics

1

large blocks

SCREEN CHANGE(1-9): ACE has the

another

_

menu press Escape.

On

print

erase the Pad display this Operation takes a few

T°_

Wipe fills all the current Pad display with spaces. It is possible to edit the space character just like any other during the Edit option, but in normal circumstances this is not recommended unless you deliberately want to create a textured background. One interesting aspect of editing the space character is to create artifacting effects which take advantage of how your television handles colour information. Try editing the space character so that it resembles a chess board with alternate pixels plotted.

ress ke 1 t fr m P mode. viihen inytshe gr?nt/gadtii§o;g use the Option key to go up a screen and the Select key to go down. When saving Pad screens you will

gsrereiiosnt‘gtseadvetoAziwgimsh

data, ACE also saves the colour registers so that, when loading screens from cassette or disc, the colour regist ers w' 'II b ec h ange d b ac k tot h esave d

values

ANIMATlONiA): The animation facility .

displays a quick succession of Pad screens to create graphic movies. This mode is entered by pressing key A from the main menu. A Pad screen (1 to 9) may be allocated for each frame Of the animation. Press Escape after entering the screen of the final in numltzer ion sequences frarrae your anima t ese need not be the maximum nine frames. The frames will then be display in quick succession. Animation speed is preset to (fast). To change speed move the joystick down(slower) or up(faster). The animation sequence will stop while the speed is being adjusted. Press the fire button to return to animation. To stop —

1

animation and return to the main

menu press Escape, The animation effect is handled by a Basic subroutine and achieves high

speed smooth

animation without


Utility 980 IF KEY=10 20:1(Eyzzss 990 IF KEY=63 10:KEY=255 5215 111511 ACE

pm

62

1030:GOSUB

GOSUB

THEN

52

1030:GOSUB

GOSUB

THEN

6010 IF 31:7 1ng COL=C0L+1;CUR1:CUR1+ ”MODE" THEN

1

POKE

5220

REM

5230 521.0

GOSUB

2960:POSITION 2,8z?

GOSUB

2550

5250

POKE

53):RETURN 5560 IF KEY=48

”PAD"

'

764,255:POKE 209,1:POSITION

I=25 TO 31:POK DLISTFI,2:NEXT IzPOKE DLIST122,66:PA

E

THEN

FOR

IF PEEK(1548)=H THEN POSITION 27, 7:? "ATASCII" 5270 IF PEEK(1548)=224 THEN POSITION 2 7,7:? "ATASCII" 5280 POSITION 27,9z? "PRINT"

5260

27,8:7

5290 POSITION 5300 POSITION

THEN

GOSUB

1030:GOSUB

2

THEN

GOSUB

1030:GOSUB

5

49I:POKE 209,1:GOT0 5240 5370 IF Kgy=37 THEN GOSUB 1030:GOSUB 5 430:GOSUB 2550:GOT0 5240 5380 IF KEY=65 AND PEEK(1548)=224 THEN POKE 1548,M:GOSUB 1030:POKE 209,1:GOT 5240 5390 IF KEY=65

O

PEEK(1548)=H

AND

P

THEN

1030:POKE 209,1:GOT 1548,224:GOSUB 0 5240 5400 IF KEY=80 THEN GOSUB 1030:POKE’ 20 9,1:GOSU8 5610:GOTO 5240 5410 IF KEY>48 AND KEY<58 THEN 60508 1

OKE

030:POSITION 27,3:SCREEN=KEY-48:? EEN

5420 5430 5440

”;SCREEN:GOSUB 6780:GOTO ? CHRS(253):GOTO 5240 REM PAD NIPE GOSUB

"SCR

5240

2550:POSITION 27,10:?

5470

FOR

I=0

TO

"RIPE

RETURN

SMSCREENHI,

320:POKE

0:115x1 1:11am 5480 REM HODE

S49I 1

OR

GOSUB

2550:POSITION 27,8z? "GR.0,

2?"

using machine code. The data from each Pad screen is stored in a separate area Of ram. The screen d'Spl-ayl'St'sCUSto-m'sed so that the operating system ponnts to the area of ram where the first Pad '

'

'

'

.

.

_

screen .'5 '°°.a‘ed- BY SW'?'Y “pd?“"g this pomter In the display list usmg a technique known as page-flipping, an

animation effect 6210 to 6830 of operation. ~

-

KEY=50

THEN

is achieved. Lines ACE organise this -

-

DLIST+I,7:NEXT I:POKE

I=25 TO 28:POK DLIST+22,71:PA

-

Many commercial arcade games,

such as Gauntlet, use rede?ned characters, and you should qurckly find that ACE will become an inva_|uab'e Part Of .

THEN

ROH=14:CUR1=CUR1-4

ROH=17

THEN

ROH=15:CUR1=CUR1-4

6080 IF ST=14

RON>1

AND

:CUR1=CUR1-40 6090 POKE 84,ROH:POKE 6100 RETURN "PRINT”:POSITION

RON=ROH=2

THEN

85,COL

6110 REM CURSOR MODE 6120 IF ST=7 THEN COL=COL+1=CUR1=CURT+ 1

1

6130 IF COL=20 THEN COL=0:CUR1=CUR1-Z0 6140 IF 51:11 THEN COL=COL-1:CUR1=CUR1 -1

6150

11

cop-1

111511

c01=19:cua1=c11111+2

g

6160 1; 31:13

PAD=1

AND

RON=ROH+1:CUR1=CUR1+20 6170 11: 31:13 AND ”0:2 R011=ROH+1:CUR1=CUR1+20 6130 1; 31:14 AND RON>0 :CUR1=CUR1-20

AND

ROH<7

THEN

AND

RON<3

THEN

ROH=ROH-1

THEN

6210

REM

CC=202 5730 IF PAD>0

6220 903115 2540:GOSUB 2960:FOR 1:1 9:ORDER(I)=1:NEXT 1 6230 1703171011 2,0;7 "ANIHATE":I=1 6240 POSITION 27,7:7 "FRAME ",-1;" 7"; 6250 poxg 764,255

EN

FLG=128

AND

AND

SHF=64

T

CC=138 5740 IF PAD>0 AND FLG=0 AND SHF=0 THEN CC=74 CURT 5750 L=PEEK(CUR1+SH(SCREEN)):POKE 2:NEXT

D:POKE CUR1+SH(

84,ROH:POKE

6260

ANIMATE

GOSUB

6290 IF KEY<49

53mm

= 3 AND E 5020’IFREEUNH53279)

SCREEN <

9

SCREEN=SCREEN+1zGOSUB 6780:POKE 1030'GOTO 5670 54 I SCREEN+16'GOSUB

N

THE 511+1

THE

sm

1115

5920

m=0

111511

PAD=1

OR

eosue 6000 PAD=2 THEN 00808 6110

84,RON:POKE

85,COL

1151111111 REM

RETURN

87,0 HIBYTE=INT<SHI2561:L08YTE=SM-(HIB YTE*256) 5950 POKE 88,1.0BYTEzPOKE 89,HIBYTE 596” POKE 75211 5930 5940

POKE

2550 5970 GOSUB 5980 B-PEEKHZUR) 5990 6000

RETURN REM

CURSOR

11005

THEN

7

CHR$(2

I<10

THEN

ORDER(

I)=SCREEN

6320 6330 6340 6350

POSITION IF 1:10

27,3:?

"SCREEN

GOSUB

THEN

",'SCREEN;

103mm“) 6380

1=1+1

60508 6680 6360 GOSUB 678” 6370 GOTO 6240 6330 11511 MOVEMENT _ _ 6390 I-I-1:POKE 1652,0.IF 0RDER(1)-01 HEN

RETURN

6400 POSITION 26,7:? SPszPosmon 27,7 "

"SCREEN

“;ORDER(Z

)

6440

RETURN

5880 5890 5900 5910

6300 GOSUB 1030 6310 SCREEN=KEY-48:IF

n ;1;" runes

CURSOR

ROH=PEEK(84):COL=PEEK(85) 587i sr=snc1<<0):rr PEEK(764)<>255

KEY>57

OR

6270

6410 SPEED=1 6420 F011 1:1 to 1 6430 POSITION 27,3:?

5700 MOVE

63

.

-

_

5830 IF PEEK(53279)-5 AND SCREEN>1 N SCREEN=SCREEN~1zeosus 678090“ 54,SCREEN+16:GOSUB 1030:GOTO 5670 REM

1030:GOT0

GOSUB

THEN

80

AND PEEK(84)=16 THEN POK 84,0:POKE 85,0:CUR1=0 5780 IF PAD=1 AND PEEK(84)=8 THEN POKE 84,0:POKE 85,0:CUR1=0 5790 IF PAD=2 AND PEEK484)=4 THEN POKE 84,0:POKE 85,0:CUR1=0 50808 5860 5800 IF STICK(0)<>15 THEN 5810 IF PEEK(53279)=6 THEN 60803 1030: GOSUB 5920=P0KE 702,64:POKE 694,0:P0KE

GOTO

T0

6680

6270 GET #1,KEY 6280 IF KEY=27

E

5840 5850 5860

85,COL

RETURN

SCREEN),L 5770 IF PAD=0

POKE

to control.

ROH=16

POKE

0.f

ROH=ROH+2:CUR1=CUR1

THEN

6190 6200

0305331313033ng3120111325532 .

THEN COL=19zROH=ROH-1:I ROH=0:COL=0:CUR1=CUR1+T

764,255:CUR1=CUR1*1 5710 FLG=PEEK(694):SHF=PEEK(702):CC=10 5720 IF PAD>0 AND FLG=128 AND SHF=0 TH

N

arca d 9 99199 C h a ra C ters such as “I 30m? apph' Of walk'ng (new aliens canons Player/MISS||e gramme? are useful for arcade game animation but often redesigned characters are better forthe job and are much easier

THEN

601=c01-1:cu111=c11111

111511

0

27,10:? "HIP? 5620 GOSUB 678II:CUR1= 5630 POKE 752,0:POKE 764,255 5640 ROH=0:COL=0:POKE 86,0 5650 POKE 764,255 566“ POKE BA'ROWPOKE 857m 5670 POKE 87,1.:HIBYTE=INT(SH(SCREEN)/2 56):LOBYTE=SH(SCREEN)-HIBYTE*256:POKE 88,LOBYTE:POKE 89,HIBYTE 5680 POKE 764,255 POKE 5690 IF PEEK(209)=2 THEN 209,1 5700 IF PEEK(764)<>255 THEN GET #1,KEY :IF KEY<>125 THEN ? #6;CHR$(KEY);:POKE

IF IF

.

FOR

RON=15zCUR1=CUR1-1:COL=‘I9

0

6070 IF

5580 IF E

ROH=-1

6060 IF

D=1

+SH(SCREEN),C€ 5760 FOR D=1 TO THEN

I=25 TO 31:POK DLIST+22,70:PA

HEN

"

5450 GOSUB 2000 5460 IF KEY<>89

FOR

5590 RETURN 5600 REM PRINT 5610 POSITION 27,9:?

POKE

5350 IF KEY=27 550:RETURN 5360 IF KEY???

THEN

DLIST+I,6:NEXT I:POKE

E

111111

COL=0:ROH=ROH+1:IF

THEN

+40

D=2

"HODE"

27,10z? ”HIPE" 764,255 5320 IF PEEK<2I9)=2 THEN POKE 209,1 5330 IF PEEK(764)=255 THEN 5330 5340 POKE 209,1:GET #1,KEY:POKE 209,1

5310

5570 IF KEY=49

ROH=16

COL=20

6050 IF 51:13

D=0

";SCREEN

IF

6050 11 31:11 -1 6040 IF COL=-1 F

'

"SCREEN

27,3:?

v

6020

209,1

5530 11 PEEK(764)=255 111511 5520 551.0 POKE 209,1:GET #1,KEY:POKE 209,1 5550 IF KEY<48 OR KEY>50 THEN ? CHRS(2

3

PAD

5500 POKE 764,255 5510 POSITION 27,7:? 5520 IF PEEK(209)=2

27,4:?

POSITION

"SPEED

“;SPEED

6450 HIBYTE=INT<SH<ORDER(Z))/256) 6460 LOBYTE=SM(0RDER(Z))-HIBYTE*256 6470 pore 1650,LOBYTE 6480 POKE 1651,HIBYTE:POKE 1652,1 6490 IF PEEK(764)=28 111511 POKE 764,255 mm :Gosue 1030:SCREEN=0RDER(Z):POP N

6500 IF STICK(0)<>1S THEN 60508 6600 6510 FOR D=1 T0 spggpmgu 9

652i

NEXT

6530 6540

GOTO

FOR

I

D—1

T0

SPEED:NEXT

D

6420

—————>

your graphics program ||brary.

_______—______

June 7987 Atari User

4.9


——————Utility 619355 0

6550 6560 6571

HIBYTE=INT<SM40RDER(Z))/256) LOBYTE=SM(0RDER(Z))-HIBYTE*256

PM

1651

6580

POKE

16511HIBYTE:POKE

f@&/ .

Low

“52,1

2213151118" Pm 6m GOSUECBH410§0 5

“I”

_

SPEEM

ggggégESfKIW-H

THE“

61661

ms

980 5220

8417

990 5230

8455 7315

5215 5240

2669|

5260 5290

9218 4623

5270 5300

5250 5280

S

'

-

166

1285 10322 4963

66

50 .

LINE

LINE

cnsun

LINE

cusun

LINE

(HSUH

19731

6030

6040 6070

6050

696”

6368 6835 4619

1381?

11303I 4860i

6842 1498

6080 6110

6608 8336

(HSUH

6090

IF

6640

POSITION

SPEED=SPEED+1

THEN

271“?

"SPEED

“HR“

30>;CHR$<3OI7CHR$I3WSPEE° IF STRIG(0)=0 THEN GOSUB 1030211“ 6666 6666 6626 6670 REM DISPLAY ORDER 6680 POSITION 27,81? "I";ORDER(1);” “I" 6690 POSITION 30,8:7 "2";0RDER(2);” "; 6700 POSITION 33,82? "3";OROER(3);” "5 6710 POSITION 36,8:? ”4";0RDER(4),‘” "; 6720 POSITION 27,9:7 ”5";OROERTSI;” "; 6730 POSITION 30,91? "6";0RDER<6>;” "; 6740 POSITION 33,91? ”7”;ORDER(7I;” ”; 6750 POSITION 36,9z? "8”;0RDER(8);" "; POSITION 27,10:? ”9”;0RDER(9);" " 6760 6770

REM

SCREENS CHNNGE

thYTE-SMSCREEN)-HIBYTE*256 DLIST+23,LOBYTE 6820 P0122 6830 RETURNLISHN'HIBYTE 6810

user

212310011 2173130553 6190 6220 6255

10581 10511 2288

5390

135541 35551

5420 5450

77910

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PAYING income tax is no fun at the best of times, but at least with this program you can anticipate how much cash will be left in your pocket

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next pay day. Before working out the calculation it needs to know what your tax code is, which tax period your next pay day will be in, how much you’ve earned, how much tax you’ve paid on those earnings and “OW much YO“ expect your next pay to be before any deductions. Your tax code is issued by the local tax office and is in the form 233L. The actual number can be almost anything but 233 is normal for single people or married women and 369 for married men or others who are claiming a married man’s allowance (forinstance a single parent). The letter following the number would normally be L as shown, H or T. None ofthese letters affects the way in which tax is calculated. Certain other Ietters however may affect calculation and are outside the scope of this '

tracted

-

out of the State pension

and under the current legal retirement age.

scheme

The way this program calculates your income tax is to start with your tax code. A tax code of 233 means that you may earn up to £2335 a year before you need to pay tax at all. This is just under £45 a week. A married man with a tax code of 369 can earn £3695 a year, just under £72 a week, without incurring tax liability. The amount of tax-free pay which you are entitled to for week X is calculated and this figure is deducted from the total wages earned for the current tax year, up to and including the week in which you will receive the amount entered in the input routine. If your total taxable earnings in any one tax year are less than £17,100 you will be taxed at the rate of 27 per cent. If you exceed that figure, you will have to pay tax at 40 per cent on all taxable

in person

under This will cover all and single women who are not classed as self-employed, any working married women who are not entitled to be on B rate and is not selfemployed, and in all cases, not con-

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National Insurance is calculated difIn this case there is a base line and a ceiling. Any earnings below this line, currently £39 a week, attract no contributions up to the maximum amount payable of £25.80 a week irrespective of the amount earned. For all points in between, the amount due depends on the gross pay for that week. From the base line to £70 the figure is 5 per cent, from £70.01 to the ceiling it is 9 per cent. Unlike income tax calculations, amounts earned during the year have no effect. If you earn £20 one week and £100 the next, you will pay no Nl contribution for the first week and £9 for the second. Once the tax and NI has been

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DATABASE driven complete user-friendliness. Disc version lr7w ea “rjecolrjds. res isc NF/Ienli); ite irectory.fOéassetteSOIIJDisc‘BIOU) 4-NOTE POLYPHONIC SYNTHESISER preset sounds. Saves misical notation. Cassette £8.50, tuneDsISO Pngsogut

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MENU-DRIVEN ASSEMBLER/EDITOR Best non-MACRO assembler on the market Features include fut binary save and data maker Cassette £9110, DISC £10.00

LINE

60 10222 90 12177 100 2392 220 5780 250 4969 280 6905 320 5612

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JOYPRINT is a Centronics Printer Interface for the ATARI 400, 800, 600XL, 800XL or I3OXE Computers. The Inten‘ace consists at a cable, which plugs into the primer and the ioystick ports on the computer, andatape which contains the software which is compatible with BASIC, ATARIWRITER and the ASSEMBLER/EDITOR Cartridges. JOYPRINT will work with ' most printers but has special features for use with EPSON (or EPSON compatible) printers. Print—outs can be \ \ obtained in a variety of character styles, including the ATARI character set and high resolution screen displays can be printed OUT. Supplied in a presentation library case with full instructions.

Phone 1051) 639 5050 and order

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Fennel Street, Manchester4 (Opposite Victo?aStation/Millgale

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Tel: 061-834 4941. Open: Mom-Fri. 10-6. Sat. 10-5.30 Mail order with plenum Stamp for catalogue

1


Utility ,

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ONE of the few things Atari left out of its touch tablet graphics package was

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time delay, then enter how long in seconds you wish the picture to remain on—screen. You will then be asked if you want to see the picture loading. Enter Y or N or press Return if you want to use the displayed default setting. Pictures will then load. When a picture is being displayed, press keys 0, 1, 2 and 4 to use the colour scroll facility —you cannot use this if you are using a time delay. Press any other key to load the next picture. Leave program: Returns you to Basic.

Loads the pictures automatically with a selected time delay if toggled on. Otherwise, you press a key to start each picture loading.

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PROGRAM BREAKDOWN

22

2;

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Enter picture display order: Lists all the picture files you have on the disc. They must have the extension .PlC to be listed and be in compacted form, as this program will not operate with the 62 sector micropainter files. To enter the picture order, use the cursor keys to move up and down the columns. Press Return when you wish to include a picture and the display number will appear on the right of the filename. When finished, press Escape to return to the main menu. Set up colour scroll values: Replaces the rainbow colour option on the Atari Artist cartridge and is much more flexible in its use. It allows control over direction and speed of the colour scroll. There is also a random setting which creates interesting effects. The default setting is fast scroll up.

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7000-7085 7100-7163

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a:

AzPDKE

5&9 DATA “MAMA,162,129,142,66,127 ,169,8ll,141,128,126,24,l?5,45,153,128, 126,144,1,232,138,153,64 SITE DATA l27,185,128,126,ZBE,T92,192, 146,235,169,27,166,G,32,38,‘l13,162,4,l 6&,17,185,8ll,159,157,l96 DATA DSBZD 2,136,262,16,246,16€,12,162, 3,185,80,159,157,‘l16,159,136,282,l6,26 6,169,B,141,112,159,174 5530 DATA 87,159,202,162,114,159,173,1 ‘l6,lS9,133,237,173,118,159,133,206,162 ILNZ,113,159,32;21611121291 5869 DATA 128,144,26,41,127,2B8,3,32,l 98,112,17?,32,216,112,133,205,32,153,l 12,202,208,245,2¢6,il3,159 sass om 16,240,481229'170,298,352]?

"98,112,32,216,112,133,205,32,153,l12,2 02,2?8,250,236,113,159,16 5269 DATA 245,48,196,165,2?7,205,117,1 S9,T?6,l4,165,206,255,119,159,176,7,32 ,183,112,165,255,145,2D3,32 5078 DATA 231A12,240,‘l,96,154,164,96, 164,296,185,128,126,133,203,185,64,127 ,133,2ll4,164,257,96,32,216 5085 DATA 112,48,233,141,113,159,32,21 6,112,l70,258,3,206,l14,159,96,142,115 ,159,169,0,168,32,38,113 SMD DATA 48,2D9,174,115,159,96,173,11 6,159,240,22,23B,2N,165,2B7,205,117,1 59,144,12,236,206,l73,116,159 51W DATA 133,2?7,164,256,294,119,159, 96,164,206,2M,2M,132,256,204,119,159 ,176,1,96,173,112,159,240,2 5119 DATA 23?,207,73,l,141,112,159,24, 159A18,159,133,296,164,297,2341117,15k

—————-——> June 7987 Atari User 53


Utility

_————_—

9,96,162,80,157,72,3,152,157 5120 DATA 73,3,169,7,157,66,3,169,80,1 57,68,3,169,159,157,69,3,76,86,228 5130 DATA 104,74,74,170,134,207,104,10 4,149,205,104,104,149,203,104,104,149, 208,202,16,241,162,6,160,81 5140 DATA 173,36,2,72,173,37,2,72,169, 7,32,92,228,166,207,181,203,24,117,212 ,149,212,202,16,246 5150 DATA 141,10,212,166,207,180,205,1 81,212,153,22,208,202,16,246,173,252,2 ,74,176,223,104,170,104,168 5160 DATA 169,7,32,92,228,96,166,207,1 80,205,181,208,24,121,196,2,153,196,2, 149,212,202,16,240,76,98,228 5170 DATA 16,16,80,67,0,0,3,2,2,48,0,2

COL=COL-12:Y=19 7127 IF A=29 AND

Y:GOT0 7125 7140 IF A=155

5200

DATA

104,168,170,132,2|4,133,205, 165,89,72,173,10,2107201,31,176,249,13

3,203,165 5210

OCOL,OY:?

.

'

7152 IF 0RD<N10 THEN :? ”0";ORD:GOTO 7160

POSITION

7162

30004,PEEK(88):POKE 30005,PE EK(89):POKE 560,48:POKE 561,117zPOSITI

$3427?

7

.

’""“*’ 7'

7044 ”z?

,"Programmed By I‘M-Baxter

?

:?

z?

1987

z?

COL-N2,Y

7560:GOTO 7515 IF PEEK(764)=28

GOSUB

7533 C

7540 7555

7050

?

R”? 7552

7

"

1.

ENTER

2.

SET

PICTURE DISPLAY COLOUR

UP

ORDE

SCROLL VALUE

S”:? 7054 E

"

"H”

7055

?

7056

?

71c=1 0

3.

?

PICTURE DISINTIGRATE

AUTO

THEN

"19.

3?

";:IF

BY

N

DELAY/-=GOT

’_IKEYPRESS”

?

z?

? ”

5.

?

7062

POSITION

START

SHOW?

ART

0110

A<N

OR

PLEASE

‘z'é

THEN

7082

7085

ON

A

GOTO

;=POKE 559,34 A<N1 OR 0>N6

7100,7205,7300,7500,750

“77360 7100 GOSUB 7350:POKE 1:POKE 561,0L2

559,N2POKE

7102

#N2:OPEN

TRAP

7110:CLOSE

560,131.

=6010

#N2,N6,N

OTO

5597N=INFUT #N2,T5=IF T5111, THEN 7153 POSITION COL“? TS(N3,N10):Y=Y*N Y>19 THEN COL=COL+12=Y=N4=IF C0L> POKE

12” 3“

711” 7106 6010 71'3

D

THEN

31515?

7111 M

v.“

POKE

“3

OR

A>N6

7350 FOR G=N1 TD 20:POSITIDN N,N4:? CH R$(157);NEXT G;RETURN 7360 GRAPHICS MM 7400 IF NPIC:N1 THEN NPIC:N:GOTO 7000 NPIC=N1:GOTO 7000 7500 005113 7350;1>05111011

[er

N,N6:IF 53:9

7590 NPIC 6070 7510:? Loaded one after

ON

7502

"Pictures

1711

another

81

certain time delay_"

a

7502:P051T10N N,N9:? "Please

TRAP

enter time delay (in sec's)

";€HR$

(30);CHRS(30);CHR$(30);CHR$(30); 7510

;:GOTO 7000 560,48:POKE

561H,117:POKE

»_~

A<N1

H=79:S=N:GOTO 7250 H=N:RAN=N:GOTO 7250 7250 60808 7350:1=0KE 559,N:GOT0 7000 7300 IF AUTO=N THEN AUTO=N1:GOTO 7000 7301 AU70:N;GOTQ 7000

7501 I be

Ow:-

NOT

559

"See LDR

picture

THEN

2

ORD:F5="" 7125 GET #N1,A:0N A<27 OR A>29 AND A<> 155 GOTO 7125:0=A:IF A=28 AND Y>N4 THE N Y=Y'N1=GOT0 7129 7126 IF A=28 AND Y=N4 AND COL>14 THEN

loading

?

YeS";:IF

011115430);c1117$(30);01111

513077170"

#N1,A:IF

,'

7120 COL=12:Y=N4:OCOL=COL:DY=Y:0RD=N1: POSITION 12,N4:? CHR$(27);CHR$(126):F=

54 Atari User June 7987

?

A=89 THEN

35;;12ET

(”SUN

LDR=N1:GOT

10

r

”NE

”I

CHSUH

4273 5722 13757.

1

4 11

6312 4273 117.59

5060 5090

5070 5100

5120 5150 5171 5220 707.7.

7g” 7057 7062 7100 71m. 7111

14873 15165 10385 14841 5478 9363 9573 12811 3339 26800 8771 15388

33218

7126 7129

7

559,N:G

.

. LINE

CHSUH

5130 5160 5200 7000 7050 7055 7053 7082 7102 7106 7120 7127 7130

14575 14823 14784 15169 12122 17007 727.5 1097 5232 7425 9770 1878 15192 8821

2 5

12

5001 5005 5020

5298 871 7866 18578 77,02 14276 14369

5050 5080

14323

5110

15130

514l13613 5170

15896

5210 11430 707.0 7.7073 7052 7262 7056 17215 7030 7.250 7085 61165 7103 9040 711@ 327011 7125 16176 7128 5134

8788 2939 717.0 12301 7155 7.773

7150 7160

2933

7162

10110 13929

8045 17097

713515470 7152

7163

4732

720” ”$74

72“

18912

7207, 7211 7221

7641

7207

7410 3694

7212 7222

27.739 8447

7210 7220

3679

3686

7223

3690

7300 7360

6321 3077,

77,110

3160 6211

7350 7701

10575 3181

7500 7503

8014

7501

24388

7510

16303

7502 7511

21094

7,995

7590

7525

,

5000 19123 5007. 3737 5010 14376 5040 17.518

TS(LEN(TS)+N1)=".

THEN

6.wit

20 3829 5003 7933 5009 14361 51mg 15018

7540 7557

91c";5=5+n1;0070

50

(50508

7000

7512 IF A=78 71.1511 “19:11:5010 7514 7513 011 0:15 (5070 7514;5010 7511 7514 TRAP 7514:F=N1 7515 T$=””:TS="D:":FF=N3 7520 T$(FT,FF)=F$(F,F):F=F+N1:FF=FF+N1

:IF F$(F,F)="."

7350:POKE

#N1,A:GOSUB

SET

3

6070 7220,7221,7222,7223,722

A

GOTO

3

4,7225:6010 7211 7220 H:79;S:62;GOTO 7250 7221 H=79:5=143:6010 7250 7222 U=79:S=130:GOT0 7250 7223 H=79:S=129:GOTO 7250

THEN

13)<>"PIC” 7104

ON

AUTO

'

7592

0

7212

ON

7555

LINE

7401

,”D:*.*":€0L=N1:Y=N4 7103

35251?

7210 RAN:N1 7211 GET #N1,A:A=A-48:IF 7211

A>N4 THEN

7515

~

7225

N72“?

#N1,0:A=A‘48:IF

GET

7207 1205111011 11,2“?

THEN

5000

#N1,A:A=A-48:ON A=-21

GET

00:1F

THEN

AUTO

ON

:'?

7205 2 "1. FAST SCROLL UP":? :? "2. SL ow SCROLL um :'7 "3. FAST SCROLL 0017 N":? :? "4. SLOH SCROLL DOHN”:? 7206 2 "5. no HOVEHENT":? :? "6. RANDO SCROLL"

7224

6- LEAVE PROGRAM?

KEYS

PRESS

PICTURE

NEXT

?"TIHE

THEN

7060

7082

"150W 7056

”OFF"

7058

7057 7058

"ON

7

TOGGL

18,N:POK

7532

GOTO

11

"

20,N:POKE

756,N256-N1 7532 TT=(PEEK(18)*65536+PEEK(19)*256+P E

7560 X=USR(1700):RETURN 7590 '? ”You have not entered the pictu re order yet!“:POSITION N,21

LOCATE 32:PLOT N, COL-G,Y,Z:COLOR 20:17 z<>32 THEN F$(F,F)=CHR$(Z):F=F+N 1:G=G-N1:GOT0 7162 7163 F$(F,F)=”.":F=F+N1:GOTO 7125 7200 150800 7350:POSITION N,6:? "Colour

Scroll Setup:":?

‘iE-E‘Wii‘i?

.

7555

THEN

19,N:POKE

_

lC‘o |D

7165

POKE

NPIC

POKE

1101 RAM THEN H=INT(RND(N)*256 _ ).S—INT(RND(N)*256) 7557 FOR G=N TO N4:CDL(G)=PEEK(708+G): NEXT G:X=USR(P6,A,H,S):FOR 0:11 TO 04:7 OKE 708+G,COL(G):NEXT G 7558 FOR G=1 TO 20:NEXT G:POKE 764,255

'

p05171011 COL-N2,Y:?

7000

IF POKE

560:GOTO 7556 17

“mm?“ °' programs now avallable FREE for downloadin 9 on

0110=o120+111;0=11

204,240,3J6,174,6,230,205,1 65,205,201,152,144,212,104,96

COL-11,Y,Z:C

°f

Th's '5 °“e

7155

DATA

C

LOCATE

716!

5220

7530 7531

THEN

LDR

EEK(20))/49:IF INT(TT)=T THEN THEN

89,24,101,203,133,89,169,0,1 72,10,210,145,88,104,133,89,72,230,204 DATA

559,

NOT

"

32:PLOT N,20:IF Z=32 THEN 7125 7150 LOCATE COL-N2,Y,Z:IF Z<>32 THEN OLOR 32:PLOT N,20:POSITION N,20:? CHRS (N256-N3):GOTO 7125

0

11m 65,48,117,255,255,0,112,64,1

,64:IF

OLOR

.

7520 GRAPHICS 31:POKE

GOTO

16,64:POKE 53774 559,N 7526 OPEN #N5,N4,N,T$:X=USR(SLD):CLOSE #N5:POKE 559,34

THEN

":POSITION CHR$(27);CHRS(126):0COL=COL:OY=

0L,Y:?

,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0 ,2,0,2,0,2,0,2,0,2,0,2,0,2,48,3,3,3,0, 5171 13

COL<30

AND

COL=COL+12:Y=N3 7128 IF A=29 AND Y<19 THEN Y=Y~FN1 7129 IF A=155 THEN 7140 7130 IF A=27 THEN GOSUB 7350:POKE N:GOTO 7000 7135 POSITION

7522 7525

'

Y=19

7301

1137

7327

521; 5152

15201252;

$253 1323

7525 7531

7526 9164 7532 16328 7555 15581 7558 7722 7591 22520

7530 7533 7556

11545 8638 1897 18076 15230

7560 7592

3046 4344 9485 3864 7553


————————

Mailbag l

I /N Bob Chappel’s review of Trivial Pursuit in the Feb— ruary edition of Atari User, he states “All you have to do is speak it aloud there ’s no typing or selection of mu/—

stands, has no ability to interprete speech patterns

and when you play Trivial

,

ST.

game does. Of course / may have got the wrong end of the stick, in which case could you inform me of the true meaning of this statement. Also, could you tell me if there is an 8 bit version of

K.

If a

version comparable

with the ST one ever comes out for the 8 bit we will

certainly review it. .

.

MlSSlng swrtCh box

the Star Trek game you reviewed in Atari ST User last month. —

Pursuit you tell the other players ofyourTrue/False or to the Yes/No answer question. The game works this way on a truth basis, depending on your typed input. There is an old version of Star Trek about for the Atari 8 bit machines, but it is far cry from the one out for the

_

Swinton, Scunthorpe,

South Humberside. 0 When Bob Chappel reviewed Trivial Pursuit in the February issue of Atari User, he did say that all you have to do is speak aloud, but this was not meant to be taken too literally. The computer, as it

[BOUGHT my Atari

130XE

Sabri Ghasholit, Tripoli,

Libya.

OThe box referredto is only recommended for you to

. l l

use, but you can manage fine without it. All it does is allow you to switch from the TV to computer without unplugging your aerial and you do not actually get one when you buy the computer. —

costly

will have to type the Iluminations program in again. A useful tip for the future is to ensure that you save your work several times. it may be that the tape you were using was of poor quality or that your tape heads may need cleaning.

Se arc h f Or

error

-

HAVE recent/y typed in II— the from luminations November issue of Atari User. / saved the program and checked it using Get-It— Right and/found some mistakes. But when I tried to load program to correct rror-27 came up. them,thEe I

This has also

five months ago from Athens but/have not found the Tszitch box which the manual makes reference to. —

n

r

n

tip/e answers”. / would like to know how the computer receives its voice input, what it uses for a microphone and whether it requires a voice print demonstration at the start so that it can understand your statements. I don’t know much about that side of the computer world, but if you don’t need for this extra hardware write could someone maybe a routine to let the computer monitor your voice print in the way the review says this

.

happened

with another program. Please could you tell me what is going wrong. —Evan Proudfoot, Ratho Station, Midlothian. 0 Unfortunately, Error-21 indicates that your file did not save correctly to tape, so unless you made more than one copy we’re afraid you

cartrldges

for 037 tthmhalWon the t degorafiogfcan you “05g the '

.

ggfggovcs

problem. Could you

please tell me company which sells separate keys, because it

of

a

seems such a waste to buya new tape recorder. - Colin

Bryson, Kilmarnock, Scotland. 0 Your letter shows a standard fault with the 1010tape deck. The keys have a tendency to snap after a lot

an

.

?e'

a;

z'f'i

ft

f

t

0d i) if; 'Wairhiz ch:rs_ ggnge to HI vx|12ver our h

|

notélug 2rtlsogiasrt<r>idge§will

they did you would damage your computer.

A

lHAVEa 1070 tape recorder which / use regularly, but recently the Record button broke in half. [know several people who have had this

cartridges on

A/ 3 o.,IS Beach Head avail”6 for m b, ZOOiLolf casseh er e c u/dy/ ho? M .dfsc;7w b 'Y_or k-. es Luy mgorey,owmrl‘nuzt:

in and even

RE

.

.

an WZZ EOtWN recor ?tarrSOOt/‘ka 00 5. era/lays '/C 10303 games an u cartr/ film f or ges, A"? Isgmde

Available

of use. The usual keys that break are Play and Record.

We don’t know where you can get new keys but you have a Pause key that has little if any use. So you can swap it with the broken one. To do this you unscrew the base of the tape deck and pull the front off very carefully, as two plastic lugs secure it. You will see a grey coloured plug on the circuit board. Unplug it and you now have an unrestricted view of the keys, which are

.

held in place by and circlip.

a

cartridges

include Galaxians, Gorf and Missile Command. Beach Head is not available on tape, as the program refers back to disc all the time.

metal bar

Remove the circlip, pull the bar through and pull the keys upwards. Remove your Pause key and the broken key and swop them over, remembering to replace the small metal spring behind the keys. Refit everything, and your will be tape recorder We recomworking again. mend you only do this job if your deck is out of warranty, otherwise take it back to where you bought it.

'

if

cable conundrum HAVE just had to shorten myAtari Touch Tablet, but now have the problem of which coloured /

the cable on

———_‘> June 1987 Atari User 55


___—___—_______—__

wire from inside the cable goes to which pin in the joystick socket in my 800XL. I would be grateful if you

couldprint the solution—D.

Solihull, West Midlands. 0 It is recommended that when disconnecting any wires you always keep a record on paper of where all the wires go instead of cutting them off straight away. Here are the pin numbers followed by the colour of the wires that go to the joystick Chatwin,

plug: (1) Brown (2) None (3) Orange (4) Yellow (5) Green

(6) None (7) Pink (8) Grey (9) White

Recorder troubles regularly have problems

We

loading games

on

our

800XL. Nearly all our games are good quality, and if we

go through a period where we cannot get a game to load, no other games load either. I’ve used a head cleaner on the 1010 recorder, but it didn’t improve the situation and l have checked that all wires are not crossed and that plugs and sockets are securely connected, / also

veryusefu/andnow include MENU .BAS together with the AUTORUNSYS?le on all my discs. There is, however, one disproblem with it. covered it when trying to load a rather large 1

machine code program which required Basic to be turned off. It that appeared although Basic was turned off the 8k of in which it memory resided was not available for use by other programs. This Program shows a

modification to the original MENU.BAS program to allow this area of memory to be used. Line 600 starts a

56 Atari User June 7987

problems, and thanks for a really ?rst class magazine. R.Masson, Castlemead,

would recommend you take the deck to a dealer for adjustment. We do not suggest that you undertake this action yourself, due to the

Bournemouth. Q It is not surprising that you are having problems, as these brackets do not exist on the Atari. When the line says “224 Spaces” it means that you open the quotes, press the space bar 224 times then close the quotes. You are not meant to enter the text, merely follow what it means. In answer to your second problem, this plagues most XL machines and the old 400/800 ones. it has to do with your operating system, and when a lot of text is edited it is possible for the Atari to get a bit confused and crash, thus losing all your work. It is highly recommended that before editing a program you should always

temperamental of

perfor-

much softer and to sound higher

Loading will normally fail before the tape counter

Terrace, Slough, Berkshire, SL2 582

ensure

tapesare woundjust beyond the leader before loading. When our machine does not load the loading tone

heard often

seems

through the TV

is

reaches 30. The screen will show Boot error or else the Atari will go into Self-check mode. the address 0 £40tan smce our guaryew/”Igow antee card has only the US address.

Paul

Heawood,

Fareham, Hants.

page 5' This is

initialised

GOSUB command inserted into line 70 and executed by X = USRl7536) in line 460. a

This modification

is

well

worth doing and the puts finishing touches to a very useful program. 10

Gem meow DATA

173’1’211I9l2h“

22181162196/169/3/157/66/31 169,37 61“ DATA 157,68,3r169,6,

izg'gg'iéiégigi15'22'353 ' , , ' ' 76

éli?’Zl

{33

REéTokE é??zFOR 1:1 56:READ AzPOKE 1535+1,A: NEXT

To

I

636 RETURN

Dr M.R. Holland, Merry Hill, Wolverhampton.

_

.

Mlssnlg

have

came

two

accross

problems which

hope you

I

can solve for me. Firstly / have been

given Compute’s Atari Games Collection Vol. 1, and I am havmg problems typing in

Of the programs. This caused by the fact lam unable to fathom how to input the curly bracket C770“

IS

Cha’aCtem

An these

_

example ofa/ine using Signs IS as follows: S

”3°“ }'

.

lhave tried usmg ordinary brackets but to no avail. Have YOU any SUQQGS?OHS? Second/y, when typing in ”035 fme

a

save it.

braCkEtS

_

l,211,169,192,133,l?é,162,' 96,169,12,157,66,3,32,86,

626

Atari House, Railway

PRINT z6-“(224 '

m

46” X=U5R(15§6) 600

1010

HAVING recently got into computing / bought an Atari 600XL expanded to 64k. l

subroutine to set up the new machine code in by

mance

is

pitched.

Menu maker update

to be

It could be that your tape heads are out of alignment, and if this is so then we

data recorders. You say you wind tapes just beyond the leader before loading. On most commercial software you should fully rewind the tape, or you will get a time out error on loading because Atari has a 19 second timer before data transmission. The address of Atari (UK)

'

/ WAS delighted when you published Menu Maker by Mark Cooker in the February issue of Atari User. lhave found it

0

program

_

the

computer sometimes seems

to freeze and has to be abandoned. This always happens when the Return key has been press” and the cursor returns to the next line but will then not move any further no matter what key is pressed. lhope YOU 0’ your readers can shed some ?ght 0” my

-

A It ernatlve

languages KEEP up the good work, and may Atari User continue to improve. As a relative newcomer to computing, although I am a very fast

learner, I find that the intricacies of machine code elude me. / am fair/V competent in Basic but I am becoming bored with it. So lbegan to [00k for 3/701th language. Action! was my ?fSt

chalce,bUtsad/y beyondmy budget, so I fell back on

Atari Logo. I’ve been using it for about a week now, and it’s fascinating. So how about running a page as a regular feature devoted to, ifnotAtariLogo, then alternative languages in general, with programin ming features, reviews 5/7003 3 mini "769321779? Aftera/l, D?adburn says the Atari is just made for Logo! / wonder if any other readers agree? — R- RObinson, Doncaster. 0 We are discussing the —

.


Mailbag

————————————

idea of covering more languages. Contributions from readers are always welcome and would help us startsuch

service

a

°

V

u

typing

.

issued you type it in exacty printed it, but the computer always comes UP With an

_

_can,you Of ”7'5 d"emma-

OUf Ellls, W.Glamorga_n.

B-

0 Your Pf°,b'em lsthaivou In an are attempting t0_ type assembler “sung from Thls Wl” hOt W0fk. as the _

cannot computer “demand the. syntax that you are enterlng. So you an assembler editor need. cartridge or some kind Of enter assemblerlanguageto the article you ml? Citing-ad .

WIll see that the |lStlll_9 0" 16 of‘the same issue page gives a BaSlC versron Of the program to emulate the one .

.

that V°“ are. can”? em.“Your 800XL 18 working fine so you have no worries on that scene.

A memory pro blem HAVE recently bought an Atari 130xr5 anda 1010 tape I

recorder and I am having trouble saving programs that/have typed in.

Could you please tell me where I am going wrong. —

Miller, Middlesbrough 0 Unless you have got

S.

fau|ty

instructions

BBC uses an Micro anologue input and the Atari digital. You need to buy a

standard Atari joystick.

you should not be having any

the Record and Play buttons at the same time on your 1010 then type CSAVE and press the Return key twice. The program will then be saved to tape. lf this does “Qt work then YOU must have a problem with your tape recorder or computer. lf this is the case YOU Sh0U|d 00m“ VOL" dea'e“

-

.

the SOCkEt IRECENTLYboughtan Atari computer system and joystick. When I tried the joy— stick on my computer I found to my horror that it would not fit, My joystick has a round connector on it with lots of pins inside and/cannot find a suitable SOC/(Gt 0" my Atari to put it in. —B. James, London. . It appears that you have a

How ta Get It R'lg ht

BBC joystick in the place of an Atari one. There is no way that this joystick will work because

apart from the fact that the sockets are different the

Expandlng

ex and into a n w area I haee decided to eurchase a

[think it would be a good idea to publish the listing for Get It Right again for those people who missed it when You printed the ”St/"93 Sharon Boodle, Manchester, Lancs. . In the AUQUSt 1986 issue of Atari User we printed a revised version of Get It Right and it is very simple to use. After you have typed in the program listing make two copies of it: A CSAVE version and an Ascii version. The latter is obtained LIST"D/C: the using

where

D/C

a disc or cassette

version. When YOU have. saved in this form your program

Slmp|y load In your G|R pl’Ogram and NP itWl” be displayed A _

menu

and)“ JUS‘Ch°°se‘h.ef"S‘ WI” be Then option.

Yeu for the filename Of your program and the GlR asked

.

nggifg ghadnni‘x?swzz

program.

indicates

mOdem .

IOWN an Atari 130XE and! enjoy typing in the listings you publish in Atari User. But/would/ike to knowhow to use your Get It Right

command

also

'

a

No loy w|th

and appeared

_

“Stan

in the December 1985 and March 1986 issues of Atari User. Unfortunately it begins to be repetitive and annoying to readers if we publish it too often_ We have plans, however, to publish a new enhanced version in the near future.

equipment

problems. in With a program memory and the Ready prompt on the screen, press

needed.

The hG|R

_

Atari User Europa House 68 Chester Road Hazel Grove Stockport SK7 SNY

in "JUSt We the real

error message at line 5What am /doing wrong” OW” an com— an is anyt ”lg to puterso [flafg?ow?h do With/7? DO / need some SOFT Of cartridge 10 be able to type in this sort of program or must I first poke in some sort of code? Typing in these listings gives me lots Of enjoyment so please help me

changes

.

Mailbag Editor

,

hawng prob/ems

thing” from the April 7937 of Atari Us/er.as/ have

BGSle-

1

WE welcome letters from readers — about your experiences using the Atari micros, about tips you and about what would like to pass on to other users. you would like to see in future issues. The address to write to is:

The secret of hue 5 AM

a“ 09

wg‘ga >

/

will then load it and display a checksum of the listing. has th'S _been Once obtained _Y°U Slmp|y compare this to the one In the magazine making a note of any that do not match. YOU can the“ reload your program and make any

modem and sawpa Modem 1000 advemsed ,-,, a maga_ zine With BBC cables W”, this connect'to my Atari without modi?cation? _ Co y le- ' Christo p her

Suffolk . The. Modern

1000 will work on your Atari but not with the leads being offered. You will need a special one to connect from the micro’s serial port to the modem and you will also need

communications software. -

-

-

avzszlzowjrsvn'f{£3121 communications module of Mini Of?ce u an ideal gram to start with

pro-

'

.

mal'nk

.

ALL program listings in Atari User are now available fo, f", downloading on MicroLink, the UK's fastest growing °|.c_ tronic mail service. They

ioin hundreds‘of programs already available on Britain's national on—line database. June 1987 Atari User 57


“M a

‘ Aman FFFRS 0 B 011m dig-gig MAIL my

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May-November1985 .A

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conrrzlvrs INCLUDE: (“3st boss Jack

March 1986, December 1986

or coppfzzésfues

profile of

'

CONTENTS wcwns: _ speed up Basic programs with our compiler; disc index utility; player missile graphics series; five exciting hardware projeects for you to tackle' fix the bugs in Revision B Basie" link your Atari to databases in the’USA; edit files and memory with our data editor; and tlps from our adventure

an

Trarglzel; 65

'"‘.’°d”°"°"t° f“; as“:

10

.

f or b mlcroprocessor, eglnhers, 12 page feature on communlcatlrlg with your Atari; display list tutorial. Plus lots °f games _ Action.S_quash,

_

complete f OI'

_

lssues

£7-x,

Prices include pg“) (UK only)

sgfeJGTféthzxstggg'gsytilzfngger'

Also: _ Getting to grips with sound and graphics; assembler and disassembler; 68000 addressing

-

Need

a

binder

giuzglnts p -

f or '

your

LOTS OF GAMES

magazmes? and utility; Adventure Hex/Ascii dump utility an hizts muc trips; much more. Disc

We’ll send one for only £4.95

-m c

or

$2222;

comment Com ear/mm

-

The Second Clly. Thought you'd got away? Then load in this extra data set and think again! No hints or clues this time y0u're on your own!

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Fiend, Fence BU'lde": Cubes ~

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Here's all you need to get the last ounce of fun and excitement out of one of the most talked-about games of 1986". This is what this package contains: Escape ham Tary. A unique combination of ?ight simulation, adventure and arcade action, PLUS high speed 3D vector graphics! You crash-land on planet Targ's Central to escape! City and you have but one aim Targ Survival Klt. For help when you need it most. Includes maps of Central City and its subterranean complexes. And a novelette, “Interlude on Targ", with more hints and tips.

58 Atari User June 1987

14a 11k

Burld up a library of fun and If[10WI9 dge fram our bac If ISSUES.’

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This fascinating adventure features the most sophisticated parser around: You can type with the many characters, including some very intelligent animals.

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complex sentences and interact

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ArafeSPeCiesofiIlustratedlnteractivel-“ictim "

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This superb package includes a44-page novel anda cryptic help section.

is ,

7

"The program took three man years of programmingtime to produce and it shows. " The Pawn is the stuff from which cults are made. -—Anthony Ginn, writing about the Atari ST version in the May 1986 issue of the Atari User —

for

~

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reader otter

SAVE

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TO ORDER PLEASE USE THE FORM ON PAGE 61 June 1987 Atari User 59.


m um

t “I“ “1 (‘1‘1’1'1‘ MAIL z 1t

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Two top adventure trilogies for you to play Award-winning software house Level 9 has extensivelyre-written some of its best-selling adventures, and released themin two trilogies: Jewels of Darkness and Silicon Dreams. In the Jewels of Darkness trilogy you start with Colossal Adventure, containing all the treasures, creatures, rooms and puzzles of the mainframe original. ln Adventure Quest you must discoverthe Old Roads to the Dark Tower, Fortress of the Demon Lord. Only there can you defeat him. There's magic in the air in Dungeon Adventure. Can you discoverthe treasure while facing the perils of skeletons, carniverous jellies and orcs? ‘f _.

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Each features: 0 Over 600 illustrations 0 New language interpreter 0 Huge 1,000 word vocabulary 0 Multi-command sentences 0 Ultra fast response times 0 64 page novel and 12 page guide reader offer

SAVE

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thes e Packs Or £14 if YOU bay bo th

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TO ORDER PLEASE USE THE FORM ON PAGE 61

Ata‘ri User June 7987.

(1.3.7

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The first adventureinthe Silicon Dreams trilogy is Snowball. You awake from suspended animation to find your spaceship on acollision course with Eden. In Return to Eden you must prevent the defence robots from destroying your ship. You have lost your memory in the Worm of Paradise, and you may have to join the governing party to regain it.

Q};

355-

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for your Atari XE It's made of clear, waterresistant vinyl and bound with strong cotton .

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A year's supply of Atari \\ User can be kept in this handsome chocolate brown binder

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Jewels Jewels Silicon Silicon Both Both

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1987

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if; Mar

7411 7412 7413

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Disc

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Without

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With::;

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Send to: Database Publications, FREEPOST, Europa House, 63 Chester Road, Hazel Grove, Slockpon sx7 5NY. (NostanpneededlpostedinUK) PkwabWZBdaysfordo?l/oly Order at any

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Bundle 2 March 86 Dec 86 (10 complete issues) £7.00 0.11; £8.00 Europe; £16.00 OverseasAir-mail

Mini Of?ceII

ofDarlmezs of Darkness Dreams Dreams

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B un d] e 1 7032 May 85 —Nov 85 (7 complete issues) £4.90 U.K.; £5.90 Europe; £13.90 Overseas Amrml

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(See PageGO for format) ‘ Only if accompanied by a subscription order or renewal One product: Add £3 for Europe £5 for Overseas Both: Add £6 for Europe £10 for overseas)

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62 Atari User June 7987

MID

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