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Vol. 4 No.
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Gallup Chart
8030538 CLEVER!
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July
software relea
your Atari.
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All the latest from the ever-changing world of the Atari
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Get more fun out of Conan the Barbarian with our readers’ help.
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1988
.
T ake the Zener card test With this clever and easy to use routine. .
.
_
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MANAGWG EDITOR:
Derek Meakin
Reco ve_ry Lost file?
GROUP EDITOR:
your
Alan McLachlan
13 program that Will find it for you quickly. _
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FEATURES EDITOR:
17
Word Count
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This
pnoouoT/ON 501703;
Peter Glover
type-in routine will tot
up all your WP text files and more.
19
Rouloc
EDITORIAL ASSISTANT:
Ne" Fawcett
More help in the dungeon from your favourite Atari adventurer.
NEWS EDITOR:
Mike Cowle y ,
.
COORD’NATOR'
REV/EWS
We talk to an expert and come up with some
Pam Turnbull
revealing facts.
-
EDITOR:
TECHNICAL
21
Discs
22
Cartr “993
Andre Willey
A
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.
look at some of Atari
3
latest re-releases on rom cartridge.
ADVERTISEMENT MA NA GER:
John Snowdon
~
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ADVERT’S’NG SALES" Tel: 0625 878888 (All depts) 0625 879940 (Subscriptions) Telex: 26571 MONREF G Quoting Ref. 72:MAGOOl G Id: 721MAG001 T eecom I p Prestel Mailbox. 614568383
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Further help With BaSIC. Multi._ coloured displays made easy. .
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33,573 January-June, 1986
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News
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gtlfro e (incl Eire) £33_Ove,§eas Minna“) lSSN 0266-545x “Atari User” welcomes program listings and articles for publication. Material should be typed or computepprimed' and pref_ erably double-spaced. Program listings should be accompanied by cassette tape or disc. Please enclose stamped, self‘ addressed envelope, otherwise the return of material cannot be guaranteed. Contributions accepted for publication by Database Publications Ltd will be on an all-rights
A
visit to Atari World, long time Mecca for northwest Atari users.
solutions
Software
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programming
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41
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pro b| ems so ve d b y our t ec h nica Wizar d
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1988 Database Publications Ltd. No material may be reproduced in whole or in part without written permission. While every care is taken, the publishers cannot be held legally responsible for any errors in articles, listings, or advertisements. ”Atari User" is an independent publication and Atari Corp (UK) Ltd are not responsible foranyofthe articles they contain or forany Of ‘he ammo”? e’fp’EFSEdNews trade distribution: Europress Sales and Distribution Limited, Unit 1, Burgess Road, lvyhouse Lane, Hastings, East Sussex TN35 4NR. Tel: 0424 430422.
39
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ans and name in p rint.
A" major listings in this issue are accompanied by Checksums tO help YOU overcome typing mistakes. For full details of how t h ey WOl’ k r SGIGt.h 9 an": e on Page 36 Of thIS issue. -
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.
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July 1988 Atari User?
~
THIS
LAST
TITLE
MONTH MONTH
(Software
COMMENTS
House)
New software house has a success on its hands with Zybex. More new products are planned too.
ZYBEX
Zeppelin
Geff Minter’s long-awaited sequel to Revenge of the Mutant Camels — as strange as ever.
REVENGE 2
Mastertronic GRAND PRIX SlMULATOR Code Masters
This
RlVER RESCUE
has a prolific output and Budget house Alternative this release of an old title has proved to be popular.
in the Top but now Zeppelin's second title Five heading down. New one to look out for is Draconis.
SPEED ACE
Zeppelin
'
You can the review in this issue of Atari User. read It's even difficult to get off the battlements.
SPOOKY CASTLE
Atlantis
W
been ousted from its number simulatorhas — but it Will be around for a long while yet.
one spot
Alternative
7
PRICE
Another one which made a repackaged comeback. Good for its genre and deserved the number 3 position it achieved in May.
STEVE DAV'S SNOOKER
Blue R'bbon
but excellent value An unusual game from Atlantis, at the price for football enthusmsts.
LEAGUE CHALLENGE
Altantis '
Budget houses continue to dominate the charts, and this is the new one from the relaunched Telecom budget range.
MATTABLATTA
s”Ve’b”'d
59m;eREAT m’0 alue
Micro Value presents you here with four full-priced games — our favourites being Rebound and Phantom.
ATTACK OF THE MUTANTCAMELS
if you have never taken on these monsterous beings this is you chance. Worth buying at the
GAMES 3
Mastertromc
prim
An old but good scenario, and again at the price you cannot go wrong. A nice simulation.
SPACE SHUTTLE
Firebird
For motorbike specialists. Not too special, yet good introduction to this sort of game.
KIK START
Mastertronic Databyte
Split screen entry into the world of Spycatcher and espionage. Great game for two players.
BMX SIMULATOR Code Masters
Codemasters is renowned for its simulations with nice graphics, good sound and fun.
SPY VS SPY
Atlantis
Dubious content both as a game and_ as a concept. Read our reViewer's comments in this issue.
wINTER?OLYMplAD Yneso
Action-packed events for the sportsman, and if you can't face the snow there is Summer Olympiad to look fonivard to.
WARHAWK Firebird
Great music but let down by the graphics. Let’s hope that the Silverbird range improves.
COPS
.m
'N’ ROBBERS
a“
Ma"e”’°"'°
En
TRANSMUTER Code Masters
4 Atari User
a
A cave complex is at your disposal with good use
UNTVERSAL . HERO
of sprites throughout this addictive adventure.
multi-level
.
July
7988
A scramble-type game which plays well and scrolls . hI _ a non _ Simulator title from Code .
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NEWS
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ATARI Corporation’s results for the first quarter of 1988 show a" increase in net sales worldwide compared with the same period last year - bUt a $10 million drop in net income. The figures, however, are distorted bythe inclusion of results from the Federated _
Chaih Group'-the American Wh'Ch Ata" Of
retail outlets acquired in OCtObef 1987With the Group’s feSP'tS taken °U_t Of the equation, a 50 Atafi's figures Show
ATARI, capture
Federated Group is approaching a break
now
even
said.
quarter, the strongest, should
“The fourth
show
a
‘
modest
profit”. The
of and price shortage dram chips has also hit -
—
results. ”The company has the opted to absorb costs dram additional increase than rather prices", he continued, “It is the company’s view that the dram shortage and related high cost will begin to ease later this year".
to determined much of the
0 ” I.lne
Christmas market sible, is to spend on TV advertising sales of the 130XE
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force it into also raising charges.
July
1
its
Micronet/
Up 21 per cent from £66 to £79.95 3 year for home users, With users business paying £119.95. Peak time charges are to rise from 6p a minute to 7p, SUbS 90
a “8
to boost
vcs
Plans to promote the before last machines December’s rush fahed when the IBA objected to the content of the proposed commercials.
a rl
as p05£400,000
and 2600 games consoles.
_
for the IBA told Atari Userthe objection to the earlier scripts had beenlthat the advert did not comply with its code of A spokesman
GAMES
STAND by for action on the VCS 2600 games machine, With no less than 18 new titles from Palan Electronics (01—368 5545).
The massive release of rom cartridges follows an
exclusive European deal with Activision. “We have already imported 200,000 units for the VCS”, said Graham Cook, Palan’s UK sales manager. ”Up to now the machine has not been well supported
c h arges
month’s DESPITE this surprise Micronet/Prestel price increases, MicroLink has denied reports BT is to From
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Ig fantasy will vary according to their age and individual personality”, he said. “With this in mind, no performance of toys and games must be simulated by the excess use of imaginary backgroundsor special effects”. A spokesman for Atari '
h 8 Id
and free off-peak usage has been scrapped — users will "OW have to pay 1p 3
minute. FU“ peak time rates W3” ”OW apply 0” Saturdays between 8am and 6pm. However, MicroLink says its annual subscription will remain at £36 for home and business users alike and it
will continue to operate Offpeak rates for the whole Of Saturday and Sunday.
said: “We were caught out last year by the IBA’s rules on advertising. “However, our proposed
meets all its the new are sure to a tremendous attract amount ofinterest from first time computer buyers”.
campaign
and commercials criteria
MACHINE R FLOODING IN in this country even though it is very popular in other
parts ofEurope. “We plan to make as many titles as possible available so the machine can get the recognition that it truly deserves”, he said. Palan
signed
has agreements to Electronics
import around
400,000
units, which it feels will be I
Prestel
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in net per cent increase from $551 to 5977 practice. sales in “Children's ability to dismillion, In“ "we change net income. tinguish between fact and Despite the figures, Atari president Sam Tramiel
season's
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point”, he
”met M
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required to
meet
the
demands of existing
users. ”The market for the VCS 2600, and for rom cartridges, is potentially massive”, said Cook. All of Palan’s games will
retail for £9.99. Tit/es include Moonsweeper, Fire Fighter, Laserblast, Demon Attack, Seahawk, Kung-Fu Master and Star Voyager.
I
Atari ploneer returns Atari wheel seems to have gone full circle: Nolan Bushnell is returning to the company he founded — to
THE
video games. After selling Atari in 1976, Bushnell setup his own toy company, Axlon, which has been less than successful of
design
late. Axlon will now assume the role of research
and
development facility, drawing royalties from the sale of technology, while Bushnell concentrates his activitie on
video game design. The move comes as Atari gears up foranew driveinto the home entertainment market, enrren?y worth an estimated $1 billion in the States — and still growing. The games _ an as yet unspecified number _ will be developedexclusively for Atari's 2600 and 7800 consoles and the first releases are expected to be on the market before the end of the year, July
1988 Atari User 5
Link
Atari
your
world
outsnde
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Electronic mail - The cheapest and fastest form of communication possib'e- 't ms the same to send a message to one mailbox as to 500!
II
to the
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Telemessages — Type in your message before 8pm and delivery is guaranteed by first post the next day (except Sunday), anywhere in the UK and USA.
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If
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don’t have an interface: Miracle wszooo v21, v23 modem + Datatari interface + cable + Datatari software. Total price: £749.95. W'th 'th b' t' a|SIO lzlg (fr: igngtlfgfdgsaggsegan and bu || etin boards all roundt h e world.
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Whi?mevef eqUipment y_°u “?e: you Will be able to call MicroLink, open your mailbox, save to disc any messages waiting for you, and disconnect In as llt?e as tWO minutes.
Two recommended packages
Office
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games and utilities.
Translation — Access the biggest and most up-to-date , multi-Iingual dictionary in the world, with
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All you need your Atari is a modem, whic apar|t1fri>m p ugs into your telephone wall socket, plus suitable communications software. We have provided two possible options on the left. —
(51
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Telesoftware — Download directly into your Atari any program from
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Tele-booking — Reserve train and theatre tickets, check flight details worldWide, or order from a vast from flowers range of products to floppy discs.
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When you 10"! MicroLink _you ve got at the world of communications your ’ fingertips 24 hours a day. You II have Immedlate access to ALL the faCIIItles Offered by and a great deal Telecom Gold more beSIdeS. _
Telex — Link up telex witthsogo subscribers in the U an 1.5 million worldwide. You can even send and receive telexes after office hours or while travelling.
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newspapersandperiodicals.
r————————-——————————-——————— Please send me full about MicroLink, and
If you also have a Radiopaging pocket radiopager you’ll be alerted each time an urgent arrives mailbox. in your message 50 YOU re always m tOUCh'
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TO FIND OUT MORE Fill in the coupon and send it to the
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Prepare budgets or tables, total columns or rows with ease, copy formulae absolutely or relatively, use a wide selection of mathematical and scientific functions, recalculate automatically and more!
Using modem you can access services such as MicroLink and order a wide range of goods from ?owers to software, send electronic mail, telex and teleand more! messages in a “3511
Enter data directly or load data from the spreadsheet, produce pie charts, display bar charts side by side or stacked, overlay line graphs and more!
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rectangles, circles, stars, waves and crosses. A pack of 25 contains five of each symbol. The object is to try and guess the symbols on the cards as they are dealt face down on a table. Probability dictates that 0“ Of 25 randomly dealt cards, five correct guesses COUId be put down to pure chance. Any more
than this may involve ESP' Of course, relatively low scores such as six or seven WOUId have to be repeated many times to be significant. BL“ very high scores, say between about 15 and 25, would be most unlikely to occur even once purely by chance — the odds are millions to one against. 80 the higher the score the more the likelihood that you possess a high Esp rating. You too may be able to bend Spoons like Yuri Geller and be a real nuisance to your mother. The original 25 cards were found to be unsuitable for the computer versions. Although it proved fairly easy to shuffle that number by computer, in practice this led to serious problems. By simply keeping a mental note of the symbols used it was possible to influence the end results quite significantly. For this reason the random number generator is used to select one Of the five symbols each time a new card is displayed. This way it iS impossible to cardcount and the chances Of guessing correctly are always ?ve to one. Therefore, 0Ver the 25 9035: pure Chance Should account for only fiVe correct guesses. The computer deals a randomlyselected card face down in the centre of the card table. You mustlthen
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two players. The two player option allows you to test your powers of Esp
against a friend Sound is used throughout so if you find it a distraction turn down the volume on the TV At the end of the test a score sheet is displayed on the screen to 9 ether with a percentageEsp rating Remember the higherthe score and Esp rating the less the likelihood of
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July
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1988 Atari User 9
SWITCH
ATARI 8 BIT DISK PUBLIC DOMAIN SOFTWARE ALL £2.50
TF £ 359 95
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July
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11
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The Widest range of Atari publlc domain software available anywhere
0785 57005 for further details visit your local newsagent today us on
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M a ke
ISN’T it strange how something as cool and calculating as a computer
provoke so many human emotions? There’s the shoot-’em-up player's exhilaration in combat followed by his excitement of achieving a high score. Or the adventurer's concentration on a problem and his satisfaction in solving it. can
Then
there
Basic programmer’s determination to master the computer and his elation when his pmgmm works 0mm But there’s also the anger when his program subsequently fails to load, followed by abject despair when he remembers that he did not make a back-up copy. All manner of nasties seem to queue up to corrupt a program file saved on a magnetic medium. After calming himself down the programmer considers what can be done to save the situation. If it was stored on cassette there’s verylittle he can do except rewrite it from scratch. If it was stored on disc he could dig out a utility program in an effort to reconstruct the damaged file. Even then he has less than a 50-50 chance is
,
the
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all-slngmg, all-dancmg routme for retrleVIng damaged flles '
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specified number of characters. corruption causes the load process to cease, which results in too few characters being loaded. This confuses the computer which takes the easy way out and resets its pointers to their default values, ignoring the code that hasjustloaded. The end result is that you have absoIutely nothing to show for those long hours you spent programming. This utility will help to reduce the disaster to manageable proportions by reading a tokenised file into a memory buffer from disc or tape. It will stop reading at the damaged section and recreate the missing operating system pointers to account for the shorter file length. It will then write the modified file to disc or tape. This new file can then be loaded back into memory in the normal way by using CLOAD or LOAD “D:FILENAME". Unfortunately, it’s not possible to read past a corrupted section, but it is a darned sight better than having to re-write the whole program from scratch. Program I is the full utility listing and have avoided the use of awkward-to-type control characters, a
Data
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the computer’s operating system. These tell the computer to expect a file
_
MICK HANDLE
of success. _, That is where this utility Recovery allows him to salvage his Basic pro- / gram file by recovering all data up to the damaged section and writing it out
file. Atari Basic permits you to save your programs in either text format or tokenised format — see the articles in the March, April and May issues of Atari User, The text format, which is also known as the list format, is invoked by the LIST “C:" or LIST “D:.FlLENAME" command, while the tokenised format is invoked by the CSAVE or SAVE"D:FILENAME” command. Tokenised files are usually preferred since they are shorter and they load considerably faster than text files, but they do suffer from a disadvantage when it comes to data corruption. When loading a program file, the operating system will abort the load process if it encounters corrupted data. If it was saved in text format all data up to the damaged section will be retained in memory, making the best of a bad situation. However,if the file was tokenised all data will be lost. This has always struck me as being cruel, particularly when most cases of corruption occur at the very end of a five-minute cassette file. The reason is that the first few bytes of a tokenised file contain pointers for
eed
a s
.
f” J"—
Q
\ .
" ?lm-l 41.
except for the machine code string in line 180. Data statements are the alternative but they are exceedinglyboring to enter and they delay program
initialisation considerably, so for the string.
I
opted
Ifyou don’tfeelupto typingline180
you can enter Program II, which will create a disc or tape file in list format. After running the program, type NEW and read the line into memory by typing ENTER “C2" or ENTER”D: LINE180.LST". Now list the line to the screen, just to be sure, then enter the rest of Program I. Leave out the REMsifyou wish and, as always, use Get It Right! to check your work but remember that this will affect the cumulative checksum value. And don't forget to save a copy of the new program before running it. The program is designed to be easy to operate by the most inexperienced and will work on all 8 bit Atari computers, although 16k machines may not have sufficient memory to recover long files. On running the program, you are met with a message telling you how —
I
Turn to Page 14 P July
7988 Atari User
73
4 From Page 13
'
much buffer space is available. You are then asked to tell the program
whether your corrupted file is stored on cassette or disc. Enter C or D as appropriate without pressing the Return key. If you respond With a D for disc, you are asked to enter the filename of the corrupted program. Use the Delete key to edit the filename if you mistype letter and press Return when fin_
.
a
ushed.
0130 users should ensure the correct disc is in drive one, and cassette users should place the correct tape in their program recorder then press the Play key. Press Return when prompted and wait for the program to do its job. The program will read as much data as possible from the corrupted file and in a memory buffer. _On place. it reaching the damaged section, dlSC users will probably hear their drive grinding around as it tries to read the bad data — don’t worry this is perfectly
normal. Similarly, cassette users may hear weird popping and beeping sounds from their monitor speaker. Just
remember that patience is a virtue. will a few seconds the sounds stop and the program will display the number of bytes it has managed to read from the file, together with confirmation that the file is damaged. If the data corruption is marginal, it may be possible for the whole file to be read. In such cases, the number of bytes recovered will be displayed and the program Wi” report that the file is intact. Be careful ,'t the number Of bytes
After
_
'3 same _the_ as. the p033|ble the length __'t W'” probably mean that-the buffer '5 full to and YOU have 'hSUtt'_e'eht memory read the rest Of the the
recovered maxumum
The utility will then calculate how many bytes are missing from the original file and rebuild Basic's pointers to correspond to the new shorter
file.
Disc users are asked to enter a destination filename. You should not use the original disc, which must now be treated W'th SUSP'C'O” because 'f one pf°9ram was °°"Upted Others may suffered same fate,
the
have
°°“'d
mirehf‘iledsisc 2:32:32)?
and poss'bly
Cassette users should prepare their
program cassette
recorder by installing a and pressing Play and
Record.
After pressing Return, the file will
be can then be
re.saved to tape or disc. |t loaded in the normal way by CLOAD or LOAD"D:FILENAME". Now you have the task of rewriting the missing part of the program. 74 Atari User
July
H-m t S and t'ps
7988
D ata corru
tion them to when the datapstoredhoanst?ecfaugézci avoid the risk of gV/Zh dlSC is different to the data sent out contaminant”, Cir/(omeyour by the computer. There are read/[Write head clean many esp dOeSn t mean get the causes, such as a dirty or physically sciaulbbifyhat;7 g _rush 0“ YOU can buy damaged magnetic surface. h ea d -c/ean/ng Disc users can minimise tapes and discs from the risk dealer. by always writing with zolgcomputer verify ry to keep data Cab/es during which the computer checks, away fro My recorder the data by reading it back from cab/9's. raf?e-53W” 0 save Whtle a mans cab/e dis‘c Immediately after it has written we to to It. serial lead. . 338,112” [ts a new Cassette users _re {IS/ng tape, a/wa 8 to their fingers crosses,ns?nnclel turn it over the_end, $252 gaSJ-y/nd/t doesn’t possess a verify routine evens out aSt-W’”df"galn. This for t];7e cassette files helps the unless you have tens/on. Wit/Ch r tzoe er to a constant tYped in the cassette routine $600; pee and maintain a troublefrom the June issue ofverify Spmenmes Atari User tape WI// load afterwards, Have you noticed how some 207/78 Short C75 or C20 tapes and people are rarely troubled by data rec or3; only One pragram per side. corruption, whereas others seem to Sh after be plagued with it? taReS help to maintain By observin speed Stability. the following precautions the ri s % . Try to use QOOd of corruption can be quality tapes / minirhise d prefer TDK but less expensivetapes . WI” do the/0b so keep Your discs long as You avoid bA/ways clean. Never or tapes Cheap and nasty types touch the you iso/ute/y on the]Yget Human body oils what YOU pay for. 3" égynet/csurface, . If you St’” haVe problems with Parse/ration are guaranteed to attract d’” and dUSt, and dirty ”539mm recorder, have the 20“, ead a/Ignment checked cannot record data ggffaces local dealer, 7his is a bY Your rrect/y, COmmon 0 Always return discs and Cause Of cassette PfOb/ems but ta as t o their boxes when you have Spec’a/ eqUIpment is required to fir?Is h ed ad/USt them .
_
—
-
-
correctly,
Sometimes the data corruption occurs very near the beginning of a file, which does not give you much to work on. in such cases you may just as well re-write the program from scratch. If the file will not even begin to load then am afraid that it must be considered a write-off. In practice most I
1
“EH
2
REH By
PROS”! melt mu: 3 mt (cmau men 4 REH Recover a tokenised hsic file 5 m1 fro. a an,“ tape or disc 5 "E" me me 02,2:voxc sx,xs:caavurcs a no POKE 16,112:POKE sx774.uz:mt Dis able Break “y 120 posts 709,1awoxc 710.2:poxs 112.10 men 752,1:QEH Set colours and disabl RECOVERY
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seems to occur near the end of very long cassette files, so you should not have too much work to do. This utility is not a miracle cure, but it is certainly a powerful weapon against the load/save gremlins and a valuable addition to the Basic pro-
corruption
or
BYTES" ?
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we“
A July
1988 Atari User
15
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Moreover, if you’re setting type or planning page layouts without the aid of a desktop publishing system, you'll often need some indication of word lengths and total number of characters to be printed. In these circumstances a simple total words figure to take the
drudgery out of word counting and to 10
REl‘l
ATlALYSER FOR ATARIURITER TEXT mes.
TEXT
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ti
REM
12 RBI. (c)ATARi ussn 20 NH A$(27),B$(14),CS(12),DS(1):X=O: RESTORE 250 33 FOR x=g to 216:READ
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START) 86 LTRtOUNT=P£EK(1766)+256*PEEK(1767) 9a RRncounr=Pesx1179A)+256*PE£R(1791) WU CHRCOUNT=LTRCOUNUHRDCOUNF1 110 POKE 82,6:? CHR$(125);' FILE NAHE:
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FOR
X=’l
TO
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=
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THEN
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TR
letters
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=
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—
ignored.
When it reaches the end-of—file, the hands control back to Basic which then closes the l/O channel,performs various calculations and prints the results on screen. There are a few points worth noting
routine
Turn to Page 18 >
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sea
6,12:?
carriage'return (Ascii155) oran
embedded printer code. None ofthese are counted as part of the word. If several end-of—word characters occur together — such as a string of spaces or carriage returns only the one immediately following a word will trigger the counter, the rest will be
,
i?94,6,1k4,242,76,138,6,251,32,243,24
";ilROS
x
16a POSITION 7
?
counr
ggglr65:176/7'32ri94'6'176'61r‘44'239'
1 1
139 URDS=PEEK(1766tX*2)+256*PEEK(i?67+
XiZ) MO
:? ”BLOCK CHARACTER
?
223 23 END
#1:? CHR$(125):? :? ”Male of to be checked?" INPUT CS:BS='D:':BS(LEN(BS)+1)=CS
SO
file
.
,32;142
UNT
gupmcs ?;START:PEEK(146)+256*PEEK
(145)
170
will work with most word processors such as Mini Office II. Also,text sent down telephonelines via a modem or other communications device is usually transmitted in Ascii format, so you can use this program to analyse the received data. It’s extremely easy to use. You simply Run the program, enter the name of the file you want to check, insert the disc containing that file, press Return and stand back. The chosen file is OPENed by Basic,
e
—
space,
Although it was designed particuIarly for Atariwriter, it can also analyse any text file saved in Asciiformat, so it
RCOUllT
GOLDI?G
LEN
BY
f||es
frequently words of a particular length occur and gives a total letter count, as well as the total number of words you
not.
R
'
o_f tottmg
processors. It analyses the text to show how
yourself. Most of the latest generation word processors contain a rudimentary word count facilty, but many of the earlier ones,including Atariwriter—do
isn’t much use. This program is designed
superb
give you facilities which are not available in most commercial word
COUNTING words in an article or short story is about as stimulating as counting sheep, and has been known to produce similar results. Unfortunately, most editors insist on at least an approximate word count and if you’re paid by the word, you'll have a
a
you
glves
per second.
This routine starts by loading the entire file into memory, at an address just above the Basic program. if any fault occurs during this process you will hear a beep from the TV speaker and the routine will hand control straight back to Basic. If all is well, the routine will begin to read the text — if an error occurs the routine will simply prompt you to reenterthe filenameagain. It skips over any initial formatting commands, end—of—line characters and blank spaces until it finds the start of the text itself. This is defined as the first character whose Ascii code is above 64 it is usually an upper-case letter. It then works its way through the text, incrementing the counter whenever it reaches the end of a word. Three things can mark a word end — a
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1988 Atari User
17
letter count, ignoring spaces between and a block character count which includes the spaces but assumes that the text is all one paragraph. This is no more than a rough guide to actual type-setting space, since allowance must obviously be made for the start and end of paragraphs, different space widths if your text is right-justified and different character widths if you're working with a proportional system. However, it does give a better approximation than a word count alone. The text analysis can also give you a very rough indication of the reading level required for the piece. Astory or article with few words above five letters is likely to suit non-fluent readers. Popular articles and fiction will normally be biased heavily towards words of eight letters or less. If you have a high preponderanceof 10-plus words - like preponderance the text will be difficult to read and even worse to understand. You might get away with it in a technical or professional journal, but there’s no way you'll sell it to an editor of a popular magazine.
are all counted as three-letter words as in:
4 From Page 17 about the program's operation. It starts counting from the first character whose Ascii code is over 64. This means that if, for any reason,yourtext starts with a character lower down in the Ascii table, that character will be
words,
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Punctuation letters.
In
marks
are treated as
the sentence:
ignored.
The routine will skip over embedded no matter how long or short and whether or not they are separated by spaces from the surrounding text. However, if one occurs in the middle of a word it will effectively split that word into two and
_
printer commands,
the isolated hyphen will count as a one-letter word, and easy! counts as five letters. On the other hand:
'
count them separately. This could happen if you need to say to change character sets produce an accented é in the middle of a word but you can avoid this probIem by inserting your printer codes just before and after the word. Subscript or superscript characters will always be counted separately from the word they are tagged on to. Once the routine has started counting, numbers and inverse characters— other than those used in embedded will be treated as printer codes normal text. Symbols also qualify and
counts
—
I
and
they are counted again for every pagé on which they occur. With long text files the word lengths will average out, so a total word count will give a fairly good indication of how many pages the printed text will take up. But with very short pieces—a character count is likely to prove more useful. This program gives the total
—
y
16-Ietter word.
footers are handled differently depending on the text file format. With AtariWriter files, any words contained in headers or footers are counted only once. In Asciiformat,
—
mm uses
as a single
Headers
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July
1988
53 to take
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Adventurin 9
—————————
LOTS of letters to catch up with on account of the fact that I’ve been holidaying at the South Pole for the last four weeks. I just love getting a nice ice tan (pure white) — it doesn't half put the wind up Orcs when they see
my deathly pale mug looming towards them out of the mist. met a couple of explorers while was there —' you should have seen their faces when they saw my flag two brass lamps rampant on a field of oil fluttering from the top of my luxury, fur-lined Igloo. They were even more aghast when they heard: “Who’s a pretty boy, then?” emanating from the beak of a rather fat penguin that had befriended and taught to speak. Laugh thought I'd burst in a puff of purple I
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System (ETS) in Worm In Paradise to be mind-boggling. Even after studying the hint sheet, he is none the wiser. He thinks it a shame that the ETS is so unnecessarily complex, as the game itself is brilliant. Is there a simple way to go where you want, he asks. Can any of our readers help him? The opaque cases in Guild of Thieves are proving obstacles to
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Lane, Lewes, East Sussex BN7 1LA kindly offers Atari User readers help with any of the following adventures: Hollywood Hijinx, HHGG, Price of
Adventl?es: Hitch Hiker's
”
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“
Thieves are missing from his list because they are very difficult to obtain in Holland. Mark Powell of 21 Hillyfield, Bell
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against it. Patrick explains that adventures such as Stationfall and Guild of
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purple worm in the portal. Whata life! A more modern {4 adventure is also giving Jeff some grief he wishes to know how to deal with the evil presence in the translucent rooms in Infocom’s superb Enchanter. The answers to these problems are at hand. Patrick Niemeijer from Holland has furnished his list of cherished adventures and role playing games. See how your own favourites match
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43
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helpful information on Alternate Reality: The Dungeon. Well done, dynamic duo you are hereby Rouloc’s most admired personalities of the month. Grateful thanks also to Douglas Sharpe of Burgess Hill for his tips on Leather Goddesses of Phobos, and all other readers who have kindly taken the trouble to write in with tips for a variety of adventures. Space prevents my thanking you all individually and from publishing every tip received but keep up the good work. An old Scott Adams adventure, Pyramid of Doom, is causing Jeff Henson of Leicester a little difficulty. He keeps getting torn to bits by the iron statue of the Pharoah in the throne room, and eaten alive by the
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Calvin Leighton from Sherwood. For Calvin and other stumped would-be Guild members, see this month’s tips. Michael Snow of Bracknell is wres?ing with Quest for Eternity but doesn’t know how to fix the spaceship —can anyone help? suspect that this is Michael’s first adventure, if so, suggest you try something a little more friendly, Michael, like Lords of Time or Dun eon Adventure. Quest for Eternitygis rather hard and inflexible and I would not recommend it to a beginner. The same goes for Alex Yeo of Bude. He’s playing Cloak of Death, another tough and old fashioned breed of adventure. Alex is trying to get into the haunted bedroom, but without success. Does anyone know I
I
how? He has some help for Sam Ingram of Wolverton Atari User, April with Quest for Eternity: To get the computers to work, type ENTER ASP on —
—
the terminal. Thanks for that, Alex, perhaps you can now help Michael Snow with his problem. Ron Rainbird from Holmes Chapel, Cheshire, isn’t terribly impressed with the ending to The Pawn. Up until the rum to page 20> July
1988 Atari User
19
7
.
Ad ven 4 a...
l'lrlg
—-———————
11.1
HINTS AND
19
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mm the blue key he was business enjoylng the game, but when he C0“ among other things that you founlg only use the key once and that there were too many red herrings, he mentally placed it on his “forget it” Ilst. was the object of the whole “What Ron asks. Good
,
.,Need help in the translucent Use the penc1l and eraser to _
F. Connect M and P. Erase M V. Erase P and F. Now go to and room P and collect the powerful
P and
scroll.
The
Gu1|df successor o(1TThlevtfes, ows a ar more Plaw‘n oglca s; line and IS altogether a much, more
.
InCidentally, Ron has alrea_dv made it .t0 fin?” dU_n980“ "1 SS' 5
_
the s is toI salve tinzard e maze Crownhbut 0” t 9 390°"ungblle eve. "Y 0"
promafraid, have to wait a while rotten old Rouloc seems to |ove teaching his Pre§SUfe space meanslmy tips 0"_ Ultimaiw1ll, m —
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20 Atari User July 7988
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trap more
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that
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All manufacturers aim to produce double density discs
A double sided,
.
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obvious/y, double sided single sided, but often a single sided disc will work in a double Sided drive. Busmess users who need reliability and use h’gh quality d9Ub/e srded sh discs, but home users W”! probably have no problems usmg single Sided discs in a double sided drive. discs can
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_,
_
Wh at 's t h e d'ff erence between Single and double denSity and which should get forfor general use? .
'
.
I
A ain if all discs were of the 9 highest quality pOSSIb/e the density Would be 96tpi sometimes known as quad density. During certi?cation they are given the appropriate labels and as with the single/double sided question, using the cheaper discs (in this. case 48tpll usually works 0’7 ”705i drives. .
.
—
Q put
.
.
as.
t 9 th t
'
sleeve, but this is only true of discs with cheap sleeves. —
y
keep using mean?
Tpi stands for tracks per inch and is the number of tracks that were on and read from the disc as it was
'
_
,
there any advantagein havmg a disc that is welded all the way round rather thanjust sealed in spots?
Floppy discs are often bent slightly as they are put into the drive. Sort could be said that the spot welded ones are better because they allow more flexrbility. It all depends what paint the advertiser wants to put
.
.
A -
-
-
hub ring necessary or is iti'ust a gimmick that advertisers use to make us buy their diSCS?
They A makes
are
on
necessary
some
of drive but not those usually used on the Atari 8 bit. However,if you regularly use discs With hub rings -
-
-
in your drive you may find that ones without will slip
Are all discs made of the same
double srded double
material?
a
.
,,
,,
Formatting draws the tracks and sectors on to the magnetic surface of the disc and also puts other information that the disc 0 p erating
A
system needs on to it
'
Q
A
_
t h e t erm Wh t d Levgl mg???
Cl”lpp'ng
'
liken this to dropping .
I
-
ball
— it back way
a
only risedpart02the vii,” ere t e a ropZe VT/lh a ”d'fVaS. 150 '5 ma srgnaI ls p an on to it and the level of this SI g nal is
to
'
.
.
L.’
t Th e / eve I th t can b e 100 per cen is called the c/rpping level. On bulk discs (used by software houses for disc duplication} this level is usuallyaround40percent, while for a qood quality disc the figure is 50 per '
.
read back
5.7
cent.
‘
_
Some discs .are _thicker than .
others. Do thlck
.
dISCS
have any
advantage over thin ones? There {3 an IBM standard that determines everything about the disc, including thickness. Volume production houses and some companies attempt to save money by using thinner PVC for the sleeve. This accounts for the variation, but if ou bu a ood, branded disc y ou Zhou/d havegno problems. .
A
A
MOSt discs are made by sticking ferric oxide to the actual discs
using a
mylar base. High density discs
for the lBM PC/AT and clones use
large margin. _
cobalt and a slightly different mylar giving thema “cobbledcoating”.
—_
What is the difference between soft and hard sectored discs, and can either type be used 0" my Atari comPUtef? Both types are completely different and not interchangable. All modern discs are soft sectored which means that the sectors are recognised by software rather than by physical attributes of the disc.
A
0K to cm a note h an d s'anew; the ‘e "Fm”g hole onn overother m a Sing (I)e ?'p 'F
LTSeglzt?ivaegd
—
'
Discs designed to be flipped over are now available and there is' no harm in using these or normal discs with extra notches cut in the correct p/aces. There are stories that it is bad for the disc to rotate backwards in its
Disc drives respond to levels of 20 per cent and lower, so there is quite a
base
,
Q
_
—
Is a
.
s
does formatting do to
.
—
_
I
What Q disc?
over.
’ u e e ' (11,225,151 y dams/"12203220: p 1.3317ng
52233,jiica
—
.
'
'
sleeve. Do not put too many discs into a box or subject them to pressure in an V other form
Is
_
th t Wh aoeseermiaou t d
made
Peter Davudson asks the questlons. Steve Evans' tru3|ness development has the answers manager of Micro-stat,
Occasionally i have had discs that stick in their sleeves. What causes this and how do | avoid it?
A
Q
A
’
High pressure round the edge of a crimp the disc into the
disc can
to
.
.
Q
What adVice would someone purchasmg
A
high reliability 30d should therefore
.
Business
users
you_ give a disc? _
need
the use
fhtat em 0fit”; a $7503 en if?0cert?’edfo: ey ”7 P“
Home users are more concerned about the price, and providing backups are kept, reliability is not so
important. A reasonably priced sing/e density disc will probably work even as an 80 track double sided disc and even if you have to reject some, they will work out lot cheaper than double sided, double denSIty ones. The best way is to buy one of a par— ticu/ar make and see how well it performs for your applications.
a
July
7988 Atari User 21
®RN @G
Egll !.{-3§ I E I ?re I ,] l E3 5
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5 53
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it?éiL?'x‘S’ér
NE'L FAWCEI I takes a IOOk at Atari's rearelease Of SOme CIaSS|c arcade games
H
Th e Light and the Dark
A TC h on
. n
_
Rescue on FractuluS!
~
You are about to enter the ultimate battle in the Universe-—the struggle between the powers of light and darkness. The fate of the world rests in your hands.
‘
futuristic version of over two battlestrategy and combat grounds screens. The first is divided into squares like a chess board, with you and your opponent taking turns to move your pieces legions of mythical and legendary creaThis
.
chess
—
—
tures.
’
The combat screen is an enlargement ofa strategy square occupied by one of your pieces and one of the enemy’s. This is a one—on—one battle zone where opponents fight for their lives. The aim of each side is to control five power points or to annihilate the opposition. Pieces can move in one of three ways on the ground, in the air or by teleporting. A useful tip is to remember that your crea— ture will fight better on a square of its own colour however, some squares change colour throughout -
, a
,
—
the game. You have control of 18 pieces in your regiment, each having its own characteristics and fighting skills. This leaVes room for a lot of thought and timing to be employed during the game. To standachance of winning a conflict you will have to learn the individual abilities of
‘
each piece. Each side is
controlled by
thegame—telepon,
I 22
heal,
desperate. The Jaggies have built defensive gun emplacements all over the craggy mountain tops and canyons and kamikaze saucers constantly buzz the whole area. If this isn't bad enough the atmosphere is pure cyanitric acid - and will burn through your spacesuit in minutes.
However, there’s always some good news. You have been given the newly modified Valkyrie Class Fighter equipped with a Dirac Mirror Shield, Etheric Navigation a computer-enhanced System viewscreenwhich allows you to see through the acid atmosphere and the AME torpedo which will destroy a target if it hits anywhere -—
—
near it.
This
is
the best sci-fi shoot-’em"E-
7
if.
'
a pow—
,
'
-
—~._
~ij~
a
‘Z
i'
.
4”
t; ~
a
—
—
.
'
real plane —forward on the joystick to descend and back to climb. Right and left bank you in the relevant direction. Pressing fire will launch one of your AMB torpedoes, of which you seem to have an ample supply. ln addition to the joystick controls you must learn some keyboard options. For those of you who have an XE Console without the keyboard you can use the function keys. If you are using a cornputer like the 130XE you have a choice of these or the actual keyboard. All the controls and much more are explained in the excellent manual that you receive with the game.
:3
‘
shifttime
and many more. Archon is ideal for players of strategy games who want just a little bit more for their money. Just try it and see.
——
_—_
.
..
7
'
?r» ’“ 1:
erful magician —Wizard on one and Sorceress on the other - represen— ting good and evil respectively. Each can cast spells to affect
,
-
up crossed with a hint of flight simulator have played you can tell it’s of Lucasfilm Game design by its all-round brilliance. It's got everything: Wonderful graphics,»superb sound effects and even an alien nasty that hammers on your cockpit until it breaks and you burn to death. If you like a nice title screen on a game take a look at this one it's stunning. The game starts with you in your fighter looking forward at the launch tube of the Mothership, which is positioned above the planet. As you launch, the tunnel zooms towards you at high speed until you are ejected under computer control to descend through the yellow acid atmosphere and into battle. Now the fun begins. Manual control is returned to you and you must fly your V-wing fighter just like a I
The Earth forces are at war with the evil Jaggies who have seized control of Fractulus, the most inhospitable planet this side of the Kalamar system. Up in space the brave Ethercorp pilots have been holding their own, but down on the planet's surface things are looking a little
is a
fought
IN the January 1988 issue of Atari User I looked back at some golden oldies from years gone by. At the time of the article the new Atari XE Games System was already on sale and there was a distinct possibility that some of these old favourites would re-emerge on to the software market. However, Atari had different views on this subject and has re-released on rom cartridge five classic games formerly available on disc and
1
0 0
.
;*'_
if '
Fractulus is totally addictive and caters for the real games players among you. If you do get it have
fun, but above all: Get those spacers off the planet fast. —
,
'
'
'
D D D
cassette. They are Blue Max, Rescue on Fractulus, Ballblazer, Archon and Fight Night. In an attempt to support the 8 bit market, Atari has priced the roms at £14.99 - I remember when a Star Raiders cartridge cost £30 — which is affordable by the average man in the street. The packaging for each is beautifully presented with full colour artwork and also included is an easy-
rr.:4..ueer:w;;:*""
to-read Game Manual detailing the scenario in full. A point to bear in mind is that it is very difficult to damage a ram cartridge. Providing you don’t plug it in while the computer is still switched on, you will have a very happy medium for program storage that will last for a very long time.
,
_
?
R‘
‘
4
Y
— 3
,,
boxing simulations. Written by Accolade last year, it offers you the chance to create a boxer and then enter into competition with other
~
pi,
1'
'
f
.
?
{gib-
7
7
shorts, that is. The game offers well animated graphics and adequate
—
simultaneous first-person per spec-
?ve for each player. Once the game gets gomg the sheer speed '5
,
'
sound effects.
'
awesome.
also has its
amusing moments, especially when your opponent throws one of his special punches which can be anything from spinning around to sock you one or bopping you one on the top of your It
The"? are three play m0des: ReQUIat'O” game, pfaCt'ce mode and spectator mode. A game lasts three .m|nutes and offers the f°r_ ultimate m player, head-to-
—
—-
head.
head
’
t,V_V°
competition. A very original game that offers a challenge to both your nerve and speed Of reactions. Yet another programming delight from Lucas-
'
Fight Night is an amusing and entertaining sports simulation that will give hours of fun.
film Games.
Blue
coupled with the shadow of your aircraft, gives an illusion of depth to the screen. Enemy planes con-
Max
Originally released by Broderbund softwarein 1983, the game is based around the flying exploits of Max Chatsworth, a World War fighter ace. You control Max using a joystick in his fighter-bomber biplane as he seeks revenge for the annihilation of his squadron. Your mission is to shoot down aircraft, bomb ground installations and penetratethe enemy city. Once there you must bomb the three red or blue ?ashing targets and land on the next runway to complete the game. Don’t worry if you miss a target you can land and prepare for another assault. l
—
-
—
The main play area scrolls dia-
gonally from right to left. This,
stantly buzz you and added to this hazard are anti-aircraft gun emplacements which fill the sky with a hail of flak — survival isn’t very easy. Your biplane is very manoeuvrable, allowing you to adjust your altitude at any time. This means, you can shoot enemy aircraft at any level or reduce your height to between 21 and 25 feet for air-toground strafing runs. Be very careful when doing this — if you '
.
drop below
19
feet it’s kabooml
Unlike most shoot-‘em-up games, you only have one life. However, your plane can survive hits by enemy fire or flak a number of times before it crashes. A status line at the bottom of the
an
lz'ge'olzia screen
:
moo
reports the plane’s
..
.
morb Sh°°t ‘t thrOUQh your and Opponent 5 goal. _The game “593 a split-screen S'm‘lar to the m Speed one “5?" Ace by Zeppelin thCh shows a
?
fighters. You have five different modes of construction, main event, play sparring, training and tournament. You control your boxer using the joystick and have the choice of eight different moves guard up or down, fake or throw a punch and more. In the construction mode you can create up to 24 boxers by selecting from a range of heads, bodies, feet and shorts — rather like Franken— stein did —with the exception of the
§§
a,
a.
It is the year 3097 and you are about to become a contestant in the newest and fastest cult sports game in the Universe. This is your chance to become the ultimate champion. Strapped into your Rotofoil, a hovercraft like vehicle capable of speeds °fUpF° 50 metres a second, you must gain control of the Plas-
‘
This game helped to fill a gap that had for a long time been ignored —
v.32
efrj:“'-‘””’
i
§
-
amaze,
2 ,
.
e~.,;f
.
Flght nght
,
,
:
.
_
tzfv»
T?—lmv
con-
dition. For example, F indicates that you have a fuel leak and G means that your machine gun is damaged and will only fire intermittently. Blue Max is a fun game to play and is very addictive. i played it first time around and now it's available on rom I can recommend it to everyone. 23
mUG onl
Through the Gateway
”
Gateways are connections to other computers. MicroLink has a number of these, to British, European and American databases, and one which has come in fora bit of publicity recently is the USA-based Mnematics Videotex service. This offers similar features to MicroLink, but as it’s mostly used by American subscribers it is intriguingly different in style. But the number of MicroLink subscribers using the has
gateway
know
Miclil-oLinkei-s
made
an
impact. The UK SIG (Special Interest Group) has passed a message on to MUG commenting on this, and asking us for our ideas and reactions to the service. They also have online par-
their
lVlICI‘OLlnk
fellow
suggestions about the service, judging from the
enthusiastic discussions on features and performance that pepper the BB. So how about meetingS, where users can get together in convivial surroundings and perhaps get to buttonhole a MicroLink official specially imported for the occaSion? That’s the idea behind the Linkups.
So far, volunteers have said they’llorganise Linkups
in Manchester, Birmingham and London. As everything is beingsorted out on the BB, dates, times and venues
are
extremely ?exible; as things become more definite they’ll be published in Mugshot. And if the Linkups are as successful as they should be, ties;anumber ofsubscribers they could well turn into get on line at the same time regular events. and use the Mnematics For the latest details on CHAT facility to discuss Linkups, mail MAG95816 or anything that seems worth check on the board.
.
talking
about.
So if you've ever fostered secret ambition to invade America, this might be just the way to do it. a
Linkup Most MicroLink members — the active ones who regularly chat, mail and use the Bulletin Board (BB) even
—
'
...is one
of the
°
the
Cambridge Computer Z88 -
has
been
so
°
popular.
number of MicroLink
A
sub-
either have one or interested in the beast. And in the tradition started" Vallot-Lewis‘ by Brian scribers are
(MAG11357) Archimedes User Group, a 288 group has
started up on MicroLink. This one's organised by Vance Burton. Everybody in
the
—
in Sh the dark
—
-
Starting a small business is encouraged these days, but anyone going it alone for the soon
discovers
huge range of
a
problems bureaucratic, ?nancial and —
'
reasons
sap
O
organlsatlon
Gettlng carrled
the
QHICk!
Umbrella
first time
away
the group keeps a list of all the other members, and the Email system makes it easy for anyone to send a request for help or a new discovery to everyone else.
And if nobody in the group can solve a particular problem, then as soon as Cambridge Computer comes up with the answer it can be distributed to everyone. The Archimedes group
-
-
(MAG95816) it’s posted on the Bulletin Board (>BB) in
__
has been doing great things
since its inception. Discounts for members on a range of commercial software have been arranged, and contact made with several suppliers. It must also be the only nationwide discussion forum which is entirely free from commercial considerations; the only people making the news the users themselves.
are
the MUG category late on Sunday evening each week. It’s also sent via
MicroLink/Telecom
Gold
electronic mail to a list of people who would rather get a copy mailed to them than use the BB. This also means that Telecom Gold users who aren’t MicroLink subscribers can see what they’re missing. Again, contact MAG95816 if you fall into the latter category.
Suggestions of material for inclusion in the MUG Newsletter should sent to Rupert Goodwins on MAGSS816 24 Atari User July 1988
Group
Tortoise Trust (MAG36331) which has been offering advice and lea?ets on the ExpertLink is a new care ofthe beasts orthe Merservice aimed at both new seyside Fire Museum (MAGand established businesses. 100518), which consists of Run along the lines of the keen fire engine enthusrasts, bulletin board. it provides might sort things out. access to two teams of Other ideas currently experts, one based at the under discussion on the University College of Swan- board are chess games Via sea and the other based just Email, a poetry corner, and about everywhere. genealogy with computers. The first group consists of Someone‘s even trying to sell their latest music album; professors and lecturers with quali?cations in awide while MicroLink has made range of subjects from law to nobody a rock star “yet ergonomics. The second has there's always the first time. More mundane matters an even wider base of the MicroLink managed to get sorted out, experience like how to send mail to New subscribers themselves. Many of these run small Zealand or how to download (and not SO Small) busi- software to an IBM PC- It nesses, and have solved the just goes to show; all you have to do is ask. problems themselves. Subscribers can either [105t a question for PUbliC 0 ts dlSCUSSlOH or send it for confidential consideration by the UCS team. All" anyone can volunteer answers, or This page of news has to be pass 0" a USEfUl contact prepared weeks in advance name, or even offer a ”Nice of publication an inherent themselves. problem with such archaic technology as ink and paper. Things change fast on MicroLink. So a weekly MicroLink User Group newsletter is published on Kguyrot‘orézii’seTllsgnntl'g‘sillllvllllzst the system Th's can seen some more unusual itself. bulletin board entries, some reflect whats happening of which could conceivably faster, as well as dealing W'th solve your problem. indiwdualhproblems, For owners of incandiscussions provoking. descent reptiles, either the (hopefully.) and glvmg updates on new features. It's called Mugshot. Written by Rupert Goodwins — which can energy of even keenest start-up.
practical
and numbers, And most subscribers have questions and as names
User
be
ranging
I
to it. But be very careful, if you fall down your own hole they’ll get you or cover you with earth. Once you have collected
allowmg you
rying, collect
Broder—
bund's greatest games
and now it has been released on rom cartridge everybody can play it.
allthe gold fromaparticular level you will hear a short tune and a ladder will appear leading to the top of
The storyline involves your exploits as a highly trained Galactic Commando charged with returning a vast hoard of gold stolen by the power-hungryleaders of
the screen. Climb up it to the next level. The best part of the game is that you can create your own screens. This means the only restriction to the playability is your own imagination —the more you
the repressive Bungeling
Empire. You have just discovered the enemy’s secret subterranean catacombs and you must make your way into
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keep designing the longer the game goes on. If you want to keep your newlycreated levels you must have a disc drive attached containing a blank, newly
formatted disc. Even if you don’t fancy designing your own screens the 150 levels which the game features will keep you occupied for a very long time. The packaging says there are only 75 but someone has miscounted. Your lode runner can be controlled by a joystick in port one or by the keyboard. lfound the Iatteroffers more
than enough. You can also alter the
»
of the game by pressspeed ' ' cursor left or ”gm
{233,5th
2
g.
?ght;
it’s easy to get entombed
trol+D will toggle which direction your drill works when you press fire and Control+R will endacurrent game.
If
you press Con-
troI+U it will advance you one game level.
The handiest feature can be accessed at the main title screen by pressing Select. This will move you into the Play Level select
where you
'
ControI+A will sacrifice a life if you are trapped, Con-
option
can move the joystick up or down to play any of the 150 screens. The graphics and sound effects are average and the game’s strength lies in its
playability. Never have
I
been as addicted to a game as l was with Lode Runner.
Addictiveness, playability
and the option to design your own screens make it a winner in my books. If you like a challenge buy Lode Runner, you won’t be disap-
pointed.
more
,
1?
q
=
5
5
.
n 7
’~
When you start the game you are given five lives but if you press Control+F it will increment this number to a maximum of 255 which is
a
an
a
a .
at any time.
f»
a;
'E
n {gn’
”m
.
control when you’re in a tight situation. To change this option press Control+L
’
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?g 2a
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a}
,
.
f
?g ‘ 9a l
g‘'
a
n
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I
a
M“
pock-
guards who chase you to lying on the floor or buried in the walls. You Will have to dig your way into the walls to get at it but be careful, it's very easy to entomb yourself. You have been equipped with a laser drill pistol that allows you to dig holes in the floor in which totrap the guards. When they fall in they drop any gold_they are car— ets of the
I
"
rgcover the 90k" '°°a‘
seve'a' “we? '" from tions the 'S
'?
MANY years ago whenlfirst got my Atari 800 and 810 disc drive bought a game from America called Lode Runner. At the time it was 3 disc-only game, and used to make my tape deckowning friends go green with envy every time played it. For me it is one of
and
them
Product" Lode Runner Price: £19.99 (Cartridge) Supplier: Software Express, 514-516 Alum Rock Road, Birmingham. Tel: 021-328 3585
Ray Sharp
gating
g rap lcs Playability.........................10
.
5321350me2 July 1988 Atari User 25
S
trivia
Tasteless
-
combing the
Product: Cops ’n’ Robbbers Price: £1.99 tape Supplier: Atlantis Software Limited, 28 Station Road, London SE25 5AG. Tel: 01-771 8642
‘n’ Robbers from Atlantis you play the part of the infamous jewel thief FinIN Cops
Lonegan who
gers
is
about
to break into the Acme
Diamond Company and steal all the uncut diamonds which are lying around. There is also an abundant supply in the mine, which is rumoured to be haunted by ghosts.
,
Your problems start when you set off a burglar alarm which brings the police on to the scene and they are
E
7:4?
l’lOVVf lng or you‘ You have a 45 Magnum and a “m'ted suPP'Y Of bullets with which to shoot the police as you make your way through the buildings.
Now shooting policemen is not my idea of a good thing to teach children to do. Aliens from a distant planet OK but not your neighbourhood bobby. However back to the game. After you have collec— ted the diamonds you have to take them back to your
getaway car. Your perspective of the game shows a plan view of the mine and burldlngs wrth a side view of your man which unfortunately makes -
Ghosts
45/333, j” 74/93; £3“)
area ‘OOk-
-
-
-
'
”1,715,
Q
.
2
$4134,
'
A,
'
the game look very childish. The graphics are pathetic
and the sound effects dismal. The game is playable but not for long. It appears to have been thrown together quickly to get it on tothe market. Sadly for the author and the company involved, lt s a dis-
i
-
aster. Ray Sharp
{?g/{?éig? ‘ $55?»
a!
.
$3
”§g% f (‘?i'fah A
5;
Supplier: Atlantis Software Limited, 28 Station Road, London SE25 5AG. Tel:01-7718642
if:
if’uy
.
,
_
ii
the years the heroes of many games have had stupid names. But in Spooky Castle from Atlantis feel they have gone too far. How do you fancy being called OVER
I
Gormless Gary? Now for the story. The
beautiful Princess Clare has been abducted and imprisoned by demonic ghosts deep within a castle. Rather unwisely King Michael has offered her hand, and only her hand, in marriage to the person who finds and brings her back. The local village idiot that's you decides to undertake this hazardous ”mission. So you journey through the castle trying to ——
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26 Atari User July 7988
, '
?iizf‘gt'ggiggg
—
,
,
,
,
2?
,
avoid rabid bats which drain your energy and the deadly ghosts. One thing not mentioned cassette inlay is that you can fall off the battle— on
the
ments if you get your jump wrong. There were times when I thought l had got it right, but still died. A bug in
the program? But
don'tworrytoo much,
there is always something to help you. Potions and which give you extra energy and lives are scattered around. The 17 rooms that you visit are locked and each contains the keys that will crosses
“
2,
4:43:
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Gages...
~
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3 Playability........................... o Valueformone
Overallyz
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worth the price. The graphics are below average and the sound effects are, to be honest, boring.
However, the main probthat it is so difficult to play. Instead of getting steadily harder as the game progresses this one starts by being dif?cult and rapidly becomes impossible. like a game that challenges my gamesmanship, but soon tired of this one. It is another platform I
game in the same mould as Ghost Chaser but not as
good. The ridiculous timing often required annoyed me, and I'm sure there could have been a better title design than just a Graphics 0 screen with writing on. it.
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The usual ability to save and load a game state are
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character. As Jinxter has been written by Michael Bywater of
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them to complete the epic with full marks. The program is handsomely boxed and comes
Every Silver Lining H:u;ACImid,.,
,
sandwiches on his mind, wears a herringbone overcoat, and uses such literary expressions as ”wossname", “narmean” and “doodah” and you’ll have some idea of this sullen but very funny
is a use and the seems huge -—
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_
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’
Select keys. The game is expansive — far too big to be crammed into the Atari’s memory all at once - and so makes frequent accesses to the disc. This naturally retards progress somewhat, but you can speed things up considerably by switching off the graphics. You begin on a bus and, depending on how you handle the ticket inspector and where you decide to get off, you should soon find yourself at Never Ending Lane.
At this point the Guardian should put in his first appearance. He will pop up from time to time, particularly when you are in difficulty. In fact, an unusual feature of this adventure is that you
just that
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Whenever
yourself.
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_
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danger of shuffling off this mortal coil, up pops the Guardian either with some timely advice_or to haul you out of your tribulation. BUt beware, every time he assists in this way or you put a foot wrong, you ll use and up a bit of your luck you'll need it all for the denouement. Magic, features prominently in Jinxter. Every —
_
charm you find has its own
magical ability, and the spell/charm names are like nothing you've seen before in an adventure. Vllatchercallit, Doofer, Oolimy,Th|ngy and Doodah of the are the names
—
which contains, among other things,ahost ofcoded clues, a staff memo and a beer mat advertising Old Moose Bolter ale.
Jinxter is beginning to
a
hoot from
end and is the
best adventure for the Atari since Guild of Thieves.
Rainbird and Magnetic Scrolls are clearly the tops when it comes to adventures for your 8 bit Atari, and Jinxter con?rms their deservedly high reputation.
This one has hit written all it. Buy it without a moment’s delay—this really is your lucky day! 305 Chappell
over
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’
THIS month we depart from familiar programming screen the and embark
ajourney into the world of multi-coloured graphics. We'll explain how to print coloured letters, numbers and symbols anywhere on screen, using COLOR and PLOT, and how to change their colours with the
’
the new screen format. examining Try running this program: 1“
.
GRNPHICS
.
blue
area at
a
GRAPHICS-1,8
?g Egigngél
upper-case, multi-coloured letters while the word READY appears
blue area. The black area
NOW the screen W'”
in the
. '
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error
1
0
.
'
.
a
modes»
'
anew
. .
_
_
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,
is a
17 and 18
graph'05 W'"d°W W'” normally be printed in upper case unless you swrtch to a_differentcharacter set as we’ll explain shortly. If you print lower case or inverse letterstry to
.
.
program.
four T9)“ '"
to:
program. The result
.
you to print letters and other keyboard characters on screen, bUt you can use only the upper case or the lower case set at any one However, the text is larger than time. in Graphics 0 and you have four colours to play With. Table I shows the screen characteristics for the new
window, so there's nowhere for graphics data to be displayed. You can remove the text window from Graphics and Graphics 2 screens by adding 16 to GRAPHICS command number. your This will give you a slightly bigger graphics-only window. Try changing line 10
and run the
.
command, or
‘hEETNvlhits?hiiv’fS'ys's£2§f§°é?m to Graphic Modes 1,2, the Graphics window.
You can’t use this command in Graphics 0, because its entire screen is one big text
.
ifa occurs. For this to reason, keep the best text W'”d°W always Wh'le you re developing reportable ”5
.
.
‘
.
,
regain control. BaSic Will then back to Graphics 0. , Set a Similar result 'f 5 no text Window there open when BaSlC tries to execute an lNPUT
they will still come out in upper case, but the colour will change. Upper case letters will give you
. ' 0
32 Atari User July 7988
j
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“553
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you transport You ”
-
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3
Graphics but the computer stay is completely tied Up' You-have to press Break or Reset to 18,
is known as the graphics window—the small blue area is the text window. A normal PRINT command will always send its output to the text window, which is why the READY message appears down there. If you want to print in a graphics window, you anything must specifically instruct the computer to do so
.
.
in
area contains the word TEST in large,
‘
l
‘
large
top smaller the bottom. The black
! j
grams never come to an end — there’s always some kind of loop which keeps them running indefinitely. You can simulate this by inserting an infinite loop into our short test program:
2
The screen splits into two — black area at the and a
.
print the READY message somewhere. If there’s no text window open, it automatically jumps back into Graphics 0. This isn’t normally a probIem since games and other real pro-
SETCOLOR command. Let’s start by
.
'
bit odd: The screen goes briefly dark all over and, if you're quick, you might just see TEST printed as before, but then the screen returns to Graphics 0. It does this because Basic has to
on
.
.
we.
r
.
i
O
O
O
0 Colour Default Characters affected by register colour this colour register
'
Sample SETCOLOR command
the default colour values)
(using
Orange Upper case letters and numbers
. 1
Yellow
Lower case letters and brightness of text in the text window
2
Blue
Inverse numbers, inverse upper case letters, and text window background
. .
‘
SETCOLOR 0,2,8
l
l
.
SETCOLOR 1,12,10
j
' .
SETCOLOR 2,9,4
.
‘
r
'
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lI-—— Table
.
I:
Colour in Graphic Modes
1
and 2
orange, lower case yellow, inverse upper case blue and inverse lower case violet. default colours can be changed These usmg ”if? SETCOLOR command Table ' gives all the relevant mef'
. .
"
matron.
Can YOU see "OW why the Word TEST came OUt as it did? Try changing the program so that the word is printed all in orange, or all in yellow‘
.
The POSlTION cornmand works Wlth WlTldOWS 30
.
very nicely graphics long as you stay within the screen
boundaries. FOF example:
.
19 GRAPHICS 20 POSITION 9,9 3G PRINT #6;"test" 1
.
will print TEST in yellow upper case letters in roughly the centre of the screen. But you can't use POSlTION to place characters in the small text
window. you standard have to to PRlNT Sh'? text |f
. .
and semicolons W'” con.to work as PRINT in both text andstatemhent grap ms
Commas .
tlnue
. .
.
wizcygfvgs '
10 GRAPHICS 2 20 PRINT ,.A,,,,B,,,.c,, 30 PRINT #6;”A"’,”B”;"C"
’
In each
.
want to produce any nonlayout down there you’ll build it from scratch, using start a newline and spaces to
horizontally:
case
the
comma
jump of ,
10 character
widths to the
right. The LOCATE command also works well, but it doesn’t behave in quite the same way as it did in Graphics 0. Instead of just returning an Ascii code LOCATE also tells us the letter's colour. This will be easier to understand if we first look at two new Basic
commands: COLOR and PLOT. It's unfortunate that COLOR note the spelling and SETCOLOR look so similar, since they really have very little in common. Unlike SETCOLOR, the COLOR command does not change a colour register: Instead, it specifies the parametersto be used in
.
.
l
r
5
l
.
l
i l
.
—
—
statement. Confused? Let’s look at it in more detail. COLOR and PLQT always 9° handin-hand. ln Graphics land 2, COLOR ls used to select a particular character/ colour C°ml?'_"at'°"- PLOT ls then used to pOSltlon that character on
.
.
a PLOT -
‘
.
causes
a
.
_
screen and
it. For
example:
.
means something like this: Select the character whose character/ colour code is 65, then print it, in the speci?ed colour, at coordinates 9,4 of the graphics window. You can see that PLOT behaves rather like a combined POSITION and PRINT-#6; statement. It's more con-
venient because once you've specified the COLOR parameteryou can PLOT it as many times as you like, to different Turn to Page 34 P
‘
. ,
. ’ .
Julv 1999 Amy; in.--
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if you run this program:
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‘
positions on screen. But how do we know what COLOR code to choose for a particular character/colour combin-
.
Table ll. The only colours you can choose from are those currently held in colour registers 0 to 3. Let’s assume that they are holding their default colours, shown at the top of each column in
. -
ation? For the answer
Table
‘ . .
—-
you will get an orange letter A printed at centre screen. If you change the COLOR number to 225, the AwiII turn violet. Experiment with different values in the COLOR and PLOT commands until you feel comfortable with the upper case character set and can print any of the 64 characters, in any of the four colours, anywhere on screen.
look it up in
II.
We're
using the upper case charac— ter set, so ignore the lower case (LC) columns for now. Every one of the 64 upper case characters gives you a
CDLDLR
.
38 39 40
.
41
42 43 44 45 46 47 48 49 50
. . ‘
51
52 53 54 55
.
56
57 58 59 60
. -
. . 0
34 Atari User July 7988
61
62 63
o 1
2 3 4 5 6 7 8 9 10 1 1
12 13 14 15 16 17 18 19
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.
128 1 29 1 30
. .
nnn—--
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32 1 33 134 135 136
1
131 1
65 166 167 168 1
169 170 171
72 173 1
175 176 177
20
178 179 180
21
181
22 23 24 25 26 27 28 29 30
182 183 1 84 185
31
191
A
71
72
100 10 1
102 103
.
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79
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80
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73 74
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75 76
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77
82
2 3
-
4
o
B3 84
5 6
-
85
151
7
1-
52 153 1 54
8 9
e
86 87 88
|
89
-
90 91
f
‘
(
9B 99
138 139 l 40
1
189 190
/ \
66
67 68 69 70
1 1
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96 97
104 105 106 107 1 08 109 1 10
147 148 149 150
B6 187 188
7.
64 65
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146
1
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156 157 158 159
=
3
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92
121 1
22
123 124
93
t 126 127
=
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192 1 93 1 94
224 225 226
e
0
A B
195 96 1 97 198
227
C
228 229
a b c d e
1
199 200 201
202 203 204
205 206 207 208 209 210 21 1 212 213 214 215 216 217 218 219 220 221 222 223
D
E F
1
f q h i
234 235
J
j
K
k
236
L n
l
230 231 232
233
237
238 239 240 241 242
G
H
N
0 P Q
244 245 246
T
t
u v
u v u
248 249
w x v
250
z
251
t \
252 253
254 255
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Upper-case set Lower-case set These codes are not used
LC = 1“
20
94 95 UC
Table II: Character codes used with the COLOR command
11
12 113 114 1 15 1 16 117 1 18 119 1
l ,
137
142 143 144 145
174
o !
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160 1 6 1 1 62 163
l
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COLOUR REGISTER
REGISTER
mmmmmm 32 33 34 35 36 37
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,
.
0 That's enough for now. Next month we’ll take another look at the LOCATE statementandgive youasimp/egame to demonstrate the techniques we’ve covered so far.
choice of four different code numbers, each corresponding to a different colour. The code for a yellow ! is ‘l, a blue ? is 191 and an orange A is 65.80
.
.
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n
x
——_____—___—__
ht (9
l For
A
number
and old readers allke checksum program and
new
of readers have written
asking what the strange tables of figures alongside each listing in the magazine are used for. Well they're designed to show you where an error is in a line you have just typed in. They work in conjunction with a special program last printed in the November 1987 issue of Atari User.
Since probably quite a number of new readers won’t have seen the original article we have decided to reprint it for their benefit and for those of you who missed it the first time around. In fact, this version is slightly shorter, since it no longer stores the 255 byte bUffef area WhiCh was in any case overwritten by data as soon as the program was used. Get It Right ii is a checksum generator program written completely in machine code for high speed oper~ ation and ease of use. There is no need for YOU to constantly save and reload your program since it sits permanently in memory always ready for —
USS-
In addition it does not require the use of page six, or indeed any of the zero-page locations, making it com-
patible with almost any program you might tYDE! in. The ?fStthiNQ YOU need to do istype in the program listing. This is a fairly simple Basic pregram which will create a boot cassette or autorun disc containing the Get it Right routine itself. You should
be
especially careful
the DATA Since tyrping t ey contain mac titatemercijts ine CO e routines which must be entered accurately for the program to run atall. When you re sure you ve typed it in correctly, run the program and you will be asked if you want to make a in
when
cassette
-
-
or disc versron. accordingly and the
Press
C
computer
or D YVi“
prepare the appropriate machine code. This will take roughly 40 seconds. Cassette users should now 36 Atari User July 1988
.
,
explaln
To makea GIR ”d’sc ve’S’O” _
,
.
Format a new disc and write yourown choiceof Dos files to it _for example using the H option on the Dos 2.5 menu . Boot the system with this disc in place
. Type
in and run the program. Select option D for disc . The file AUTORUN.SYS will be written to the disc in drive one. This disc will now become your GIR
You
||
Master Disc.
create a different ?lename by altering line 3030—see your Dos manual for possibilities. could
placeafresh tape in the recorder and wind it to the beginning. When you hear the two beeps press the Record and Play buttons followed by the Return key. The computer will now create an autoboot tape version of GIR II for you. This will take another 45 seconds. Disc users should make sure there is a formatted Dos disc in drive one with at least 10 free sectors available for the AUTORUN.SYS file which will be created. This disc will become your new boot disc so you should have already written any Dos files you require to it— Option H on the Dos 2.5 menu. This checksum routine has been
designed to work with most types of Dos with a LOMEM value below $3000 —such as Dos XL or SpartaDos
—
|t |n detall
the full Basic program again. Instead you should use the master disc or boot tape which you havejust created each time you power the system up. The disc version is automatic simply turn the computer on with your newlycreated GIR Il master disc in drive one and the checksum program will load into memory. Cassette users should place their new GlR II boot tape in the recorder, rewind it to the beginning and press Play. Then turn the computer on while holding down the Start button and press Return after the beep. Loading will take about 45 seconds, after which the checksum program will initialise itself. You should not hold down the Option button when loading GIR ll. After loading is complete using either disc or tape you will see the —
message:
followed by the normal READY prompt. Obtaining a checksum from the new be $‘mp'er' After sysiem °°“'.d”t .
you ve typed m the BaSlC program you W'Sh to Chec" V0“ Shou'd enter the command: ,,
and the checksum screen“
W'” appear 0“ the .
_
.To momentarily stop S'mp'y use the C°”"°'+1
_
and
start lt keVS '” the
and it
will automaticall ad'ust itself to suit your particular milemolry configuration. if you don't wish to the final save program as an autorun file you could alter the filename on line 3030 to suit your own system. SpartaDos users could call the file D:GIR.COM and it when required by simply access typing GIR from the command processor, From this point on you won’t need .
superfast
our
reprint
we
To
makea GIR/[cassette versron -
. Type
in and run the program. C for cassette . Rewind a fresh tape then p ress Record and Pla y. H'It Return when asked Q The program will take about 45
Select option
-
-
22222: y‘gufz’?i Jug;sfill: T"a°"" pe
way as you would with any other listing or hit the Break key to abort it completely. Alternatively you can specify output to a printer by entering: same
—
System Reset will not harm them at all. In fact,apartfrom the fact that your free memory space has been reduced by 882 bytes, you will probably never even notice that the checksum routine is loaded. Dos 2.0 and 2.5 users should note that going to the Dos command menu will overwrite the memory space used by Get It Right n, In order to retain the routine when returning to Basic you should make sure you have enabled the MEMSAV facility on your boot disc. This is the default condition when using Dos 2.5 with a 130XE
load G’R ” from tape every time you turn the computer 0" —
7,0
‘
Place! VOW GIR ll M3315“
Tape into the cassette recorder, rewind if and press Play . Turn 0" the computer Wh?e 110]de dOW“ 1“? Start button bUt NOT th? Option button . After the slngle beep press the _
You will notice that each line consists of three parts. The first is the line number in question followed by the actual three-digit checksum. This segment is the most important since it will always match the value printed in the magazine if you have typed the entire line correctly. The final digit on the line—enclosed in brackets is a special cumulative check digit. This gives a quick estimate of the running total of the checksums given so far in the listing. Any lines following one containing an error will also have the wrong cumulative digit. You can use this feature to help you find any errors by simply looking through this final column until you find a mismatch. You will notice that most checksum lines consist of both numbers and letthere won't be ters, but don’t worry any eights to confuse w'th zeros, or —
"
33‘th key
. Waltforthe Loaded 0K message and the READY prompt. completely because the program might need to branch to it using a
GOTO or GOSUB statement. You can even use GIR H to test individual lines _ such as a block of DATA statements you might have been having trouble with. To check a single line say 1000 type: _
_
and to check to 500) type:
a
blOCk
Of
lines (say 100
‘
ramdisc.
More advancedprogrammers might
.
be interested in the assembler source code listing for Get It Right II which we printed in the December 1987 issue of Atari User. See Page 61 for the backissue order form. 0 So that’s it — a faster and much
improved checksum program. As you will have noticed, all program listings in Atari User are accompaniedby GIR l/ checksum tab/es, so hopefully even
of you will now easier to get it right.
find it even
more
—
.g To checksum
a
program to the
screen, use:
LlST"G:" ’. To checksum a program to the printer, use: LIST "G:P” 0 To checksum a single line to the ~
.
.
screen, use:
'LlST“G:", line-no
;
C To Checksum
printetlg§GQGPH. ”newt, . T0 checksum a range of lines to the 50,5385}: US? LlST G: . first-fine-no . laSt' line-no O To'checks‘tim a range of lines to the printer, use: LlST “G:P” , ?rst.[ine-no last. ,
t,
,
,,-,,e_,,o
-
-
-
~
mdeed any 0th” tr'Cky d'g'ts em” sufh one andthe “mar " zero and the 2' These are O or two the letter and always avonded by the programas
To make
typing easier for you,
anything coming after a ment will be ignored by
To load 61]? II from disc every time you turn the computer on
km“!
0
the values ”0m the Whaf‘ prevnous lines would have been. When CheCk'”9 thrOUQh selected "m,“ Of a program, ONLY |°°k at the main three-digit part of the checksum. 30th cassette and dISC are versnons completely protected from accudental erasure — typing NEW or pressing
—
>
.
Place your 613 ll Master Disc into drive one 0 Turn on the computer. Do not hold down either the Start or Option buttons 0 Wait for the Loaded 0K message and the READY prompt. ,
line to the
a single
.
However, don't forget that the cumulative check digit will be incorrect in such cases as it obviously can’t
REM stateGIR ll. Thus
the two ?nes;
— m and:
would produce the same checksum value — CP1. However, don't feel tempted to leave the line out
uuunuuu?uuuuuu?
1
REM
2
REIT
3
REN
4
RE!
COPYRIGHT:
ATARI
USER
5
REA
llRITl’EN BY:
ANDRE
mm
6
REM
VERSION DATE:
11/4/88
7
REA
8
REM
9
REM
GET-IT-RIGHT:VERSION 2.1
3“
REM
310
?
LEASE 1988
CASSETTE READING DATA
CHR$(156);"
"
P
llAIT";
328 REST=6MzGDSUB 488 338 REST=1888zeosus 488 348 REST=888:Gosua 488
35l SIZE=PEEK(ADR(A$1*1J*128
~
Hunt“uuuuunuuun
360 5010 “an 488 RH! READ DATA
58 MN ASMDDD):A$(1)=CHRS(D):AS(4IIB)
418
=CHR$(D):AS(2)=AS
,255
135 GRAPHICS N:POKE 752,1z? :? "GET-IT II CREATOR PROGRAH 112.1" ”A ? :? Copyright (8) Atari User, 3988” " 129 ‘2 :? :? llritten by Andre Hi
426
tley’
488 478
-RIGNT
mo
MEMORY
CHK=D:HULT=1:RESTORE
A:IF A=-1
READ
435 IF A=SDE
THEN
“
REST:POKE 764
THEN
ADD=ADDt 46356: 5010 420
~
:? :? ::1 came CASSETTE ( C) OR DISC (D)?"; 149 POKE 764,255:ADD=ADR(A$) 1“ IF PEEK(764)=58 THEN 2BD:REN DISC lé? IF PEEK(764)=18 THEN 3M:REH CASS
138?
175 SOTO 250
~
:?
REM
153 DISC
211? CHRS(156);"
READING
LEASE HAIT'; 228 REST=588z80588 488 238 REST=1DBD:GOSUB 4M 248 REST=7M=GOSUB 488
520 ggg-gggaADMAS)
DATA
--
P
448
POKE
ADD,A:ADD=ADD+1:CHK~=CHK+(A*HH rm HULT=1
‘
LT):HULT=HULT+1:IF HULT>8 459 GOTO 628
A:IF
READ ?
:?
A=CHK
z? :1 "DATA
men
RETURN
ERROR
SOHEHHERE
A
LINE ";REST:? :? "*** PLEASE CHEC K EACH DATA LINE ***":? :END SW REM DISC HEADER 512 DATA 255,2’55,D,48,285,52,-1,229A*f 6” REM CASSETTE HEADER FTER
616
DATA
7”
REM
;
B,1D,25D,67,205,52,-1,2295 DISC FOOTER
DATA 76,52,59,255,255,224,2,225,2, 8,48,-1,5929 8M REN CASSETTE FOOTER
710
818
am 165,12,133,2,185,13,133,3,t88 Tum to page”, .
July
1988 Atari User 37
‘F’°’"
,2,169,234,145,2,136,16,251,2'4,96,-1,6 465 990
REM
MATN
PROGRAM
DATA
1000 DATA 76,61,52,27,48,75,48,81,48,8 4,48,75,48,75,48,76,76,48,0 1010
DATA
18,48,141,21,48,16I,2,177,36,201,58,20 1020 DATA 20I,177,36,201,155,240,20,20 ”1,83,240,16,201,69,240,12,201,80,208,5 ,141,25,48,240,8,160 1030 DATA 139,96,169,83,141,25,48,160, 1,96,160,137,96,160,146,96,172,21,l.8,1 92,255,240,243,153,116 1040 DATA 50,201,155,240,35,238,21,48, 208,228,168,162,0,‘l73,25,48,201,80,21.0 ,10,173,7,228,72,173 1050 DATA 6,228,72,152,96,173,55,228,7 2,173,54,228,72,152,96,160;0,140,21,48 ,140,19,48,140,20 1060 um 48,140,24,48,140,22,48,1A0,2 3,418,240,106,160,255,200,185,116,50,20 1,155,240,4,201,32,208 1070 DATA 244,192,5,176,14,14?,26,48,1 69,32,32,104,48,172,26,48,2M,208,238, 160,0,140,26,48,185 1080 om 116,50,201,32,240,l3,201,155 ,240,9,32,104,48,172,26,48,200,208,233 ,169,32,32,104,48,173 1090 DATA 20,48,“,124,74,74,168,185,1 7,50,32,104,48,173,20,48,41,3,10,1?,19 ,14‘|,26,48,173 110. DATA 19,48,“,224,\74,74,74,74,74, 13,26,48,168,185,17,50,208,9,185,116,5 0,201,155,240,143 1110 DATA 208,63,32,104,48,173,19,48,4 1,31,168,185,17,50,32,1I4,48,169,32,32 ,104,48,169,40,32 112I DATA 104,48,173,18,48,41,31,168,1 85,17,50,32,104,48,169,41,32,104,48,16 9,155,32,104,48,152 1130 DATA 72,169,0,168,153,116,511,200, 208,250,104,168,96,240,184,152,72,136, 136,136,185,116,50,201,58 1140 DATA 240,4,201,32,208,28,162,3,20 0,185,116,50,221,9,50,208,17,202,208,2 44,104,168,173,23,48
7168169170
45,208,200,208,24B,238,187 1490 DATA 52,230,209,202,208,238,230,2
185,26,3
02,-1,447146
240,40,201,71,240,7,200,200, 200,192,33,208,240,169,0,141,231,2,133 ,14,133,128,169,0,141 121.0 DATA 232,2,133,15,133,129,162,9,1 69,0,157,18,48,202,16,250,96,169,3,153 ,27,3,169,48,153 1250 DATA 28,3,169,71,153,26,3,208,210 ,500,16,48,93,48,160,48,194,48,84,49
3000 3010
1230
‘
gzgster 5,035:
an _
DATA
1300
REM
1360
DATA
256-BYTE
K?ystone Caper: River Raid Boarding $kate enms .
33mm.
Fire?ghter Freeway Ghoubustevs
so-Hm
943110810111"!
.
N°?hw°°¢ D"W'-
38 Atari User July 7988
REM
3030
OPEN ’.’
HERE
764,255:?
R
PLAY
#
SAVE
CHR$(156);"PRESS HIT RETURN";:0PEN 301.0 DISC
AND
T0
#1,8,0,"D:AUT0RUN-SYS" SAVING DATA CHRS(156);"
49,180,48,2~05
3120
MN 48,216,48,230,48,16,49,28,49
“11299 Jungle Hunt G elaxier Spider Fighter Private Eye Riddle of the Spin:
xxx?"
Missile Command sou Solar FOLSMUH
THE TAPE CENTRE SA‘OPSMG: Louohborouah. LeicS- L512 9SL
-
P
853,B
BUFLO=ADR(A$)-(BUFHI*256):POKE 85
2,BUFL0 3130 LENHI=INT(SIZE/256):POKE
857,LENH
I
LENLO=SIZE-(LENHI*256):POKE 856,L
3140 ENLD
3160:FOR
3150
RESTORE
PDKE
1536+I,A:NEXT I
3160 3170
DATA
I=0
TO
5:READ A:
104,162,16,76,86,228
l=USR11536>
3200 CLOSE #1:POKE 752,0 FILE COMP 3210 ? CHRS1156);“ LETE”:? :? :? :? ”DON'T FORGET TO LOAD IT EACH SESSION”:?
DATA 48,254,48,206,49,214,49,229, 49,239,49,200,49,217,49,226,49,248,49,
Mam“ Skin
3020
CASSETTE
3040 LEASE HAIT"; 3100 POKE 850,11
191,48,208,48,241
at‘erp
T0
1,8,128,”c:”:60T0
1410
‘
AND
,
SAVE
3110 BUFHI=INT(ADR(A$)/256):POKE UFHI
096991“! Please state 2nd dioicodposslble Please make Cheques/Postal Orders payable to The Tape Centre. Overseas add 2150. NOTE NEW Full price is! please send S.A.E.
29
AREA
POKE
ECORD
,38,49,50,A9,55,49,60,49,33,49,101,49, 172,49,31,48 1380 DATA 140,48,143,48,219,48,233,48, 244,48,19,49,41,49,223,49,232,49,235,4 9,242,49,245,49,251 1390 DATA 49,34,48,86,48,100,48,137,48 ,149,48,116,49,132,49,187,49,152,48,11 1,491137,49,144,49 1400 DATA 180,49,146,48,209,49,255,49, 6,5I,64,48,74,48,108,48,175,48,183,48,
Dive?
ET
Juwum
BUFFER
REM
98,49,125,49,155,49,169,49,2 03,49,7,49,68,49,227,48,2,49,25,49,47, 1370
ALL CaldornnGames Summer Gema WinterGames Pole Position Gaze .
Hero
23212321208/224116214/16E181185/3148/1
‘
DATA
ATTENTION ALL ATARI zsoo OWNERS Grand
DATA 2I1,32,45,32,76,111,97,100,1 01,1I0,32,79,75,155,155,0,169,60,141,2 ,211,160,0,152,72 1440 DATA 185,30,52,240,8,32,104,48,10 4,168,200,2I8,241,104,165,12,141,50,50 ,165,13,141,51,50,173 1450 DATA 231,2,133,208,141,100,50,24, 105,114,141,71,50,173,232,2,133,209,14 1,105,50,105,3,141,80 1460 DATA 50,56,169,3,229,208,133,203, 169,48,229,209,133,204,56,169,49,229,2 03,133,12,169,S0,229,204 1470 DATA 133,13,162,0,160,0,189,116,5_ 1,133,205,189,117,51,240,20,133,206,56 ,177,205,229,203,145,205 1480 DATA 200,177,2I5,229,204,145,205,
71,72,74,75,76,77,78,80,81,8 2,83,84,85,86,87,88,89,32,52,18,160,0, 1220
THE TAPE CENTRE ALLA‘l’mje
199,200,21zf1731201 1430
.
OPENING OFFER AT
Penman Midnight Magic Boxing ChopporCommand
'
'
0,0,0,0,0,0,0,0,0,169,0,141,
8,3
JR
93,50,3,48,5,48 1420 om 7,483,118,”,48,13,48,0,l,15 5,199,197,212,173,201,212,173,210,201,
DATA 208,82,173,22,48,208,77,240, 145,104,168,185,116,50,201,34,208,17,1 73,22,48,208,61,173,23 1160 DATA 48,73,1,41,1,141,23,48,208,4 9,152,72,136,136,136,136,185,116,50,20 1,58,240,4,201,32 1170 DATA 208,30,162,4,200,185,116,50, 221,12,50,208,19,202,208,244,173,23,48 ,208,1‘l,169,1,141,22 1180 DATA 48,208,4,169,0,240,137,104,1 68,169,0,141,27,48,185,116,50,141,26,4 8,174,24,48,240,9 1190 DATA 14,26,48,46,27,48,202,208,24 7,173,18,48,77,27,48,77,26,48,141,18,4 8,173,19,48,24 1200 DATA 109,26,48,141,19,48,173,20,4 8,109,27,48,141,20,48,200,206,24,48,16 ,188,169,7,141,24 1210 DATA 48,208,181,77,69,82,65,84,65 ,68,79,49,50,51,52,53,54,55,56,57,65,6
1150
P399 37
'
3220
END
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Sole distrlbmonofthefollqwing Aiavixuxe militias:
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SOFTSCAN retai the (UN eoTAIariso?ware on ROM. CASSETTE andDISKA All titles are I! DISCOUNT price. Wrzl?so have a mptehensive Ibrary 01 PUBLIC DOMAIN so?ware for the XL/XE on low priced disks. Send large SAE lot further details FREE with ul orders worm-TEN GREAT GAMESONDISKoraQual'g!GAME TAPE!"
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1
.
NEIL FAWCEI'T
?
underground
~
wer Id team The Atari
famous
.
UMBRELLA at the ready, I journeyed to Manchester seeking Atari World. The long time Mecca for Atari users inthe North West, and still one of the biggest stockists of 8 bit products, it is also the home of Red Rat software. As a stranger to the city I had every excuse for getting lost — so promptly did, eventually discovering Atari World on Fennel Street near Victoria Station only after had walked past it twice. My excuse being that the prema subterises are below street level which provided location ranean inspiration for the name of the softI
I
—
ware house. Inside I met Charles Partington, Don Rigby and Karen Sutherland who run the shop and software scene. There also was Bryan King, the in-house artist, busy with various tasks. '
Unfortunately Harry Nadler, Atari
u
i,
£5,222
“a” "
Q
(£1122;
1
n
e w
.
cl f’
and one of the original partners in Atari World, was away ill. He and Charles Partington formed the company and opened ther shop in 1985. In those days Atari World was
becoming
trip a
house
actually draw in 256 colours. Panic was authored by Don Rigby— a freelance writer at the time — and it surprised everybody by being a huge. success. Sold as a back-to-back tape — it had a Commodore 64 version on the B side — Panic was number one in the French software charts for six weeks
purely 8 bit orientated, catering for what turned out to be a large market populated by devoted users. A profitable first year provided the for
a
to Visit
software
fanatic
impetus
takes
and eventually sold around 4,500
further
copies at £3.99.
involved in the Atari market. With all those customers walking through the door every day the situation was tailor-made for software marketing, and so Red Rat was born. The _first two titles released were
The back—to-back tape idea was subsequently copied by several companies and has proved an ingenious money spinner. This cleverinnovation caught the eye of P.S.L Marketing who approached Red Rat at a computer show in London and began distributing its games. In the summer of 1987 the market changed. P.S.L decided it didn’t want
Technicolour _Dream and Ranlc Dream is an Express. Technicolour artist program written by Keith Watterson and DaV'd Forward that puts to use the Atari’s tremendous graphics capabilities. With it you can
Tum to Page 40 >
+
-.:—-——-
—
_
;=§T_—sé ;.:_
-§—~:_::
7?—
é—f—Ei‘
.——_—-—'""‘
:___—'—_————'—.‘—._:.j;.
7
Demonstration pictures created by Technicolour Dreams
e—
'
J
N
7
.
July
1988 Atari User 39
.
4 From Pa 98 39 any mOres b'It
in Prescot
x?'k ere '3Rd0ne edR
'
'
'
Mersevside r
and
teh
houses, This R at Other Companres as
r
proge??gtz?écst??ware "9 not Only Red
b Ut an awful IOt Of two 9 raphiact t the sasrlésrirsogtrarrm?rs 0' weIL moment I much of around the ST due igeavpzrlblrevowes em with B'gby sa'di "We intend to car OnDonthe' 8 for the 8 bit Ate?) d'Str'bUtiOHmi in tmgltcgig rSeea soféware Trig well despite e future W e 3'50 plan One big rf’aiiizisicdomlg to releas e s peed RUn Ve s°°n and as become very ap. t Kery TV d'lf‘flcult to 9 et h Old of enough 8 b-'t have several 0 th er “has '" mind h afdware to sell c assene dad‘s, 850 “0 “' malor Worry is dist rl'b utlon |f , we c interfaces '. A ta” SMM 801/804 p_ ri n t ers t° the pe°p'e and 1050 d 's° dr'VeS would 90 IIke hot who re s ”0 mm in w rl't'lng _
rod
got
Microdealer Intpernaltjicotzslctgid 3"R3:e its _
-
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goods, further Upheavals it now 3 e l| S tAhfter I‘0u h SOftWare DiStfi'
,
ThéJCQtrfd and downs of lon companies Swapping distgiubsultlps didn’t Stem the flow of new tltles bUtion?
.
'
Many gam
as were
released
notable
—
among them Scr eam'"9 Wings ' Lazar Hawk S pace Lo AStfo one of the fgflfleléitgames nd was gm'd' pace Lobsters wh' '° h was °”9'"allv .
.
,
_
.
called Ooh eckl
_
.
.
_
-
-
'
.
.
Scream)” 9 ngS -
.
$0|d
well,
and a a'in offers excellent value f or mgOney, W8 now av allable o n a Compllatlon dlsc or c aSSette '
-
.
_
'
Toda y aIIth
e
-
.
Software development
.
_
if“?
'
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-
'
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illi?fiseplmm
.
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'
cakes.
It.
UnfortUnatel y' th e |'k es of the
1050 are virt uaIl |m posSIbIe t° °bta'" and the late arrhl/ a of the new Ata h d ”V8 I8 Causmg a prob|em 8 bit Another big r bl '
-
'
.
'
'
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Astro Droid _ m Y f' lrst major gam es reV- lew ln Atari User — i s a SUP?fb shoot-’em-up with excel) Hawk didn’t sell sgtvgf?phlcg e as it 3L?zer ould' which is Surprlsrn 9 as -t-IS Well written and ve rY addlctlv 6" .
.
.
software. Eve?)othgzn9 ?on?erns t e games Atari w orld Stocks sen Very well, lt IS pract‘ IcaIIy Imposs b) e to get a dlstribut or t? take 0” any 8 bit Ata Ware. Th|s ls the main reas On t?e he“ ind the de 0 |‘ me In that are a. It’s not the qu3||tY ° f the games or the n coming OUt' it's g?es' lstrlbutors not taking simplirggvevrnzo .
.
.
.
_
'
'
_
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,
.
-
W'th DO“ Rigby and s Wlth 0th er cornpanles .ympathlse sharmg the .Sam§3 DFObIem. It’s a shame At b't maChineS have never hagn?? e recognition th eV d eserve — after all .t h ey are the b eSt 8 b'‘t mlCI’Os ev er prOdUCGd and the y l Ve YOU can
on-Iy ag-ree
.
-
earned
the" reputation over nearly 10 .
years, the 900d news rs th at the f rlendly bunch OfAtarlabltfanat' are determined to biasing zinizelvitregt at IS now a rather unfriendly market. H
°Wever
.
'
-
.
_
cost much does it go on Telex?way and buy a dedicated Telex
How
will machine. The cheapest also need a will You conventional Cheetah). You could go the dearest £2,892 (the That's a total outlay Whisper), the £404 a year rental. install, plus cost you £1,604 (the to costing £l01 VAT.) line, include to separate telephone a minimum of £2,109. (All prices of use your computer over the first year Atari users are doing
to
—
what more and more telephone! Or you could do use your ordinary machine. And just Telex double as a
_
tru
th
How into
Atari
my do I turn machine? a Telex communications software
(see
the
to MicroLink. modern and appropriate and a subscription All you need ls a in this issue), a telephone, Atari users on to advertisements of services available teleshopping, number of a growing as it happens, go round Telex is just one also read the news electronic mail right you can MicroLink and With MicroLink. send telemessages much more." user and group, closed micro create your own directly into your download free programs .
.
.
the world,
a
-
Ou
_
why
use
Telex?
Today between businesses. of instant communication more than 2 million means and Because it's a standard in use in Britain it's just as quick Telex machines business communications there are 150,000 of every up speeds hard copy a dramatically have because you worldwide. Telex far more efficient, but as using the phone records. Telex that the "conversation" for your use MicroLink for get when you bonus you a big But there's doesn't offer. receive Telex conventional way office to send or HAVE to be in your even a portable). don't home (or at you With MicroLink use your computer for you as easily waiting can just Telex messages messages. You there are any whether can check business efficiency? So now you How's that for your anywhere, anytime. Page 6
But
—
—
_ 40 Atari User July 1933
Programming
WELCOME to Software Solutions. Let’s kick off straight away with a
letter from Mr J.L. Magrath from Dewsbury in West Yorkshire who writes: Can
you please help me
by
6 explaining how to produce more
interesting sound effects on the Atari than the Basic SOUND statement
raised in your letter. Firstly, sound is created by our good friend the POKEY chip and controlled
points you’ve
internally via
series of special memory registers located between addresses $0200 and $D20F. When you issue a SOUND command Basic adjusts these locations accordingly in order to create the tone you require. However, the POKEY chip is far more versatile than a simple four parameter SOUND command could ever hope to be, so you’ll need to POKE some of these registers directly in order to give more flexibility to your a
allows? After all, four programmable voices immediately suggests harmonisation. The problem is that to harmonise tunes pitched at commonly used frequencies requires bass notes below the Atari’s normal range. / would also be interested to know how the sound is generated and so appreciate why there are a finite number of discrete notes rather than an in?nitely variable scale.
value between zero
Advanced sound production is something which we plan to do a feature on in a future issue of Atari User, but in the meantime let’s discuss the
the limit of 255 tonal steps with the SOUND command. Let’s do a quick translation of a normal SOUND command into internal register values. When you type
,
$D200 (53760)
AUDF1
$0201 (53761)
AUDC1
$0202 (53762)
AUDF2
$0203 (53763) $0204 (53764)
AUDC2 AUDF3
$0205 (53765) $0206 (53766)
AUDC3 AUDF4
$0207 (53767) $0208 (53768)
AUDC4 AUDCTL
$020F (53775)
SKCTL
Figure
I:
four registers is controlled by two locations in memory, one for the frequency and the other for the volume and distortion value see —
control registers are Figure one byte long, and can only accept a I.
These
and 255
—
Channel one audio frequency (as SOUND 0,freq,n,n) Channel one control (lowest four blts = Volume, highest four hits = Dlstortlon) audlo frequency (as SOUND ,
Clhlaerzlnfelntwo
Channel two control (as for channel one) Channel three audio frequency (as SOUND 2,freq,n,n) Channel three control (as for channel one) Channel four audio frequency (as SOUND
glflraerfnZinfL Ul’ control
attiio
Sound control registers
music. Each of the
(as for channel one) control register (filters, clock rates,
Serial port control (POKE with 3 to remove any |eft_°ver cassette |/O sounds)
hence
SOUND 0,75,10,8 you are accessing internal sound register number one. This
is because
internal numbering
starts at one whereas Basic, for some reason, starts at zero — thus SOUND 3,0,0,0 would affect internal register four, not three.
The frequency value 75 in our example is placed straight into the AUDF1 register $0200. The volume value (8) and the distortion control (10) must then be combined together before they can be placed into the AUDC1 register $D207. To do this, simply multiply the distortion value by 16 and add it to the volume level. This would would give 10 times 16 (or 160) a total value of 168. plus 8 Before setting these locations it’s always a good idea to POKE 53775,3. This is required because the POKEY chip is also responsible for handling the output frequencies for the cassette l/O, and a value of three stored in this register will reset POKEY ready for normal audio use. —
—
—
When you do a SOUND 0,0,0,0 Basic will initialise AUDCTL(location $D208) to zero. It is this action which limits your audio flexibility. Figure II shows the available functions of AUDCTL.
powerful of all the audio registers. |t wou|d take too |ong to explain it in full, but briefly it controls the clock frequency used to generate tones, plus the polynomial counters which divide those. tones into small packets to Q'Ve speC|a| sound effects or d's' _
tortlons. Basically at higher clock frequencies the notes you hear will also become higher. The normal c|ock frequency is 64 kHz' so if you alter this to 15 kHz by .
$21?gczg'fgbiggsggrnenai';thseormf 00mm?“ W'“ be?°m_eln a'°We'number Wlth .
Slmllarly, POKElng
Turn to Page 42 > July
1988 Atari User 41
o
Programmm
-
-
the SOUND command. Bits one, two and seven of this register control the filter system, and are only of use if you want to create distorted special effects
4 From Page 41 32 added to it will switch register one to 1.79 MHz, thus giving a much higher tone from that register only. Adding 64 can do the same for sound register three, although registers two and four will always remain at the default rate. Don’t forget that the SOUND command will always zero this control register. If you don't want to POKE aII of your values directly into the frequency registers you should place your POKE 53768,N somewhere after
will join channels one and two. You may then use the two jomed_ freto control a smgle quency registers the second one glvmg coarse pitch control while the first allows fine adjustment. The short program listing given Will demonstrate this effect. Note that have only set the volume on one of the sound registers and only selected the 1.79 MHz clock_rate. Hopefully, this WI“ have given you something to ponder over and you might find a bit of experimentation will give you some amazmg results. —
sounds.
The final two bits in the register, bits three and four, will probably be the most useful ones to you. They allow you to link up two of the sound registers to act as a single 16 bit sound generator with an available frequency range from 0 to 65535 — covering roughly nine octaves. Adding a value of 8 will join channels three and four while a value of 16
AND
1
2
3 5 6 7
+1 +2 +4
Switch main clock rate from 64 kHz to 15 kHz High pass filterfor channel two, clocked by channel four High pass filter for channel one, clocked by channel
+8
three Join channels three and four (use as one 16 bit register) Clock channel three with 1.79 MHz Clock channel one with 1.79 MHz Switch 17 bit poly counter to a 9 bit poly counter
+32 +64 +128
,
.
_
LINK
1.5
poxg
ET
vow“
752,’l
hammer new
20 sauna
0
.
I
13 GRAPHICS 0:POKE
3“
‘
_
CHANNELS
resisreas
All!)
ONE
THO
53761,160:POKE 53765,168:REH on CHANNEL
no
PURE
AND
on 3073 annggLs 55 FOR COARSE=Q T0 255 68 mg m 255 gm:
S
WM
3
n 33
“up; ssuulfm?pwe sznzlcomse posnmn 3,15” mouse ’;COARSE; 1
POKE
=
',F1NE = ';FINE;' 9g "5x7 $qu 159 NEXI COARSE
"
,
Figure ll: Bit usage of AUDCTL register ($0208—53768)
C O M P UT E R
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IN
TRANSPARENT & CONVERSION FULL YEARS WARRANTY FREE 40 PAGE CATALOGUE ON REQUEST OR WITH ORDER
42 Atari User July 1988
We are the largest (and oldest) Atari Computer Owners Club in the UK. Forjust £5.00 peryearyou get help, assistance, hints, tips, friends, pen pals, access to PD software, up to date information, games, utilities, hardware projects, software reviews, programming tutorials, and a glossy club magazine everyquarter.
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8L“
THIS is a computer version of a board game invented in Korea more than 3,000 years ago. The aim is to move four counters around a circular board and the winner is the first player to
complete
one
circuit with all
his
counters. The ori inal game is Ia ed on a wooden bftard onwhtchgg gotmsare arranged in a circular pattern with a cross shape in the middle. The distance that a counter or horse because it’s shaped like one can move is decided by throwing four sticks made of bone, charred and curved on one side and white and flat on the other. In this simulation four rectangles are displayed at the top of the screen representing the bone sticks and below is the board depicting the 29 points in a circular pattern. Five are larger than the rest and are known as cardinal points. They represent the four cardinal North, South, points of a compass West and East - with the central point linking them. Moves are decided by the position of the sticks that randomly fall on either the white or black side, and score as follows:
'
STEPHEN WILLIAMSON Korean board game
brings
old
an
to the Atari .
—
—
Board layout for NYOUt
1
White White White White
1
a
.
G
5 moves
Q O
.
r.
.
t t,
East cardinal
‘
6
O G a
‘
illl?llllm
if?
A,
Q
‘
.
-”-
‘
/
if i
l
We fe'
When you are awarded an extra throw the two scores are added together, but they can’t be treated as two separate moves. All four horses can be on the board at an time and you choose the one to move using the joystick(s) plugged into ports one and two. Select the horse you want to move by moving the arrow _ with the joystick _ on to it and pressing ?re. you
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South cardinal
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board. Similarly, a horse finishing on the south cardinal heads north along the vertical bar. _
can stack horses on top of each other, allowing you to move them with only one roll of the sticks. Horses enter the board from the start position on the immediate |eft of the north cardinal and move in an anticlockwise direction. You must leave the board by landing on the north cardinal point then moving off it to the
_
_
_
_
moving east which lands on the central cardinal point takes a further short cut and heads north along the top half of the vertical bar. .A
0
_
horse
_
its turn player’s horse finishes _
If a
_
by landing on own horse or horses, in subsequent turns they are moved together in a stack With the number in
finishing position atthetop right-hand side of the screen. If at the end of a go a horse lands on another horse or one of the west, south or central cardinals the following additional rules apply:
it shown below the relative counter.
0 Ifa
‘
pattern in the middle of the
g
O @
__‘,—4§ .
extra throw
shaped
‘
@
6
19;
. A horse finishing on the west cardinal takes a short cut and moves along the horizontal bar of the cross-
@
Centre cardinal
extra throw 4 Black
Q
@
@
and an
6
cardinal
WESI
move
2 moves 3 moves 4 moves
Q
@
O
III
1:1 I:
[2
‘
6
@
—
2 3 4
.
Bone St'Cks
North cardinal
horse lands on a point occupied by one or more of an opponent’s horses, all are knocked off the board and to the starting position sent back to begin again.
The winner
is
move all four horses to the finishing posmon off the board. Although it should only take one game to understand how to play Nyout, like Backgammon and similar board games, strategic play is a strong
element. The computer is programmed to play an intelligent game and Sh°U|d an inexperienced player. It con— beat Sidel'S every move during its ‘possible turn and gives a score for each potential move. For example, a horse that can land on another counter or a cardinal point is given a better move value than one that will finish on an
unoccupied space. A random factor is bUiIt into its strategy so that the complay does not become too
puter’s
predictable.
the first person to
Tum to Page“
>
' '
July 1988 Atari User 43
'“
M
4 From Page“ 10 20 39
R511
********i*i*****t*ti***
REH
*
"your
500
?
IF
FKEY=5
640 580 RETURN 590 ? CHRS1125);"Your name
100 NAHE$=":P1NAHE$="HUHAW;PZNAHEs? “110 GRAPHICS 1:POKE 708,12:POKE 709,30
120 pom; 756,n;p01(5 7523 130 PLOFF(1)=SH+41:PLFINISH11)=SH+51 11.0 PLOFF(2)=SH+43:PLFINISH(Z)=SH+53
IF IF
630
RETURN
640
7
LENINAHES)>10 NAHES<>”" THEN
650
GOSUB
660 670 680
IF IF
+113
is
TO
7:P(I)=SH+143+C:C=C
I=8
TO
12:P(I)=SH+34S+C:C=
730 LEN(NAHE$)>10
-
2
1210
~If
750
?
"If
1260
1:30
TO
36:P(I)=P(5)+C:C=C
760
RETURN REH
1:37 70 43:P(I)=P(10)+C:C=
770 780
1
790 800
TOTAL=0:FLAG=0:POKE IF NAHES='COHPUTER”
1
4:PLAYER(1,I)=0:PLAYER( ,
11110
GOES
FIRSTRRR
"Throu to decide
who
330
? P1NAHE$;" ";P1SCORE;" ”,'P2NAHES; ";PZSCORE 340 IF P1SCORE=PZSCORE THEN ? "SCORES EQUAL, THROH AGAIN':GOTO 300 350 IF P1SCORE>PZSCORE THEN ’.’ P1HAHE8; " SCORES HIGHEST AND PLAYS FIRST”:T=2 360 IF P2SCORE>P1SCORE THEN '.' PZNAHES;
810 820
POKE
IF
AND
PLAYS FIRST”:T=1 500:NEXT DELAY
370 FOR DELAY=1 TO 380 GOTO 1110 390 REH ***DRAH BOARDHE 400 FOR I=1 TO 20:POKE P(I),75:NEXT I 410 FOR I=30 T0 36:POKE P11),75:NEXT I 420 FOR I=37 TO 43:POKE P(I),75:HEXT I 430 POKE P(20),32:POKE P15),32:POKE P1
10),32:POKE P(15),32 440 POKE P133),32:POKE P(20),32 450 POKE PLOFF(1),HORSE(1):POKE PLOFF( 1>+20,STNCK(1,4) 460 POKE PLOFF(Z),HORSE(2):POKE PLOFH 2)+20,158 470 FOR I=SH+6 TO SH+12 STEP 2:POKE I, I
44 Atari User July 1988
THEN
?
”COHPUT
840
NAHES;" PRESS
STRIG(1)=0
8
820
870
SOUND
1380
READ
L=0
13
0,INT(RND(1)*255),11.,|) D:IF STP1=0 THEN POKE STICK1,
IF IF
900 910 920 930 UB
IF
STP2=0 THEN STP3=0 THEN
POKE
STICK2,D
POKE
STICK3,D
IF
STP4=0 THEN
POKE
IF
STP4>0
POP
THEN
FLAG=FLAG+1:IF
D=1
STICK4,D 950 D=8
THEN
REH
1010 1020
R=INT(RHD(1)*2):STP=0
1030 1040 1050
IF IF IF
***RANDOH STOP*** FLAG<2 THEN RETURN R=1
AND AND
D=1
THEN
D=8
THEN
PIPLAYERTT D=1
POKE
B,STACK
THEN
POKE
B,STACK
THEN
POKE
8,8TACK
RETURN
1370
REM
1380 1390
B=PLOFF(T)+20:N=PEEK(B)
1460 1470
GOS
940 NEXT L:GOTO 850 950 SOUND 0,0,0,0:IF TOTAL=0 THEN TOTA L=5 960 ? NAHES;" SCORES ';TOTAL 970 IF TOTAL=4 OR TOTAL=5 THEN 7 ”THRO H AGAIN":GOTO 800 980 RETURN 990 DATA 1,2,3,4,5,6,7,8,7,6,5,4,3,2 1000
TN
THEN
1440 1450
:GOTO OR
1240
(T,2>=HETURN 1340 IF N=STACK(T,2)
***ADD
TO
STACK***
FLAG=0 IF N=STACK(T,N)
THEN
POKE
B,STACK
1480 POP
THEN
POKE
B,STACK E
RETURN REM
***PRINT ARROH
FOR
A=1
TO
IF ARR<44
RR)-1,10:POP
R=1
P1
(T,3):RETURN IF N=STACK(T,3)
IF N=STACK(T,3) (T,4):FLAG=1:RETURN
1010
IF
POKE
PLAYERIT,A)=PLAYER(T,LASTA)
1430
D
890
THEN
(T,1):POKE B-20,HORSE(T):RETURN 1410 IF N=STACK(T,1> THEN POKE B,STACK (T;2):RETURN 1420 IF N=STACK(T,2) THEN POKE B,STACK 11,3):RETURN
990 TO
FIRE1=0
1330
1400
0
FOR
OR
50:NEXT MOUNT 00,070
1360
FIRE"_ THEN
STP1=0:STP2=0:STP3=0:STP4=0:SCORE= RESTORE
LASTA=A IF FIRE=0
(T,1):RETURN 1350 IF N=STACK<T,1) (T,0):POKE MM
GOTO
860
HORSE"
15010 1190 1300 REH ***SUBTRACT FROM STACKf?r 1310 B=PLOFF(T)+20:N=PEEK(B) 1320 IF N=STACK(T,4) THEN POKE B,STACK
77,0
340
850
"MOVE
THE
1560:RETURN
1290
RETURN
40 830
"
HIGHEST
sncxsusom OR
P2NAHES="COHPUTER"
AND
1280 POKE P(PLAYER(T,A))-1,10:FOH T0
sncxsm
764,255:? STRIG(0)=0
T
[LASTA))'1,0
and
THRONS
ER
1
T=2
3110:GOSUB
1190 1270 SOUND 0,128,14,10:POKE
ES
TO
HOVES
EN
not then enter up to 10 char press RETURN ';:INPUT NAH
acters
***THROH 0111134125)
IF
1230 GOTO 1190 1240 A=A+1:IF A=5 THEN A=1 125! IF PLAYER(T,A)=44 THEN
your name
this is correct press
?
17:911)=sn+315+c:c
goes ?rst" 300 NAHES=P1NAHES:GOSUB 790:PTscoRE=To TAL 310 FOR DELAY=1 T0 200:NEXT DELAY 320 NAHES=P2NAHE$zGOSUB 790:PZSCORE=TO TAL
1:NEXT
your name
640 P1NAHE$=NAHES
CHRS(125);”PIayer
'
HORSE
IG(0):FIRE1=STRIG(1)
THEN
NAHE$<>"" THEN
?
HHICH
PLAYER(T,A)>-1,0:GOSUB 1560:RETURN 1220 IF ST<>1S OR ST1<>1S THEN 1240
TO
270 aosus 400 280 REN ***DECIDE 290 ? CHR$(125):?
SCORES
-
***CHOOSE
REH
GOSUB
1200
1:13
1
2,I)=0:NEXT
590
1
0,0,0,0
SOUND
IF
1180 GOSUB 1460:P(0)=PLOFF(T) 1190 ST=STICK(0):ST1=STICK(1):FIRE=STR
7132114115; 690 GOSUB 730 700 IF LEN(NAHE$)>10 THEN 680 710 IF NAHE$<>”" THEN P2NAHES=HAHE$ 720 RETURN 730 NAHES=" 740
=C-40:NEXT I
N
";P1NAHE$
T's
10;sncx4=sn+12
1:3
";P1NAHE
P1NAHE$=HAHE$
CHRS(125);”Player
160 HORSE“)=251:HORSE(2)=187 170 p11)=sn+107;p(2)=sn+105 130 p(za)=sm109;p(19)=sn+111;p(13)=sn
K(1,3)=221:STACK“,4)=222:STACK(1,0)=0
1160
THEN
STP4=1:T
Tum“
1170
610 620
150 STICK1=SH+6:STICK2=SN+8:STICK3=SH+
K(2,3)=157:STACK(2,4)=158:STACK(2,0)=0 200 STACK(1,1)=219:STACK(1,2)=254:STAC
1150
His
is
STP3=1:T
T=2 THEN T=1:NAHE$=P1NAHE$:GOS U8 780:GOSUB 1160 1130 IF T=1 THEN T=2:NAHES=P2NAHE$:GOS UB 780:GOSUB 11,60 1140 6010 1110
600 60800 730
”1102351501011 4,1
190 STACK(2,1)=155:STACK(2,2)=190:STAC
1110 1120
5
'g
250 C=0:FOR C-40:NEXT I 260 FOR I=1
T
1
1301110111511"
+2:NEXT
PZNAHES="COHPUTER'
P2NAHES='HUHAN':GOT0 490 540 IF FKEY=5 AND P2NAHES=’HUHAN' THEN P2NAHE$='COHPUTER':GOTO 490 550 IF FKEY<>6 THEN 490 560 IF P2NAHES='COHPUTER" THEN GOSUB 5 90 570 IF P2NAHE$<>’COHPUTER” THEN 60508
AHES(10),P2NAHES<10),SCORE(4),STACK(2, 5),PLOFF(2),HORSE(2)
C=0:FOR
AND
STP2=D:T
0TAL=TOTAL4SCORE:RETURN 1080 IF STP=1 AND STP4=0 THEN OTAL=TOTAL+SCORE:RETURN 1090 RETURN 1100 REM ***CHANGE PLAYERS***
? "Press START to start gale” FKEY=PEEK(53279):IF FKEY=7 THEN 52
530
,DANGER(4) 90 0111 N44),PLAYER(2,5),NANES(20),P1N
240
1060 IF STP=1 AND STP2=0 THEN OTAL=TOTAL+SCORE:RETURN 1070 IF STP=1 AND STP3=0 THEN
HEN
TAKE(4),VALUE(4),CARDIHAL(4),FINISH(4)
210 C=0:FOR +40:NEXT I 220 C=0:FOR C+2:NEXT I 230 C=0:FOR
0119011511751.“
CHRSI125);P1NAHES;' v ";P2NAHES ”Press SELECT to change oppone
0
79 SH=PEEK(88)+256*PEEK(89) 80 pm PLFINISH(2),COUNT(4),STACK1(4),
”
***SE|_ECT
HEN
510 520
0-
iBY STEPHEN unuusom * 40 RE! * (c)ATARI USER 50 RE! utunnutuuunni 60 505115 255mm“ 82,0
’
1
nts"
REH
:poxg 710,229ng
1.80 490
IF
ARR=0
ON
SCREENHH:
4:ARR=PLAYER(T,A) AND
ARR>0
THEN
POKE
P(A
:RETURN THEN
POKE
PLOFF(T)-1,10:
:RETURN
1490 1500
NEXT
1510
P10)=PLOFF(T):GOSUB 1310:PLAYER(T
REM
A:RETURN ***HOVE PLAYER ONTO BOARDHir
A)“ 1520
P(PLAYER(T,A)),HORSE(T)
POKE
1530 GOSUB 1540 1550
1380
RETURN REM
***HOVE
HORSES
AROUND
BOARD“
1»
STP=1:SCORE=1
STP=1:SCORE=0 STP=1 AND STP1=0 THEN STP1=D:T OTAL=TOTAL+SCOREzRETURN
1560 IF PLAYER(T,A)=0 310:PC1=0:GOTO 1580 1570 1580
GOSUB FOR
1950:GOSUB X=TOTAL TO 1
THEN
S=1:GOSUB
1720 STEP
-1
1
1590
IF
1600
POKE
X=TOTAL
1610
THEN
P(PLAYER(T,A)),PC:POKE P(PLA 1ER(T,A))+20,pc1 1610 PLAYER(T,A)=PLAYER(T,A)+1 1620 IF PLAYER(T,A)=21 0R PLAYER(T,A)= 44 THEN
GOSUB
1650
SDUND
"m '
wk.4
P(PLAYER(T,A)),HORSE(T):POKE F1PLAXE11(T,A))+20,STA0X(T,8)
1 1
MM 0,0,0,0:SDUND 1,0,0,0:souND 1380 ,0,0,0:s00ND 3,0,0,0:RETURN 1690 EN
4:IF PLAYER(T,N)=36
To
N=1
FOR
%
TH
N:RETURN
NEXT
111H0VE
11E11
HORSE
ENT
STAcX IF
0F
REST
A=1
IF
'
I
‘1
I
i
’
THEN
IF
PLAYER(T,I
THEN
FLAYEH1T,I)=20
PLAYER(T,I
THEN
1:43 1790
NEXT
1800 1810
RETURN
L
***DOES
11E11
LAND
HoRSE
0N
DTHER
H
0RSE?*** 1820 s=0:F0R 1:1 10 4 1830 IF FLATER1T,A)=20 THEN FLAXE11(T,A 1:43 1840 IF A=I THEN s=s+1:0010 1900 1850 IF PLAYER(T,A)=33 AND PLAYER(T,I) =40 THEN PIAXER1T,1)=40:s=s+1:0010 190 1860 IF PLAYERTT,A)=40 AND PLAYER(T,I) =33 THEN FIAYE11(T,1)=40:s=s+1:0010 190 0
=20
PLAYER(T,1) 190 PLAYER<T,I)=43:s=s+1:0010
PLAYER(T,A)=113
THEN
AND
0
1880 =43
IF THEN
PLAYER1T,A)=20 AND PLAYER(T,I) PLAYER(T,A)=43:s=s+1:0010 190
0
1890 =s+1
IF
1900
IF
PLAYER(T,A)=PLAYER(T,I)
THEN
s
(2,1)
THEN
IF
THEN
PLAYER(1,A)=PLAYER PLAYER(2,1)=0:T=2:008UB 384
0:605UB 1380:T=1 1910
IF
(1,1)
T=2
THEN
IF
PLAYER(2,A)=PLAYER FLAXER41,1)=0:T=1:eosua 384
1930
NEXT
1
1940
POKE
F1PLA1ER(T,A))+20,STAcK(T,8)
:RETURN 11E11
1
***IS
H0RSE
0N
cARDINAL
POINT
1m 1960 1970 1980 1990 2000 2010 2020 2030 2040 2050
2410 PL=5 THEN
IF IF IF
00500 2050
11:10
THEN
GOSUB
FL=33
THEN THEN
2090 GOSUB 2110
THEN
GOSUB
FI=36 11:40 11:20
THEN
FL=43
THEN
N=1
10
2070
GOSUB
2130 00sua 2150 GOSUB 2150
2440
PLAYER(T,N)=33
TH
N=1
T0
‘
'
"|l1
l
~
.
4:IF PLAYER(T,N)=5
NEXT
2110
F011
2450
N:RETURN N=1
0
4:IF PLAXE11(T,N)=36 TH
T0
EN PLAYE1111,N)=15 2120 NEXT N:RETURN 2130 F0R N=1 To 4:IF PLAYER(T,N)=33 EN PLAYER(T,N)=110
2140
RETURN
2150
F011
2160
4:IF PLAYER<T,N)=20
10
N=1
4:IF FLAXER1T,N)=10
TH
2480 2490
TH
FINISHES*** mm 0,180,10,14:800ND 1,179,10, 12:50UND 2,178,10,10:80UHD 3,177,10,8 2190 I=0:10R N=1 10 4:IF PLAYER11,N)>4
THEN 1=1+1:RIAYER(T,N)=44:5010 2210 2200 IF PLAYER(T,N)>ZB AND PLAYER(T,N) <30 THEN 1=1+1:FLAXER(T,N)=44
2210
NEXT
2220 10
B=PLF1NISH1T>+20zPOXE
N
8,0:FOR
K=1
1
2230 N=PEEK(B) 2240 GOSUB 1390 IF
FLAG=1
POP
:0010 2300
2280
3,0,0,0
RETURN
2290 2300
REH
2310
IF IF
2320 2330
***PLAYER
T=1
THEN
HINS-GAHE
1
T=2 THEN "
1
1
F1NAHES; RzNAHES;
HINS"
MR
I=0
F011
F=160
NEXT 1
T0
128 STEP 2 T0 32 STEP -I:SOUND
IF
P:NEXT
"PRESS
RETUR
THEN
PL=33
FL=40
0R
0R
DR
11:15
FL=43
PL=2
0R
THEN
POKE
IF
FL=0
FOXE
THEN
RETURN
P(PL),75:POKE F1PL)+20,0
RETURN 11E11
mREDEFINE CHARACTER
SET***
2570
0,11
I:souND 0,0,0,0
FIRE 10 PLAY AGAIN”
s1R1010)=0
0R
511110111=0
THEN
0010 2380 AFTER
"INITIALISING ...Please wait...
?
"
2580 RESTORE 2630:F011 L=1 To 36:READ A 2590 HLS<L,L)=CHRS(A):NEXT L 2600 11E11 MACHINE coDE ROUTINE COPIES 2610 11E11 CHARACTER SET F11011 R011 10 11111 A=USR(ADR(HL$),H):POKE 756,11
2630
NEXT
:SOUND
PL=5 0R FL=10
Rc=H0RSE(1)
2530 CHBASE=256*(H) 2540 GRAPHICS 1:8ETCOLOR 4,1,0:POKE 75 2,1 2550 POKE 708,12:POKE 709,30zPOKE 710, 22:POKE 711,202 2560 ? "NYOUT by Stephen Hillianson"
2620 THEN
X:Pc=0:Pc1=0 FOR DELAY=1 T0 100:NEXT DELAY:SOU 0,0,0,0:souND 1,0,0,0:SDUND 2,0,0,0
2260 2270
IF
AND
010 111.8140) 251011=11EE1<1106>~4 2520 POKE 106,H-1
TH
***HORSE
REH
0R
2460 2470
RETURN
2170 2180
T=2
P(PL>,32:POKE P(PL>+ZB,B:RETURN
FLAXER1T,N)=43
EN
IF
2500
2400 REM 111119101 PoINT As 1101511111 THE
f
N
PLAXER1T,H)=40
EN
2100
110 2390
PLAYER1T,N)=30 2060 NEXT N:RETURN F0R
'
_
'
'
-
N
N:RETURN 2090 F0R N=1 To 4:IF
2360 2370 2380
N
2070
\\\\
-'.
,
,
NEXT
,14,10
RETURN FOR
.
'
,
PLAYER(T,N)=37
2080
2340 2350
GOSUB
IF IF IF IF
- .-~
—
'.-
DVERm SOUND 0,0,0,0:80UND 1,0,0,0:50UND 2,0,0,0:SDUND 3,0,0,0
0:008UH 1380:T=2 1920 FLA0=0
1950
J
.
’
ND
THEN
1
‘
2250 T=1
1
1
3
IF
1870
\)\
1
1,
I,’f.wm
’
EN
PLAYER(T,I)=36
)=15 1780
.
. '
1
S
ER(T,I)+1 IF
~
,
/'
"1
.
=S+1:GOSUB 1760 1750 NEXT 1:11ETURN 1760 F0R L=1 T0 TOTAL:PLAYER(T,1)=PLAY 1770
I
.
1
’
_
-
I
’ W1/
’
/ ff:
I
'
I
THEN s=s+1:0010 1750 PLAYER(T,A)=PLAYER(T,I)
IF
11],
/'
I l 11111 ,.1...__.....111111 1..11|||||||I||||||||11 ||ll||111|1||||||11|11111111..1..-_.......111||
m1 1730 1740
I
K
'
cURR
STACKm
DN
'
f
\
\
PLAYER(T,N)=15
1700 1710
.
J
X:GOSUB 1820
NEXT
“ml,w! ”I“ l J, ‘
E
,
1660 EUR DEL=1 T0 50:NEXT DEL:SDUND 0, 0,0,0:SDUND 1,0,0,0 1670
,J
‘
,
POKE
1,200,10,8
\
lb
:GOSUB 2180:11£TURN 2410
POP
1630 1640
,hullllllml
0
,
HORSE
H
DATA 104,104,1M,133,204,169,224, 133,206,162,0,160,0,1?7,205,145,203,20
0,208,249 264“ DATA
161,204,260J32,204,164,206, 200,132,206,232,224,5,208,232,96 2650
REH
***ARROH***
2660 2679 2680
FOR
I=0
POKE
2690
REH
2700 2710
POKE
CHBASE+(11*8)+I,D:NEXT
2720
DATA
126,126,126,126,126,126,126,
126
DATA
FOR
10
mm
0,0,4,2,63,2,4,0 mSHUAnEm I=0 10 mm
D
_
,
1
-
***HORSE***
2730 2740
REH
2750
POKE
2760
DATA
255 2770
REM
***STACK
FOR
I=0
2780 2790
D
CHBASE+(1E*8)+I,D:NEXT I
F0R
POKE
I=0 T0 7:READ CHBASE+(59*8)+I,D:NEXT I D
255,221,131,163,235,221,239,
TO
1m mm
D
CHBASE+(27*8)+I,D:NEXT I
2410 PL=PLAYER(T,A):PC=PEEK(P(PL)):PC1 =PEEK(P(PL)+ZD) 2420 IF PL=36 THEN sosua 2110 2430
IF
T=1
AND
Rc=H0RSE(2)
THEN
RETUR
Turn to Page 46> July
1988 Atari User 45
<From 0259945
3250
2800 2810
REM
28"
F017
2830
POKE
CHBASE+(62*8)+I,D:NEXT
281.0
DATA
1995247,199,223,199’255’9’5
DATA
”7123912391239,19935519,“
***STACK 20“ 1:9 T0 pkg“)
D 1
2850 RE" 4443106K 3444 2360 FOR 1:0 To 7;READ D 2870 POXE CHBASE+(29*8)+I,D:NEXT 1 2880 DATA 227,251,227,251,227,255,g,g 2890 REA STACX4 2900 FOR 1:0 TO 7:READ D 2910 POKE CHBASE+(30*8)+I,D:NEXT 1 A
2920
DATA
2930 2940 2950 2960
***CARDINAL*** FOR 1:0 T0 7:05“) A POKE CHBASE+(32*8)+I,D:NEXT
235,235,227,251,251,255,0,0
3260 REM ***IN STACK OR TAKETNH 3270 FOR A=1 T0 4 3280 FOR I=1 T0 4 3290 IF 1=A THEN 336“ 3300 IF PLAYER(2,A)+TOTAL=PLAYER(2,1) THEN STAcX1(A)=1 3310 IF PLAYER(2,A)+TOTAL=PLAYER(1,I) THE" TAKE(N)=1 3320 IF PLAYER(2,A)+TOTAL=5 AND PLAYER (1,I)=3N THEN TAKE(A)=1 3330 IF PLAYER(2,A)+TOTAL=10 AND PLAYE R<1,I>=37 THEN TAKETA)=1 3340 IF PLAYER12,A)TT0TAL=36 AND PLAYE
DATA
3350 IF PLAYER42,A)+TOIAL=33 RTT,I)=4N THEN TAKE(A)=T 3360 NEXT 1 NEXT A
1
60,126,255,255,255,255,126,6
3370
***STICKS***
2980
FOR
1:0 T0 71:READ
2990
POKE
CHBASEOIIDNEXT
3000 3010
DATA
0,0,0,0,0,0,0,0
DATA
255,255,255,255,255,255,255,
DATA
126,126,126,126,126,126,126,
D 1
255 126 3030
DATA
3040
DATA
3050 3060 3070 3080
DATA
60,60,60,60,60,60,60,60 24,24,24,24,24,24,24,24 28,20,20,20,20,20,20,28 60,36,36,36,36,36,36,60 126,66,66,66,66,66,66,126 255,129,129,129,129,129,129,
DATA DATA DATA
255 3090
RETURN
3100 REA ***CONPUTER THINKS!*** 3110 ?"THE COAPUTER IS THINKING...” 3120 REA ***RESET VARIABLES*** 3130 FOR I=1 To 4:cARDTNAL(1)=0:F1NTSH
(I)=0:TAKE(I)=0:STACK1(I)=0 3140 DANGER(I)=0:VALUE(1)=0:NEXT I 3150 FINISH=0:HIGH=0:CARDINAL=0:STACKF LAG=0
3160 F=0 3170
REA
IF
ALL HORSES
ON
SAAE
POINT
3180 REA OR NO HORSES HAVE STARTED 3190 REA THEN AOVE ONE HORSE 3200 FOR A=1 To 4 3210 COUNT=0:FOR I=1 TO 4 3220 IF PLAYER(2,A)=PLAYER(2,I) THEN
c
OUNT=cOUNT+1
3230 NEXT mm 3240 1; coum=4
A
THEN
A=1:RETURN
TAKE(A>=1
THEN
HE! ***CAN
HORSE
AND
PLAYE
FINISH***
'
3380 REM ***OR LAND ON CARDINAL?*** 3390 FOR I=1 T0 4 3400 IF PLAYER(2,1)<21 AND PLAYER(2,I) +T0TAL>21 THEN FINISH<1)=1 3410 IF PLAYER<2,I)<44 AND PLAYER(2,I> +TOTAL>43 THEN FTNTSH(1)=1 3420 IF PLAYER(2,I)+T0TAL=5 THEN CARDI NALTIT=2 3430 IF PLAYER(2,I)+T0TAL=10 THEN CARD INAL(1)=3 3440 IF FLAYERT2,I)+TOTAL=33 THEN CARD INAL11)=4 3450 NEXT 1 3469 RE" ***15 HORSE IN DANGER OF BEIN G
(A)=T 3570
R(1,I>=T4
0511
3020
EXIST**
POSSIBLE AOVE
REA
0
2920
***DOES
REA
*
TAKEN?
3470 FOR A=1 To 4 3480 FOR I=1 T0 4 3490 IF PLAYER<2,I)=44 THEN 3580 3500 F=PLAYER(2,A)-PLAYER(1,I) 3510 IF F>? AND F<4 THEN DANGER(A)=1 3520 IF PLAYER(2,A)=33 AND PLAYER(1,I) >36 AND PLAYER(1,I)<40 THEN DANGEN(A)= 1
3530 IF 1,A)>32 (A)=1 3540 IF TIA)>39 (A)=1 3550 IF 2,A)<=45 R(A)=1 3560 IF ,A)<=33
PLAYER(2,A)=14 THEN IF PLAYER( AND PLAYER(2,A)<37 THEN DANGER PLAYER(2,A)=ZN THEN IF PLATER< AND PLAYER(2,A)<44 THEN DANGER
IF
2,A)<=1111
PLAYER(1,A)=33 THEN IF PLAYER( AND PLAYER(2,A)>33 THEN DANGE
R(A)=1 3580 NEXT I 359“ NEXT A 3600 REM ***FIND MOVE 0RSE*** 3610 FOR 1:1 TO 4 3620
IF
DANGER(I)>0
VALUE
FOR
EACH
H
VALUE(I)=VALU
THEN
E(I)+2 3630 IF CARDINAL(I)>0 THEN VALUE(1)=VA LUE(1)+cARD1NAL(1) 3640 IF STACK1(I)>0 THEN VALUE(1)=VALU E11)+2 3650 IF TAKE(I)>0 THEN VALUE(I)=VALUE(
I)+INT(RND(1)*2)+2 3660 IF PLAYER(2,I)=0 THEN VALUE(I)=VA LUE(1)+1 3670 IF PLAYER(2,I)>29 THEN VALUE(I)=V ALUE(I)91 3680 IF FINISH(I)>0 THEN VALUE(I)=VALU
mm 3690
NEXT
3700 5444
REA
3710
H1GN=1
3720
FOR
3730
IF
1
**tFIND
1=1
T0
HIGHEST HOVE VALU
THE
4
VALUE(I)>VALUE(HIGH)
THEN
HIGH
=1
3740 3750
NEXT REA
IF
3760
REA
THEN
1
EQUAL AOVE VALUES ARE FIND HIGHEST POINT
ANY
3770 A=NIGH 3780 FOR I=1 TO 4:1F VALUE(NIGH)=VALUE (1) THEN GOSUB 3810 3790 NEXT I:A=HIGH:IF FLAVER(2,A)>43 HEN VALUE(A)=-1 GOTO 3710 3800 3810 0
T
RETURN
IF
PLAYER(2,I)>PLAYER(2,HIGH)
THE
“50:1
3820 3830
RETURN
3040
SOUND
REA
***CAPTURE
12:7 GHR3(125); 3850 IF T=2 THEN 3860
3870 3880
IF 9
T=1
“IS
FOR
SOUND
EFFECT***
0,199,10,14;soum) 1,200,10, 1
THEN
1
KNOCKED
DEL=1
TO
FZNAAES; PTNAAES; OFF
BOARD
THE
60:NEXT DEL:RETURN
PLAYER(1,A)=10 THEN IF PLAYER( AND PLAYERT2,A>>37 THEN DANGE PLAYER(1,A)=S THEN AND PLAYER(2,A)>29
TF
6’Q
PLAYER(2
THEN
DANGER
‘
»
'
‘5!’
4‘23;, ‘ftf/ 10 CP1 20 CP2 30 CP3
(Y)
(3) (X) 40 cp4 (4) 50 cps (Y) 60 74G (N) 70 LXO (2)
(2) 90 E22 (6) 100 xcR (T) 80
USA
110 X53 (O) 120 AJ7 (U) 130 210 (O) 140 32E (9) 150 E4A (O) 160 R21 (U) 170 LAG (H) 180 DXV (A) 190 EFA (4) 200 DKK (7) 210 XKF (7)
220 RK8
(X)
230 240 250 260
438
(D)
2GV
(T)
UN6
(O)
(V) 270 PPK (F) 280 OUT (7) 290 EVA (5) 300 F30 (F) 310 0A3 (8) 320 FE5 (T) 330 SCU (6) 340 EN1 (8) 11c
350 3PM 360 3RP
(D) (H)
370 153 380 RR9 390 DYU 400 DOT 410 7HF 420 7GG
(N)
46 Atari User July 1988
(2) (A) (K) (6) (P)
430 80A (0) 440 012 (J) 450 6D4 (O) 460 THE (C) 470 YSD (H) 480 DUV 490 3JF
(Y)
(E) 500 F45 (A) 510 731 (0) 520 FHA (0) 530 U1N (4) 540 2T4 550 FFA 560 570 580 590 600 610 620 630
(U)
(3) (3) GEH (p) 569 (X) XL4 (E) 005
P3P (R) HP8 (NE RKA
(2) (6) (8)
640 650 660 670
(6) (J) N78 (9)
850 x40
POP
860 TSJ (O) 870 MP7 (A) 880 98T (T) 890 19x (7)
D9F
(G)
680 318 (A) 690 O7? (5) 700 AL9 (X) 710 720 730 740 750 760 770 780
(8)
336
(V) RFc (L) OF1 (X) KUH (J) 09V (T) 811
Rxc (R) DOV PN1
790 NNG 800 GGJ 810 AND 820 CBJ 830 R9F 840 K06
(V) (X) (X) (A) (G)
(A) (A) (1)
80N (G) 7LV (7) 7T5 (G)
1090 1100 1110
VVK
1120
0LT (Y)
1330
1130
ONA
1140 1150
P8D
(O) (Y)
1340 1350
DDN
(R)
1360
02K (2)
1160
7RS
(5)
1170 1180
A4E (G) A28 (N)
1370 1380 1390
RF6
PYS
(R)
1190 1200 1210 1220 1230 1240
(F) (1)
1250 1260
900
087
(O)
910
OFG
920 930
OAY
A1X
940
84E
950 960 970
531 004
(X) (2) (A) (3) (0) (1) (s) (0) (A)
D7Y
980 S6E 990 VYY 1000 CXN 1010 T66 1020 GHS 1030 ch 1040 FUO 1050 7TE
(c)
1060 1070 1080
(D)
(8) (5)
DzN
vss
TcG D5S 2HY
(8) (F) (7)
(4) (P) (P) (V)
PFD
(N)
EVD
(X)
H4N
(C)
RVX
(0)
1270
42D
1280 DKV 1290 PTD 1300 DAN 1310 806 1320 3N7
1400 1410 1420 1430 1440 1450 1460 1470
(U)
(J) (P) (S) (O)
317 (R) 3E7 (O) 5D1
DRN
OAT
cFA
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BUY 0 52OSTFM Summer pack with integral Mouse, Basic
1
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.
Meg. dnve InC. free software _ for
gradlmoe DC Sings; QTY dg?/llaYnugls We offerowide range of accessories for all computers, with the following discounts: 10% off hardware, 20% off Joysticks, discs etc .
30°11?” offso?rzvarer w 9 [grad 90m mumo 9’0
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South Wales' Largest Atari Dealer Atari DTP, Full range of software Plus Laser Printing in Postscript and Hawk Scanning facilities
48 Charles Street, Cardiff CF1 4EF Telephone: 0222 390286
£15
co'd f 'e
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Gé??f?gmoég’gyiwon o g L
maybeextra.
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Telephone. 021-377 6698 '
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0625 878888
nOW
to have YOUR company included m thS section July
1988 Atari User 47
_—________—__—_—__________
O
O
elm- l?eda
—_—_—————
"War the
Has upgrading your computer given no longer need? Or you hardware you . . have changing interests left you with unwanted software? Then THIS is the place to advertise your surplus items. Atari User readers are always . . on the lookout for a bargain and the . is the first place they lookl
.
This sew
-
enthusms‘s
can 373)
W
-
lt). Q Th ere 9°pY . is no ma Words you in c
recorder, joysticks,
software
£160. Tel: 0602 725909.
'
Fl“
'
Ill
far the next now
-
lssue
-
.
Atari Use/P '
423069.
0 65XE outfit for
0 Wanted 1050 disc drive, reasonable price. Tel: 0602 399715.
0 Atari 800XL,
1010 recorder, joysticks, over 100 games £140. Tel: Cambridge (0223) 311329. 0 Atari 800XL, 1020 disc drive, 1010 data recorder, 1029 printer, c/w Font IV over 80 games, cassette and disc plus disc based
business software plus books and mags £450 o.n.o. Tel: 01 708 1945.
drive,
—-------------------
l:
0245 267015. sale, 24 games £150. Tel: Ray 01 299 2011. 0 Atari 400 48k F/S keyboard, 1050 disc drive, 1010 recorder, manuals £150. Tel: 05827 68754. 0800XL,1050 drive, 1027 printer, two joysticks, games + books, good condition £250. Tel: 08675 2914. 0 Wanted 1050 disc drive, also 1027 or 1029 printer. Tel: 0732 823608. O 800XL, 1050 disc drive, XCII recorder, disc software (approx value £250). Majority wargames,
[I]
E
E)
2:15
E II:
ESHM 2:30...
role playing including Kampf Gruppe, Wizards Crown, Ultima IV etc £185. Tel: Sheffield (0742) 302683 (evenings). 0 800XL, 1050 disc drive, 1010 recorder, joystick + 50 software disc and cassette + mags £179. Tel: Nottingham 383510. 0 Atari 1029 printer £80, Atari 1050 disc drive and software £90 both hardly used. Tel: Bridgwater 424090. Q 130XE,
1050, 1010 tape, 1029 printer, Touch tablet, Ioadsa software, disc, cassette, books etc. Paid £800+. Bargain at £300. Tel: 01 697 0576,
0
For Sale: Atari 800XL plus new tape deck, exc condition, 50 games. Tel: Horsham 50570. 0 800XL (two one with faulty Ram), 1050 drive, 1010 recorder, (broken key), joystick, disc, cassette, rom software, will split, no reasonable offer refused. Tel: 0507 604107.
(I:
|
Ezzzzwmw C:
l:
EZESEMW
I: (Z)
E E
I certify that any software offered for sale is originaland not a copy .
|
-
-
.
1010 tape deck mags, books many tapes and discs £180. Tel: 01 467 8513 evenings. 0 Atari 800XL 1050 disc drive with Doubler XCII cassette plus software £230. Tel: 0455 283641. 0800XL disc drive, data recorder, touch tablet + wide range of software both disc + cassette, worth over £600, sell for £280. Tel: Gary
S
-
,
a...“
was
mo
[50° moo Chm“ ”cm“
'°' r_*
Name“ Address—h“ _%
POST T0: Atari User Classifieds, Europa House, FREEPOST, Macclesfield, Cheshire SK10 4YB
h--------——-———-———? 48 Atari User July 1988
'
joystick, 50+ games, magazines and books £100. Tel: 0229 44958 evenings. Q Centronics printer cable and Atariwriter plus (disc) £60 including delivery. Tel: 0505 684181 after 5pm. 0 1027 printer, Atariwriter, home filing manager and Visicalc discs and manuals £70. Tel: 0778
| l I | | l
a
'
.
1050 disc
'
"1's form (or
’leum
-
0800XL,XC12recorder,
0 Atari 800XL
O"
to the numb er in Your lnSUfficient rOOrL'i-yde ad. If thereoif S separate sheet 0 for, the form, Contin ue Q The on a paper' COSt is 20 p per Word 10 Words With a mm'mUm of . We GUAlqA NTEE your Next av allablelss Ue Of ad Wlll ap ea r ln the
send
O 600XL with data recorder, 20 games, six books, numerous magazines, boxed with joystick v.g.c worth £250 sell for £85 o.n.o. Tel: 01 464 3206. 0 Wanted 1050 disc drive in London area. Tel: 01 883 8888 reasonable price or MAG40643 after 6pm. 0 Atari 1029 printer + 600 sheets listing paper, buyer collects. Tel: 0704 893465 price £70. 0 1029 printer as new, screendump and listing software on disc, coloured ribbons, dustcover £90. Also books and cassette software. Tel: 0933 624912. 0 Atari: Mac 65 £30, Ultima4 with helpbook £15, Flight Simulator2 £20, Atari books mach.code1 + 2, Map.Atari £6 each. Tel: Andrew 021 551 5797 also Atari touch tablet £20. 0 1050 disc drive, 800XI,
'
only/ be accepted phcftca" O Of
.
_
'
.
mal’ servlC Th'S ' the Link Telecom Gold. lcrO electron-Ki, You; w1t on 'ati0n of 0 amputef in asset” tho usands operated WI” seen by response: "15mm an means it -
ls
l
will b. , ceepted
conditigns.
'
-
'
-
dvenw?las
"i”"wna 572," wmg
private re ac;er EXCLUSIVELY fo'. th No 0 To avoid encozra trade ads will b: a“use°f Will be sc”Mare carefully £39 ed before piracy aiiwed' ads they are . zgcepted.
.
bonus ' A n added I obe ”(HometicallY displaYed e
-
.
I
I | | | |
Mailbag JUST a few words to whet the appetite of all Atari8bit users who would like to do something else than just play games on their micro. With the aid of a shah wave radio the Atari can listen to morse code and display the translation on the screen, decode radio teletype signals and listen to weather satellites. This information can be dis— played as a picture along with temperature and cloud information. Although it all sounds very expensiveitneedn’t be. I use my 800XL to decode morse, teletype and fax pictures on simple home made interfaces that plug into the joystick ports and they all cost me less than if 70 each to build.
lfpeople realised thief/7395 quality of the Atari and
spectrum of capabilities It might be M. better thought of. Wright, Chelmsford, Essex. 0 Thanks for the letter, its
broad . . .
.
.
—
Tune
was a sufficient user base of readers with these cartridges we could consider a section in the future.
there
I
to 4M068 tar, your In
l
on
‘
S peCtraI answer
readers might be interested to see your interfaces and gadgets. 80,
other
write in and tell us more, we are always interested to see what Atari enthusiasts around the country are
doing.
the old8k Basic built into an XE/XL micro. So iftheyareso good why don ’t you publish listings in
the magazine for these
super languages? — James Bee, Jesmond, Newcastle upon Tyne. .
Basw c ' ges 222.3 er a éE/XLlaniuage .° er etter
'
B aSICa II y
programming enwronment due .t° the number °f extra
-
unfalr
the June one I finally completed the game. But now I have a little‘ question for you to answer' for me if you can.
What does the word Eidolon used in the title of the game mean? I know it doesn t have any Important relevance, but I was CUI‘IOUS to see if the people at Atari —
——
OVER the last six or seven . issues of Atari User I have seen fre uent mention of 'q Basra XE/XL p rogram.
the
3”
’a”9“ages' New” reports on them have stated that they are far superior to ”my
gs‘témrfzn;?geprosgguée;
with them. They are also a lot _faster than your old Basrc.
.
We would
.
pUbi'Sh but'tWW'd be s“°“."s“"95 unfair to readers who only have the standard Basic. If
"ke.t°
—
User are on the ball.
Sean
-
Canning, Manchester. 0 Right on the ball! Eidolon means ghost or spectre. .
.
N 0 match
th a k ey
are
CAN you please help me with a problem I have with my 130XE computer? My Option key has stopped working and I can’t figure
out what to do. Do you know of a quick cure to my predicament or will I have to send it to someone to repair it? —
Richard Head, Westminster, London. 0 Unfortunately the 130XE keyboard can suffer from two small problems that luckily, rarely raise their ugly heads. The first is that ‘the metal tracks that connect the keys to the main PCB tend to okidise. _Thi_s stops them making a ctrcurt when a key is pressed. The second glitch is the cause behind thlS OdeISation problem. The function .
—
WHAT a wonderful idea it of yours to run two maps showing the caves and monsters of the Eidolon. After following the routes plotted in the May issue and then the hints in was
.
.
.
keys are fed with their own 5v power supply and it’s this that causes the build up of oxide on the track. It may be possible for you to fix both of these yourself but the job of doing so is quite involved. However, for the stout of heart, here goes: Remove the lid from the micro — the four screws on the underside hold it in place — and then gently unplug the keyboard membrane from the connector on the main board. Unscrew the main PCB and twist open the metal tags so that you can remove the casmg. Now you Will have to locate resistor R95. You’ll find itin the bottom right corner of the board where the 7 and Shift keys .
g:I
oar
PLEASE can you tell me the
.
address
c
solved.
If this doesn't effecta cure immediately you may have
to take the keyboard to bits and clean the tracks — a can
(code 51will do the
trick. Be very careful not to take off the tracks altogether, as they are very easily
damaged.
This is not an easy task to
undertake a
ibly
and
quite
poss-
little too much for
a
novice. However, a service engineer familiar with Atari equrpmentwrllbe ableto do the job for you. .
.
Software? h
I’ve looked for it everywhere but l haven’t seen ’t advertised, 5° "OW/W6!" to write to the Robert company directly. Maddison, Dobwalls, Cornwall.
Matchday football.
If this is replaced by a 1k (0.25W) resistor the track oxidising problem will be
PCB Cleaner 11108) from Cirkit
Ocean .
would be, but don’t worry, it’s labelled underneath. Now carefully'unsolder it.
of
of
‘
. The
address is: Ocean, 5 Central Street, Manchester, M2 SNS and the phone
number is 061-832 6633. However, Ocean hasn't brought Matchday out for the Atari and doesn’t plan to do so. _
Happy wrth _
cartrldges IN the January issue ofAtari User there was an article
about the re»release of several games b y A tart on rom cartrid es Bein g new 9 to the Atari range of com-
'
Turn to Page 50 > July
7988 Atari User 49
FMoilbog 4 From Page 49
puters
—
_
having just bought
.
.,,........,....._,
ousan
found it made for informa-
s
wait
or
f?
AFTER reading f 12,500. I may the letter by tivgaa:dyiorrlte;is;s/71nrg7 [33] not know in the June much about micro with 64k of memory $tephen Bwrton marketing, but issue there is still a pro?t will run the games ofAtari Userlfeltlhad surely margin there somewhere. mentioned? And if they to write to express my feel— A few years ago there was won’t, is there any way that I ings on what is nowa rather serious subject. supposed to have been can modify my computer so It appears the 8 bit range that they will work7—Martin more than 300,00q Atari '8 bit Austin-Price' Somerset een Atgr/ eeme cocrjnputersbhaye unsuita e or an dcoEmputersEsold i griltfaii; a a urope. ven I? 0 The rom cartridges the current market. This is these have sold their commentioned in the article will an appalling situation. puters and bought STs that plug into any Atari com— still leaves a substantial Judging by the letters you no matter what puter have published and the number ofloyal followers. amount of memory it poss— popularity of your magazine Even after 70 years the esses and work perfectly I find myself still confused Atari is a machine that is far well. This is because all the as to why software houses superior to any other 8 bit program for the game is say there is no market. on the market. [?nd it very held in a rom chip on the If a company produced a upsetting to think that my and cartridge board game and sold it at £5 and computer will soon become executes directly from it. then went on to sell only obsolete. However, this 2,500 copies that’s still won't make me buy a new
one, [still know which is the best. Andrew Reid, Newcastle-Upon-Tyne. 0 Writing and selling a_com— puter game isn t as Simple as you seem to think. Development and royalty costs soon cut down the profit margin. The main reason behind software houses not pro— ducing games is that distributors won't take the goods once they have been written. These are the culprits behind the decline of the 8 bit Atari. What’s the point of spending money developing a game if you can't get anyone to sell it for you? —
.
'
if
—
-
LETTER
no
mat.| '
lively _
IN the May 1988 issue of Atari User there was a lette’ from Mark Wilkie W170 wanted a Graphics 3 screen
dump routine that Will WOT/f with the 3D Plotter program in the March 7937 issue. This simple addition to it will allow screen dumps to be made to all E soncompatible printers. A2 you h to do ’5 "Md "7 the al"? .
and add
Mailbag Editor Atari Use"
sent to us.
Adlington
_
reason
‘
ff“);
G4” _
T0
9]
STEP
IF
PEEK(764)=255 THEN D:PEEK(B+(G*4Q)+F) mm 4; 1;CHR$(D);:NEXT muosg #1 :NEXT
“330
F
RETURN
and then alter the main program. Here are the changes: 50 Atari User July 7988
.
there's more than ever to con-
is
that
“9m“ D'c' 0 With the catalogue being so bulky it needed to he attached at two corners. The only place with sufficient white space, to avoid destroying text, was the centre
Europa House Adlington Park 4NP Maccles?e'd SK10
now
My only complaint
it was sellotaped across the superb centre page spread of the Eidolon monsters. — lllicholas Latbowsky, Wash-
-
will EACH month we the for award £10 prizes “new interesting most 80
pany out of hundreds.
out Get you} m; an start writing P9“; f vth e be could l' onzdoeSS' a winners. The
I
pages. '
.
420
POKE
764,255:?”INPUT
A
N"
Q‘ESENE'XITNPLUT 5.1 i was m iiERfPPESKflli;
10W T=1:H=16?:B=PEEK(88)+P EEK(89)*256:M=B:LPRINT CHRS (27);CHRS<64);CHR$(27);CHR$ (65);CHR$(8);:POKE 764,255 101g FOR Fzg T0 39:0PEN #1, 8,0,”P:”:PRINT #1;CHR$(27); CHR$(42)'CHR$(M)'CHR$(H)'CH ' , ,
our
bag pages.
.
f;;§;”§;?,;;?°gfam
'F0R
tribute to
WIN A TENNER,
yet another dime“ S i 0 n
1820
ames
”DUMPING”:GOSUB T0 541 543
IF
oro
1.20
58
Michael Clark staffs.
o
Lichfield
THEN
544
GOTO
542
SSE
POKE
764,255zRETURN
Rally round "
f 0"
Stuck-up
G
“9”
W“
me
2/5321gi?pfgfydggzqe”; read about it in
Red Hat? I
mansters FT
,
a View
PLEASE
mo
memo
PEEK(764)=12
_
diagonal movement when draWing the 3D shape. -
'
.
'
-
ggfx'itgsdigf?svz’j’fyzggegg _
gsug?ofifgii’sljJsrgi/Inggz .
pleasantly surpr’se‘j to see the software and hardware catalogues from Silica Shop. I didn’t know there were so many games avail570 x2=(s=7)+(s=6)+(s=5)-( able for myAtari micro. s=1ll>-(s=11)-(s=9):Y2=(s=1 After all the letters lately 3)*(3=9)*(5=5)“(5:14)'(3=1 complaining about com3245322;:”PX=”PX*X2*3’”PY= panies ignoring the Atari 8 bit range it’s nice to see Silica supporting it even This allows you to include though it is only one com-
Another useful change to the program is to change line 570 to read:
—
.
"7
the magazme, _
QUt
/
haven’tseenanymentionof
it since
'
When is it g oin g to _
?e on released? on.
Rolf
Heelas,
0 it appears that Red Rat is still doing some development work on the game and plansto release itverysoon. We took
a
look at the
release version very impressed
worth the wait.
pre—
‘and were —
it's well
MM“
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15
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March 1987 April 1987 May 1987 June 1987 July 1987 August 1987 September 1987 October 1987
November December January February March
1987 1987 1988 1988 1988 April 1988 May 1988 June 1988
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Ten Of the Best
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Utilities
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