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ISSN 0266-545X “Atari User” welcomes program listings and articles for publication. Material should be typed or computer-printed, and preferably double-spaced. Program listings should be accompanied by cassette tape or disc. Please enclose stamped, selfaddressed envelope, otherwise the return of material cannot be guaranteed. Contrlbutions accepted for publication by Database Publications Ltd will be on an all—rights
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1988 Database Publications Ltd. No material may be reproduced in whole or in part without written permission. While every care is taken, the publishers cannot
and Atari Corp (UK) Ltd are not responsible articles theycontain or forany foranyof'tne of the opinions expressed. News trade distribution: Europress Sales and Distribution Limited, Unit 1, Burgess Road, Ivyhouse Lane, Hastings, East Sussex TN35 4NR. Tel: 0424 430422.
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Add TEN new commands to Atari Basic With this latest pac k 39 8 fr 0 m Atari User ~
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News - Use the powerful search commands to pinpoint vital business information from the world's leading news services, newspapers and periodicals.
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Two recommended packages
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breaking the bank at Monte Carlo are looking up games specialist CDS Software is on the verge of releasing Casino Roulette for the THE odds on
at???“
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,
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Atari. The game caters for up to eight players, with the computer handling the chores of wheel spinning and table raking — all players have to do is place their bets. CDS (0302 21134) has also
added features to
help
would-be system beaters.
statistical analysis is maintained of the fall of the A
ball on each of the 37 wheel numbers over the last 370 spins, and the instructions
include half a dozen estab— Iished betting systems for players to experiment with. Price £9.99 cassette,
£14.99 disc.
———,———— S baCk Bond THE classic 1973 James Bond film Live and Let Die has re-emergedon the Atari. A spokesman for Domark (01-947 5622) — Whose earIier movie tie-ins include A View to a Kill and The Living
Daylights
—
promises that a winner.
the game is Price £9.95 on cassette, £12.95 on disc.
we Jr 1g
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THE item every Atari 8 bit owner has been waiting for has arrived on the scene. A definitive guide to all the best software and hardware available has been pubIished — and it’s free.
5“
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Atari specialist retailer
—
recor A RECORD turnout for the latest Atari User Show saw more than 17,000 visitor on Alexandra converge Palace over the three days. This was by far the best attendance since the series started and was double that of the previous event held at
awaiting them. School eacher George Roberts sa ed the equivalent of his return fare to Glasgow within half an
as being
I
I
Even organisers Database Exhibitions admitted to being surprised by the overwhelming response. “It could only be descri-
bed
additional stock.
The
£ 14.95. Also coming soon under the Mandarin label from
fantastic", said
established the show as one of the premier exhibitions in the machine specific market,”
in experienced in by the bargains
text-only adventure
as
Michael Meakin of Database. “This has now firmly
Yet the real bonanza was for the visitors who were soon appeased for the
encompasses three awardwinning titles from Level 9 — Lords of Time, Red Moon and Price of Magik, Price
I
great pleasure to make her eat her words
at an all
release of the acclaimed Time & Magik trilogy for the Atari 8bit market.
hour of entering the
wife thought was mad when told her was travelling all that way to a computer show. It will give me
time high,with many having to send back daily for
delays getting
Silica Shop spokesman Tony Deane said: “The pubIication grew out of widespread consumer opinion
Great Hall. “I must now be the best kitted out Atari 8 bit user in the country", he said. “My
the Novotel. Such was the demand from Atari users that organisers Database decided to extendthe final day by an hour to avoid disappointing Iatecomers still queueing outside. All 70 exhibitors reported business
Silica Shop is behind the 60-page catalogue which took six months to compile and covers every possible category — cassette, cartridge and disc, home, business and education.
crow
Jackpot for Atari
ADVENTURE games fans are going to hit the jackpot as a result of a new joint agreement. Mandarin Software, the exclusive new entertainments software house, has joined forces with the renowned Level 9 programming team. And the end product is the
,
”it?a,
—
.
tap Atarl
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that the Atari 8 bit market was not being supported. “The typical end user has been feeling unloved for a long time — this is our attempt to put matters right”. Issued free with this month’s Atari User, the guide contains 32 pages of XL and XE products — plus a special8-pagesection on XE rom cartridges. Also included is a comprehensive 4-page list of
peripherals and accessories such as modems, monitors, printers, joysticks and controllers as well as books and manuals. The accompany16-page price list contains 1,200 items, ing
adventurers
cial launch of Mandarin Level Swill beagame satin the Middle Ages, codenamed Software held recently in London. Lancelot. And in addition “Lancelot is a new conto enjoying the adventure for cept in adventures”, said its own sake, players will be Chris Payne of Mandarin. He added: ”And with able to take part in a real time hunt fora silver ”grail" LevelQarguab/y the world’s worth £2,000 to the ?nder. leading adventure games The news of both titles company, Atari users havea treat in store”. was announced at theo?‘i— ‘
June 1988 Atari User 5
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Atari have always had the greatest arcade games in the galaxy, now they’re adding even more winners to
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ALL GAMES SHOWN ARE COMPATIBLE WITH: ATARI XE GAMES SYSTEM I ATARI
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Ut'l’ty
IN its drive to increase sales a few years ago, Atari started to give away free software with all its computers. Those of you who bought a disc system will have received a copy of the Home Filing Manager — HFM for short. This is an excellent program for storing all sorts of general, everyday information but it does suffer from certain limitations and one major disadvantage you can only print one page of text at a time. While this is fine if all you have on your data disc is a list of telephone numbers, it can be very frustrating if you have long lists of, for example, books, ma azines or even recipes you require printing. It means that have to load each one individualy°|uV before priming “out. It was from this frustration that this utility was born. It allows you to read in the information stored on a HFM data disc and convert it to a format that can be accessed by a word Processor program SUCh as AtariWriter or Mini Office ||. When first run you are asked what device YOU want the information transferred to. Your choices are the same drive, a second drive or the Ramdisc created by Dos 2.5. Once this has been chosen you are prompted for the filename — a maximum of eight characters is allowed — that you want the data saved as. When this has been entered you are prompted to insert your HFM —
PRO GRAN‘
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60'40 130410 17°‘7'
,
data discinto drive one.
Dependingon
the amount of information stored on a data disc, the program will read it and write out several files adding a default extender of PT1, PT2 and so on. Once this process is complete you can load in your relative word processor and enter the newly-createdfiles. error
Comprehensive
checking
routines are built into the main program and every action is accompanied by full on-screen prompts, so you can’t really go wrong. One word of warning: Write-protect your data disc in case of an accident.
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IT doesn't take long for a new disc drive owner to discover Dos 2.5’s Autorun.SYS facility. As its name suggests, it is
a disc
I
_
file which auto-
matically loads and runs when the computer is switched on. Without going into the technicalities they were covered in detail in Atari User by Len Golding in April and May last year an Autorun.SYSfile can be
.
aSlc
—
‘\
—
on
any renamed machine code program which runs from the Dos 2.5 menu
option L. Unfortunately, if you
e
‘
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it
file
in Basic LIST format. To
disc, type NEW then
ENTER
“D:LINE610.LST”. Type
to verify that the line is in memory LISZ an then type in the rest I. of Program When the program is first run you are prompted to enter the set of commands you want to be made into an AUTORUN.SYS file.Just enter the line exactly as you would in Basic remembering to separate individual commands with a colon. .
—
Forinstance,thereis nothingtostop diSpIaying an eye-catching welcome message on the screen while
you
BINARY$ CODEs
Contains is
COL
/ \,
//
,
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MlCK HANDLE takes the tall Out Of autO'runnlng your dlscs -
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:*.BAS"
The only restriction is that your command line is limited to 120 characters. The last example just about fills it, but you can squeeze more in by using standard Basic abbreviations like ? instead of PRINT and POS. instead of POSITION. If you
machine 095“? file .
_
nggiutgrun
WhiCh
merged withnBl/lJZ/ggmmand‘me $
. . Screen col posmon Of cursor COUNT Number ofucmhn aracters m command line DATA Value d f data statement | Keybogig $225: n Console key status _ Start, Option and so on KEY Atascii v I mm” Q General Sfrfngsfekzzggid e ROW Screen row of cursor _
_
make
.
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mistake
'
or change your mind
you type your command line, you can edit it using the Delete key to erase previous characters. Load’n'Run operates by adding your as
u o Zortnmanfdls “if
.
..
disc filename. The
-
.
your BaSic program is loading. Just type in a command line at the prompt like this:
PROGRAM VARIABLES
Containst
(_
f /
9
read it from
A
a/
‘
rec;-
as a disc
x
"‘
J.
line 610.
If you feel brave you can try typing straight from the listing, but _we
\
\.
are a Basic programmer like most of us, you can't take advantage of the facility because
the Autorun file must consist of binary code, and simply renaming a Basic program will not work. This is where Load’n’Run comes in. It allows you to create a machine code Autorun.SYS file which will run a specified Basic program. Before you can use Load’n'Run you must type in Program I, making sure you correct any typing errors with Get It Right! Apart from a few control characters — seeithe typing hints in the February 1988 issue ofAtari User—the listing is quite straightforward, except for the horrendous machine code string in
’' '
a;
mtaihine tcotcrl‘e
waiting for you to type mands.
in your comInstead, the Autorun program
w seéid? ic ygourLzacli'n’Runcommandline, aSlC u y execu es. .
.
.
to Finally, thetotedhitokr If)oar resjtoreéi ,an the return contro e. ey
BaSic is loaded and program executed. There are two things to remember when you use Load’n'Run. The Autorun file loads into Page 6, but as its sole function is to execute your loading commands, you may do anything you like With that memory after your Basic program has loaded. Just remember not to alter it with your Load’n’Run command line. The second point is much more important. There can only be one Autorun program on a disc, so any existing Autorun.SYS file will be erased and replaced by the new one. If you want to keep the old file, copy it to another disc before using Load’n’Run. So that's how you can autorun a Basic program easily from your disc. A useful application for this is to write 3 disc menu routine that displays a disc directory and then allows you to load programs with a single key press.
'
Turn to Page 12 > June 7988 Atari User
17
Utility 4 From Page
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Turn to Page 14 >
.
,
.
a
feature to detect key-
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764 always contains code forthe last character ot t he AtaSC“ number but a s ecialtyped—n in Which 255 means thgt no igteanalcode as been y pressed. BY Poking 764 with 255 in line 810, the Wlll loop at line 820 until one is esse pDIOQFHCT Flash a home-made cursor Chan in th queStion marks in lines 2000 and 29018wi? change it to whatever chara t Error trap: Location 195 WI'Sh cczrnst/gu nlur‘nbler. Although there are severaTspotssSlbllltleS, the most likely are: a
'
.
700
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smuwumvuo’WE'm-wwm
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RE”
458
500 new
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4,7
an
Print th e screen dlSplay_ The poke in line 190 re-enables the screen which w d''s_ abled in line 10. This dodge Speezss up Pr99rams by as much as 30 per cent
200 - 2 90
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Atari User June 7988
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is the making up sentences exercise where you choose one word or phrase from each of four lists. The end sentence must make sense and be grammatically correct. A correct answer is rewarded with a fanfare and sometimes, a trés bien. A wrong answer gains you what can only called a computerised raspberry. Don't worry if you don’t grasp an exercise straight away because you're given the option to repeat it. The accompanying course book
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about the subject they discussed. all this is going on various are to add to the graphich mood. or examp displayed e, a TV set and sofa is drawn with two sticks people sitting down as different questions about the
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grammar to use — such as masculine and feminine endings, the use of de and forming the negative verb.
.
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RUTH JAMES assesses based Eurospeak courses .
WITH the holiday season upon us panic looms in homes up and down the land. The hotel is booked, so is the flight and Mrs Smith at number 26 is going to look after the goldfish for the fortnight you're away. But you've just remembered something: You can just about manage to speak the English Ianguage, never mind any other. Fear not, help is at hand in the shape of Longman’s Conversational French, German, Italian and Spanish language tutorials. They’re comprehensively written programs for any Atari home computer owner with a cassette deck. Recommended for use by people 14 and it doesn’t years old or over matter how much over you are —who want to learn a languagefrom scratch. Each course is split into 10 units spread over five cassettes. Each tape contains several Basic programs as well as the necessary audio material to help you understand pronunciation —
and accents.
As well
the cassettes you are a very informative course booklet which explains every detail of the individual units you are working on. Each one is split into two or three learning phases which can be as
provided with
categorised
as
study, practice
and
Yourself and others Here you are shown how to ask how someone is, how to reply when someone asks you how you are and
. ..
four cassettefor the Atarl
activities. There
—
is a also a
various other courtesies. This section follows the style of unit one with the same kind of exercises. However. it does have my favourite instruction of the whole course:
-
“Look,“stenandwkethemadspanu,
grammar
vocabulary summary after each. The best way to describe the course is to explain each unit individually. I’lI use French as an example, as this is the language am most fluent with although I have a working knowledge of them all. So, here we go: and
—
I
~
About you
Mostiexamples used are‘to
The first section deals with
telling you how to greet people, introduce yourself, state your nationality and so on.
All sections are accompanied by
Most of the tape time is used up on You “Ste” to a oomofehehSiOhthen answer a mulconversation and “t“de _°f questions about it; As this SW“? IS repeated the exercnses get more and more complex. You have now reached the stage where you must learn to count UP to nine |n your new language, make requests, reply to requests and 33k perfmsston to do something or ask someone to do something for YOU-_ oral
a
whotalks man orwoman to you. Words or phrases are displayed on screen as they are played or spoken through theTV speaker. This is a very useful feature as it enables you to see what a word looks like as well as what it sounds like. You can repeat the word and thus develop drawing ofa
your accent. There are a variety of exercises ranging from the straight repeating of words to think, choose and repeat where you have to select the correct answer from a choice of two. You can even listen to a conversation between two people then answer questions
do
With
hotel S'tuat'OhS and bOOkth in and OUt Of your room an extremely “39h” feature for a program that W'_” be predominantly “59d by ho'" daymakers. A grammar ls section. included '_h the course book for th'5 section and 't bUt a little takes |90k at verb endings, —
_
”0th'h9
too
.
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_
_
also feature strongly, lf you don’t f'h'Sh a sentence W'th thank you 't 5 marked WVOhQ|YPOhte
replies
_
Finding the way is
unnerves me the most in an unfamiliar place, than that is getting lost in
thing that getting lost
The
and worse
Turn to Page 16> June 7988 Atari User 75
evnew
in
After completing all the exercises you will be able to have a simple conversation in your chosen language with ease. The party piece of the unit exercise
—
an unfamiliar foreign country. So I was very pleased to see a section showing you how to ask directions and giving an adequate number of examples in doing so. It also compares can I with could you so you can learn to recognise if someone is asking or offering things to you and the all-important and lifesaving phrase please speak more slowly is mentioned. ,
.
You are also shown how to ask what something is. For some reason mainly a food vocabulary is used maybe they were getting hungry when they
eventually got it right. However, thls section isn’t very well documented, and will be very difficult for a novice to grasp. Lots of new verbs are introduced such as want, have and prefer and some really important vocabulary
are, describe them and say if things — not people are good, bad, cheap or
4 From page 15
The next unit is succinctly entitled Where and is designed to teach you how to ask where people are or where they have gone. On other sections of the course wrong answers are simply ignored, but this unit points them out to you and asks you to remedy them. h would have been nlce to see th's put to.use conS|stently throughout all 10 “h'ts' How are. you supposed to 'f you dont know correct _a mlstake what h 'e? However, the section does fall prey to-the dreaded unerase syndrome 'f you accndently select the wrong answer there '3 no way to erase h and enter a new one. Th's can be frustratlng at times. Graphics are put to fun use'm th|s exer0|se and text '3 conOff—screen stantly erased |n_a new and more novel way all the time. Unfortunately, as the exerC|ses get _
_
_
_
_
m hardlerdthtlagrlamlmar ‘t we ”933 etai _Imcor_e e theoceirse btgcoély S
Next we move on to deal With telling the time and how to refer to a particular time within a conversation. To help you with this you are required to revise numbers, spelling and pronunciation. As with the other sections it's incredibly thorough —you learn to say O'CIOCk: quarter past, quarter to, half past and lots of permutations of different times usmg them. To help V9” revrse the maths p?” a I|ttle game IS brought into use j in It VP“ have to add up some very Simplle figures. At least the authors dont “mum your mathematical literacy. useful vocabulary Some particularly '5 now introduced: Opert, close, arrlve, leave, embassy and tram are all comfortlng phrases to know. After usmg the section Iwas pleased to note you oan ”OW remove a wrong answer and insert the correct one by pressmg the spacebar..What,| don t understand IS that If thls section can have it '" why can’t the others?
expensive.
—
wrote it. Again, good use of graphics accompanies the text and audio work, and in one of the exercises sound is brought into play. Most of the grammar deals with this and that— basic words used
constructing sentences.
In this one you learn how to say what you do and don’t like, why you like it, what other people like, what you prefer and inquire what other people
prefer.
A new verb to like is introduced and is used in a variety of situations. Its common usage gets across what a useful word it is. It’s interesting to note that all the vocabulary used in this unit — and all the others — is of the everyday kind you would always hear in a bar or restaurant in a foreign country. For instance, why and because are introduced for you to use in the construction of sentences. Within the realms of creating sentences a very original game is used the fruit machine. A random selection of words is displayed on the reels and —
—
_
_
76 Atari User June 7988
—
must be learned beer.
chips, bread and
—
rather difficult crossword
—
ques-
tions are in English and you have to answer them in your new foreign Ianguage.
This final section shows you how to ask someone what they are doing, and allows you to tell people what you are doing. For example, Je Iis le journal means that you are reading the paper, and many other examples of actions are given. As with some ofthe other units, this one gets a little excessive with its revision and must admit to getting bored with it. The grammar section deals with verb endings and both present tense and past — as in a I
previous unit.
—
after they have hh'Shed Sp'hh'hg you
can nudge to them
form’a
sentence._
—
The last word
-
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All the units contain a high spoken conversations and quick content repeats make them very interesting and fun to use. —
Once you re happy ”5 grammatically correct you can press Return. If you're right you win and coins appear to drop OUtGrammar in this “hit COhSiStS Of agreements e, es and iono which are tagged on to the end of a word to indicate whether his masculine/ —
feminine
or singular/plural. It’s all kept very simple and, as it is continually stressed, easy to employ.
n h r min h Su in getiSigeas mar Sigrreisgstait'aetzgsesarzl the course book Like the tapes themselves they have a heavy holiday bias and range from writing letters to pen pals to filling in hotel registration
forms They’re all very usefu| and well worth spending plenty of time working on. One major complaint have is that I
want doesn’t get, except in this program. You’re shown how to ask if I
something is available,whatyou
do or
don’t have and how to say what you do or don’t want. After using this section felt could buy or eat food anywhere in Europe the exercise is very comprehensive and covers every little detail. Using the same style as before to ask questions, the program goes on to test you to the limit and uses graphics and sound effects to give the whole thing a feel of realism. One of the exercises of this unit totally flummoxed me as |t deals With ofand ofthe or should say de, de la, du and des. As usual, you are given the option to repeat the exercise, and I
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—
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When you have studied the next unit you should be able to say what things
I
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.
,
did until
I
your tape must be left with the play key depressed all the time. This can lead to a flattened pinch wheel and future trouble for you and your recorder. All in all, the Longman tutorials are excellent value for money and a must for all prospective holidaymakers. GCSE/A level students will find them very useful as a medium to revise from they certainly taught me a —
thing
or two.
Happy studying, and ban voyage!
Product: Longman’s
Conversational
Spanish 3nd’f3/i8"
Pf’enzgfgge’manl "Ge." . Supplier: Atari World, 17 Fennel Street, Manchester M4 SDU' Tel-' 061-834 4941
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hotfoot from the Lost World of Wazzit, having just recovered the stolen Stone of Socrates and returned it to its rightful owner, the Nabob of Bobnay. And very appreciative he was too, gave me enough sapphires to fill my coal HERE
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However, in
the meantime he has kindly offered to answer reader's queries on Mordon’s Quest directly if they care to write to him at 21 Northcliffe Drive, Thornton, Bradford, West Yorkshire, BD13 3EA. Please remember to enclose a stamped addressed envelope. The next reader has omitted to sign his or her name |'|| call him Mr x but comes from Horwood Close in Headington, Oxford, so will know who mean. Mr X has stuck his neck out and nailed his colours to the mast — there’s a mixed metaphor there somewhere and sent m a “St Of h'5 18 favourite adventures, the top 10 Of Wh'Ch appear '” the panel. Glad to see H'tChh'kef' Stationfall I
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I
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ratherthan true-blue adventures, MrX rates the two Alternate Reality games
SStationfall 4 Colossal Adventure The Pawn Adventure Quest Return To Eden
highly. Now let's hear from some other readers on the subject of personal favourites. have been caught out by Mr S. D. Paskin of Worthing. He is the only one to have written in saying the state— ment made concerning my name in the December issue of Atari User l
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but so far as am aware there are no hint booklets for it. My thanks to Darren Teather of Bradford and Mrs Jean Gothard of Rayleigh, Essex, for help with this part of Mordon’s Quest. In return, Jean would like to know the password at
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pomeranian from the slime pits of Petunia. And so to your letters. Simon Brown of Kidderminster, like other readers, has been wrestling with Tarzan not literally of course—in Mordon's Quest. He is stumped by Tarzan’s riddle and also wants to know if there are any hint sheets available for this
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doesn’t stand up. said that Rouloc simply the word colour written backwards but, as Mr Paskin astutely spotted, that would spell Ruoloc. The truth, as many of my regular readers will know, is that _although am pretty clever at clambering around dungeons and quite a dab hand with a broadsword, am a bit of a moron when it comes to magic. Yes, you’ve guessed it, members of the jury —I am a rotten speller! And there, your honour, rest the rather pathetic case for the defence. Many thanks to Paul Suttle of New Eltham, London, Paul Murtough of Exmouth, Hans Hagenstrom from I
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Turn to Page 18> June 1988 Atari User 17
—————————Adventuring ‘ From Page 17 in Sweden Vasterfarnebo your command of the English language is superb Hans and J '. Sweeney of Notfor tingham erna lettetrs e an generousthe:e IStlmk'JtlfiUZgllt p WI Reality: The Dungeon. A selection of _
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published here. Paul Suttle says that 'f readers Dungeon problems W'Sh to ”"9
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Alternate Reality: The Dungeon 0 Do not exchange Morgana’s tiara shield as it for the mirrored regularly restores your hit points while wearing it. lnstead, find a pair of blue suede shoes or a leather jacket for the horse. ,
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0 If you |00k at your map, y0_u find Death’s Door right after meetmight see that a certain part Of it Wlth ing Acrinimiril, that’s one of them. mm resembles a Kermit-like creature 80 save your game after dealing 0“ EmeUth 267945 before _10am or there’s your answerto Tarzan’s with him then power off, Restart and after 8pm most days, he W'” try to riddle. and you will be safely returned to '" Sweden, 0 Sacrifice the jade amphibian to the Dungeon entrance. You must help“. Another reader Mathias iAndersson from Forserum, the waterfall to pass tthUQh the visit Acrinimiril three times. The cascade. real Death’s Door is down on the vAvgaurLdSI l?izsiinffmvpgslgihslefT-l;pspiott; third level. oblige, Mathias. T t tth th M'SS'O" |mp055lb|e Next month hope to let you have a t?ssmidgle beneed?fkrg'tag t.hr0(L).lgghe Of tips for IV’ 0 Search the saboteur. first door on the left twice then take Ultima fair-Sized portion the a'd 0 Throw the recorder through the the middle one twice. You should offefpert ass|ist|alnce $U||edéNlth window. now be in a large hall. [Brilanrf a From rom agoa'm “tapas 0 Return to the chair and press the 0 Try crossing the River after midagens.tSeymour white button. but before 1am and giving Standing Of Port Talbot. night sword S h arp 0 Kick the door of the control room. copper to the boatman. 'S
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June 7988 Atari User 27
M
THE
Atari story begins
USA in 1972
in
California,
I
the days when powerful computers filled entire rooms and the most sophisticated video games were text adventures on mainframes. Three friends — Ted Dabney, Larry Bryan and Nolan Bushnell — wanted to develop and market a computerised game that would be commercially viable. Each decided to put $100 towards the project and then spent some time trying to find a name for their new venture. During a search through a dictionary they came across the word —
Ic ro .
They decided
called Pong ball game.
—
a
tennis-type
bat and
They installed it in local bars and pool halls, and after a while started receiving calls saying that their machines had broken down. On investigation the fault was found to be the machines becoming crammed to overflowing with coins because the game was so popular. Dabney and Bushnell decided that Syzygy was too good a name to give up so they applied for the rights to incorporate a company with that name. Unfortunately, the name had already been taken and the holding company, although not operating, was not willing to lose it. So back to the drawing board. _
Atari gets
_
“15 name
Still looking for inspiration they sat down to play Go, a Japanese board game. They decided to make a list of suitable Go game words to choose one to adopt asa company name. The list went like this: Sente, meaning the upper hand, Atari, the Go equivalent of check in Chess, and Hanne,
Atari logo
22 Atari User May 7988
a rca
d es
_
.
.
meaning an acknowledgment of an over-taking move. The list was submitted to the Californian Secretary of State Office and only one was approved Atari. Having chosen a new name, they designed a new logo to include the S of Syzygy and the A of Atari. It was not until much later when Atari really started to take off that an advertising agency designed its current logo and trademark which they dubbed the —
Stylised
A
design. This design
commonly known Atarians as the Fuji symbol. more
is now
among
A" change By 1974 Atari had released a home version of their arcade hit, Pong. This crude single-game machine was also a hit, and by 1975 Atari’s sales had reached $40 million. In 1976 Atari started to find problems with the competition, and Bushnell and Dabney sold the company to Warner Communications, the leisure industry giant, for a mere $28 million. At this stage, Bushnell remained a figure of major influence within the Atari management. It wasn’t until 1977 that Atari
®
The early
I re
Atari's route to success mapped m detall RlCHARD HAWES by
on this.
Soon afterwards Larry Bryan pulled out of the project leaving Dabney and Bushnell to fight on alone. The two started in earnest by opening a shop in Santa Clara, California with capital of $250 each. Shortly aften/vards they invented the very first arcade machine
em
th e
In
fyzyggcmeiningthestgaight'iqecg"; etween t ree ce es la igura ion bodies.
I
The present Fuji Logo
produced its first programmable home machine, the 2600 VCS
— Video At that time the Computer System.
only other machines that could be used on home televisions would only play one or two different games, like
Dabney and Bushnell’s own Pong. The 2600 was one of the first to allow you to plug in a cartridge and have a totally different game. Sales for the year reached $120 million. Due to clever Iicencing deals and use of Atari's widespread coin—op titles, the VCS—which is now over 10 years old — has now sold between 35 and 40 million units worldwide, more
than any other home machine. As a measure of its ahead—of—its-time design, it still maintained sales of a million units lastyear,100,000 ofthem in the UK. By 1979 through the sales of its computers and games cartridges, Atari became the single largest buyer of rom chips in the world. The VCS also
spawned an industry of add-ons
and, almost for the first time, third an estimated party software houses 150 million games cartridges have been sold for the 2600. Nolan Bushnell left Atari in 1978 as it started losing money again and Ray Kassar was brought in by Warner to head the company. He managed to bring it back into the black. It was late in 1979 that Atari first showed the 6502-based 400 and 800 home micros. They had a shakey start in the UK but did well in Europe and the States, taking sales to a new alltime high in 1980 of $415 million. The 8 bit Atari 800 came into the UK at £649 for a 16k model, Basic cost an extra £39 and a 16k memory expansion was E69. (Adding 512k to an ST now costs around £100.) In 1981 Atari became the fastest growing company in the history of America and dominated the video game market with a massive 80 per cent share. By 1982 17 per cent of American —
I
households owned a video game machine. Atari’s sales in the 1982-83 period reached a new peak of $2,000 million. It had by this time sold 15 million 2600 games consoles. It was also at this time that it released the 1200XL in America and subsequently
withdrew it 1983.
beforethe middle of The bubble was about to burst again
again.
for the old Atari company. The holding company 1983 was a very bad year
—Warner Communications—lost more than $310 million as other games
machine manufacturers such as Colecovision reduced Atari's share of
the market to 40 per cent. In March 1983 Atari axed 1,700 employeesfrom its payroll and in June 1983 products such as the 1400XL, the 1400XLD and the CP/M XL expansion were shown but never released. The war between the home computer companies began to hot up after Commodore's huge success with the Vic 20 and then its release of the 064. In July 1983 Atari president Ray Kassar resigned and in September James J Morgan came from America’s tobacco industry to take over. At that stage, only the arcade coin-op machines division was prof-
itable. By November the home computer war reached a peak and Texas Instruments, among others, was quitting from the home computer field. Atari’s
staff layoffs now reached 3,000, and it anounced its greatest ever losses of more than $532 million for the 1983
=
fiscal year. It made desperate attempts to regain a market share by introducing a revamped range of8 bit machines — the 600XL and the 800XL based on and compatible with the 400 and 800 computers. But Atari continued to lose money.
computer field. Jack Tramiel had meanwhile set up a company called Tramel Technologies Incorporated. It was this new company that in July of 1984 popped up and bought Atari the Atari consumer Computers products division—foracool $240 million, leaving Warner Communications with the profitable division of Atari coin-op machines. In November of 1984 Jack Tramiel held a press conference to announce the birth of the new Atari company and it certainly was new as little of the original staff remained. Behind the slogan of Power without the price Jack
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Tramiel streamlined it to the core Atari UK went from over 100 staff to less than 20. Even now, a much- more successful company still employs around 30 staff in the UK. Having cut expenditure to the absolute minimum, Jack Tramiel then set about building the new Atari image and product line. He had, in effect, bought a worldwide computer distribution system and was now gearing up to use it to'its best effect. Many of his followers at Commodore came across to help him, confident that Jack would make Atari a prosperous company once more. In addition, he employed two of his sons
’
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Jack Tramiel. $240 million takeover .
The
new
.
product line
In January 1985 Atari launched the first of its new lines. At the CES show in Las Vegas it unveiled six new machines: Three 16 bit computers
called STs and three 8 bit machines still based on the XL. All were ready for manufacture after only six months under Tramiel’s rule. Based on the 800XL, the 65XE and the 130XE were the 8 bit machines launched, and a portable XE was announced but never saw the light of day. It was around this time that the 800XL, already becoming much more popular in the UK than the previous 400 and 800, was awarded the Home Micro of the Year award at the British Micro Awards. In 1986 8 bit owners were treated to a new cassette deck, the XC11 which
already industry-renowned figures
in their own fields in key positions within the new Atari. Sam Tramiel became President of the Atari Corporation and Leonard Tramiel became Vice President in charge of software ——
development.
The new company needed money, so it started life by reducing the prices of the stock it had obtained as the 800XL fell to $119 in the US and £129 in the UK, giving a more competitive edge on the Christmas 1984 computer
Turn to Page 24 b
market.
The new Atari By the end of January 1984 Jack Tramiel had quit Commodore Busi-
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ness Machines, the company he had started 25 years earlier by buying typewriters, repairing and then reselling them. Many said at the time that he had left over disagreements
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with Commodore’s chairman, Irving
disappearedfor four months and most assumed he had retired, made rich with Commodore's billion dollar success in the calculator and home computer fields. By June of 1984 only 1,200 of Atari’s 6,000 staff remained and rumc;;1rsf o were flying around about a sell-o the Atari Corporation to Philips, another giant in consumer electronics trying to make an entry into the home
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TheAtari 730XE computer
May 1988 Atari User 23
4 pm", page 23
colour-matched the XE series. This player replaced the by now aging 1010 recorder which matched the XL series. It was fairly quickly replaced by the XC12, as there seemed to be some problems with supply and reliability. In March the Atari following was such that for the first time a dedicated user show could be held. Database Exhibitions staged the first Atari User Show at the Novotel in Hammersmith and it was an immediate success. More high-level changes were taking place in Atari’s management during the middle of 1986- Max Bam-
waters for a dedicated games machine by announcing the 7800 pro-system. This was subsequentlywithdrawn and has since only been sold in the US. The 130XE — 128k micro — and the 65XE 64k micro — are still available. The 130XE is priced around £139 with a cassette deck and the 65XE is priced at around £100 with a tape deck. Atari has continued its policy of supporting the 8 bit range. The latest machine to be released is the XE Games Console, similar in idea to the 2600 but controlled by a 6502C CPU like the XL/XE home micros. It comes
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The
Atari
7800 video game machine
|V
ETHANSDISK IE f
AREYOUmssmo our?
I
You’ve got lots of questions about your computer but don't know who to ask! We do! You’re not sure which software is best for your application! We do! You’d like to keep up to date with new releases and be sure they are a good buy, but who‘s going to tell you? We will! You would love to get to know other Atari enthusiasts, but you don‘t know how! We do! You want to get some of ‘Pubhc Domain' bl“ you’ve heard SOftware where that We You don twant to feel like you0130“, re the from. know! onlyAtan owner in the world, but where can you turn too! Well, we can help! Great, but who are you??
'
com merCIaI tapes .CAN be transferred to d|8k !*
A club magazine “well” One of those photocopied things that is unreadable, eh! Well no, it's professionally produced, just like this magazine you’re reading. It’s called MONrrOR,you may have heard of it?‘Yes, friends of mine have read it and say it’s great! How do i join the club and get my copy of MONITOR? Easy just send a cheque or postal order for £5.00 to the address below requesmgafou' issue sump?m' Overseas membe'Sh'p ‘5 £800 (surface) °r £1200 (A'm‘a‘lt ,
You won t be disappointed!!
The U.K. Atari Computer OwnersClub P.O. Box 3, Rayleigh, Essex, sss SLR
R EA D O N '
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Are you tired of waiting for cassette games to load? Would you like to transfer them to disk for faster, more reliable and convenient loading? You may have heard or read that this is not possible. Well, not only is it possible, but there is a program. Transdisk IV, that will do it all automatically, you require no knowledge of cassette protection techniques! To put it simply, Transdisk IV will read ANY Atari cassette, (single, multistage, nonjstandard format, 64K— no problem!), remove the protection, place it on to disk foryou. to load and run the new disk Plus, version then requrres just one keypress from a convenient,
We are the largest (and Guest) Atari Computer Owners Club in the UK. For just £5.00 per year you get help, assistance, hints, tips, friends, pen pals, access to PD software, up to date information, games, utilities, hardware projects, software reviews‘ programming tutorials, and aglossy club magazine evel'yquarter.
24 Atari User June 1933
M
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being ousted as being unsuccessful at running Atari UK. However,Jack Tramiel said that he felt Max Bambridge had done a lot of work in getting the ST off the ground,
Independent User Group
already available.
-
was
_
more than a mere games machine—as the in-depth review published in the December 1987 issue of Atari User reveals. Software previously written for XL and XE micros is fully compatible with it, so a wide range of games, educational and business programs are
.
to the Far East to cover manu' facturing, and Bob Gleadow left Commodore to rejoin his old boss at Atari, it was speculated that Max Bam-
_
As such it is an advanced games machine rivaIIing those from Nintendo and Sega. However, it is much
.
move?!
man, Bob Gleadow, to build on that base. At the end of 1986 Atari tested the
64k of memory and can be 128k by adding a keyboard that has 64k built-in.
upgraded to
—
bridge, the then general manager
bridge
with
gmi?ss?greupépsiram The cost £2485
of
the
most powerful tape to disk utility forthe Atari is just, dehvery‘ A's.° comgs complete With comprehensive instructions which were speCially written With the cassette upgrader and “St N me dISK user m mind. this,
li‘ICILiSIVG
Of
”St
“$5
Requires: Atan' 800XL or 130XE Computer with disk drive and cassette
recorder.
Remember thatnor onl will ousave mono onu radesl l (If they are avallable) br’rlt mahy games are ozrlyaffagllable or? gass’: sette anyway so Transdisk IV has to be a worthwhile Investment! Send an SAE or phone for more details of this utility.
Make Ch
ue or
PC.
DIGICGSMM
p a y able to
DIGICOMM and send
y our
°rd art ° :-
17o Bradwell Common Boulevard, Milton Keynes. BUCKS MK13 see. Tel: (0908) «663708' " Demonstrations arranged for callers by appointment ”For your convenience from the original cassette only. '
tasm?stit‘aea
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Keepmg .
P'ngft'
.
throughout the game is ofa low standard when you compare it to other games. There again this is a budget
Tel: 0926 814732
AROUND this time of year, BBC 2 screens a sports program with a very catchy signature tune — written by Fleetwood Mac i believe. It has to do with a bunch of formula one racing cars spinning around a track at
title. You control your red car
usingajoystick plugged into port one. Pressing fire accelerates it and then all you have to do is steer round the hairpin bends and try to avoid smashing into everything. Rememberthat a head-on steering technique is employed, so push left to 90 right and vice versa. The game supports simultaneous two player action with the second driver controlling the yellow car via a joystick plugged into port two. The purple car is the computer controlled drone and drives a pretty mean
tremendous speeds. And its commentary is by a person who gets over excited very
easily. Yes, you guessed it, the Grand Prix season has started. So it's no coincidencethat Code Masters has released its latest offering forthe8bit Atari—Grand Prix Simulator — at this time.
The game uses an overview with up to three driving around the 12 different, and very difficult, circuits very similar in style to Super Sprint on the Atari ST. Each circuit is cunningly designed to make life as dangerous as possible for head cars
As with the TV series, the
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you like car games but are a little bored by the head-on perspective give this one a
tre—
try. Superb playability and excellent value for money far out weigh the criticismsl can level at it. At £1.99 you can’t go wrong. Keith Pattison
can
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Graphi9§-----~~---~-~----------------
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instead of explodes when it hitsawall or bridge, because that's what spent most of my time doing. lf
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The only thing
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noises you make within a car game - the revving engine and screech of tyres are all that spring to mind. Grand Prix Simulator is
very
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going around a track. The circuits are well depicted with splendid use of colour.
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thecassetteinlaydescribing a racing driver called Johnny Dumfries who has played the game and endorsed it. He says it's an exciting and fun simulator to play. All can say is Johnny who? The graphics are very good, even though your car
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game employs a catchy signature tune but, this one isn’t written by Fleetwood Mac. All the same, it’s quite nice. There is a section on
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race.
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drive under
as you
through oil slicks in an attempt to beat the computer, your 0pp0nent, or both to the finish. The digitised speech used
7GA.
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rlght track.
bridges and
Price' 579916355338, Supplier: Code Masters, P0 Box 200, Banbury, axon
0x16
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of oil slicks June 7988 Atari User 25
Boulderdash .
hunter, Spaceman, doctor and chef wonder if he
The
”gig/re: Ggggkford.
is back —
I
bakes
rock cakes? The various treasures are the Pharmh's 9°” maSks'
Price: £2.99 (cassette)
Mastertronic Pau’ St’ee‘ London EczA 4JH.
Supplier: WAD" 5“
apples of eternal youth, lndian pennies, suns and
Tel: 07-377 6880
hearts. To collect one all he has to do is walk over it. Each world has four levels
and each level has four According to my maths that makes 80 screens in all plenty to
OVER the years several have created a cult following among Atari game players. However, none have had the same lasting effect as Boulder-
screens.
games
—
keep you busy.
Wandering around collecting the treasures sounds very easy, but in Rockford's world life is rarely this simple. You must avoid falling rocks that tumble down as you eat the earth or move a treasure from
dash.
this because
Is
it has an
addictive quality that everyone loves, or could it be that the hero — Rockford — is the cutest little rockmite you
have ever seen? Now MAD Software has released Rockford: The
Arcade Game. It's
beneath them. Deadly monsters inhabit these strange subterranean
a conver-
sion of Arcadia Systems’
classic coin-op game and the cassette inlay tells you that you have just bought the greatest piece of game
software
released.
ever
Read on to find out. The game is set on five worlds Rockford has to explore. On each he takes a different identity in his bid collect items of treasure. tois guises are cowboy,
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which
looks
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will appear for you to go Some of the rooms have fiendish traps and puzzles to work out. For example,
them you carry a torch that only allows you to see seg— ments of a room. Some have a fire that you have to put out. To accomplish this you must find a tap and turn it on, then push the water to the fire. Of all the puzzles and
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surroundings. Compared
with
original version, the
the on-
wall will follow you, making it very easy to pen yourself
termite fly around the screen, then invest in this
in.
game
game
?t,
$ if?
even if it is in such unusual
remove a boulder or treasure in the wrong order the
.
Although the graphics are not as good as the original
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nervous and begins to twitch and shuffle around. The sound effects are lacking when compared to the original but, they are superiorto other games currently on the market and they do add atmosphere. It's nice to see Rockford back on myTVscreen again,
screen action seemed a little slower and there was a tinge of a delay in joystick response — but I could be comparing it to the old version too much. lf you are a fanatic of the Boulderdash game and love to see that cute little rock
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devious traps encountered, the most annoying were the walls that grow. if you
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some are known as Torch Rooms but these only occur on the night-time level. In
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you. Yet another type explode when killed, creating treasures as they fade. You may have to do this in order to finish some levels. Once the required number of items have been retrieved from a set of caves, a door—
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labyrinths. Some move in pre-set patterns, simply there to make your life difficult while others will chase
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and remember
no
other computer format has been able to emulate the quality of the old Atari ver-
sion — it does have that certain classic touch to it. Rockford is still animated in his o|d way ._ |f you stand around too long doing nothing he starts to get a little
——
at £2.99 it’s an abso-
lute bargain. And if you get bored with it you will find a free copy of Crystal Raider on the B side. Keith Partisan Sound
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Graphics.............................. 8 8 Playability........................... Value formoney............... 10 Overall................................. 8
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26 Atari User June 7988
|
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bonanza...
Compllatlon ABMs —
When
produced games released
_
great
several
and
NOW lt has reOf them 0" a
flVe
compilation_tape
—
TYPO
Attack, Missrle Command,
Centipede, Realsports Tennis and Star Raiders. In Type Attack YOU defend eight missile bases from attack by aliens, each marked With its OW" key— board character. Every time you press the relevant key
energy bolt from the base Wt” destroy the marauding alien hell-bent an
on Your deStl’UCthHBaSicaHYI the game is a
,
simple keyboard tutor that has a graphical representation Of each key 30 as to relieve the toil Of finding your way around a quertv keyboard. Each successive wave gets faster and YOU need to be quick Off the mark to hit the correct key before the alien gets
YOU-
!
Admittedly this isn’t the best game ever written fora home micro, bUt it is great fun for the kids and very useful if y0u just want to
l
bTUSh up 0"
1
1
a wave is
the Old key-
board bashing. Missile Command puts you in charge of a missile
siles are used to calculate a bonus, and this is displayed with your current score. When you are about to run out of missiles your
tinental Ballistic Missiles) and MIRVs (MultipleWarhead lCBMs) which drop killer satellites and
days. The first time I played the home micro version I had just bought it on rom car— tridge and it was as much pleasure to play then as it is
—
end up with no cities at all. The graphics are very simple as are the sound
effects, but overallthe game is a classic and great fun to play. ln Centipedeyou live in an enchanted mushroom patch also inhabited by bother— some bugs which possess magical powers. Yourjob as Bug Blaster is to destroy all the creepy crawlies before they get you. The largest of the nasties in the garden is the centipede—hencethe name — that marches down the
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now and at
about a thirtieth
of the price. Centipede is a state of the art game and very addictive — worth the compilation price on its own.
ments.
Tennis is from above at
Your view of Realsports
must blast each of its seg-
shallow angle, giving
Other nasties to watch out
5x TEFZ?1ES'[QTE automatic;
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have
together. As with Centipede, it’s well worth the price of the package on its own.
-
The final game on the tape is Star Raiders a legend among Atari owners worldwide. You are at war with the evil Zylon empire which is attempting to take over your Galaxy and as a Starfleet pilot you must do battle with it as you zoom around in your twin ion-engined star
a
an
As the game progresses you must stop your star bases being surrounded and eventually destroyed. When the warning buzzer sounds you bring the galactic chart on to your screen—press G —and hyperwarp to the rela— tive sector and destroy the enemy vessels. If you sustain a lot of damage, hyperwarp to a star base that isn't under attack and clock with it. A repair drene will leave the station, repair all damage, and refuel your fighter. |f you ever wanted to be Buck Rogers or Luke Skywalker this is your chance. Another game well worth the price of the
compilation on its own. Many years ago these
games would have cost you more than £100. Now you can get them for just £4.95.
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seen on an 8 bit machine.The graphics, animation and sound effects are well put
fighter.
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a
bargain.
Chris Jones
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projectiles descend, just your targeting sight and press the fire button. This will launch one of your
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military manner. If it bumps into a mushroom it changes direction and travels at an even greater speed. To destroy it you
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pounds into one of these machines in my younger
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are the jumping spiders, the frenzred flea that leaves a trail of mushrooms after It and the scurrying scorpion which is deadly if it touches you. This is another conversion of an Atari arcade game that had a cult following years ago. I remember putting
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Product: Atari Compilation Price:£4.95 (cassette) Supp/fer: Atari Corp (UK), Atari House, Railway Terrace, Slough, Berkshire $L2 532. Tel: 0753 33344
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LAST month Wergave you a map showing the tevels to the superb graphical adventure game from Activision. Now we introduce you to the strange and demonic creatures that inhabit this subterranean labyrinth.
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WE welcome letters from readers giving their help with the Atari that they would like to pass on to other readers. The address to write to is:
games on
'
Hints and Tips Atari User '
Europa House
Adlington Park Adlington Macclesfield SK10 4NP
Q you shoot the moving. blocks you Will reverse their direction. 0 Keep an eye on the Navatron scanner at the top of the screen. It will indicate when a rogue helicopter is heading your way. 0 Try not to shoot off the screen. You may kill one ofthe men you are attempting to rescue. 0 If you get killed you start at the last landing pad. So, land on the pads — usually flat white surfaces —as often as possible. Especially in lower levels where it gets a bit If
THIS helicopter shoot-‘em-up appeared on the market many years ago and is still the best of its kind. For those of you who are having trouble with it here are some very useful tips:
0 Attack the missile carriers only when they are moving away from you they're easy meat. 0 When engaging enemy helicop—
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can (attack) thegnfi'ortr’i1 S 0" em aboget. U tY‘ou rop om 9V can’t fire upwards.
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the gargoyle and answer the three riddles. He will teleport you to the basilisk. You must fight it with your bare hands as weapons don’t effect it. Once you have defeated it you can take the bloodstone and return to the dra on who will 9 ive y Cu 3 staff piece?’
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QUEST SIX When you have taken all the staff pieces back to Acrinimiral he will give you the Portal Access Card (PAC). Go to the Gauntlet and get through to death’s door. Use the PAC and W3|k through- YOU Wi“ be teleported to level four. Use the mirrored shield as a secondary weapon and follow the metallic corridor round. You will come to the alien control room. Go in and an alien will then shoot at you with
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IN the March 1988 issue of Atari User we gave you some tips for this
excellent adventure game. .Also included was an incomplete “St Of quests. The followmg shows the ones you can undertake: QUEST ONE To free the prisoner under the palace you require a silver key. This can be obtained by defeating a Master Thief. Once freed, the prisoner will teleport you to the Riddle of the Three Doors. Beyond that, follow the passage to Acrinimiral's tomb and give him the staff piece that the prisoner will give you. This will complete the first quest. QUEST TWO To complete this one you must kill the goblin and troll kings. Then take the two ring halves to the dwarven .
The blast will reflect off the mirand destroy the control room. You will then go out the other side of the room. Walk forwards and you will find two doors. One takes you back to the elevator and the other is the Gateway to Revelation.
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QUEST THREE
Morgana's tiara to the clothes who will exchange it for a mirrored shield.
Take horse
QUEST FOUR To cross the river Stonz wait until a few minutes after midnight, then enter the River Station and offer the boatman five COpper pieces. He will take you across. Once in the realm of the undead you must go to the palace of the undead king. Before you get there you must defeat six undead knights to improve your stats. The undead king will give you a staff piece for Acrinimiral. .
.
.
QUEST FIVE This is the Great Dragon's quest — he wants the bloodstone. First go to
IF your car is forced into the water wait untilyou pass eitherthe bridge
or the rest of the land and pull hard right away from the island and get close to the bank as pOSSIble. $5ou can then get back on to the land as fast as possible with no
problems
Once you have collected the SAM
missile don't hit any of the civilian cars or your spy car will blow up The smoke screen is the only useful weapon to use' The 0“ slick is pretty useless as it leaves a straight broken trail that can be
easily dodged. The helicopter won’t always attack so don’t instantly shoot it and waste a missile. Andrew Patterson, Basingstoke. June 1988 Atari User 33
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Turn to Page 36 >
to the main menu. June 1988 Atari User 35
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Test your marksmanship STEPHEN WILLIAMSON’s fast-actlon game THIS game snmulatesthe sport of clay pigeon shooting where you use a shotgun to try and shoot down clay discs, or pigeons as they are known. After typing in the program save it before running it. A disc or tape to_ mistake in the data statements could result in your Atari crashing and you losing your work. When the program has been initiaIised it will display a menu of Options affeCt the gamep'ay' The day W.h'°h pigeons can be small or large and p'ayed ata S'OW' med'um OffaSt PaceThe number of pulls 10, 20., 30 or 40— affects how many sets of pigeons are launched. You can even choose fine or the weather conditions cloudy. An arrow points to each option and it up or a joystick is used to move down. Pressmg the fire button selects the particular option you require. When Sta” '3 pressed the message PULL WHEN READY appears at _the top of the screen. If you move the joystick backwards, two clays will be launched or pulled into the air. Your shotgun Omy ?res one band
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E
‘
‘
,
,
Game
——————————
‘
E0 1270
100=144:101E 54279,100
1280
PHBASE=PHB*256
1670
141,200,6,173,208,6,141,203, 6,201,1,208,10,169,124,141,200,6,169,1
,0,0
1290 POKE 53768,0 0011 53775,3 1300 10R 1:768 10 2048:101E 000ASE+1,0 :NEXT 1 1310 POKE 53277,3:101E 623,20:001E 559
90 1680
,62
1690
1320 723 1330 727 1340
1 1
. 2;
2
," 4
P00=1720:10v=1721;R0D=1722:R0DN=1
141,6,210,169,138,141,7,210, 234,76,49,117,234,173,202,6,201,1,208,
11v=1724:P10=1725;11D=1726:1100=1
82 1700
1350 1360 1011
1011 1734,0:1011 1738,0 81:1743 RESTORE 1810:100 1:0 10 4:01AD A: PHBASE+I,A:NEXT 1
1370
10R
1=0
TD
11
READ
A
POKE
1430
RETURN
1440 1450
RE0
D11
DATA
DATA 169,0,174,201,6,157,0,147,20 2,224,160,208,8,169,0,141,7,210,141,6 1710 DATA 210,224,0,208,8,169,0,141,20 2,6,141,7,210,142,201,6,169,8,157,0 1720 DATA 147,157,255,146,173,203,6,20 1,3,208,3,206,200,6,201,1,208,3,238,20
PHBASE+
0
1730
6,173,200,6,201,0,208,11,169 ,0,141,202,6,157,0,147,157,255,146,141 1740 DATA 5,208,234,96,160,150,174,207 ,6,202,208,253,136,208,247,96,0,173,18
1+18,A:NEx1 1 1390 100 1:0 10 11 0EA0 A:POKE P08AsE+ 1+30,A NEXT 1 1400 100 1:0 T0 1S:READ 0:0011 PHBASE+ 1536+1+190,A:1111 1:1011 53250,120 1410 0011 704,28:101E 705,42;001E 706, 58:POKE 711,10:001E 707,14 1420 1011 53251,120
DATA
5,6 1750
,
01 ROUTINES
DATA
1
1780 DATA 1,210,96,169,0,141,191,6,162 ,0,172,189,6,153,0,149,232,224,5,208 1790 DATA 248,141,2,210,141,3,210,96
212,141,24,208,238,163,6,104 ,168,104,170,104,64,104,169,6,160,44,1 DATA
~
62,6
1800 1810 1820
RE0 DATA DATA
114110
SHARES
0,56,124,56,0 0,16,48,32,96,64,192,128,0,0
76,92,228,96,173,163,6,201,1 0,208,5,169,0,141,163,6,76,95,228 1470
1480 1490
DATA
010 10100RDATA
162,160,158,156,154,152,150, 148,148,178,178,180.180,180 1500 DATA 104,32,165,118,173,9,208,201 ,0,240,1,96,173,187,6,201,0,208,8,173, RE0
(D)
430 PM6 440 000 450 xvs
(N)
140 005 150 030 160 A01 170 111
DATA
180 190 200 210 220 230
189,18,144,157,19?,151,232,2 24,12,208,245,173,208,6,261,3,298,18,1 DATA
62,0
169,115,141,3,208,189,3?)104 ,157,190,151,232,224,121208,245,173,12 DATA
810 588 111 127 102 900
1620
300 310 320 330 340
(D)
(0) (1) (0) (1) (s) (1) (5) (1) (D) (N)
E60 EDE
(R)
270 810 280 101 290 907 .
(8)
(0) (1) (5) (P) (8) (5) (1) (8) (T) (T) (1) (1) (1)
240 011 250 015 260 E48
0,2,201
DATA 132,2,ZB1,1,208,3,76,161,118 ,173,202,6,Z?1,1,240,?3,169,1,141,202 1660 DATA 6,169,185,181,6,210,141,201, 6,169,138,141,7,210,169,138,169,250,16
420 811
70 101 (D) 80 17A (7)
120 551 130 105
151,232,224,12,2¢8,245,173,2 08,6,201,2,208,18,162,0,169,120,141,3,
73 1650
(0) (9) 390 N4D (5) 400 9VG (6) 410 955 (1)
90 UE0 100 418 110 070
DATA
DATA 15,208,5,169,2,141,208,6,201 ,7,208,5,169,3,141,208,6,261,11,208 1630 DATA 5,169,1,141,288,6,238,12,119 ,173,12,119,201,4,24?,9,32,165,118,32 1649 DATA 165,118,76,49,117,169,0,141, 12,119,141,0,210,141,2,210,141,4,210,1
(1) (3) 30 113 (1) 40 011 (0) 50 RMR (0) 60 SAG (1) 10 111 20 112
90
1610
DATA
1860
DATA
28,62,62,28,28,62,127,127 62,62,62,62,62,54,54,54
1870
0E11
'
1880 D10 01s(40) 1890 0=1EE1(106)-24 1900 CHBASE=256*(H) 1910 REsToRE 1940 1oR 1:1 10 36:0EAD A 1920 ML$(L,L)=CHR$(A):NEXT 1 1930 A=080(ADR(01s),0) 1940 DATA 104,104,104,133,204,169,224,
133,206,162,0,160,0,177,205,145,203,20 0,208,249 1950 DATA 164,204,200,132,204,164,206, 200,132,206,232,224,5,208,232,96 1960
10R
1970
0011
1980
DATA
2000 2010
1:0 T0 7 READ D 100A81+<5818>+1,D:1111
100 1:0 10 POKE DATA
7
READ
1~,
D
100A8E+(56*8)+1,D:NEXT
100 1:0 T0 7 READ 1011 CHBASE+<49*8)+I,D:NEXT
1
2040
DATA
0,0,7,31,63,63,127,127
2050 2060 2070
FOR
1:0 T0 7 READ D CHBASE+(54*8)+I,D:NEXT
DATA
‘g
100 1:0 10 POKE
108A8E+(42*8)+1,D:NE11
2100
DATA
127,127,63,31,15,3,0,0
10R
1:0 10 7:READ D CHBASE+(43*8)+I,D:NEXT
DATA
1
1
1
0,0,192,240,248,252,254,254
2080 2090
POKE
1
;'ff‘
D
POKE
.
‘1
1
255,247,253,223,239,251,255,,-13
255 2020 2030
2110 2120 2130 2140
T
0,0,0,4,34,72,37,255
7
READ
D 1
1
254,218,236,252,184,224,0,0 1
RETURN
.
4&;2¢?iz§;f
DATA
188,6,206,189,6,76,182,117,2 66,189,6,206,188,6,234,286,192,6,32,13 1580 DATA 119,173,208,6,201,1,208,18,1 62,0,169,121,161,3,208,18916,144,157,1
208 1600
0,8,12,4,6,2,3,3,1,0,0,0,0,0
‘,.~
01 A010A1100 RDUTTNE
8
1590
DATA
,
1540 0810 201,2,208,9,238,184,6,206,18 5,6,76,127,117,206,185,6,206,184,6,173 1550 DATA 191,6,201,1,288,48,173,18816 ,141,11208,172,189,64162,0,140,2,210 ,1560 DATA 189,?,144,153,0,14942901232, 224,51208,244,173,190,6,201,2,208,9,23 1570
1840 1850
60etw
4
~
0,64,64,64,64,64,64,64,64,64
.
0,208,1,96,32,0,119,173,187, 6,201,1,208,45,173,184,6,141,0,Z?8 1530 DATA 172,185,6,140,0,210,162,B,18 9,0,144,153,0,148,200,232,224,5,208,24 1520
DATA
DATA
191,6,201 1510
1830
1990
201,10,208,3,32,54,110,173,1 84,6,201,10,208,3,32,54,119,173,189,6 1760 DATA 201,10,208,3,32,79,119,173,1 88,6,201,10,208,3,32,79,119,96,169,0 1770 DATA 141,187,6,162,0,172,185,6,15 3,0,148,232,224,5,208,248,141,0,210,14
DATA 72,138,72,152,72,174,163,6,2 24,10,240,15,174,163,6,189,164,6,141,1
0 1460
DATA
,6
1
,
DATA
141,201,6,173,208,6,201,3,20 8,18,169,119,141,200,6,169,193,141,201
1+6,A:NEXT 1 1380 100 1:0 T0 11:0100 AzPOKE PHBASE+ ,
,0,0
9,121.
_
167 000 D30
350 116 360 110
(1) (0)
370 380
E91
121
460 085 470 011 480 015 490 sA8 500 100 510 010 520 DD1 530 DRO 540 151 550 A11 560 D18 570 DD8 580 501 590 A15 600 DE0 610 RAA 620 D31 630 640 650 660 670 680 690 700
111 111 030 06A 115 001 D11
110
710
111
720
101
(E) (0) (R)
(7) (1) (6) (D)
(E) (6) (D)
(2) (1) (1) (0) (1) (1) (4) (1) (3) (3) (1) (1) (1) (2) (A) (7) (8) (1) (2)
730 R10 (0)
1100
(0) (E) (5) (0) (6) (1) (1) (4) (0) (0)
1110 1120
740 D11 750 003 760 111 770 111 780 PLU 790 0A0 800 171 810 71E 820 209 830 541 840 162 850 147 860 011 870 810 880 050 890 SRT 900 910 920 930 940 950 960 970 980
R11 PHS
919 901
(U) (D)
(0) (N)
(0) (3) (0) (R) (D)
szE
(9) (0) (1) (s) (T)
D11
(R)
599 01s 331
990 1000 1020
3A1 (0) 1A1 (1)
1030 1040
813 615
1050 1060 1070 1080
N15
1090
112
R1E
DAN
041 409
(5) (0) (3) (2) (5) (1) (0) (7)
1130 1140 1150 1160 1170
(2) (4) N10 (9) 111
1460
D41
1470 1480
341 1DE
A18 111 D01
1180 1190
100
1200 1210 1220
110
1230 1240 1250 1260 1270 1280 1290
REP
106 151 SAN
601 111
(6) (5) (0) (4) (3) (1) (1) (1) (1) (1) (2) (0) (R)
(1) (1) 9RD (1) N90 (0) 1300 SLE (V) 1310 1320 1330 1340 1350 1360
D11
161
231
(D)
500 684 110 010
(5) (0) (0) (1) (1) (1) (T) (1) (9)
091
1370 1380 1390 1400 1410 1420
314 350 275 700 A12 (R) 000 (1)
1430 1440
001
1450
RYX
DPN
(S) (1) (1)
010 (1) 111 (0)
(9) 1490 13R (4) 1500 441 (4) 1510 D00 (0) 1520 A11 (0) 1530 001 (4) 1540 RER (E) 1550
DXN
141
(N)
(3) R11 (A) 1580 008 (7) 1590 R03 (1)
1560 1570
011
1600 184 1610 ODS 1620 101 1630 001 1640 011 1650 110 1660 $03 1670 1680 1690 1700 1710 1720
(1) (0) (T) (E) (0) (8)
010
(N)
SFK
(1)
524 (D) N17 (8) A71 (1) N90 (2)
1730 0ND 1740 108 1750 051 1760 151 1770 1780 1790 1800
(R)
(U) (D)
NYG
(A) (1) (E)
R13
(R)
1820 151 (1) 1830 214 (1) 1840 100
.
(N)
(2) (1) (E) (0) 1890 765 (1) 1900 CGA (s)14 1850 18E 1860 HSA 1870 EDN 1880 111
(5)f1
1910 D0D 1920 010 (R) ,1 1930 85R (1) 1940 101 (A) 1
1950 9RT 1960 EXD 1970 104
(D)
2010 2020 2030 2040
(R)
(0) (0) 1980 GNE (1) 1990 14D (1) 2000 025 (1) 880
(9) (9) (2) 2050 DRE (1) 2060 005 (1) 2070 RUN (1) 2080 D1E (2) 2090 015 (1) 2100 113 (0) 2110 2120 2130 2140
DKE
095 101
D01
(D)
055 005 111
(E) (1) (S)
(A) (8) 1810 312 (E) TFP DXN
June 1988 Atari User 37
mUG Prime mover It has happened! The old
MicroLink
computer,
a
Prime 850, has been honour— ably retired andanew Prime 9955 with brand new software eased in in its place. It is
traditional
undertakings
never
go
one was “0
exception. On Of the Friday
the old machine crashed (was it sulking?), and only managed to work for about an hour before being turned Off for SOOd- It was a 10118 weekend for many MiCI‘OLink subscribers. The system 80t a severe test on the Monday evening, as everyone came 011 to find out how much better things were. Of course, with so many people on line the effects were somewhat diluted, but as things have settled down, things like directory searches are much
faster, logons take less time and some of the really bad delays of old should just be memories. Not all com-
User
of the system with the old However,the way to get this done was never docufigures. As MicroLink expands, we’ll need all the mented, and most people speed and space we can get... didn’t avail themselves of the facility. 0
The mOVlng CUI‘SOI‘
“71-'lteS...
...but on the bulletin board can always DELETE one of your own messages. Some people have complained to MUG about blank messages,
that such you
entirely smoothly, and this the morning
MlcroLmk
which look like
someone has
REPLY’d to an entry by mistake without meaning to say anything. It’s a good idea if you do this, to go back on to the
bulletin board and read through until you find your message. After reading it, typing DELETE will remove it as if it had never been sent.
Not 1‘ust a
number
BEFORE the upgrade most people were known on the system by just their account numbers.
Now MAG95816 isn’t the most memorable way to mands show equal improve- address someone, so it was ment, however. possible to have your name It’s early days yet for the added to the system direcnew computer, but over the tory so that other users could next month MUG will be send mail to you inaslightly natural manner. comparing the performance more
commands
processed considerably. Knowing what the factors are which govern this can lead to faster service and thus a reduced bill; something few MicroLinkers are
vary
are averse to. The biggest
original format.
Online alternatives THE last MUG newsletter
mentioned the bulletin board. This is unique to MicroLink, but other Telecom Gold systems have similar areas, one of which MicroLink shares. That’s the ——
people are about the sloWer slowing factor, and many a small hours user has been things will be. Peak time for MicroLink is surprised by a sluggish from about 7 till 11 in the response when there’s evening, as most nonnobody else about. business users take advanThe very best-time to use tage of cheap telephone and MicroLink is between five MicroLink rates. But if you and seven in the morning. can hold out until midnight, More often than not you can then things ease up a lot. be the only person using half From about two in the a million pounds’worth'of -
Suggestions of 38 Atari User June 1988
impossible to SCAN or REPLY to messages, for example. But lots of different systems on Telecom Gold can use it, so it’s a good way to
Garbage...
So on any list of users the old hands stand out from the crowd, backwardsbut proud ...or,' as rubbish. of it.
single-Prime is the morning security backups computer and network, and number of users on the are made copies of all the the speed of response is only system at the time. You can data that’s been added to the matched by the feeling of find this out by typing computer by users since yes- power and the nagging need >USERS, and the more terday. This is the other big to sleep.
knobbling factor
being much more basic—it’s
BLOGGS. Which should go system, with different some way to making mail categories to the BB and easier to address. fewer options. Once you’ve There’s now even an tried both it and the BB it opportunity for oneup- becomes clear why the manship, as those who had former isn’t used very much! their names before keep the
Time, gentlemen, please
can
Noticeboard, and it differs from the bulletin board by
Since the upgrade, things are much better. Everyone now has a name, and by using the FIND command it takes a few seconds — again, converse with someone who a vast improvement over isn’t a MicroLink subscriber bygone days — to locate but does use Gold. Typing someone’s ID by name. >NOTICEBD will reveal And whereas even if you both the good and the bad did have a name in the past points of the area. it was backwards (as in Also on MicroLink is the GOODWINS.RUPERT], now Memopad. This is yet it’s a more legible FRED— another shared message
0
EVEN with the new computer, the speed at which
Group
,
,
Bl‘ltlSh say, Between Y?“ modem and the MicroLink are many computer. opportunities f0.l‘ strange characters _to introduce themselves 1ht° your call. For many, the problem'is no than the worse 0003.5101131 squiggly bracket turning Up "1 a that] message. Bht sometimes the problem ts perststent and debilitating. MUG has received some queries on how to solve this. Firstly, if at all possible, we
'
..y your .,..,......... (especially the modem) on someone
else’s telephone line. Then try different telephonenumbers for MicroLink. This all helps to amass proof to give to the BT engineer when he calls to check your line.
If the problem won’t go away, then slower speeds can help. It’s unlikely that a line which is unusable at 1200 band will become crystal
but for
cases
miraculously clear at 300, of intermittent
corruption, dropping the
baud rate ference.
maternal for inclusion in the MUG Newsletter should sent to Rupert Goodwins on MAG95816
be
can make a big
dif-
.
00
II II
In
h Igh
ect i 0
II S ~
é
aces ANDRE WILLEY takes a look at a neat and compact replacement for the Atarl 850 mterface box
_
.
I '
a
8
bit owners
clll‘lrlS‘lu
7
P:R:<ONNE(TION "
g
a-f'
.
,
it
start out
simple, relatively low-cost,
other add-ons once they’ve
1.‘—r”""‘”'r,.
”ff/Eggs?
cassette-based system with the idea of upgrading to disc drives, printers and
":;.::_-m~-:*~
“a
-
MOST Atari
, ~
w.?_;,ye .
with
P:R:CONNECTION
mas-
tered the basics. The open design of the special peripheral bus, which allows you to connect the various devices in a long chain, makes this approach both simple and fairly versatile. The main disadvantage of this method is that it means you are Iimited to using Atari’s own somewhat limited range of peripherals,or at least ones which use its connector system. To use anything else such as standard Centronics or RSZ32 protocols you must buy an often rather costly interface unit. lCD’s PzR: Connection supplies both
Centronics refers to a common system often used to connect printers and other items which are likely to be fairly close to your micro. The 33232 allows data to be sent over longer distances, but requires more work by the computer to sort it all out again. These standards used to be
provided by Atari’s
own 850 module forbetween f 100 andf 735, but this is not now easily available.
Many companies have helped ?ll the gap by developing straightforward Centronics printer
interfaces, most of which come in the form of a cable which plugs Into
a Centronics and two R8232 connectors —for about two-thirds of the price and a fraction of the size of the old Atari module. This has been achieved by the use of a custom designed known as the microprocessor
PRC9985-6
—
a
computer
in its own
right. If you compare the Psz's layout to the maze of circuitry in an 850 you’ll see just how much work this single chip must handle. The interface is attractively packagedin asmall grey plastic box which perfectly matches the 130XE. It draws its power from the micro, thus eliminating the need for yet another power supply to clutter up the desk, and connection is made via a moulded standard l/O cable. A socket is thoughtfully provided to allow you to add further your l/O chain at one end and the
printer at the other.
Unfortunately this leaves
no
option to add any furtherAtari—type peripherals to the end of the chain, since there is no provision for a second socket. Miracle TechOne company released an R5232 nology interface cable designed only to work with its own software and modems. Mini Office II now provides a more sophisticated text communications package which will work with this lead, but most other comms software still requires until now. an 850 —
—
f' 17.
items to the chain if you so desire. The other three sockets follow the protocols laid down by the 850: The
Centronics port is a 15-way D Connector and the two RSZ32 lines are wired via a pair of 9-way D Connectors, the same type as those used forjoysticks. Operationally the PzR: Connection is almost identical to an 850, except for the lack of two of the latter’s four RSZ32 sockets. Any cable designed
for the 850 will work with this unit, but full pin diagrams are provided for those who want to make their own leads. Both
modem and printer cables are availfrom Frontier at £14.95 each and discounts are available for buying the complete kit. The printer is accessed by using the able
standard P: device or via LPRINT from Basic, and it also functions correctly With every Of SOftpiece 00m_mefCla| find Your were that l tried. lf
parthUhir
tYDe
Of
Yeu
printer
that
requrres
an
extra line feed each character_ after a the rn. Betu D_IP swrtch ynsrde interface prowdes this fael|l_tYAdditionally, a second SW'tCh allows tO turn Off the P1 YOU section Of the Interface very_useful If you’re already US'hg a direct-connect Ate” printer and only requnre the R323?mode. The R8232 ports are accessed .V|a the R1: and R2: handler WhICh autoboot on power-up. lf YOU are using a cassette system you will hear _—
‘
—
Turn to Page 40 > June 1988 Atari User 39
_ supplied with the package and contains not only the Autoboot support files, but also three public domain communications packages—AModem version 7.4, RScope and 850 Express— all of which seem to perform
4 From Page 39 an additional high-pitched beep just before the READY prompt appears as the driver code is automatically loaded from the interface's internal
admirably.
The R3232 driver can be controlled Basic via XlO commands, and you may select various baud rates, stop bits, parity, translation and allthe other settings which seem to go handin-hand with RSZ32. But it’s probably much easier to use the comms soft-
rom.
Withadisc system you
from
must specifically request the R8232 driver to load. With Dos 2.5 this means your boot disc must contain an Autorun.SYS file, as provided on your master disc. Other versions of Dos — such as Dos/XL and SpartaDos — provide ex-
ware
provided. Unfortunately, there is no facility for adjusting the bitwise word length or for using split baud rates such as 1200/75. However, monitoring and
ternal commands to boot the driver which may be used as Autorun files themselves. The driver loads itself at the current LOMEM point and adjusts all memory pointers, accordingly taking up an —
control of DSR, CTS, CRX, DTR and RTS is available in case full hand-
extra 1,813 bytes of ram over and above your particular Dos’s requirements. It is nice to note that an old 850 bug — which could easily crash the computer if the Reset key was pressed has been rectified.
shaking is required. ICD has made sure that the OS calls are identical to those used on the 850, so block output and concurrent input/ output modes are available via the standard CIO calls.
—
A Dos
double-sided disc
21.5
is
MOUSE HANDLER CAPABLE OF SMOOTH PRECISON DRAWING ST MOUSE With no hardware modifications, for use on Handler Demo Programme any 8 b” Atari, ST MOUSE, £2435 Inc postage. (disc or cassette) DO YOU WANT To SPEED UP YOUR pROGRAMNHNG ETC? Then send now for FIG FORTH, the fast and versatile language fOI’ the 8 blt Ata” WIth a mm'mum Of 48k memory .
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FIG FORTH comes With useful sample programs and can also be used with an 57 mouse with no hardware modi?ca— tions '
—
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FIG FORTH Disc inc postage FIG FORTH PLUS MOUSE £35 inc postage Send a SAE tortull price list or Pubic Domain Software. Please allow 28 days tor delivery.
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THE ?EHT Dij
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Availability.
“3
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Ltd
{muggy
40 Atari User June 7988
Product: ICD's P:R: Connection Price: £69.95 (incl. disc) SUPP/fer: Frontier SOffWH’ei 30 BOX 773’ Harrogate, North Yorksm’" ”62
Thoughtfully, the designers have
NEW ON THE MARKET.' -
taken care of those few programs which use non-documented calls to the SIG system. All you need to do is load a binary file called PHC.SYS from the master disc before working with such software, and the PzR: Connection should completely emulate the 850. This is a very useful device for anyone wishing to use modems or other R3232 devices, and certainly a bargain compared to the old Atari 850 interface. But do bear in mind the lack of a 1200/75 mode if you want to access a system that still insists on this speed. Also, ifallyou want to do is plug ina Centronics-type printer you would probably be far better off getting a Centronics interface lead for around half the price. even
cs.
.
Please make Cheques and P. O. 's payable to:sorrwme (De p tAU ) Ll nshlre Farm, Bucklngham Road, Whittlebury, Northants NN12 sxn. Tel: (0327) 5047s
———_Programming
‘ .
7
c
I
have
an
Alphacom
87
printer
which is fitted with an Atari interface and I want to adapt it to work with my Acorn computer. Studying the printer I noted that it has a serial interface, but looking inside / find six wires — more than enough for R3232. There is also the apparent absence of a clock in the interface, and l presume at least one ofthe extra lines carries a clock signal from the host computer—butapartfrom the obvious
ground line/have
no idea
whatany of
the others do. Could you help me with details of the signals this printer expects from an Atari computer, including the baud rate of the data and the frequency ofa clock signal if such is required. Other details such as seven or eight bit data, and any parity bits and start and stop _
controlprotocolwouldalso
be
helpful.
2
4
6
8
10
12
.
.
,
.
.
.
.
.
.
.
.
1
3
5
7
9
becomes
high
—
—
cable. Pin 4 is the data ground line. Pin 5 is the computer’s data-out line or equally the peripheral’s data-in. A byte of information is always sent as eight data bits preceded by a logic zero start bit and followed by a logic one stop bit. Pin 6 is a second data ground line you may use this or pin 4. Pin 7 is the line used to signify a command frame more about this
'
—
.
.
11
13
-
Serial "0 laCk 1- CIOCk mpUt 2. Clock output
—
later. Pin 10 might also be of use to you as it is held at +5 volts by an Atari computer so dropping it low for a short time and then taking it high again should reset the printer if you get in a mess.
input
3. Data 4_
Ground
5_‘
Data out p ut
—
Ground Command 8_ Motor control 9. Proceed 10 +5 volts read y 6-
7.
12.
+12 volts
printer.
13_
Interrupt
‘
'
,
,
mm”
ding, the layout and numbering of the Atari printer plug would be helpful.
The 13-pin serial l/O connector. Viewed looking at the micro from the outside
Well there's an interesting question! I'm gladyou feelthatwe might be able to help other computer users. In fact, the information will also be of interest to any-Atari owners who also want to
Pin 2 is driven by the host computer and supplies a 19,200 baud clock signal used to synchronise all data communication between the micro and its peripherals. A data bit from the
9
when the clock +5 volts. The clock will then return to zero half way through that data bit. Any data sent from the peripheral back to the host computer is 180° out of phase and thus should commence when the clock line goes low 0 volts. Pin 3 is the host computer's data-in line —which could also be regarded as the peripheral’s data-out since there is no pin reassignment within the I/O computer commences
—
-
AUd'O
In case there is any misunderstan-
WILLEY
below.
11-
-
problems
experiment with the IlO. The interface standard is quite complex compared to normal R8232, but there is no reason why you couldn’t write a software emulator for it. The Atari serial line may be connected to any number of peripherals, so the system includes the ability to send device specific commands. Let’s first take a look at the various pins on the 13-way serial I/O connector as shown
the details I will need to design andmake an interface from my own computer’s RS423 and/or its Centronics output to allow me to use this In short
”a
g
Your programming solved by ANDRE AS you would expect, I get quite a number of letters every month from Atari enthusiasts asking all manner of technical questions. But this month I received a most unusual letter from an Acorn computer user who is having trouble getting to grips with our somewhat non-standard serial l/O system. Bernard Beeston from Enfield in Middlesex writes:
”aft
’
éer?fwsixasusm‘w
Now for the data packet format. There are two types of output command frames and data frames. A command frame always comes first and indicates which peripheral the following data frame is destined for. This command frame is signified by the lowering of the command line at pin 7 approximately 1,000 microseconds before the frame is sent. This will return high about 800 micro— seconds after the command frame is —
completed. If the command frame received and
is
has been
acceptable the periphTurn to Page 42 > June 7988 Atari User 41
—_—__———Programming A
4 Fm"! Page 41 _
POINT command, I still get an error when trying to OPEN it. For example:
cur/y arrow normal/y given in the program by Option+Insert. If! use Contra/+0 followed by dE and then the '
ACK Signal ($41) _ Wiil return-an otherW|se 't W'" return a NAK (ME) and abort. When an operation is to include data for example, when bemg. sent to a printer the data frame M“ be sent out by the computerafter a delay Of approxnmately 1'309 microseconds. .
eral
-
W CLOSE fl 2“ RE" The Spartaltos POKE} 3“ ”0 37'#1'?'0,’ W OPEN #1,12,0,Dl=FILE
ggp?gr?igffsjcimafiz?zs, myprinter
merelyprints the correct letter for that code rather than acting on the
instruction. Since the 7020 is listed as a device supported by AtariWriter Plus / find it most frustrating not to be able to use the different colours and letter sizes which should be available. reisrp1cfndp5vriiiiiairzlctlzvoirlativrle? Egg”; What am ldomg wrong. 7 it will send a COMPLETE signal $43 to indicate satisfactory completion of the operation or an ERR $45 if it was It looks to me as though the manual unable to finish the task for any was a bit off target when it describes reason. the method of entering the Escape The command frame always consymboI.The key sequence it describes sists of five bytes: The device ID, the does indeed generate an Ascii code command byte, two auxiliary data 27, but the problem is that the authors bytes and a checksum, The iD for a of the program use code 27to indicate printer is $40 and the command for an empty space which will be ?lled in Write Data is $57. by you at print time — normally The two auxiliary bytes contain selected using option+lnsert, device specific information —the first To get around the problem you is not used by the printer but the Should use the Control+0 sequence, second should be set to $4E. The which does work correctly when you checksum is calculated as the arithget the hang of it. First type the Conmetic sum ofthe precedingfour bytes, trol+O, followed by the number 027— with the carry added back into every the Ascii code for Escape. Then type in addition. either the character indicated in the The data frame format is very much manual if it is a n0rmal keyboard key simpler. consisting ofiust 40 bytes of or another ControI+O and the Ascii printer data followed by a checksum code if you can't enter it normally. of those bytes calculated in the same Each Ascii code you require to send to manner as that used for the command the printer must be preceded by its frame. If you only need to send a own Control+0. couple of bytes of data to the printer You will find that most of the 1020 you should pad them out with noncommands must come first on a line printing characters such as nulls — of text, so you should set the left Ascii zero. margin to zero_ Now you can send Do you still want to design an each command on a fresh line then set interface? If so, I’d be most interested your margin back to its original value. to hear how you get on. If you require any more information or the full
“if“?
_
_
'
-
interface specifications and timing diagrams recommend Atari’s own Technical Reference Notes for the
Spartados and POINT
Next we have another online question from a modem user who likes to go under the nom de plume of Irata even though he also answers to Steve. —
Plotter problems .
Now a less technical letter from Mark Long of Sleaford, Lincs who has a problem With AtariWriter PlUSAs understand it from chapter four Of the AtariWriter Plus 0wners, Manual, [ought to be able to avail myself of all the facilities of my 7020 printer/plotter simply by inserting the appropriate instructions in my I
.
.
text, On page 44 of the manual it implies that the Escape symbol will be dis-
played by typing Shift+Escape, then Escape again. However, I ?nd that this action only displays the ddwnward 42 Atari User June 1988
I am
6
using Spartados 3.2 and am
having a big problem with the extended length NOTE and POINT
commands. The manual says to POKE some numbers into memory and then use X10 37,#IOCB,0,0,”D7:”insteadof Basrcs, own PO/NT command. This causes me prob/ems 'f the file is already opened for update using OPEN #IOCB,12,0,”D7:FILE”—the X/O command seems to alter the channel to a read-only status. As soon as I try to PRINT or PUT any data to the file I get an Error 735 indicating/ am trying to write to a read—only file. Also, even if I know that a channel was in fact closed before / use the .
.
.
.
—
129
channel
—
As many of my files far exceed 32k this is proving to be a serious problem. Can you help me.7
,
I
Atari 400/800. Good luck!
gives me an Error already open.
’
There seems to be a small SpartaDos WhiCh relates
,
bUQ in tO the and not
extended POINT command just to update mode files either. If you USE the method described in the manual SpartaDos loses track Of the data direction Of the file. That iS, while it Still knows that the file iS Open, there is no record of whether it is an input or an output file. This appears to be because the first auxiliary parameter of the XIO command somehow ends up in the —
data tant
direction register giving direction of zero.
All you need to do
is
a T9311"
store your data 8 for
direction byte 4 for input, output, 12 for update and 30,0" —
—
in
a
variable and use that instead of the first zero in the XIO command. In your example this would result in XIO
37,#1,12,0,”D1:” Steve and other modern users might be interested to know that I'm currently preparing a feature for a future issue ofAtari User about online
'
communications or more SDGCificaIIy Atari 8 bit bulletin boards. Apart from the ObViOUS major systems SUCh as MicroLink there are many small, —
independently
bulletin boards
run
scattered around the country. I’d like to hear from anyone who regularly uses this type of BB and of course from the sysops who run them. Ideally would like to compile a definitive list, so if you run an Atari 8 bit BB — that’s either a bulletin board specifically for Atari 8 bit users or one run on an 8 bit machine thla’tdisl'ictually e to send me Y_0U all.the reIevant details as as possrble. soon should include the name, I
—
l
hThese £022?' nuumber raltes bagdt e a' ththe suc as p 5 any a0nti er th e hardware and software used and S
its location , facilities , numb er of current users and so on You can either write to me here at Atari User or leave me a messa e on MicroLink/Telecom Gold box nugnber 72'MA6018 '
'
Q And, that wraps it up for this time. Keep those letters coming in —especially if you're struggling with your ?rst few programs on your new Atari 8 bit computer.
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?nmputtr ghht?ture worm Bank Buildings, 1A Charing Cross, Birkenhead L41 GEJ. Tel: (051) 566 1132
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Established dunng 1984_ SUNARO are proud of their dedicated ATARl service which p romi s“ friendl V EFFICIENCY With REALISTTC PRICES. WHY NOT GIVE US A TRY? ,
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Alternate Reality "16.95 Autoduel Basil: Mouse Detective
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Nightmares 695 Phantom 695 Platform Pelt. 64k 850 Red Rat Double .................6.95 Red Rat Double ................e.95 ,
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Please add 50p handling to all orders under £5. Cheques/PO'S payable to: SUNARO SOFTWARE (AU) Girobank Transcash to account: 664 6638 .
’
12.75 Am
A June 1988 Atari User 43
___-—__——_—_—__
ONE criticism
commonly levelled at home computers is that they are antisocial. Certainly it's hard to imagine the whole family gathering around the latest mega-blaster from Rentokil
ments about who answered first, and whether they took too long. The Quizbox enlists your computer's help to provide an accurate time limit, and to detect which of up to five contestants was the first to press his or her answer button. It eliminates and disputes, introduces a level of fairness which no human quizmaster could match. You can if you wish, wire the five buttons into a single keypad which will respond only to the first key ideal as an answering pressed system for multiple-choice questions. You could also use it in alarm networks, sports timing systems or any
Software, or eagerly setting out together on a Quest for the Beiewelled Bandicoot.
To redress this imbalance, here’s an
extremely simple gadget that will let your computer take a leading role in family entertainment. Basically, it's a device to help you play quiz and panel games, and we’ve given you a couple to get you started. Although such games are extremely popular, they can easily lead to argu-
-
—
-
‘
,
.
'
LEN GOLD|NG of
..
family
realms
the
enters entertainment
.
.
With
.,
his
-
lateSt D'l'Y
gadget: QUIZ box
.
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TQ’I'éV‘S?Ck port
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9
®
similar applications where you need to know which of several events happened first. It’s one of the simplest
gadgets ever published. There’s no printed circuit board, no need for any knowledge of electronics, and you can even get by without any soldering. The hardware is little more than a set of five push-button switches, each of which is connected to an input line
at the joystick port. All the scanning, latching and priority lockout functions are performed by a machine code routine which can easily be incorporated into your own Basic programs. Operating the Quizbox is easy. The quizmaster first resets the system by pressing any key on the computer keyboard, then reads out the question. The machine code routine scans the five switches and, if one is pressed during the time allowed, it locks out the other four and returns to Basic with the winning number held in address 1791. if no contestant responds within the time limit, it puts 0 into that address and locks out all switches until the quizmaster resets everything. Since the system responds in less
than one-tenth of a millisecond, the chances of two players pressing at exactly the same moment are too small to bother about. However, if this unlikely event should occur, the machine code routine willgive priority to players in the order 5,1,2,3,4. The time limit is by a parameter in the USR calplreS?t w ich sets the machine code running — see line 30 of Program I. It can be any whole number from 0 to 65535, each unit corresponding to one-fiftieth of a second — 50 sets the time limit at one second, 500 makes it ten seconds and so on. Timing starts as soon as the quizmaster presses a key, so allowance must be made for the number of seconds required to read out the question. Now let’s look at how to construct the devnce. A terminal block see Figure — IS used to connect the various wires, though you could use a tagboard and solder them if you —
~
I
‘
® ,
®
®
G)
----
-_d
®
6
8
@
prefer.
-
_
SI
32
5.3 ,
f
,
Contestantsswrtches '
,
’ *
, ~
44 Atari User June 7988
S5
84
g
Figure /, Connection of switches to fol/Stick DOFt
The first job is to cut the joystick extension lead about 200m from the end which plugs into the port, and strip back about 100m of the outer black sheath. This reveals nine coloured wires, and the next job is to sort out which wire goes to which pin inside the moulded plug. Unfortunately the colour codes differ from one lead to another, even in batches bought from the same supplier, so you’ll need some kind of continuity tester to identify the connections. A multimeter
set to measure
resistance
but you could use
is easiest,
car-type consimple bulb and
a
tinuity probe,orjust a battery arrangement. Slot an ordinary household pin into each of the joystick lead’s sockets in turn and use the continuity tester to .determine which colour is connected to that socket. Remember, if you’re looking into the moulded plug, the top right hole corresponds to pin one and the bottom right hole to pin nine, as shown in Figure II. Armed with this information, you can wire up the computer srde of the terminal block.
5 0
8
.
.
,
.
The five contestants swrtches can either be mounted on a long board or fixed to flying leads. The board system is easier, neater and a little cheaper, leads permit more flexrbility _b“t flying m seating arrangements._ The prototype used inexpenS'VQ panel-mounting swrtches and small plastic POXGS' to keep costshdown. Alternatively you 93” buy specral pendim bell-push swrtches Wh'qh can be lead f'f‘ed directly 0” to a ?y'”9 bUt these are rela.
.
soldering,
VY'thOUt
t'Ve‘V expensive. to the termiEach box '3 connected nal b|°Ck by a flexrble lead Wh'fm must have at least two cores. The wrres will but theres take very little current, likely to be a good deal of mechanical strain, so choose a good-quality, very flexible lead if you can. lengths Of joystick cams W" “0m 9 f\tNe °Vef“Sid pfeV'OUSPfoleCtS' several Of the cores tW'Sted together for extra strength. AS YOU wrre each switch to the terminal block, mark it in some way to show its number. When everything is correctly wired, pmg the gadget into joystick port one ,
-
.
I
F'lgure ll. Pin numbers at joystick extension lead plug
3 o
8 0
2
o
7
7
O
6
o
,
0
Program I. This is a skeleton routine which shows how everything works in its simplest form. You have about five seconds to press any button and run
before the Run out of time message appears. Check that each button produces the correct number on screen. If not, check the wiring again. When Program works correctly have a go with Program II. This is a more user-friendly version and can be used in its existing form for TV-style quiz games. It produces a tidy display in Graphics 2, adds sound to indicate l
'
10 HEN Progran II' . User-friendl indicator and
priority
y
-
tiler
180 IF PEEK(764)-255
for
Torah ”20 FOR X=0
Q
.
1536+X,D: 52:AEAD”D:POKE NEXT, VX:GOTO 70:R£H Insert “chine code TO
‘301X=U$R(1536,250)NEHStart lfc code e'routine.’2nd nunber sets tine detay 40 X=PEEKK1791):REH Find uhich piayer i
pressed first 55 IF x=g THEN
2
”RUN
ONT
Of TIHE':GOT
40 70
:? 'Press any key to start tiler“ 764,255 90 IF PEEK(764)=255 THEN 903291 Hait f or any keyboard key to be pressed 100 ? CHR$(125):GOTO smut Clear scre on and start again
70 '
'.'
80 POKE
104,104,133,206,104,133,203,1 69,0,133,19,133,20,173,128,2,10,13,132 ,2 120 DATA 73,31,208,16,165,T9,T97,206,1 44,239,165,20,197,203,144,233,162,0,24 0,9 (f "130 DATA 162,510,106,176,3,202,208,25 '0;162,255,6,96‘ 110 DATA
~
.
‘
~
.
,
Program
I:
,
,
Ouizbox skeleton program
-
conds)
keyboard key #6;CHRS(125):REH Cle ar Graphics screen and text uindou
30 MA
200
?
:?
=
Ten se
AStZD),P1$(20),P2$(2|),P3$(20), P4$(20),PS$(20),96$(20)
1.0
P6$=’CAN'T
50
?
’
IDENTIFY"
zeazturur P1$:IF m:
..
initial
210 GOSUB
260:REA
spaces Execute the
,
entire
P2$='"
,
Next
cycle
y k
type the name of plays? er ”;x ,‘ an x=x+tzrerunn , 260 X=USR(1536,TL):REN Start timing an? d scanning switches 270 X=PEEK(1791):REH Result is stored ; here j
240 ? :? “Please
THEN
'
e
mm
'
93m men
’
'
PS$=P6$ 110 GRAPHICS 2:SETCOLOR
‘
2,0,0:POKE 752 ,1:REH Set up display and clear text c ursor 120 FOR X=0 TO 52:READ D:POKE 1536+X,D :NEXT X:GOTO 160:REH
Insert lachine
co
de routine 130 DATA 104,104,133,206,104,133,203,1
69,0,133,19,133,20,173,120,2,10,13,132 ,2
73,33,208,16,165,19,197,204,1 $4,239,165,20,i97,203,144,233,162,0,24 0,9 150 DATA 162,5,24,106,1T.6,3,2l2,208,25 0,142,ZSS,6,96 “ 140 DATA
CHR$(125}:? :?
Press any ha
to start .tiner ':ltEH Three initial
paces lTO POKE 764,255
‘
O
routine
16mm
P4$:IF Pli$="' THEN 90 60803 ka??NFUT ‘ P6$=P6$ 100 50508 21:0:INPOT P5$:IF P58="' THEN
'.'
TINING.. ENE!
Fourteen
ggggage
Zb?lePUT P2$:IF
PZS=P6$E as eosue zeezznrut P3$=P63
160
"
THEN
ggssggge
y
any
uizbox
CHR$(TZS):X=1
.
‘
'
180.REH Hait to be pressed
THEN
canmzsm
(500
‘
Progran I: Quil?bkggk?tetOH pro "
Turn to Page 46 b
?
,
110,115le
button pressed or out of time, and lets you use names instead of numbers to identify the contestants. The time limit is set by variable TL in line 20 When you run this program you will first be asked to type in the players’ names. The first should be the name of the player controlling button one, the second button two and so on. If there are less than five buttons in use, just press Return when asked to name the missing players. |f during the course of play
19a
me um
u=seo:rsn
20
70 GOSUB
.
4
o
5
'
'
e
280
IF
X=0 THEN
AS="0UT
340 290
If
x=1
A$=P1$:GOTO
OF
TIHE”:GOTO ‘
THEN
300 IF X=2 THEN 310 IF X=3 THEN 320 IE X=4 THEN 330
IF
X=5 THEN
340 AS=P2$=GOTO 340
A$=P3$:GOTO AS=PL$=60TO A$=P5$
~
,
340
‘
340
H=INT((20-LEN(AS))/2):NEHHorizont al offset to centralise AS 350 POSITION H,6:? #6;A$
340
360 IF X=0
1.10
THEN
S=100
T0
STEP -3
370
FOR
380
SOUND
B,s,10,8:NEXT
398 489
SOUND
0,0,0,0
0
REIUNN
410 SOUND 0,250,10,8 420 FOR H=1 TO 200:NEXT 430 SOUND
460
‘
S
RETURN
H
0,0,0,0 ~
Program ll: User-friendly timer and priority indicator June 1988 Atari User 45
Gadgets
———-—————
THE PA RTS REQU'RED
letter. The first player to come up with an acceptable answer as judged by the quizmaster—wins the point. You can easily change the
not ofa
critical ragigaffsélsed ' an suita agele versions can be found in local giggly mm and COmputer electrical, stores.-
—
' 13; gggugf1’520 3 _
.
Generate
a
4$gnkgi?lizfzi?izgy+651“
'
m POSITION N*2+5,1:? #6;CHRS(L):REH Print the correspondin letter 48. SOUND 8,48,18,8:REii Short each letter is printed 498
FOR
5"
SOUND
510 528
IF FOR
T0 ”NEXT 8,8,8,8
U=1
“3
THEN
_
H-1
TO
ac new one musOhes staCg your OWh- 15911, with A$= and end with RETURN, and can contain up to 20 characters. Make sure that all the extra line numbers form an unbroken sequence, rising from 550 in increments of ten , then change the random number generator at line 270 to suit. The first number after RND(0) should be the total number of items to choose from. For example, if you add 10 more categories, making a 1015” Of 40' line 450 should be changed to.
beep as
8
54” . . 258.NEXT N.REH Short
pa
.
Program
///.
.
lines convert Program mm a word making game
These
H
4 From Page 45 someone
presses
an
or add extra
C?tegor'es
unassigned
button, the computer will accept the input, but will print Can’t identify in place of the player's name. Program H can be modi?ed to make a self-contained quiz game by inserting extra subroutines after the main code. For example, if you add the extra lines shown in Program Ill, you will get a word~making Game reminiscent of those used in Catchword and Masterteams. When you reset the timer, three random letters will be displayed on screen. Contestants have to think of a word beginning with the first letter, and containing the other two letters in their printed order. The quizmaster, aided by a dictionary, has the final say on any word's validity. The extra lines in Program |v will give you another simple word gamethe type known as Spin Quiz or Tell-me Quiz. The computer randomly picks a category, such as a boy's name, an animal or a country, then displays it on screen, followed by the words Beginning with and a random
'
'
This Will now
generate a random
5,0u5h-butt
'
cable
'
72Amp terminal block . 7/Oystick ext ensron lead
ll ;Prograii
can
program which produces
a
random Or one
arithmetic sum on screen? WhiCh displays letters, Simple words, colours or shapes for pre-school children to identify?
An element of competition often provides extra incentive for learning, and ?u” 03” ho'd a games youngster's attention for quite long periods. Used SENSiber the QUiZbOX could introduce a new dimension to classroom or youth group activities, as well as DTOVidihQ hOUfS Of family entertainment. 618
Select
random line number tron 558 to 848 468 L=INT(RND(8)*26)+6S:REH Generate random letter code 478 7 #6;CHRS(125):GOSUB it
628 638 648 658 668
a
a
ll=INT((28-LEN(A$))12):REN Horizont al position to centralise AS 498 POSITION H,8:? #6;A$:POSIT10N 3,2: ? #6;”beginning with "; 488
588
FOR
N=1
T0
588:NEXT U:REH Short
678 688
A$='a t.v. prograne':RETURN 698 A$="a country’:RETURN 788 A$="a colour':RETURN 718 AS=”a tree':RETURN 728 ll$=”a proverb':RETURN 738 A$=’a fanous author":llETURN
de
lay 518 SOUND 8,58,18,8 528 Fog 8:1 TO 28:85)”
msoum) 8,8,8,8
:REll Short beep 538 POSITION 9,4:? #6;CHRS(L):REH t the random letter 548 558 568 S78 588 598 688
748 758 768 778 788
Prin
RETURN
“ya
boy's
girl’s
AS="a nale':RETURN AS=”an animal’mETURN A$="a sport or pastine”:RETURN A$=”a musical instrument”:RETURN AS="a lake or sea”:RETURN
46 Atari User June 7988
AS='a fish':RETURN AS='a song title":RETURN A$="a cartoon character':RETURN AS='a file or t.v. star':RETURN AS=”an itel of clothing':RETURN
798 A$='an historical figure':RETURN 888 A$='a famous building":RETURN 818 A$="found on a beach':RETURN 828 A$='found in an office":RETURN 838 A$='found in a garage’:RETURN 848 A$="found in“ a garden':RETllRN
nane":RETURN
Program IV: These lines convert Program
A$=”a job or trade":RETURN A$=”a type of food"=RETURN A$="a river“:RETURN AS=”a flouer”:RETURN A$=’a vegetable':RETURN A$='a hobby":RETURN AS="a DOD QFOUD"=RETURN
//
into
a letter—quiz
game
Source code for 858 mu programs
5
3g LIMIT=$CB 48 RTCLOK=$13 58 STICK8=$278 68 STRIG8=5284 78 *=$688 88
.
Clear
PLA
’No.
of
par
aHEterS' byte 9” PU '
3“ LIllIT+1 S125
Bil;
T1" “Mt’
h‘gh
Tile
law b
.
.
_
_
PLA
8128 yte 8138
LIMIT
STA
LM #8
lilit,
Start tiler
fro.
8
8148 STA “159 STA 815” 10°F
RTCLOK
”Ci-0K”
L“
STICK“
'
,
m por
Read SUCK
$11” Shift atl .
glggpl?: L”
mo
smsii
ORA
at bit 5 8288 EOR #31
its “E
8218
STORE
Put
HM
RTCLOK
Ch? LIMIT+1
bus
Invert all five Branch Check
5228 t
.
4
trigger value
“m pressed 8238
195 GOSUB 458 458 Q=INTCRNT>(8)*38)*18+558:REH
V:
??d?éiremb”
.
easily b? Other subroutines devnsed for the BaSic programs to sun your OW” requirements. HOW about a
be
6smaI/plaS?C boxes Approx/mateyelghtmetres / oftwo0 ore
short
_
my“
_
push-to-malge
line number within the range 55010 940For the more daring, Program V is a
machine code listing that emulates the Basic routine to drivethe QUiZbOX- it ShOWS how the iOVStiCk ports can be used for five bit input.
'
n SWItches
if 8le
b
bUt ,
elapsed
tiii
against time liiti
g
8248 act LOOP ot reached 8258 LDA RTCLOK+1 8268 CH? LIMIT 8278 BCC LOOP 8288 LOX #8
tine
=
Branch
if limit
ii
.
No
key
pressed
in
8
82988138 DONE 8388 STORE 8318 LDX #5 8328 ctc 8338 NEXT 8348 R08 A
Read each
bit in
Branch on
first
turn 8358
868
DONE
1'
8368 DEX 8378 BNE 8388 pong 8398 stx of
first
8488
HOLD
x holds
position
’1’
NS
Program
NEXT
V:
Return to Basic
Source code for USR routine in all Ouizbox programs
____________—_______________—_—_.__.
O
O
———-—————
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s A VED F on POSTERITY .
.
! TYPED m the excellent 3D Drawing routine from the March 7988 Issue Of Am.” User and made 39m? quite with spectacular drawmgs were y, they erto return when gagggoggtnam/ the computer was switched Off”
.
Pe’feqt’y fof’e“ ’7 ’75 t ?riZIeSrafZl 5,751,255];
LETTER
.
.
.
addictive In its game play with the sound and graphics being astoun dingly good. l have bought Zeppelin’s other game, Speed Ace and it’s also a pleasure to play. Thanks for the article that introduced me to the game. Mark Gilchrist ' Ware '
I_
G’aPthS
3 screen
(1qu
7029 pnnter routine f0f the 7935 the September {h issue.
After adding
,
_
—
_'t
and
a
Of extra lines — to the 009913 original program, / ‘had the hard perfect way Of making comes 0’7 my fI’UStV "723 that YOU The extra lines W’” need to add are:
Herts.
_
Pulnt we“ taken lN your March 1988 issue there was an excellent 3D drawing program by Kevin Edwards. However, there are a couple of little discrepancies in the listing. The ?rst modification that the pro— gram needs a ?x to stop it plotting an unwanted point on screen.
Just add:
‘
416
P
Z ZPRESS PRESS .
FOR
,,
ANG
FOR
KEY
ANY
rig”? 418
CLOSE
B
THEN
A=811
Gosu
21110
540 -—
#1:0PEN #1,4,11,"1<:
#1,A:IF
”zGET
NEXT
416
L:GOT0
Philip Thorpe-Willett,
also The program an error message produces 'f V0” p")? a pm” “(the screen. ThIS can be avorded by adding two new lines:
Redcar, Cleveland.
TRAP
5115
Helpfu' zybex review
515
Once these are added the W’” run and funcprogram M' ' °’T‘Immas ' ' Ze?eCt’g-x; 351? “°"'
.
WOULD like to thank you for the article in the March
I
1988
issue
ovatari UserI
Fooled by Buster
about Zeppelin Games. was very interested to read about its new super game for the_Atari Zpabex. The article praised it rather a lot so [decided to buy it. After playing it solidly for
AFTER reading the April 1988 issue of Atari User I
clusion that the article
revolutionary
—
a week I came
to the con-
was
.,, , with Get it Right! and followed the instructions perfectly. And what did/find? What a crafty devil André Willey is and what an April foo/lam. Ste p hen Mitchell ’ London _
'
the Checksum Buster program.
What
a
wonderful and idea for
,,
WIN A TEN/115m' . EACH we w." award gaging-1 the most interefsrt'izrfsit" 9 etters sent to us. So now th eres. more rea so" than ever to contrlbute to our lively mail-
.;
-
Get V9” pens out start wnting and Yeti be one of the 3V‘Eu'd Inners, The
Amerlca
calling
5
address:
-
[AM writing to tell you of an experience I had when phoning around to find out about a small problem lhad with Alternate Reality: The Dungeon. The bug lencountered involved making a back-up of my character disc. It always ended up with a bad sector, which meant I couldn’t re-access the disc, thus losing my characters.
I phoned my retailer who told me he'd also had a lot of problems, but only with disc three. He advised me to contact US Gold. did this and spoke to Paul Sutton, but he hadn’t heard of this problem, so he told me to give Datasoftaring. ’ Phoned the company 1
Editor
‘
Rhallbag User Eta" House
”(093 Adhngton
”
Park
“Andl'ngmh “Cles?eld SK10
4NP ,
'
and spoke to Mrs Carol Dixon who told me that she would try and ?nd out what the problem was. The very next day I received a phone call from America. It was from Kathi Trembley of Intel/i Creations inc. of California theperson who wrote the Dungeon Guide. She explained that 7
~
—
g.
”9350"
Tum W .
M
C" E CK T” A T PLUGS], f;
7
'
a warning for readers who like me, enjoy building Len Golding’s gad— gets. Having decided to build the Epson interface 1987 featured in the April , Issue of At?" vsef bought two joystick extension leads from the local Tandy store. While connecting them to the circuit board I checked them with a meter. To my found that even horror had the same they though coloured wires as the leadsl had bought for the last gadget they terminated at different pins in the plug. So if you are attempting
HERE is
—
to build this gadget and have bought a Tandy joy» stick lead, the circuit will‘not work and could even damage the board. The new connections are as follows:
,
—
1
came across
»
bag pages,
-
—
.
of ”MS [started to look fora way of keeping the magnificent drawings I had made. Looking 1’thth some back Issues of Atari the came across User Because
just
type in the checksums and away the routine goes, re— creating the listing for you.
.
£10
—
1
Brown
3
Red Oran
4
Yellogv
5 6 7 8 9
Green Blue Gre
2
e
White Bl ac
k
I hope that this will be, of some use to other readers.— T. Gigs, Kingswood, Blistol. June 7988 Atari User
4.9
\
4 From Page“ you have ,to re ‘ format yo U r back-up disc to clear all ”7? sectors copying to ’t by?”what -—now that ’ call GUS“ {3 r toggesigggg-rs ma y al s 0 b e
years as a primary school teacher I often found myself in the situation of writing educational programs for the children and I must admit I was getting a little stale on the BBC Micro. -BUt now my Atari has given me a whole new out look to programming. Text modes one and two offer -
interested to know that three verSions of the game all Zre afi/aa/e 73d hays afglsl.' 2353221bugssngnQZiosclarge sized multi—coloured text and the GTIA ra hics , t let and modes are wondegrfullJ for 77mr iver vgon an go; as rainbows and other drawing Le on wrong, isc r ee. colourful displays. ”is 22 Thanks to your excellent s nevcil'tveysion e olst ‘t’ programming series, I have hpfttiseth 19h coméng ft °_ havid gait-22h ' ”gag: quickly grasped ”how to produce Simple animation. I ' °"' H amps h'"e' Nl'lt ,
simple game for the children in my class to play. 30 once again, many thanks for a superb magazine, and keep up the good work. —Bettie Gosling, Reddish, Stockport. 0 Why "Ot send your Pmgrams F0 us f or POSS! bl e publication in Atari User?
'
if?”
'
.
'
.
am
'
'
time
.
.
.
,.
..
solve a knotty problem. My wife has informed me that computer programs are available to help machine knitters create patterns using various types of yarn and stitches. / thought about writing such a program myse/f but
after reading through the knitting machine manual 1
gave up this idea. So please appease my mind and tell
’f there are any pro”3"? Ibl e th a t W’ II work on m V 130XE, D,
me
9mm
-
l
_
Kastaitas,
Carluke.
‘.
,
Unfortunately to our kn 0 w; e d ge th erea r'e (“3 pro
‘
’
grams written for the Atari to spemfically create knitting machine patterns. 00 any of our readers know of' such a program? If so, Please write in and tell us’.
Better Class 0 I’M
,
working
on
3
Gold
ifse
zoAt |§Lesest s o LrJSI e ease 9 amg -
A menca“ scene JUST before Christmas my arents took me on holida 50 America. We were therg for nearly a month and it worked out to be an ideal opportunity for me to take a, “look at the 8 bit Atari scene
ll 7'
PLEASE could you tell me if US Gold are planning to release Gauntlet II for the 8 bit Atari? I enjoyed playing the Deeper Dungeons and would like to see Part II
over there. I was very
impressed by
the support the Atari gets.
_—_—
A stitch in
now
Gauntlet
released. —-5. Turpin, Market Rasen, Lincolnshire.-
programs
reader to Atari User and I would like to congratulate you on producing a superb magazine. [have recently swapped my old BBC Micro for an Atari 130XE and 1050 disc drive and I am over. the with it. After many moon a new
50 Atari User June 1988
GOING ROUND IN CIRCLES AND GETTING SOMEWHERE BEING
.
new
very
.
to
computing I am haying problems with certain
fundamental elements of Atari Basic. was trying to write a simple program to draw circles, but I couldn't seem to get it right. Also, can you explain to me what an array is? Michelle Simpson, Slough, London. 0 Sometimes drawing circles in Basic can involve more work than its worth. Here is a simple program to draw one in Graphics 8: 1
-
-
-
.
lg GRAPHICS 20
com
2A:SETCOLOR
.
2,“
1
DRAH=1
800
3a
FOR
AG
A=A+E.05
SE
X=SIN(A)*SB:Y=c05(A)*45
T0
“160W“
6”
PLOT
7“
NE” ”A”
30
FOR
HOLD=1
T0
100mm”
HOLD
.
numbers.
ln Atari Basic these boxes are numeric variables to which you can assign various values and then do
mathematical calculations With them. Each array must
—
it can be the would give an ordinary variable, but following this there must be one or more numbers inside brackets. These indicate which boxes or elements in the pile are being referred to. Before you attempt to use an array you must DlMensron ‘t' Bl" there 's a d'f' ference between DIMensroning an array and a strin g —
array to assign these values for you with the following routine:
3g
—
.
v
.
Hum”)
10 DIM 20 FOR
—
F1 T0 100 ARRAy(A)=A
LET
49
NEXT
A
v
.
.
{LZ?utreL’lF Jagsggggzgfrt'g p rint
ARRAYlSO) it will p rint
50andthisvaluewill remain
.
the same unless you change it or switch the micro off. if you type PRINT ARRAY(25)+ARRAY(50) y on ,
r' bl
'
.
avllahee' n you DlM en'smn an aria" V°” me te”'"9 the micro how many boxes or elements you require and the name you are assigning to them as a group But .'
the corn. rememberedwhat
1 75 Wilget
puter has
numbers
.
because
were
tO
assrgned
the array. This technique is very 3223 yhzuarglthé‘l?gs'cijtnth: useful and can speed Up program execution. maximum . numbgr of . if you define an array at characters it can contain. . . the beginning Of a Arrays can be very useful program and when you want. to assign then pk” your paints relative to the results. values to variables very .. . . instead of waiting for the qurckly. For example, lm' micro to . calculate them . agine attempting to write it d h each time nee st em f or— lines like this in your promatron, it erI save lots of gram all the way up to 100: time. Arrays, and their counterARRAY1:1 1B parts matrices, M" P9 COV‘ 25 mum ered in _detail _in our 35 Anny; ~
An array can be thought a pile of boxes stacked on to p of each other in . which you can store
of as
have a name same as you
.
._
_
instead, you
can
use
an
programming tutorial in the near future.
series
,
—————-—Moilbog Meterecaagurerseops
— '
Awftéefdwafeia?diéi?’f em awmeitmmedveew
'
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LETSOFI'WARE HOUSES H0 w YOU FEEL mow a
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it‘justgves ta always the mailbag bow papa/ar- tkge’Ataftigi bit leectionjafs l findit very inter{fist/ll, rein America. 33130 ?§'sting,eepecialiyin the Febboughssomeof the mega- kffgyary issue. zinesmttenepect?caliyfor in, (itfhere was a letter ,
"
‘
7:
71
f
?tmft??wf?wtfromMarthsboms
of camp/ef?ng gs?yf???fa?iwiserwbé??fWmeIedon aboute?e Iackiif software ?an?gdtm 715??? seem tithe "for thejfs bit Atari. ln'jthe Theyell movmgmoreand more fgpril iss’ee I read someflet— towafdethe?f, [ageing jitters from people who Were arounézvpages feather 1m total'egreemeht with him. fit that ”were Jimmwwhereswwms km“?pag?gdemmwii‘é??ouses?lreUS‘?gold, Ocean, smbegxgbrteethemerfet rr’iigmaginegi Gremlia Graphics, f
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,i~f1fHAVEfb€en féfading Atari Wiffl?sr??vgamesand“serfé?eivef fit/Wears HOW
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in this country tolet stile software hqases knew how we‘aii'feel.‘ We must all write to them and let them know there is still a market for this superb machine. If we don’t we may never see another gaime produceqagain-i? Stephen Buxton,l1Normaisby, M1314 diesbrough.
Hewson, Elite, Activision, 290mm“; and many [more always elaim that they are releasing a game across all formats when they don't? They always ignore the Atari, a machine that can match and surpass in terms Of were any ether “it ~machine on the, market. It can alsedo some tasks that certain 16 bit mieros can’t. Why is it that some componies produce games for the Atari and only ever release them an the cantinent? fire time‘has come for the thousands of Atari
owners
'
;7
‘
'
'
,
L
,
0 The ball is in your court, software houses. We would like to hear your reactions to this and many qrner setters on the same subject whmh are sitting in our in—trayg
j
,
'
_ ’ '
Guide
local
to
dealers emu-new
m risem??yrshsei «ac?/ a
w ?nc?e
o’
_.§’gi’;
mummmmm a.
Béngoompxm‘om dala?le)
5.52.5; srww
3.6mm”.-
sun-r
And Friorrizflnyaagid
Trade
9mm lohlbyougstnl‘homaslmnolyour
machine
and: 8.8ytos
cusomised
mouse
mat
3.5“D/SD/Ddisksoriiy21eaehi1youbuy400rmoro
?fm 0
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8
bit for
The
new Atari
ST —
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‘
included
I
In
I
U
fhls section June 7988 Atari User 51
‘
1
‘
V
wears mm.
—bul0“s fa
program 5 from your
‘
_
favou r'te
A
|I
-
'
Atar| 8 blt
m
aga2|ne
W '
,
Q
()l‘
1 L
J
Ten of the Best Games Volume ll
..
,
Colour Puzzle
-
A
brain teaser. devised to confusemind-boggling and bewilder. Match the coloured squares in this version of the traditional sliding block puzzle. Darn Trouble Classic arcade fun puts you in command of a
highly sophisticated militaryhelicopter. Your mission: To protect the town of Floodsvi-lle from ruin. .
d
s
success of the last of the Ten compiled a new dlsc fun of
gatotmhziltarfir?vzlhave
the most exciting games that have appeared '“ Atari User over recent issues. -
Damesalike for on“, . _
using the light gun.
mm
ation vehicle through increasingly difficult levels of §=3-'“"3““::__:_§ meandering tunnels and dangerous §EE==EEE=EEEE======E obstacles. E 5 Breakin - Fast and = furious g version of the classic arcade action in our bat and ball game i Breakout. Try your skill against the different bumper patterns and fatal Bream" ghosts. “I
and a“
_
.
.
Light Gun Blaster — The first ever listing for the XE games System. Blast the coloured to beat the clock squares
There are stunning shoot-’em-ups, challenging
mammam?mm s'rovoking strategy
Reversi ,- Can you beat the computer in this advanced version of the classic Othello board game?
_
a
'
‘
,
_
.
.
‘
A“ this f o r lust _
4
Submarine Hunter
7
.,
g
‘_7‘ ,.
.,,_,,,.,
..
Tyrants 0’ To’mem ‘
war
eta;
“ “f
7
'
M
WWW 7
Dam Troube
7
—
enemy submarines.
a
f
it?“
"
we???”
$555“ ‘? i?
em
Tyrants of Torment — Can you save the world? Armed with your super hi-tech’bouncingbuggy you are the last
hope against the evil dictators. Clay Pigeon Shooting— Test your fast-action shooting game. accuracy in our How many birds can you bag today? Brag — Saloon gambling in the Wild West as you take on three of the meanest card players this side of Dodge City. There may be more at stake than just cards.
7
-
Colour Puzzle
TO ORDER PLEASE USE THE FORM 0 N PAG E 53
52 Atari User June 7988
.
Experience the thrill and nerve-tinglingexcitement of naval warfare as you hunt the oceans for
"
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Back Issues £1.5oux, £2.00 Europe & Eire, £3.250vemeas February 1987 March 1987 Apr-i11987 May 1987 June 1987 July 1987 August 1987 September 1987
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GREMLIN The 5.
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most comprehensive, HI-SPEED back-up :5 disc on the market, complete with manual.
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£89.95
12
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524-95 0" Previous advertised Price!
Available only from:
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I 0 I ' Electronics AUQIO & Rwlg, ' I . Basic Electronic . R d. L. l l Exam?“ (Stayegl‘lgul?gce| éqgnfiérd?gs) | . car MeChamCS I I . EIeCtrlcal Engmeermg 0 computer Programming 0 Electrical Contracting/ | l Installation I I GCSE/GCE o & ‘A' eve SU b"jec t I l Course of Interest: I I Name: l | I | Address: | I —%_ | EHSGB l correspondence Schools, 31 lntzernational /314 High Street, Sutton, Surrey SMD1ept. 1PR. l | Tel: 01-643 or 041-221 2926 (both 24 hrs.)
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More than 8 mi||ion students throughout the world have found it worth theirhwhile! An |CS home-study course can
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Spectrum (cassette)
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Commodore 64 (cassette or d'SC) Amstrad CPC (cassette or disc) Atari xuxs (cassette or disc) Amstrad PCW (disc)
Apple ll f
(disc)
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Atari ST
Commodore Amlga Macmtosh
Amstrad PC, IBM and compatibles
PC
£1 9.95
£1 4.95 #
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Europa Hou5e, Adlington Park, Adlington, Macclesfield SK10 4Np_ ENQUlRIES: 0625 878888 ORDER HOTLINE: 0625 879920
Available from all good stockists or order direct by sending a with cheque or postal order made payable to Mandarin, together owners: your name and address. Price includes P&P. Access/Visa Phone our hotline or send your card number with your order.