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tables, total Prepare budgets columns or rows with ease, copy formulae absolutely or relatively, use a wide selection of mathematical and screntific functions, recalculate automatically-and more!
NH ?iil’ill 'I,l{ Using a modem you can access services such as MicroLink and order a wide range of goods from ?owers to software, send electronic mail, telex and telemessages inaflash—and more!
Enter data directly or load data from the spreadsheet, produce pie charts, display bar charts Slde by side or stacked, overlay line graphs and more. '
Design the layout of a label with the easy-to-use editor, select label size and sheet format, read in database files, print out m any quantity and more!
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DATABASE SOFTWARE
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Adlington. Maccles?eld SKlO SNP.
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Name
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ORDER HOTLINE: TEL: 0625 879920
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Calendar Maker
Derek Meakin
.
EDITOR FFEATURSS eter avidson PRODUCTION EDITOR:
Peter Glover EDITORIAL ASSISTANT:
Ne" Fame“
NEWS EDITOR,
Mike Cowley COORDINATOR:
Pam Turnbull TECHNICAL
EDITOR:
André Willey ADVERTISEMENTMANAGER:
John Snowdon
ADVERTISING SALES"
Nora Lawton Tel: 0625 878888 (All depts) 0625 879940 (Subscriptions) Teiex: 26571 MONREF G Quoting Ref. 72:MAG001 Telecom Gold: 72:MAG001 P'QS‘e' Mal'bm" 614568333 Fax: 0625 879966 Databazzbgzbiigatibhs Ltd, Europa House, Adungmn park, Adlington, Macclesfield SK10 5NP. 33,573 January-June, 1986
Subscription rates for 12 issues, post free: £15 £18 £33
_
—
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UK
Europe (incl. Eire) Overseas (Airmail) 'SSN
0266-54“
“Atari User” welcomes program listings Material should and articlesforpubnca?om be typed or computer~printed, and preferably double-spaced. Program listings should be accompanied by cassette tape or disc. Please enciose stamped, se,f_ addressed envelope, otherwise the return of material cannot be guaranteed. Contributions accepted for publication by Database pubncations Ltd Wm be on an a,|_rights
past or present.
—
_
13
ur eva ua ion gewelws
GROUP EDITOR:
Alan McLachIan
1 1
Print your own calendar for any day
February 1988
MANAG’NG ED’TOR’
REVIEWS
9
More amazing exploits with our resident Atari adventurer.
.s
a
Atari.
8 bit
Rouloc
.
.
5
News All the latest from the ever-changing world of the
t earn t a k es a 00 k a t I
th e
l
a t es t
so ft ware re eases. i
.
17
Vizfol’Q e investigate t h e
L'ght Gun
h'istory 0 f two egends in t h e software world. _
l
19
B [aster
.
.
of fast reactions, written speCialIy for the Atari light gun.
A game
.
.
.
2
Easy Programmmg
1
More help With Atari BaSic: This month the SOUND command.
Control Characters to which A complete gwde
,
.
.
28
Competition
R a t s oftw a r e
£600 0 f Re d
27
'
‘
keys produce the speCial Atari symbols.
'
to be won
Just take part in our survey.
—
'
30
_
L Iners'
F.
Pl've rize-wmning '
Break
'
p r ogr am s s ent in b y our
mini
.
32
In_
Our fast-action verSion of
Melody
clever readers
_
oldie can drive you batty. _
_
'
a ClaSSIC
35
Maker
An entertaining and easy-to-use program to make beautiful music.
37
Re Vie.W
Printer
.
.
We put the new Citizen LSP-100 printer through its paces.
saftware
4
SOIUtlons
1
_
Our reSident expert helps to solve your programming
problems.
43
Colour Puzzle
We challenge you to solve the mystery of our tricky brain teaser
45
Gr ap hic E q ualiser
magic usmg th e ou t pu tf rom any mu3ic t ape. -
C reate on-screen
.
.
47
hild A rtist
51e
k'd 3 i
WI.” h ave h ours o ff un Wl'th (h.is
.
super b d
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48
News
MicroLink
More about Britain .
.
,
.
nationWide online database for micros. .
5
.
.
basis.
1988 Database Publications Ltd. No material may be reproduced in whole or in part Without written permission. While every care is taken, the publishers cannot be held legally responsible for any errors in articles, listings, or advertisements. "Am” Us?” is 3” independeanUb’fca?fon and Atari Corp (UK) Ltd are not responSIbIe for any ofthe articles they contain or for any of the opinions expressed. diSt’ibUti‘m: EU'OP'ESS was News "a“ and Distribution Limited, Unit 1, Burgess Road, lvyhouse Lane, Hastings, East Sussex TN35 4NR. Tel: 0424 430422.
©
-
-
51
Hints and TIPS
‘
Get more fun out of the top games With help from our readers.
custom A
52
Screen
superb type-in utility to give your Atari display a face-lift.
M a] 'lb a chancgtoget your
The
57 news
'
views and name in print.
February 1.988 Atari User 3
11 Th for Atari ‘
I g owtb in demand a much computers means home f or t h e BIG 5 h ow '
bigger
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get to the show — by car, rail, underground or bus.
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?ie?g?gzzxg agztl?xsry 15 by road the show is only
minutes away from junction 25 on the M25 — and all car parking is free-
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And that means you can enjoy unique hands-on experience of programs everyone will soon be talking about. You’ll find some of the best prices around for blank discs, disc boxes and other accessories, learn about the many
opportunities to expand your computer system, get helpful advice from some of Britain's leading experts, and so much more!
ticket
order
—
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/Order four adulf rickets, gef the fifth
FEEL-7}
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The spectacular Alexandra Palace represents a new showcase for the fastest-growing range of computers on the market. From the exciting games console to the ever-popular 8-bit Atari and the sensational Mega ST, they’ll all be there at the Atari User Show! Some of the very latest software will be on show for the first time.
It's so easy to
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Console campaign continues
00 W0
in the US has resulted in Atari being able to continue with its TV campaign for the XE video games console. The case was brought by
Nintendo who complained that the Tv ad was false and misleading by comparing its games machine to Atari’s. Mike Katz, of Atari's electronic entertainments division, said: “We are very pleased about the ruling, The commercial was hardhitting but truthful”. __________
N ew venue
for Show User Show ever is lined up for the West Hall, Alexandra Palace, London, April 22 to 24. Last November’s show at the No vote/ in Hammersmith was so successful it smashed a// previous attendance records, The rapidly growing army of Atari enthusiasts ensured that a move to an even /a,- 9 er venue was a mu s tfo r organisers Database EXhlbItions. And even after the switch to the spacious Alexandra deandm from dealers has meant an extra 30 per cent of exhibition area has had to be
provided. Visitors
.
will
now
.
have
even more to see and more
bargains to choose from than ever before, with exhibitors already promising price cuts on games, discs, printers, business packages, and hundreds of other items. A money-saving advance ticketorderform appears on Page 4.
-
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— THERE is good news in store for Atari budget software buyers. Woolworths is ending its exclusive arrangement with Mastertronic, and stocking a selection of Firebirdtitles as well. And there is a strong possibility that the High Street giant will also find shelf
all
man told Atari User: ”We’re'
in future.
delighted to do this deal. The Activision range reinforces our policy of only
its budget software suppliers on an equal basis
Meanwhile, Activision has agreed to let Mastertronic
handle its entire catalogue of hit programs under the
newly-created budget
label
Ricochet.
Atari 8 bit versions will cost £1.99 on cassette and
space for the fast-moving Code Masters games. Boots is also expected to rearrange its Mastertronicdominated shelves and give more exposure to Firebird and Code Masters titles. A company source said there are plans to deal with
biggest Atari
.
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-
A COURT decision
THE
0
8
—
.
‘
NEWS
£2.99 on disc.
The vast Activision range includes the Lucasfilm titles and classic hits like Ghostbusters which will be one of the first Ricochet —
releases. A Mastertronic
spokes-
releasing the very best quality product on the Ricochet label”.
Activision’s Rod Cousins said: “The agreement really demonstrates the importance of
secondary marketing opportunities and of building a catalogue that has a worth over a period.
“in a business where shelf life may be short lived, the ability to recycle programs through budget labels is beneficial to all concerned”.
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VIRGIN Games moves into the fast track this year with motor racing sponsorship. Driving its entry in the Formula First championship will be Mark Smith, author of interactive adventure books that have provided the inspiration for several
computer games. From those books Virgin has produced Falcon, the Renegade Lord and will soon release
Games
Duelmaster, Challenge of
case settled and
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—
distinctive Virgin Games logo flashing around the
track because the races will be covered by BBC 2’s Top Gear programme.
COUrt case
involving
Telecomsoft and Hewson, Firebird has won the right to publish Morpheus and Megnetron this y ear. The titles me contention wCi en ignder teve Turner, boss of Graftgold and author of Magnetron .
a
ens-term
gramming contract with Telecomsoft for all future pdeUCtS
tracts
and separate
con-
for Morpheus and
Magnetron.
Prior to this deal, Graftpublished all its hit titles through Hewson WhiCh objected to Turner’s gOId had
new
arrangement.
could be several months before the dispute is finally settled, but in the meantime the courts say Telecomsoft It
can go ahead
and
publish
the two contentious titles.
February 7988 Atari User 5
Llnk
,‘
your
Atarl
to the
outS|de
'
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world
'
W|th...
'
I When you 10!“ MicroL_|nk _you ve got the world of communications at your I fingertips 24 hours a day. You II have immediate access to “if" su scrlbeInk_uphwnSKss.ogcl1tselex ersmt an million worldwide. You can even ALL the facilities offered by send and receive telexes after office hours or while travelling. Ten-360m GOId and a great deal more beSIdeS. Type in your Telemessages
Electronic mail — The cheapest and fastest form of communication possib'e- " costs the same to send a message to one mailbox as to 500!
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message before 8pm and delivery is guaranteed by first post the next day (except Sunday), anywhere in the UK and USA.
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$69 /
‘
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company searches —-Obtain facts about any British limited
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Access
the biggest
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an interface:
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News — Use the powerful search commands to pinpoint vital business information from the world’s leading news services,
newspapersandperiodicals.
r
Radiopaging _ If you also have a pocket radiopager YOU'” be alerted each time an urgent message arrives in your mailbox. 50 you re always In tOUCh'
'
TO FIND OUT MORE
l
send it to the address
,
l
If you don’t have
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in the world, with over 380,000 words.
.7.‘\\
you have an 850 interface: Pace Nightingale manual modem + cable (£116.15) PLUS Mini Of?ce II (£19.95). E 736. 70. VTota/ price: Miracle wszooo v21, v23 modern + Datatari interface + cable + Datatari software, Total price: £749.95.
—
Wh'qhever equpment y_°u use, you Will be able to call MicroLink, open your mailbox, save to disc any messages waiting for you ' and dis— connect in as little as two minutes.
If
company in seconds, and fully analysed financial information on over 100,000 major companies.
‘
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Two recommended packages
_
—
—
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games and utilities.
_
—
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— tram Tele-b00_kin9 Reserve arid theatre tickets, check flight details worldWlde, or order from a vast from flowers' range of products to floppy discs.
Telesoftware — Download directly into your Atari any program from the ever—growing library now available on MicroLink both
All you need apart from your Atari is a modem, which plugs into your telephone wall socket, plus suitable communications software. We have provided two possible options on the left.
4-1
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-
Gateways — Get through to New York in just five seconds or key —
into the EEC com te Luxembourg, whigb “by; you to 600 databases throughout Europe,
|
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____________.___...______.___ Please send me full
Fill
in
be'ow
the coupon and Wi”
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YO“ full details of seerces and costs, together with an application form
Complete this and Within days you and your Atari will be able the Services of toluse all MicroLlnk and Telecom Gold
details about MicroLink, and information the followmg hardware and software options
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POStCOde\ Send to: MicroLink, Europa House, Adlington Park, Adlington, Macclesfield SK10 5NP. _
.
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m -NEWS
.
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REVIEW 7,
,
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,
D 0“ bl e hel p in from Red Rat DOUBLE helping of enter talnment is being served up by Red Rat Software with the release of two twin-pack games for the Atari. Both titles come on a A
single
cassette
feature
or
high
vehicle through the desert
en route to the city. It may sound simple, but planes and heavily armed monster cars are out to get
YOU-
is
in planet Attack the object to destroy enemy alien tri—
0” a distant planet. Following take-off from your landing pad you have to drop bombs and fire lasers to destroy the targets. However, hostile flying saucers attempt to thwart DOdS
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WEALTH of new games
for the Atari
is Speed
Ace,
titlesforAtaricomputersare on the way following the recent formation of Zepplin
motorcycle simulation which two players
Games (091-281 4401).
or 19
The was company launched last November an d b a team 0 fh' '9 hI y OZStS young program-
tigerstte Zepplin’s software direc'
.
19’
t?“ BéiarltlJobeing,_aged as some area.y ”press“ |ve titles
under
belt, including Phantom, Winter his
Olympics, and Who Dares Wins Il. His latest offering
/
,
_______
________
HIT15REIESEEFETEWEAEREE .
TITLE
(Software House)
Hewnv'snouss
Mastertronic PANTHER
M as t e rtronic 180
Mastertronic ON CUE
Mastertronic DECATHLON Firebird FEUD
Mastertronic TALLADEGA Top Ten
a
computer riders.
The game some of the world [features s best known race as tracks, such
I I V I V I V
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Silverstone, Brands Hatch With
FQUR GREAT GAMES 2
Micro Value
LEADERBOARD
Access/US Gold
(8:de o e abMUtLATOR as ers MILK RACE
Mastertronic
m m m
ACT'ON ”KER
Mastertronic DlZZY DlCE Players
MONKEY MAGlC Alternative
m
SHTENT SERVICE
Microprose
Mastertronic dominates this month’s chart. Not only has it dislodged Firebird’s Decathlon from the number one pos-
Ot Eollidigg er t e otf rac thE r.’ ers_on anhy results m Iosnng temporary
130 mph. Price £2.99.
COLONY
Mastertronic
Compiled by Gallup/Microscope
and Monza.
control of the motorcycle at simulated speeds of up to
lv'li'xeerELER
GAUNTLET US Gold
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From deep space to the deep blue sea, Dreadnaught follows thetheme ofthe lost
A
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and £9.99 on disc.
from Red Rat (061-835 1055) features Space Wars a good old shoot-'em-up in the style of the classic arcade game Astroblaster and Dreadnaught.
3 e/
.
to destroy the remains of the city and it is your job to stop them. All double packs are priced at £7.99 on cassette
trying
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disc and
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.
February 1988 Atari User 7
Lt.d
EXPRESS
Amm w
NE_W R_ELEA_SEs_!!!
'
CONVERSATIONAL FRENCH
ALTERNATE REALTTY (THE DUNGEON).... DISK £19.99 DISK £19.95 GUILD OF THIEVES CASS £14.95 KNIGHT ORC DISK £14.95 KNIGHT ORC CASS £7.95 DRUIDDISK £12.95 DRUID CAss £9.95 THE LIVING DAYLIGHTS................................. DISK £14.95 THE LIVING DAYLIGHTS................................. CASS £8.95 ARKANOID DISK £14.95 ARKANOID CASS £3.99 DARG DISK £7.99 DARG £19.99 GUNSLINGER DISK JOE & THE NUCLEAR CAVERNS.................
DISK
CART BASIC (400/800) ROSENS BRIGADE.............................. CASS & DISK CLOWNS AND BALLOONS.............. CASS & DISK CASS & DISK SEA BANDITS CASS & DISK POOYAN ONLY £5.00 EACH m
£7.99
CASS
LONE RAIDER ONLY £2.00 EACH m
——————_
TRIVIAL
CASS
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DEALER and OVERSEAS Enquiries Welcome 514-516 Alum Rock Road, Alum Rock, Birmingham. Telephone: 021 328 3585 212-213 Broad Street, BIrmIngham. Telephone: 021 643 9100 8 Atari User February 1988
A
ATARI
A
Aw“
Adventuring JUST let me ease off these seven league boots and soak my aching
0
tootsies in this bowl of hot mustardwater and I’ll be with you. Ahhhl That's better. You see, I've just been playing in the All Dwarfs 26-a-side crystal ball kicking championships and my toes are now the size, colour and consistency of a bunch of over-
ou 0C
ripe bananas. My team
—
the Adventuring Allsorts
lost 751-nil in the final to the Rough Diamonds — a mixed team of giants and ogres from over the western hills. They were bigger than us about 15 feet to be precise. Goodness knows how they were
—
—
.
0
0
admitted to the competition: They
must have bribed the committee with one of their famous dinosaur pies. Still, enough of my pastimes. Let’s advenget on with the real business turing. have exciting news of three great new games, all of which may well be on sale by the time you read this column. First, following up the superb Guild of Thieves, comes Jinxter from Rainbird and Magnetic
‘
—
I
Scrolls. _
Thislighthe‘arted and humorous tale
set in Aqurtania, a land soaked in luck and happiness where nothing nasty ever happens: Aland protected from the naughty Green Magicians by IS
charm bracelet of magical powers. But someone has been removing the charms from the bracelet, with the result that the Greenies are gaining power, and luck is at a premium. Your task is to recover the missing charms and so restore Aquitania to its former state of well-being. Written by Michael Bywater and the Magnetic Scrolls development team, Jinxter is a far cry from being another run-of-the-mill adventure. You won’t find any obsolete Orcs, washed-up wizards or hammy Hobbits in this one. What you will find is an adventure that provides puzzles and giggles in abundance. For instance, a guardian from beyond the realms of time is not a cloaked and bearded figure of awesome demeanour, but a morose, reluctant, time-serving bloke in a a sort of herringbone overcoat Arthur Daley of Aquitania. “What’s the point of wossname, immortality,” he grumbles, “if you can’tget a decent bit of cheese in your sandwich, narmean?” And he’s pretty naff at helping you learn the magic spells you'll need to succeed in your mission. “Just find the watchercallit, say the doodah and Charm. thingie’s your wossname. Word. Bob. Uncle. Narmean?” The supporting characters are no less strange. The gardener is a certifiable megalomaniac and the village postmistress thinks she’s Calamity a
Jane. And what is the relationship between her and the thick-witted postman? What is going on in your best friend’s cellar and what’s that pong? Why is everybody so unwilling to give you speedy and polite service? These and many other pleasures await you in Jinxter an adventure in which you can’t die, except perhaps by laughing yourself silly. The other two games are new releases from Infocom —they certainly seem to be churning them out these days. The first, Beyond Zork, is a little different from lnfocom's usual offering, It combines the traditional type of Infocom text adventure with elements of role-playing. You can allocate a set number of attributes like points between strength, intelligence and so on, which
thus determine how you will fare in certain situations. The adventureincludes combat,and believe there is even an on-screen mapping feature—a new departure for Infocom. The second Infocom title is Border I
—
Tum to Page 10 b ‘
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February 1988 Atari User 9
Ad entu in
f
4 From Page 9 Zone, their first tale of international intrigue. The plot concerns a rash American Spy, a KGB agent and a happy-go-Iuckybusinessman. The trio becomes enmeshed following the of a diplomat and their assassination as each carries out his parpaths cross ticular aSSignment. You see the story from the three differin'g‘ viewpoints, and to help you on your way on-screen hints are available —another new feature. Written by Marc Blank, author of adventures as such illustrious Deadline and the original Zork, Border Zone promises to be a treat for all adventurers. Watch these pages for a detailed review of all these new products in the near future. And now to your letters, most of which concern The Pawn. Dan Proops from London and Jonathan Evans of Pretoria, South Africa, cannot get past the boulders. See the Hints section for instant enlightenment. Among other problems, Jonathan doesn't know what to do with the floorboards in the tree and has found that the Guru does not want any Perrier water— what does he want? Help .
is at hand.
and am his hints i
for that adventure since many of you are still struggling gamely with it. Donna Thresher of Hockley, Essex, says she has lost the novella which came With The Pawn and now cant load the game as she doesn't rememher the passwords. I'm not surprised you can’t recall the passwords potentially, there as many of them as there are words in the novella. Rainbird use the novella as a sensible and effective anti-piracy measure, the reasoning being that if hasn’t got the documensomeone tation they probably didn’t buy the —
original
game. It’s bad luck on any genuine owner who loses the essential documentation, though. The only thing can I
suggest, Donna, is that you write to Rainbird explaining the position and enclosing proof of purchase and perhaps they Will be kind enough to let you have another copy of the novella. Better take good care ecausedocu; a mentation next time, ofbsuch Rainbird adventures use this password protection method. Arvin Norris of Cwmbran is having a spot of difficulty with Ultima IV. _He would like to know the exact posrtion ofthe mandrake root using the sextant
70 Atari User February 7988
HIJINX
. Needa
THE PAW/v;
,
SO’Ut'OD Part one light source? oneroijf/eelewafer L at with and coat the red thingies ngkn0s your clothes. Go E ast. Say to 371mm e Wax. 9 Gen match Take anoth er With Greetings” T K and light it Candle with about wristba 3 k e note. Ask with th e you GrOHOS 0 When to palace gardens r;- Take Chest. appropriate. Wax-coated match Look in fountain. Go to 710kfor a key, . Don't a ed, know What to rake, hoe, 7 pie d 0 With trowel and pot.Look for the to Show SOmething Plano.the guard t0 Guru. tUne that Cover Wristband SGGO “keg Push Aunt H‘ildegard 0 to the Piano N large boul— det- Tie rake and 'h re Orth and Shfn- Lever boulder oe totflether with s gnovethe pillarfrom th PUSh the Climb rocks. fake and hoe piano Sgui?llth'crawi QZincea' Whenwatf?‘ e CcesS to appears, giVe him adventUrer another tr easmetwice to cra W th Chest. Space in the Get on horse Ge Return to Guru, QPuzz/ed in th b GotoeetiSome snow_ omb shelter? Push the Mix items to Look at right ee of the ftUMp. etearing. a White. pull the Chain tree, Go to plank U?'ock down 32m on the go c arge of the plank EHter and o_se dOOr. Lift right end, the n alfld boa r gr. 3- Go ’th the rope. down ita'rs' -
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HOLLYWO OD
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out to many readers, but especially to Jason Murphy of Manchester, Phil Latham of Macclesfield and Mark Sarul of Barwell, Leics. Farewell for now. Keep those lamps bright! .
‘.
requires the correct order of the three parts of the word of passage. Can any reader help?
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character_into.the dungeon without getting him killed off immediately.
tell oracle e compe you e2:53??? a tVrl1/hy at cannot yet are the answers to the gargoyle’s riddles? And why does the ferryman insist on taking Dave downriver contrary to what the manual says? A tall order can any player aSSist? I’m afraid I’ve changed my mind
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Utility
ACCORDING to the book Inventions
a
That Changed The World the present Gregorian Calendar began to be used on Friday October 15, 1582 when Pope Gregory XIII revised the old
Julian calendar. Thisthen becamethe standard for most of Europe, “though Britain did notheginto use it until 1752. Bringing Pope GFeQOFY Up to date, this program WI“ pr'h_t on-screen 0" 10 an Epsom-compatible printer a monthly calendar from October 1582 to any future date you_car_e to enter. When the program IS leSt run YOU are to enter the month and year asked YOU WISh a calendar fOf- The month must be entered as a number from to 123 For example, if YOU want —
—
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and
YOU
SO
er ?ghuafy ea efnterfOi, our lgure num gheyear mustngSt greater than 1582, this being the date of the newly recorded calendar.
-
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that the calendar is only displayed to screen. This is achieved by pressing any other key other than one that chooses size. When the size is chosen the program will calculate the new calendar. If at this point you change your mind, just pressCto start again, or press Pto print the calendar. The program works by counting the days interval between the year 1200 means
Once the date has entered you been are asked to enter the size ofthe calen-
and the date entered—the year 1200 is taken as starting point to simplify calculation.The days are then converted into weeks and the remaining days — obviously a number not divisible by seven determine the position of the last date in the calendar. To check the accuracy of the program have used it to check many well known historical dates, and found it to be accurate every time. —
I
FEBRUARY
dar you want to print — (S)mal|, (M)edium or (LIarge. You also have the option to have no printer, which
'
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988
—_:—————————————————-————————————-—————
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PROGRAMVARIABLES t° Pf'me' lines to be dumped _
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29
27 2121 1.3 6 SATURDAY daYS mom h DAY$ Names __________________________.____.__.___.....____ Num berofdavemeaCh MONTHinnI stored in an array d of the MONT Month en e ca Cla‘ecI‘arar m of 1 and Year Y between January BREAKDOWN thf 70-200 0 daVS DIMOGFiAM Number MDAY month Str"‘$JS,reads and c h eCkS fthe 0 23 0'310 Inputs Countin the the last day the year ce 9 d ays, adding extra days in of leap years Sin years Number leap L PYEAR 340-350 1200 1200,1500,2000) _Convert to days as Week ( uch S, calculate ltions of dates on posLCENTURY CenturyareYe‘ars sears Which 1200 calendar the the year ' since 370 4 60 0 ftidal? av Z Pr'm Calendar on YRDAY Number in leap ye ars screen 490-570 days Make $9 ection_ Extra the year LEAP f days since Restart Or hard 0 5 50-690 number copy Trap lines, data and Pf'nter TOTAL Actual codes of last position Num er to determine LAST 1200b date In the calendar .
'
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REM
*****************************
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(c) ATARI USER ***********H****************
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BY
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=O:RESTORE 59U:FDR A=I T0 MONT:READ D, A MONTH$:MDAY=MDAY+D:MONTH(A)=D:NEXT FOR A=12M TO Y-1 STEP 4:LPYEAR=LP Zlo? YEAR+1:NEXT A:FOR A=IZOO T0 Y'I STEP 1
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AND
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23a MDAY=M:LPYEAR=M:CENTURY=BzLCENTURY
Turn to Page 12>
February 1983 Atari User
11
Utility ‘ From Page
:? MONTH$;" ";Y 470 POSITION 7 19:7 INTER ":FOR A'=1 TO
11
THE
Y/4=INT(Y/4)
AND
490 500
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450
630
, SATURDAY POSITION 2,19z?
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REM
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280 DUT 290 200 300 310
(2)
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(L)
320 330 340
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(C)
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390
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(D)
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TKO
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400 410
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Books for beginners to experts
*
Dust covers
for all Atari
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us on
*
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.
equipment .
The Widest range of Atari pubhc domain software available anywhere
0785 57005 for further details local newsagent today
v1s1t your
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72 Atari User February 1988
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We also support our readers In many other ways.
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has been supporting Atari computers for 5 years — coverage now includes both 8-bit and ST. Get the latest copy from your local newsagent or by su b scr1 ‘b'mg.
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67] INPUT #2,LINE$:LPRINT CHRS(27);CHR $(33);CHR$(SIZE);LINE$:NEXTA:? CHR$(1
h
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STEP
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(4) (F) (P) (U) (R)
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Mexico to save
Program: Gunslinger (disc only)
Mew-95 Dafasw‘fs swim” Units 2 & 3 Ho/ford
st an d m your
Way,
56
Tel: 027-3563388
graphicaitext adven-
ture you play Kip Starr, an unemployed Texas ranger who has just received two telegrams from h'5 Old
bu4|d|dy,ftlarnets ?adland.th t Badlaendli: int; jsailygojuth the border and if this isn't enough the second informs you helis about to hang in
if
two days Not wanting to let your old friend down you pack d trust and YPUfhbaStJS an yotur d ty0
“fill/195's .
tg? ° theabl, ue,
another nasty te |eegram
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S'n'St.ef' escaped from Ja'l' JUSt a warning for Of you and that e ton yours' Slgnedf Tlauddyl Dua
Brothers (all snx Of us), Your prospects don t look so bright when you ?nd yourself stranded m the desert after riding your to death. But things horse pick up when a traveller comes across you and offers YOU a ride into Dawson CitYSo there you have it: All you have to do is break into and out of jail. Then you must keep your appointment at the OK Corral for a shoot-out with the six Dalton brothers. Simple. YOU find adventure in a gold-rush 9h°$‘ t°Wnr 3” Indian village and a US ‘
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form
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way
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Army fort, all generously scattered on vour way to
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runaway mine cars, dangerous waterfalls and ambushes. These are all
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IN this
James
friend
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approach and fun. Th? screen ShOWS your location on the left and a menu of verbs, nouns and preposrtions 0” the flghtYou can also bring a compass on to the screen by moving the on-screen arrow
—
—
into the area just to the left
of the command
screen.
You can savea game at any time by highlighting the SAVE command inthe verbs box. Whatever you do, don’t save a game on a master disc.
you are newto this form .
If
of entertainment here are a few hints: Always save at regular intervals —the West IS very dangerous and_you can be killed at anytime. Make a map it’s always know where you’re usefulto gonng. Also watch out for the Indians they have a habit of collecting scalps. All the items you find will be used for something, so don’t go dropping them. A horse can make all the difference, so be careful where you leave one, and remember stealing one is a hanging offence. If you encounter a dishonest character—andthere
are a few— remember this is the West and your gun speaks the only truth. 4For example, when I went into the saloon for a game of cards the me man opposrte ask cheated. didn't h|m4to apologise: just shot hlm dead and he turned out to be Jessie Dalton only another five to go! This adventure is one of the largest have ever I
I
—
—
I
played. The pictures are excellent, and especially liked the one of the card player staring at me over his hand just before shot him, It’s very playable and qurte humourous in parts. I
I
.
.
Although not the most game ever, some is needed if you want finish and save James.
intriguing
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Valueformoney.................8 Overall.................................8 February 1988 Atari User 13
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stars, seeking Settled in
became of the Earth, so a single man is sent back to the home world in a new fightercarrying, at its core,a
matter transmuter. That isadevice capable of transforming energy into separate forms for use in attack or defence, You are that man, and on reaching the Earth you are attacked by the outer defences left a millennium ago. Activating the transmuter, attack you fly into battle being your only chance of
excellent, sonically superb 30d packed With playability. So it came as a welcome spotted the sight when I
company's latest offering Transmuter, a horizontally scrolling shoot-’em-up. —
The story? Well, it seems that in the future the Sun becomes a red giant, and the extreme cold makes
—
go underground warm. Up top,
everybody keep
escape.
Sentry robots and attack
Th
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named Basil, the mostintelligent rodent mind ever.
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and his colleague the amiable Dr. Dawson — h ave SO lved man V a crime. But now the evnl Professor .
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Basil the Great Mouse Detective Price: £9.99 Supplier: Gremlin Graphics, Alpha House, 70 Carver Street, Sheff/eldS14FS. Tel: 0742 753423
progmm;
has kidnapped
.
partner.
As the game loaded, the didn’t distinctive tones sound quite as clear as they should, but then up came the message: ”Please wait, now loading Basil”. What appeared was a shaded loading screen of Basil in action. What certainly was not prepared for was the wait about 20 minutes after Ioading started the screen advised “Please rewind tape to start of side 2 and press I
2218
Baker Street is home
to the two greatest detectives in the world. Upstairs is Sherlock Holmes, and below in the basement is a 74
Atari User February 1988
—
.
_
what is actually a ver3|on of the Konami arcade game Nemesis. Yes, they’re all there — speedups, missiles, double 45 degree shots, lasers, multiples and shields of all the features Nemesrs. All except one thing speed. And unfortunately all the snazzy features in the world can’t help ifa game is
—
.
—
slower than the proverbial
tortoise. Once you completealevel you are confronted with a mother ship, just like in Nemesis. When this is destroyed you have a bonus level with all sorts of starships flying at you. Yet the game gets incredibly easy if you have speeded
up
firepower
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sound and gameplay. Though It's slow, If YOU
really are desperate to play NemeSIS on your Atar|,_ at £1.99 don’t suppose Itill burn that much of a hole in Your pocket. Robert Swan I
Sound
7
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.
Shades of Gauntlet. After apprOX|mately half an hourthe game was in so, picking up my trustyjoystick .
lset about it.
The g ra p hics are in 16 shades of brown for the playing area, and the score
blue, red, green and yellow. Need go on? It’s IS
I
incredible. The programmers of this visualfeast have done some really fantastic work using the limited screen pallette, and the sprites are cute and well detailed. The display is clear and easy to see, with more than adequate sound. The gameplay is a little difficult to start with —especially finding which items to use and examine but you get used to it after a while. What of the baddies? Enemy mice roam the kerbs and gutters of London.
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and
spacebar”.
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multiples, because nothing gets past you. Graphically, Transmuter is not bad, with average
area
a
49/5
two
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Dawson, and it IS down to you as Basil to find and rescue your friend and
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a
their new planet, people wonder what
IN the past Code Masters has only released two — Red games on the Atari Max and BMX Simulator. They are both graphically
to
are kept in place to
from defend possible invasion. Time passes, and using the Earth’s resources, humans build remaining ships and travel out to the
Program: Transmutef Price: £1.99 SUPP/[eff COde MaSte's' Lower Farm House'
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slow
but
Snazzy
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Slight contact with them reduces your energy and prolonged contact IS lethal. To reach high places you
must
Timing
leap and bound. the jumps and
findin g the exacts p ot to do so takestrial and error—and time. In fact, my overall impression was one of time: Time to load, time to get used to the controls and gameplay, and time to tackle the game itself. Basil the Great Mouse Detective looks great, plays well, and should have you stuck to your keyboard till the early hours. .
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Advent Program: Alternate Reality: The Dungeon Price:£79.99(disc only)
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status — referred to as stats for the remainder of the determines your game —
levels of stamina, charm, strength, intelligence, wisdom, skill, health and hit points.
the where the fun starts. lnthis maze of corridors and sewers you can meet all sorts of creatures aftd probably Wl”Near the entrance is the Damon and Pythias shop where you can buy almost are
YOU
in
now
Dungeon, Wthh
iS
—
anything.
And don’t forget to barter with the owner he nearly always gives in. Scattered throughout the Dungeon corridors are lots of doors, but if you thought that doors were just doors you're wrong. In this game there are magic doors invisible doors —
— I
never
saw
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ally the best option, because if you win you can loot the body for treasure or weap— ons macabre but
rewarding. Defeat usually ends in your demise, but you’re not really dead—the Dungeon
is
nice that way and you can be resurrected for a small fee. In addition, if you are low on hit points you can always go to the Retreat to
recoup. Because the Dungeon is so dangerous found it very useful to save a character at regularintervals. Fans ofthe City will be pleased to know I
that their existing characters are transferable, which gives you a much better chance of survival. Movement is controlled by a joystick in port one or the keyboard.AIlothercommands are single key entry.
'
-
at the top of the screen, action sequences in the and middle, instructions information at the bottom and having to flip (“508 all the time make the gameplay a little confusing. The discs are being swapped
-
constantly although
larger memory machines don’t require as much updatih9~ Allthe on-screen text style is in old English. This is very apprOpriate but a little difficult to read at times without SqUihtihQAll in all, this is another superb package from DataSOft and W8“ worth every penny. The graphics are superb and the music played throughout the game iS Stunning. Ruth James Sound
10
Graphics--~---~--------------~~--~---9 Playability.........................10 10 Valueformoney,_..__,,,_,,,_, 10 ove’a”"""""""““""""'""
and
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those that you can only open from one side. Included in the guide is a 9nd you can photocopy and draw on mapping IS a must ifyou don'twantto get .
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the Alternate Reality series of role-playing adventure games. It’s the sequel to the City, Part One, and is just as much fun. The package contains three discs, a witty and amusing guide book, a basic map of level one, a letter from Trilog another poor sole lost in Alternate Reality —as well as a complete map of the Dungeon. Though this is of no real use, it looks pretty. However would advise everyone to the read guide book diligently if they are to understand the game to the full. The opening sequence which sets the scene is great fun to watch and listen to. As the music plays in the background the words are printed on the screen, and all this on top of a 3D rotating star field reminiscent of Dr Who. As in the City, the game begins with you being abducted from Earth in a gigantic spacecraft. This all happens on screen with you transported to another planet, an Alternate Reality — hence the original title. find After this YOU yourselfmaroom wrth only one exit. This faces the Dungeon and is covered by a force field with numbers spinning around above the Ilntel. As you pass through, the numbers freeze as the Dungeon guide remarks: “As if you had pulled the lever to a cryptic slot
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way your encounter a thief, a giant bat, an acolyte and other equally obnoxious creatures. When this happens you have various choices: Charge, run away, transact and so on. Fighting is usu-
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February 1988 Atari User 15
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zrgirazzggaI/edega Supplier: Top Ten, 12 Chiltern Eme,p,,-se Cent”, Station Road, Thea/e, Berkshire RG7 4AA. Tel: 0734 303663
tion of it’s latest release. Basically, it’s Pitstop plus a
—
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zrggeragbgwmght Supplier: Atari, Atari House,
the software field after long rest. its last
was
release
the
ting
Ghost Chaser except they are much larger.
can
Atari’s comeback too, with this new offering from Matthew Trimby author of Mastertronic’s Crystal Raider. Twilight World centres around you as a guy with a gun and the ability to leap over vast pits of flame while avoiding nasties and collec-
.
chicag'ggen’”
HOUSE
Supplier: Mastertronic, 8—70 Paul Street’ London ECZA 4JH. Tel: 07-3778417 POOR Henry’s got
a
bit ofa
problem. Although daddy
happens to be the king, this hasn’t stopped him from going where he’s not the royal supposed to laboratories. Nor has it him from prevented drinking a potion which he shouldn’t. All this has resulted in a six inch high prince in a lot of trouble. Henry must now traverse different rooms, many —
76 Atari User February 1988
5
Graphics.............................. 5
Playability...........................4 Valueformoney.................4 0verall.................................5
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graphics are excellent the sound adequate—I espeCialIylikedthe rendition Of Brittania at the BU“? beg'flmng- The game IS The and
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the first few screens area little difficult to start with, once you have managed to navigate your Way through them things seem to fall into place and
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games.
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collect game. But somehow this has something which other offerings like Jet Set it’s highly Willy didn’t playable. In addition control is a lot easier than in similar
Overall, a nice jumpshoot-collect game: A sort of Ollie's Follies in Hell. Robert Swan
'
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collecting items on the way will restore him to full that 5|ze_ These Yary from 3993 and fOOd mixers, to bOOtS and some and crowns rooms contain televisions. As you’ve probably guessed by now, you play
Though
Sound
erns ahead.Ajet pack is also at your disposal a little later in the game. The graphics are very good, and run along the line of the main character in US Gold’s older titles such as Scooter, Ollie’s Follies and
p m g b ac k ,
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stockist to buy. With Pole Position being sold nowadays for about believe you'd be £2.99, better off spending the extra pOU?d 0” that. Robert Swan
The nasties come at head, chest and feet height, and you can duck, Jump or blast your way through the cav-
—
a
was up to much graphically and its age is showing with and old sound gameplay.All in all it’s not likely to make you race down to your local
I
relish
ISN’T it nice to see a familiar face again aftersolong? Yes it’s true: Atari is now back in
slipstreaming which cut down on fuel used. You can also cut turns, which allows you to take a certain line through bends at 250mph —the car will do a four wheel drift but you can retain full speed or even lean on the other cars to shunt them out of the way. For balance there are things to h0|d YOU back or even put you out of the race engine trouble is one but it is quickly remedied by a pitstop. didn’t think Talledega
one
owners proud_tape in
Railway Terrace, Slough, Berkshire SL2 532 Tel: 0753822974
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—
disc-only Star Raiders II last Christmas. Well, now all you
World
.
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large dose of Pole Position. You have to race around a selected track — or choose InSIde the one at random time limit to qualify for the main event. You have to beat 19 racers — including Richard Perry in a blueflashing car—in order to win. learn You can soon several tactics to help you beat the others using turbo boosters which use up a lot of fuel and cut down control on bends, or sneaky such as manoeuvres —
RICHARD Petty, king of the Nascar Super Stocks race scene, challenges you to a gruelling race against 18 other drivers, each programmed to beat you. This is Top Ten’s descrip-
J
«saw
While the p|0t may be pretty. thin for what is a platform game essentially With royal overtones, this is a must. We certainly were amused.
;
Bob Powers
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the game gets progressively easier. One
thing didn’t I
like was
that you die if you fall from great a height. can only suppose that if you’re six
too
I
Sound
7 Graphics------------------------------ 7 Playability...,.,.......,,_,,.,,..,.,. 9 Value formoney............,,. 10
Overall.................................9
A LOT of success in
companies have found the world of computer products, but perhaps the two largest and best known in the Atari field are MicroProse Software and Origin
.
Systems. two giants of the software world have now agreed to unite in a venture and as a result a massive range of quality software will soon be marketed throughout Europe and that is good news for all of us. MicroProse is a subsidiary of MicroProse Software Inc. of Hunt Valley, Maryland, USA. The parent company was founded by Sid Meier and exfighter pilot ”Wild" Bill Stealey. Since its formation in 1986 MicroProse has become one of the leading companies in the field of simulation games. The software is of a very high quality, and packaging and instructions are consis-
.
These
—
tam'y superb
Some of the titles that made MicroProse famous in the 8 bit Atari world can be seen in the panel below. These
products, and many more, have always been a popular choice for software collections. This popularity can be put down to their high quality and availability on both tape and disc a factor that a lot of companies forget about these days. All the games are thoroughly —
researched
before being
released. For example, when Sid Meier was writing F-15 Strike Eagle he read everything available on the American Air Force’s most sophisticated multi—role combat
aircraft. The cockpit display, performance figures and weapons systems have been duplicated as closely as possible on the computer simulation. If this _
.
.
NElL FAWCE I I takes a Close IOOk at two Atari software giants '
wasn’t enough, Stealey hired F-15 pilots to test the final product. Now that’s what call research. This is why MicroProse products are considered to be the Rolls Royce of the software industry. Origin Systems was founded in 1983 by a team of four: Richard and Robert Garriot, their father Owen and Charles Beuche. Today the company employs around 30 people and uses between 10 and 15 freelance programmers. Anticipated sales figures are over four million dollars a year. The history of this company goes back long before 1983 to a young Richard Garriot, at that time a high school student. For many years he had an interest in fantasy role-playing TSR’s Dungeons and games —
Company £14.95 £14.95 £14.95
£985 £995
£1435 £1495
£9.95 £9.95 £14.95 £14.95 £9.95
£14.95 £14.95 £19.95 £19.95 £14.95
£1985 £1995 £1995 E1995 £1995 £19.95
Some of the products that have made MicroProse famous
MicroProse MicroProse MicroProse MicroProse MicroProse MicroProse MicroProse MicroProse MicroProse MicroProse
Origin Systems Origin systems Origin Systems Origin Systems Origin Systems Origin Systems
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{ Richard Gaff/of aurhor of U/n‘ma _
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fascmation led t? him the SChOOl'S Programming Single punchcard-operated computer With Dragons.
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This
his mini _Owr_i adventures. HIS firSt programming experience came when he went to Gunn High SChOO' where he logged many hours .
where, on the very first day at school, he picked up his now famous nom-deLord Britlsh.
—
plume
because when people
ThIS was
said“ “What
a
roper way you have of
fnust be British,” The nicknameystuck and later Richard
talkih
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placed the Lord ih front. He now uses the name for the main character in his famous Ultima series but more of that later When Richard left school he ot a '0b in a com uter store back horgte in _
{Texas
programming
its
Apple
com-
puters. He wrote quite a lot of graphic adventures and one day his boss — unbeknown to Richard '— showed one to an up-and-coming software comCalifornia Pacific. In 1979 the pany —
Turn to Page 18 > February 1988 Atari User 77
‘
4 From Page 18
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company published Richard's first game—Akalebeth—and it sold a very healthy 25,000 copies. En00uraged by this success Richard decaded to write another game. ThIS eventually emerged as Ultima, one of the most successful adventure games ever. He sold the rights to Sierra On-Line, and it went on to sell around 50,000 copies. After this in 1981 came the sequel, Ultima II, which was also licensed by Sierra On-Line, and sold around 100,000 copies. Richard always had strong feelings as to how his games should be marketed, so in 1983, while he was still working on Ultima Ill: Exodus, he decided to form his own company — with his brother Origin Systems Robert, who had just come out of busmess school. They also asked their father Owen — a former NASA astronaut and a programmer — Charles Beuche — to join them.Just to show that this isafamily busmess they also got Helen Garrlott to do the superb illustrations in the Ultima booklets. Ultima III was another massive success, far outselling the previous adventures. Now the scene was set for the next challenge Ultima IV: Quest for the Avatar, which has sold over
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Ultima zogéJS/gfeorrj'izle
series
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the only packages that Origin are famed for. Admittedly, the company’s products are what you could call highbrow, needing a lot of thought
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and time, but they do move from the fantasy adventure theme. For example, in Ogre you challenge the might of a cybernetic supertank programmed to annihilate anything in its path. The game is set in the Zist Century and you must deploy conventional weapons and infantry to protect a defence post. It's a conversion of a Steve Jackson board game, and is a pleasure to play. In another— Autoduel, classed as 3 strategic role-playing game — you again enter the 21st Century, this time in the NE of America, where death lurks around every bend of the
freeway. This is the first product to be launched underthe MicroProse/Origin banner and
is a nice
addition to the
already impressive joint range. lt’s
based on a Steve Jackson board game called Car Wars and, again, is a very close translation. As with the Ultima series, the packaging is excellent: The
box contains a miniature toolkit very nice touch. 78 Atari User February 7988
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But now the 64 million dollar question: How did Origin and MicroProse get together? This was down to Bill Stealey, president of MicroProse in the USA. Bill is a business associate of Robert Galliott who was intending to set up a UK company with Stewart Bell. He asked if Origin was interested in a joint venture arrangement the company already had something going in Japan where the Ultima series is very —
popular.
Initially MicroProse will launch
Origin titles on the British and European markets, including the Ultima series. They have been revamped and include booklets and a beautifully made cloth map showing the world of Sosaria. It’s worth buying for that alone, never mind the playability. If you're into role-playing games and strategic simulations, the future seven
seems very rosy indeed for the Atari 8
bit computers. Ultima V: Warriors of DeStiny will hopefully be available around March for around £19.95. In it the adventure continues with
Lord British leaving Britannia to the explore newly-discovered underworld, but all contact between the good King and his companions is lost. In Britannia, pandemonium breaks out when the sole survivor of the expedition returns to tell the tale. You are summoned in an attempt to discover what has happened to the King and defeatthe evilgrowing in the lands. Sounds great fun. New features added include eight dungeons, more
animated monsters and 30 new towns to explore some of them with as many as five levels. You can choose from 10 people to come on the quest with you—upto six at any one time—andit’s also possible to have interactive conversationswith more than 200 characters. The combat system has been redesigned and should give more realism to the game. With allthese options this can only be another winner for Lord British. MicroProse plans to release a new simulator called Gunship later this year to complement its already large range. And if it is up to the usual quality it will be well worth waiting for. —
—" ‘
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A super
A
ANDRE
system from
to white and disable the the foreground display with POKE 559,0 while the coordinates are being calculated. If you look carefully you will see that Atari's Bug Hunt does something very similar. Line 1000 is the start of a machine .
as
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After keying in the program and checking it with Get It Rightl, run it and you’ll see the main menu screen. You can use the‘Start, Select and to adJUSt the 93m? setkeys ?rst“)? gs or Ski” and speed, then Simply
pullthelightgun triggerto commence will}; e aim of the game straightforward, but it takes .
.
is very some fast reactions to get a high score on the top level. You W'“. see a grid Of coloured squares —wrth more squares
the
cOI:ange
gresses,
These Will
Ievelhs. higher as t game to dprQ' o ‘s he 003m” a you ave an_
decrde which
colour
IS
the. most
£2; taliarrsitvegrlaz vagulltl cr‘ifamktra’ngunreairgu points for hitting the less common colours or the border. So, how does it work? The light gun routine starts at line 100, and this H and V returns two variables —
160 on
line
140'.
You Will notice that the screen flashes white for a moment when you pull the trigger, but that's not just for effect. The light sensitive diode used inside the gun works best when the screen is fairly bright — indeed it won't
work
at all on a black
background.
To get around this little problem all I’ve done is set the background colour
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mundane details out for yourselves— well, | must give you something to tax your brains a bit!
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code the program would run far too slowly to be playable Line 2000 sets up the. screen size and block locations for each of the various levels Line 3000 contains a small DLl routine used to reset the GTIA graphics mode when you reach the text window. Some of you might find this usefulwith your own programs as it enables both Mode 0 text and GTIA graphics to exist on the same screen. The rest of the program is mainly concerned with altering the colour °f the squares and keeping track Of the
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portable voice-o erated computer from gtar Co 5 this particular BOX is aphi h [own routine wh?ch speed chan epsthe golours on the screegi Without this piece of
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code routine called BOX No it isn’t Nathan’s
—
which contain the Horizontal and Ver— tical position of'the gun. You might find that you need to adjust the numbers used to calculate H for your own TV, as different sets seem to return different values. The most likely changes will .be to the number 89 on line 130 or the number
XE games WILLEY
for,the
shoot-'em-up
FOLLOWING last month's examination of the new Atari XE Games System with its accompanying light gun, here's something else for you to do with your new-found toy. Shooting bugs is all very well, but it certainly doesn't help you to use the gun from within your own software, so Light Gun Blaster was written as part game and part utilitvbut very playable It’s fairly simple and quite addictive. I’m not claiming it's going to be another Star Raiders, but some of the routines may well be useful to you for your own games.
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1030 BOXS(BYTE,BYTE)=CHRS(DAT):BYTE=BY TE+1:GOTO 1020 1100 DATA 104,201,3,240,9,168,240,5,10
510 DATA 0,200,84,150,20,11,50,194,0 520 GOSUB 3000:GOSUB 2000
4 From Page 19 10
REM
LIGHT
11
REM
BY
530 BLASTER
GUN
VILLEY
ANDRE
40 CURR=0:HIGH=0:DIFF=3:SPEED=8:COLs=3
:FINAL=60 VIA
REM
RETURN
TO
FOR
I=I1’0
8:SCORE(I)=0:NEXT
MENU
HERE 1
70 GOTO 200 100 REM TEST GUN POSN. & MAKE SOUND 101 POKE 559,0:POKE 704,15:TIME=PEEK(2 0):FOR
1:1
THEN
E
110
TO
STEP
1
0:1; pEEK(20)=TIM
I
NEXT
:V=INT((PEEK(56S)-18)/93*191):
POP
H=PEEK(564):IF 111 IF
H<40 THEN THEN V=191
V>191
H=H+227
112 IF V<0 THEN V=I 130 0:0-39;11 H<0 THEN 0:0 140 H=INT(H/160*79):IF H>79 THEN 0:79 150 POKE 704,0zPOKE 559,34 160 Fog 1:10 TO 100 STEP 10 170 SOUND 0,1,4,1/100*12;souuo 1,1,10, 10 180
1:50UND
NEXT
0,0,0,0:SOUND
1,0,0,0
190 RETURN 200 REM MAIN MENU 201 GRAPHICS 0:POKE 752,1:POKE 764,255 :POSITION 11,1;7 205 POSITION 1,4:? "written for Atari User by Andre Hilley"
_
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210
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vel: 220
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DifficuLty
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Number
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Speed
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Time
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RRle
CURR>HIGH
250
:?
2
colours:
of of
pLay:
Limit (secs):
Last Score: THEN
”
251?:?:?” start)”
(Pull
";CU
HIGH=CURR
High Score:
trigger
4,104,136,208,251,96,104,133,209,104,1 33,208 1110 DATA 104,104,74,133,203,104,104,1 70,164,203,136,165,200,10,10,10,10,5,2
620 X=INT(RND(0)*ACROSS)*(N+1) 630 Y=INT(RND(0)*(ACROSS-1))*(D+6) 635 LOCATE X+1+(OFF*2),Y+1,BYTE:IF E>0
00,145 1120 DATA 208,136,16,251,24,165,208,10 5,40,133,208,165,209,105,0,133,209,202 ,208,224,96,-1
BYT
SCORE(BYTE)=SCORE(BYTE)-1 640 ADDR=SCREEN+X/2+Y*40+OFF 645 COL=INT(RND(0)*COLS+1):COLOR COL 650 A=USR(ADR(BOX$),ADDR,H,D):IF COL>0 THEN SCORE(COL)=SCORE(COL)+1 660 FOR I=1 T0 ((10-SPEED))*2 STEP 10: THEN
DELAY
REM
LOOP
TIME/10<>INT(TIME/10) THEN
TIME/10=INT(TIME/10)AND
0K=1
T
CURR=CURR+SCORE(0):OK=0:REM ELATED SCORE REDUCTION 663 IF CURR<0 THEN CURR=0
TIME
R
IF
HEN
664 665
TIME LEFT:
CHR$(28);"
?
SCORE:
IF
"
";CURR;" TIME<1 OR
THEN
NEXT
680
6010
IF
1000 1010 1020
260 261 265 270
690
SET
UP
6000
GOSUB
THEN
M/CODE
DRAHBOX
ROUTINE
1100:BYTE=1
DAT:IF DAT<0
IF
56):GOTO 400 REM SET
110
FINAL<10
OR
205
INITIALISE COLOURS
AND
GRAPHICS SCREEN, DRAU FIRST SCREEN
CURR=0:ACROSS=DIFF+2:SCORE(0)=0-IN
T((DIFF‘2)/3):0K=1 420 GRAPHICS 8:SCREEN=PEEK(88)+PEEK(89 )*256;POKE 87,10;p0KE 623,128:POKE 752 ,1 500 RESTORE 510:FOR 1:704 10 712:READ A:POKE I,A:NEXT I:? :?
20 Atari User February 7988
REM
FUNCTION
4010
FOR
I=15
KEY
SOUND
BEEP
0,I*(
STEP -2:SOUND I:SOUND 0,0,0,0:RETURN
TO
0
THEN
EXPLODE
&
SOUND
Y=INT(V/(D+6))*(D+6):LOCATE
X+OFF
:SCORE(BYTE)=SCORE(BYTE)-1 5010 FOR I=0 TO 15 STEP 0-7150UND (S+3),4,15'I:NEXT I:SOUND 0,0,0,0:RETU
0,“
RETURN
RN
SCORE”
REM
”NO
FOR
I=1
TO
15
SOUND
2:SOUND 0,240+
STEP
I,10,15-I:SOUND 1,239+I,10,15-I:NEXT 6020
6.at”
‘
SOUND
0,0,0,0:SOUND
I
1,0,0,0:RETUR
N
.
fgétl
IF
FINAL>999 OR FINAL< >INT(FINAL) THEN 7 CHR$(253);:GOTO 320 340 POKE 752,1:P0$1110~ 13,22;? CHR$(1 330
72,169,0,141,10,212,141,27,2
4000
6000 6010
PEEK(53279)<7 THEN 255 KEY=PEEK(53279) IF PEEK(764)=12 THEN 320 IF KEY=7 AND STICK(0)<15 THEN 260 IF KEY=6 THEN S=1:GOSUB 4000:DIFF=
32I POKE 752,0:POKE 764,255:POSITION 0 ,22:? CHR$(156);" Hhat is the new time Limit ";:INPuT FINAL
DATA
XS),ADDR,H,D):COLOR 5:A=USR(ADR(BOX$), 1 ADDR,H,D):NEXT 5005 COLOR 0:A=USR(ADR(BOX$),ADDR,H,D)
IF
D=SPEED11:IF 51:50:11 THEN spgep=1 310 IF STICK(0)<15 THEN 205 311 GOTO 400
RETURN
CH<>BYTE THEN GRAPHICS 0:7 "LIGHT RUN/TV ADJUSTMENT ERROR":END 5003 ADDR=SCREEN+Xl2+Y*40+OFF 5004 FOR 1:1 TO 3:COLOR 0:A=USR(ADR(BO
";HIGH on Gun t
DIFF=6 THEN DIFF=1 KEY=5 THEN S=5:GOSUB 4000:COLS= COLS+1:IF COLS=8 THEN COLS=2 290 1; Kgy=3 THEN 3:12:00309 1000;sp55
3060 3100
*2,Y,CH:IF
DIFF+1:IF
280
9,20,3 SET
I
:GOTO
0
255
REM
620
RESTORE READ
DATA DATA
REM
BYTE=0 620
REM
DATA
X=INT((H-OFF*2)/(H+1))*(H+1)
POP
GOSUB 100:LOCATE H,V,BYTE:CURR=CUR R+SCORE(BYTE):IF BYTE>0 THEN GOSUB 500
GOTO
25,74,1 19,47,0 15,34,0 11,26,2
DATA
5001 5002
THEN
690
700 710
DATA
U,D,OFF
5000
STICK(0)=15
IF
2060 2070
PARAMETERS
2020+ACROSS*10
S+3),10,I:NEXT
POP
50
:GOTO
666 670
RETURN
READ
SCREEN
UP
08,104,64
";TIME,”
PEEK(764)=28
2040 2050
SET
RESTORE
UP DLI FOR SPLIT SCREEN DL=PEEK(S60)+PEEK(561)*256 RESTORE 3100:FOR I=1776 TO 1786:R EAD A:POKE I,A:NEXT I 3030 POKE 512,240:POKE 513,6 3040 POKE 54286,192 3050 POKE DL+166,128+15
0K=1 662
REM
3010 3020
661 TIME=INT(FINAL—(PEEK(20)+PEEX(19)*
256)/50):IF
2000 2010 2030
2080 2090 3000
0
"
";FINAL;" 245
Le
",'DIFF
";COLS 230 ? :?
moss—2
TO
560 COL=INT(RND(0)*COLS+1):COLOR COL 570 A=USR(ADR(BOX$),ADDR,H,D):IF COL>0 THEN SCORE(COL)=SCORE(COL)+1 580 NEXT 1 590 NEXT J 600 POKE 20,0:POKE 19,0 610 REM MAIN PROGRAM LOOP
(C)ATARI USER SCORE(8),BOX$(70) 30 00509 1000
12 REM 20 DIM
SI 60
J=0
FOR
540 FOR I=0 TO ACROSS-1 550 X=I*(H+1):Y=J*(D+6):ADDR=SCREEN+X/ 2*Y*40+OFF
.
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CP1
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CT1
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(X)
20 HLU (N) 30 ROL (H) 40 523 (P) 50 CPS (E) 60 RX8 (M) 70 NKN (P) 100 C08 (R) 101 J35 (L) 110 4UT (3) 111 5TG (Y) 112
3PG
(1)
130 FSO (7) 140 3U6 (X) 150 HSH (G) 160 H8C (E) 170 67K (2)
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LEN GOLDING the wonderful
.
.
‘ . .
journeys further mto world of Atari Basm
complete without the occasional explosion, laser blast or musical theme, and even business software benefits from the odd dis-
. .
SOUND .
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tThhi: og?ft? (WE???) ?gio?kg?r? p '
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bers mean? Well, the first specrfies one of four different sound generators or voices, the second is pitch,thethird is tonal quality and the last is the .
.
.
volume level. Let’s look at them in order. Unlike humans, your Atari has four separate voices, which it can useindependently or all at the same time. Each voice has its own identifying number: 0, 1, 2 or 3' arid. i” ‘h‘? examp'es
ab“? we'v?
specific: tg'i?innkucrrfbgrna1:22:32
. .
The second number controls the note’s pitch — the higher the number, the lower the pitch. Your Atari can produce musical notes which range from one octave below middle C to two octaves above it. Here's a short utility program using some of the things we learned last month: in PRINT “GIVE 255”
If you type this and press Return you will hear a musical note close to middle C. The sound continues, even though the message 0“ can turn 't aprfafeers 0 V onscreen. RYEADY WWW:
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still singing middle C,and it sounds the same no matter which voice is producing it. So why bother having more than one voice? You’ll see when we start generating more complex sounds, such as explosions and musical chords.
ficr); Lrjtfimgber in a series, but that’s the way co m pu_ter S like to do it '
Try changing the first number after .
the SOUND command to 1, see what happens. You
2
or 3 and
probably
I
computer is
example: SOUND
*
1
.
won’t hear any difference, because the
creet bleep or two. This month we'll show you how to produce sounds of all kinds, starting with simple musical notes, progressing through chords, phaser blasts, machine gun sounds, explosions and rounding things off withasinging joystick. The new commands we will cover are: SOUND, GOTO and FOR..NEXT. First let’s look at the SOUND command. lt’s quite a complex one, since it needs four numbers tagged on to keep the syntax correct. Here’s a simple
o
.
No game is
.
.
ME
2@
INPUT
P
30
SOUND
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A
NUMBER
FROM
0
i
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.
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l
.
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When you Run this program, line
10
prints the message asking for a number from 0 to 255. Type the number, then press Return: Your computer takes the number you’ve
typed, and calls it P. Then it moves on to line 30, where it sees that P is the pitch value, so it inserts your number just as though you'd typed it directly into the ro ram line Line 46) cogntains a new command _ GOTO _ which works exactl y as y ou .
sen d'
expect,
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biggetsc;i|snere10eastcedt Thigekittvgoo?’ gircular movergent is. called a loo and we’ll be sa in a lot more abo?t O f varlous yk‘g inds throug h OUt t h e OOPS
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third number after a SOUND command regulates the sound’s tonal quality, and it can be any even number from 0 to 14. Numbers 10 and 14 will give you pure musical tones, while 0 ’ 2 ’ 4 ’ 6 ’ 8 and 12 p roduce p ulsin g, Turn to
Page22>
. . February 1988 Atari User
To get a longer program’s end.200 to a larger the it bleep, change bleep make number; for a shorter smaller. can do other FOR...NEXT loops well as defining as sound, things with example: its duration. For
4 From Page 21 noises which can hissing or crashing effects. Odd numbe used for special or turn the sound off bers will either little click, so
at the
produce an ifannoying avoid them you can. number conThe fourth and final be any number can trols volume, and number, the from 0 to 15. The higher 15 is about sound the louder the and 0 turns it off twice as loud as 8, completely. and volume That‘s voice. pitch, tone more factor one there’s dealt with, but duration. ln that we need to control the SOUND Basic of some versions number WhiCh command has a ?fth sound stays on, the controls how long that's not the case but unfortunately Basic. Once our Atari with standard it will stay that sound is Switched on,it off, or until the switch way until you to an end. program comes that’s why we didn't incidentally, in our first example. use a line number the ?ne would have SO, H We had done instead Of a become a program, and the comthrow-away command, Off the haVe SWitChed it as puter WOU‘d "30090353 COUld sound before YOU seeand it a musical note. Try duration, W9 T0 COMTO‘ a sound's command to handle need a separate common method most The the timing. more FOR...NEXT is to use one or underare quite tricky to of loops. These kinds all in stand, but they crop up the effort to worth situations, so it's a simple Here’s them. master example:
' ' 123Fngszg' £0135; 30 NE‘iTDP
—
which falls in This gives you a tone Can you see lOW. to pitch from highThe loop is executed how it works? the value of Pincreas255 times, with P controls each time. Since ing by one the higher its value the sound’s pitch get a rapidly the lower the pitch youdo the same can falling note. You thing with volume:
—
—
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W
FOR
2”
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30
NEXT
2m
NEXT
W
‘
30
T0 500
This program counts falling pitch smoothly so instead of a series of separate you get a more ierky each note because notes. However, you second, of a only a fraction
tones. hear them as separate some like sounds instead, the result _ let’s kind of futuristic hand-weapon the use even You can call it a phaser. backwards: count to STEP command
don’t
until the continue doing this reaches 500. Because the only one Basic
computer can process a instruction at a time, like this will FOR-NEXT command the loop has until hold its full attention from a result, counted itself out. The like a pause looks user's standpoint, Hereis with nothing much happening. an example: F
INPUT
5,3lggN?z?l’wgla
22 Atari User February 1933
P
lasts
u _
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flexibility. For
to 250 in tens,
,
u
30 and 40
You will find that lines for about half a hold the sound on effect of a short second, giving the turns it off bleep, before the computer
ill
FOR
293
SOUND
W
NEXT
P=255
T0
in
STEP
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at 255 in th'5 case the count starts time the and reduces by one. every “m" n reaches zero. loop '3 executed, is a_ smoothly rlsrng pitch. result line 10 to. '_l|'_he ry changing .
iii
FOR
P=25ll T0
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ll
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FOR
fl
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15
example:
,
A0
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more great deal
two lines in ordinary _En9|,'5h' these Take a varilike this: mean something 1set “5 value to able called W and one, and bV value “5 NOW increase value
m
V=ll
tone wh|ch starts Here you get a louder as the quietly, but gets rapidly loops FOR—NEXT value ofV increases. in upwards COUnt need not always related a is There increments of one. —which gives you a“ — command STEP
'
13 FOR il=1
.
9!
STEP
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to happen? What would you expect to put one Atari Basic allows youanother. This inside loop FOR..NEXT and lets you produce is called nesting, Here’s a of special effects. all kinds ' Tum t° Page 24
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musical joystick, Program Vlll is a which we'll and uses some commands series. Iaterinthe detail in be covering returned by Line 20 reads the value must be plugged your joystick, which into port one. Line 30 switches stick is ceneverything off if the determine the 110 tralised. Lines 40 to stick’s the on pitch value, depending 120 generates the position, and line command at line GOTO The sound. off again. 130 starts the whole process which can result is a
‘ . . '
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childrens' hymns
and
.
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tunes. We’ll be returning to sound generlevel later, ation at a more advanced introduce but next month it's time to how you can show and graphics, effects on simple movement
at how In all these examples, look to vary used are the FOR..NEXT loops the and volume, or just to hold
'
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sentabomb adventure If you’re into detective the chases, or police-style games could Vll and VI sounds in programs Proadd an extra dimension of reality. while gram Vl is a ringing telephone, the two-tone Program Vll produces ears. British to siren familiar
.
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.
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.
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the listings we print. The Control and Shift keys are used by holding them down while you press another key. For example, if you read CTRL A, you hold down the CTRLlCONTROL on XL machines) key
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characters from the keyboard and were first printed in the December 1985 issue of Atari User. We’ve drawn a box around the characters so that you can see their position more clearly, These boxes won’t appear either on-screen or in
34-
It’s easy to make mistakes with the special characters, which is why we prefer not to use them. If you do use them, take extra care.
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What area of computers or computing interest you? Very much Business Arcade Games Adventures
Comms Programming Hardware Future Tech
Learning about: Programming Hardware 28 Atari User February 1988
1
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Utilities Tutorials Educational
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D Spreadsheet D Other languages D Basic utilities
Word processor Database Assembler Disc utilities
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News O Software reviews............r.........0 Hardware reviewsA......‘.............0 Gadgets 0
1 1 1 1
Communications.............‘....,...0 1 Software solutions....................O 1 Five liners...............v..,..........,.0 1 Rouloc O 1 HintsandTipsr.........................0 1 Mailbag..................................0 1 Education............................,..0 1 Business...........................l....0 1 Spreadsheets......................‘...O 1 Gamesprograms.................‘....O 1 Utilitiesprograms.....................O 1 Easyprogramming.,....,.............O 1
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2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
you would
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4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
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8 8 8 8 8 8 8 8 8
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9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9
like to see in future
editionsofAtariUser.__—________—_ —_‘————_“‘
Any
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D 4'6 months D 2-3 years
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D 7'12 months D from issue 1
How do you
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D2 D 3 D more t h an 3 .
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Newproducts.......................4...0 offers.“......................0 Technical advice 0 Handsontesting......................O Show themes/theatre W0 Bargain
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Please circle the number that matches what would attract you to 5 most)? come to a show in 1988 (O least
getAtari User? DA
No
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Thank you for ?lling in this survey. Now send it to: Reader Survey, Atari User, Europa House, Adlington Park, Maccles?eld SKIO SNI’.
February 7988 Atari User 29 I
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32 Atari User February 7988
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438
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D=5
THEN
POKE
PEEK(DIRECT)=6
6m
GOSUB
600
IF PLAY<>1 THEN 680] IF PLAY<> THEN 68Il _ P—PEEK(BAL LH)-PEEK(BATH) 1
THEN
53249,BH-3:POKE
223 SELUmLISION ”NH a“ 600
53
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1
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4 5 5 7 8 9
IS the speed value of the ball. As the game stands a value of 15 is slow, 10 medium and 5 fast. If you know how to plot characters to the screen display using the POKE command you should not find it difficult to alter the number or pattern of bumpers on any level. Lines 1910 to 2080 plottheir positions and they area redefined character X7 internal character 56. SM is the beginning of screen
IF IF
660
RETURN
670
REM
680
SCORE=SCORE+100
HIT
THEN
5“
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a
710
5
740 750
I:SOUND
A:
A=USR(35000):RETURN
5,169,1,1A1,247,6,201,1,208,2 ,162,11,201,2,208,2,162,21,201,3 770 DATA 208,2,162,31,2|1,4,208,2,162, 41,201,5,208,2,162,31,201,6,208,2 780 DATA 162,21,201,7,208,2,162,11,160 ,0,189,0,144,153,50,150,153,60,151,232 790 DATA 200,192,10,208,241,238,249,6, 173,249,6,141,2,208,206,248,6,173,248, DATA
6
141,3,208,238,194,2,238,195,2 ,173,120,2,173,246,6,201,1,240,3,76 810 DATA 9S,228,173,120,2,201,11,208,3 206 254,6,201,7,208,3,238,254,6,173 520 254,6,201,56,208,S,169,57,141 DATA
im
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LAUNCH
860
POKE
870
IF
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LIVES=0 650:GOT0 360 IF
890
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GOSUB
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1040 DATA 251,6,141,1,208,172,246,6,17 4,250,6,202,208,253,136,208,247,173,5,
L+11:POKE
208
2010:GOSUB
1050 DATA 201,0,208,10,173,13,208,201, 0,208,3,76,1,6,96
1
1060 1070
N=INT((PEEKiBALLH)-55)/7.8)
1080
F=PEEK(SH+141+N):F1=PEEK(SM+142+N
REM
BRICKHIT
R001
) ‘
THEN
900
1090
IF
F=0
AND
F1=250
THEN
SM+14
POKE
BALLH,PEEK(BATH)+A:POKEBALLV ,196:POKE 53249,PEEK(BATH)+4
2+N,0:SCORE=SCORE+10:BCOUNT=BCOUNT+1 1100 IF F=250 THEN POKE SM+141+N,0:SCO
920 POKE DIRECT,INT(RND(0)*3)+1 930 BALLON=1:POKE HOFF,0 940 RETURN
RE=SCORE+10zBCOUNT=BCOUNT+1 1110 GOSUB 1130:RETURN 1120 REM CHANGE BALL DIRECTION RICK HIT
POKE
BALL/BAT
9591
REM
960
RESTORE
POKE
970 980
ANIMATION
MC
I=0
980:FOR
1536+I,A:NEXT
TO
ROUTINE 159:READ A:
I
RETURN
104,169,0,141,30,208,173,120, 2,201,11,208,3,206,254,6,201,7,208,3,2 38,254,6,173,254 990 DATA 6,201,56,208,5,169,57,141,254 ,6,201,184,208,5,169,183,141,254,6,173 1000 DATA 254,6,141,0,208,173,253,6,20 1,1,208,3,206,252,6,201,2,208,6,206 1010 DATA 252,6,206,251,6,201,3,208,6, 206,252,6,238,251,6,201,4,208,3,238 1020 DATA 252,6,201,5,208,6,238,252,6, 206,251,6,201,6,208,6,238,252,6,238 1m DATA 251,6,174,252,6,160,0,185,0, DATA
{f
144,157,0,149,232,200,192,11,208,244,1
LIVES=LIVES-1:GOSU
THEN
Apr,
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2100
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LAW,
Score High Score
ANA” 81379
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900 910
RETURN
8
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DATA 10A,169,6,160,195,162,136,32, 92,228,96,238,247,6,173,247,6,201,B,20
760
.
2
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Magi?fm
L=PEEK(BALLV):FOR I=L BALL+I,0:NEXT I
720 REM TARGET/BAT VBI ROUTINE 730 RESTORE 750:FOR I=0 T0 168:READ POKE 35000+I,A:NEXT I '
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20:30UND
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1
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T0
5
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830
I=0
‘4
{if
,254,6,201,184,208,5,169,183,141,254,6 DATA 173,254,6,141,0,208,76,95,228
RETURN
TARGET
690 GOSUB 1130 700 POKE 705,0:FOR
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Bffck-row 21 £0Dolpts 30 points xonng target 13 DOInts a"
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Fast Speed Medium speed Fast speed Medium speed Fast speed Medium speed Fast speed Medium speed
2 3
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balls you start off with, alter LIVES in line 1660. The speed of the ball and the distribution of the bumpers can also easily be altered: In line I750 to 1840 XDELAYdeterminesthe speed of the ball so to change it simply alter n in the statement:
'
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Starts
Start
?
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game
Changes
Select '
1130 1140
AFTER
8
POSITION 1,0:PRINT #6;SCORE IF BCOUNT=54 THEN GOSUB 2170:GOSU
840:RETURN 1150 SOUND 1,PEEK(BALLV)-8,‘l0,1l:POKE
B
53768,16 1160
IF
D>0
AND
D<4
THEN
POKE
BALLV,PE
EK(BALLV)+3 1170 1180
IF IF
D=1
THEN
POKE
D=2
THEN
POKE
DIRECT,4:RETURN DIRECT,5:RETURN
1190 1200 1210
IF
D=3
THEN
POKE
DIRECT,6:RETURN
POKE
1220
IF IF
BALLV,PEEK(BALLV)-3 D=A
THEN
POKE
DIRECT,1:RETURN
D=5
THEN
POKE
DIRECT,2:RETURN
T”"' ‘° “9°34
’
February 7988 Atari User 33
‘
Fm" P’”
1230
IF
1240 1250 1260 1270
1780
33
D=6
THEN
DIRECT,3:RETURN
POKE
RETURN
HIT BRICK ROHZ
REM
N=INT((PEEK(BALLH)-55)/7.8) F=PEEK(SH+121+N):F1=PEEK(SH+122+N
)
1280
IF
E=0
F1=186
AND
2+N,0:scORE=scORE+20
THEN
SM+12
PDKE
BCOUNT=BCOUNT+1
1290 IF F=186 THEN POKE SM+121+N,0:Sco RE=SCORE+20:8cOUNT=BCOUNT+1 1300 1310
GOSUB
1130 RETURN HIT BRICK R00
1320
N=INT((PEEK(BALLH)-55)/7.8)
1330
F=PEEK(SM+101+N):P1=PEEK(SM+102+N
REM
3
)
IF
1340
E=0
P1=122
AND
THEN
M=152
1420 1430
CHBASE=256*(M) RESTORE 1460:POR
1440
MLS(L,L)=cHRS(A)
1450 1460
L=1
To
SET
36
T0
NEXT
L
1970 LEVEL=9
GOSUB
1840
IF
OSUB
1970
1850 1860
XDELAY,10:GO
THEN
POKE
XDELAY,5:GOS
THEN
POKE
XDELAV,10:N=
2020 2030 2040
POKE
XDELAV,5:N=2
2050
POKE
POKE
XDELAV,10
POKE
XDELAV,5
2080 2090
RETURN
2100
POSITION
READ
REM
A
XDELAV,10 GOSUB 2100:RETURN CLEAR
1870
FOR
1:8
1880 1890
SOUND
1900 1910
RETURN
BUMPERS
20 POSITION 1,1:1 17 SPAcES 'EREH
TO
I
NEXT
0,1NT(RND(1)*128)+60,14,10 SOUND 0,0,0,0
CHBASE+(58*8)+I’°
DATA
254'254’254’254’25k'254'254'
355“
7:READ
TO
=
,
PLOT
TO T0
3 3
LEVELS 6-
RAMDOM BUMPERS
9 FOR
N:R=RND(1)*280:IF PEEK
TO THEN
1550 1560
15?” 158” 159” XT
DATA
?’?'g ’ '
RETURN’ RETURN
DRA“ Rows
REM
SOUND
a
a
BRICKS
OF
?'SOUND
0
'
1
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E
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00 ’
edit [29a]
FOR
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I
=
FOR
I
=
121
To
. 138'P0KE SM+I’186'NE
101
T0
. 113-P0KE 5"*1'122-NE
($?? i??? 1620
BCOUNT=0
1640 1659
GOSUB
.
_
RE" START/RESTART
GAME
1560.GOSUB 2190 166” LIVE5=513FLAG=PSCORE=G 1670 IF PEEK(53279)=5 THEN LEVEL=LEVEL +1:F0R D=1 T0 20 NEXT D 1680 IF LEVEL=1, THEN LEVEL=0 1690 FOSITION 16 0.8 #6.LEVEL. 1700
IF
PEEK(53279)£6
THEN
ODSUD
1730'
RETURN
171g
'}:REH 19SPACES 0,0:1 #6;”S7SCORE; 2120 POSITION 7,0:1 16;"N¢H18H; 2130 POSITION 15,0:1 #6;"U;LEVEL; 2140 POSITION 18,0:1 16;"UyL1VES; POSITION
2150 2160
RETURN
GOTO
172” RE"
167g LEVEL PARAMETERS
SET
1735 FOSITION H 10 SPACES
6
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3373115 34 Atari User February 7988
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.
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53546 6 1:141 {0 158_P0KE SH+I ' 25,_NE
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STATUS
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0,0:? 16;
POSITION 6,9:? #6/BONUS 1000 I:SOUND 0,0,0,0:SOUND 1,0,0, 2260 NEXT 0:GOSUB 1570:GOSUH 2100 HR 2270 POSITION 6,9:? #6;’
SM+120+R,56
POKE
I
NEXT
I
(£33 £8251C?BLQEZ;§§£§)E;R§1N§§$P§“ 1530 1540
REM
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REM
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I=l
LEVELS 0-2
BUMPERS
SM+240+10,56:POKE SH+280)9,5 6 PDKE SM+280+11,56 POKE SM+320+10,56 2060 POKE SM+240+10,56:POKE SM+280+9,5 6 POKE SM+280+11,56 POKE SM+320+10,56 2070 POKE SM+282,56:POKE SM+297,56
1960
164,204,200,132,204,164,206, 200,132,206,232,224,5,208,232,96 FOR
PLOT
2200 2210
DATA
POKE
REM
I:RETURN
0,208,249
1480
HIGH=SCORE
SCORE>HIGH THEN 2100 RETURN
NEXT
I=SM+202 I=SM+202
FOR FOR
DATA
149”
IF
GOSUB
1950
BUMPERS
104,104,104,133,204,169,224, 133,206,162,0,160,0,177,205,145,203,20
1470
6,9:? #678ame ovef
I,56:POKE I+39,56:POKE I+81,
1980
A=USR(ADR(MLS),M):POKE756,M
LEVELS 3-4 SM+217 STEP SM+217 STEP
OVER
GAME
POSITION
POKE
PLOT
REM
1:1 (SM+120+R)=0
RAM
N6;‘
REM
2170 LIVES=LIVES+1:SCORE=SCORE+1000:SF LA8=1:ecOUNT=0 2180 POSITION 1,0:1 #6;SCORE; -1 2190 FOR 1:60 10 50 STEP
1970
COPY
N=4
1920:0
N=40:GOSU8
THEN
N:
POKE
REM
RETURN
POKE
40:OOSU8 1970 1830 IF LEVEL=8 THEN 0
1990 2000 2010
THEN
20 GOSUB 1970 1810 IF LEVEL=6 THEN 0:GOSUB 1970 1820 IF LEVEL=7 THEN
1920 1930 1940 56
106,M-1
cHARAcTER
ROM
Sco
MLS(40)
1390 1400 1410
POKE
LEVEL=3
SM+10
POKE
2+N,0:ScORE=ScORE+30:DcDUNT=scDUNT+1 1350 IF 1:122 THEN POKE SM+101+N,0 RE=SCORE+30:BCOUNT=BCOUNT+1 1360 GOSUB 1130:RETURN 1370 RETURN 1380 REM REDEFINE CHARACTER SET DIM
IF
1920 1790 IF LEVEL=4 UB 1920 1800 IF LEVEL=5 SUB
713 Rgc (5) D
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(8)
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1300
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1980
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1990 Z??? 2010 2020
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1920 1930
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(O)
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1750
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1840 YOU 1850 EC6 1860 EAN 1870 5DN 1880 617
(I)
1111 00 NPK 1910 E4N
(E) (0)
(U) (R)
(J) (V)
(V) (X)
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8CA
(M)
(L) 2040 D6P (0) 2050 81F (V) 2030
2060
D77
83F
(Q)
(9) 2080 VTL (E) 2070
ONR
2100 2110 212g
SVH SMQ
(V)
213“
7PM
(C)
2140 2150 2160 2170
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4ED
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666
(2) (1)
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2180
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2190
KMM
2200 2210 2220 2230 2240 2250 2260 2270
DAU
DKU
91V (G) E31 (7) XKT
(2)
Utility
'
will sound, and be stored in memory. to delete notes if It is also possible necessary. A key signature may be set up at the start of the composition or this can be bypassed if desired. The various key functions — shown in Figure Il can be displayed on screen by pressing the key, and these are usable at any point during composition. Only valid keys are accepted, so if you avoid Reset and Break you can't go far wrong. The Basic END command will turn —
I
”naiSemiquaver (J) Quaver iv“)
1
2 3
BRUCE WOODLAND starts you on the rlght note With thls musical program
Table
-
-
-
-
Crotchet (d) M'”"“ ‘d’
4
I: The
notes available _
off any musrc, disc accessing.
THIS superb utility is designed to allow you to write simple tunes on to an on-screen simulated music sheet and play it back in a choice of voices. You also have full disc handling of the music files andaspecial facility which allows simple access to one from within your own programs. Music is often added to programs, either to provide mood or to fill in those tedious intervals when data is being processed and nothing exciting
happening on screen. Atari computers contain a versatile sound generator, but unfortunately the resident Basic suffers from complicated sound handling commands. Production of even simple tunes may is
re
translated to the appropriate pitch. The sharp and flat keys, which modify the pitch slightly up or down, have to be selected before the note is written. to 4 will write a note of the Keys correct type (length) at the cursor’s position. The note length can be rolon ed by 50 per cent by preselec1
-
signifiSOUND
to run the command, program operation is slowed or even stopped while music is being played, and this defeats the object of its inclusion. Melody Maker presents an attractive solution to both these criticisms and is also fun and educational. Musuc IS written on to a music sheet on the screen using a few logically-chosen keys. Standard musical notation is used, so composition or copying from sheet music is simplicity itself. Disc handling routines allow music files to be saved or loaded and they can be added to or played in a choice of voices. An interrupt-driven machine code routine is used to play the music, so it will continue playing during most Basic operations. This option may be saved separately so it can be added to your own programs. When you run the program the options available—shown in Figure l — are displayed. Select W for the edit cant
Write
since it takes a
time
-
-
ignored.
In
other respects Melody
Maker follows standard musical notation very closely. The program is very user-friendly and very little musical knowledge is required for its use, so an absolute novice can create superb music. However,the complexity of the program renders it unsuitable for the smallest Atari machines such as an unmodified 400 or 600XL and cassette storage is too slow, which means a disc drive is essential to store files. rm" to Page 36 >
,
MUSlc
Conti"ue Save Tu ne '
.
as Wlii Reset and any No provision is made
for accented beats, so the normal bar structure of music is conveniently
iion ofgthe full-stop. The correct note
uire much trial and error.
gurthermore,
~
mode and enter the music using the keys shown in Figure II. Position on the music sheet is marked by a player missile cursor which can be moved vertically on the staves by the arrow keys. You don’t need to press Control. Its position is
1
2 4 8
Draws the music scal es and puts you into
editing mode, Allows you to
comDOSition in the main menu
addt
or Continue .
With a memgry after one of “Sing Optio
Sayes your composit'ns. fliename Which yo u ,on on to disc files are Choosfl A“
under melody identified aUtomatr ca n V by suff'lX .MUs the so do not add an extender YoUrself, 5!
-
Load Old
D'SPiays all the Valid files on the res'dEnt disc and can select the that YOU wish to VOUmE‘OdV One load Play Tun e Plays you; COmpositi made Your selectiono?rom after. YOU have f'Ve preset List To Dis c VP'C'HQ Choices. a short L'StS_ to dlSc with portion of t h e Me'OdV Maker the filen Adq this to your owame MELODYLSI Basrc programs avo'd'PQthe use of an” y Of Its your “Sting and Variables in You Stored disc file any preplay. a m9 th'S A” eXCellent by ?rst coal? routine. alternativ to the Please ”OtOriou3 Wait—data loade' Figure
I:
Main
’"9--- Screen.
menu options February 1.988 Atari User 35
'
Utility 4 From Page 36
P ROGRA M VAR TUN lABLES Mus'c St Storage 10155s $ Machin ”"9 ?le NREF$ hand'ing Refereniec?de lSt of n °te KSG $ freque"C'es Key of ”016 ldent' mes f
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scale
51,35,40,45,47,53,00,54 72'81'91'96'188'121'128 01115 000500
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15050-011155111-11511?1155511115 _ 050 55:0:50500
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67° ”To 500 05"
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Figure ll: Key commands available
4
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Wpe‘ from opnthe 110tethe m a'm menu to your dm?ms you may p1av or store you
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36 Atari User February 7988
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Has upgradmg your computer glven you hardware You “0 huge" “99d? Or “ft Y°“ With have Chang'm mm?ms unwanted software? Then THIS is the place to advertise your surplus items, Atari User readers are always on the IOOkOUt for a bargain and this us the first place they Iookl
Classi?ed advertisements will be accepted under the following conditions: 0 This service is EXCLUSIVELY for the use of private readers. No trade ads will be allowed. e To avoid encouraging software piracy, all ads will be carefully vetted before they are 0
be accepted ZZZegztaidonly
on
this form (or
a
photocopy of it).
0 There is no maximum to the number of words you include in your ad. If there is insufficient room on the form, continue on a separate sheet of paper. . The cost is 20p per word, with a minimum of 10 words. ‘ We GUARANTEE our ad will a ear in the
An added bonus!
‘
Youradvert Willa/so be automatically displayed on MicroLink, the electronic mail service operated in association with Telecom Gold. This means it will be seen by thousands of computer enthusiasts who can send an instant response.
0 Atari
Iity
1027 letter qua-
(hardly
printer
with Atariwriter disc £75. Tel: Milton userd)
Keynes (0908) 568788. Wanted 1050 disc drive. Tel: 0363 3377
.
evenings. . Atari 800,
I
.
V! F e b ruary 238 M are: h _'SS‘-_‘e_ ( on sa_e prov1dlng it is received by January 29.
_
processor
Buyer collects.
_
I
.
Atar'
Pawn, Guild of Thieves,
£10 each,
International softwagf
and disc. rorfr: original Karate, Steve fg'm rgigrollS/Ici)ni cassette software from basic £8 each. Snooker Office II £10 cut and 75p to £950 Tel: 0702 on £10. 510487. Severarl1 recor tage: er paste w/processor £4 eac titles) 101 £25 £15. Tel: 01 748 6545 for ?éfzrbgggggstg’f'e‘ .
.
.
now
th e
II]
details.
-
Issu e
089W", “1:30discbdFQ/Z,
. Atari
800xl 1050 disc gfl'élang “58 "iglrelillag Sn OLatestAtarigamesfor drive 1029 printer with 0243 864858 after sale, originals only. Full font Irom touch tablet, 730pm price games £4, budget speech synthesiser, games £1. Tel: 01 363 keypad, recorder, . Atari 5208TM, SF354 9031. assembler cartridge, disc drive, mouse and 0 Fidelity CM14 colour books and games, all for usual free software. As monitor suitable for any £325 o.n.o. Tel: 031 223 new E200. Tel: 0703 255782Atari XL/XE model,£140 3634 anytime. -
’
'
'
.
(I:
l—_____—i
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—------—--—---------
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£65 or £250 the lot! Tel: 0 1029 printer, Font IV Simon on 0462 58114. spare chip, cover, 0 For sale: 800XL, 400 ribbons £100. Tel: 01 (48k),1020printer, 1050 805 7738 evenings, 01 drives (two), touch 881 6673 office. tablet, software: Gaunt- 0130XE 1050 disc drive let, Spindizzy, Goonies, lots software, all user Realm mags to date £190. Tel: Tomahawk, Star 0243 829696. Impossibility, Raiders ll, and others, 0 800XL £35. 810 with
-
.
0 For sale Atari 130)§E, sold separate. Tel: 021 Archiver £85 WSZOOO 0.0.0. Tel: 0635 37516. modem £80. Tel: 0245 0. Atari 1029 printer X(_:ll cassette, '1050 disc 475 7608. With manual £58. Tel: drive, 1027 e 800XL, 1050 drive, 269030. printer, loysticks £209 Tel. 01 960 0966 25032. disc CAtari800XL,1050 (Usdoubler), utilities, 1010 recorder 2720 evenings onlyMAC65, Alt.Real l+l|, drive, original software 800_XL, + 2 games and other jOyStICk, 80 over discs. J.Bond, games plus . 1:30er 1010, 1050 30+ cassettes, cartrid- joystick £120. Tel: 0733 mags E110 o.n.o. Tel: drive, 60+ original titles, 0925 754179disc box, mags, two joyges, books, touch tablet, 47605. magazines, excellent 0 1029 printer wanted, ._Wanted 1050 dISC sticks, blank discs worth condition, first offer good condition up to drive. Tel: Portsmouth over £800 will sell for £220,791; 0608 737332, over £290 secures. Tel: £100. Tel: 0772 864765. 'SC ”V6 D 021 551 5797 after 6pm. 0 XL originals for sale: (3723828135366 U?
(48k) and 1010 recorder £35. Tel: 01 998 2724. 0 800XL, 1050 drive, 1o1o cassette, touch 0 800XL, xc12, disc tablet, joystick, 60 discs, drive, books E150 softboxed as new, only ware. Over 100 maga£200. Centronics prin- zines for £175. Tel: Ken ter, interface, supers- (Brighton) 594821. NB.
cript word
.
I 1:
ESSNM 11:3:
l:
| 21:1
ESSEZMM e X'l: | certify that any software
l I
|
for sale is originaland
not
offered a
copy
we mo
Chm". "Cloud w c—
Name__—__—___‘__.
Address_____—__________
S'lgne d — POST T0: Atari User Classifieds, Europa House, Adlington Park, Adlington, Macclesfield SK10 5NP.
I
| | | I
h--——-----—————————?
February 1988 Atari User 37
m
3220 R=NP-6:IF KP(0 THEN 11:2
“(5
3230 IF
4 From Pa g 6 36
3530 IF KP=3
THEN 11:1
3240
3020
FOR
tune StorNHC) 0:0 T0 00? STEP 256 3030 N:USR(OK,0DR(TUNE$),255,0)
ON R 00500 WE,1QTE,POU,N5HP,WLT ,ENT,NRH,DEL,PLOY,5ND,INST,PFUE 3250 IF LNE(:57 man 3159 3260 POKE 559,39:POKE 53277,0 3270 POKE 53248,0:60T0 3100 3293 REM mm 3359 “5111130“ "U5“- 5HEET 3319 POKE 719.5190“ 799J=COL00 1
3040
115111
3320
__ ._
920 00"! 930 Mm
998 RE! {mm 3000
REM
HRITE
MUSIC
3010 T=0:REH lear
a
TO
130 STEP 38
3070 lfLTI4700zPOUZ4900:SHORP:0
3360 NEHT 0:60500 usemzxr 3370 RETURN
3080 DEL:4800:mTE:4100:KSIG:3780 3090 INST=3000:PFUE:7400
mm 3493 RE” W0“
8:x:52:\’:24:LHE:0
3398
3105 COLL=USR(0K.BOS,255,01 3110 1505110 330051511
KP=1 THEN PZ-P
THEN 11:1“? 3570 IF 0050) (2 THEN 7:1“? 3500 IF v:17 011 7:32 run 9:7—9
3590 IF 10200 THEN X:60:LNE:LNE*19 3600 RESTORE 600 3610 POKE 53240,X:FOR 0:0 T0 3 3620 READ 0:POKE 005104'V1'LNE,B 3630 NEXT 0:RETURN 3549 0511 BMW cunson 3650 RESTORE 600:FOR 0:0 T0 3 3660 PDKE 005+LNE+0W,0:NEXT 0
3335 F0“ 339 T0 16 STEP “PM" 0,041! 3349 00011") 319.8‘01000HTO 319.0142 3358 PLOT 16,8f0sz0NTO 16.0142
3050 ӣ23500:PLOY=7300:NRH=4600 3060 NSHP=4500:SND:4760:EXT=4650
3199 anapnxcs
11:12
FOR
OR
3540 605110 3640 3560 IF 005(P))1
3670 RETURN
a
REM
CLEF
3693
REM
“Kinsman-“mum
3700 3716
REM
FLaG
KEY SIGN?TURE
"Keg signature?
?
3720 IF
0009
THEN
I/EP'HEET 01.0 NP:0:60T0 INST
3140 KP:4:GOSUB MEGOSUB KSIG
3410 PLOT 4,0+0:RESTORE 3450 FOR (120 T0 1920500 011.0? 34“ mm CK.CV*?-29=NEHT CL 3440 RETURN
use an 01,KEY:KP:0:SBUND 1,0,0,0
3450
3155 IF KEY=42
3460 00T0
3000
3470
3810 IF KP:4 THEN 60500 NE
use
me
559,46:POKE 5mm
OR
3160 IF KEY()155
THEN 3150
NEYZ43
THEN 3190
3400
3498 REH mm 3590
3210 SCRNZSTRTt?t-481/4"(Y-151'LNE)*80
Cassette
11116
Disk
221000kerstreetAtarl Aces 850 Battallon Commander .....6.00
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PL65 allows you to create fast professional programs with high level statements producing code which is 60-100 times faster than BASIC and with the built in
assemblerevenfastarcadegamesare possible (no royaltieson runtimeoode). PLSSissuppliedlon diskwith 0082.5+KEDapowerfulword-processorstyle text IS full of + paoked feetures Library support ?les including editofrw'hich player "m'55'|e graphics, sound 91° 91° + 130 page
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FOR ANY 8 BIT ATARI WITH 48K RAM
10295 —
IN5212
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12523
spmlreao'IIIIIZZIIIZIZIIZIIZIZZIIIIa?so
TEMPS
3860 INS:INS+2:IF
Disk
'
TOWING“-~--~-~-~---~-~--------5,00
3850 REM) TEPPSV?
15.95 20.00 21.95 15.95
Pe“°°“°"--~~---~---5-95
288
INSTRUCTIONS
3020 PDKE 82,1:POKE 752.1
mm
REM
REM
3030 RESTORE 3902*INS:? CHRSUZS); 3040 7 " _'
3510 IF KP)5 THEN RETURN 3520 P:1:IF KP)?! THEN P20
THEN 3150
KP
to
0,36,0,16,10,10,12,20 00m 3,20,3,32,8,36,13,32 110“ 13,30,6,29,6,33,10,31
3170 60500 3650:POKE 559,39
NOT
3740
ata for Clef dra
REM
3180 POKE 53277,0:PDNE 53240,0:RETURN 3190 KP=USR(CK,ADR(KS),LEN(K5),KEY) 3200 IF
37m (55:1:7 CHR$(125);"Right:-" ? "Position with cursor keys." 3759 “Then time in with 1: or a." 3760 SET 01,0:RETURN 3798 1151! mm
3420
3120 STRTzPEEK(OSHPEENSSHZSS
H
9“?l °'d
“R 4 "D
.
Sendchequesorposra/order;madepayableto' '
Noahso?,90LONDON
ROAD, DUNSTABLE, BEDS LU6 see
lI Ut’l‘ty
—————————————
0070 IF 10502
THEN
7
"
Key
4710 50000:1:or5:151
I:Nore.";
for keycode
men 01
4730 2:050100,10,m+14,scnu—0751 4740 IF KSG:1 THEN 7500
infornat
ion 2:0uaver 3:0rotch These keys write in the not
5210 50505 9300
man-"mm
4750
et 4:Ninin
4760 REM 4770 05:1:50500 4790 REM mm
95
bzrlat .:L0n9 Note Press these before writing
0905 0070 34:5harp
:Natural note
0
REM
4000
7000 REN 7010 GRRPHICS
4200:us:0:RETuRu
REM
4005 IF u+LuEz50
000 7)0
7020
7
7000
7
7040
7
THEN 4090
7050
7
3900 0070 PZPlay Stored Tune 5:50und I
4010 IF 11:60 0140 LNE:0 THEN RETURN
7060
7
Deleteznubs out Last Note 3910 0070 Cursor TIP/Down moves the cur sor to the required position on staves 0912 0070 Space barzset length of 0051 cal rest ReturnzBack to the nain N00
4020 IF x>50 THEN 4540
7070
7
ote only
u
3990
REM
4060
REM
mun-mu
4830 cows
4030 7:741
" " "
7
7
4050 700 0:0 70 05:00KE 07Et0i40,0 4860 NEXT R:FDR 0:6 To 22 STEP 4
7100 7 :7 '_:-"; 7110 GET MAN? CHR$(0):0:R-48
4070 POKE 07500*40,255:0E717
7129 IF M1 OR 075 THEN 7020 7130 HI:0:HID:0:L0:0
0
7
Iii/L0 Voices" a. Lo/Hid voice" B.
"
7140 IF 0)1 7550 10:10 7150 IF 114710/2H072 THEN MID:10 7150 IF 0:4 oR 0:3 THEN 01:10
CHRSHZS);"Rest 1ength7tl—n)"
7170 50mm 7100
2001.01
4100 RE" 4110 UOT:(KP-5)*25:0FS:480
4950 00:71-1109f100
7210
4120 IF v—15<9
4950 SCRNZSTRH(N-401/4+(LNE+8)*80
7220 IF 0:09 77150 7020 7200 RETURN
type."
4190 4200
REM
5010 noE:8:50005105
4140 4150
5000
5030
7
4200 NTE:NTEHNTE*SH4\RP*0.045) 4240 IF
suaszz
THEN
))
0,0
'—'
-_
4200 IF 05:1 THEN REruml
5040
5050 IF LENKPICKSHZ THEN
4000 IF 7+0u0700p
77150
4340 LRTR:0:550RR:0:RE7000 4490 pen mat-10mm
:7
5070
pchs
"unwm
:RE71|R|4
7
FR$:"0:":Fu$(0):Pchs
5020 OPEN
7518 TEMPS:KSG$(v-15,v—15):7:1
H 757“
5000 REH
or
ITEmSGuREFSmJn
NEXT B=?
01.0:IF 0:70 THEN RETURN su000:0:x55:0:x0:4:5070 3000
7500 GET
0:HDE:4:A:0
7590
02,5,0,-'o:*.nu5"
5:120
5000
7
CHR$(125):P051TION 12,0
7590
REM
4530 z:uSR(nc,10,m,scRu—075) THEN 7500
5040
7
_'
0000
REM
02,7395
5050 INPUT
4550 05mm
5050 IF TENP$(5,01:"FREE" THEN 5110 6070 0:0+1:? " "m;
REM
mm
4500 RE)! 4510 0FS:41;5nanP:2 4520
z:usntnc,7,m+24,scnu-075)
5000
7
TEW$(1,10):IF
5090
7
"am
5100 GET
0<10
5050
THEN
for nope."
01,5:IF 0:02
“mu-0mm
0010 50000105
4540 IF (55:1 4590
7710 THEN 0:10
1.0.16,12
7520 IF KP=10 THEN P=—1 7539 FOR 8:1 T0 LENKSGST 7549
5090 00505 90:10:057000 REM mm
70150
SOUND
7559 IF TEMPSOKSGSWJ) THEN 7570 7560 Sim-556,83ZCHRSHTBNTEHBJMW
5000 FuStLERtFRST+1):".m5"
5010 50005105
REM
7410 z:usnt0001151,700-0+n
5090
4500 0514 4510 50000:—1:075:121
wzuuuwz:
7
7420
5050 IF LEN(PICK$))7 THEN 5000
057mm
4310 PDKE TAD+T,NTE:POKE 700+7+1,0u0 4300 T:7+2:PoxE 700+7,0
4520 IF 115490 0740
7400
7440 “EN!“ 7500 RE"
4290
REM
1,0,10,12
7410 0:0:IF
0
mot.”
4250 IF LNTN THEN DMR:DUR*3/2 4270 50mm 1,NTE,10,15
004mm
7390 ma mum-00mm“
0
4250 nun:2A¢xp-5)*5
REM
7020 z:usut0007151,7001 7330 RETURN
0
TM. is on, of bunch“. of program: now "an“... FREE for downloading on
NTE:050(NREFS(B,B-
7290
01.0
7300 an 7310 500140
REM
5020 70517100
4210 B:Y-16:NTE:050(500LE$(B,Bn 4220 IF 007 50000 THEN 4250
1,0,HID,NID
0,0,10,Lo
7200 z:uSRt0DR(I$),700) 7 :? 'm...-';:5ET
4970 z:u50(nc,9,00+00,500m:07E:1 4900 ouR:2A1*5:505u5 4000:KP:4 4990 5070 1057
4130
SOUND
7190 50000
UbT:UDT?0:0FS=0 Z?lSNHC.15,ID+UDT,SCRN‘0F5) 50500 4200:500RP:0:05:0 00:4:50500 mEmETURu REM WM THEN
Mid Uoice”
B. Low voice" |. Three Unites"
4920 7 "Rest : length of note 4900 GET 01,1:1zL—40 4940 IF LG. 00 L)4 THEN 4900
4993 050 mama-mm
10,0
7000
4910
4050 5070 0050
14.0
7090
4900 gen THEN 4030
-_':005171044 u _-;-_1 :7 "5e1ect:|.
3640:H:204:LNE:LNE—19
4090 T:T-2:POKE 700+7,0:0num¢ 4090 um mm
4040 IF 0550170027100
0
cuRsuzsnposInou
4040 DTEZSTRH(N-56)/4+(3+LNE)*80
4000 (17:1:605118 mg
4020 7:—1
THEN 5170
5190 FRS:7EMPS(1,0-11:FNS(1,2):"0:" 5200 FNS(LEN(FN$HU:".NIS" 5220 map moaomfrugu 5398 REM 06mm
4750 RETURN
0904 0070 1:5/0uauer
IF TEm$t0,0)>"0"
5100
wznunwz)
000
50:150
3900 as" 3902 DNA Press I
0590
4720 IF
3000 POKE 82,2:POKE 752,0:REruRu 0090 mm mama-mew
THEN 5000
8628
0:00517100 0,0
?
:? “Insert disk then press "; "any key..-";:GET 01.0 0050 LIST "0:HE1007.157",9300,9750 8066 ? :? :? "SWED 05 'HELOD'I.LST'" 0030
?
8840
?
0070 GET 331.0:RETURN
4530 0570044 4640 REM meek-“74mm
5110 7000 40900:CL05E 02:71:00
4550 REM 4550 ZZUSR(HC,3,M+10,SCRN§41) 4570 Lum:1:RETuRN 4698 REM mates-000mm
5100 5:u0ttFNSI:IF 5)0 THEN 5220 6140 open m,5,0,-'p;§.m5"
9002 MN
5150 700 0:1 70 5:114007 02.75.05 5160 NEXT B:CL05E 02:40:15
9003 0070 224,0,200,240,150,0,177,210 9004 MW 17.212.145.210.24.165.210
4700 RE"
5170 0:0+1
5120
?
5220
"_...";:INPUT
FNS
9009
REM
9061
REM
Em 104,42,170,202,104,149,210
run, to page 40 > February 7988 Atari User 39
Utility
_
4 F’°’"
‘
#
P "98 39
5,95,9?,95
9430 HDE:HI>E4>3:POKE
9150 RE"
9440
865,HDE
caLLzusmapuchs”
9450 CLOSE 02:16 FS r0£0 RETURN
4,52,52,12,4,4,52,52,4
9005 para 105,40,133,210,144,2,230
9160 para
9006 para 211,24,165,212,105,1,133 9007 0ara 212,144,2,230,213,232,220
9170 para
9460 90000 0,0,10,14:5000p
9180
9470
9000 para 214,208,223,96 9810 REM
9190 para
9011 para 104,42,170,104,149,203,202
9210 oara
9012 para 206,250,165,204,200,10,160 9013 phT? a,145,293,299,195,205,233
9220
4,52,52,12,4,4.4,4,4 para 32,44,44,40,32,32,32,32,32
9500 050 9510 para 104,162,32,76,86,220
10,10,31,31,10 para 10,31,31,10,10
95"
9300 050
9640 para
0055)
,126,122.102,124,120 9120 para 28,30,19,25,26,24,24,24,24,2
9320
ruuzsrcannapzapan
9340 600 a:0 r0 111:06ap pra
0,90,102,124,120
9350 POKE apn1cxous1+a,pra:0E0r
6AH
(V)
498
EGV
500 510 520
600
2
6A1 (1) 6AK (V)
3
CAL
4
6A0
1
5
CAN
6
271
10 6P1 20 704 30 X05 50 XK7 70 789 80 KK0 98 0P9 100 60s 110 000 120 307 130 726 140 066 150 032 160 0A0 180 719 190
SAS
198 E68 300 600 310 PA6 320 067 330 340 350 360
870 P86 PFL 8KX
370 0KL 398 E60 400 607 410 430 440 450 460 470 480 490
007 X08 83L 00X E70 746 509 $08
(0) (0) (1) (X) (1) (0) (8) (2) (6) (6) (V) (K) (1) (0) (4) (P) (0) (K) (5) (0) (0) (1) (1) (0) (8) (9) (0) (3) (0) (0) (V) (9) (8) (7) (6) (A) (X) (6) (6)
FH0 EVE
530 X22 540 VK9 550 3A2
(2) (8) (0) (0) (0) (2) (2) (8) (0) (8)
560 672 580 222 590 050 600 0K0 (H) 621 630 640 650 660 670 680
05X (0) R32
(9)
E66 (1) 06x (A) 188 (S) K86 (2) 00x (6)
998 3000 3010 3020 3030 3040 3050 3060 3070 3080 3090 3100 3105 3110 3120 3130 3140
690 698
718
(V)
EGX
(H)
3150 3155 3160
700 710
607
(0)
3170
7PL (4)
3180 3190
720 PSN 730 06F 750 F80 770 F00 780 90A 790 800 810
39C 797 813
820 830 840 850
X6F
860 870
059 P67 07F 7E0 06E 0sx 0E2 A96
880 890 900 910 920 930
00x L10 L00
40 Atari User February 7988
(V) (0) (0) (F) (0) (0) (L) (0) (0) (P) (0) (0) (7) (6) (0) (4) (4) (0) (0) (0)
3200 3210 3220 3230 3240 3250 3260 3270 3298 3300 3310 3320 3330 3340 3350
E01 (0) 6X0 (1) 701 (6) 016 0L0 060 X35 X10 X20 V93 E06 V1E PSU
260 P16 PHV
04F VDA
496 086 P48 8Lp E00 020 5K0 0AL 9A6 00A 670 PSF HP1
E00 0A0 080
11L 758 4F0 P2A 3360 050 3370 040 3398 E40 3400 0F0
(S) (A) (6) (0) (0) (2) (6) (8) (V) (E) (3) (1) (P) (6) (V) (0) (7) (6) (0) (3) (0) (4) (0) (F) (F) (8) (0) (7) (V) (S) (3) (0) (3) (K) (0) (0) (L) (0) (L)
9650
2,169,0,133,207,101,213 141,41,2,169,1,141,26 para 2,90,72,152,72,165,207
9600 para 141,0,210,106,141,2,210 9690 para 74,141,4,210,240,18,24
Fus:"p:*.nus":an:4
9330 RESTORE 9500
9700 para 200,177,200,72,165,200,105 9710 para 2,133,200,144,2,230,209 9720 para 104,208,2,169,1,141,26
a
9380 rnap 9400:0050 02,00E,0,Fus 9390
9630 para
9660 para 240,10,160,0,177,200,240 9670 para 52,201,1,240,15,24,42
9310 010 CIOU$(6),IS(106),FNS(20)
4,56,120,252,120,112,96,96,96,96,96,10 24,24,24,24,24,24,24,24,24,2 4,56,120,252,120,112,96,96,96,96,96,96 ,96,96,96,96 9140 para 24,24,24,24,24,24,24,24,24,2 4,56,72,204,72,112,96,96,96,96,96,96,9
mm
9610 para 104,104,133,209,104,133,200 9620 para 24,165,212,105,30,141,40
28.30,19,29,31,19,25,25.24,2 4,120,120,252,120,112,96,96,100,90,102
9130 para
RE"
9230 para 64,224.64 9240 para 0,0,0,0,8,0,1s,9,9,1s 9290 050 000000000000000000000000000 9305 caP:2040:010
9110 para
0
9400 70a0 40000:cLosE 02:05r000
0,0,62,62,0,0,0,0,0
9200 RE!
9014 para 249.96,164,206,165,204,209 9015 para 200,240,3,136,16,z47,200 9016 para 132,212,169,0,133.213,96 9100 REM
2.0.10.12
caLL:060(ap0(Is),rap1
9730 para
0:10rrcaP/256):L:cap-0*256
2,165,207,73,1,133,207
9740 para 104,166,104,96,141,1,210 9750 para 141,3,210,141,5,210,240,232
9400 POKE 872,L:POKE 073.0 9410 H:INT(ThD/256):L:TaD—H*256 9420 POKE 868,L:POKE 069.0 3410
06K (7)
3906
E0E
(H)
4698
3420
0E0 (L)
97K (V)
3430 3440
3908 3910
4700 4710
020
3450 3460 3470 3480 3498 3500 3510 3520 3530 3540 3560 3570
XPD
000 GZP
6E6 F90 E80 0K0 602 0L1 011 7A2
3580 3590
068 087 PP0 400
3600
761
3610 050 3620 3630 3640
06V 546 0X0
3650
2X7
3660 3670 3698
080 000
(0) (0) (L) (6) (E) (7) (2) (4) (6) (E) (0) (1) (2) (A) (X) (X) (3) (6) (A) (7) (1) (6) (P) (L) (0)
E00 070 (H)
3700 3710
6X7 (0)
3720 3730 3740 3750 3760
776 X04 720 00E A7E
3798 3800 3810
E00 0X0 703
3820 3830 3840
86K 691 220
3850 3860
800 A69
3870 006 3880 3898
SLS
(4) (0) (0) (0) (E) (9) (9) (0) (6) (0) (L) (7) (9) (0) (1) (2) (2) (V)
E00 3900 E20 3902 212 3904 050 (8)
E9K (0)
E84 (6) 3998 E70 (0) 4000 6X0 (6) 4020 06L (P) 3912
4030
KF0
4040 4050 4098
070 P66
4100 4110 4120
000 020 F77 9P1
4130
079 4140 060 4150 720 4198 0V0 4200 060 4210 PK0 4220 4230 4240 4250 4260 4270
020 SLD
690 470 0Ep 6FF
4280 606 4290 4300 4310 4330 4340 4498 4500 4510
000 v97 6F1 A76 050 E80 0K0 A06
4520
LAP
4530 4540
07x F14
4550 4598 4600
080 E00
4610 4620 4630 4648 4650
0P0
5F6 0E6 080 E60 E00 4660 00K 4670 80H
(V) (0) (P) (P) (0) (5) (2) (8) (0) (1) (1) (3) (0) (2) (2) (0) (5) (1) (P) (V) (7) (3) (4) (P) (6) (4) (5) (E) (2) (7) (A) (9) (6) (6) (1) (0)~
(P) (P) (0) (0) (E)
4720 4730 4740 4750 4758 4760 4770 4798 4800 4805 4810
4820 4830 4840 4850 4860 4870 4880 4890 4898 4900
E00 (F) 070 (F)
6040 6050
A07 (X) 77K (0)
(6)
6060 6070
90L
070 (0) 107 (1) F94 (E) 000 (6) E00 (6) E60 001 E00 0X0 59E 9X8 504 80X 717 366 013 0K0 E66 X03 E00 E20
4910 4920
0K6 601
4930 4940
2XF
06A
4950 501 4960 390 4970 X7K 4980 0KA 4990 5000
T36
5010 5020 5030
A00
5040 5050 5060 5070 5080 5090 5098 6000 6010 6020 6030
CXS
YP8 044 5VP
4K8 L07 886 P6E
00A 005 6X7 750 5LL 077
(F) (5) (6) (1) (0) (3) (1) (0) (L) (1) (V) (5) (1) (F) (A) (E) (5) (1) (0) (5) (A) (K) (E) (0) (X) (V) (A) (3) (0) (7) (1) (7) (6) (0) (0) (P) (0) (A) (6) (A)
(9)
7330 7398
770
0A0 (0)
7400
6X7 (X)
7410
6080 6090 6100 6110 6120
258 (7) 0A1 (E) 020 (5)
7420 7430
0F0 (9) P50 (A) 4E5 (0) 066 (K)
604
(H)
6130
000 50L
(F) (F)
6140 6150 6160 6170 6180 6190 6200 6210 6220 6398
2TG
(8)
700 (H) 290 (X) K07 (P) SCC
(7)
22E (4) 0XF
(P)
7440 7500 7510
E40 (6)
020
(K)
0K0 (0) K02 (0)
(0) 7530 E24 (4) 7540 800 (6) 7520
EE3
7550 7560
513 (H) 6X9 (0)
7570 7580
UUP
054
(L) (0) (X) (V)
(X) (0) 9180 8X6 (F) 9190 E0P (4) 9160 9170
FVF
9200 9210
060 (6) 26E (0)
9220 9230
261 (6) 00K (0) 670 (0)
9240 9298 9300 9305 9310 9320 9330 9340 9350 9380
500 (3) 9E6 (K) E47 (1)
7590 7598 8000 8010
6X7 (H) V0X (X)
9390 9400
7000 7010 7020
6X0 (1) 0Ks (0) 070 (0)
8020 8030 8040
046 (0) 87V (0) 707 (2)
9410 9420 9430
7030 7040
75P (7) A00 (0) 70L (3)
8050 8060
0s0 (0) 6X5 (0) A0K (1)
9440 9450
7050 7060
A80 (3)
7070 7080
167 002
7090 7100 7110 7120 7130 7140
507 081 076 176 67E 000
7150 7160 7170
$02 077 6L0
7180 7190 7200 7210
906 737 90K 074
7220 7230 7298 7300
510 700 E00 0A0
7310 7320
475 90K
(5)| (7) (E) (E) (6) (0) (F) (3) (8) (0) (P) (A) (8) (0) (0) (6) (9) (6) (A) (X) (6)
8070 9000
VHE EDU
6X0 (6)
9001 9002 9003
670 807 772
9004 9005 9006 9007
068 009
9008 9010 9011 9012 9013 9014 9015 9016 9100 9110 9120 9130 9140 9150
063 00K 246 000 724 074 SAY
70x 006 NFO
020 006 060 6A2 7Ax 000
(1) (A) (0) (6) (3) (E) (0) (L) (0) (X) (4) (V) (1) (7) (P) (0) (9) (0) (1) (7) (8)
9460 9470 9480 9500 9510 9600 9610 9620 9630 9640
F9P
E00 (0) 0A0 (0) 6F7 (V) 007 (H) 406 (7) 773 (u 00A (7) SEZ
L5K (3) 000 (5) L67 014 012 737 X60 670 007 0X0 F78 0P0 S40 007 F6F
612
9650 9660
GHO
9670
60L
9680 9690
676 600 727
9700 9710 9720 9730 9740 9750
U)
PA7 (8) 010 (5)
PF7
616 F80 678 040 SYE
(u (0) (0) (8) (1) (8) (2) (F) (2) (6) (0) (6) (X) (0) (3) (6) (6) (P) (0) (9) (0) (7) (0) (2) (K)
—————————_—Progromm '
no doubt that your Atari played a big part in the recent seasonal fun — but most
?sts:
«gig: $3 zit?“ “5
f»
than a computer. Even I must admit to having spent a fair bit Of time on the old ioystick myself—which brings
hiya
"5
professional, I've
seasoned
Kumar Neppalli of Mid-Lothian Scotland, who writes:
in
“iii
55“
aspect
work?’
Let’st ckle the '0 stick connections first. Logking towJari/jsthe side of the computer the pins are numbered as f0||0WS:
isgf if“;
35?
a
1
2 3
4 5 6
4
Forward movement
hardware addresses, but you
_
Will find .
it more convenient to use the shadow registers lower in memory, which are updated automatically by the OS 50 times a second. JOVSthkS one and tWO ShOVY Up 599“ and 633 respectively80d arately at 632 thetrigger buttons show up at 644 and 645. From Basic these values can be
Backward movement (Down) Left Right Paddle A (0 or 2)
Trigger button +
(350132158
9
Paddle B
(1
reSistorgiVing a continuously variable voltage on pins five and nine of each
/,-
The
or 3)
joystick connector
The first four pins are detected by
54016 within location ($D300). The lower four handle joystick socket one while the high four bits handle socket two. Bits 0/4 function With pin 1' ”5 With pin 2' 2/6 to
four
bits
pin 3 and 3/7 With pi” are normally set to 1,and they zero to indicate a movement 4' Each
Of
these
dropto
of the me" The trigger button status may be found at location 53264 ($0010) for SOCkEt one and at 53265 ($D011) for socket two. These addresses are normal'v 26” and they Change to one when the relevant trigger is pressed. By using POKE 53277,4 you can latch both of the trigger buttons, This means that, once pressed, the value will remain in the register until it is even after you specifically cleared have released the trigger. These locations are the actual _
5
‘té
was
“T
i
3X;
S
s
g“ r
g}:
the use of the touch tablet: 2,0,B:SETCOLOR
1,ll,14:POKE 752,1 2“ X=PA°DLE(“)*3l9/225
?g gfgizgilggu??lswns 5“ siUND
228-PADDLEtil) w M
g
66 SOUND 1,228-PADDLE(1),10’1E 7” IF 5:14'THEN COLOR
“he;
S=‘l‘l s=7
1M
?
llll
CHR$(125);:IF
IF
THEN THEN
S=14
X
Y
com 1:0Riuio'x,i COLOR Mm X,Y
80 IF 9a IF
THEN
12” IF 5:11 THE"
S=15
THEN
?
"PEN
BUTTON
7
"LEFT BUTTON
le (PLOT)" (DRAW
130 IF
5=7
123 ii
giggiiiiN97PEiiiiiii giiiigi'
169 IF 179 IF
s=3
THEN
5:2
THEN
18li
GOTO
THEN
BUTTON
?
"R”IGHT
The valuels econtroour pa corn?pfut?r o t e gonvertzdtlhe rom eac Iers into numbers between 0 and 228 which may then be found at locations A5 53760 to 53763 ($D2.00 $0203)" before, shadow locations are available at 624 to 627 and the Basic functions PADDLE(0) to PADDLEl3) are also
(ERllSEV
5
"LEFT/RIGHT BUTTON" ; ”ALL THREE BUTTONS”
2g
available. Because there are two paddles 00"nected to each joystick socket, they can’t be connected to the single so pin three gives the trigger line Paddle 0 trigger and pin 4 gives that Of Paddle 1. These may also be read using PTRIG(0) to PTRIG(3). Now on to part two Of your ques— tion. The touch tablet contains two resistance pads—one going from top to bottom and the other from left to -
right.
The S“9hteSt pressure at any pom on the pad connects a given resistance value to the paddle A and B connections, so they are converted to digital values between 0 and 228 for both directions. The three buttons Show up on pins one, three and four and may be picked up using STICK(0), Here is a small program to illustrate
_
Prlnter prOblemS The next letter Stranraer.
is
from Mr Hill from
a program which determines the solution toaproblem dependant on the input from the user / would like to dump the displayed solution to my 7029 printer. Also when / write software and run into difficulties. I would like to be able to print selected lines or groups of lines for later examination. / am at present unable to do either of these and any screen dump pro— grams previously published are only intended for use with graphics screens and are not really suitable. I do hope you will be able to help me with this
‘
Having written
problem.
.
.
T
1a GRAPHICS 8:8ETCOLOR
,
_
joystick connector.
_
Figure
-‘
f
-|
2
joystick system, the Atari also boasts four analogue-to-digital converters. These are used to detect the move_ such as those ment of paddles used to Play B'BZ’TkOUt—anfj eaCh coma?“ a —
(Up)
»
s
“
'
STRlGli). Additionally to the digital (on/off)
5
5
5:61:
g
is
t?
Your programmlpg prOblems salved by ANDRE WILLEY
STRIG(0) and 3
2
“X
.
'
,
A%f§
?g;
A
_,
read by using STICK(0), STICK“), 1
g
gs g seas;
,*”“”?~W
machines. It has been frustrating me for some time now to find out how the joystick port works, and what its con-
?guration is. My main questions are: . What is the joystick pin con?gu,_ ation? . How does the touch tablet
is,
X
it”
books the 8 bit
are
, X
,
?é?iimf?ffae
It really amazing how few that deal with ‘technical there of Atari is
Xg
,
The listing problem is the easiest one to answer— a” you need to do is use the LIST up.” command to list to the printer. Follow it with two optional Turn to Page 42 P February 1988 Atari User 41
f
*
—_————Progrcimming nel #1 for these examples you would use:
4 Fmm Pa 98 41 line numbers:_ The starting line number for the listing and the last line number to print. If you only give one number you’ll get a Single line listed to the printer. For example: _
LIST
would while:
”P" '
.
.
CLOSE
P:
,
‘
with
PRINT #1
followin 9
595,10”
would list all the lines from number 500 to 1000. There are two possible solutions to your other question. One is to printthe answer to the printer instead of the screen which Will only work if you print the lines sequentially rather than using a lot of POSITION statements to move about the screen. My series on l/O channels gave some information on re-vectoring the screen output to the printer, but you will probably find it easier to alter your program slightly. Firstly you must remember to OPEN a channel to the printer at the start of your program, and CLOSE it again at the end. Assuming we will use chan.
.
=l
If ou want to rint lines on the rinter rgther than the screen ou shbuld re lace any PRINT or 7 Ztatements
100
tor
the
exam p le ' use
rou’tin e.
10
x‘l,8,0,“P:‘
OPEN
20 GRAPHICS BtLIST
l
3“
2LIST
—
X1f51X2f25
23 Eggssyiéag U
60 CLOSE 70 END
.
—
1000 1010 1020 1030
,
1&1
.
FOR
PRINTOUT ROUTINE y=y1 T0 (2
FOR
x=x1
REM
LOCATE
10 x2
PRINT *1;CHR$(CH);
7950
NEXT
X
lggg EST)“ _
RETURN
—
'
Variables X7 and X2 are used to
AT ST WADE RR? 611“ d Tum 2.....l.95 TM Mr! ..................19.95 A! M Gin-a... ...........1999 km ion...1999 M1012. .......2l.95 s-n ....zrm sine-iii51:60".an ..zres ”......2495 Tworpo? 1............4.95 Sin m Lud?boud.......... .,24.95 mt. ....,.........19.95
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PROBLEMS9
.
.
11
Palm
2000 K?w mans
AT mgr! i Help is at hand with all in one programme.
this
-
new
—
-
~
.
1 1
-
.
!
!
.
-
42 Atari User February 1988
13,95
(1!)
5
Tel:
_
(7) (8) (9) (10) (11) (12)
a
109 Glu?bt
11113
Mercer.”
1
Second
mm has: 1195
0:19.95
01
15.95
(15)
13.95
(19)
Hardball
15.95
(20)
...,,...11.95 .........,.N/A 7.25
7.25
Arklnoid...6.95 (De
t 5)
Unit
6,
Start
""‘“”"""”"“”‘"‘°°'""“"‘"°'°"°"""“°"""
House,
m
"“'°"’
‘‘ IIIP't-F
P
10.95 MIA 15.95 14.95 14.95 NM 14.95 17.95 11.95 7.25 15.95 13.95 15.95 11.95 11.95 11.95
...“... LTD
Riverway, Harlow, Essef, CM20 arm (0279) 24433 (24 Hr. Answerphone) or 31956 During office hours. or Am Welcome). (ch- 9nmn machin- m mm ority £99.95 tickling
RAMB|T ppp
DISC 1195 11.95 11.95
m
Ludomwd725 2111511725 Th“ ......NIA Gabi Km?! 0: Miri Ollie. 2 F15 Still End!
(16) (17)
CASS
7.25
Tomm?725 Shrl Suva.750 Foam W725 mm Kill-650 poi. M0725 Th- leN/A 550011 Drum 1195 bulk 01 MI“ 1195 ?ip PM?“
(Visa
NEW fneat
(5) (a)
(15)
16.95
“murmmmmwm cut
d'Ct‘
sell-contained plug-in unit with stanaerr: Q?ncraeyr Jffeiooullzri
?
“M91 .A print
"t
caer:1 égg?npzn
if;
5:3?15‘353’5105555'$.°.‘t‘212f£l‘i'if?-’.T$.“”"""’"°"s'"°"°“°°""°°’"°“‘°"‘29'95’~
TASKMASTER
Aut rt t d‘ h Auto-run lrom single key selection. THE powegi?JTil/itey bebtzpneeswoazdezzpalfiznwged drive bl owner,nld dit & "t ti ‘-d th rkb dth em d 5 of norms-tall $011,253?Taieéoampgiabgwi: iagzicdiismfi?ag's cZZtingcinuche ?sts. '
1
1
,
1
RAMBIT ll
Acassetteintertacethatallowsyouto load at around SIX TIMES FASTER. Comprises an easy to fit kit and Re-recordyourtapesto tape program (£15), state cassette model or Fitted and tested (£22) all inclusive, just post your data pleas; .
“1th m gheques payable to m smd m th your ful wstal awess to : 15 me FAIRVAY, KIRBY 111mm, mm, LEICESTER, LE9 9EU 1
(13)
PRICE SOFTWARE
Cassette Adventure Breaker is designed to display hints on the screen to assist you to conquer those obstacles you can't overccme. Simply load CAB into vour Atari before loading your , adventure . Clues W1 then be d] Spl ayed: verbs , nouns and locations but in such a it won' t ruin way that your game almst an adventure W], thln. 1 t sel f And at an adventurous price of £4 . 99 inc. a: be the ULTIMA'JB p it met
UI‘ILI'Ig
(4)
“35
....2435 ...2495 19.95
Goldrunnor Briqp Phycr
(3)
15.95 15.95 15.95 15.95 9.95 15.95 13.95 15.95 15.95 14.95
..
Balance
(1) (2)
13.95
”......
Mommy
"All ”0
OUR 15.95 14.95
13.95
..
.
.
0 I’ll
.
C.A.B.
.
screen. be back next month with more answers to your technical queries, so keep them coming in. And how about all you new users who'vejust received an XE system for Christmas what problems are you facing right now? Write in and let me know.
X,Y,CH
19140
1080
—
_
and
You could ,
dump
=1,8,@, P:
OPEN
list line 100 on the printer, LIST
specify the horizontal size of the text use X1=0 and X2=39 for the full line width. W and Y2 perform the same task for the vertical axis with Y1=O and Y2=23 giving the full height of the screen. Don’t forget that you must have issued a GRAPHICS command before LOCATE can work _ so the routine won’t function correctly without the GRAPHICS 0 command somewhere earlier m the program. You could have PEEKed the values of the characters directly from the screen ram but then you’d have to convert them back to standard Ascii codes before the printer would accept them all of which would slow the routine down considerably. The only disadvantage with usin 9 LOCATE is that it Will corrupt the current cursor position, so don’t forget to reset it with the POSITION command before you print any more text to the
r
.
recor
er to
.
.
us.
Both utilities have Iull instructions, handle Single, Mum-stage, Long-block etc. up to 48k and Ior 64k GOOXL, and We help, answer queries and update are suitablguoted p rices are BOOIXL, sotware. inc “s iv 65§E ° and SA1201XE.“ lld t 'I P.O./Ch bl °‘° :.
1
°““°"“a
BAMBI"; 16 The Green, Thurlby, Bourne, Lincs. PE10 OHB
'
GAMES of strategy have always intrigued the human mind, and this an advanced version of the old one certainly has sliding block puzzle trouble. of in all sorts you After the title screen is displayed
. ,
—
,
—
press Start to begin. The display will go blank, then a 5 x 5 colour grid will be drawn, giving YOU 24 coloured squares and one black one. nine squares are The middle surrounded by a white line remembar that these are the important squares in the puzzle. In the bottom right corner of the screen a smaller nine square grid displays the pattern you are required to create. These small squares can’t be moved, but you can move the large after plugones in Rubik cube style ging a joystick into port one. It is possible to move the blank square in four directions up, down, left and right. When thls IS done the blank square will swap places with the square adjacent to it, in the direction indicated by joystick movement. The only requirement for movement is that the blank square is in the direction of travel. At first the movement of the squares seems strange, but you will soon get used to it. Also note that it is possible to move all 24 coloured squares, and ”01 JUSt the middle mne. When YOU have 901 the ”me large squares to match the small ones press the ?re button. The program WI|| then shuffle the colours of the squares for a
»
.:
_
__
REM
10 DIM
LE
10:GO=0:REM
TIT
DATA
RESTORE
50
FOR
XT
T
55
REM
T=0
SET
UP
6:READ RANDOM
C:POKE 705+T,C:NE COLOURS
80 Z=INT(RND(0)*6)+1 90 IF Z=1 AND C1>0 THEN
C1=C1-1:GOTO
1
5220
co
x,y go
OUND
X1
YzNEXT X:COLOR 7:PLOT
NEXT
11,34:D 11,13 47,136:DRAHTO SET
UP
PUZZLE
START
77,0:5=STICK(D):ST=STRIG(D):S 0,0,0,0
POKE
530 241 IF PEEK(53279)=1 THEN 20 250 POKE 77,0:IF PEEK(53279)=6 THEN 260 IF ST=0 THEN 500 270 IF S=15 THEN 240 LOCA 280 GO=GO+1:IF S=13 AND Y>3L THEN TE X+3,Y-10,Z:C0=C0-1:GOSUB 2000:REM D OHN
IF
5:14
Y<127
LOCATE
X+3,
AND
C2>0
THEN
C2=C2-1:GOTO
290
Z=3
AND
C3>0
THEN
C3=C3-1:GOTO
30001REM UP Y+36,Z:C0=C0+1:GOSUB 300 IF S=7 AND X>10 THEN LOCATE X-5,Y+ 5,Z:C0=C0-5:GOSUB 4000:REM RIGHT
Z=4
AND
C4>0
THEN
CL=C6-1:GOTO
310
Z=5
AND
C5>0
THEN
C5=C5-1:GOTO
THEN
cam-mom
Z=6
AND
C6>I
160 150 GOTO 80 160 COL(T)=Z:NEXT T:COL(25)=0:TIM=1 165 REM ORAN BOARD 12:FOR Y=1 T0 170 FOR X=0 T0 59 STEP 34
180 COLOR COL(TIM):TIM=TIM+1 190 FOR X1=X TO X+10:PLOT X1,Y:DRAHTO
AND
THEN
;.:j.»»_~l__
By MICHAEL O'CONNOR
P,PEEK(P+1):NEXT P:POKE 712,2:NEXT A13 0,0,0,0:SOUND 1,0,0,0 560 GOSUB 6001REM GIVE TIME ETC..
OUND
580 GOTO 20 600 GRAPHICS 0:POKE 710,55:POKE 709,15 :POKE 712,148zPOKE 752,1 605 ? :? z? :? have completed t 610 7 "Hell donel-you he puzzle in ”;TIME;” seconds and
”;GO;" moves." 620
FOR
IME
THEN
DE=1
TO
750:NEXT DE:IF
630 RETURN 999 REM PUZZLE 1000
FOR
M=1
Z(M)=A:NEXT
TO
9:A=INT(RND(0)*6)+1:PU
M
5:FOR M=1 1010 V=1:FOR N=63 TO 73 STEP 72 10 184 STEP 6:COLOR PUZ(V):V=V+1:FO N1=N T0 N+3:PLOT N1,M:DRANTO N1,M+6 R N1 1020 NEXT 1030 NEXT M:NEXT N REM
MOVEMENT
320 GOTO 2A0 499 REM FINISHED??
2000 2010
REM
DOUN
5M TI=0
YzDRAUTO
S=11
AND
510 FOR Q=15 T0 39 STEP 12:FOR H=36 T0 34:TI=TI+1:LOCATE Q,H,Z:IF Z 130 STEP <>PUZ(TI) THEN POP :GOTO 270 520 S30 540
NEXT
H:NEXT
R
TIME=(PEEK(19)*256+PEEK(20))/50 FOR
A=0 T0
TIME<BT
BTIME=TIME
RETURN
IF
;:
1“
1040 1999
X<48 THEN LOCATE Xt15, S???anM LEFT Y+5,Z:CD=CD+5:GOSUB
1
’f.:;‘%,-'..
{Ti-1;
'
btime
REM
h; ’
Colours of th Colours of thg 751,53 I Qénfq?gfgsres' Best time so far. Position of the black square_ Corner of the black square. Number 0 f moves the player has taken so fat
puz(9) coll25)
220
it";-
»
Z=2
160
STEP
__
squares
PROGRAM VARlABLES
240
30 T0
60 C1=1o:C2=4:C3=4:C4=A:C5=4:C6=4 70 FOR T=1 TO 24
70
tof
Movemenen Tl?e scre
C0=25:X=48:Y=137:POKE 18,0:POKE 19 ,0:POKE 20,0
10,26,58,7A,106,170,15
30
120 IF 160 130 IF 160 140 IF
Mam squa res Set up small
230
All
zfgg.
get Zen Draw 1001)
5°40
__
RAHTO 47,34:DRAHTO 6:DRAHTO 11,34 210 GOSUB 1000:REM
SCREEN
60 100 IF 160 110 IF
210
_320
2000 6000
200
1000
R
l_.
_
999-1040
.
X1,Y+32:NEXT
PUZ(9),COL(25):BTIME=1000:TIME=
20 GOSUB 6000:GRAPHICS
__
165 220
_
REM
gi
7.1
KDO WN PROGRAM ERE? screen TN“ 0 new 160 55
_
3
5” iff-
‘
.
2
,
1,9
game.
_
PUZZLE MICHAEL OCONNOR BY (c)ATARI USER MAGAZINE
f
-
if?
'
‘
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run, to page“
>
February 7988 Atari User 43
6l40
?
x6;”
2040
RETURN
6050
7
26
3000 3010
REM
6060 6070 6080
UP
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COLOR
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6000 REM TITLE SCREEN 6010 GRAPHICS 17 6020 ? #6;" COLOUR PUZZLE”
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30 JGJ 40 suv 50 JUN 55 DAS
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hardware
Utility
M U S ' C
THE two main features people notice first about Atari computers are their sound and graphic capabilities. Even though internally generated compm” mum ca" s°""d “perb’ y°u
“___
W
can never get a micro to create accu-
rately the sound of your favourite use
ro ram
f:
_
ou can
ut our own rrltjusiel tapes in an Atari ta e recorder and hear the mLYsicthrough the TV speaker.
v~
W
H
CRAIG SMITH and MARK HARR'S scan the Channe!s to glve some amazmg rhythmical displays
pop,proc§kor classical
The ”Ogre“? a'so .°°""°'S the movement of five vertical bouncmg bars which simulate the peak scan on a hi-fi in time with the music. Type in the program—remembering to check it using Get it Right! then save a copy to tape or disc. To use it, all you have to do is press Reset, place the mu3ic cassette of your choice into the tape recorder and press play. Now run the program: The main screen is drawn and then the tape
m
“m
rock mega star. But with this fun and very easy-to-
Q‘WWW
-
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'
—
—
—
motor
is
turned on by the command
and down the screen, so the louder the music the more the bars beat to the music. The routine can be easily modified to create other interesting effects such as flashing lights or drawing graphical designs in time with the music. 80 Roll over Beethoven let’s have some
5401852. Music will now come through the micro to the TV speaker. POKE
The program looks at 16 locations between lines 53775 to 54015 to see if a value of 239 is found this figure is present if a sound of a strong enough level exists. These are then used to control the movement of the bars up —
GMPHIC EOURLISER (CMTRRI USER REN c.5NItN MD NJMRRIS GDSUB 1soeann OROR LINES
—
music.
REM
1
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REM
3 4
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60 POSITION L2,0:? 62 51 55 70 72
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210 90517101: 5,3:7 "|—|":POSITION 12,1 :? "H":POSITIOI 19,3:? "r-|":POSITIO
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TIOll 26.18:? "I—l"
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Tm" ‘0 Page 46 ’
February 7.988 Atari User 45
—_—————————Utility 700 5011 1:17 10 0 51517 1005111011 0.1 :? --|":115111 1 770 5011 1:0 10 17:005111011 0,1:? " “:11
4 From Page 45 230 1105111011 33,10:? "l—i“ 240 FOR F:4 T0 171P051710N
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46 Atari User February 7988
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February 7988 Atari User 47
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1340 POKE 16,64:PONE 53774, 64:0ETHRN 1350 REM SOUE 1360 005118 1320
1380
FOR T2708 TO 711:GET “1,02:POKE ,°2:NEXT T:GET 331,02:POKE 704,02 1300 CLOSE ”1:00500 1220:RETURN
OFFzGOSllB
1520 PO)? THEN
694
:
1290
TROP
06;"
1520 LOOPZG FL$:“D:
(11
1310
OSITION P0,0:?
53774,64:POKE
11
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THEN
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mm IF po>u men um 1490 IF KL(65 OR NL) 90
on
700,PEEK(708)01:POKE 754.255
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TO
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KE
KE
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FOR
N(OP) ZZN:NENT
OwnersClub TheU.I(.A“?! Computer . P-OE BOX 3, Raylelgh,Essex, $36 8L“ l nd
5(gum,
epen d ent U ser G roup
February 7988 Atari User 49
microliok in association with
_
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f
TELECOM GOLD
i
J
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J
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I
—
— THE Financial Times Business Reports database is now part
of Profile Information the online service formerly known as Datasolve International which is obtainable through MicroLink. It is'the firstventure —
—
between Profile and its new
It’s the Toty line .
.
TORY pol/trelans _
,
_
and party
workersa/loverthecountry urged to 10’”
$12,55ng
Conservative Com— puter Forum, an organisation formed 70 years ago to promote computing among party members, is The
behind the campaign. Committee member Warwick Childs said: ”Perhaps the greatest potential
acomputercan offer—electronic communications -
has up to now been sadly neglected in the Conservative Party, In this respect we are well behind the other main political parties. “At present we have
something
owner, The Financial Times, which recently acquired the company from Datasolve for £10 million.
—
think
be if they were able to provide a nation-wide electronic maf/ network for the of their con-
benefit
stituencies.
"These people are our prime targets for ?nk/779 together electronically. Eventua?y we hope to see all constituencies, MP5,
panyof?cia/sandof?ces on the MicroLink system".
also
and the —
offers publications such
MicroLink
process of selection.
availablefor downloading fast Users can now choose from approaching the 600 mark, a menu a complete database subscribers were in danger of of program titles suitable for experiencing difficulty locating their own particular make of specific programs
As a result
computer.
'
MICROUNK
_
,
subscriber Nigel Inwood temporarily abandoned a career in accountancy and law to help h's parents open a busmess. he very muc Fourt‘egn ts e i?ter ever return 09 to the
far;
O?'?e' The busmess h's ,
family too" ,
overwasJudges Bakery, '” High
the
Street of Hastings old
tom?t£et1retgzggirggu& a res it became the only bakery to be listed in tourist guidessuch as Egon Ronay and the Good Food Directory. "I'm on MicroLink for pleasure, because computing is my
taurant,
hobby",
has
completely redesigned the telesoftware rary offree computersoftware. database to speed up the With the number of titles
'
as
So?w a re spee d -u p IT’s now quicker and easier to use the massive MicroLink Iib-
_
The SOC|aI Slde WIns
Profile
the Washington Post, the Based on the highly- Guardian and the Daily and regarded FT newsletter Sunday Telegraph. Several major international service, the new database provides the full text of 22 news services such as Associregular newsletters covering ated Press and Asahi are technology, business, finance, included, along wlth a wide media and energy. range ofauthoritative sources Profile is best known to on international politics, busiMicroLink subscribers for its ness, markets and finance. World Reporter database Profile also offers access to containing the complete text McCarthy Online, which conof more than 25 worldwide tains full text articles selected newspapers, periodicals and for their relevance to businews services. from ness and commerce As,well as the world's lead- more than 60 of the wor‘ld’s mg busmess newspapers top busmess publications.
approaching
200 CCF members
the Financial Times Wall Street Journal
said
Nigel
Inwood.
“Despite its international fame this is still a one-shop business my Email communications are more likely to be social than official. ”I chose MicroLink because it offered more interesting and entertaining features than the other systems available”.
—
I
I
Thlrd World connectlon A LEADING independent authority on conditions in Third World countries has joined MicroLink to improve its international
communications.
Development Institute was 30 years ago to study and monitor economic and agricultural development abroad. At any one time it has as many as 20 research projects underway in different parts The Overseas
formed nearly
of the world.
As
well
as
publishing vital infor-
mation about conditions in various countries, the ODI also tries to in?uence the decisions of policy makers around the world. ”We have an ongoing need to communicate with researchers and other institutions worldwide”, said ODI spokesman Peter Gee. “As part of a project to improve communications we are looking at electronic messaging, and MicroLink is as good a base as any to start with its excellent Email and telex facilities".
YOUR chance to 10m MlcroLlnk
—
Page 6
H'N I 5
escape from Tmm _
you are haVlng trouble Wlth thls superb science fiction adventuredon’t panic ‘ help i? at hand. When you crash your shlp, look at lt, get the nylon rope, push the ship and get the _
_
IF
laser. G0 SOUth ?“d “9 the rope to the bUSh then Cl'mb up and talk to the alien warrior—you have to talk to him twice. NOW 9° SOUth' then West into the dark cave and once you're inside it keep moving until you bump into an object — the rest is up to you. Patrick _
—
—
Brown, Newton, Leicestershire.
_
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WHEN the game has loaded press Start. Then press shift and hold it down as you type the word BOOGA. lf you now press K you will never be killed as you play the game and if you press S you will be able to skip levels. George Boyle, Livingston, West Lothian. —
,
Spiderman
shaft, climb up and go W where you drop the statue, couch and desk.
Enter the shaft again, go U, W, W and close your eyes. Go W then push the knob, open your eyes and get the gem. Type RUN and go E, S to get the acid and calcium, then go S,Sand get the other chemicals. Go N, N and mix the chemicals first and then get the calcium then call. Go S, S and take the chemicals before going N, N, now make a web. Drop the paper then go S, E and enter the shaft: Go D, D, W, W then South —
before dropping the calcium. Have
a
7.
HERE is the complete solution to this addictive adventure: Walk along the walls, go West, look
mm
-
Spldennan map
' 3:1,
in the crib and take the formula. Now look in the crib again before taking the first gem. Go N, N and drop the gem followed by the formula then go S, S, E and open the doors. Enter the shaft and have a look around, especially in the niche, and get the gem. Now go up the shaft and have a look around in another niche before getting the gem. Go up again and search around for another gem. Push the shaft and go up, take another look before getting the next gem. You are now in the Penthouse, so
.
look in the corners and take the gem you find there, then go N, N, N and drop the gem twice. Go S and shoot your web at the gem before you get it, then go N and drop the gem before going 5, S, S. Take the corners and go N, E to get to the roof. Open the mesh and then drop it, go down the duct and get the gem. Examine the fan before shooting your web at the button five times, then enter the fan to take the gem before going D, D, D D, D. Get octo and hit electro then go W and read the dial it should say 957_ Go E, U, U, U, U, U, enter the fan, go down and feel N before you take the gem. Go S and then feel S and take the gem before going N, E, E. Enter the shaft and go D, W, W, N, N so you can drop the gem seven times. Go S, S, E and enter the shaft before going U, U, W, W, W and type RUN. Go E, E, enter the shaft, then go D, W, W and enter the roof. Now enter the duct then the fan before going D, D, D, D, D and take the newspaper. Open it and take the gem. Go U, U, U, U, U and enter the fan before going D, D, E, E so you can enter the shaft. Go D, W, W, N, N and drop thegem now ask for your score and it will print MICAH 100°/o — you have just finished the game. — Lee Harding, Bradford, West Yorkshire.
lower the thermostat twice before reading it then open the desk and get the sixth gem. Take the painting and pull it, then get the paper and drop the picture. Go back into the shaft and go D, D, D, W, W, N, N and drop a gem six times. Go S, E and take the aquarium. Go W, S, E and enter the shaft again. Go U, U, U, W and raise the temperature. Empty the aquarium and take the gem, then drop the aquarium. Lower the temperature, take the desk and couch and go back into the shaft. Go D, D, D, W, W, N, N and drop a gem then go S. Next move E and take the statue and go W, S, E. Go into the
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_——_______—
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HAVE you reached the stage in your programming career when a standard blue-and-white screen no longer fills you with inspiration? Perhaps you've envied other makes of computer which use different colours or formats for their programming screens. Or maybe you just want to give your Ioveable old Atari a face-lift, and impress your friends with its new customised appearance. If so, this autoboot program is for you. It lets you override the operating system so that whenever you switch on, or press Reset, a different screen layout with lots of new features appears instead of the boring old blue
om ISI n
u
e au KEN BREARLY
page six.
Because
the routine is written entirely in machine code, and installs itself before Basic takes control, it behavesjust as though it were part of the built-in operating system. You can load, save and modify your Basic programs without affecting it in the slightest, and even typing NEW won’t erase it. The new screen
Numbers
-
will disappear, of course, when you select any new graphics mode, and you can change the colours using SETCOLOR in the usual way. But if you press Reset, everything will be automatically restored to its former glory. The machine code is quite complex, and would take too long to discuss in detail, so we’ll just look at the Basic versions and how to customise them. is for disc users. When you Program run it, it creates an AUTORUN.SYS file containing all the routines and data for your new customised screen. Make sure, though, that the disc you’re saving it to contains a copy of Dos, and doesn’t contain an existing AUTORUN.SYS file that you want to l
keep.
Program ll is similar, but creates an autoboot cassette file. insert a blank, rewound cassette, Run the program and proceed as for CSAVE when you hear the familiar double beep. To get the new screen routine installed and working, you now follow the normal
boot procedure. With a disc drive, simply insert the disc containing your AUTORUN.SYS file and switch the computer on. To load the cassette version, insert the
fully-rewound autoboot
on line 230 or 300
5th 6th 7th 8th 9th 10th 11th 12th
_
out of adjustment. A feature unique to the Atari is the attract mode colour rotation—that is, when you don’t touch the keyboard for about 10 minutes, the screen colours will start to change randomly every few seconds. This can be very irritating when you’re programming, so the autoboot routine gives you the option of switching it off. There's even an extra feature for advanced programmers, which allows you to reserve a safe area of memory below the MEMLO pointer. This area can be used to store display lists, character sets, player missile graphics tables, machine code routines or any other data that you want to keep out of Basic’s clutches but which won’t fit on
—
4th
screen
-
What new features? Well, for starters the new screen can be any colour you like, with or without a border, and the text can be brighter or dimmer than usual. The left and right margins can be set at any positions you choose perhaps to give balanced margins at either side, rather than the standard right-heavy effect. The cursor can be adjusted so that it zips around at up to four times its normal speed, while still allowing precise single-step positioning and without affecting the auto-repeat on any other keys. You can also have it flashing on and off at whatever rate you choose and, unlike most flashing this one stays visible cursors, whenever it moves — so you will never lose track of it no matter how quickly it whizzes about. If you like the BBC Micro display, with thin lines under each line of text, you can incorporate a similar effect in your new custom screen. And, if you adopt this feature, you can move the whole text area up or down to centralise it, should your TV be slightly
1st 2nd 3rd
e
g|ves you a superb autObOOt program that COUId brlghten up your Atarl
one.
’
.
Existing number Background colour Border colour Character brightness Left margin Right margin Attract mode on/off Flashing cursor on/off Cursor flash rate Cursor movement rate Underlines on/off MEMLO pointer, low byte MEMLO pointer, high byte 36
194 176 10 1
38 0 1
14 2 1
0
(disc)
12 (cass)
Tab/el: Theposs/b/eprogram 52 Atari User February 7988
changesand
their effect
Permissible range Even numbers from O to 254 Even numbers from O to 254 Even numbers from 0 to 14 Oto 38 to 39 1
o 0
= =
off, off,
1
2
on
1
:
on
1to 255 to 6 1
: off, = on Best left at 0 Minimum 32 (see text) Minimum 9 (see text)
0
1
cassette, switch power on while holding down the Start key, then follow the usual CLOAD procedure. if YOU keep the routine in its present form, YOU Wi“ get a green screen With blue-grey lines under each “he Of text,
margins
set at
1
and
38,
a
cursor
which flashes twice per second and moves twice as fast as normal, and no attract mode colour rotation. The disc version also gives you a protected area of ram between addresses 7991 and 9216, while the cassette version gives you 2092 to 3072 see Figure I. All these parameters can be altered by changing a few numbers in either program, then making a new autoboot file containing the customised data. —
I Ut iity
___—————————
It’s quite easy to do. Look at line 230 in Program or line 300 in program II. Each of those 12 numbers controls some aspect of the new default screen. For example, the affect first three — 194, 176, and 10 shows what screen co|ours. Table each number does, together with the range of numbers you can use as alternatives to customise the screen. You can experiment with most of these numbers while your new screen is in place. First install the autoboot file, to get the green screen and so on, then experiment by POKEing different numbers into the control registers, as
Disc
I
version
t
Operating system
—
ram and Dos
I
7680
AUTOBOOT FILE LOAD AREA
7991
follows: Background colour:
POKE 710 with any even number from 0 to 254. Border colour: POKE 712 with any even number from O to 254. If you do not want a visible border, make it the same colour as the background. Character brightness: POKE 709 with any even number from 0 to 14. If you accidentally make the text invisible against the background, just press
8192
_
_
_
Right margin:
number from Colour rotation: 1
POKE to 39.
with
any
83 with
any
82
POKE 7680 (disc) or 1805 (cassette) with 0 to cancel the to attract mode colour rotation, or enable it. Flashing cursor: POKE 7681 (disc) or 1806 (cassette) with 0 to stop the flashing or to start it again. Cursor flash rate: POKE 7682 (disc) or 1807 (cassette) with any number from to 255. The higher the number, the slower the flash rate. Cursor movement rate: POKE 7683 (disc) or 1808 (cassette) with any number from to 6. Numbers above 6 will not slow the cursor down any
_
—
_
_
2k
_
boundary
RESERVED SAFE AREA
MEMLO
/
9216 Load area for Basic programs
Reset.
Left margin: POKE number from 0 to 38.
_
i Cassette version
1
.
T
opri?tlggdséitsm
1
$700
1792
f
AUTOBOOT FILE LOAD AREA
1
2048
1
—
—
—
—
—
—
—
—
—-
——
2k
boundary
2092
further. Text up/down movement: POKE 7687 and/or 7688 (disc) or 1812/1813 (cassette) with o, 16, 32, 48, 64, 80, 96 or 112. These pokes will have no effect unless the thin lines are present on
RESERVED SAFE AREA
screen. POKE 7988 (disc) or 2089 (cassette) with O to turn the lines off, or to turn them on, then press Reset. The one parameter which you cannot change in this way is the MEMLO pointer. It can be altered only by changing the last two numbers in line 230 or line 300 see Table — and
Underlining:
/
3072
MEMLO
1
L d area f or 0? B asnc programs
—
.
I
Turn to Page 54 > Figure
____—__—_________——_—_
/:
Memory maps February 1988 Atari User 53
_
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———————-——Review THE LSP-100 bi-directional printer is Citizen’s latest an already impressive
dot matrix
addition to range of products. As with most printers, you have the option Of friction 0" tractor feed and this can be selected easily by moving a lever on the top right of the
-
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You also have the option to load paper from underneath the printer using a process called bottom-feeding (see Figure I). Loading paper this way can only be done when your printer is mounted on a stand. The tractor-feed mechanism must be attached to the printer and you must use continuous stationery. Loading paper is just like setting the tractor-feed up, except the paper comes from underneath.
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The printer will connect to your micro via an Atari 850 interface box, but you will need to buy a lead to connect them or a Centronics-toAtari interface cable, which costs
‘
’ \
—
On the front right side of the printer are three buttons controlling the online status, form feed and line feed. The printer must be brought offline before the feed buttons will work — rather annoying, but this is the case with several printers. Next comes a panel with three small lights power, paper out and ready_ The DIP switches are easy to access: You simply switch the printer off and remove a cartridge-style interface located on the right of the printer as you look at it. You can then alter the
.
es
it Epson compatible? The answer is yes, and it is also switchable to IBMIs
compatible, not that this will affect
Atari owners. Citizen says that the LSP-1OO is an 80 column printer and the print head has nine pins which are used to give -
-
1
, l
l
-
you a 9x9 matrix. When used in NLQ mode a double pass of the head allows the matrix to change to 17x17 and this gives you a wide variety of styles and typefaces. The print speed is 150/175 characters per second (cps) at 10/12 cpi (characters per inch) in draft mode and 40 cps in NLO mode. Now that is quite a mouthful, but it gives you an idea of the capabilities of this machine. |t isinteresting to note that although
mm '
cps at 10/12 cpi in and 40 cps in NLQ .
Epson and IBM
.
O \/
..
.
L1.
1
"'“ii“
bit graphics capabilities
0 Downloadable characters . More than 400 print Styles 0 Automatic sheetfeeder available 0 Bottom-feed Paper loading option '
.
is quite a fast printer it is also very quiet- Even When doing a screen dump COUid Sti” manage to concen|
trate
Other work while it was away. churnlng. There '5 a bU|it_"n 4k buffer very as It allows useful lndeed, you to contlnue working 0” your more as the printer does Its work- However, there a snag With the large buffer there is a ?ush button. 80, Isn't MW make a Walt Um" mistake YOU have N? _that large 4k buffer emptles. Alternatively you can turn the printer off. Fitting the cartridge type ribbon oses no problems. It’s claimed to last Eortwo million characters but didn’t have time to test this. The LSP-lOO has a sleek modern look and is surprisingly compact when ou consider that it does some tasks that printers twice its size can't. The manual is well presented and easy to read with plenty of diagrams showmg things like fitting the ribbon and so on. This is a superb printer, well priced "m _On
.
_
—
—
I
4k buffer 8
this
—
'
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draft
compatlblllty 0 Parallel interface standard ‘ Tract“ feed 3“ f"°"'°“ feed
0 0
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-
0 150/175
re
NEIL FAWCE I I exammes the new Ls P-1 00 pr| nter
Specrflcatlons
.
s a
I
—
switches to suit your micro. lnstructions on how to do so are very well documented in the manual. Now for the all-important question:
,
is"
223.12221'3 iiié?lybt'lfn’éiiiii?f
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Figure l_ Loading the primer using bottom— feed
Product: Citizen LSP~100 rinter Price: £249 excluding VAT? Supplier: Citizen Europe Ltd, Wellington House, 4-10 Cowley Road, Uxbridge, Middlesex, use 2XW Te," 0895 72621
February 1988 Atari User 55
MAIL ORDER SPECIALISTS INCREDIBLE LOW PRICES!
H OW t 0 g e t
ALL DISKS CARRY A NO OUIBBLE REPLACEMENT GUARANTEE ARE CER— ALSO TIFIED 100% ERROR FREE I; COME WITH LABELS, HAVEs SLEEVES a WRITE PROTECTS. FLIP SIDED DISKS HAVE 2 INDEX HOLE
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.
_
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_
L.'“ k N °W you can use your M. '°r_° Atarl (p|us your telephonE) to send messages to any other Computer user, Wlth nO on make of machine restriction
0
-
3.20 9.00 1095
HOLDS 120
Amstrad or ANY other computer).
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BOXES
5‘/‘" HOLDS 50 5‘/‘" HOLDS 100
Commodore OI‘ an IBM
or a
Language prOblemS become a th|ng of the past when you lo|n
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[359mNG DISK
17.00 19.00 21.00 22.00 38.00 100.00
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Spectrum
3
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at
£2.50
—
122211332211;£101,230”.-323119127055521133:312.131iiilgiwgf?ffsla?f any other currency).
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VAT. 18
r. PEP INC.
Crown Close,
No
EXTRAS
HIDDEN
- WHAT
Sheerlng, Blshop‘s
YOU
even
or
325339371“ A WEEK CREDIT CARgccngEDsEsRMLTSEE-Fzgéggfsgg(234038821/58: SEE IS WHAT
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Details from 061-456 8383
33 Ormskirk Road
Jlk
marl and .
ADBROKE OMPUTlNG
The leading North West
ATARI SpecialistATARlDealer m H
n u A rt
0
N A L
jk ATARI
Preston, Lancs. Tel: (0772) 21474 (1 line) (0772) 203166 (5 lines) Bul/Board 272366pm to 9am
This Company has given years of full support to ATARI users Countrywide from their retail shop premises at Ormskirk Road, Preston. Now from their NEW Mail Order Depot they can offer the same Excellent service to all Mail Order Customers. All Software and Hardware is fully tested prior to selling. This ensures Customers receive working items so that retumed goods, and all the attendant frustration are a thing of the past. All Hardware is supported by our own ‘ON SITE‘ engineers, therefore quick turn round on all repairs is Guaranteed. All prices quoted are fully VAT inc. and there are no 'hidden extras', what you see is what you get. Delivery included in price. Please ring for latest prices, new releases, etc. .
1:_BOXE
DUST COVERS
5T
Mill
Computer........................£119.00
Drsk DnveTBA XC12 Recorder.............................£32.00
Computers.......................................£3.99 Monitors...........................................£4.99
m, ,
A
_
..
¢ ,— .__¢,_
Our ATARI trained engineers Wm repair 3” Hardware in minimum time at competitive rates. Please ring for a quotation. All repairs carry a 90 day warranty.
L
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.
5
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£5 _
0:15
in;
-
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Per Disk 10 10
£1
D/D ,99
Disks.................£16.00
10°
50°
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{J'g
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A"
PR'NTERS Dot Matrix Star NL10 £24000 NL10 sneetfeeder................................£55.oo National Panasonic PHONE
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TO ORDER: Simply send, or phone your order, stating Full Name, Address, Visa or Nos, Cheque or Money order. Make payable to Ladbroke Computing lntemational, 33 Ormskirk Road, Preston, Lancs. PR1 2OP.
Access
56 Atari User February 7988
%
_
Disks+Plastic Disks
Disk Dnves£299 Printers £799
w
have a wmp'ete range We l“ SIOCK and 1U")’ “stadu:
”as AVAILABLE we
Send SAE for full catal
Aw
°f
have ue
Software
m '
Oven“? Software Pmb'emsf’ a "n9 we “suany have the
g’r‘fsw‘g ——
All Dedrcated books and mags in stock
FOR MORE INFO CALL ON THE
ABOVE NUMBERS OR SEND SAE AND STATE FULL REQUIREMENTS
Mailbag l
a
a LIVE in Boston USA and I was in London for two weeks when I heard of the Atari User Christmas Show. Having owned an Atari 1200XL — which was once available in the US — for nearly three years, I naturally decided to attend. I am a great fan of games software and boast a 1,200 program collection which includes 82 cartridges, In my two week visit! have been to many software outlets in the West End, but have dis-
covered thatAtari8bit com— puters are sadly not so well supported as others I could name. This is a shame really, as
they offer excellent graphics and superb sound facilities, which by far exceed the standards offered by other micros. In the us, Atari8bitcomputers are now one of the
most popular micros. With the arrival of the new XE,
software houses have really
been booming. But it is not like this in Britain, so as I entered the
Champagne
Surte
m
.
— '
and more projects like the speech synthesiser. Thank you Atari User, for making my visit worthwhile. By the way, games freaks may be interested to hear of the games which are all the rage in the US on the Atari: Kung Fu Master, Rocky, Phoenix and World Cup Football — look out for them in Britain. — Z. Javed, Boston, USA. -
Prlnter traIISfOrmed I
LETTER
Novotel
I
had little hopes of
had never even heard of titles like Phantom, lnter— and national Karate ,
Arkanoid,buttheyprovedto be excellent games. Ifound business software here to be Of a very high standard too. Overall I was
very pleased with the
soft—
ware/bought—ifonlyitwas
stocked by every software outlet in the UK. But to the aim of m letter .. at thepshow l disg covered Atari User. It is an excellent magazine, and much better than anything in the USA. I bought all the back
which were on display and look forward to some interesting reading issues
7
20
Y"
WIN A TENNER’
l
(5
Grove, Hemlington, Midd'eSbrough' C'eve'and TSS 9PB~
writingpand yotu
stopped
of the :
OCCASIONALLYthe black background on my monitor display develops a pale
Europa House Park
green/yellow cast which sometimes lasts
Macclesfield smo 5NP
it to 240 volts? Nigel Potter, London.
h eggodégintgp WZikmr’; £517;
the text dif?cult to read.
multi-standard and require a link to be changed inside the printer. If your printer contains a single voltage type, it will be necessary to replace it. Epson UK should be able to is Epson UK, Dorland House, 388 High Road, Wembley, Middlesex HA9 6UH.
help you: The address
'
F3“ l'ty
-
signal
lead
my 800)“ about 390 from CU’TVS hada fEW prOblems
I BOUGHT tWO years
and
We
N 0 N'“113 COULD you please tell me if the Last Ninja from System 3 will ever be available for
Atari 8bit computers?lhave waiteda long time but it has not come out yet. — Scott Howden, Stirling, Scotland. 0 At the moment the Last Ninja has not been released for the 8 bit Atari and it appears a conversion is unlikely to be forthcoming.
-
gulls-ht?) caafazgetzsepg?rie?
key board games. After a few WEE/(S - and computers — we found 0’79 that
loading
worked
I’ve been happy With it until recently. Everything was fine U'm/ about two months ago when the _comma key started to stick and a continuous stceam is as poured out. ignoreas t them ldidn’t do much typing fora while, but when I did, none of the keys'would work. lcould still/cad games, as the function keys worked, and after the beep the data recorder started automatical/y. If it’samajor fault could you please recomand_
-
'
—
Michelle Nixon, Waddington ' Lincoln
_
are
Up to 6
minute.
Can I convert
It should be possnble to convert your printer to 240 volts. Some transformers
the “(1
on
Mailbag Editor Atari User Adlington Adlington
of action
Here is the address Of someone close to you who may be able t° help: lSC Electronics, 12 Pirbright
So now there’s more reason than ever to contribute to our lively mailbag pages. Get y0ur ens ou , one
course
is to send your computer to a service engineer for repair.
EACH month we will award £10 prizes for the most interesting letters sent to us.
be
L.
0 Your best
'
$37,5Tozgggefggsggxfef .
enjoying myself. But, was I surprised! Software here is just as goodas thatin the US-on/y it’s more difficult to obtain. l
-
.
’5
to repair it. Stephenson Easington Coll, Co. Durham. -—
winners. The addr ess
HAVE lust returned from Saudi Ar abia W’th an Epson that I bought
RX8ipr/nter ere._ ("$5 9 Wm”
mend someone
start could
.
—
£10
y
—
I
-
This could be a
faulty
at the computer or monitor end. Alternatively it could be a roblem inside the monitor gircuit itself The print. head fault can probably be rectified by cleaning or replacing it Alternatively the Darlington driver - inside the printer -— which controls the top Smenoid of the head may have gone faulty and need (Br
connector
re p lacin 9. .
.
nghtlng up IWAS very interested in the disco light controller in the December 1987 issue of Atari User. / would like to know if it can be bought Turn to Page 58 > February 1988 Atari User 57
FMaiIbog 4 From Page 57
ready-bui/t, and if its price? I
not
am
‘
so what is
electrically
minded and don’t know anyone who COU/d bUild it for me, but / WOU/d like to RPM 0" a light ShOW‘
Hindhaugh,
Ashington,
Northumberland.
R
V
b
SOUND statement to me, but my problems arose when/tried to convert numbers for the pitch value into musical notes. Can you please help me? Denise Skelton, Cleveland.
o
Mallbog
‘ 1
—
WE welcome letters from readers about your experiences using the Atari micros, about tips you would like to pass on to other users. and about what you would like to see in future issues. The address to write to is: —
.
OThe range
.
Atari User
-
short pro-
a
sill:
222m todzlrzyoirs’rluzlzal SOUND statement in use.
Euro p a House . Adlmgton Park
postage and package.
,
Adlington 0 company also sells someThef Macclesfleld SK10 5NP the other gadgets featured in Atari User ready built. The address“ RH Des'gnl get this? Eyal Levy, obtain full details of the Units 2 and 3' Stonefall Moztkin, Israel. products for the 8 bit. Their Stables, Stonefall Avenue, address is Sierra On-Line ”arrogate ”62 7NR0 As your computer stands lnc., Coarse Gold, California, it is very difficult to dump CA 93614, USA. .
.
High notes
(8:
adventure Lrom owever, usmg something like the 03 Controller card from Computerhouse it is possible. IWOULD like to tell you that The board is an internal Atari User is reallygreatand modification to your micro WHY is it that 8 bit Atari I buy it every month in my and allows you control over owners always get left out country Israel. lhave two the operating system. Their when games like Out Run questions and was wonaddress is Computerhouse, are released? I have written dering if you can help. 14 Romily Court, Landridge to many of the major soft— Can my dot matrix printer Road, Fulham, London SW6 ware companies' but to no dump screens from games 4LL. avail. and pictures from adven— The Quest King’s adventures? Ifgames like Out Run and ture game is only available I can’t too numer— many others find the game on ST format in the UK. ous to mention were King’s Quest for my Atari However if you write to released they would be 800XL with 256k memory. Sierra On-Line lnc. in Do you know where [could bestsellers America you will be able to There is. a massive user base for Atari 8 bit com“f puters out there, so why are ' we still i nored? Martin games.
Software shu?age
screens
8#
8565 A#
—
Apple...grows on a tree. Brand new...atlastsomeone has found a use for it. Byte...a hungry computer
programmer.
letter after 8. CMOS...moss thatgrows C...a
on
the sea bed. Data...asking your girlfriend out for a drink. Data bus...mobile library. Dos...a Iayabout.
“ 58 Atari User February 1988
in a new case.
One meg bus...expensive double decker. Mega byte...banquet for computer people. Monitor...school milk distributor. Nibble...not-so-hungrycomputer programmer. Unrepeatable offer...hurry up, we’re going bankrupt. Serial input...cornflakes for
breakfast. Micro chips...sma/l portions of fried sliced computer.
D
Middle C
C
121
B
128 or Bb
122 .. A.
gt
13;
F# or Gb F
Low notes
193 or Bb 204 D 217 C# or Db 230 C 243 D
l:
,-
s a "d
h V ,
2355; $2,203,255;
/ RECENTLY bought a second-hand 800XL and 1050 disc drive, but there were no manua/s_ lam inter.
pro—
gramming, so I tried to produce some tunes on my
explained the
173 182
D#
-
.
or Db
if?
A sound
micro. . A friend
91
96 102 108 114
C#
you.
and
F
E
D# or Eb
Q Do any of our
ested in music
81
F# or Gb 85
London.
|nvestment
or Ab 76
G
ooo..oo,Wo.. woooooo,
..
64 68
B
72
G#
-—
other readers have problems obtaining software? Write in to us, we’d like to hear from
or
A
_
Designed by a computer... no one will take the blame. Forth...a bridge. iC...rough weather for ships. Latest technology...weput it
22)
B
_
FOLLOWING the amusing article on Computer Speak in the November issue of Atari User, here are some more in a similar vein. P Bullin, Hucknall, Notts.
23 or Db
—
Topical translatlons
or Bb
33 A 35 G# or Ab 37 G 40 F# or Gb 42 F 45 E 47 or E
screens
Printing
g?
A#
—
s
a
muslcal notes and numeric equivalents.
the" There’s also
Mailbag Edltor
0 The disco lights are avail— able ready-bunt from RH Design for £32.50 plus £1.50
below shows
panel Of
ill 20
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MUSICAL
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6°70
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This fascrnating adventure features the most
sophisticated parser around: You can type complex sentences and interact with the many characters,
including some very intelligentanimals. This superb package includes
44—page novel and
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This
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Guild of Thieves is the long-awaited E" 3 follow-up to the award-winning 5? adventure, The Pawn. I‘lVViRQ; You're back in the fantasy world of 987 Kerovnia, in the role of a novice thief who has applied to become a member of the illustrious Guild. To prove your worthiness you must ransack an island of all its treasures. There are 29 beautiful illustrations, a massive vocabulary, and a text parser which is claimed to be more sophisticated than the parser in the lnfocomladventures.
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Most orders are processed through our computer within 24 hours 0! receiving them. Most hardware orders are sent by the overnight GROUP 4 courier service FREE OF CHARGE to customers within the UK. This method helps to ensure minimum delay and maximum protection.
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