Atari User Magazine Vol 3 Issue 10

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tables, total Prepare budgets columns or rows with ease, copy formulae absolutely or relatively, use a wide selection of mathematical and screntific functions, recalculate automatically-and more!

NH ?iil’ill 'I,l{ Using a modem you can access services such as MicroLink and order a wide range of goods from ?owers to software, send electronic mail, telex and telemessages inaflash—and more!

Enter data directly or load data from the spreadsheet, produce pie charts, display bar charts Slde by side or stacked, overlay line graphs and more. '

Design the layout of a label with the easy-to-use editor, select label size and sheet format, read in database files, print out m any quantity and more!

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DATABASE SOFTWARE

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Fruropa H ouse. Adl’lngton P ar k'. .

Adlington. Maccles?eld SKlO SNP.

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Vol.

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Calendar Maker

Derek Meakin

.

EDITOR FFEATURSS eter avidson PRODUCTION EDITOR:

Peter Glover EDITORIAL ASSISTANT:

Ne" Fame“

NEWS EDITOR,

Mike Cowley COORDINATOR:

Pam Turnbull TECHNICAL

EDITOR:

André Willey ADVERTISEMENTMANAGER:

John Snowdon

ADVERTISING SALES"

Nora Lawton Tel: 0625 878888 (All depts) 0625 879940 (Subscriptions) Teiex: 26571 MONREF G Quoting Ref. 72:MAG001 Telecom Gold: 72:MAG001 P'QS‘e' Mal'bm" 614568333 Fax: 0625 879966 Databazzbgzbiigatibhs Ltd, Europa House, Adungmn park, Adlington, Macclesfield SK10 5NP. 33,573 January-June, 1986

Subscription rates for 12 issues, post free: £15 £18 £33

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Europe (incl. Eire) Overseas (Airmail) 'SSN

0266-54“

“Atari User” welcomes program listings Material should and articlesforpubnca?om be typed or computer~printed, and preferably double-spaced. Program listings should be accompanied by cassette tape or disc. Please enciose stamped, se,f_ addressed envelope, otherwise the return of material cannot be guaranteed. Contributions accepted for publication by Database pubncations Ltd Wm be on an a,|_rights

past or present.

_

13

ur eva ua ion gewelws

GROUP EDITOR:

Alan McLachIan

1 1

Print your own calendar for any day

February 1988

MANAG’NG ED’TOR’

REVIEWS

9

More amazing exploits with our resident Atari adventurer.

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a

Atari.

8 bit

Rouloc

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.

5

News All the latest from the ever-changing world of the

t earn t a k es a 00 k a t I

th e

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a t es t

so ft ware re eases. i

.

17

Vizfol’Q e investigate t h e

L'ght Gun

h'istory 0 f two egends in t h e software world. _

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19

B [aster

.

.

of fast reactions, written speCialIy for the Atari light gun.

A game

.

.

.

2

Easy Programmmg

1

More help With Atari BaSic: This month the SOUND command.

Control Characters to which A complete gwde

,

.

.

28

Competition

R a t s oftw a r e

£600 0 f Re d

27

'

keys produce the speCial Atari symbols.

'

to be won

Just take part in our survey.

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30

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L Iners'

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Pl've rize-wmning '

Break

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p r ogr am s s ent in b y our

mini

.

32

In_

Our fast-action verSion of

Melody

clever readers

_

oldie can drive you batty. _

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a ClaSSIC

35

Maker

An entertaining and easy-to-use program to make beautiful music.

37

Re Vie.W

Printer

.

.

We put the new Citizen LSP-100 printer through its paces.

saftware

4

SOIUtlons

1

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Our reSident expert helps to solve your programming

problems.

43

Colour Puzzle

We challenge you to solve the mystery of our tricky brain teaser

45

Gr ap hic E q ualiser

magic usmg th e ou t pu tf rom any mu3ic t ape. -

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News

MicroLink

More about Britain .

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nationWide online database for micros. .

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basis.

1988 Database Publications Ltd. No material may be reproduced in whole or in part Without written permission. While every care is taken, the publishers cannot be held legally responsible for any errors in articles, listings, or advertisements. "Am” Us?” is 3” independeanUb’fca?fon and Atari Corp (UK) Ltd are not responSIbIe for any ofthe articles they contain or for any of the opinions expressed. diSt’ibUti‘m: EU'OP'ESS was News "a“ and Distribution Limited, Unit 1, Burgess Road, lvyhouse Lane, Hastings, East Sussex TN35 4NR. Tel: 0424 430422.

©

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51

Hints and TIPS

Get more fun out of the top games With help from our readers.

custom A

52

Screen

superb type-in utility to give your Atari display a face-lift.

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views and name in print.

February 1.988 Atari User 3


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minutes away from junction 25 on the M25 — and all car parking is free-

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And that means you can enjoy unique hands-on experience of programs everyone will soon be talking about. You’ll find some of the best prices around for blank discs, disc boxes and other accessories, learn about the many

opportunities to expand your computer system, get helpful advice from some of Britain's leading experts, and so much more!

ticket

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The spectacular Alexandra Palace represents a new showcase for the fastest-growing range of computers on the market. From the exciting games console to the ever-popular 8-bit Atari and the sensational Mega ST, they’ll all be there at the Atari User Show! Some of the very latest software will be on show for the first time.

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Console campaign continues

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in the US has resulted in Atari being able to continue with its TV campaign for the XE video games console. The case was brought by

Nintendo who complained that the Tv ad was false and misleading by comparing its games machine to Atari’s. Mike Katz, of Atari's electronic entertainments division, said: “We are very pleased about the ruling, The commercial was hardhitting but truthful”. __________

N ew venue

for Show User Show ever is lined up for the West Hall, Alexandra Palace, London, April 22 to 24. Last November’s show at the No vote/ in Hammersmith was so successful it smashed a// previous attendance records, The rapidly growing army of Atari enthusiasts ensured that a move to an even /a,- 9 er venue was a mu s tfo r organisers Database EXhlbItions. And even after the switch to the spacious Alexandra deandm from dealers has meant an extra 30 per cent of exhibition area has had to be

provided. Visitors

.

will

now

.

have

even more to see and more

bargains to choose from than ever before, with exhibitors already promising price cuts on games, discs, printers, business packages, and hundreds of other items. A money-saving advance ticketorderform appears on Page 4.

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— THERE is good news in store for Atari budget software buyers. Woolworths is ending its exclusive arrangement with Mastertronic, and stocking a selection of Firebirdtitles as well. And there is a strong possibility that the High Street giant will also find shelf

all

man told Atari User: ”We’re'

in future.

delighted to do this deal. The Activision range reinforces our policy of only

its budget software suppliers on an equal basis

Meanwhile, Activision has agreed to let Mastertronic

handle its entire catalogue of hit programs under the

newly-created budget

label

Ricochet.

Atari 8 bit versions will cost £1.99 on cassette and

space for the fast-moving Code Masters games. Boots is also expected to rearrange its Mastertronicdominated shelves and give more exposure to Firebird and Code Masters titles. A company source said there are plans to deal with

biggest Atari

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A COURT decision

THE

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.

NEWS

£2.99 on disc.

The vast Activision range includes the Lucasfilm titles and classic hits like Ghostbusters which will be one of the first Ricochet —

releases. A Mastertronic

spokes-

releasing the very best quality product on the Ricochet label”.

Activision’s Rod Cousins said: “The agreement really demonstrates the importance of

secondary marketing opportunities and of building a catalogue that has a worth over a period.

“in a business where shelf life may be short lived, the ability to recycle programs through budget labels is beneficial to all concerned”.

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races

VIRGIN Games moves into the fast track this year with motor racing sponsorship. Driving its entry in the Formula First championship will be Mark Smith, author of interactive adventure books that have provided the inspiration for several

computer games. From those books Virgin has produced Falcon, the Renegade Lord and will soon release

Games

Duelmaster, Challenge of

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distinctive Virgin Games logo flashing around the

track because the races will be covered by BBC 2’s Top Gear programme.

COUrt case

involving

Telecomsoft and Hewson, Firebird has won the right to publish Morpheus and Megnetron this y ear. The titles me contention wCi en ignder teve Turner, boss of Graftgold and author of Magnetron .

a

ens-term

gramming contract with Telecomsoft for all future pdeUCtS

tracts

and separate

con-

for Morpheus and

Magnetron.

Prior to this deal, Graftpublished all its hit titles through Hewson WhiCh objected to Turner’s gOId had

new

arrangement.

could be several months before the dispute is finally settled, but in the meantime the courts say Telecomsoft It

can go ahead

and

publish

the two contentious titles.

February 7988 Atari User 5


Llnk

,‘

your

Atarl

to the

outS|de

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world

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I When you 10!“ MicroL_|nk _you ve got the world of communications at your I fingertips 24 hours a day. You II have immediate access to “if" su scrlbeInk_uphwnSKss.ogcl1tselex ersmt an million worldwide. You can even ALL the facilities offered by send and receive telexes after office hours or while travelling. Ten-360m GOId and a great deal more beSIdeS. Type in your Telemessages

Electronic mail — The cheapest and fastest form of communication possib'e- " costs the same to send a message to one mailbox as to 500!

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newspapersandperiodicals.

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TO FIND OUT MORE

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in the world, with over 380,000 words.

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you have an 850 interface: Pace Nightingale manual modem + cable (£116.15) PLUS Mini Of?ce II (£19.95). E 736. 70. VTota/ price: Miracle wszooo v21, v23 modern + Datatari interface + cable + Datatari software, Total price: £749.95.

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Two recommended packages

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games and utilities.

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— tram Tele-b00_kin9 Reserve arid theatre tickets, check flight details worldWlde, or order from a vast from flowers' range of products to floppy discs.

Telesoftware — Download directly into your Atari any program from the ever—growing library now available on MicroLink both

All you need apart from your Atari is a modem, which plugs into your telephone wall socket, plus suitable communications software. We have provided two possible options on the left.

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into the EEC com te Luxembourg, whigb “by; you to 600 databases throughout Europe,

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Complete this and Within days you and your Atari will be able the Services of toluse all MicroLlnk and Telecom Gold

details about MicroLink, and information the followmg hardware and software options

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Address\ \

POStCOde\ Send to: MicroLink, Europa House, Adlington Park, Adlington, Macclesfield SK10 5NP. _

.

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REVIEW 7,

,

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,

D 0“ bl e hel p in from Red Rat DOUBLE helping of enter talnment is being served up by Red Rat Software with the release of two twin-pack games for the Atari. Both titles come on a A

single

cassette

feature

or

high

vehicle through the desert

en route to the city. It may sound simple, but planes and heavily armed monster cars are out to get

YOU-

is

in planet Attack the object to destroy enemy alien tri—

0” a distant planet. Following take-off from your landing pad you have to drop bombs and fire lasers to destroy the targets. However, hostile flying saucers attempt to thwart DOdS

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WEALTH of new games

for the Atari

is Speed

Ace,

titlesforAtaricomputersare on the way following the recent formation of Zepplin

motorcycle simulation which two players

Games (091-281 4401).

or 19

The was company launched last November an d b a team 0 fh' '9 hI y OZStS young program-

tigerstte Zepplin’s software direc'

.

19’

t?“ BéiarltlJobeing,_aged as some area.y ”press“ |ve titles

under

belt, including Phantom, Winter his

Olympics, and Who Dares Wins Il. His latest offering

/

,

_______

________

HIT15REIESEEFETEWEAEREE .

TITLE

(Software House)

Hewnv'snouss

Mastertronic PANTHER

M as t e rtronic 180

Mastertronic ON CUE

Mastertronic DECATHLON Firebird FEUD

Mastertronic TALLADEGA Top Ten

a

computer riders.

The game some of the world [features s best known race as tracks, such

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Silverstone, Brands Hatch With

FQUR GREAT GAMES 2

Micro Value

LEADERBOARD

Access/US Gold

(8:de o e abMUtLATOR as ers MILK RACE

Mastertronic

m m m

ACT'ON ”KER

Mastertronic DlZZY DlCE Players

MONKEY MAGlC Alternative

m

SHTENT SERVICE

Microprose

Mastertronic dominates this month’s chart. Not only has it dislodged Firebird’s Decathlon from the number one pos-

Ot Eollidigg er t e otf rac thE r.’ ers_on anhy results m Iosnng temporary

130 mph. Price £2.99.

COLONY

Mastertronic

Compiled by Gallup/Microscope

and Monza.

control of the motorcycle at simulated speeds of up to

lv'li'xeerELER

GAUNTLET US Gold

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FOUR GREAT GAMES Micro Value

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From deep space to the deep blue sea, Dreadnaught follows thetheme ofthe lost

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and £9.99 on disc.

from Red Rat (061-835 1055) features Space Wars a good old shoot-'em-up in the style of the classic arcade game Astroblaster and Dreadnaught.

3 e/

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to destroy the remains of the city and it is your job to stop them. All double packs are priced at £7.99 on cassette

trying

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graphics and scrolhng animanon. The first release contains Mad Jax and Planet Attack. Mad Jax is a wild car game where you have to guide the

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February 1988 Atari User 7


Lt.d

EXPRESS

Amm w

NE_W R_ELEA_SEs_!!!

'

CONVERSATIONAL FRENCH

ALTERNATE REALTTY (THE DUNGEON).... DISK £19.99 DISK £19.95 GUILD OF THIEVES CASS £14.95 KNIGHT ORC DISK £14.95 KNIGHT ORC CASS £7.95 DRUIDDISK £12.95 DRUID CAss £9.95 THE LIVING DAYLIGHTS................................. DISK £14.95 THE LIVING DAYLIGHTS................................. CASS £8.95 ARKANOID DISK £14.95 ARKANOID CASS £3.99 DARG DISK £7.99 DARG £19.99 GUNSLINGER DISK JOE & THE NUCLEAR CAVERNS.................

DISK

CART BASIC (400/800) ROSENS BRIGADE.............................. CASS & DISK CLOWNS AND BALLOONS.............. CASS & DISK CASS & DISK SEA BANDITS CASS & DISK POOYAN ONLY £5.00 EACH m

£7.99

CASS

LONE RAIDER ONLY £2.00 EACH m

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TRIVIAL

CASS

CASS PITFALL II RESCUE ON FRACTALLUS DISK FIRST STEPS WITH THE MR.MEN............... CASS MICKEY IN THE GREAT OUTDOORS......... DISK CART MOUNTAIN KING CART MINER 2049ER

PURSUIT

THE ULTIMATE COMPUTER BOARD GAME FOR THE ATART C/D £14.95/£19.95

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XLENT SOFTWARE 10-PRINT-

ALLOWS YOU TO PRINT, EDIT FONTS AND DUMP GRAPHIC To A 1029 PRINTER......(DISK) £14.95

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DEALER and OVERSEAS Enquiries Welcome 514-516 Alum Rock Road, Alum Rock, Birmingham. Telephone: 021 328 3585 212-213 Broad Street, BIrmIngham. Telephone: 021 643 9100 8 Atari User February 1988

A

ATARI

A

Aw“


Adventuring JUST let me ease off these seven league boots and soak my aching

0

tootsies in this bowl of hot mustardwater and I’ll be with you. Ahhhl That's better. You see, I've just been playing in the All Dwarfs 26-a-side crystal ball kicking championships and my toes are now the size, colour and consistency of a bunch of over-

ou 0C

ripe bananas. My team

the Adventuring Allsorts

lost 751-nil in the final to the Rough Diamonds — a mixed team of giants and ogres from over the western hills. They were bigger than us about 15 feet to be precise. Goodness knows how they were

.

0

0

admitted to the competition: They

must have bribed the committee with one of their famous dinosaur pies. Still, enough of my pastimes. Let’s advenget on with the real business turing. have exciting news of three great new games, all of which may well be on sale by the time you read this column. First, following up the superb Guild of Thieves, comes Jinxter from Rainbird and Magnetic

I

Scrolls. _

Thislighthe‘arted and humorous tale

set in Aqurtania, a land soaked in luck and happiness where nothing nasty ever happens: Aland protected from the naughty Green Magicians by IS

charm bracelet of magical powers. But someone has been removing the charms from the bracelet, with the result that the Greenies are gaining power, and luck is at a premium. Your task is to recover the missing charms and so restore Aquitania to its former state of well-being. Written by Michael Bywater and the Magnetic Scrolls development team, Jinxter is a far cry from being another run-of-the-mill adventure. You won’t find any obsolete Orcs, washed-up wizards or hammy Hobbits in this one. What you will find is an adventure that provides puzzles and giggles in abundance. For instance, a guardian from beyond the realms of time is not a cloaked and bearded figure of awesome demeanour, but a morose, reluctant, time-serving bloke in a a sort of herringbone overcoat Arthur Daley of Aquitania. “What’s the point of wossname, immortality,” he grumbles, “if you can’tget a decent bit of cheese in your sandwich, narmean?” And he’s pretty naff at helping you learn the magic spells you'll need to succeed in your mission. “Just find the watchercallit, say the doodah and Charm. thingie’s your wossname. Word. Bob. Uncle. Narmean?” The supporting characters are no less strange. The gardener is a certifiable megalomaniac and the village postmistress thinks she’s Calamity a

Jane. And what is the relationship between her and the thick-witted postman? What is going on in your best friend’s cellar and what’s that pong? Why is everybody so unwilling to give you speedy and polite service? These and many other pleasures await you in Jinxter an adventure in which you can’t die, except perhaps by laughing yourself silly. The other two games are new releases from Infocom —they certainly seem to be churning them out these days. The first, Beyond Zork, is a little different from lnfocom's usual offering, It combines the traditional type of Infocom text adventure with elements of role-playing. You can allocate a set number of attributes like points between strength, intelligence and so on, which

thus determine how you will fare in certain situations. The adventureincludes combat,and believe there is even an on-screen mapping feature—a new departure for Infocom. The second Infocom title is Border I

Tum to Page 10 b ‘

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Ad entu in

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4 From Page 9 Zone, their first tale of international intrigue. The plot concerns a rash American Spy, a KGB agent and a happy-go-Iuckybusinessman. The trio becomes enmeshed following the of a diplomat and their assassination as each carries out his parpaths cross ticular aSSignment. You see the story from the three differin'g‘ viewpoints, and to help you on your way on-screen hints are available —another new feature. Written by Marc Blank, author of adventures as such illustrious Deadline and the original Zork, Border Zone promises to be a treat for all adventurers. Watch these pages for a detailed review of all these new products in the near future. And now to your letters, most of which concern The Pawn. Dan Proops from London and Jonathan Evans of Pretoria, South Africa, cannot get past the boulders. See the Hints section for instant enlightenment. Among other problems, Jonathan doesn't know what to do with the floorboards in the tree and has found that the Guru does not want any Perrier water— what does he want? Help .

is at hand.

and am his hints i

for that adventure since many of you are still struggling gamely with it. Donna Thresher of Hockley, Essex, says she has lost the novella which came With The Pawn and now cant load the game as she doesn't rememher the passwords. I'm not surprised you can’t recall the passwords potentially, there as many of them as there are words in the novella. Rainbird use the novella as a sensible and effective anti-piracy measure, the reasoning being that if hasn’t got the documensomeone tation they probably didn’t buy the —

original

game. It’s bad luck on any genuine owner who loses the essential documentation, though. The only thing can I

suggest, Donna, is that you write to Rainbird explaining the position and enclosing proof of purchase and perhaps they Will be kind enough to let you have another copy of the novella. Better take good care ecausedocu; a mentation next time, ofbsuch Rainbird adventures use this password protection method. Arvin Norris of Cwmbran is having a spot of difficulty with Ultima IV. _He would like to know the exact posrtion ofthe mandrake root using the sextant

70 Atari User February 7988

HIJINX

. Needa

THE PAW/v;

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SO’Ut'OD Part one light source? oneroijf/eelewafer L at with and coat the red thingies ngkn0s your clothes. Go E ast. Say to 371mm e Wax. 9 Gen match Take anoth er With Greetings” T K and light it Candle with about wristba 3 k e note. Ask with th e you GrOHOS 0 When to palace gardens r;- Take Chest. appropriate. Wax-coated match Look in fountain. Go to 710kfor a key, . Don't a ed, know What to rake, hoe, 7 pie d 0 With trowel and pot.Look for the to Show SOmething Plano.the guard t0 Guru. tUne that Cover Wristband SGGO “keg Push Aunt H‘ildegard 0 to the Piano N large boul— det- Tie rake and 'h re Orth and Shfn- Lever boulder oe totflether with s gnovethe pillarfrom th PUSh the Climb rocks. fake and hoe piano Sgui?llth'crawi QZincea' Whenwatf?‘ e CcesS to appears, giVe him adventUrer another tr easmetwice to cra W th Chest. Space in the Get on horse Ge Return to Guru, QPuzz/ed in th b GotoeetiSome snow_ omb shelter? Push the Mix items to Look at right ee of the ftUMp. etearing. a White. pull the Chain tree, Go to plank U?'ock down 32m on the go c arge of the plank EHter and o_se dOOr. Lift right end, the n alfld boa r gr. 3- Go ’th the rope. down ita'rs' -

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HOLLYWO OD

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out to many readers, but especially to Jason Murphy of Manchester, Phil Latham of Macclesfield and Mark Sarul of Barwell, Leics. Farewell for now. Keep those lamps bright! .

‘.

requires the correct order of the three parts of the word of passage. Can any reader help?

'

character_into.the dungeon without getting him killed off immediately.

tell oracle e compe you e2:53??? a tVrl1/hy at cannot yet are the answers to the gargoyle’s riddles? And why does the ferryman insist on taking Dave downriver contrary to what the manual says? A tall order can any player aSSist? I’m afraid I’ve changed my mind

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Utility

ACCORDING to the book Inventions

a

That Changed The World the present Gregorian Calendar began to be used on Friday October 15, 1582 when Pope Gregory XIII revised the old

Julian calendar. Thisthen becamethe standard for most of Europe, “though Britain did notheginto use it until 1752. Bringing Pope GFeQOFY Up to date, this program WI“ pr'h_t on-screen 0" 10 an Epsom-compatible printer a monthly calendar from October 1582 to any future date you_car_e to enter. When the program IS leSt run YOU are to enter the month and year asked YOU WISh a calendar fOf- The month must be entered as a number from to 123 For example, if YOU want —

1

and

YOU

SO

er ?ghuafy ea efnterfOi, our lgure num gheyear mustngSt greater than 1582, this being the date of the newly recorded calendar.

-

Abdu' Hamld takes a IOOk 0thman and forwards |n tlme backwards '

that the calendar is only displayed to screen. This is achieved by pressing any other key other than one that chooses size. When the size is chosen the program will calculate the new calendar. If at this point you change your mind, just pressCto start again, or press Pto print the calendar. The program works by counting the days interval between the year 1200 means

Once the date has entered you been are asked to enter the size ofthe calen-

and the date entered—the year 1200 is taken as starting point to simplify calculation.The days are then converted into weeks and the remaining days — obviously a number not divisible by seven determine the position of the last date in the calendar. To check the accuracy of the program have used it to check many well known historical dates, and found it to be accurate every time. —

I

FEBRUARY

dar you want to print — (S)mal|, (M)edium or (LIarge. You also have the option to have no printer, which

'

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988

—_:—————————————————-————————————-—————

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PROGRAMVARIABLES t° Pf'me' lines to be dumped _

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months

of the is?clrriees M0NINE-lg of the

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29

27 2121 1.3 6 SATURDAY daYS mom h DAY$ Names __________________________.____.__.___.....____ Num berofdavemeaCh MONTHinnI stored in an array d of the MONT Month en e ca Cla‘ecI‘arar m of 1 and Year Y between January BREAKDOWN thf 70-200 0 daVS DIMOGFiAM Number MDAY month Str"‘$JS,reads and c h eCkS fthe 0 23 0'310 Inputs Countin the the last day the year ce 9 d ays, adding extra days in of leap years Sin years Number leap L PYEAR 340-350 1200 1200,1500,2000) _Convert to days as Week ( uch S, calculate ltions of dates on posLCENTURY CenturyareYe‘ars sears Which 1200 calendar the the year ' since 370 4 60 0 ftidal? av Z Pr'm Calendar on YRDAY Number in leap ye ars screen 490-570 days Make $9 ection_ Extra the year LEAP f days since Restart Or hard 0 5 50-690 number copy Trap lines, data and Pf'nter TOTAL Actual codes of last position Num er to determine LAST 1200b date In the calendar .

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=O:RESTORE 59U:FDR A=I T0 MONT:READ D, A MONTH$:MDAY=MDAY+D:MONTH(A)=D:NEXT FOR A=12M TO Y-1 STEP 4:LPYEAR=LP Zlo? YEAR+1:NEXT A:FOR A=IZOO T0 Y'I STEP 1

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Turn to Page 12>

February 1983 Atari User

11


Utility ‘ From Page

:? MONTH$;" ";Y 470 POSITION 7 19:7 INTER ":FOR A'=1 TO

11

THE

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Books for beginners to experts

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equipment .

The Widest range of Atari pubhc domain software available anywhere

0785 57005 for further details local newsagent today

v1s1t your

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72 Atari User February 1988

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All 8-b1t magazme programs on disk . . Wlth bonus programs included

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has been supporting Atari computers for 5 years — coverage now includes both 8-bit and ST. Get the latest copy from your local newsagent or by su b scr1 ‘b'mg.

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67] INPUT #2,LINE$:LPRINT CHRS(27);CHR $(33);CHR$(SIZE);LINE$:NEXTA:? CHR$(1

h

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I‘

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DATA

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STEP

5

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RUN

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AUGUST,30,SEPTEMBER,31,0CTOBER 600 DATA 30,NOVEMBER,31,DECENBER 610 DATA 2,3,0,4,5,0,6,7,8

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ITION 1,A:’? DAY$:NEXT 7

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-

at the

Gun?ght

Mexico to save

Program: Gunslinger (disc only)

Mew-95 Dafasw‘fs swim” Units 2 & 3 Ho/ford

st an d m your

Way,

56

Tel: 027-3563388

graphicaitext adven-

ture you play Kip Starr, an unemployed Texas ranger who has just received two telegrams from h'5 Old

bu4|d|dy,ftlarnets ?adland.th t Badlaendli: int; jsailygojuth the border and if this isn't enough the second informs you helis about to hang in

if

two days Not wanting to let your old friend down you pack d trust and YPUfhbaStJS an yotur d ty0

“fill/195's .

tg? ° theabl, ue,

another nasty te |eegram

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's,muc 9"?We ve

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S'n'St.ef' escaped from Ja'l' JUSt a warning for Of you and that e ton yours' Slgnedf Tlauddyl Dua

Brothers (all snx Of us), Your prospects don t look so bright when you ?nd yourself stranded m the desert after riding your to death. But things horse pick up when a traveller comes across you and offers YOU a ride into Dawson CitYSo there you have it: All you have to do is break into and out of jail. Then you must keep your appointment at the OK Corral for a shoot-out with the six Dalton brothers. Simple. YOU find adventure in a gold-rush 9h°$‘ t°Wnr 3” Indian village and a US ‘

.

form

Of

A;

th e pOker

way

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Army fort, all generously scattered on vour way to

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runaway mine cars, dangerous waterfalls and ambushes. These are all

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approach and fun. Th? screen ShOWS your location on the left and a menu of verbs, nouns and preposrtions 0” the flghtYou can also bring a compass on to the screen by moving the on-screen arrow

into the area just to the left

of the command

screen.

You can savea game at any time by highlighting the SAVE command inthe verbs box. Whatever you do, don’t save a game on a master disc.

you are newto this form .

If

of entertainment here are a few hints: Always save at regular intervals —the West IS very dangerous and_you can be killed at anytime. Make a map it’s always know where you’re usefulto gonng. Also watch out for the Indians they have a habit of collecting scalps. All the items you find will be used for something, so don’t go dropping them. A horse can make all the difference, so be careful where you leave one, and remember stealing one is a hanging offence. If you encounter a dishonest character—andthere

are a few— remember this is the West and your gun speaks the only truth. 4For example, when I went into the saloon for a game of cards the me man opposrte ask cheated. didn't h|m4to apologise: just shot hlm dead and he turned out to be Jessie Dalton only another five to go! This adventure is one of the largest have ever I

I

I

played. The pictures are excellent, and especially liked the one of the card player staring at me over his hand just before shot him, It’s very playable and qurte humourous in parts. I

I

.

.

Although not the most game ever, some is needed if you want finish and save James.

intriguing

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triage, -:_

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droids

wgfmgzg?zeb?gguzgim Tel: 0926874732

stars, seeking Settled in

became of the Earth, so a single man is sent back to the home world in a new fightercarrying, at its core,a

matter transmuter. That isadevice capable of transforming energy into separate forms for use in attack or defence, You are that man, and on reaching the Earth you are attacked by the outer defences left a millennium ago. Activating the transmuter, attack you fly into battle being your only chance of

excellent, sonically superb 30d packed With playability. So it came as a welcome spotted the sight when I

company's latest offering Transmuter, a horizontally scrolling shoot-’em-up. —

The story? Well, it seems that in the future the Sun becomes a red giant, and the extreme cold makes

go underground warm. Up top,

everybody keep

escape.

Sentry robots and attack

Th

ere

named Basil, the mostintelligent rodent mind ever.

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Basil the Great Mouse Detective Price: £9.99 Supplier: Gremlin Graphics, Alpha House, 70 Carver Street, Sheff/eldS14FS. Tel: 0742 753423

progmm;

has kidnapped

.

partner.

As the game loaded, the didn’t distinctive tones sound quite as clear as they should, but then up came the message: ”Please wait, now loading Basil”. What appeared was a shaded loading screen of Basil in action. What certainly was not prepared for was the wait about 20 minutes after Ioading started the screen advised “Please rewind tape to start of side 2 and press I

2218

Baker Street is home

to the two greatest detectives in the world. Upstairs is Sherlock Holmes, and below in the basement is a 74

Atari User February 1988

.

_

what is actually a ver3|on of the Konami arcade game Nemesis. Yes, they’re all there — speedups, missiles, double 45 degree shots, lasers, multiples and shields of all the features Nemesrs. All except one thing speed. And unfortunately all the snazzy features in the world can’t help ifa game is

.

slower than the proverbial

tortoise. Once you completealevel you are confronted with a mother ship, just like in Nemesis. When this is destroyed you have a bonus level with all sorts of starships flying at you. Yet the game gets incredibly easy if you have speeded

up

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sound and gameplay. Though It's slow, If YOU

really are desperate to play NemeSIS on your Atar|,_ at £1.99 don’t suppose Itill burn that much of a hole in Your pocket. Robert Swan I

Sound

7

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.

Shades of Gauntlet. After apprOX|mately half an hourthe game was in so, picking up my trustyjoystick .

lset about it.

The g ra p hics are in 16 shades of brown for the playing area, and the score

blue, red, green and yellow. Need go on? It’s IS

I

incredible. The programmers of this visualfeast have done some really fantastic work using the limited screen pallette, and the sprites are cute and well detailed. The display is clear and easy to see, with more than adequate sound. The gameplay is a little difficult to start with —especially finding which items to use and examine but you get used to it after a while. What of the baddies? Enemy mice roam the kerbs and gutters of London.

'

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and

spacebar”.

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multiples, because nothing gets past you. Graphically, Transmuter is not bad, with average

area

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two

'

Dawson, and it IS down to you as Basil to find and rescue your friend and

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a

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IN the past Code Masters has only released two — Red games on the Atari Max and BMX Simulator. They are both graphically

to

are kept in place to

from defend possible invasion. Time passes, and using the Earth’s resources, humans build remaining ships and travel out to the

Program: Transmutef Price: £1.99 SUPP/[eff COde MaSte's' Lower Farm House'

“5,3

slow

but

Snazzy

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Slight contact with them reduces your energy and prolonged contact IS lethal. To reach high places you

must

Timing

leap and bound. the jumps and

findin g the exacts p ot to do so takestrial and error—and time. In fact, my overall impression was one of time: Time to load, time to get used to the controls and gameplay, and time to tackle the game itself. Basil the Great Mouse Detective looks great, plays well, and should have you stuck to your keyboard till the early hours. .

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Advent Program: Alternate Reality: The Dungeon Price:£79.99(disc only)

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status — referred to as stats for the remainder of the determines your game —

levels of stamina, charm, strength, intelligence, wisdom, skill, health and hit points.

the where the fun starts. lnthis maze of corridors and sewers you can meet all sorts of creatures aftd probably Wl”Near the entrance is the Damon and Pythias shop where you can buy almost are

YOU

in

now

Dungeon, Wthh

iS

anything.

And don’t forget to barter with the owner he nearly always gives in. Scattered throughout the Dungeon corridors are lots of doors, but if you thought that doors were just doors you're wrong. In this game there are magic doors invisible doors —

— I

never

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ally the best option, because if you win you can loot the body for treasure or weap— ons macabre but

rewarding. Defeat usually ends in your demise, but you’re not really dead—the Dungeon

is

nice that way and you can be resurrected for a small fee. In addition, if you are low on hit points you can always go to the Retreat to

recoup. Because the Dungeon is so dangerous found it very useful to save a character at regularintervals. Fans ofthe City will be pleased to know I

that their existing characters are transferable, which gives you a much better chance of survival. Movement is controlled by a joystick in port one or the keyboard.AIlothercommands are single key entry.

'

-

at the top of the screen, action sequences in the and middle, instructions information at the bottom and having to flip (“508 all the time make the gameplay a little confusing. The discs are being swapped

-

constantly although

larger memory machines don’t require as much updatih9~ Allthe on-screen text style is in old English. This is very apprOpriate but a little difficult to read at times without SqUihtihQAll in all, this is another superb package from DataSOft and W8“ worth every penny. The graphics are superb and the music played throughout the game iS Stunning. Ruth James Sound

10

Graphics--~---~--------------~~--~---9 Playability.........................10 10 Valueformoney,_..__,,,_,,,_, 10 ove’a”"""""""““""""'""

and

awe»:

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.

yourself lost. Eventually,

it

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those that you can only open from one side. Included in the guide is a 9nd you can photocopy and draw on mapping IS a must ifyou don'twantto get .

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second

the Alternate Reality series of role-playing adventure games. It’s the sequel to the City, Part One, and is just as much fun. The package contains three discs, a witty and amusing guide book, a basic map of level one, a letter from Trilog another poor sole lost in Alternate Reality —as well as a complete map of the Dungeon. Though this is of no real use, it looks pretty. However would advise everyone to the read guide book diligently if they are to understand the game to the full. The opening sequence which sets the scene is great fun to watch and listen to. As the music plays in the background the words are printed on the screen, and all this on top of a 3D rotating star field reminiscent of Dr Who. As in the City, the game begins with you being abducted from Earth in a gigantic spacecraft. This all happens on screen with you transported to another planet, an Alternate Reality — hence the original title. find After this YOU yourselfmaroom wrth only one exit. This faces the Dungeon and is covered by a force field with numbers spinning around above the Ilntel. As you pass through, the numbers freeze as the Dungeon guide remarks: “As if you had pulled the lever to a cryptic slot

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.e?é?a. ma?a a,

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Birmingham

I'fet'

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you work round you

way your encounter a thief, a giant bat, an acolyte and other equally obnoxious creatures. When this happens you have various choices: Charge, run away, transact and so on. Fighting is usu-

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February 1988 Atari User 15


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zrgirazzggaI/edega Supplier: Top Ten, 12 Chiltern Eme,p,,-se Cent”, Station Road, Thea/e, Berkshire RG7 4AA. Tel: 0734 303663

tion of it’s latest release. Basically, it’s Pitstop plus a

mp at this ,,

zrggeragbgwmght Supplier: Atari, Atari House,

the software field after long rest. its last

was

release

the

ting

Ghost Chaser except they are much larger.

can

Atari’s comeback too, with this new offering from Matthew Trimby author of Mastertronic’s Crystal Raider. Twilight World centres around you as a guy with a gun and the ability to leap over vast pits of flame while avoiding nasties and collec-

.

chicag'ggen’”

HOUSE

Supplier: Mastertronic, 8—70 Paul Street’ London ECZA 4JH. Tel: 07-3778417 POOR Henry’s got

a

bit ofa

problem. Although daddy

happens to be the king, this hasn’t stopped him from going where he’s not the royal supposed to laboratories. Nor has it him from prevented drinking a potion which he shouldn’t. All this has resulted in a six inch high prince in a lot of trouble. Henry must now traverse different rooms, many —

76 Atari User February 1988

5

Graphics.............................. 5

Playability...........................4 Valueformoney.................4 0verall.................................5

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worth

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the first few screens area little difficult to start with, once you have managed to navigate your Way through them things seem to fall into place and

71.5”.5“

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games.

,s

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collect game. But somehow this has something which other offerings like Jet Set it’s highly Willy didn’t playable. In addition control is a lot easier than in similar

Overall, a nice jumpshoot-collect game: A sort of Ollie's Follies in Hell. Robert Swan

'

‘”

.

collecting items on the way will restore him to full that 5|ze_ These Yary from 3993 and fOOd mixers, to bOOtS and some and crowns rooms contain televisions. As you’ve probably guessed by now, you play

Though

Sound

erns ahead.Ajet pack is also at your disposal a little later in the game. The graphics are very good, and run along the line of the main character in US Gold’s older titles such as Scooter, Ollie’s Follies and

p m g b ac k ,

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stockist to buy. With Pole Position being sold nowadays for about believe you'd be £2.99, better off spending the extra pOU?d 0” that. Robert Swan

The nasties come at head, chest and feet height, and you can duck, Jump or blast your way through the cav-

a

was up to much graphically and its age is showing with and old sound gameplay.All in all it’s not likely to make you race down to your local

I

relish

ISN’T it nice to see a familiar face again aftersolong? Yes it’s true: Atari is now back in

slipstreaming which cut down on fuel used. You can also cut turns, which allows you to take a certain line through bends at 250mph —the car will do a four wheel drift but you can retain full speed or even lean on the other cars to shunt them out of the way. For balance there are things to h0|d YOU back or even put you out of the race engine trouble is one but it is quickly remedied by a pitstop. didn’t think Talledega

one

owners proud_tape in

Railway Terrace, Slough, Berkshire SL2 532 Tel: 0753822974

g

disc-only Star Raiders II last Christmas. Well, now all you

World

.

J

large dose of Pole Position. You have to race around a selected track — or choose InSIde the one at random time limit to qualify for the main event. You have to beat 19 racers — including Richard Perry in a blueflashing car—in order to win. learn You can soon several tactics to help you beat the others using turbo boosters which use up a lot of fuel and cut down control on bends, or sneaky such as manoeuvres —

RICHARD Petty, king of the Nascar Super Stocks race scene, challenges you to a gruelling race against 18 other drivers, each programmed to beat you. This is Top Ten’s descrip-

J

«saw

While the p|0t may be pretty. thin for what is a platform game essentially With royal overtones, this is a must. We certainly were amused.

;

Bob Powers

'

7

the game gets progressively easier. One

thing didn’t I

like was

that you die if you fall from great a height. can only suppose that if you’re six

too

I

Sound

7 Graphics------------------------------ 7 Playability...,.,.......,,_,,.,,..,.,. 9 Value formoney............,,. 10

Overall.................................9


A LOT of success in

companies have found the world of computer products, but perhaps the two largest and best known in the Atari field are MicroProse Software and Origin

.

Systems. two giants of the software world have now agreed to unite in a venture and as a result a massive range of quality software will soon be marketed throughout Europe and that is good news for all of us. MicroProse is a subsidiary of MicroProse Software Inc. of Hunt Valley, Maryland, USA. The parent company was founded by Sid Meier and exfighter pilot ”Wild" Bill Stealey. Since its formation in 1986 MicroProse has become one of the leading companies in the field of simulation games. The software is of a very high quality, and packaging and instructions are consis-

.

These

tam'y superb

Some of the titles that made MicroProse famous in the 8 bit Atari world can be seen in the panel below. These

products, and many more, have always been a popular choice for software collections. This popularity can be put down to their high quality and availability on both tape and disc a factor that a lot of companies forget about these days. All the games are thoroughly —

researched

before being

released. For example, when Sid Meier was writing F-15 Strike Eagle he read everything available on the American Air Force’s most sophisticated multi—role combat

aircraft. The cockpit display, performance figures and weapons systems have been duplicated as closely as possible on the computer simulation. If this _

.

.

NElL FAWCE I I takes a Close IOOk at two Atari software giants '

wasn’t enough, Stealey hired F-15 pilots to test the final product. Now that’s what call research. This is why MicroProse products are considered to be the Rolls Royce of the software industry. Origin Systems was founded in 1983 by a team of four: Richard and Robert Garriot, their father Owen and Charles Beuche. Today the company employs around 30 people and uses between 10 and 15 freelance programmers. Anticipated sales figures are over four million dollars a year. The history of this company goes back long before 1983 to a young Richard Garriot, at that time a high school student. For many years he had an interest in fantasy role-playing TSR’s Dungeons and games —

Company £14.95 £14.95 £14.95

£985 £995

£1435 £1495

£9.95 £9.95 £14.95 £14.95 £9.95

£14.95 £14.95 £19.95 £19.95 £14.95

£1985 £1995 £1995 E1995 £1995 £19.95

Some of the products that have made MicroProse famous

MicroProse MicroProse MicroProse MicroProse MicroProse MicroProse MicroProse MicroProse MicroProse MicroProse

Origin Systems Origin systems Origin Systems Origin Systems Origin Systems Origin Systems

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Ultima Ultima ” Ultima “l UItima N Ogre

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Solo Flight Silent Service Kennedy Approach Spitfire Ace Cat Ace Hell Mig Alley Ace Conflict in Vietnam Crusade in Europe Decision in the Desert Nato Commander

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fascmation led t? him the SChOOl'S Programming Single punchcard-operated computer With Dragons.

.

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This

his mini _Owr_i adventures. HIS firSt programming experience came when he went to Gunn High SChOO' where he logged many hours .

where, on the very first day at school, he picked up his now famous nom-deLord Britlsh.

plume

because when people

ThIS was

said“ “What

a

roper way you have of

fnust be British,” The nicknameystuck and later Richard

talkih

_

CU

placed the Lord ih front. He now uses the name for the main character in his famous Ultima series but more of that later When Richard left school he ot a '0b in a com uter store back horgte in _

{Texas

programming

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Apple

com-

puters. He wrote quite a lot of graphic adventures and one day his boss — unbeknown to Richard '— showed one to an up-and-coming software comCalifornia Pacific. In 1979 the pany —

Turn to Page 18 > February 1988 Atari User 77


4 From Page 18

55774?

a

company published Richard's first game—Akalebeth—and it sold a very healthy 25,000 copies. En00uraged by this success Richard decaded to write another game. ThIS eventually emerged as Ultima, one of the most successful adventure games ever. He sold the rights to Sierra On-Line, and it went on to sell around 50,000 copies. After this in 1981 came the sequel, Ultima II, which was also licensed by Sierra On-Line, and sold around 100,000 copies. Richard always had strong feelings as to how his games should be marketed, so in 1983, while he was still working on Ultima Ill: Exodus, he decided to form his own company — with his brother Origin Systems Robert, who had just come out of busmess school. They also asked their father Owen — a former NASA astronaut and a programmer — Charles Beuche — to join them.Just to show that this isafamily busmess they also got Helen Garrlott to do the superb illustrations in the Ultima booklets. Ultima III was another massive success, far outselling the previous adventures. Now the scene was set for the next challenge Ultima IV: Quest for the Avatar, which has sold over

1”

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Ultima zogéJS/gfeorrj'izle

series

aren’t

the only packages that Origin are famed for. Admittedly, the company’s products are what you could call highbrow, needing a lot of thought

'

and time, but they do move from the fantasy adventure theme. For example, in Ogre you challenge the might of a cybernetic supertank programmed to annihilate anything in its path. The game is set in the Zist Century and you must deploy conventional weapons and infantry to protect a defence post. It's a conversion of a Steve Jackson board game, and is a pleasure to play. In another— Autoduel, classed as 3 strategic role-playing game — you again enter the 21st Century, this time in the NE of America, where death lurks around every bend of the

freeway. This is the first product to be launched underthe MicroProse/Origin banner and

is a nice

addition to the

already impressive joint range. lt’s

based on a Steve Jackson board game called Car Wars and, again, is a very close translation. As with the Ultima series, the packaging is excellent: The

box contains a miniature toolkit very nice touch. 78 Atari User February 7988

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But now the 64 million dollar question: How did Origin and MicroProse get together? This was down to Bill Stealey, president of MicroProse in the USA. Bill is a business associate of Robert Galliott who was intending to set up a UK company with Stewart Bell. He asked if Origin was interested in a joint venture arrangement the company already had something going in Japan where the Ultima series is very —

popular.

Initially MicroProse will launch

Origin titles on the British and European markets, including the Ultima series. They have been revamped and include booklets and a beautifully made cloth map showing the world of Sosaria. It’s worth buying for that alone, never mind the playability. If you're into role-playing games and strategic simulations, the future seven

seems very rosy indeed for the Atari 8

bit computers. Ultima V: Warriors of DeStiny will hopefully be available around March for around £19.95. In it the adventure continues with

Lord British leaving Britannia to the explore newly-discovered underworld, but all contact between the good King and his companions is lost. In Britannia, pandemonium breaks out when the sole survivor of the expedition returns to tell the tale. You are summoned in an attempt to discover what has happened to the King and defeatthe evilgrowing in the lands. Sounds great fun. New features added include eight dungeons, more

animated monsters and 30 new towns to explore some of them with as many as five levels. You can choose from 10 people to come on the quest with you—upto six at any one time—andit’s also possible to have interactive conversationswith more than 200 characters. The combat system has been redesigned and should give more realism to the game. With allthese options this can only be another winner for Lord British. MicroProse plans to release a new simulator called Gunship later this year to complement its already large range. And if it is up to the usual quality it will be well worth waiting for. —


—" ‘

A super

A

ANDRE

system from

to white and disable the the foreground display with POKE 559,0 while the coordinates are being calculated. If you look carefully you will see that Atari's Bug Hunt does something very similar. Line 1000 is the start of a machine .

as

"

After keying in the program and checking it with Get It Rightl, run it and you’ll see the main menu screen. You can use the‘Start, Select and to adJUSt the 93m? setkeys ?rst“)? gs or Ski” and speed, then Simply

pullthelightgun triggerto commence will}; e aim of the game straightforward, but it takes .

.

is very some fast reactions to get a high score on the top level. You W'“. see a grid Of coloured squares —wrth more squares

the

cOI:ange

gresses,

These Will

Ievelhs. higher as t game to dprQ' o ‘s he 003m” a you ave an_

decrde which

colour

IS

the. most

£2; taliarrsitvegrlaz vagulltl cr‘ifamktra’ngunreairgu points for hitting the less common colours or the border. So, how does it work? The light gun routine starts at line 100, and this H and V returns two variables —

160 on

line

140'.

You Will notice that the screen flashes white for a moment when you pull the trigger, but that's not just for effect. The light sensitive diode used inside the gun works best when the screen is fairly bright — indeed it won't

work

at all on a black

background.

To get around this little problem all I’ve done is set the background colour

(

5

;u’ f i if? . Z‘w at “

Mucuwm

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egg??? sis/Egg};

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255)

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score, so

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leave you to

mundane details out for yourselves— well, | must give you something to tax your brains a bit!

f,

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gt;

work these

f,

l/%

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0 If you write any software that uses the light gun, why not send us a copy? We'd love to see it — and who knows, you might even get it published!

,

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X73?

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code the program would run far too slowly to be playable Line 2000 sets up the. screen size and block locations for each of the various levels Line 3000 contains a small DLl routine used to reset the GTIA graphics mode when you reach the text window. Some of you might find this usefulwith your own programs as it enables both Mode 0 text and GTIA graphics to exist on the same screen. The rest of the program is mainly concerned with altering the colour °f the squares and keeping track Of the

.,

Mem}- a;

_

”T

,

.

..

portable voice-o erated computer from gtar Co 5 this particular BOX is aphi h [own routine wh?ch speed chan epsthe golours on the screegi Without this piece of

~

~

'

code routine called BOX No it isn’t Nathan’s

which contain the Horizontal and Ver— tical position of'the gun. You might find that you need to adjust the numbers used to calculate H for your own TV, as different sets seem to return different values. The most likely changes will .be to the number 89 on line 130 or the number

XE games WILLEY

for,the

shoot-'em-up

FOLLOWING last month's examination of the new Atari XE Games System with its accompanying light gun, here's something else for you to do with your new-found toy. Shooting bugs is all very well, but it certainly doesn't help you to use the gun from within your own software, so Light Gun Blaster was written as part game and part utilitvbut very playable It’s fairly simple and quite addictive. I’m not claiming it's going to be another Star Raiders, but some of the routines may well be useful to you for your own games.

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Tum to Page 20 P February 1908 Ara

,i


1030 BOXS(BYTE,BYTE)=CHRS(DAT):BYTE=BY TE+1:GOTO 1020 1100 DATA 104,201,3,240,9,168,240,5,10

510 DATA 0,200,84,150,20,11,50,194,0 520 GOSUB 3000:GOSUB 2000

4 From Page 19 10

REM

LIGHT

11

REM

BY

530 BLASTER

GUN

VILLEY

ANDRE

40 CURR=0:HIGH=0:DIFF=3:SPEED=8:COLs=3

:FINAL=60 VIA

REM

RETURN

TO

FOR

I=I1’0

8:SCORE(I)=0:NEXT

MENU

HERE 1

70 GOTO 200 100 REM TEST GUN POSN. & MAKE SOUND 101 POKE 559,0:POKE 704,15:TIME=PEEK(2 0):FOR

1:1

THEN

E

110

TO

STEP

1

0:1; pEEK(20)=TIM

I

NEXT

:V=INT((PEEK(56S)-18)/93*191):

POP

H=PEEK(564):IF 111 IF

H<40 THEN THEN V=191

V>191

H=H+227

112 IF V<0 THEN V=I 130 0:0-39;11 H<0 THEN 0:0 140 H=INT(H/160*79):IF H>79 THEN 0:79 150 POKE 704,0zPOKE 559,34 160 Fog 1:10 TO 100 STEP 10 170 SOUND 0,1,4,1/100*12;souuo 1,1,10, 10 180

1:50UND

NEXT

0,0,0,0:SOUND

1,0,0,0

190 RETURN 200 REM MAIN MENU 201 GRAPHICS 0:POKE 752,1:POKE 764,255 :POSITION 11,1;7 205 POSITION 1,4:? "written for Atari User by Andre Hilley"

_

»

210

?

:?

vel: 220

:?

z?

"

DifficuLty

?

z?

"

Number

"

Speed

";SPEED;" " 240 7 z?

Time

?

:?

z?

"

RRle

CURR>HIGH

250

:?

2

colours:

of of

pLay:

Limit (secs):

Last Score: THEN

251?:?:?” start)”

(Pull

";CU

HIGH=CURR

High Score:

trigger

4,104,136,208,251,96,104,133,209,104,1 33,208 1110 DATA 104,104,74,133,203,104,104,1 70,164,203,136,165,200,10,10,10,10,5,2

620 X=INT(RND(0)*ACROSS)*(N+1) 630 Y=INT(RND(0)*(ACROSS-1))*(D+6) 635 LOCATE X+1+(OFF*2),Y+1,BYTE:IF E>0

00,145 1120 DATA 208,136,16,251,24,165,208,10 5,40,133,208,165,209,105,0,133,209,202 ,208,224,96,-1

BYT

SCORE(BYTE)=SCORE(BYTE)-1 640 ADDR=SCREEN+X/2+Y*40+OFF 645 COL=INT(RND(0)*COLS+1):COLOR COL 650 A=USR(ADR(BOX$),ADDR,H,D):IF COL>0 THEN SCORE(COL)=SCORE(COL)+1 660 FOR I=1 T0 ((10-SPEED))*2 STEP 10: THEN

DELAY

REM

LOOP

TIME/10<>INT(TIME/10) THEN

TIME/10=INT(TIME/10)AND

0K=1

T

CURR=CURR+SCORE(0):OK=0:REM ELATED SCORE REDUCTION 663 IF CURR<0 THEN CURR=0

TIME

R

IF

HEN

664 665

TIME LEFT:

CHR$(28);"

?

SCORE:

IF

"

";CURR;" TIME<1 OR

THEN

NEXT

680

6010

IF

1000 1010 1020

260 261 265 270

690

SET

UP

6000

GOSUB

THEN

M/CODE

DRAHBOX

ROUTINE

1100:BYTE=1

DAT:IF DAT<0

IF

56):GOTO 400 REM SET

110

FINAL<10

OR

205

INITIALISE COLOURS

AND

GRAPHICS SCREEN, DRAU FIRST SCREEN

CURR=0:ACROSS=DIFF+2:SCORE(0)=0-IN

T((DIFF‘2)/3):0K=1 420 GRAPHICS 8:SCREEN=PEEK(88)+PEEK(89 )*256;POKE 87,10;p0KE 623,128:POKE 752 ,1 500 RESTORE 510:FOR 1:704 10 712:READ A:POKE I,A:NEXT I:? :?

20 Atari User February 7988

REM

FUNCTION

4010

FOR

I=15

KEY

SOUND

BEEP

0,I*(

STEP -2:SOUND I:SOUND 0,0,0,0:RETURN

TO

0

THEN

EXPLODE

&

SOUND

Y=INT(V/(D+6))*(D+6):LOCATE

X+OFF

:SCORE(BYTE)=SCORE(BYTE)-1 5010 FOR I=0 TO 15 STEP 0-7150UND (S+3),4,15'I:NEXT I:SOUND 0,0,0,0:RETU

0,“

RETURN

RN

SCORE”

REM

”NO

FOR

I=1

TO

15

SOUND

2:SOUND 0,240+

STEP

I,10,15-I:SOUND 1,239+I,10,15-I:NEXT 6020

6.at”

SOUND

0,0,0,0:SOUND

I

1,0,0,0:RETUR

N

.

fgétl

IF

FINAL>999 OR FINAL< >INT(FINAL) THEN 7 CHR$(253);:GOTO 320 340 POKE 752,1:P0$1110~ 13,22;? CHR$(1 330

72,169,0,141,10,212,141,27,2

4000

6000 6010

PEEK(53279)<7 THEN 255 KEY=PEEK(53279) IF PEEK(764)=12 THEN 320 IF KEY=7 AND STICK(0)<15 THEN 260 IF KEY=6 THEN S=1:GOSUB 4000:DIFF=

32I POKE 752,0:POKE 764,255:POSITION 0 ,22:? CHR$(156);" Hhat is the new time Limit ";:INPuT FINAL

DATA

XS),ADDR,H,D):COLOR 5:A=USR(ADR(BOX$), 1 ADDR,H,D):NEXT 5005 COLOR 0:A=USR(ADR(BOX$),ADDR,H,D)

IF

D=SPEED11:IF 51:50:11 THEN spgep=1 310 IF STICK(0)<15 THEN 205 311 GOTO 400

RETURN

CH<>BYTE THEN GRAPHICS 0:7 "LIGHT RUN/TV ADJUSTMENT ERROR":END 5003 ADDR=SCREEN+Xl2+Y*40+OFF 5004 FOR 1:1 TO 3:COLOR 0:A=USR(ADR(BO

";HIGH on Gun t

DIFF=6 THEN DIFF=1 KEY=5 THEN S=5:GOSUB 4000:COLS= COLS+1:IF COLS=8 THEN COLS=2 290 1; Kgy=3 THEN 3:12:00309 1000;sp55

3060 3100

*2,Y,CH:IF

DIFF+1:IF

280

9,20,3 SET

I

:GOTO

0

255

REM

620

RESTORE READ

DATA DATA

REM

BYTE=0 620

REM

DATA

X=INT((H-OFF*2)/(H+1))*(H+1)

POP

GOSUB 100:LOCATE H,V,BYTE:CURR=CUR R+SCORE(BYTE):IF BYTE>0 THEN GOSUB 500

GOTO

25,74,1 19,47,0 15,34,0 11,26,2

DATA

5001 5002

THEN

690

700 710

DATA

U,D,OFF

5000

STICK(0)=15

IF

2060 2070

PARAMETERS

2020+ACROSS*10

S+3),10,I:NEXT

POP

50

:GOTO

666 670

RETURN

READ

SCREEN

UP

08,104,64

";TIME,”

PEEK(764)=28

2040 2050

SET

RESTORE

UP DLI FOR SPLIT SCREEN DL=PEEK(S60)+PEEK(561)*256 RESTORE 3100:FOR I=1776 TO 1786:R EAD A:POKE I,A:NEXT I 3030 POKE 512,240:POKE 513,6 3040 POKE 54286,192 3050 POKE DL+166,128+15

0K=1 662

REM

3010 3020

661 TIME=INT(FINAL—(PEEK(20)+PEEX(19)*

256)/50):IF

2000 2010 2030

2080 2090 3000

0

"

";FINAL;" 245

Le

",'DIFF

";COLS 230 ? :?

moss—2

TO

560 COL=INT(RND(0)*COLS+1):COLOR COL 570 A=USR(ADR(BOX$),ADDR,H,D):IF COL>0 THEN SCORE(COL)=SCORE(COL)+1 580 NEXT 1 590 NEXT J 600 POKE 20,0:POKE 19,0 610 REM MAIN PROGRAM LOOP

(C)ATARI USER SCORE(8),BOX$(70) 30 00509 1000

12 REM 20 DIM

SI 60

J=0

FOR

540 FOR I=0 TO ACROSS-1 550 X=I*(H+1):Y=J*(D+6):ADDR=SCREEN+X/ 2*Y*40+OFF

.

'

10

CP1

11

CT1

(Y) (O)

12

CXT

(X)

20 HLU (N) 30 ROL (H) 40 523 (P) 50 CPS (E) 60 RX8 (M) 70 NKN (P) 100 C08 (R) 101 J35 (L) 110 4UT (3) 111 5TG (Y) 112

3PG

(1)

130 FSO (7) 140 3U6 (X) 150 HSH (G) 160 H8C (E) 170 67K (2)

180 9YJ (N) 190 SA5 (J) 200 CUT (V) 201 205

EMF

(T)

XCY

(Q) (C) (C) (D)

2101NP 220 SAO 230 2HF 240 J4L

(2)

245 7CC (H) 250 9T2 (2) 251 T54 (G) 255 LOP (V) 260 7E7 (M) 261 MN6 (L) 265 AHX (O) 270 5LS (V) 280 9SR (K) 290 JVY (u)

310 LUD 311 (169 320 MJP 330 PGN 340 TRN 400 CUV 410 A3M 420 PN3 500 NY7

(O)

610

CYX

(M)

1000

CXN

(H)

3030

Kéw (V)

(5) (6) (6)

620

RYP

(S)

1010

FY9

(Y)

630 635 640 645 650 660 661

s3J

(Y)

(E)

4SX (L)

8ML

(6) (S) (E) (T) (E) (X) (F) (1) (P) (5) (P)

1020 681 1030 SNE 1100 HTL 1110 XH7 1120 CLS 2000 CXP

3040 3050 3060

(O)

(V) (H) (U)

VMH

SM OVG

34V

(5) 510 TGK (u) 520 9ST (K) 530 F2V (7) 540 F611 (X) 550 OOP (8)

662 580 663 H38 664 GVO 665 02U

560 8G3 570 14F 580 P65 590 POS 600 6AE

670 PC6 680 RND 690 N3R 700 TNS 710 QSE

(Y)

(A) (8) (C)

(w)

666

JOU

TCT

(H)

(2) (E) (1) (P)

(D) (H) (N)

(T) (Y)

2010 N08 (L) 2030 52A (2) 2040 VKL (5) 2050 PLH (H) 2060 PO3 (J) 2070 2080 2090 3000 3010 3020

PMG

(5)

PKJ

(H)

3100 4000 4010 5000 5001 5002 5003 5004 5005

PYN

(J)

5010 6000 6010

CXO

(N)

6020

PPX

(J)

G48

(C)

16C

(A)

VPM

(N)

5UJ CXR

(K) (J)

HVD

(U)

CKS

(S)

K81 (R) T1E (F) V32 (6) GLV

(111)

(S) ENJ (L) CXT (K) FPH (J) 7LR (4) HS8


I

1

l

.

d d

0

.

LEN GOLDING the wonderful

.

.

‘ . .

journeys further mto world of Atari Basm

complete without the occasional explosion, laser blast or musical theme, and even business software benefits from the odd dis-

. .

SOUND .

?,121,10,8

?f?'gf? .

tThhi: og?ft? (WE???) ?gio?kg?r? p '

. . .

bers mean? Well, the first specrfies one of four different sound generators or voices, the second is pitch,thethird is tonal quality and the last is the .

.

.

volume level. Let’s look at them in order. Unlike humans, your Atari has four separate voices, which it can useindependently or all at the same time. Each voice has its own identifying number: 0, 1, 2 or 3' arid. i” ‘h‘? examp'es

ab“? we'v?

specific: tg'i?innkucrrfbgrna1:22:32

. .

The second number controls the note’s pitch — the higher the number, the lower the pitch. Your Atari can produce musical notes which range from one octave below middle C to two octaves above it. Here's a short utility program using some of the things we learned last month: in PRINT “GIVE 255”

If you type this and press Return you will hear a musical note close to middle C. The sound continues, even though the message 0“ can turn 't aprfafeers 0 V onscreen. RYEADY WWW:

. '

still singing middle C,and it sounds the same no matter which voice is producing it. So why bother having more than one voice? You’ll see when we start generating more complex sounds, such as explosions and musical chords.

ficr); Lrjtfimgber in a series, but that’s the way co m pu_ter S like to do it '

Try changing the first number after .

the SOUND command to 1, see what happens. You

2

or 3 and

probably

I

computer is

example: SOUND

*

1

.

won’t hear any difference, because the

creet bleep or two. This month we'll show you how to produce sounds of all kinds, starting with simple musical notes, progressing through chords, phaser blasts, machine gun sounds, explosions and rounding things off withasinging joystick. The new commands we will cover are: SOUND, GOTO and FOR..NEXT. First let’s look at the SOUND command. lt’s quite a complex one, since it needs four numbers tagged on to keep the syntax correct. Here’s a simple

o

.

No game is

.

.

ME

2@

INPUT

P

30

SOUND

?,P,10,8

w 5010

A

NUMBER

FROM

0

i

.

.

1

l

.

.

.

When you Run this program, line

10

prints the message asking for a number from 0 to 255. Type the number, then press Return: Your computer takes the number you’ve

typed, and calls it P. Then it moves on to line 30, where it sees that P is the pitch value, so it inserts your number just as though you'd typed it directly into the ro ram line Line 46) cogntains a new command _ GOTO _ which works exactl y as y ou .

sen d'

expect,

,

.

T0

1a

mlg h t

he

inght

computer

. . . ‘

biggetsc;i|snere10eastcedt Thigekittvgoo?’ gircular movergent is. called a loo and we’ll be sa in a lot more abo?t O f varlous yk‘g inds throug h OUt t h e OOPS

.

“if:

.

.

I

third number after a SOUND command regulates the sound’s tonal quality, and it can be any even number from 0 to 14. Numbers 10 and 14 will give you pure musical tones, while 0 ’ 2 ’ 4 ’ 6 ’ 8 and 12 p roduce p ulsin g, Turn to

Page22>

. . February 1988 Atari User


To get a longer program’s end.200 to a larger the it bleep, change bleep make number; for a shorter smaller. can do other FOR...NEXT loops well as defining as sound, things with example: its duration. For

4 From Page 21 noises which can hissing or crashing effects. Odd numbe used for special or turn the sound off bers will either little click, so

at the

produce an ifannoying avoid them you can. number conThe fourth and final be any number can trols volume, and number, the from 0 to 15. The higher 15 is about sound the louder the and 0 turns it off twice as loud as 8, completely. and volume That‘s voice. pitch, tone more factor one there’s dealt with, but duration. ln that we need to control the SOUND Basic of some versions number WhiCh command has a ?fth sound stays on, the controls how long that's not the case but unfortunately Basic. Once our Atari with standard it will stay that sound is Switched on,it off, or until the switch way until you to an end. program comes that’s why we didn't incidentally, in our first example. use a line number the ?ne would have SO, H We had done instead Of a become a program, and the comthrow-away command, Off the haVe SWitChed it as puter WOU‘d "30090353 COUld sound before YOU seeand it a musical note. Try duration, W9 T0 COMTO‘ a sound's command to handle need a separate common method most The the timing. more FOR...NEXT is to use one or underare quite tricky to of loops. These kinds all in stand, but they crop up the effort to worth situations, so it's a simple Here’s them. master example:

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This program counts falling pitch smoothly so instead of a series of separate you get a more ierky each note because notes. However, you second, of a only a fraction

tones. hear them as separate some like sounds instead, the result _ let’s kind of futuristic hand-weapon the use even You can call it a phaser. backwards: count to STEP command

don’t

until the continue doing this reaches 500. Because the only one Basic

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INPUT

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often have enquiries about how to produce the_ ”special" characters which sometimes appear in our _I|stings. Its because of this uncertainty that we prefer authors not to use such WE

the listings we print. The Control and Shift keys are used by holding them down while you press another key. For example, if you read CTRL A, you hold down the CTRLlCONTROL on XL machines) key

characters.

However, we recognise that _

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quent input will appear in reverse (or inverse) 9” the screen. You “if“ Reverse Video Mode off by pressmg

the key again. For example, If YOU REV CTRL P read the sequence of operations would be: .

and press A. Th ESC k l'k e a W normal key, 33 If: example, 'f you

times it’s the simplest way and occasionally it’s the only way of doing something. For this reason we’re repeating the two tables below. These show how to produce the special

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characters from the keyboard and were first printed in the December 1985 issue of Atari User. We’ve drawn a box around the characters so that you can see their position more clearly, These boxes won’t appear either on-screen or in

34-

It’s easy to make mistakes with the special characters, which is why we prefer not to use them. If you do use them, take extra care.

pressed and released once, all subse-

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Press and release the REV key to turn on Reverse Video Mode. HO/d down the CTRL key andpress and release the P key. Release the CTRL key. Press and release the REV key to turn offReverse Video Mode.

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Comms Programming Hardware Future Tech

Learning about: Programming Hardware 28 Atari User February 1988

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Word processor Database Assembler Disc utilities

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News O Software reviews............r.........0 Hardware reviewsA......‘.............0 Gadgets 0

1 1 1 1

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you would

3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3

4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

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like to see in future

editionsofAtariUser.__—________—_ —_‘————_“‘

Any

other comments you would like to make about Atari User.—

1

ls there any software (apart from games) you’ve bought that you never use?___.____.________.___.__——-

——————-——-—-—————

How long have you been reading Atari User?

D 4'6 months D 2-3 years

D 0‘3 months D 1-2 years

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How do you

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Please circle the number that matches what would attract you to 5 most)? come to a show in 1988 (O least

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No

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DSubscription DComputer dealer

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buy?—

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1 2 1~ 2 1 2 1 2 1 2

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Thank you for ?lling in this survey. Now send it to: Reader Survey, Atari User, Europa House, Adlington Park, Maccles?eld SKIO SNI’.

February 7988 Atari User 29 I


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you are a compulswe er a [32m You will probably rememgimes called Breakout. It was probably one f the simplest games ever written — gut very addictive So ’ to bring back . . . old memorles, h ere ls our ver5|on of ' kin. that Old Class“: The game 09” tBrIoeI: are shown in Table I, and the Idea IS to k eepa b a H in play using a bat that moves across the bottom of the screen. At t he to p are hlg h- scor in g moving targets protected

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22a BAT=PMBASE+1ID24:BALL=PMBASE+128IB 230 FIELDCOLL=53253'PLAYCOLL=5326I " 240 FOR 1-D to 2554.10“ BAT+1,D:PDKE

“ILLIAMSON USER

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the bat

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23a

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If

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IF FIELD=1 AND 0-3 THE N POKE ”REC T,2:POKE 53249,BH-3:P0KE BALLHlBH -3'RE _

-

N

BALL0N=D:PDKE

PEEKIBALLV>>2E4 THE 53249,D:REIDRN

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TURN

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POKE

.

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BAT+212,60

POKE

p

You start with five balls and one IS lost |f It trave s pas tthe bat. The game ends when all your ba II 3 h ave been used. There are 10 levels of play — shown in Table in and these determine the speed of t h e b II nd t h e num ber and way in w h'ah m ah t e bumpers are place d Th e current level , t og ether with the other information shown in Table N, Is displayed at the t op of the screen _. Breakln IS written mainly in Basw, but plays at high speed due to the use of two short machine code routlnes that handle all the movement of the bat, the ba II an dthetar 9 ets—lines720 to 830 and 950 to 1050

=

D,D:? #6;"breakin..please

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IF

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THEN

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AND

H<I98

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Gosus D=1

AND

iszDznsrureN BH>52

AND

B

DIRECT,INT(RND(1)*2)+2

'

DATA

PM m M“ Him

W

FOR

To

3mm

W

0’0’0'5’56'56533i269i?i? ' 24-9 8112ggSAéégzigtgélm , '

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133 gggugnlmms 1m FOR I=SM+2D To SM+679 1,58:P0KE IMQ'SBNEXT 1 PM

STEP

5

AND

INITIAL

?g ggISIUSAINSEDOP m PM

51.279,PMB

Sizi?l?m’“

égéafg'ggfmmu ”I'HEN

71“,

39”

0

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.

:

DIBECT-mai?géyss'mw IgIEILFA’gl-(yggtwgo?tPOKE BALLH ' ' '

I790,IZQ:POKE YDELAY,2M 2M POKE DIRECT,3:BATH-I79? 21g BALLQN:Q

32 Atari User February 7988

B

17“

-

121.:POKE

G'Q'Q'G'SOUND

GOSUB

SAID/IF .

“How

1

850

380 A=USR(1536):POKE MOFF,I.POKE GOSUB

77,?

“0

400 REM COLLISION DETECTION 1.10 SOUND = PEEKIFIE 42a PLAY=PEEK(PLAYCL G'PEEK(BA(L)LB':?EZID :

LDCOLL):D=PEEK(DIRECT):BH=PEEK(BALLH) IF

438

FIELD=1

AND

* + : DIRECT,INT(RND( PEngVNSSANHEN _ _ AND D-2 THEN POKE DIREC 4m IF FIELD-I T,3.POKE 53249, BH+3'POKE BALLH , BH+3:RE POKE

.

AND

DIRECT,5:POKE 249 BH-3:RETURN POKE

.

t 559§§gzPMB=14MPOKE IZEBQSEEpggli I4'POKE 53256 I 1:POKE S327 :

'

-

53! IF FIELD=1

GRAPHICS

POKE

-

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égingIJthNnmz1 AND M

AND

BM}

THEN

ALLH , BH+3:POKE

532

EgKgHENEEIGgP-‘POKE

MP0“

12255:21:35? 15'

é?iElT‘Ij?NFIELDH AND M AND BH>52 AND B H<I98 THEN POKE DIRECT,INT(RND(‘I)*2)+5

FIELD=1

16mm“ SW

IF

AND

D=4

AND

BH>197

FIELD=I

AND

DIRECT,5:POKE LLH BN-S-RETURN 56D'IF PI.AY<>B THEN

D=5

THEN

POKE

PEEK(DIRECT)=6

6m

GOSUB

600

IF PLAY<>1 THEN 680] IF PLAY<> THEN 68Il _ P—PEEK(BAL LH)-PEEK(BATH) 1

THEN

53249,BH-3:POKE

223 SELUmLISION ”NH a“ 600

53

DIREE 53249,BH+3:POKE BALLH,BH+3.R

POKE

590!

THEN

BALLH,BH-3:POKE

BA

r'


'

$2

Fire

W \

»”,-'> '11{“

4

r

.

r;

_‘

Slow speed

1

Medium speed

4 5 5 7 8 9

IS the speed value of the ball. As the game stands a value of 15 is slow, 10 medium and 5 fast. If you know how to plot characters to the screen display using the POKE command you should not find it difficult to alter the number or pattern of bumpers on any level. Lines 1910 to 2080 plottheir positions and they area redefined character X7 internal character 56. SM is the beginning of screen

IF IF

660

RETURN

670

REM

680

SCORE=SCORE+100

HIT

THEN

5“

._e

a

710

5

740 750

I:SOUND

A:

A=USR(35000):RETURN

5,169,1,1A1,247,6,201,1,208,2 ,162,11,201,2,208,2,162,21,201,3 770 DATA 208,2,162,31,2|1,4,208,2,162, 41,201,5,208,2,162,31,201,6,208,2 780 DATA 162,21,201,7,208,2,162,11,160 ,0,189,0,144,153,50,150,153,60,151,232 790 DATA 200,192,10,208,241,238,249,6, 173,249,6,141,2,208,206,248,6,173,248, DATA

6

141,3,208,238,194,2,238,195,2 ,173,120,2,173,246,6,201,1,240,3,76 810 DATA 9S,228,173,120,2,201,11,208,3 206 254,6,201,7,208,3,238,254,6,173 520 254,6,201,56,208,S,169,57,141 DATA

im

f

$5.56

\fi'-”?

REM

LAUNCH

860

POKE

870

IF

MOEF,1 SFLAG=0 THEN

LIVES=0 650:GOT0 360 IF

890

SFLAG=0 IF STRIG(0)=1

GOSUB

Level Number of .,..-.,.

.'"

g], as];

.

Z

2

g£4

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52'

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7

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a

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,

m,

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tiff,

,

left

balls

-

2“,

Game “sfafEi/sff'fdfsplay

1040 DATA 251,6,141,1,208,172,246,6,17 4,250,6,202,208,253,136,208,247,173,5,

L+11:POKE

208

2010:GOSUB

1050 DATA 201,0,208,10,173,13,208,201, 0,208,3,76,1,6,96

1

1060 1070

N=INT((PEEKiBALLH)-55)/7.8)

1080

F=PEEK(SH+141+N):F1=PEEK(SM+142+N

REM

BRICKHIT

R001

) ‘

THEN

900

1090

IF

F=0

AND

F1=250

THEN

SM+14

POKE

BALLH,PEEK(BATH)+A:POKEBALLV ,196:POKE 53249,PEEK(BATH)+4

2+N,0:SCORE=SCORE+10:BCOUNT=BCOUNT+1 1100 IF F=250 THEN POKE SM+141+N,0:SCO

920 POKE DIRECT,INT(RND(0)*3)+1 930 BALLON=1:POKE HOFF,0 940 RETURN

RE=SCORE+10zBCOUNT=BCOUNT+1 1110 GOSUB 1130:RETURN 1120 REM CHANGE BALL DIRECTION RICK HIT

POKE

BALL/BAT

9591

REM

960

RESTORE

POKE

970 980

ANIMATION

MC

I=0

980:FOR

1536+I,A:NEXT

TO

ROUTINE 159:READ A:

I

RETURN

104,169,0,141,30,208,173,120, 2,201,11,208,3,206,254,6,201,7,208,3,2 38,254,6,173,254 990 DATA 6,201,56,208,5,169,57,141,254 ,6,201,184,208,5,169,183,141,254,6,173 1000 DATA 254,6,141,0,208,173,253,6,20 1,1,208,3,206,252,6,201,2,208,6,206 1010 DATA 252,6,206,251,6,201,3,208,6, 206,252,6,238,251,6,201,4,208,3,238 1020 DATA 252,6,201,5,208,6,238,252,6, 206,251,6,201,6,208,6,238,252,6,238 1m DATA 251,6,174,252,6,160,0,185,0, DATA

{f

144,157,0,149,232,200,192,11,208,244,1

LIVES=LIVES-1:GOSU

THEN

Apr,

.»<3,

73

2100

880

LAW,

Score High Score

ANA” 81379

BALL T0

H L B

, '

2.

Vi

-

f

:;&/

.

,

A-

8

”V,

\,,§

x;

900 910

RETURN

8

800

2

'

\

B

DATA 10A,169,6,160,195,162,136,32, 92,228,96,238,247,6,173,247,6,201,B,20

760

.

2

'

A.

2

Magi?fm

L=PEEK(BALLV):FOR I=L BALL+I,0:NEXT I

720 REM TARGET/BAT VBI ROUTINE 730 RESTORE 750:FOR I=0 T0 168:READ POKE 35000+I,A:NEXT I '

er;

41/7",

,

,~

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A

.,

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u, Anypffw'z / ,,

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2

A

.

52

;

bumpers bumpers High-density random bumpers High-density random bumpers super-density randOm bumpers

”Ff/("f

850

2,10,10:50UND 2,91,10,10:NEXT 2,0,0,0:POKE 705,156

/

. ,

h4,"

Random Random

g;

«<3;

8100

0,9

.‘

2

01mm

20:30UND

.2

1

_

DIRECT,2

T0

5

,

830

I=0

‘4

{if

,254,6,201,184,208,5,169,183,141,254,6 DATA 173,254,6,141,0,208,76,95,228

RETURN

TARGET

690 GOSUB 1130 700 POKE 705,0:FOR

~'

\

~

?g”

.,

extra bacilmts and an

$745? ”IHB?vf'V/fx

,

,,

x"

DIRECT,1 POKE P<3 THEN P>5 THEN POKE

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1080033):an

emWL"? ncks

,

ram.

PEEK(BALLV)>206

,//21

Bffck-row 21 £0Dolpts 30 points xonng target 13 DOInts a"

5 bumpers 5 bumpers 5 bumpers 18 bumpers 18 bumpers

Fast Speed Medium speed Fast speed Medium speed Fast speed Medium speed Fast speed Medium speed

2 3

,

IF

see x'fv

>

0

4/7

.

.

I Table I” Leveso

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POKE

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BF'ICk-rows

{

i:

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620 630 640 650

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Moves

Joystick

(\ (

.

{IT/l

f

J°V5t“"‘.|eft Moves bat right rlght

,._

balls you start off with, alter LIVES in line 1660. The speed of the ball and the distribution of the bumpers can also easily be altered: In line I750 to 1840 XDELAYdeterminesthe speed of the ball so to change it simply alter n in the statement:

'

93m; u Launchisat e ?

.

if

"Z

.

Starts

Start

?

‘eve

game

Changes

Select '

1130 1140

AFTER

8

POSITION 1,0:PRINT #6;SCORE IF BCOUNT=54 THEN GOSUB 2170:GOSU

840:RETURN 1150 SOUND 1,PEEK(BALLV)-8,‘l0,1l:POKE

B

53768,16 1160

IF

D>0

AND

D<4

THEN

POKE

BALLV,PE

EK(BALLV)+3 1170 1180

IF IF

D=1

THEN

POKE

D=2

THEN

POKE

DIRECT,4:RETURN DIRECT,5:RETURN

1190 1200 1210

IF

D=3

THEN

POKE

DIRECT,6:RETURN

POKE

1220

IF IF

BALLV,PEEK(BALLV)-3 D=A

THEN

POKE

DIRECT,1:RETURN

D=5

THEN

POKE

DIRECT,2:RETURN

T”"' ‘° “9°34

February 7988 Atari User 33


Fm" P’”

1230

IF

1240 1250 1260 1270

1780

33

D=6

THEN

DIRECT,3:RETURN

POKE

RETURN

HIT BRICK ROHZ

REM

N=INT((PEEK(BALLH)-55)/7.8) F=PEEK(SH+121+N):F1=PEEK(SH+122+N

)

1280

IF

E=0

F1=186

AND

2+N,0:scORE=scORE+20

THEN

SM+12

PDKE

BCOUNT=BCOUNT+1

1290 IF F=186 THEN POKE SM+121+N,0:Sco RE=SCORE+20:8cOUNT=BCOUNT+1 1300 1310

GOSUB

1130 RETURN HIT BRICK R00

1320

N=INT((PEEK(BALLH)-55)/7.8)

1330

F=PEEK(SM+101+N):P1=PEEK(SM+102+N

REM

3

)

IF

1340

E=0

P1=122

AND

THEN

M=152

1420 1430

CHBASE=256*(M) RESTORE 1460:POR

1440

MLS(L,L)=cHRS(A)

1450 1460

L=1

To

SET

36

T0

NEXT

L

1970 LEVEL=9

GOSUB

1840

IF

OSUB

1970

1850 1860

XDELAY,10:GO

THEN

POKE

XDELAY,5:GOS

THEN

POKE

XDELAV,10:N=

2020 2030 2040

POKE

XDELAV,5:N=2

2050

POKE

POKE

XDELAV,10

POKE

XDELAV,5

2080 2090

RETURN

2100

POSITION

READ

REM

A

XDELAV,10 GOSUB 2100:RETURN CLEAR

1870

FOR

1:8

1880 1890

SOUND

1900 1910

RETURN

BUMPERS

20 POSITION 1,1:1 17 SPAcES 'EREH

TO

I

NEXT

0,1NT(RND(1)*128)+60,14,10 SOUND 0,0,0,0

CHBASE+(58*8)+I’°

DATA

254'254’254’254’25k'254'254'

355“

7:READ

TO

=

,

PLOT

TO T0

3 3

LEVELS 6-

RAMDOM BUMPERS

9 FOR

N:R=RND(1)*280:IF PEEK

TO THEN

1550 1560

15?” 158” 159” XT

DATA

?’?'g ’ '

RETURN’ RETURN

DRA“ Rows

REM

SOUND

a

a

BRICKS

OF

?'SOUND

0

'

1

E

00 ’

edit [29a]

FOR

'

I

=

FOR

I

=

121

To

. 138'P0KE SM+I’186'NE

101

T0

. 113-P0KE 5"*1'122-NE

($?? i??? 1620

BCOUNT=0

1640 1659

GOSUB

.

_

RE" START/RESTART

GAME

1560.GOSUB 2190 166” LIVE5=513FLAG=PSCORE=G 1670 IF PEEK(53279)=5 THEN LEVEL=LEVEL +1:F0R D=1 T0 20 NEXT D 1680 IF LEVEL=1, THEN LEVEL=0 1690 FOSITION 16 0.8 #6.LEVEL. 1700

IF

PEEK(53279)£6

THEN

ODSUD

1730'

RETURN

171g

'}:REH 19SPACES 0,0:1 #6;”S7SCORE; 2120 POSITION 7,0:1 16;"N¢H18H; 2130 POSITION 15,0:1 #6;"U;LEVEL; 2140 POSITION 18,0:1 16;"UyL1VES; POSITION

2150 2160

RETURN

GOTO

172” RE"

167g LEVEL PARAMETERS

SET

1735 FOSITION H 10 SPACES

6

'

9., "

#6.~ '

, “WU” égg?3525961'5°°"5 =

=

,

=0

THE"

lag”2;;0LEVEL

“IVES

=

_

5' ,

_

P°KE XDELAY'5-°°S

3373115 34 Atari User February 7988

BONUS

ADD

FOR

D=1

T0

SzNEXT

D

6,9:? #6fbonus 1,1,14,14 0,1-8,14,14

POSITION

2220 2230

SOUND

2240 2250

FOR

SOUND

D=1

TO

5:NEXT

1000

D

(0 SPAcES RETURN

1140 930

(X)

1530

1150

MDV

(M)

EJH

(N)

XRP

(3)

CUV

780

RKG

1160 1170

1540 06K (8) 1550 08K (F)

SVJ

790 TRN 800 604 810 01R

(3)

3

25 082

(H)

30 GRN (0) 40 LKM (M)

400 410 420

50 026 (7) 60 A32 (Y)

430 FXG 440 022

7“

450 460 470

CP7

(6)

103588 PE Es; U

333 601

(P)

(H) L6? (L)

(u) (F) (G)

(7) (F) £28 (F)

061]

GUN

233 E31 ES) X A

E

A (4) P 03? EN) 200 0 11K (53 UY c

F

520 DHL

(4)

530

(G)

140 DcS 150 7TU

(2) (9)

170 180

TRJ

(r)

UD1

(V)

19W

X9H

(G)

550 ML1 560 RH) 57? 329

(8)

58“

(D)

(K) (3)

590 FFS 600 EAT 610 UHL

(D)

62” 5p“ (V)

200 QUH 210 u9J 220 911 230 52N 24“ Tcs

(6) (A) 270 024 (1) 280 7FP (F) 250 059 260 sex

H9; (1) v gag G)

(X) (V) (2) (V) (8) (9)

820 830

X7G

840 850

000 (D) F54 (L)

TZN

630

GPZ

DU”

XFS

(J) (8) (7) (9) (F) (F) (G) (G)

(6) 650 V41 (X) 660 RXA (K) 640

UGO

ggg YE? (v; U

R

V 223320 (J)

900 1X4 (F) 910 X1L (8)

(7) (5) N” (1) 96“ LFU (J) 970 SZE (K) 980 JE9 (K) 990 UGH (K) 1g”“ A‘” (V) 1010 C21 (L) 1020 (VA (K) 930 940 95?

1030 1040

ATG

RPE

RVK

(D)

NQU

(E)

_

x (R; 223 DEX c

132322; (g;

we

313 AVN (3)

gag $76 UC (A)

132321: (O)

EVH

333 PS3 (E; D

_

THE"

AND

(R)

(Y)

F

P°KE XDELAY'15-50

=

_

VALL

ENH

10 (P) 20 CPZ

'

4531250461 LEVEL‘Z

RESTORE

760 770

3V3 (G)

~.RE =

REM

2280

'

I FOR

DISPLAV

.

80 V)? (D) 90 93L (8)

53546 6 1:141 {0 158_P0KE SH+I ' 25,_NE

POKE

STATUS

'

_

16 ’ 56 ’ 56 ’ 16 ’

0

TOP

0,0:? 16;

POSITION 6,9:? #6/BONUS 1000 I:SOUND 0,0,0,0:SOUND 1,0,0, 2260 NEXT 0:GOSUB 1570:GOSUH 2100 HR 2270 POSITION 6,9:? #6;’

SM+120+R,56

POKE

I

NEXT

I

(£33 £8251C?BLQEZ;§§£§)E;R§1N§§$P§“ 1530 1540

PRINT

REM

D:REH BRICK

"EXT

REM

2110

EM

I=l

LEVELS 0-2

BUMPERS

SM+240+10,56:POKE SH+280)9,5 6 PDKE SM+280+11,56 POKE SM+320+10,56 2060 POKE SM+240+10,56:POKE SM+280+9,5 6 POKE SM+280+11,56 POKE SM+320+10,56 2070 POKE SM+282,56:POKE SM+297,56

1960

164,204,200,132,204,164,206, 200,132,206,232,224,5,208,232,96 FOR

PLOT

2200 2210

DATA

POKE

REM

I:RETURN

0,208,249

1480

HIGH=SCORE

SCORE>HIGH THEN 2100 RETURN

NEXT

I=SM+202 I=SM+202

FOR FOR

DATA

149”

IF

GOSUB

1950

BUMPERS

104,104,104,133,204,169,224, 133,206,162,0,160,0,177,205,145,203,20

1470

6,9:? #678ame ovef

I,56:POKE I+39,56:POKE I+81,

1980

A=USR(ADR(MLS),M):POKE756,M

LEVELS 3-4 SM+217 STEP SM+217 STEP

OVER

GAME

POSITION

POKE

PLOT

REM

1:1 (SM+120+R)=0

RAM

N6;‘

REM

2170 LIVES=LIVES+1:SCORE=SCORE+1000:SF LA8=1:ecOUNT=0 2180 POSITION 1,0:1 #6;SCORE; -1 2190 FOR 1:60 10 50 STEP

1970

COPY

N=4

1920:0

N=40:GOSU8

THEN

N:

POKE

REM

RETURN

POKE

40:OOSU8 1970 1830 IF LEVEL=8 THEN 0

1990 2000 2010

THEN

20 GOSUB 1970 1810 IF LEVEL=6 THEN 0:GOSUB 1970 1820 IF LEVEL=7 THEN

1920 1930 1940 56

106,M-1

cHARAcTER

ROM

Sco

MLS(40)

1390 1400 1410

POKE

LEVEL=3

SM+10

POKE

2+N,0:ScORE=ScORE+30:DcDUNT=scDUNT+1 1350 IF 1:122 THEN POKE SM+101+N,0 RE=SCORE+30:BCOUNT=BCOUNT+1 1360 GOSUB 1130:RETURN 1370 RETURN 1380 REM REDEFINE CHARACTER SET DIM

IF

1920 1790 IF LEVEL=4 UB 1920 1800 IF LEVEL=5 SUB

713 Rgc (5) D

V

111111 11; 11111 370 X7L (Y)

750 TF2

103g33; (g)

1;

111111118

(0)

1130

VVN

(X)

E9P (F)

(HI

(R)

1560

DXN

1180 1190

KN2

(8)

MV1

(C) (D)

(RM

(M)

1200 1210 122?

S9H

1570 1580 1590

KSA

(O)

(V) (E) (7) (5)

(K) 1600 14x (L) 1610 Ex (P) 1620 XLO (P)

VTK

(O)

DHN

(6)

1630 1640

1260 140 1270 901

(8)

1280 1290

VHK

(O) (O)

1300

DDX

(A)

1320 1330 134g

8RD

(6) |1710 (1) 1720

D9H

(D)

1230 1240 1250

KFZ KKA KPK

DJY

TOM

(D)

135” ”3” (D) 1360 1370 1380

DRX (H) 04K (N)

DIN

(H)

139” ”S1

‘G) 1400 Ks4 (V)

1410

PX7

(N)

1420 1430 1440

AVA

(N)

D6V

R80

1450 R64 1460 14c 1470 98T 1480 v26 1490 V64

(V) (1) (0) (K) (K) (2) (1)

1111UR

11

1520 UT4

(F)

F

YDU

(R)

YFU

(G)

(1) 1950 64E (A) 1960 EFN (9) 1940

6UG

1970

VLS (U)

EVV

1980

Pcs XOK

08K (H)

1990 Z??? 2010 2020

DXN

(M)

1650 LXN (3) 1660 VD3 (F) 1670 3X5 (L) 1680 1690

1920 1930

2KS

(O)

YF2

(V)

QZD

(M)

(J) 1730 YT“ (V) 174” 21x (A) DXN

1750

NVK

(H)

1760 1770

NMP

(G)

85A (V) 173“ "XF (T) 1790 SMK (K) 1800 7DU (P) 1810 662 (A) 1820 7vc (X) 1830 6AT (A)

1840 YOU 1850 EC6 1860 EAN 1870 5DN 1880 617

(I)

1111 00 NPK 1910 E4N

(E) (0)

(U) (R)

(J) (V)

(V) (X)

CXP (U) 9N9 (H)

8CA

(M)

(L) 2040 D6P (0) 2050 81F (V) 2030

2060

D77

83F

(Q)

(9) 2080 VTL (E) 2070

ONR

2100 2110 212g

SVH SMQ

(V)

213“

7PM

(C)

2140 2150 2160 2170

5Hx (D) (M)

6K2 (V) (R)

VRL

HAV

(V) (V) (0) (1) (3) (K)

4ED

(D)

666

(2) (1)

DFP DTF

2180

YUF

2190

KMM

2200 2210 2220 2230 2240 2250 2260 2270

DAU

DKU

91V (G) E31 (7) XKT

(2)


Utility

'

will sound, and be stored in memory. to delete notes if It is also possible necessary. A key signature may be set up at the start of the composition or this can be bypassed if desired. The various key functions — shown in Figure Il can be displayed on screen by pressing the key, and these are usable at any point during composition. Only valid keys are accepted, so if you avoid Reset and Break you can't go far wrong. The Basic END command will turn —

I

”naiSemiquaver (J) Quaver iv“)

1

2 3

BRUCE WOODLAND starts you on the rlght note With thls musical program

Table

-

-

-

-

Crotchet (d) M'”"“ ‘d’

4

I: The

notes available _

off any musrc, disc accessing.

THIS superb utility is designed to allow you to write simple tunes on to an on-screen simulated music sheet and play it back in a choice of voices. You also have full disc handling of the music files andaspecial facility which allows simple access to one from within your own programs. Music is often added to programs, either to provide mood or to fill in those tedious intervals when data is being processed and nothing exciting

happening on screen. Atari computers contain a versatile sound generator, but unfortunately the resident Basic suffers from complicated sound handling commands. Production of even simple tunes may is

re

translated to the appropriate pitch. The sharp and flat keys, which modify the pitch slightly up or down, have to be selected before the note is written. to 4 will write a note of the Keys correct type (length) at the cursor’s position. The note length can be rolon ed by 50 per cent by preselec1

-

signifiSOUND

to run the command, program operation is slowed or even stopped while music is being played, and this defeats the object of its inclusion. Melody Maker presents an attractive solution to both these criticisms and is also fun and educational. Musuc IS written on to a music sheet on the screen using a few logically-chosen keys. Standard musical notation is used, so composition or copying from sheet music is simplicity itself. Disc handling routines allow music files to be saved or loaded and they can be added to or played in a choice of voices. An interrupt-driven machine code routine is used to play the music, so it will continue playing during most Basic operations. This option may be saved separately so it can be added to your own programs. When you run the program the options available—shown in Figure l — are displayed. Select W for the edit cant

Write

since it takes a

time

-

-

ignored.

In

other respects Melody

Maker follows standard musical notation very closely. The program is very user-friendly and very little musical knowledge is required for its use, so an absolute novice can create superb music. However,the complexity of the program renders it unsuitable for the smallest Atari machines such as an unmodified 400 or 600XL and cassette storage is too slow, which means a disc drive is essential to store files. rm" to Page 36 >

,

MUSlc

Conti"ue Save Tu ne '

.

as Wlii Reset and any No provision is made

for accented beats, so the normal bar structure of music is conveniently

iion ofgthe full-stop. The correct note

uire much trial and error.

gurthermore,

~

mode and enter the music using the keys shown in Figure II. Position on the music sheet is marked by a player missile cursor which can be moved vertically on the staves by the arrow keys. You don’t need to press Control. Its position is

1

2 4 8

Draws the music scal es and puts you into

editing mode, Allows you to

comDOSition in the main menu

addt

or Continue .

With a memgry after one of “Sing Optio

Sayes your composit'ns. fliename Which yo u ,on on to disc files are Choosfl A“

under melody identified aUtomatr ca n V by suff'lX .MUs the so do not add an extender YoUrself, 5!

-

Load Old

D'SPiays all the Valid files on the res'dEnt disc and can select the that YOU wish to VOUmE‘OdV One load Play Tun e Plays you; COmpositi made Your selectiono?rom after. YOU have f'Ve preset List To Dis c VP'C'HQ Choices. a short L'StS_ to dlSc with portion of t h e Me'OdV Maker the filen Adq this to your owame MELODYLSI Basrc programs avo'd'PQthe use of an” y Of Its your “Sting and Variables in You Stored disc file any preplay. a m9 th'S A” eXCellent by ?rst coal? routine. alternativ to the Please ”OtOriou3 Wait—data loade' Figure

I:

Main

’"9--- Screen.

menu options February 1.988 Atari User 35


'

Utility 4 From Page 36

P ROGRA M VAR TUN lABLES Mus'c St Storage 10155s $ Machin ”"9 ?le NREF$ hand'ing Refereniec?de lSt of n °te KSG $ freque"C'es Key of ”016 ldent' mes f

s-

.

po to the requ‘red e or be\0W the cursor abov or 5119111“! upldown Moveon he 1110“ d bv t staVeS the note represente (aVeS s Sounqznthgf the curs?Jr O-Q—Susefm or stormg' 995m 1111119 Cursor emf 31d 00111305532} wnhtog‘ a for r notes emere unanered a nd the are P\a\ls con— p _

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setsof the des‘g screen store mst_rU te to the \ and in w'\\\ show“ cursor 12251: WMZiyge nate are m m emorYma'1'1<:a\\\/.TheYNo 19 ”115 sound auto ance 593°ebaf-

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Of “me of key “We prespses'ty 81522336 fess 1n ram of PM G cursOr Not I ength Stae V8 rou p Offset vaIUe Note frg equency vaIUe Ra of tune store Rarr: sttart 3” Of variouS _s ' machme code r POSmonal tran s Outmes anon of -

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W‘thwngthggrea?er- r11oves $156(1A) Se‘ef?ed fine cursor are p053\b\e.‘ ht after an appro21,3515 to the m one p\ace semen drawnSYmb°\ note entered ?ies U pr1ate 23 the mu\t1p\e Erases ‘aemory m De lete screen he note an? be used before-‘acreased are pOSS‘S‘g' Th1s its 1ength to\b: 1h “pew W“ stOP shJJses tote“ e 9 oause

510 115:"—:+111204 1101111515" 520 11505:"0c0551;1000550110" 530 15510115 050:5011 11:1 10 15 540

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5150

Ret um

590 11500 01111110115 11+11c,0111:115111

11's

621 RE" 500 110115

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mm“

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111510111 11111111111

3 00

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190 MAKER

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150 505110 400

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700,1521110115 711,102 310 01:7105511174211125010551117411 340 110115 01,7.1105111011 4,1

0 01115 110 : 700

: 50500 05110.11511 551011 05110

0010 70

REM

scale

51,35,40,45,47,53,00,54 72'81'91'96'188'121'128 01115 000500

— 513:13:ng “I“

1151111111

15050-011155111-11511?1155511115 _ 050 55:0:50500

110

6513

704,200:110115 50250,0 51240,0:115101111 Sound values for

67° ”To 500 05"

198 RE" mm

0111105 1100011111011

mun-1111111011111 a: 511:100:05110:500:11005:5

10 20

110115

0010

500 0010 95,144,144,90 598 RE" WW

1

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000 0010

I

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500 1:11:110107:110:c11+42:1|>:110+115

Figure ll: Key commands available

4

11:1111555:50111_5$

115111

500 1155111115 9000:5011 0:0 10 247

Wpe‘ from opnthe 110tethe m a'm menu to your dm?ms you may p1av or store you

by

0111

115110

550 5011155(1511150015911):c1111$101111

__

SETUP 1111111

MC

111111

ROUTINE

110011111;

mm

709,102.00115

750

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$2371“ 11011 4,1:3 0.1...

130

4711 1105111011

36 Atari User February 7988

7“

P

010

11115 p?GE

450

100 0111 1111155101101,151111$¢2551 100 011511 111,1,0,--11:":1110:0011111111551

711 ' 22-IN“

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Has upgradmg your computer glven you hardware You “0 huge" “99d? Or “ft Y°“ With have Chang'm mm?ms unwanted software? Then THIS is the place to advertise your surplus items, Atari User readers are always on the IOOkOUt for a bargain and this us the first place they Iookl

Classi?ed advertisements will be accepted under the following conditions: 0 This service is EXCLUSIVELY for the use of private readers. No trade ads will be allowed. e To avoid encouraging software piracy, all ads will be carefully vetted before they are 0

be accepted ZZZegztaidonly

on

this form (or

a

photocopy of it).

0 There is no maximum to the number of words you include in your ad. If there is insufficient room on the form, continue on a separate sheet of paper. . The cost is 20p per word, with a minimum of 10 words. ‘ We GUARANTEE our ad will a ear in the

An added bonus!

Youradvert Willa/so be automatically displayed on MicroLink, the electronic mail service operated in association with Telecom Gold. This means it will be seen by thousands of computer enthusiasts who can send an instant response.

0 Atari

Iity

1027 letter qua-

(hardly

printer

with Atariwriter disc £75. Tel: Milton userd)

Keynes (0908) 568788. Wanted 1050 disc drive. Tel: 0363 3377

.

evenings. . Atari 800,

I

.

V! F e b ruary 238 M are: h _'SS‘-_‘e_ ( on sa_e prov1dlng it is received by January 29.

_

processor

Buyer collects.

_

I

.

Atar'

Pawn, Guild of Thieves,

£10 each,

International softwagf

and disc. rorfr: original Karate, Steve fg'm rgigrollS/Ici)ni cassette software from basic £8 each. Snooker Office II £10 cut and 75p to £950 Tel: 0702 on £10. 510487. Severarl1 recor tage: er paste w/processor £4 eac titles) 101 £25 £15. Tel: 01 748 6545 for ?éfzrbgggggstg’f'e‘ .

.

.

now

th e

II]

details.

-

Issu e

089W", “1:30discbdFQ/Z,

. Atari

800xl 1050 disc gfl'élang “58 "iglrelillag Sn OLatestAtarigamesfor drive 1029 printer with 0243 864858 after sale, originals only. Full font Irom touch tablet, 730pm price games £4, budget speech synthesiser, games £1. Tel: 01 363 keypad, recorder, . Atari 5208TM, SF354 9031. assembler cartridge, disc drive, mouse and 0 Fidelity CM14 colour books and games, all for usual free software. As monitor suitable for any £325 o.n.o. Tel: 031 223 new E200. Tel: 0703 255782Atari XL/XE model,£140 3634 anytime. -

'

'

.

(I:

l—_____—i

Z]

(Z:

l

=ESSECZJwM-m

for n

'

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S‘of‘tagrg’ucgggb'etp?zg

fill?-ltor

Davis sizemAter'e II

—------—--—---------

Fl"

.

9

£65 or £250 the lot! Tel: 0 1029 printer, Font IV Simon on 0462 58114. spare chip, cover, 0 For sale: 800XL, 400 ribbons £100. Tel: 01 (48k),1020printer, 1050 805 7738 evenings, 01 drives (two), touch 881 6673 office. tablet, software: Gaunt- 0130XE 1050 disc drive let, Spindizzy, Goonies, lots software, all user Realm mags to date £190. Tel: Tomahawk, Star 0243 829696. Impossibility, Raiders ll, and others, 0 800XL £35. 810 with

-

.

0 For sale Atari 130)§E, sold separate. Tel: 021 Archiver £85 WSZOOO 0.0.0. Tel: 0635 37516. modem £80. Tel: 0245 0. Atari 1029 printer X(_:ll cassette, '1050 disc 475 7608. With manual £58. Tel: drive, 1027 e 800XL, 1050 drive, 269030. printer, loysticks £209 Tel. 01 960 0966 25032. disc CAtari800XL,1050 (Usdoubler), utilities, 1010 recorder 2720 evenings onlyMAC65, Alt.Real l+l|, drive, original software 800_XL, + 2 games and other jOyStICk, 80 over discs. J.Bond, games plus . 1:30er 1010, 1050 30+ cassettes, cartrid- joystick £120. Tel: 0733 mags E110 o.n.o. Tel: drive, 60+ original titles, 0925 754179disc box, mags, two joyges, books, touch tablet, 47605. magazines, excellent 0 1029 printer wanted, ._Wanted 1050 dISC sticks, blank discs worth condition, first offer good condition up to drive. Tel: Portsmouth over £800 will sell for £220,791; 0608 737332, over £290 secures. Tel: £100. Tel: 0772 864765. 'SC ”V6 D 021 551 5797 after 6pm. 0 XL originals for sale: (3723828135366 U?

(48k) and 1010 recorder £35. Tel: 01 998 2724. 0 800XL, 1050 drive, 1o1o cassette, touch 0 800XL, xc12, disc tablet, joystick, 60 discs, drive, books E150 softboxed as new, only ware. Over 100 maga£200. Centronics prin- zines for £175. Tel: Ken ter, interface, supers- (Brighton) 594821. NB.

cript word

.

I 1:

ESSNM 11:3:

l:

| 21:1

ESSEZMM e X'l: | certify that any software

l I

|

for sale is originaland

not

offered a

copy

we mo

Chm". "Cloud w c—

Name__—__—___‘__.

Address_____—__________

S'lgne d — POST T0: Atari User Classifieds, Europa House, Adlington Park, Adlington, Macclesfield SK10 5NP.

I

| | | I

h--——-----—————————?

February 1988 Atari User 37


m

3220 R=NP-6:IF KP(0 THEN 11:2

“(5

3230 IF

4 From Pa g 6 36

3530 IF KP=3

THEN 11:1

3240

3020

FOR

tune StorNHC) 0:0 T0 00? STEP 256 3030 N:USR(OK,0DR(TUNE$),255,0)

ON R 00500 WE,1QTE,POU,N5HP,WLT ,ENT,NRH,DEL,PLOY,5ND,INST,PFUE 3250 IF LNE(:57 man 3159 3260 POKE 559,39:POKE 53277,0 3270 POKE 53248,0:60T0 3100 3293 REM mm 3359 “5111130“ "U5“- 5HEET 3319 POKE 719.5190“ 799J=COL00 1

3040

115111

3320

__ ._

920 00"! 930 Mm

998 RE! {mm 3000

REM

HRITE

MUSIC

3010 T=0:REH lear

a

TO

130 STEP 38

3070 lfLTI4700zPOUZ4900:SHORP:0

3360 NEHT 0:60500 usemzxr 3370 RETURN

3080 DEL:4800:mTE:4100:KSIG:3780 3090 INST=3000:PFUE:7400

mm 3493 RE” W0“

8:x:52:\’:24:LHE:0

3398

3105 COLL=USR(0K.BOS,255,01 3110 1505110 330051511

KP=1 THEN PZ-P

THEN 11:1“? 3570 IF 0050) (2 THEN 7:1“? 3500 IF v:17 011 7:32 run 9:7—9

3590 IF 10200 THEN X:60:LNE:LNE*19 3600 RESTORE 600 3610 POKE 53240,X:FOR 0:0 T0 3 3620 READ 0:POKE 005104'V1'LNE,B 3630 NEXT 0:RETURN 3549 0511 BMW cunson 3650 RESTORE 600:FOR 0:0 T0 3 3660 PDKE 005+LNE+0W,0:NEXT 0

3335 F0“ 339 T0 16 STEP “PM" 0,041! 3349 00011") 319.8‘01000HTO 319.0142 3358 PLOT 16,8f0sz0NTO 16.0142

3050 ӣ23500:PLOY=7300:NRH=4600 3060 NSHP=4500:SND:4760:EXT=4650

3199 anapnxcs

11:12

FOR

OR

3540 605110 3640 3560 IF 005(P))1

3670 RETURN

a

REM

CLEF

3693

REM

“Kinsman-“mum

3700 3716

REM

FLaG

KEY SIGN?TURE

"Keg signature?

?

3720 IF

0009

THEN

I/EP'HEET 01.0 NP:0:60T0 INST

3140 KP:4:GOSUB MEGOSUB KSIG

3410 PLOT 4,0+0:RESTORE 3450 FOR (120 T0 1920500 011.0? 34“ mm CK.CV*?-29=NEHT CL 3440 RETURN

use an 01,KEY:KP:0:SBUND 1,0,0,0

3450

3155 IF KEY=42

3460 00T0

3000

3470

3810 IF KP:4 THEN 60500 NE

use

me

559,46:POKE 5mm

OR

3160 IF KEY()155

THEN 3150

NEYZ43

THEN 3190

3400

3498 REH mm 3590

3210 SCRNZSTRTt?t-481/4"(Y-151'LNE)*80

Cassette

11116

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Structuredprogram ?owstatements

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PL65 allows you to create fast professional programs with high level statements producing code which is 60-100 times faster than BASIC and with the built in

assemblerevenfastarcadegamesare possible (no royaltieson runtimeoode). PLSSissuppliedlon diskwith 0082.5+KEDapowerfulword-processorstyle text IS full of + paoked feetures Library support ?les including editofrw'hich player "m'55'|e graphics, sound 91° 91° + 130 page

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FOR ANY 8 BIT ATARI WITH 48K RAM

10295 —

IN5212

Present

12523

spmlreao'IIIIIZZIIIZIZIIZIIZIZZIIIIa?so

TEMPS

3860 INS:INS+2:IF

Disk

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TOWING“-~--~-~-~---~-~--------5,00

3850 REM) TEPPSV?

15.95 20.00 21.95 15.95

Pe“°°“°"--~~---~---5-95

288

INSTRUCTIONS

3020 PDKE 82,1:POKE 752.1

mm

REM

REM

3030 RESTORE 3902*INS:? CHRSUZS); 3040 7 " _'

3510 IF KP)5 THEN RETURN 3520 P:1:IF KP)?! THEN P20

THEN 3150

KP

to

0,36,0,16,10,10,12,20 00m 3,20,3,32,8,36,13,32 110“ 13,30,6,29,6,33,10,31

3170 60500 3650:POKE 559,39

NOT

3740

ata for Clef dra

REM

3180 POKE 53277,0:PDNE 53240,0:RETURN 3190 KP=USR(CK,ADR(KS),LEN(K5),KEY) 3200 IF

37m (55:1:7 CHR$(125);"Right:-" ? "Position with cursor keys." 3759 “Then time in with 1: or a." 3760 SET 01,0:RETURN 3798 1151! mm

3420

3120 STRTzPEEK(OSHPEENSSHZSS

H

9“?l °'d

“R 4 "D

.

Sendchequesorposra/order;madepayableto' '

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ROAD, DUNSTABLE, BEDS LU6 see


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—————————————

0070 IF 10502

THEN

7

"

Key

4710 50000:1:or5:151

I:Nore.";

for keycode

men 01

4730 2:050100,10,m+14,scnu—0751 4740 IF KSG:1 THEN 7500

infornat

ion 2:0uaver 3:0rotch These keys write in the not

5210 50505 9300

man-"mm

4750

et 4:Ninin

4760 REM 4770 05:1:50500 4790 REM mm

95

bzrlat .:L0n9 Note Press these before writing

0905 0070 34:5harp

:Natural note

0

REM

4000

7000 REN 7010 GRRPHICS

4200:us:0:RETuRu

REM

4005 IF u+LuEz50

000 7)0

7020

7

7000

7

7040

7

THEN 4090

7050

7

3900 0070 PZPlay Stored Tune 5:50und I

4010 IF 11:60 0140 LNE:0 THEN RETURN

7060

7

Deleteznubs out Last Note 3910 0070 Cursor TIP/Down moves the cur sor to the required position on staves 0912 0070 Space barzset length of 0051 cal rest ReturnzBack to the nain N00

4020 IF x>50 THEN 4540

7070

7

ote only

u

3990

REM

4060

REM

mun-mu

4830 cows

4030 7:741

" " "

7

7

4050 700 0:0 70 05:00KE 07Et0i40,0 4860 NEXT R:FDR 0:6 To 22 STEP 4

7100 7 :7 '_:-"; 7110 GET MAN? CHR$(0):0:R-48

4070 POKE 07500*40,255:0E717

7129 IF M1 OR 075 THEN 7020 7130 HI:0:HID:0:L0:0

0

7

Iii/L0 Voices" a. Lo/Hid voice" B.

"

7140 IF 0)1 7550 10:10 7150 IF 114710/2H072 THEN MID:10 7150 IF 0:4 oR 0:3 THEN 01:10

CHRSHZS);"Rest 1ength7tl—n)"

7170 50mm 7100

2001.01

4100 RE" 4110 UOT:(KP-5)*25:0FS:480

4950 00:71-1109f100

7210

4120 IF v—15<9

4950 SCRNZSTRH(N-401/4+(LNE+8)*80

7220 IF 0:09 77150 7020 7200 RETURN

type."

4190 4200

REM

5010 noE:8:50005105

4140 4150

5000

5030

7

4200 NTE:NTEHNTE*SH4\RP*0.045) 4240 IF

suaszz

THEN

))

0,0

'—'

-_

4200 IF 05:1 THEN REruml

5040

5050 IF LENKPICKSHZ THEN

4000 IF 7+0u0700p

77150

4340 LRTR:0:550RR:0:RE7000 4490 pen mat-10mm

:7

5070

pchs

"unwm

:RE71|R|4

7

FR$:"0:":Fu$(0):Pchs

5020 OPEN

7518 TEMPS:KSG$(v-15,v—15):7:1

H 757“

5000 REH

or

ITEmSGuREFSmJn

NEXT B=?

01.0:IF 0:70 THEN RETURN su000:0:x55:0:x0:4:5070 3000

7500 GET

0:HDE:4:A:0

7590

02,5,0,-'o:*.nu5"

5:120

5000

7

CHR$(125):P051TION 12,0

7590

REM

4530 z:uSR(nc,10,m,scRu—075) THEN 7500

5040

7

_'

0000

REM

02,7395

5050 INPUT

4550 05mm

5050 IF TENP$(5,01:"FREE" THEN 5110 6070 0:0+1:? " "m;

REM

mm

4500 RE)! 4510 0FS:41;5nanP:2 4520

z:usntnc,7,m+24,scnu-075)

5000

7

TEW$(1,10):IF

5090

7

"am

5100 GET

0<10

5050

THEN

for nope."

01,5:IF 0:02

“mu-0mm

0010 50000105

4540 IF (55:1 4590

7710 THEN 0:10

1.0.16,12

7520 IF KP=10 THEN P=—1 7539 FOR 8:1 T0 LENKSGST 7549

5090 00505 90:10:057000 REM mm

70150

SOUND

7559 IF TEMPSOKSGSWJ) THEN 7570 7560 Sim-556,83ZCHRSHTBNTEHBJMW

5000 FuStLERtFRST+1):".m5"

5010 50005105

REM

7410 z:usnt0001151,700-0+n

5090

4500 0514 4510 50000:—1:075:121

wzuuuwz:

7

7420

5050 IF LEN(PICK$))7 THEN 5000

057mm

4310 PDKE TAD+T,NTE:POKE 700+7+1,0u0 4300 T:7+2:PoxE 700+7,0

4520 IF 115490 0740

7400

7440 “EN!“ 7500 RE"

4290

REM

1,0,10,12

7410 0:0:IF

0

mot.”

4250 IF LNTN THEN DMR:DUR*3/2 4270 50mm 1,NTE,10,15

004mm

7390 ma mum-00mm“

0

4250 nun:2A¢xp-5)*5

REM

7020 z:usut0007151,7001 7330 RETURN

0

TM. is on, of bunch“. of program: now "an“... FREE for downloading on

NTE:050(NREFS(B,B-

7290

01.0

7300 an 7310 500140

REM

5020 70517100

4210 B:Y-16:NTE:050(500LE$(B,Bn 4220 IF 007 50000 THEN 4250

1,0,HID,NID

0,0,10,Lo

7200 z:uSRt0DR(I$),700) 7 :? 'm...-';:5ET

4970 z:u50(nc,9,00+00,500m:07E:1 4900 ouR:2A1*5:505u5 4000:KP:4 4990 5070 1057

4130

SOUND

7190 50000

UbT:UDT?0:0FS=0 Z?lSNHC.15,ID+UDT,SCRN‘0F5) 50500 4200:500RP:0:05:0 00:4:50500 mEmETURu REM WM THEN

Mid Uoice”

B. Low voice" |. Three Unites"

4920 7 "Rest : length of note 4900 GET 01,1:1zL—40 4940 IF LG. 00 L)4 THEN 4900

4993 050 mama-mm

10,0

7000

4910

4050 5070 0050

14.0

7090

4900 gen THEN 4030

-_':005171044 u _-;-_1 :7 "5e1ect:|.

3640:H:204:LNE:LNE—19

4090 T:T-2:POKE 700+7,0:0num¢ 4090 um mm

4040 IF 0550170027100

0

cuRsuzsnposInou

4040 DTEZSTRH(N-56)/4+(3+LNE)*80

4000 (17:1:605118 mg

4020 7:—1

THEN 5170

5190 FRS:7EMPS(1,0-11:FNS(1,2):"0:" 5200 FNS(LEN(FN$HU:".NIS" 5220 map moaomfrugu 5398 REM 06mm

4750 RETURN

0904 0070 1:5/0uauer

IF TEm$t0,0)>"0"

5100

wznunwz)

000

50:150

3900 as" 3902 DNA Press I

0590

4720 IF

3000 POKE 82,2:POKE 752,0:REruRu 0090 mm mama-mew

THEN 5000

8628

0:00517100 0,0

?

:? “Insert disk then press "; "any key..-";:GET 01.0 0050 LIST "0:HE1007.157",9300,9750 8066 ? :? :? "SWED 05 'HELOD'I.LST'" 0030

?

8840

?

0070 GET 331.0:RETURN

4530 0570044 4640 REM meek-“74mm

5110 7000 40900:CL05E 02:71:00

4550 REM 4550 ZZUSR(HC,3,M+10,SCRN§41) 4570 Lum:1:RETuRN 4698 REM mates-000mm

5100 5:u0ttFNSI:IF 5)0 THEN 5220 6140 open m,5,0,-'p;§.m5"

9002 MN

5150 700 0:1 70 5:114007 02.75.05 5160 NEXT B:CL05E 02:40:15

9003 0070 224,0,200,240,150,0,177,210 9004 MW 17.212.145.210.24.165.210

4700 RE"

5170 0:0+1

5120

?

5220

"_...";:INPUT

FNS

9009

REM

9061

REM

Em 104,42,170,202,104,149,210

run, to page 40 > February 7988 Atari User 39


Utility

_

4 F’°’"

#

P "98 39

5,95,9?,95

9430 HDE:HI>E4>3:POKE

9150 RE"

9440

865,HDE

caLLzusmapuchs”

9450 CLOSE 02:16 FS r0£0 RETURN

4,52,52,12,4,4,52,52,4

9005 para 105,40,133,210,144,2,230

9160 para

9006 para 211,24,165,212,105,1,133 9007 0ara 212,144,2,230,213,232,220

9170 para

9460 90000 0,0,10,14:5000p

9180

9470

9000 para 214,208,223,96 9810 REM

9190 para

9011 para 104,42,170,104,149,203,202

9210 oara

9012 para 206,250,165,204,200,10,160 9013 phT? a,145,293,299,195,205,233

9220

4,52,52,12,4,4.4,4,4 para 32,44,44,40,32,32,32,32,32

9500 050 9510 para 104,162,32,76,86,220

10,10,31,31,10 para 10,31,31,10,10

95"

9300 050

9640 para

0055)

,126,122.102,124,120 9120 para 28,30,19,25,26,24,24,24,24,2

9320

ruuzsrcannapzapan

9340 600 a:0 r0 111:06ap pra

0,90,102,124,120

9350 POKE apn1cxous1+a,pra:0E0r

6AH

(V)

498

EGV

500 510 520

600

2

6A1 (1) 6AK (V)

3

CAL

4

6A0

1

5

CAN

6

271

10 6P1 20 704 30 X05 50 XK7 70 789 80 KK0 98 0P9 100 60s 110 000 120 307 130 726 140 066 150 032 160 0A0 180 719 190

SAS

198 E68 300 600 310 PA6 320 067 330 340 350 360

870 P86 PFL 8KX

370 0KL 398 E60 400 607 410 430 440 450 460 470 480 490

007 X08 83L 00X E70 746 509 $08

(0) (0) (1) (X) (1) (0) (8) (2) (6) (6) (V) (K) (1) (0) (4) (P) (0) (K) (5) (0) (0) (1) (1) (0) (8) (9) (0) (3) (0) (0) (V) (9) (8) (7) (6) (A) (X) (6) (6)

FH0 EVE

530 X22 540 VK9 550 3A2

(2) (8) (0) (0) (0) (2) (2) (8) (0) (8)

560 672 580 222 590 050 600 0K0 (H) 621 630 640 650 660 670 680

05X (0) R32

(9)

E66 (1) 06x (A) 188 (S) K86 (2) 00x (6)

998 3000 3010 3020 3030 3040 3050 3060 3070 3080 3090 3100 3105 3110 3120 3130 3140

690 698

718

(V)

EGX

(H)

3150 3155 3160

700 710

607

(0)

3170

7PL (4)

3180 3190

720 PSN 730 06F 750 F80 770 F00 780 90A 790 800 810

39C 797 813

820 830 840 850

X6F

860 870

059 P67 07F 7E0 06E 0sx 0E2 A96

880 890 900 910 920 930

00x L10 L00

40 Atari User February 7988

(V) (0) (0) (F) (0) (0) (L) (0) (0) (P) (0) (0) (7) (6) (0) (4) (4) (0) (0) (0)

3200 3210 3220 3230 3240 3250 3260 3270 3298 3300 3310 3320 3330 3340 3350

E01 (0) 6X0 (1) 701 (6) 016 0L0 060 X35 X10 X20 V93 E06 V1E PSU

260 P16 PHV

04F VDA

496 086 P48 8Lp E00 020 5K0 0AL 9A6 00A 670 PSF HP1

E00 0A0 080

11L 758 4F0 P2A 3360 050 3370 040 3398 E40 3400 0F0

(S) (A) (6) (0) (0) (2) (6) (8) (V) (E) (3) (1) (P) (6) (V) (0) (7) (6) (0) (3) (0) (4) (0) (F) (F) (8) (0) (7) (V) (S) (3) (0) (3) (K) (0) (0) (L) (0) (L)

9650

2,169,0,133,207,101,213 141,41,2,169,1,141,26 para 2,90,72,152,72,165,207

9600 para 141,0,210,106,141,2,210 9690 para 74,141,4,210,240,18,24

Fus:"p:*.nus":an:4

9330 RESTORE 9500

9700 para 200,177,200,72,165,200,105 9710 para 2,133,200,144,2,230,209 9720 para 104,208,2,169,1,141,26

a

9380 rnap 9400:0050 02,00E,0,Fus 9390

9630 para

9660 para 240,10,160,0,177,200,240 9670 para 52,201,1,240,15,24,42

9310 010 CIOU$(6),IS(106),FNS(20)

4,56,120,252,120,112,96,96,96,96,96,10 24,24,24,24,24,24,24,24,24,2 4,56,120,252,120,112,96,96,96,96,96,96 ,96,96,96,96 9140 para 24,24,24,24,24,24,24,24,24,2 4,56,72,204,72,112,96,96,96,96,96,96,9

mm

9610 para 104,104,133,209,104,133,200 9620 para 24,165,212,105,30,141,40

28.30,19,29,31,19,25,25.24,2 4,120,120,252,120,112,96,96,100,90,102

9130 para

RE"

9230 para 64,224.64 9240 para 0,0,0,0,8,0,1s,9,9,1s 9290 050 000000000000000000000000000 9305 caP:2040:010

9110 para

0

9400 70a0 40000:cLosE 02:05r000

0,0,62,62,0,0,0,0,0

9200 RE!

9014 para 249.96,164,206,165,204,209 9015 para 200,240,3,136,16,z47,200 9016 para 132,212,169,0,133.213,96 9100 REM

2.0.10.12

caLL:060(ap0(Is),rap1

9730 para

0:10rrcaP/256):L:cap-0*256

2,165,207,73,1,133,207

9740 para 104,166,104,96,141,1,210 9750 para 141,3,210,141,5,210,240,232

9400 POKE 872,L:POKE 073.0 9410 H:INT(ThD/256):L:TaD—H*256 9420 POKE 868,L:POKE 069.0 3410

06K (7)

3906

E0E

(H)

4698

3420

0E0 (L)

97K (V)

3430 3440

3908 3910

4700 4710

020

3450 3460 3470 3480 3498 3500 3510 3520 3530 3540 3560 3570

XPD

000 GZP

6E6 F90 E80 0K0 602 0L1 011 7A2

3580 3590

068 087 PP0 400

3600

761

3610 050 3620 3630 3640

06V 546 0X0

3650

2X7

3660 3670 3698

080 000

(0) (0) (L) (6) (E) (7) (2) (4) (6) (E) (0) (1) (2) (A) (X) (X) (3) (6) (A) (7) (1) (6) (P) (L) (0)

E00 070 (H)

3700 3710

6X7 (0)

3720 3730 3740 3750 3760

776 X04 720 00E A7E

3798 3800 3810

E00 0X0 703

3820 3830 3840

86K 691 220

3850 3860

800 A69

3870 006 3880 3898

SLS

(4) (0) (0) (0) (E) (9) (9) (0) (6) (0) (L) (7) (9) (0) (1) (2) (2) (V)

E00 3900 E20 3902 212 3904 050 (8)

E9K (0)

E84 (6) 3998 E70 (0) 4000 6X0 (6) 4020 06L (P) 3912

4030

KF0

4040 4050 4098

070 P66

4100 4110 4120

000 020 F77 9P1

4130

079 4140 060 4150 720 4198 0V0 4200 060 4210 PK0 4220 4230 4240 4250 4260 4270

020 SLD

690 470 0Ep 6FF

4280 606 4290 4300 4310 4330 4340 4498 4500 4510

000 v97 6F1 A76 050 E80 0K0 A06

4520

LAP

4530 4540

07x F14

4550 4598 4600

080 E00

4610 4620 4630 4648 4650

0P0

5F6 0E6 080 E60 E00 4660 00K 4670 80H

(V) (0) (P) (P) (0) (5) (2) (8) (0) (1) (1) (3) (0) (2) (2) (0) (5) (1) (P) (V) (7) (3) (4) (P) (6) (4) (5) (E) (2) (7) (A) (9) (6) (6) (1) (0)~

(P) (P) (0) (0) (E)

4720 4730 4740 4750 4758 4760 4770 4798 4800 4805 4810

4820 4830 4840 4850 4860 4870 4880 4890 4898 4900

E00 (F) 070 (F)

6040 6050

A07 (X) 77K (0)

(6)

6060 6070

90L

070 (0) 107 (1) F94 (E) 000 (6) E00 (6) E60 001 E00 0X0 59E 9X8 504 80X 717 366 013 0K0 E66 X03 E00 E20

4910 4920

0K6 601

4930 4940

2XF

06A

4950 501 4960 390 4970 X7K 4980 0KA 4990 5000

T36

5010 5020 5030

A00

5040 5050 5060 5070 5080 5090 5098 6000 6010 6020 6030

CXS

YP8 044 5VP

4K8 L07 886 P6E

00A 005 6X7 750 5LL 077

(F) (5) (6) (1) (0) (3) (1) (0) (L) (1) (V) (5) (1) (F) (A) (E) (5) (1) (0) (5) (A) (K) (E) (0) (X) (V) (A) (3) (0) (7) (1) (7) (6) (0) (0) (P) (0) (A) (6) (A)

(9)

7330 7398

770

0A0 (0)

7400

6X7 (X)

7410

6080 6090 6100 6110 6120

258 (7) 0A1 (E) 020 (5)

7420 7430

0F0 (9) P50 (A) 4E5 (0) 066 (K)

604

(H)

6130

000 50L

(F) (F)

6140 6150 6160 6170 6180 6190 6200 6210 6220 6398

2TG

(8)

700 (H) 290 (X) K07 (P) SCC

(7)

22E (4) 0XF

(P)

7440 7500 7510

E40 (6)

020

(K)

0K0 (0) K02 (0)

(0) 7530 E24 (4) 7540 800 (6) 7520

EE3

7550 7560

513 (H) 6X9 (0)

7570 7580

UUP

054

(L) (0) (X) (V)

(X) (0) 9180 8X6 (F) 9190 E0P (4) 9160 9170

FVF

9200 9210

060 (6) 26E (0)

9220 9230

261 (6) 00K (0) 670 (0)

9240 9298 9300 9305 9310 9320 9330 9340 9350 9380

500 (3) 9E6 (K) E47 (1)

7590 7598 8000 8010

6X7 (H) V0X (X)

9390 9400

7000 7010 7020

6X0 (1) 0Ks (0) 070 (0)

8020 8030 8040

046 (0) 87V (0) 707 (2)

9410 9420 9430

7030 7040

75P (7) A00 (0) 70L (3)

8050 8060

0s0 (0) 6X5 (0) A0K (1)

9440 9450

7050 7060

A80 (3)

7070 7080

167 002

7090 7100 7110 7120 7130 7140

507 081 076 176 67E 000

7150 7160 7170

$02 077 6L0

7180 7190 7200 7210

906 737 90K 074

7220 7230 7298 7300

510 700 E00 0A0

7310 7320

475 90K

(5)| (7) (E) (E) (6) (0) (F) (3) (8) (0) (P) (A) (8) (0) (0) (6) (9) (6) (A) (X) (6)

8070 9000

VHE EDU

6X0 (6)

9001 9002 9003

670 807 772

9004 9005 9006 9007

068 009

9008 9010 9011 9012 9013 9014 9015 9016 9100 9110 9120 9130 9140 9150

063 00K 246 000 724 074 SAY

70x 006 NFO

020 006 060 6A2 7Ax 000

(1) (A) (0) (6) (3) (E) (0) (L) (0) (X) (4) (V) (1) (7) (P) (0) (9) (0) (1) (7) (8)

9460 9470 9480 9500 9510 9600 9610 9620 9630 9640

F9P

E00 (0) 0A0 (0) 6F7 (V) 007 (H) 406 (7) 773 (u 00A (7) SEZ

L5K (3) 000 (5) L67 014 012 737 X60 670 007 0X0 F78 0P0 S40 007 F6F

612

9650 9660

GHO

9670

60L

9680 9690

676 600 727

9700 9710 9720 9730 9740 9750

U)

PA7 (8) 010 (5)

PF7

616 F80 678 040 SYE

(u (0) (0) (8) (1) (8) (2) (F) (2) (6) (0) (6) (X) (0) (3) (6) (6) (P) (0) (9) (0) (7) (0) (2) (K)


—————————_—Progromm '

no doubt that your Atari played a big part in the recent seasonal fun — but most

?sts:

«gig: $3 zit?“ “5

than a computer. Even I must admit to having spent a fair bit Of time on the old ioystick myself—which brings

hiya

"5

professional, I've

seasoned

Kumar Neppalli of Mid-Lothian Scotland, who writes:

in

“iii

55“

aspect

work?’

Let’st ckle the '0 stick connections first. Logking towJari/jsthe side of the computer the pins are numbered as f0||0WS:

isgf if“;

35?

a

1

2 3

4 5 6

4

Forward movement

hardware addresses, but you

_

Will find .

it more convenient to use the shadow registers lower in memory, which are updated automatically by the OS 50 times a second. JOVSthkS one and tWO ShOVY Up 599“ and 633 respectively80d arately at 632 thetrigger buttons show up at 644 and 645. From Basic these values can be

Backward movement (Down) Left Right Paddle A (0 or 2)

Trigger button +

(350132158

9

Paddle B

(1

reSistorgiVing a continuously variable voltage on pins five and nine of each

/,-

The

or 3)

joystick connector

The first four pins are detected by

54016 within location ($D300). The lower four handle joystick socket one while the high four bits handle socket two. Bits 0/4 function With pin 1' ”5 With pin 2' 2/6 to

four

bits

pin 3 and 3/7 With pi” are normally set to 1,and they zero to indicate a movement 4' Each

Of

these

dropto

of the me" The trigger button status may be found at location 53264 ($0010) for SOCkEt one and at 53265 ($D011) for socket two. These addresses are normal'v 26” and they Change to one when the relevant trigger is pressed. By using POKE 53277,4 you can latch both of the trigger buttons, This means that, once pressed, the value will remain in the register until it is even after you specifically cleared have released the trigger. These locations are the actual _

5

‘té

was

“T

i

3X;

S

s

g“ r

g}:

the use of the touch tablet: 2,0,B:SETCOLOR

1,ll,14:POKE 752,1 2“ X=PA°DLE(“)*3l9/225

?g gfgizgilggu??lswns 5“ siUND

228-PADDLEtil) w M

g

66 SOUND 1,228-PADDLE(1),10’1E 7” IF 5:14'THEN COLOR

“he;

S=‘l‘l s=7

1M

?

llll

CHR$(125);:IF

IF

THEN THEN

S=14

X

Y

com 1:0Riuio'x,i COLOR Mm X,Y

80 IF 9a IF

THEN

12” IF 5:11 THE"

S=15

THEN

?

"PEN

BUTTON

7

"LEFT BUTTON

le (PLOT)" (DRAW

130 IF

5=7

123 ii

giggiiiiN97PEiiiiiii giiiigi'

169 IF 179 IF

s=3

THEN

5:2

THEN

18li

GOTO

THEN

BUTTON

?

"R”IGHT

The valuels econtroour pa corn?pfut?r o t e gonvertzdtlhe rom eac Iers into numbers between 0 and 228 which may then be found at locations A5 53760 to 53763 ($D2.00 $0203)" before, shadow locations are available at 624 to 627 and the Basic functions PADDLE(0) to PADDLEl3) are also

(ERllSEV

5

"LEFT/RIGHT BUTTON" ; ”ALL THREE BUTTONS”

2g

available. Because there are two paddles 00"nected to each joystick socket, they can’t be connected to the single so pin three gives the trigger line Paddle 0 trigger and pin 4 gives that Of Paddle 1. These may also be read using PTRIG(0) to PTRIG(3). Now on to part two Of your ques— tion. The touch tablet contains two resistance pads—one going from top to bottom and the other from left to -

right.

The S“9hteSt pressure at any pom on the pad connects a given resistance value to the paddle A and B connections, so they are converted to digital values between 0 and 228 for both directions. The three buttons Show up on pins one, three and four and may be picked up using STICK(0), Here is a small program to illustrate

_

Prlnter prOblemS The next letter Stranraer.

is

from Mr Hill from

a program which determines the solution toaproblem dependant on the input from the user / would like to dump the displayed solution to my 7029 printer. Also when / write software and run into difficulties. I would like to be able to print selected lines or groups of lines for later examination. / am at present unable to do either of these and any screen dump pro— grams previously published are only intended for use with graphics screens and are not really suitable. I do hope you will be able to help me with this

Having written

problem.

.

.

T

1a GRAPHICS 8:8ETCOLOR

,

_

joystick connector.

_

Figure

-‘

f

-|

2

joystick system, the Atari also boasts four analogue-to-digital converters. These are used to detect the move_ such as those ment of paddles used to Play B'BZ’TkOUt—anfj eaCh coma?“ a —

(Up)

»

s

'

STRlGli). Additionally to the digital (on/off)

5

5

5:61:

g

is

t?

Your programmlpg prOblems salved by ANDRE WILLEY

STRIG(0) and 3

2

“X

.

'

,

A%f§

?g;

A

_,

read by using STICK(0), STICK“), 1

g

gs g seas;

,*”“”?~W

machines. It has been frustrating me for some time now to find out how the joystick port works, and what its con-

?guration is. My main questions are: . What is the joystick pin con?gu,_ ation? . How does the touch tablet

is,

X

it”

books the 8 bit

are

, X

,

?é?iimf?ffae

It really amazing how few that deal with ‘technical there of Atari is

Xg

,

The listing problem is the easiest one to answer— a” you need to do is use the LIST up.” command to list to the printer. Follow it with two optional Turn to Page 42 P February 1988 Atari User 41

f

*


—_————Progrcimming nel #1 for these examples you would use:

4 Fmm Pa 98 41 line numbers:_ The starting line number for the listing and the last line number to print. If you only give one number you’ll get a Single line listed to the printer. For example: _

LIST

would while:

”P" '

.

.

CLOSE

P:

,

with

PRINT #1

followin 9

595,10”

would list all the lines from number 500 to 1000. There are two possible solutions to your other question. One is to printthe answer to the printer instead of the screen which Will only work if you print the lines sequentially rather than using a lot of POSITION statements to move about the screen. My series on l/O channels gave some information on re-vectoring the screen output to the printer, but you will probably find it easier to alter your program slightly. Firstly you must remember to OPEN a channel to the printer at the start of your program, and CLOSE it again at the end. Assuming we will use chan.

.

=l

If ou want to rint lines on the rinter rgther than the screen ou shbuld re lace any PRINT or 7 Ztatements

100

tor

the

exam p le ' use

rou’tin e.

10

x‘l,8,0,“P:‘

OPEN

20 GRAPHICS BtLIST

l

3“

2LIST

X1f51X2f25

23 Eggssyiéag U

60 CLOSE 70 END

.

1000 1010 1020 1030

,

1&1

.

FOR

PRINTOUT ROUTINE y=y1 T0 (2

FOR

x=x1

REM

LOCATE

10 x2

PRINT *1;CHR$(CH);

7950

NEXT

X

lggg EST)“ _

RETURN

'

Variables X7 and X2 are used to

AT ST WADE RR? 611“ d Tum 2.....l.95 TM Mr! ..................19.95 A! M Gin-a... ...........1999 km ion...1999 M1012. .......2l.95 s-n ....zrm sine-iii51:60".an ..zres ”......2495 Tworpo? 1............4.95 Sin m Lud?boud.......... .,24.95 mt. ....,.........19.95

‘\ D v E N T U R E

.

......wzus

Cam.

mar-sass Scnuml.................,. W”..........19.95 811 TM 1995 mcumn.....1s.95

PROBLEMS9

.

.

11

Palm

2000 K?w mans

AT mgr! i Help is at hand with all in one programme.

this

-

new

-

~

.

1 1

-

.

!

!

.

-

42 Atari User February 1988

13,95

(1!)

5

Tel:

_

(7) (8) (9) (10) (11) (12)

a

109 Glu?bt

11113

Mercer.”

1

Second

mm has: 1195

0:19.95

01

15.95

(15)

13.95

(19)

Hardball

15.95

(20)

...,,...11.95 .........,.N/A 7.25

7.25

Arklnoid...6.95 (De

t 5)

Unit

6,

Start

""‘“”"""”"“”‘"‘°°'""“"‘"°'°"°"""“°"""

House,

m

"“'°"’

‘‘ IIIP't-F

P

10.95 MIA 15.95 14.95 14.95 NM 14.95 17.95 11.95 7.25 15.95 13.95 15.95 11.95 11.95 11.95

...“... LTD

Riverway, Harlow, Essef, CM20 arm (0279) 24433 (24 Hr. Answerphone) or 31956 During office hours. or Am Welcome). (ch- 9nmn machin- m mm ority £99.95 tickling

RAMB|T ppp

DISC 1195 11.95 11.95

m

Ludomwd725 2111511725 Th“ ......NIA Gabi Km?! 0: Miri Ollie. 2 F15 Still End!

(16) (17)

CASS

7.25

Tomm?725 Shrl Suva.750 Foam W725 mm Kill-650 poi. M0725 Th- leN/A 550011 Drum 1195 bulk 01 MI“ 1195 ?ip PM?“

(Visa

NEW fneat

(5) (a)

(15)

16.95

“murmmmmwm cut

d'Ct‘

sell-contained plug-in unit with stanaerr: Q?ncraeyr Jffeiooullzri

?

“M91 .A print

"t

caer:1 égg?npzn

if;

5:3?15‘353’5105555'$.°.‘t‘212f£l‘i'if?-’.T$.“”"""’"°"s'"°"°“°°""°°’"°“‘°"‘29'95’~

TASKMASTER

Aut rt t d‘ h Auto-run lrom single key selection. THE powegi?JTil/itey bebtzpneeswoazdezzpalfiznwged drive bl owner,nld dit & "t ti ‘-d th rkb dth em d 5 of norms-tall $011,253?Taieéoampgiabgwi: iagzicdiismfi?ag's cZZtingcinuche ?sts. '

1

1

,

1

RAMBIT ll

Acassetteintertacethatallowsyouto load at around SIX TIMES FASTER. Comprises an easy to fit kit and Re-recordyourtapesto tape program (£15), state cassette model or Fitted and tested (£22) all inclusive, just post your data pleas; .

“1th m gheques payable to m smd m th your ful wstal awess to : 15 me FAIRVAY, KIRBY 111mm, mm, LEICESTER, LE9 9EU 1

(13)

PRICE SOFTWARE

Cassette Adventure Breaker is designed to display hints on the screen to assist you to conquer those obstacles you can't overccme. Simply load CAB into vour Atari before loading your , adventure . Clues W1 then be d] Spl ayed: verbs , nouns and locations but in such a it won' t ruin way that your game almst an adventure W], thln. 1 t sel f And at an adventurous price of £4 . 99 inc. a: be the ULTIMA'JB p it met

UI‘ILI'Ig

(4)

“35

....2435 ...2495 19.95

Goldrunnor Briqp Phycr

(3)

15.95 15.95 15.95 15.95 9.95 15.95 13.95 15.95 15.95 14.95

..

Balance

(1) (2)

13.95

”......

Mommy

"All ”0

OUR 15.95 14.95

13.95

..

.

.

0 I’ll

.

C.A.B.

.

screen. be back next month with more answers to your technical queries, so keep them coming in. And how about all you new users who'vejust received an XE system for Christmas what problems are you facing right now? Write in and let me know.

X,Y,CH

19140

1080

_

and

You could ,

dump

=1,8,@, P:

OPEN

list line 100 on the printer, LIST

specify the horizontal size of the text use X1=0 and X2=39 for the full line width. W and Y2 perform the same task for the vertical axis with Y1=O and Y2=23 giving the full height of the screen. Don’t forget that you must have issued a GRAPHICS command before LOCATE can work _ so the routine won’t function correctly without the GRAPHICS 0 command somewhere earlier m the program. You could have PEEKed the values of the characters directly from the screen ram but then you’d have to convert them back to standard Ascii codes before the printer would accept them all of which would slow the routine down considerably. The only disadvantage with usin 9 LOCATE is that it Will corrupt the current cursor position, so don’t forget to reset it with the POSITION command before you print any more text to the

r

.

recor

er to

.

.

us.

Both utilities have Iull instructions, handle Single, Mum-stage, Long-block etc. up to 48k and Ior 64k GOOXL, and We help, answer queries and update are suitablguoted p rices are BOOIXL, sotware. inc “s iv 65§E ° and SA1201XE.“ lld t 'I P.O./Ch bl °‘° :.

1

°““°"“a

BAMBI"; 16 The Green, Thurlby, Bourne, Lincs. PE10 OHB


'

GAMES of strategy have always intrigued the human mind, and this an advanced version of the old one certainly has sliding block puzzle trouble. of in all sorts you After the title screen is displayed

. ,

,

press Start to begin. The display will go blank, then a 5 x 5 colour grid will be drawn, giving YOU 24 coloured squares and one black one. nine squares are The middle surrounded by a white line remembar that these are the important squares in the puzzle. In the bottom right corner of the screen a smaller nine square grid displays the pattern you are required to create. These small squares can’t be moved, but you can move the large after plugones in Rubik cube style ging a joystick into port one. It is possible to move the blank square in four directions up, down, left and right. When thls IS done the blank square will swap places with the square adjacent to it, in the direction indicated by joystick movement. The only requirement for movement is that the blank square is in the direction of travel. At first the movement of the squares seems strange, but you will soon get used to it. Also note that it is possible to move all 24 coloured squares, and ”01 JUSt the middle mne. When YOU have 901 the ”me large squares to match the small ones press the ?re button. The program WI|| then shuffle the colours of the squares for a

»

.:

_

__

REM

10 DIM

LE

10:GO=0:REM

TIT

DATA

RESTORE

50

FOR

XT

T

55

REM

T=0

SET

UP

6:READ RANDOM

C:POKE 705+T,C:NE COLOURS

80 Z=INT(RND(0)*6)+1 90 IF Z=1 AND C1>0 THEN

C1=C1-1:GOTO

1

5220

co

x,y go

OUND

X1

YzNEXT X:COLOR 7:PLOT

NEXT

11,34:D 11,13 47,136:DRAHTO SET

UP

PUZZLE

START

77,0:5=STICK(D):ST=STRIG(D):S 0,0,0,0

POKE

530 241 IF PEEK(53279)=1 THEN 20 250 POKE 77,0:IF PEEK(53279)=6 THEN 260 IF ST=0 THEN 500 270 IF S=15 THEN 240 LOCA 280 GO=GO+1:IF S=13 AND Y>3L THEN TE X+3,Y-10,Z:C0=C0-1:GOSUB 2000:REM D OHN

IF

5:14

Y<127

LOCATE

X+3,

AND

C2>0

THEN

C2=C2-1:GOTO

290

Z=3

AND

C3>0

THEN

C3=C3-1:GOTO

30001REM UP Y+36,Z:C0=C0+1:GOSUB 300 IF S=7 AND X>10 THEN LOCATE X-5,Y+ 5,Z:C0=C0-5:GOSUB 4000:REM RIGHT

Z=4

AND

C4>0

THEN

CL=C6-1:GOTO

310

Z=5

AND

C5>0

THEN

C5=C5-1:GOTO

THEN

cam-mom

Z=6

AND

C6>I

160 150 GOTO 80 160 COL(T)=Z:NEXT T:COL(25)=0:TIM=1 165 REM ORAN BOARD 12:FOR Y=1 T0 170 FOR X=0 T0 59 STEP 34

180 COLOR COL(TIM):TIM=TIM+1 190 FOR X1=X TO X+10:PLOT X1,Y:DRAHTO

AND

THEN

;.:j.»»_~l__

By MICHAEL O'CONNOR

P,PEEK(P+1):NEXT P:POKE 712,2:NEXT A13 0,0,0,0:SOUND 1,0,0,0 560 GOSUB 6001REM GIVE TIME ETC..

OUND

580 GOTO 20 600 GRAPHICS 0:POKE 710,55:POKE 709,15 :POKE 712,148zPOKE 752,1 605 ? :? z? :? have completed t 610 7 "Hell donel-you he puzzle in ”;TIME;” seconds and

”;GO;" moves." 620

FOR

IME

THEN

DE=1

TO

750:NEXT DE:IF

630 RETURN 999 REM PUZZLE 1000

FOR

M=1

Z(M)=A:NEXT

TO

9:A=INT(RND(0)*6)+1:PU

M

5:FOR M=1 1010 V=1:FOR N=63 TO 73 STEP 72 10 184 STEP 6:COLOR PUZ(V):V=V+1:FO N1=N T0 N+3:PLOT N1,M:DRANTO N1,M+6 R N1 1020 NEXT 1030 NEXT M:NEXT N REM

MOVEMENT

320 GOTO 2A0 499 REM FINISHED??

2000 2010

REM

DOUN

5M TI=0

YzDRAUTO

S=11

AND

510 FOR Q=15 T0 39 STEP 12:FOR H=36 T0 34:TI=TI+1:LOCATE Q,H,Z:IF Z 130 STEP <>PUZ(TI) THEN POP :GOTO 270 520 S30 540

NEXT

H:NEXT

R

TIME=(PEEK(19)*256+PEEK(20))/50 FOR

A=0 T0

TIME<BT

BTIME=TIME

RETURN

IF

;:

1“

1040 1999

X<48 THEN LOCATE Xt15, S???anM LEFT Y+5,Z:CD=CD+5:GOSUB

1

’f.:;‘%,-'..

{Ti-1;

'

btime

REM

h; ’

Colours of th Colours of thg 751,53 I Qénfq?gfgsres' Best time so far. Position of the black square_ Corner of the black square. Number 0 f moves the player has taken so fat

puz(9) coll25)

220

it";-

»

Z=2

160

STEP

__

squares

PROGRAM VARlABLES

240

30 T0

60 C1=1o:C2=4:C3=4:C4=A:C5=4:C6=4 70 FOR T=1 TO 24

70

tof

Movemenen Tl?e scre

C0=25:X=48:Y=137:POKE 18,0:POKE 19 ,0:POKE 20,0

10,26,58,7A,106,170,15

30

120 IF 160 130 IF 160 140 IF

Mam squa res Set up small

230

All

zfgg.

get Zen Draw 1001)

5°40

__

RAHTO 47,34:DRAHTO 6:DRAHTO 11,34 210 GOSUB 1000:REM

SCREEN

60 100 IF 160 110 IF

210

_320

2000 6000

200

1000

R

l_.

_

999-1040

.

X1,Y+32:NEXT

PUZ(9),COL(25):BTIME=1000:TIME=

20 GOSUB 6000:GRAPHICS

__

165 220

_

REM

gi

7.1

KDO WN PROGRAM ERE? screen TN“ 0 new 160 55

_

3

5” iff-

.

2

,

1,9

game.

_

PUZZLE MICHAEL OCONNOR BY (c)ATARI USER MAGAZINE

f

-

if?

'

0 y

You Will then be given your tlme and Th? number 0T moves YOU needed to f'h‘Sh thepuzzle. ls played the Each t|me_t_he puzzle starting DOS't'OhS and CO|0WS Of the large and small squares Will be different. new

.

COLOUR

y

i."

.

,.

“,

,

'

REM

g

,,

3

1

in; “

‘,,3

.

3

.. ~

Z:FOR X1=X T0 X+10:PLOT X1, Xl,Y+32:SOUND D,Xl,10,l?:NEXT

COLOR

X1

2020 Y=Y-34 2030 COLOR 0:FOR X1=X Y:DRAHTO X1,Y+32:SOUND

X+10:PLOT X1, 0,X1,10,10:NEXT

T0

X1

255 STEP 5:POKE 711,255

-A:SOUND 0,A,8,10:SOUND 1,255-A,10,10 550 Z=PEEK(705):FOR P=705 TO 711:POKE

run, to page“

>

February 7988 Atari User 43


6l40

?

x6;”

2040

RETURN

6050

7

26

3000 3010

REM

6060 6070 6080

UP

X+10:PLOT x1, 0,X1,10,10:NEXT

Z:FOR x1=x

COLOR

T0

V:i)RAliTo x1,1+32:souno X1

3020 Y=Y+34 3030 COLOR 0:FOR X1=X Y:DRAHTO X1,Y+32:S()UND x1 3040

RETURN

4000

REM

7

=6;"

6090

7

326

6100

7

#6;"

r‘gM.

X+101PLOT

X1, 0,X1,10,10:NEXT

TO

11,

+10-

”D , (32-60-1011

1&8)“W

,

-

1

,

,

-

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THE two main features people notice first about Atari computers are their sound and graphic capabilities. Even though internally generated compm” mum ca" s°""d “perb’ y°u

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m

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5401852. Music will now come through the micro to the TV speaker. POKE

The program looks at 16 locations between lines 53775 to 54015 to see if a value of 239 is found this figure is present if a sound of a strong enough level exists. These are then used to control the movement of the bars up —

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February 7.988 Atari User 45


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February 7988 Atari User 47


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February 7988 Atari User 49


microliok in association with

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workersa/loverthecountry urged to 10’”

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Conservative Com— puter Forum, an organisation formed 70 years ago to promote computing among party members, is The

behind the campaign. Committee member Warwick Childs said: ”Perhaps the greatest potential

acomputercan offer—electronic communications -

has up to now been sadly neglected in the Conservative Party, In this respect we are well behind the other main political parties. “At present we have

something

owner, The Financial Times, which recently acquired the company from Datasolve for £10 million.

think

be if they were able to provide a nation-wide electronic maf/ network for the of their con-

benefit

stituencies.

"These people are our prime targets for ?nk/779 together electronically. Eventua?y we hope to see all constituencies, MP5,

panyof?cia/sandof?ces on the MicroLink system".

also

and the —

offers publications such

MicroLink

process of selection.

availablefor downloading fast Users can now choose from approaching the 600 mark, a menu a complete database subscribers were in danger of of program titles suitable for experiencing difficulty locating their own particular make of specific programs

As a result

computer.

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_

,

subscriber Nigel Inwood temporarily abandoned a career in accountancy and law to help h's parents open a busmess. he very muc Fourt‘egn ts e i?ter ever return 09 to the

far;

O?'?e' The busmess h's ,

family too" ,

overwasJudges Bakery, '” High

the

Street of Hastings old

tom?t£et1retgzggirggu& a res it became the only bakery to be listed in tourist guidessuch as Egon Ronay and the Good Food Directory. "I'm on MicroLink for pleasure, because computing is my

taurant,

hobby",

has

completely redesigned the telesoftware rary offree computersoftware. database to speed up the With the number of titles

'

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So?w a re spee d -u p IT’s now quicker and easier to use the massive MicroLink Iib-

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The SOC|aI Slde WIns

Profile

the Washington Post, the Based on the highly- Guardian and the Daily and regarded FT newsletter Sunday Telegraph. Several major international service, the new database provides the full text of 22 news services such as Associregular newsletters covering ated Press and Asahi are technology, business, finance, included, along wlth a wide media and energy. range ofauthoritative sources Profile is best known to on international politics, busiMicroLink subscribers for its ness, markets and finance. World Reporter database Profile also offers access to containing the complete text McCarthy Online, which conof more than 25 worldwide tains full text articles selected newspapers, periodicals and for their relevance to businews services. from ness and commerce As,well as the world's lead- more than 60 of the wor‘ld’s mg busmess newspapers top busmess publications.

approaching

200 CCF members

the Financial Times Wall Street Journal

said

Nigel

Inwood.

“Despite its international fame this is still a one-shop business my Email communications are more likely to be social than official. ”I chose MicroLink because it offered more interesting and entertaining features than the other systems available”.

I

I

Thlrd World connectlon A LEADING independent authority on conditions in Third World countries has joined MicroLink to improve its international

communications.

Development Institute was 30 years ago to study and monitor economic and agricultural development abroad. At any one time it has as many as 20 research projects underway in different parts The Overseas

formed nearly

of the world.

As

well

as

publishing vital infor-

mation about conditions in various countries, the ODI also tries to in?uence the decisions of policy makers around the world. ”We have an ongoing need to communicate with researchers and other institutions worldwide”, said ODI spokesman Peter Gee. “As part of a project to improve communications we are looking at electronic messaging, and MicroLink is as good a base as any to start with its excellent Email and telex facilities".

YOUR chance to 10m MlcroLlnk

Page 6


H'N I 5

escape from Tmm _

you are haVlng trouble Wlth thls superb science fiction adventuredon’t panic ‘ help i? at hand. When you crash your shlp, look at lt, get the nylon rope, push the ship and get the _

_

IF

laser. G0 SOUth ?“d “9 the rope to the bUSh then Cl'mb up and talk to the alien warrior—you have to talk to him twice. NOW 9° SOUth' then West into the dark cave and once you're inside it keep moving until you bump into an object — the rest is up to you. Patrick _

Brown, Newton, Leicestershire.

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WHEN the game has loaded press Start. Then press shift and hold it down as you type the word BOOGA. lf you now press K you will never be killed as you play the game and if you press S you will be able to skip levels. George Boyle, Livingston, West Lothian. —

,

Spiderman

shaft, climb up and go W where you drop the statue, couch and desk.

Enter the shaft again, go U, W, W and close your eyes. Go W then push the knob, open your eyes and get the gem. Type RUN and go E, S to get the acid and calcium, then go S,Sand get the other chemicals. Go N, N and mix the chemicals first and then get the calcium then call. Go S, S and take the chemicals before going N, N, now make a web. Drop the paper then go S, E and enter the shaft: Go D, D, W, W then South —

before dropping the calcium. Have

a

7.

HERE is the complete solution to this addictive adventure: Walk along the walls, go West, look

mm

-

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in the crib and take the formula. Now look in the crib again before taking the first gem. Go N, N and drop the gem followed by the formula then go S, S, E and open the doors. Enter the shaft and have a look around, especially in the niche, and get the gem. Now go up the shaft and have a look around in another niche before getting the gem. Go up again and search around for another gem. Push the shaft and go up, take another look before getting the next gem. You are now in the Penthouse, so

.

look in the corners and take the gem you find there, then go N, N, N and drop the gem twice. Go S and shoot your web at the gem before you get it, then go N and drop the gem before going 5, S, S. Take the corners and go N, E to get to the roof. Open the mesh and then drop it, go down the duct and get the gem. Examine the fan before shooting your web at the button five times, then enter the fan to take the gem before going D, D, D D, D. Get octo and hit electro then go W and read the dial it should say 957_ Go E, U, U, U, U, U, enter the fan, go down and feel N before you take the gem. Go S and then feel S and take the gem before going N, E, E. Enter the shaft and go D, W, W, N, N so you can drop the gem seven times. Go S, S, E and enter the shaft before going U, U, W, W, W and type RUN. Go E, E, enter the shaft, then go D, W, W and enter the roof. Now enter the duct then the fan before going D, D, D, D, D and take the newspaper. Open it and take the gem. Go U, U, U, U, U and enter the fan before going D, D, E, E so you can enter the shaft. Go D, W, W, N, N and drop thegem now ask for your score and it will print MICAH 100°/o — you have just finished the game. — Lee Harding, Bradford, West Yorkshire.

lower the thermostat twice before reading it then open the desk and get the sixth gem. Take the painting and pull it, then get the paper and drop the picture. Go back into the shaft and go D, D, D, W, W, N, N and drop a gem six times. Go S, E and take the aquarium. Go W, S, E and enter the shaft again. Go U, U, U, W and raise the temperature. Empty the aquarium and take the gem, then drop the aquarium. Lower the temperature, take the desk and couch and go back into the shaft. Go D, D, D, W, W, N, N and drop a gem then go S. Next move E and take the statue and go W, S, E. Go into the

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HAVE you reached the stage in your programming career when a standard blue-and-white screen no longer fills you with inspiration? Perhaps you've envied other makes of computer which use different colours or formats for their programming screens. Or maybe you just want to give your Ioveable old Atari a face-lift, and impress your friends with its new customised appearance. If so, this autoboot program is for you. It lets you override the operating system so that whenever you switch on, or press Reset, a different screen layout with lots of new features appears instead of the boring old blue

om ISI n

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e au KEN BREARLY

page six.

Because

the routine is written entirely in machine code, and installs itself before Basic takes control, it behavesjust as though it were part of the built-in operating system. You can load, save and modify your Basic programs without affecting it in the slightest, and even typing NEW won’t erase it. The new screen

Numbers

-

will disappear, of course, when you select any new graphics mode, and you can change the colours using SETCOLOR in the usual way. But if you press Reset, everything will be automatically restored to its former glory. The machine code is quite complex, and would take too long to discuss in detail, so we’ll just look at the Basic versions and how to customise them. is for disc users. When you Program run it, it creates an AUTORUN.SYS file containing all the routines and data for your new customised screen. Make sure, though, that the disc you’re saving it to contains a copy of Dos, and doesn’t contain an existing AUTORUN.SYS file that you want to l

keep.

Program ll is similar, but creates an autoboot cassette file. insert a blank, rewound cassette, Run the program and proceed as for CSAVE when you hear the familiar double beep. To get the new screen routine installed and working, you now follow the normal

boot procedure. With a disc drive, simply insert the disc containing your AUTORUN.SYS file and switch the computer on. To load the cassette version, insert the

fully-rewound autoboot

on line 230 or 300

5th 6th 7th 8th 9th 10th 11th 12th

_

out of adjustment. A feature unique to the Atari is the attract mode colour rotation—that is, when you don’t touch the keyboard for about 10 minutes, the screen colours will start to change randomly every few seconds. This can be very irritating when you’re programming, so the autoboot routine gives you the option of switching it off. There's even an extra feature for advanced programmers, which allows you to reserve a safe area of memory below the MEMLO pointer. This area can be used to store display lists, character sets, player missile graphics tables, machine code routines or any other data that you want to keep out of Basic’s clutches but which won’t fit on

4th

screen

-

What new features? Well, for starters the new screen can be any colour you like, with or without a border, and the text can be brighter or dimmer than usual. The left and right margins can be set at any positions you choose perhaps to give balanced margins at either side, rather than the standard right-heavy effect. The cursor can be adjusted so that it zips around at up to four times its normal speed, while still allowing precise single-step positioning and without affecting the auto-repeat on any other keys. You can also have it flashing on and off at whatever rate you choose and, unlike most flashing this one stays visible cursors, whenever it moves — so you will never lose track of it no matter how quickly it whizzes about. If you like the BBC Micro display, with thin lines under each line of text, you can incorporate a similar effect in your new custom screen. And, if you adopt this feature, you can move the whole text area up or down to centralise it, should your TV be slightly

1st 2nd 3rd

e

g|ves you a superb autObOOt program that COUId brlghten up your Atarl

one.

.

Existing number Background colour Border colour Character brightness Left margin Right margin Attract mode on/off Flashing cursor on/off Cursor flash rate Cursor movement rate Underlines on/off MEMLO pointer, low byte MEMLO pointer, high byte 36

194 176 10 1

38 0 1

14 2 1

0

(disc)

12 (cass)

Tab/el: Theposs/b/eprogram 52 Atari User February 7988

changesand

their effect

Permissible range Even numbers from O to 254 Even numbers from O to 254 Even numbers from 0 to 14 Oto 38 to 39 1

o 0

= =

off, off,

1

2

on

1

:

on

1to 255 to 6 1

: off, = on Best left at 0 Minimum 32 (see text) Minimum 9 (see text)

0

1

cassette, switch power on while holding down the Start key, then follow the usual CLOAD procedure. if YOU keep the routine in its present form, YOU Wi“ get a green screen With blue-grey lines under each “he Of text,

margins

set at

1

and

38,

a

cursor

which flashes twice per second and moves twice as fast as normal, and no attract mode colour rotation. The disc version also gives you a protected area of ram between addresses 7991 and 9216, while the cassette version gives you 2092 to 3072 see Figure I. All these parameters can be altered by changing a few numbers in either program, then making a new autoboot file containing the customised data. —


I Ut iity

___—————————

It’s quite easy to do. Look at line 230 in Program or line 300 in program II. Each of those 12 numbers controls some aspect of the new default screen. For example, the affect first three — 194, 176, and 10 shows what screen co|ours. Table each number does, together with the range of numbers you can use as alternatives to customise the screen. You can experiment with most of these numbers while your new screen is in place. First install the autoboot file, to get the green screen and so on, then experiment by POKEing different numbers into the control registers, as

Disc

I

version

t

Operating system

ram and Dos

I

7680

AUTOBOOT FILE LOAD AREA

7991

follows: Background colour:

POKE 710 with any even number from 0 to 254. Border colour: POKE 712 with any even number from O to 254. If you do not want a visible border, make it the same colour as the background. Character brightness: POKE 709 with any even number from 0 to 14. If you accidentally make the text invisible against the background, just press

8192

_

_

_

Right margin:

number from Colour rotation: 1

POKE to 39.

with

any

83 with

any

82

POKE 7680 (disc) or 1805 (cassette) with 0 to cancel the to attract mode colour rotation, or enable it. Flashing cursor: POKE 7681 (disc) or 1806 (cassette) with 0 to stop the flashing or to start it again. Cursor flash rate: POKE 7682 (disc) or 1807 (cassette) with any number from to 255. The higher the number, the slower the flash rate. Cursor movement rate: POKE 7683 (disc) or 1808 (cassette) with any number from to 6. Numbers above 6 will not slow the cursor down any

_

_

_

2k

_

boundary

RESERVED SAFE AREA

MEMLO

/

9216 Load area for Basic programs

Reset.

Left margin: POKE number from 0 to 38.

_

i Cassette version

1

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T

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1792

f

AUTOBOOT FILE LOAD AREA

1

2048

1

—-

——

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2092

further. Text up/down movement: POKE 7687 and/or 7688 (disc) or 1812/1813 (cassette) with o, 16, 32, 48, 64, 80, 96 or 112. These pokes will have no effect unless the thin lines are present on

RESERVED SAFE AREA

screen. POKE 7988 (disc) or 2089 (cassette) with O to turn the lines off, or to turn them on, then press Reset. The one parameter which you cannot change in this way is the MEMLO pointer. It can be altered only by changing the last two numbers in line 230 or line 300 see Table — and

Underlining:

/

3072

MEMLO

1

L d area f or 0? B asnc programs

.

I

Turn to Page 54 > Figure

____—__—_________——_—_

/:

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033315145,35711SLZ18221’362g2 4112,208’§§§18,14 011 TA

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———————-——Review THE LSP-100 bi-directional printer is Citizen’s latest an already impressive

dot matrix

addition to range of products. As with most printers, you have the option Of friction 0" tractor feed and this can be selected easily by moving a lever on the top right of the

-

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, '

,

11

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You also have the option to load paper from underneath the printer using a process called bottom-feeding (see Figure I). Loading paper this way can only be done when your printer is mounted on a stand. The tractor-feed mechanism must be attached to the printer and you must use continuous stationery. Loading paper is just like setting the tractor-feed up, except the paper comes from underneath.

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The printer will connect to your micro via an Atari 850 interface box, but you will need to buy a lead to connect them or a Centronics-toAtari interface cable, which costs

’ \

On the front right side of the printer are three buttons controlling the online status, form feed and line feed. The printer must be brought offline before the feed buttons will work — rather annoying, but this is the case with several printers. Next comes a panel with three small lights power, paper out and ready_ The DIP switches are easy to access: You simply switch the printer off and remove a cartridge-style interface located on the right of the printer as you look at it. You can then alter the

.

es

it Epson compatible? The answer is yes, and it is also switchable to IBMIs

compatible, not that this will affect

Atari owners. Citizen says that the LSP-1OO is an 80 column printer and the print head has nine pins which are used to give -

-

1

, l

l

-

you a 9x9 matrix. When used in NLQ mode a double pass of the head allows the matrix to change to 17x17 and this gives you a wide variety of styles and typefaces. The print speed is 150/175 characters per second (cps) at 10/12 cpi (characters per inch) in draft mode and 40 cps in NLO mode. Now that is quite a mouthful, but it gives you an idea of the capabilities of this machine. |t isinteresting to note that although

mm '

cps at 10/12 cpi in and 40 cps in NLQ .

Epson and IBM

.

O \/

..

.

L1.

1

"'“ii“

bit graphics capabilities

0 Downloadable characters . More than 400 print Styles 0 Automatic sheetfeeder available 0 Bottom-feed Paper loading option '

.

is quite a fast printer it is also very quiet- Even When doing a screen dump COUid Sti” manage to concen|

trate

Other work while it was away. churnlng. There '5 a bU|it_"n 4k buffer very as It allows useful lndeed, you to contlnue working 0” your more as the printer does Its work- However, there a snag With the large buffer there is a ?ush button. 80, Isn't MW make a Walt Um" mistake YOU have N? _that large 4k buffer emptles. Alternatively you can turn the printer off. Fitting the cartridge type ribbon oses no problems. It’s claimed to last Eortwo million characters but didn’t have time to test this. The LSP-lOO has a sleek modern look and is surprisingly compact when ou consider that it does some tasks that printers twice its size can't. The manual is well presented and easy to read with plenty of diagrams showmg things like fitting the ribbon and so on. This is a superb printer, well priced "m _On

.

_

I

4k buffer 8

this

'

H

draft

compatlblllty 0 Parallel interface standard ‘ Tract“ feed 3“ f"°"'°“ feed

0 0

l

-

0 150/175

re

NEIL FAWCE I I exammes the new Ls P-1 00 pr| nter

Specrflcatlons

.

s a

I

switches to suit your micro. lnstructions on how to do so are very well documented in the manual. Now for the all-important question:

,

is"

223.12221'3 iiié?lybt'lfn’éiiiii?f

\

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Figure l_ Loading the primer using bottom— feed

Product: Citizen LSP~100 rinter Price: £249 excluding VAT? Supplier: Citizen Europe Ltd, Wellington House, 4-10 Cowley Road, Uxbridge, Middlesex, use 2XW Te," 0895 72621

February 1988 Atari User 55


MAIL ORDER SPECIALISTS INCREDIBLE LOW PRICES!

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This Company has given years of full support to ATARI users Countrywide from their retail shop premises at Ormskirk Road, Preston. Now from their NEW Mail Order Depot they can offer the same Excellent service to all Mail Order Customers. All Software and Hardware is fully tested prior to selling. This ensures Customers receive working items so that retumed goods, and all the attendant frustration are a thing of the past. All Hardware is supported by our own ‘ON SITE‘ engineers, therefore quick turn round on all repairs is Guaranteed. All prices quoted are fully VAT inc. and there are no 'hidden extras', what you see is what you get. Delivery included in price. Please ring for latest prices, new releases, etc. .

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Access

56 Atari User February 7988

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Mailbag l

a

a LIVE in Boston USA and I was in London for two weeks when I heard of the Atari User Christmas Show. Having owned an Atari 1200XL — which was once available in the US — for nearly three years, I naturally decided to attend. I am a great fan of games software and boast a 1,200 program collection which includes 82 cartridges, In my two week visit! have been to many software outlets in the West End, but have dis-

covered thatAtari8bit com— puters are sadly not so well supported as others I could name. This is a shame really, as

they offer excellent graphics and superb sound facilities, which by far exceed the standards offered by other micros. In the us, Atari8bitcomputers are now one of the

most popular micros. With the arrival of the new XE,

software houses have really

been booming. But it is not like this in Britain, so as I entered the

Champagne

Surte

m

.

— '

and more projects like the speech synthesiser. Thank you Atari User, for making my visit worthwhile. By the way, games freaks may be interested to hear of the games which are all the rage in the US on the Atari: Kung Fu Master, Rocky, Phoenix and World Cup Football — look out for them in Britain. — Z. Javed, Boston, USA. -

Prlnter traIISfOrmed I

LETTER

Novotel

I

had little hopes of

had never even heard of titles like Phantom, lnter— and national Karate ,

Arkanoid,buttheyprovedto be excellent games. Ifound business software here to be Of a very high standard too. Overall I was

very pleased with the

soft—

ware/bought—ifonlyitwas

stocked by every software outlet in the UK. But to the aim of m letter .. at thepshow l disg covered Atari User. It is an excellent magazine, and much better than anything in the USA. I bought all the back

which were on display and look forward to some interesting reading issues

7

20

Y"

WIN A TENNER’

l

(5

Grove, Hemlington, Midd'eSbrough' C'eve'and TSS 9PB~

writingpand yotu

stopped

of the :

OCCASIONALLYthe black background on my monitor display develops a pale

Europa House Park

green/yellow cast which sometimes lasts

Macclesfield smo 5NP

it to 240 volts? Nigel Potter, London.

h eggodégintgp WZikmr’; £517;

the text dif?cult to read.

multi-standard and require a link to be changed inside the printer. If your printer contains a single voltage type, it will be necessary to replace it. Epson UK should be able to is Epson UK, Dorland House, 388 High Road, Wembley, Middlesex HA9 6UH.

help you: The address

'

F3“ l'ty

-

signal

lead

my 800)“ about 390 from CU’TVS hada fEW prOblems

I BOUGHT tWO years

and

We

N 0 N'“113 COULD you please tell me if the Last Ninja from System 3 will ever be available for

Atari 8bit computers?lhave waiteda long time but it has not come out yet. — Scott Howden, Stirling, Scotland. 0 At the moment the Last Ninja has not been released for the 8 bit Atari and it appears a conversion is unlikely to be forthcoming.

-

gulls-ht?) caafazgetzsepg?rie?

key board games. After a few WEE/(S - and computers — we found 0’79 that

loading

worked

I’ve been happy With it until recently. Everything was fine U'm/ about two months ago when the _comma key started to stick and a continuous stceam is as poured out. ignoreas t them ldidn’t do much typing fora while, but when I did, none of the keys'would work. lcould still/cad games, as the function keys worked, and after the beep the data recorder started automatical/y. If it’samajor fault could you please recomand_

-

'

Michelle Nixon, Waddington ' Lincoln

_

are

Up to 6

minute.

Can I convert

It should be possnble to convert your printer to 240 volts. Some transformers

the “(1

on

Mailbag Editor Atari User Adlington Adlington

of action

Here is the address Of someone close to you who may be able t° help: lSC Electronics, 12 Pirbright

So now there’s more reason than ever to contribute to our lively mailbag pages. Get y0ur ens ou , one

course

is to send your computer to a service engineer for repair.

EACH month we will award £10 prizes for the most interesting letters sent to us.

be

L.

0 Your best

'

$37,5Tozgggefggsggxfef .

enjoying myself. But, was I surprised! Software here is just as goodas thatin the US-on/y it’s more difficult to obtain. l

-

.

’5

to repair it. Stephenson Easington Coll, Co. Durham. -—

winners. The addr ess

HAVE lust returned from Saudi Ar abia W’th an Epson that I bought

RX8ipr/nter ere._ ("$5 9 Wm”

mend someone

start could

.

£10

y

I

-

This could be a

faulty

at the computer or monitor end. Alternatively it could be a roblem inside the monitor gircuit itself The print. head fault can probably be rectified by cleaning or replacing it Alternatively the Darlington driver - inside the printer -— which controls the top Smenoid of the head may have gone faulty and need (Br

connector

re p lacin 9. .

.

nghtlng up IWAS very interested in the disco light controller in the December 1987 issue of Atari User. / would like to know if it can be bought Turn to Page 58 > February 1988 Atari User 57


FMaiIbog 4 From Page 57

ready-bui/t, and if its price? I

not

am

so what is

electrically

minded and don’t know anyone who COU/d bUild it for me, but / WOU/d like to RPM 0" a light ShOW‘

Hindhaugh,

Ashington,

Northumberland.

R

V

b

SOUND statement to me, but my problems arose when/tried to convert numbers for the pitch value into musical notes. Can you please help me? Denise Skelton, Cleveland.

o

Mallbog

‘ 1

WE welcome letters from readers about your experiences using the Atari micros, about tips you would like to pass on to other users. and about what you would like to see in future issues. The address to write to is: —

.

OThe range

.

Atari User

-

short pro-

a

sill:

222m todzlrzyoirs’rluzlzal SOUND statement in use.

Euro p a House . Adlmgton Park

postage and package.

,

Adlington 0 company also sells someThef Macclesfleld SK10 5NP the other gadgets featured in Atari User ready built. The address“ RH Des'gnl get this? Eyal Levy, obtain full details of the Units 2 and 3' Stonefall Moztkin, Israel. products for the 8 bit. Their Stables, Stonefall Avenue, address is Sierra On-Line ”arrogate ”62 7NR0 As your computer stands lnc., Coarse Gold, California, it is very difficult to dump CA 93614, USA. .

.

High notes

(8:

adventure Lrom owever, usmg something like the 03 Controller card from Computerhouse it is possible. IWOULD like to tell you that The board is an internal Atari User is reallygreatand modification to your micro WHY is it that 8 bit Atari I buy it every month in my and allows you control over owners always get left out country Israel. lhave two the operating system. Their when games like Out Run questions and was wonaddress is Computerhouse, are released? I have written dering if you can help. 14 Romily Court, Landridge to many of the major soft— Can my dot matrix printer Road, Fulham, London SW6 ware companies' but to no dump screens from games 4LL. avail. and pictures from adven— The Quest King’s adventures? Ifgames like Out Run and ture game is only available I can’t too numer— many others find the game on ST format in the UK. ous to mention were King’s Quest for my Atari However if you write to released they would be 800XL with 256k memory. Sierra On-Line lnc. in Do you know where [could bestsellers America you will be able to There is. a massive user base for Atari 8 bit com“f puters out there, so why are ' we still i nored? Martin games.

Software shu?age

screens

8#

8565 A#

Apple...grows on a tree. Brand new...atlastsomeone has found a use for it. Byte...a hungry computer

programmer.

letter after 8. CMOS...moss thatgrows C...a

on

the sea bed. Data...asking your girlfriend out for a drink. Data bus...mobile library. Dos...a Iayabout.

“ 58 Atari User February 1988

in a new case.

One meg bus...expensive double decker. Mega byte...banquet for computer people. Monitor...school milk distributor. Nibble...not-so-hungrycomputer programmer. Unrepeatable offer...hurry up, we’re going bankrupt. Serial input...cornflakes for

breakfast. Micro chips...sma/l portions of fried sliced computer.

D

Middle C

C

121

B

128 or Bb

122 .. A.

gt

13;

F# or Gb F

Low notes

193 or Bb 204 D 217 C# or Db 230 C 243 D

l:

,-

s a "d

h V ,

2355; $2,203,255;

/ RECENTLY bought a second-hand 800XL and 1050 disc drive, but there were no manua/s_ lam inter.

pro—

gramming, so I tried to produce some tunes on my

explained the

173 182

D#

-

.

or Db

if?

A sound

micro. . A friend

91

96 102 108 114

C#

you.

and

F

E

D# or Eb

Q Do any of our

ested in music

81

F# or Gb 85

London.

|nvestment

or Ab 76

G

ooo..oo,Wo.. woooooo,

..

64 68

B

72

G#

-—

other readers have problems obtaining software? Write in to us, we’d like to hear from

or

A

_

Designed by a computer... no one will take the blame. Forth...a bridge. iC...rough weather for ships. Latest technology...weput it

22)

B

_

FOLLOWING the amusing article on Computer Speak in the November issue of Atari User, here are some more in a similar vein. P Bullin, Hucknall, Notts.

23 or Db

Topical translatlons

or Bb

33 A 35 G# or Ab 37 G 40 F# or Gb 42 F 45 E 47 or E

screens

Printing

g?

A#

s

a

muslcal notes and numeric equivalents.

the" There’s also

Mailbag Edltor

0 The disco lights are avail— able ready-bunt from RH Design for £32.50 plus £1.50

below shows

panel Of

ill 20

m m

MUSICAL

I;

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SOUND

Si

FOR

6°70

PROGRAM

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WA 29,31,35,Ai,45,l7,53,6i,6l,72

iii

DATA

8l,9l,96,ill8,l2l,128,lll,162

90

DATA

182,193,2l7,243,_l


014143116

MAIL 01mm

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Enter world _

MAIL 01mm 01 11.115

the magical of K era vnla.

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THE sA VEa, UP T

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This fascrnating adventure features the most

sophisticated parser around: You can type complex sentences and interact with the many characters,

including some very intelligentanimals. This superb package includes

44—page novel and

a

a

FAWN ,

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three man years l ,...3,3,3r-3—ew333234333,f of programming time to produce ..1 3 g ‘~;\\Fo:s and it shows. The Pawn is the Ararespeclesunnumatdmf“EMT“; stuff from which cults are made. 7 eraCh.veFic'i°"

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program

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is an absorbing, funny and tantalising adventure and guaranteed to be another sure-fire winner for Rainbird.

This

£34 ?gll?jllgeg? I!" lé?é‘é '

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111]

”km?

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adj}!

,

Guild of Thieves is the long-awaited E" 3 follow-up to the award-winning 5? adventure, The Pawn. I‘lVViRQ; You're back in the fantasy world of 987 Kerovnia, in the role of a novice thief who has applied to become a member of the illustrious Guild. To prove your worthiness you must ransack an island of all its treasures. There are 29 beautiful illustrations, a massive vocabulary, and a text parser which is claimed to be more sophisticated than the parser in the lnfocomladventures.

i‘

\;

513

1,

in

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£ 10

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333

May ”86

_,

.

,

""""“’"’

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“t

Bob Chappell, User, October 1987 -

"""’

Atari Special

YOU

YOU

Offer including

800/130

hmmmnmm TO ORDER PLEASE USE THE FORM ON PAGE 61 I

v

_

,.

_

I

12/87.6


”A”

ATARI USER

USER

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those Basic error nu ”7 £3,555“ Diizzzgt— D 6 rs Modify by those hidden Utility SEQ0's D With th‘IS Su 6 iSCView - T p rb “mm on ake?’ look at all th 6 useful DUMP 15 —Yi/lllrdiscs Inferma?o n ake EDSOn or Print; OfYOur fav Atari 1029 our"? Primer ~ L Pictures on Dad 0 your ~

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