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In this delightful game you control BLOB, the Biologically-OperatedBeing, navigating him through 500 action-packed screens to rebuuld the unstable planet 3 core. Bubble Bus Starquake IS one of the biggest-selling games for home micros, due to its incredibly-addictive gameplay and cleverly-animated graphics. It has received f
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such accolades as Game of the Month in Computer and Video Games, and was awarded a Crash Smash.
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tremendous offer ?ll in the coupon
‘Starquake is top-notch fare quality dripping from every byte’
without delay
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Special reader “fer
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D on’t miss out on this
‘ What reviewer Bob Chappell said about the Atari version'
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on Page 53
.
if YOU SAVE
Offer
with
subscription
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Take your lltatt on
a
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tour at
the universe
4
Gallup Chart
Our up-to-date report on new software releases for your Atari.
All the latest from the ever-changing world of the Atari
$333?“
8
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“W VOL 4 N°- 4
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8
The Cheat!
3»
August 1988
Ever wanted infinite lives in
MANAGlNGfQ/TOR:
Our program does it for you.
a game?
..
Derek Meak'"
Sidereal Time
1 1
Calculate your correct astral birth time for use in your horoscope.
GROUP 50/705;
Alan McLachIan
Autoload
Fffm?ug?g?:
How you
,
13
,
improve the performance of theAtari User Toolkit.
can
EDITOR:
PRgDUCTIg/y eter over
Pro
E
,
ED’m’i’AL»A55574NT"
Fuft?gr help
Neil Fawcett
.
NEWS EDITOR:
mmin
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Wgescrutinise the
157
command
LOCATE
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18
J oys t.It: k 3
Mike Cowley
weapon! But only after reading our multi-stick test.
Choose your
REVIEWS COORDWATOR.
Pam Turnbull
‘
23
Planetarium
' ey TE?H?gCNV?TORJ n re
We evaluate a program to give you
a
complete home observatory.
ADVEj T/SEMENTMANAGER:
John Snowdon
Games Re V.le ws Mech test:
On
'
Andrea Fawkes
.
28
7,
31
Hardware
An in—depth look at the long awaited Atari XF-551 DS/DD disc drive. '
.
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37
Ron/ac
sees.
. ou . urop Adlington. Maccles?eld, smo mp
from your favourite reSident Atari adventurer.
help
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A galaxy full
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39
car crazy
1986
{
1-33,573January-June,
Burn some rubber
Subscription rates for 12 issues, post tree:
,
.
Brigade, Tanium and Road Race.
The dangerous levels of Conan the Barbarian revealed in detail.
Published by:
,
BroadSides,
Map
Tel: 0625 878888 (All depts). 0625 379940 (SUbsc?p?onsl Telex: 9312188888 Telecom Gold: 72:MAGOOT Prestel Mailbox: 614568383 Fax: 0625 879966 -
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ADVERTISING SALES:
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Maniac Movers
“5 ‘ UK . £1B—EuropelincI.Etrel .
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Life in
£33_ Ovemeas (Airman) lSSN ozee-sdsx
the
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With this all-action testing .
fast—lane
ambulance chase.
45
Hints and Tips
a?éaéki‘iiii’fo?,‘??gfiai’?iliil’ai‘EJL’L‘lZ
Get much more fun out of Conan the Barbarianwith readers’ help.
be typed or computer—printed, and pref-
erablydouble-spaced. Program listings
should be accompanied by cassette tape or disc. Please enclose stamped, self— addressed envelope, otherwise the return of material cannot be guaranteed. Contributions accepted for publication by Database Publications Ltd will be on an all-rights basis. © 1988 Database Publications mi No material may be reproduced in whole or in part without written permission. While every care is taken, the publishers cannot be held legally responsible for any errors in articles, listings, or advertisements. ”Atari User" iS'an independent publication and Atari Corp {UK} Ltd are not responsible forany of the articles they contain or for any
you play our fast and furious racing game.
as
.
47
Solutions
Software
Your programming problems solved by our technical wizard.
49
_
Mailbag
-
.
to get your news, Views, moans and name in print. -
-
An opportunity ,
A" major listings in this issue are accompanied by checksums to help you overcome typing mistakes. For full details of how the! WOI’kL see the arm e on Page 36 Of the July issue.
‘
-
0’th 09mm“ “messed
_
.
News trade distribution: Europress Sales and Distribution Limited, Unit 1, Burgess Road, lvyhouse Lane, Hastings, East Sussex TN35 4NR. Tel: 0424 430422.
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August 1988 Atari User 3
THIS
LAST
11TLE House)
MONTH MONTH
Removed from its number one spot by Zybex, this month sees its return to the pole position.
GREAT AMER'CAN ROAD RACE Silverbird
10 drivers await you in this race crossing the USA. You can read our review in this issue.
ZYBEX
An excellent
shoot-'em-up, worth more budget price. Good graphics.
The Telecom Birds are doing well this month with two of their Silverbird budget range in the Top Ten.
SPEED ACE
first release for the Atari. Good use of Zeppelin’s the split screen in this motorbike Simulation. screen game, but this time ’em-up. Nice music. Reviewed this issue.
Another split
TANIUM Players
COPS
shoot-
enjoy—
Dubious content both as a game and as a concept. Playable but not for long. Poor graphics and sound.
'N' ROBBERS
Atlantis
This one starts difficult to play and rapidly becomes impossible as Gormless Gary avoids the bats.
SPOOKY CASTLE
Atlantis
Geff Minter's long-awaited sequel to Revenge of the Mutant Camels. As strange as ever.
REVENGE 2
Mastertronic
Another new budget title from Atlantis. An enjoyable stroll around the links. Fancy a round.
PRO GOLF
A?antis
Alternative
This re-release of an old title has prayed very popular. Coming down the charts, but still fun.
STEVE DAVIS SNOOKER Blue Ribbon
Re-released to coincide with the last snooker championships; good for its genre and hasn't dated.
ROCKFORD
Mastertronic
Returns to the chart this month — your mining little friend is well worth adding to your collection.
AlR WOLF Encore
Translated from the TV programme. You fly copter with a mission to complete.
ATAR' ACES US Gold
This compilation ?nds its way back into the charts. Good value and a chance to see some old friends.
SOCCER
One of many types of football games around. At the price there can be little said against it.
RlVER RESCUE
7
a
Returns to the charts, this is good value and able, with multiple events to choose from.
DECATHLON Firebird
Alternative
a
heli-
I
FEUD
Mastertronic
4 Atari User August
1988
'~
that its
MATTA BLA'ITA Silverbird
Zeppelin
1
PRICE
GRAND PR'X SlMULATOR Code Masters
Zeppelin
7
COMMENTS
(Software
Addictive and interesting
— battling wizards in colourful surroundings. Action packed.
Mastertronic
HENRY’S HOUSE
lf you haven't already got this platform game add it to your collection: stunning graphics.
BMX S'MULATOR Code Masters
Code Masters is renowned for its simulations, with nice graphics and good sound.
.
_
“
AWAQU
NEWS lREWUlEW
©5516?)
BOLD initiatives that will take Atari UK into the 1990s i" asome “ndisPUtted ave een compu ing Lea“; revealed by general manager Bob Gleadow. He sees his company breathing new life into the 8 bit market and leavin its competitors trailing begind.
Gleadow unveiled his viSion forthe future during a visit to the Atari User offices in Adlington, Cheshire. "The XE console will carry the Atari flame in the 8 bit marketplace. It will be closely followed by the VCS
2600”, he said. ”Already the US games market has burst into life
ALL the signs from America are thatAtari is on the verge
ofa newandprosperousera fuelled by a games systems revival. At the summer Consumer Electronic Show in Chicago the impressive Atari stand was built around the 2600, 7800 and XE machines.
Lower priced consoles and software, and an open-
arms policy towards third who party developers have responded with growhave ing enthusiasm placed Atari firmly in the US computing spotlight. It has happened within four years of the company having been virtually written offas computing history following its disastrous slump in fortunes when the bottom dropped out of the —
—
-
Ata r | market leader In h ome comp“ t Ing -
and the UK will not be far behind in this long-awaited
revival.
“Nothing could be more pleasing for those of us who
work for Atari
—
everyone
their heart in entertainment, which is where it all started”. Gleadow feels a prime here still
has
for
reason
soles
games
con-
a making big comeback is that “no parents want to buy their
kids
a
Bob Gleadow... faith in / 9 ames cons Des
.
tool they can’t share
video games market. But now everything has changed. A report in Marketing Week said: "Comebacks are part of the American way and games software’s return to glory is right up there with Lazarus. “A resurgence in video game sales has pushed Atari into the golden circle of Fortune 500 companies”. The UKcomputerindustry
newspaper CTW is forecasting: ”It ought to be an Atari Christmas—it has managed to release 50 new products
recently and
won
more
showawards than anyother company”. Atari UK spokesman Peter Wa/kerto/dAtari User: ”The reports speak for themwe’re very conselves fident about the future”. —
.
with them and entertainment is a fundamental aspect of western civilisation”. The Atari boss is currently —
considering a major project that would shake the world of software retailing. His plan is to set up a dedicated Atari Games Centrein 30to40 of Britain’s biggest cities and towns, where games players could 90 and try out the new releases for themselves. “The centres would mainly be based on existing Atari retailoutlets but would be unique in that the customer would have a real choice of what to buy”, said Gleadow. To supply the increased demand for entertainment software that would stem from such a project, Atari is encouraging all software houses to port ST games to the XE system. in the meantime more and more
major outlets
are
being persuaded to carry XE games. Among them are Smiths, Comet—and maybe Dixons to according Gleadow. While he was in Ad-
Iington, Gleadow quashed
rumours that Atari is planning to hold its own com-
puter show. “We
were
extremely
pleased with the obvious success of the spring Atari User Show and are committed to making Database Exhibitions’ Novemberevent an equally impressive statement of Atari’s presence in the UK market”, he said.
T Sh,” b 005 t f or sales THE summer
sales
prom-
otion that leading Atari 8 bit games distributor Microdealer has just launched was being hailed as a success before it even started. One Of its features is unique range of T shirts each bearing a colourful
graphic design specific game
a —
depicting a software
or
house.
They carry an rrp of £6.99 are available from all retailers supplied by Microdealer (0908 74000). “I can honestly say these
and
are really exciting T shirts
—
the kids will love them”, said Microdealer sales manager Les Sinclair. “Even before the promotion began we had to order massive
extra quantities to meet the
demand from enthusiastic retailers”. The promotion also involves free gifts and a draw with computers as the main prizes. All games and
peripherals supplied by Microdealerwill carry a token for each £5 of value and these can be collected on
card.
a special
Depending on how many
stickers you collect
—
10 is
the minimum needed to a prize—you can win a mouse mat, T shirt, Cheetah 125 joystick and titles from the Microdealer Top 30.
claim
August 1988 Atari User 5
-
Lmk your
Atari
out5|de
'
Electronic mail — The cheapest and fastest form of communication possib'e- 't was the same to send a message to one malbox as to 500!
.
to the
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Telemessages - Type in your message before 8pm and delivery is guaranteed by first post the next day (except Sunday), anywhere in the UK and USA. A
"‘
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Tale-hocking -
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train Reserve
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an_d
theatre tlckets, check flight details worldwide,or order from a vast range of products — from flowers’ to floppy discs.
_
Wh'?hever equrpment y_°u. use, you Will be able to call MicroLink, If you have an 850 interface: open your mailbox, save to disc any messageswamwf°’ V“ 3“ dis" T?ib'lé‘l'él’l’é’l's‘fl'BE’G§all??l?dem in as little as two minutes. connect Of?ce (£19.95).
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Total price: £736.10.
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Company searches —'Obtain about aanrmsh I'm-ted company in seconds, and fully analysed financial information on over 100,000 major companies. ,
30d
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don’t have an interface: Miracle wszooo V21, v23 modem + Datatari interface + cable + Datatari software. Total price: £149.95. W'th ‘th in“ t'
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If you
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Translation
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over 400,000 words.
- I
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facts
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games and utilities,
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Two recommended packages
—
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n th‘Z-TaVSlZQJ°VKl'-’g$i?i” av lcr Till o I
All you need apart from your Atari is a modem, which plugs into your telephone wall socket, plus suitable communications software. We have va'ded two possrble options on the left: —
Telesoftware — Download directly into your Atari any program from
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“M.
s en d, 0: newL.in k , E uropa H ouse, Adlington, Macclesfield smo 4NP.
ington Park, ATU8
"
AWAU‘QU
COMPGMIOII
w'.""e’s
"A
Maw
“
son, Rossendale;
Third
S
Meloy,
prize copies of
Mirax Force go to: A Linton, York; P Brind, Bexley Heath; D
Barnfield, Tipton;
Dunstan, Knowle;
K
P
Pantall,
Swadlincote; Gilchrist, Kings Norton; E Muldowney, Eglinton; S Green, Hornchurch; J Barnett, Underwood; P Fox, BroadC
stairs; M Harris, Sheppey;
D
Hambly,Surbiton;BJeffery, Leigh-on-Sea; P Fisher, Maidenhead and S Forsyth, Worthing.
A further 15 games — copies of Phantom—are on,
'
their way to: B Arnold, Elstree; G Sipson, HardHall, Crossgates; J
wick; Firth, Maidstone; C Smith, Welling; J Briley, Carlton; P R
Deacou, Kidlington; S Wood, Llanidloes; M King, Orpington; J Willis, Haywards Heath; C Sneddon, Fife; M Jones, Fareham; T
Wyatt, Plymouth; M Harrison, London and M Hallas, Tingley.
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three games. Runners-up plrlzes °f Tynesoft 3 superb co_ples Wlnter 88~were won by.Glymplad S Newan, Warlley, D M_ Rodgers, M'ddlewat' Edlnburgh, 3 Wadd°”'_ Gregory, H9”'”_9W°rt,hl D Parker, erfield, A D'”°,"r Preston; M Johnson, BrlstO'? D GO'dSt'aW' ”Wm"? N Bedford, Oldham; P _G0°d' lng, Lowestoft; A Chldgey, Wellington; 5 Armstrong, Westcliff-on-Sea; G Dickin—
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light gun, joystick which
comes W'th
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The response was astounding, but the first correct answer out of the sack was from L Clarke from Yardley Wood. He will soon be receiving an Atari XE Games —
i
,
MAY marked the third birthday of Atari User, an event which we celebrated with Atari and Tynesoft in a birthdav competition with over
System
”M
ATARIUserwill be readyfor the massive boost to the entertainment scene that will be created by the revitalised VCS 2600. The September issue will
contain a comprehensive guide to the games system which took the computer industry by storm when it was originally introduced and which has now sold _
the yes 2600
on
over 15 million units worldwide. And there will be a regular section in future issues devoted
purely to
new
games
coming out for the VCS 2600.
But first of all, Atari User reviewers will be running the rule over the best of the existing games that have helped sell more than 150
million rom cartridges to date. With Atari founding father Nolan Bushnell now writing for the machine, and leading UK supplier Palan Electronics promising no less than 18 new titles, the VCS 2600 looks set for in stunning return to the forefront of computer gaming. And it will all be reflected in the pages of Atari User. -
we
es scu
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es
lra
,
BRITISH software circles have welcomed a crackdown on games piracy in two Scandinaviancountries as “a step in the right direction”. But in Europe, particularly in the Mediterranean countries, piracy of entertainment software remains rampant. Several cases have recently been before the in Sweden and courts Denmark where an estimated 65 per cent of all games bought are pirated. The prosecutions have been inspired by SUS, the Union of Software Distributors and Retailers active in Scandinavian countries. It has been investigating cases of piracy and putting pressure on governments to enforce the copyright laws. Swedish computer maga-
zine editor Christian Martensen says: ”Piracy is being driven underground — people are starting to be nailed”. He estimates that Scandinavian sales of legitimate games — mostly imported from the US and
UK could increase threefold if the pirates are forced to curtail their —
activities. The UK anti-piracy organ-
isation, the Federation Against Software Theft
(FAST), said the news from was most
Scandinavia “heartening”.
Bob Hay, FAST’s coordinator of anti-piracy enforcement, told Atari User: ”We widely welcome the Scandinavian initiative and are in touch with SUS, offering whatever help we can.
“However, entertainment
software piracy remains primarilyasouthern European problem with Spain, Italy, Portugal and Greece the —
main concern.
”The situation is particularly worrying in Greece the only EEC member country that doesn’t even recog—
nise copyright laws as a form of protection for com-
puter software”. Anne Creasey, export sales managerfor Mandarin Software a major UK supplier of games to continental markets said: “The Scandinavians have taken a step in the right direction, but the problem is so widespread in Europe it almost defies description. —
—
”I’ve had Italian retailers tell me they won’t even stock entertainment software any more because piracy is so rife in that
country”. August 7988 Atari User 7
—____________________________________
lot of trouble. To keep the program length short only 33 game modifications have been included. However, the option to enter your own cheats has been written into the code, and once entered, the program will allow you to resave the original program and your cheats to disc - up to a maximum of 999. Not all can be displayed at once, so
HOW many times have you been playing your favourite shoot-'em-up and ran out of lives as you neared the last screen? Or have you ever wished that you could resurrect that dead mega-hero who was killed by the 40headed killer squirrel? From this frustration spawned a utility which has allowed me to complete many games that long
caused me
a
menu system is used to present 14 at time. After typing in the program check it by using GIR II! When you are happy that it’s correct you can run it. You are now presented with your first menu and three options: a
a
Enter your own cheats Z Next menu S Sayethe utility to disc
Y
1
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0
wan
cu
to
If you select Y, the information must be input in the following order: 0 Sector number: Input the sector which the information will be saved to. 0 Check byte: This remains the same whatever the state of your characters statistics are in. If you find that it isn’t a
doing.
.
to
’ ve
7
9 ver.
or
are very easy to use and are by plenty of on-screen
followed
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,
sector to be changed. 0 Next you have to entér the number of bytes to be looked at in the sector. They can either be changed or skipped over, and this is done by the data which follows it. If a byte is set to —1 then the item is skipped _over, but any than —1 WI“ Change the gumber e SGCTOTyte In t r(])the|' To clarify this rather complicated I process let 3 take a look at Ilne 2000 of the program'
7
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RETURN
EN
.
350
F=1
FOR
DISK
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IS
THE
SA
270
NBYTES
TO
DCF)=-1
360
IF
370
DSCBYTE+F-1,BYTE+F-1)=CHRS(D(F)):N
EXT
F
THEN
NEXT
side.
5
F
255 —change byte 9 to 255 (hex FF) —1 — skip the 10th byte —1 — skip the 11th byte —1 — skip the 12th byte 255—change byte 13to 255 (hex FF) ~ ,
.
LINE=”;LINE
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’.’
AND
?
PRESS
R
690 ? CHRS(253);CHRS(253);CHRS(253):? "STOP! STOP! THE INFORMATION IS NON IN HEHORY! PRESS RETURN FOR HENU." 700 ? ”REHEHBER TO SAVE THE PROGRAH TO DISK';:INPUT 03
’D:FILENAHE.EXT’
”ENTER
400 ’! CHRSC125);"O.K. ENTER THE FOLLON ING DATA":? :? "SECTOR NUHBER:";:INPUT
OR
TO
<X>
DISK':? FOR
HEN
U"
730
INPUT
D$:IF
DS=’X"
THEN
60
410
?
"CHECK
BYTE#:';:IHPUT CHKB
740 ? ’SAVING...":SAVE 750 6016: 60
420
'.'
"CHECK
BYTE SHOULD
760 X=USR(ADR(HC$),SEC,ADR(D$)):RETURN
SEC
EOUAL:”;:INPU
1000
BY
CHANGE:";:INPUT
TO
THEN
"ERROR§";F=F-1:NEXT
7
F
D(F)=D
470 NEXT N$='
4“
490 500
F
~;Ns(l.|)='DEST." ENTERED.':?
1
”ALL DATA
?
CHRS(125):? 'llOULD
DATA
T0 BECOHE
PART
OF
zGOSUB
LIKE
YOU THE
PROGRAH?
1005 Y
A$<>'Y”
AND
THEN
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550
:?
?
MUST
AT
F
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NAME
A
PLACED IN
HARACTER’
ron THE
THE
EG
TH
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OR
560 ? "(HAX 20 CHARS) HRS(29) 570 INPUT DS:NS(40)=DS
";CHRS(27);C
7
600
‘.'
LINE;'
m
7
mummy
REH
r'='1
DATA
1008
DATA
bilities
SCENARIO
2005,Ultila char1
III
super hero
a
SCENARIO
2007,Ultila char3
a
SCENARIO
2006,Ultina III charZ
super hero
III
super hero
a
SCENARIO
20081Ult1la III
super hero
char4 SCENARIO 1009 DATA 2009,Ult1'la IV - all BRITTANNIA and reagents 1011 DATA 2011,ULTIHA 1v super ilities Char1 BRITTANNIA 1012 DATA 2012,ULTIHA IV super
a
spells hero ab hero ab
T'litl'es char2
BRITTANNIA 1013 DATA 2013,ULTIHA IV super ilities char3 BRITTANNIA
hero ab
2014,ULTIHA IV super hero ab char4 BRITTANNIA 1015- DATA 2015,ULTIHA IV super hero ab DATA
ill'ties
POKES DATA
';LINE+1000;',’;N$ DATA ';SEC;",’;CHKB;
' ' "; ”;CHKT;" ”‘8YTE;' ";NBYTES"’ FOR
1007
bilities
1014
CHRS(125):?
580 590
620
DISK
DRIVE.
DATA
bill‘ties
500
As='ll' THEN 60 520 530 ? :‘.' "ENTER A SUITABLE NAHE FOR TH (NOT HORE THAN 38 CHARS.) IS CHEAT end here ';CHRS(27);CHR$(29) 540 INPUT NS:FOR F=LEN(N$)+1 TO 6I:N$( F,|'-)="
DATA
bilities 1006
AS<>'N”
IF IF
2000,Alternate Reality ressu
DATA
cards
and
270 THIS
IN";:INPUT As 510
WARNING: Never make any mo d'f' ”03 t'“ms t 0 a mas t 6” d''SC' Always create a back-up and practlse modifying it. If you damage an original disc 6 software house won t replace It for you. .
TO
NB'YTES
BRITTANNIA IV super
latties chess? 6,ULTIHA
1
6
DATA
ilities
char6
BRITTANNIA
h
are
3 b
.
.
.
2017,ULTIHA IV super hero ab char? BRITTANNIA 1018 DATA 2018,ULTIHA IV super hero ab 'ill'tT'es char8 BRITTANNIA 1019 DATA CROHN super her 2019,HIZARDS 0’5 - char #1 FIRST (1) 1020 DATA CROHN super her 2020,HIZARDS 0’s - char #2 FIRST (1) 1021 DATA CROHN super her 2021,HIZARDS 0’s - char #3 FIRST (1) 1022 DATA CROllN super her 2022,HIZARDS 0’s - char #4 FIRST (1) 1023 DATA CROHN super her 2023,HIZARDS 11's char #5 FIRST (1) 1024 DATA CROHN super her 2024,HIZARDS 0’s - char #6 FIRST (1) 1025 DATA CROHN super her 2025,NIZARDS o’s - char #7 FIRST (1) 1026 DATA 2026,HIZARDS CROllN super her 0's - char #8 FIRST (1) 1017
DATA
ilities
1027
rrect char#1 CHARACTER 1001 DATA 2001,Alternate Reality ressu rrect char#2 CHARACTER Reality ressu 1002 DATA 20027,Alternate rrect char#3 CHARACTER 1003 DATA 2003,Alternate Reality ressu rrect char#4 CHARACTER 1004 DATA 2004,Ultina III - all marks
440 7 '# OF BYTES:”;:INPUT NBYTES 450 FOR F=1 TO NBYTES:? 'DATA ';F;’:"; :INPUT D:IF D>255 OR D<0 OR D<>INT(D)
1.“
..
DATA
!!!!!! 1028
"BYTE BASE
?
TE
"
DS
CHKT
T
430
characteristics on disc. They can be in decimal, hex or low and high byte, and finding them is just a matter of trial and error. Once you have found them just run Cheat and away you go.
If at this point you find yourself tolta||y confused, don't worry, you gan stlll use the program Wlth the eXlstlng cheats. In the near future we will lnclude more for you to enter. Th f f. d' th t sectoer$0532? is a III‘ttlleng'lJnVOTVggrgiii can take some getting used to but here
710 GOTO 60 720 ? CHRS(125);"SAVE GAHE
”
Games programmers use several different methods of storing your
Data:
670
THEN
NOT
usually find the values you want to edit very close to it—often in the same. sector or at the most one or two either
A
9
Number of bytes:
770" :? "IGNORE THE ABOVE ETURN RAPIDLY’ 680 POSITION 0,0:END
350
380 HC$(19,19)='H':GOSUB 760 390 ? "O.K., IT HAS BEEN CHANGED.':? PRESS <RET>”:INPUT DS:RETURN
'
Byte base:
are a few general hints and tips. Using a sector editor search for your character’s name on the disc. You will
1
byte: 65—the Ascii for
Check
660
HINE!!!":POSITION 0,0:GOTO
AS
Sector to edit: 2 Check byte number:
?
CHRS(253):?
'.’ HE
explained as follows:
630 IF F/20=INT(F/20) THEN LINE=LINE+1 :? CHRS(30);" ':? LINE+1I00;’ DATA ’; 640 ? D(F);','; 650 NEXT F:LINE=LINE+1:? CHR$(30);” ”:
? "3...YOU REALLY HANT TO DO THIS” :? :? "PRESS <RET> TO ALTER SECTOR” 300 ? 'OR <X> TO EXIT TO NEW" 310 POKE 764,255:INPUT A$:IF A$='X" TH
290
320 HC$(19,19)=”R":GOSUB 760 330 IF CHKB=-1 AND CNKT=-1 THEN 340 IF DS(CHKB,CHKB)<>CHR$(CHKT)
can be
DATA
2027,AUTODUEL SIDE B
bilities
2028,AUTODUEL SIDE 8
1029
2029,DROL
DATA
50
-
Loadsaloney!
-
Super hero
3
LIVES!!!
DROL
1030
DATA
99
2030,THRESHOLD
LIVES!!!
THRESHOLD
1031
DATA
1032
DATA
1033
DATA
2031,JUHPHAN 50 JunPMAN
LIVES!!!
255 LIVES!!! 2032,BELLUH BELLUH 99 LIVES!!! 2033,HEDIATOR HEDIATOR
1999
DATA
0,*END
2000
DATA
2|01
DATA
2002 2003
2,1,65,9,5,255,-1,-l,-1,255 2,1,6S,10,5,255,-1,-‘l,-1,255 2,1,65,11,5,255,-1,-1,-1,255
DATA
2004
DATA
DATA
2,1,65,12,S,255,-1,-1,-1,ZSS 555,17,255,1S,1,255 2005 DATA 555,17,255,19,12,153,153,153 ,153,-1,-1,-1,153,153,153,153,153 2006 DATA 555,17,255,83,12,153,153,153 ,153,-1,-1,-1,153,153,153,153,153 2007 DATA 556,17,255,19,12,153,153,153 ,153,-1,-1,-1,153,153,153,153,153 2008 DATA 556,17,255,83,12,153,153,153 ,153,-1,-1,-1,153,153,153,153,153 2009 DATA 10,97,0,57,34,153,153,153,15 3,153,153,153,153,153,153,153,153,153, 153,153,153,153,153,153,153,153,153 2010 DATA 153,153,153,153,153,153,153, 153,153,153,153,153
Turn
to
Page 10>
August 1988 Atari User 9
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.
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decided to writemthis program fi g ure 5 to calculate a necessa called the sidereal timleY We all have a birth time, but 5 this is given as solar time, and is based on the Earth’s rotation . around the Sun. 5 However, the Sun is moving as 5 well, so the stars and the zodiac appear to move a small distance i 5 westward each ni ht. I" The duration ofgthe Earth’s 5 rotation with_ respect to the stars is about 3 minutes 56 seconds shorter every day. To attempt to
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0 Date of birth. 0 Time of birth. O Longitude of birth o Direction of birth west.
The first thing you have to decide
is
whether your birth date falls inside British summer time (BST) -—or double British summer time (DBST) during the years 1941 to 1947. Lines 100 to 320 sort this out. This is achieved by converting your birth date to the number of days in that year — for example, February 7, 1968 will become 38 days (31 for January + 7 for February). The program then uses a READ command in line 190 to find the two numbers for the year of birth and checks to see if the figure falls between them. For example, for 1968 the two numbers are 49 and 366 (February 18 to December 31). Our figure for the 7th — 38 — doesn’t fall between them so BST doesn’t apply. This figure is then subtracted from the birth time — the routine between lines 330 to 390 does all this for you. Next you have to find an Ephemeris
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.
Finally, you have to convert the minIf this is over 24 hours you have to subtract 24 to give the sidereal time. The program will calculate the BST for the years 1930 to 1977 only. Additional data may be added if required by converting the first date of BST and the last date of BST to the total days of the relevant year. For 1929 the dates were April 21 (111 days) and October 6 (310 days). If these figures were entered at the beginning of the data statement in line 290 the dates covered would extend from 1929 to 1977. However, remember to add one to your figures if it is a leap year and if your dates are after February 29. utes to hours.
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standardise everything, astrologers i 5 use sidereal time, which is based on ‘4 the movements of the
Wh en calculating a horoscope, tables known as Ephemeris are used. the These are by compiled Astronomer Royal and are based on sidereal time. So, if you want to produce a horoscope for yourself you t°
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extended to other people’s requirements with the minimum of alteration
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In lines 460 to 480 the program contains the data for sidereal times from 1900 to the year 2000. So there is no need to alter or extend this if you alter the BST data. The program leaves itself open for expansion, but it does do its job well and is accurate to plus or minus 30 seconds. It is beyond the scope of this article to explain how to draw up a horo-
scope using the sidereal time, but your local library will have books on the subject containing all the, help you will need.
Turn to Page 12 V August 7988 Atari User
71
4 From Page
11
PROGRAM BREAKDOWN a
-
1
40
PROGRAM VARlABLES of birth
Date
B
Egng Longitude of birth place Time of birth
TIME$
MIN LP BST
.
'
REM
BY
3
REM
(c)ATARI
4
REM
USED
-g;g
IN CALCULATING HOROSCOPES
VARIABLES 20 GRAPHICS 0 30 SETCDLOR 2,0,0:POKE
752,1:REH
CREEN
CURSOR
CANCEL
35 POSITION
8,1:7
”SIDEREAL
SET
SET
5
TIME CALCU
LATOR”
8,2:? "-------------------
36 POSITION -----”
:? "ENTER
?
DATE
01/01/88 )";
50 INPUT DOBS 60 TRAP 40:D=VAL(DOB$(1,2)):M=VAL(DOBS TO
MONTHS
DAYS
70 IF D<1 IF M<1 90 IF Y<30
8I
CONVERT
DO
YEARS
D>31 THEN 20 H>12 THEN 20 Y>77 THEN 20
OR OR OR
100 REM mcm 110 IF M=1 THEN 120 RESTORE
130:FOR
NEXTUjF:X=A+D:REM
F=1
IF
JAN.
H-1:READ
TO
MANY
HON
G
DAYS
FOR
A: MON
THS
130
DATA
31,59,90,120,151,181,212,243,
273,304,334
Y/4=INT(Y/4)
140 IF
THEN
LP=1:REM
LEAP
YEAR?
15I IF LP=1
THEN
X=X+1:REM
ADD
D=29 THEN
X=X+1:REM IF YES
CHE
AND
M>3
DAY
FOR
LEAP
YEAR
160 IF
H=2
AND
A
29TH FEB,ADD A DAY 170 GOTO 190 180 X=D 190 RESTORE 280:Q=30:REM CK
FOR
EAR
STARTING
200
READ
GET
DAYS
OF
Y
1930
A,B:IF R=Y THEN GOTO 230:REM FIRST 8 LAST DAYS OF BST,IF YEAR 0 F BIRTH 6010 NEXT SECTION 210 Q=O+1:GOTO 2I0 220 REM COMPARE DAYS IN YEAR HITH DAYS IN BST,IF EQUAL THEN BST OR DBST APPL IES 230 IF X>=A AND X<=B THEN BST=1 24I IF Y=45 AND x>=0 AND X<=290 THEN D BST=1 GET
250
If
Y=47
AND
X>=75
AND
X<=306
THEN
DBST” 260
IF
AND
Y<=44
72 Atari User August 7988
****DATA
FOR
MM
BST
DATA
7
:? "ENTER
?
"(i.e.0215)";:INPUT
TIME
BIRTH
OF
?
640
TRAP
or 3.5)”; 620:INPUT LON:IF
>79
THEN
620
650
?
:? "ENTER
IF
660
THEN
BST=BST+1
EAST
OR
LON<0
LON
OR
HEST";:INPUT
L
LON$<>"E”
LON$<>'H”
AND
65
THEN
0
670
IF
LON$="H"
680
IF IF
LONS='E" THEN HIN=MIN+(LON*4) LP=1 THEN MIN=MIN+4
690
70I
REM
710
H=INT(HIN/60)
1HUACALC
HIN=HIN-(LON*4)
THEN
+
HRS
MINS***
720 HR=HR+H:HIN=HIN-(H*60) 730 IF HR>=24 THEN HR=HR~24 740 ? :? "SIDEREAL TIME IS ";HR;" MIN
"
TIMES
330:HR=VAL(TIHE$(1,2)):HIN=VA
750
IF HR<0 THEN 330 37I IF HR>23 AND MIN>59 THEN 330 380 IF HIN<0 OR MIN>59 THEN 330 39I HR=HR-BST:HR=HR+6 400 RESTORE 450:Q=0:REM GET HINUTES
"(i.e.1
630
OHS
L(TIME$(3,4))
:
";
END
.
F0
YEAR
f
A:IF Q=Y THEN 6010 430 420 O=Q+1:GOTO 410 430 MIN=MIN+A 440 IF M=1 THEN GOTO 530 450 REM “DATA FOR YEARS** 460 DATA 41,40,39,38,37,40,39,38,37,40 ,39,38,37,40,39,38,37,40,39,38,37,40,3 9,38,37,41,40,39,38,41,40,39,38,41 470 DATA 40,39,38,41,40,39,38,41,40,39 ,38,41,40,39,38,41,40,39,38,41,40,39,3 8,42,41,40,39,42,41,40,39,42,41,40,39 480 DATA 42,41,40,39,42,41,40,39,42,41 ,39,42,41,40,39,42,41,40,39,42,42,41,4 0,43,42,41,40,43,42,41,40 490
RESTORE
500
READ
Q=M
THEN
GOTO
CAJ
(H)
CAK
(3) (V) (4)
3
CAL
4
CAN
10 6311 20 UVL 30 UDO 35 U3R 36 7U4 40 38P 50 VRJ
550:R=2
A:IF
1
2
100 CUS 110 TFJ 120 GAK
58,1076,1199,1317
130
90 D9J
560 RESTORE 590:Q=2 570 READ A:IF O=D THEN GOTO 610 580 Q=R+1:GOTO 570 590 RH! ****DATA FOR DAYNM 600 DATA
4,8,12,16,20,24,28,32,3S,39,4 3,47,51,55,59,63,67,71,75,79,83,87,91, 95,99,103,106,110,114,118 62I
NIN=HIN+A ? :? "ENTER
LONGITUDE
"
(C)
(4) (D)
(J) (V) (1) (E) (P)
60 DY8 70 6GL (H) 80 6KH (K)
520
510 R=O+1:GOTO 500 520 MIN=MIN+A 53I IF D=1 THEN GOTO 620 540 REM ****DATA FOR MTH**** 550 DATA 122,232,355,473,595,714,836,9
610 Y>=41
.
1.10 READ
180:REM
GOTO
.
360
R
551m
SECTION
NEXT
REM
350 TRAP
(4,5)):Y=VAL(DOB$(7,8)):REM
'
103,278,109,277,108,276,99,28 1,112,280,104,279,110,278,108,276,100, 275,106,323,56,366,124,222,95,221 300 DATA 94,227,93,261,92,196,104,279, 103,222,74,305,93,303,106,295,105,294, 111,300,109,277,101,276,107,275 310 DATA 113,281,104,279,110,278,109,2 77,101,276,85,302,84,301,90,300,82,299 ,80,297,79,296,78,302,49,366,0,365 320 DATA I,365,0,304,79,303,77,301,76, 300,75,299,81,298,79,296 330 340
"(i.e
BIRTH ":?
OF
gata et direction of your birth Cal CU”16 atelongitudeand and pm“ Your sid erea | “me '” hours and minutes
270 BST=BST+DBST 280 290
USER
AND
Data used in
calculating BST Get your time of birth culate the ”Umber of minutes for and that y eca ar Data f°T years Data fOr months for day -
DOB$(8),LONS(2),TIHES(4),HR(2),
COLOR
320
‘440
'
HIN(2):LP=0:BST=0:DBST=0:LON=0:REM
OTO
'
1
1
in d e 9 rees
SIDEREAL TIME CALCULATOR DAVID BALL
2
—
450 — 480 540 ‘ 580 590 620 — 70° _ 750
Longituge Day of lrt_h Month of blrth Year of birth
Y
B
.
variables
of birth and convert it into gslSYOrtTJTF ' 0"date S and years for use m the Sidereal time for m“ a Calculate whethe“ your date of birth IS Or DBST BST .
Double BST
M
.
Set up the scr een and
.
280 330
(BST)
British summertime
LON D
10 DIN
100—270
Eas‘ °' W651
.
Leap Year
DBST
REM
'
Hour Of sidereal “me. Minutes of sidereal time
HR
40
36
9°
.
.
1
— _
7HY
WM 150 URG 160 SD6 170 RH 180 559 190 nus 11.0
.
200 DEN 210 201
(F) (0) (R) (R) (H)
Getlt '
{96,07 \'
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DGE
310 320
EAP
490 96V (8) 500 UJJ (C) 510 20A (8) 520 VHV (T) 530 023 (7) 540 01211 (G) 550 SL4 (L) 560 9411 (1) 570 VEH (0) 580 SH 590 DYH
(0) (F)
600
(D)
YO9
(V) 620 KMS (P) 630 773 (9) 610
VSH
640 650 660
112C
(Q)
HRH
(4) (A) (J)
CDS
670 9N2 630 9LK (H) 690 MDJ (5)
(1) (3) (E) (x) (6) (E) (0)
430 H1U
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1.40 D76 1.50 DGV 460 cw 470 E1U
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MICK HANDLE presents a utlllty to enhance the capabllltles of the Atarl User ut|I|ty -
/////////
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utility program called
a
easy way to Autorun a Basic program from a Dos 2.5 disc via a machine code AUTORUN.SYS file. Dos onlyallows oneAutorunfile per disc, and this can sometimes cause problems. Although it is possible to combine two or more such files, it's very much a hit or miss affair and isn't
recommended. So where does that leave the owner of the Atari User Toolkit which is in itself an Autorun file? Wouldn’t it be nice to be ableto load Dos 2.5, install a ramdisc, load Toolkit and run a Basic menu program, all on power-Up? A as Well. It can be don?program user friendly as Toolkit wouldn t leave out such a useful feature. The necessarV 0°C“? ‘5 but“ ”“F’ the pmgram an." a” '3 requ'red,'s a key "umber '” that the to mVOke the Aumrun T'ght place Where our Short pro-
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Type 't m and use Get It R'ght H to check your work. All lines from 2000 .
.
pnzirgntithlef ?ggvcf,;qg$rep$gglr'::1etjlaist
you typed it in you can save yourself some work by listing those particular lines to disc by typing LIST “DZQ”,20000,32000. Then type NEW and enter ”DzQ” to transfer them back into memory and begin typing in this program. You can then save a copy of the complete program on disc before running it You will be prompted to insert a Toolkit workdisc into drive one and press Return when ready_ Don’t try to alter the Toolkit master disc only use a Toolkit utility disc. Some error checking is built into the program but it is best not to tempt fate. The program will then open an lOCB —
channel to update the Toolkit file, use the POINT statement to position the file pointer to the correct position and write the key number to make Toolkit Autorun a program. Every time you boot the disc in future this customised version of Toolkit will print a Ready soon message while it is loading and running the first Basic program it finds onthe disc. The only stipulation is that the Basic program’s filename must contain the .BAS extension. The Load’n’Run program from the June issue offers a greater scope for creative introduction screens, where 1
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you have not wasted your time if you entered Load'n’Run. Finally, a note of caution. Feel free to adapt the program for your own use, but remember that messing about with disc files using NOTE and POlNT can be potentially disastrous. It’s very easy to scramble a file, or even an entire disc, thus making it impossible for Dos to read it. If you wish to experiment, do so on backup copies only. If you don’t, and lose valuable programs, don’t blame me or Atari User!
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August 7988 Atari User 13
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EJT
m
2999
HP
3000
S70
(E) (V) (P) (V) (0) (c) (8) (A) (8) (a)
3m" “K
(C)
EUH
05K 201.0 VKL 2997 WP 2998 Evp
133511 11; 3131(11 410 71m (0) mg m
165 MO (5)
3040 mm
(1) (K)
05N (H)
EGT
300 300
(v) (7) (3) (0)
0011
2M“
310 320
(U)
m
(U) G66 (11) 297 EET (N)
2211
(H)
420 430 5110
(5) 198 E63 (E) 199 EJS (5) m N9F (a) 210 AMF
135
(C) (Y)
197 £55
(T) 93 m (9) 99 DT9 (T) 190 snc (8) 105 ZXU (3)
13g 61E
(r)
13; 512?ii;
97 DK9
to
1117
1811
1;E2: is; M (V) 25 M m
«no-Mum 5111
179 301 175 usv
19
_|--
m
cm (u) CAK (3) CAL (V)
(I; (8)
'
33 Ormskirk Road
JIK ATARI
ADBROKE OMPUTlNG
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14 Atari User August 7988
%
PRINTERS Dot Matrix Star LClO £22000 NL10 Sheetfeeder £5500 National Panasonic PHONE
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31/2
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Monitors...........................................£4.99
rates. Please ring for a quotation. All repairs
-,~,
it:':-:_‘_ i; .'
'
our ATARI trained engineers Wi" repair a" Hardware in minimum time at competitive
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_.
.
,
‘li l
i
,
Em
a
Computers£399
'
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have a °°mP'°‘° “We .We "1 51°C" and My (aged-
°f m“ .
we have m
gagss?m'ougf catalogue. "
Any SO'M'G problems?
QUGV'GS?
give us a ?ne we
have the
"wally
L— A" Beam“
We
and "lags '“ 510°"
FOR MORE INFO CALL ON THE
ABOVE NUMBERS OR SEND SAE AND STATE FULL REQUIREMENTS
—__—_——_——-— . ,
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.
‘.
-
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.
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gift?
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LEN GOLDING continues his look at Atari With another peek at Basro the LOCATE '
-
.
O
' . . . . . . .
.
. . . . .
XzREM
um
the
”READ
To
.
D.POKE
Install
1745“
.
machine code
i
h
.
, D. .
104,104,104,133,206,173,244,2, 133,2?4,162,4,lé?,0,132,263,132,2?5,17 7,2?3,145,2?5,136 3' DATA 2"l|8,249,23,2?4,23@,26,2@2,2
J? '
‘
i
.
5
' §é§4$§g918g2g21132??m169,0,16li,7,145, '_ j
'
l
.
_
$3 ggggs’glgfngf-L’g?
ore hearts M
1
’
l
rid
,,
~
This
line for
.
;?2:§;5R2E:I§§ ;
no“,
5
i
9,4:Goro was
illustration
only
.
Program I: Getting rid of the heart characters
.
ter set W’” be completely but _
.
heartless, every other lower case character is available in any of the four colours. YOU can ?ip between upper and lower case character sets at any time use POKE 756,224 to seiect upper case characters, or repeat the USR call at line 50 tO insta“ the new iOWer case set. This can produce some intriguing effects 0" screen.
;
l
I
.
to LOCATE: Wh'Ch
_NOW back
W'”
i
.
-
.
Y?“ certainly need for any Basrc
.
arcade games. AS YOU
have
might guessed, when the computer is in Graphic modes 1, 2, 17 or 18, the LOCATE returns the letter/colour command code, "Ot JUSt an ASC” number. See Table ii last month. For example:
i
.
.
NEXT
20
x=?
FOR
60 INPUT N:COLOR N:PLOT
-
.
m
5
.
Getting °f safficzra‘irgarcati'éris‘
one of the new text modes. Use POKE 756,224 to select the lower case set and POKE to return to 756,?26 upper case. But theres a snag. Try this:
themtothesame background SETCOLOR colourasthe the trick. The hearts are 2,0,0 will do still there, but now you can’t see them and any other orange characters will disappear too. However all the yellow, blue and violet characters—includinghearts—remain available. The second method is to character set, replacing the modify the heart with a blank space. Program will perform the necessary cardiac surgery for YOUit uses machine code, SQJUSt treat it a as black bOX routine WhiCh can be incorporated into easriy your own Basrc programs. Line 60 is there simply for iiiUS' tratlon—it lets YOU type 0 to 255 and prmts the numbersfrom corresponding character on screen. It also keeps the communication channel preventing the program fromopen. by i" a Of course, ending. line 60 should feii e 05°F“? e ete After running Program your charac-
i
0
. _
.
What happens? The screen fills up with orange hearts. This could be the end of a beautiful friendship... Actually, your computer is not to blame — it's simply following instructions to clear the screen by space at every position. printing a Unfortunately, when the lower-case set is selected, the space character turns into a heart. There are two ways round this. The first is to make the hearts invisible by turning
.
command
MOST of the keyboard characters you need for drawing dungeon plans, terrain maps and other works of art are locked away in the lower case Characterset and setting atthemisa bit difficult. it’s easy enough to between upper and lower caseflip sets while you’re in
10 GRAPHICS
_
’
.
’
will store in Q the letter/colour code for the character which is currently residing at screen co-ordinates 5,8. if it's a yellow symbol a torpedo, maybe? 0 will take the value of one. if you're using lower case letters and the character at 5,8 is a blue diamond, then 0 will contain 192. You should have no great dif?cuny converting our previous joystick control routines for use with Graphic Modes or 2. However, there are g
.
. ?g >
.
_
1
'
'
. ‘
Turn to Page 16 b .
‘ August 1988 Atari User 75
0 O
works. The screen boundaries set XMAX, XMIN, YMAX, YMlN are if need changing will and line 20, at you want to use a different graphics —
—
4 From Page 15
.
5
REM
t
over
4mm
mode. The moving character’s initia| p05of X ition depends upon the values is routine This 20. and Y, again at line
192FOR COLU
T0
ROU=0
10 GRAPHICS Tit-OR MN=0 TO 19:COLOR
.
movemen
Program 2: 8-directional a background
COLUMN,ROH:NE ' 'X'_9_Y _19.‘Y M I N-O-
5°?
é; COLu?qéNEXT
a
'
30 THEN 30 S=ST1CK(0):1F 5:15 5:5) AND (x<xn 40 x1=x+<<s=7 OR S=6 on (x>xn1 AND AX))-((S=11 on s=1o on s=9> N)) S=9) AND (Y<Y OR 50 Y1=Y+((S=13 OR 5:5 (Y>YH AND S=10) OR s=6 OR MAX))-((S=14
‘
lg” in
.
IgiiieaxiLii
OinLOR
Program over a background
.
10'PLOT x1 ’ Y1'' '
.
Basic.
. .
Simpte search-and-des
3:
19:FOR
TO
COLUMN=0
142:PLOT COLUMN,RON:NEXT
TO
19:
COLUMN:
30 COLOR 40 PLOT 16:_PLOT
18,17:PLOT18,18
Orange "S” 8, 60 PLOT 8,9:PLOT 9,9:PLOT 10,9:PLOT 10:PLOT 9,10:PLOT 10,10 70 COLOR 70:REM Orange ”F” 80 PLOT 2,16:PLOT 18,2:PLOT 16,4:PLOT 4,10:PLO 9,2:PLOT 8,18:PLOT 15,14:PLOT
.
IF
O=70
THEN
220 GOTO
230
24
BOMBS=0
THEN
”GAME
?
130 Y1=Y+((S=5
YMAX))-((S=6
OR
OR
S=9
OVER";:END
S=10
OR OR
S=13)
S=14)
AND AND
150 LOCATE
X1,Y1,Q:COLOR :X=X1:Y=Y1:GOTO 100
search Program III: Simple
'.’
”FUEL DUMP”:GOTO
24
"MISSED!”:FOR
?
TO
U=1
1 1 =
.
.
,
.
5:
‘=_
1
i
.
1
4
. . .
lrl:
3101 REM
(Y< (Y>Y
UNO
2,255,8,V:NEXT
260
FOR
V=4
TO
0
V STEP
-1:FOR
:NEXTH 270 SOUND 0,300,4,V:50UND UND
‘
Explosion sound
2,255,4,V:NEXT
280 SOUND
H=1
TO
50
mmmsouuo
.
.
1,100,4,V:50
V
1,?,t,?:sounn
2,0,”
Replace the target move r with a dot, on next 300 HITS=HITSt1
290 G=142:REM
310 BOMBS=BOMBS-1 CHR$(125):? "HITS=";HITS;" 320 REHAINING=";BOHBS BS
Q
Lette
. BOM
'?
10:PLOT
X1,Y1
330
RETURN
. ‘
and destroy game
,
15 Atari User August 7988
200:NEXT
-1:FOR H=1 TO 5 240 FOR V=14 TO 4 STEP 0:NEXT N 250 SOUND 0,200,8,V:SOUND 1,10l,8,V:SO
140 COLOR OzPLOT X,Y
.
THEN
"SHIPYARD‘.":GOTO
0
MM)
.
0:83
210
1m s=sncx(O):1r 5:15 THEN 100 (x<x AND 120 x1=x+((s=s OR s=o OR 5:7) (X>XM MAX))-((S=9 OR S=10 OR 5:11) AND
IN))
.
IF
'.’
0
18,10
F
.
.
0
90 XMAX=19:XMIN=0:YMAX=19:YMIN=0:X=0:Y =0:X1=X:Y1=Y:GOTO 150 GOSUB 160:I 100 T=STRIG(0):IF T=0 THEN
0
1
160 REM Trigger subroutine Clear text window 170 7 CHR$(125):REM 180 FOR P=30 T0 200:SOUND 0,P,10,8:NEX T P:SOUNO 0,0,0,0 24 ”AIRFIELD!”:GOTO ? 190 IF O=65 THEN 200
65:REM Orange "A” 18, 3,2:PLOT 3,3:PLOT 3,4:PLOT
T
2
1
—
50 COLOR 83:REM
'
1
RON
NEXT
.
2
‘
how to 0 Next month we'll show you every different playfield a produce and time using random numbers back. strike make targets to your how
game 10 GRAPHICS 1:POKE 752,1:BOMBS=20:HITS
COLOR
,
,
games.
troy
=0 20 FOR RON=0
‘
.
h'ts removmg the 137991 The number Of mrsfrom Fh‘? screen.and the program a has $13.5 [3 l'm'tef" If nothing system. burIt-in scoring else, ‘t W'" serve as a ”$90” example when you come to WT'te your own
in We'll explain Boolean techniques now, For just detail at a later date. treat the routine as a useful building how it block, without worrying about
PROGRAM
.
SUCCESSTM
.
REM
.
the features
Lines system known as Boolean logic. 40 and 50 perform all the joystick posreading, boundary checking and fraction ition updating functions, in a of the space required by conventional
5
.
gram illustrates many of found in real arcade games. lt uses sound, colour and movement with
||
.
1
°b19,c,tst Although It 5 very srmple and hasn the it prostands, much play value as
other ways of programming joystickcontrolled movement. shows one of the program a shortest possible routines, using
.
i
i,'
various
movement
II: 8—directional
.
To round things off, Program lll shows all the new techniques in action. It provides the framework fora we game based on the specifications the use You §uggeSted prevrously. around the joystick to fly an asterisk bombs on invisible screen, dropping
3g.
'
'
little slower than our previous ones,
andfonjplexltv sacri?ce m speed.
_
x=X1_Y=Y1_GO§0
.
but the reduction _In program length ls worth a small
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.
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followmg dUSt
—
m
A August 1988 Atari User 17
'AN SHARPE
sticks
=
on the market, and often you
'
resentative sample. don’t know if we particularly lucky with our seleC-
{a}???
averaged.
order of prefgives erence, regardless of price. The order is based on personal choice after extensive play testing. This is a highly subjective assessment, so in an attempt to be a bit more scientific we devised some programs to put a figure on aspects of performance.The first two measured how many times we could press the fire button or wiggle the stalk in 10 seconds. The third test recorded how precisely we could control a moving cursor to trace the path of a wavy line. I
11/21???)
/~;’f§§iZ§§/§§
/§;§/§if;§;,§j§§
1 7
"if;
59525243535???
7
improved a lot recently, but none of the sticks could be described as really
Table
L '
,
,
'
I
j
,
;
fi/féjé?g
' ,
'
«
L
,
”
{if
T?gégeéféEi/é?
,
‘éégzég
,
rig/2552235;
,
a
‘
1:52;ng 2???” 222g if
,
were
ratings have been
i
,
,/;%%?§é
before parting with your money. To help you decide we've been putting a collection of killing machines through their paceSIt would be impossible to test every
The first thing to emerge was that joysticks are a very personal thing. We all agreed that some were good, but there were others that one person liked but another didn't. So to get a broad opinion four testers took part, all comments are a consensus, and
g
so
1}/%%;€g§ fig???
ei/e ifgfafféf‘éig
11;/
2/55”;
//:}:f}i
f.
Egg};
2531 £5;
ée.
?g;
’ '
1313;
,
a,
if
‘
’
,
:
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'
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gig? ?g??? 2???
75.1:
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7
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gig/£25?
(5220; /;?f%3§?%;;? ‘ 422/252,
7
r,
1:41?
5:52???
.
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7 '
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/
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Vi
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' 7
f;
'
; 5
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'
5/
,
A?
:
,
Test results
'
——'.
,
ifif’i"
.
Surprisingly the test results didn’t bear much relation to personal pref-
Some sticks come in tWo
versions,
78 Atari User August 7988
’
35; '
,
«:
i 7
f
'
,
Q)
(D
don’t know.
with and without autofire. All are operated by either leaf switch or microswitch. There is another type of switch found in joysticks, the sort that looks like a metal bubble. These were quite common at one time, but they are not very robust and none of the sticks had this type fitted. The leaf variety is a piece of spring steel pushed against a contact, while
“"
5.
erence. We think this is due the fact that the sticks which performed better had greater potential than is required in most games. Also, when playing, a lot depends on comfort and feel, though how you quantify that we
Another possible reason is that when performing a test the tendency isto concentrate on the stick, whereas in a game you concentrate on the screen and your joystick control becomes less self conscious.
.
Q
@
9
micro switches are a proper self— contained switch unit. In general
micro switches are more expensive, last longer, and give better feel. Long term durability is hard to test. Common sense says that a steelshafted microswitch joystick should last longer than an all-plastic leaf switch one, but in our experience unless you give a stick rough treatment this only shows up after a very
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Of use, by Wh'Ch tlme advances in deSIgn mlght make you want to upgrade anyway: Ofcourse yourflnal ch0lce would be mOd'f'ed by how much money you want to spend, whether you prefer a handheld ortabletop model,and your liking for the ball-on-a-stlck type or those W'th a moulded grlp.
long
period
Ram Delta
0
Angular styling and gear~lever type stalk distinguish Ram’s offering. A rubber bush around the shaft provides justthe right amount of resistance and springiness. Precision is very good, and the overall feel is very smooth.
.
mark of a good design that you don't have to pay much attentionto the stick when you first use it. Of all the models on test, this one felt the most robust, though we can’t say if the impression would be borne out after a lot of use.
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feels right. Fundamentallythe design is the same as many other sticks, but unlike many what happens on the screen matches what you are doing with your hand. We were never left puzzling why the sprite went one way when we meant it to go another. An
excellent weapon.
211-3
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Apart from not being coloured black and red, Cruiser's claim to fame is an
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stiffness settings. Like the Compewe found it had a nice firm precise feel and managed some good
,
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‘
scores with it. It needs to be fixed to a surface for best results and doesn’t make any concessions to hand
'
,
holding.
,
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Euromax Elite
'
Konix Speedking
9
This is purely a hand-held device which has been carefully designed to fit your hand. The action is fairly short traveland very precise. You are forced by the shape to hold the base in your left hand, and move the stalk with your right. It,s a pity a left-hand version isn’t available. The only other quibble is that for
some people the base unit is a little on the large side, and the unaccustomed position of the ?re button might make your hand ache slightly at first. However after a couple of days you’ll find your grip strengthening, and the Speedking then becomes a very efficient tool indeed. We were very surprised it didn’t do better in the speed and precision tests because we got some impressive scores with it. -
_
shape fltted_ some hands well while others found it not to their taste. In play the Elite feels qute good and we’ve had one khOCklhg 3P0Ut lh the office for the past year. h is used regularly and has StOOd Up to some The unusual
heavy pUhlShment-
'
one.
Cheetah
through
Competition Pro Extra 0 _
We didn't have to take this one apart to look at the construction because it’s got a sexy see-through case- is very like the Euromax Professiona if except for a rubber bung round the stalk to give better response. The one complaint with the review model was that if pushed hard against the stop, the stalk squeaks against the
switch casings. Perhaps the switches aren't mounted with total rigidity, but having used this stick for several months it hasn’t given any reliability problems.
Euromax PrOfess’ona’
o
At first this one seems unremarkable, but we all turned in some respectable scores with it. Perhaps it’s the hall-
0
Cheetah Special Something of
.
allowing three
adjustable collar
a
contradiction, this
bills
it
as
a
break—
joystick technology. As the normal direction and fire in
well as controls, the stalk can rotate slightly. Inside is an extra pair of switches which respond to the rotation. For this to work you need a two-joystick adapter to take the second plug. You also need a game that is specially written to take advantage of the feature (we don't know of any) or at least has definable keys. Unless this idea catches on in a big way we can't see software houses writing games 50 Turn to Page 20 > August 7988 Atari User
1.9
o
—_———Revuew TEST RESUL TS 4 From Page 19 ,
Fire _
t
$3; tgfez?ifn
_
playable WIthOUt thls
The contradiction is that for a joyStiCk being billed as a break'thrC’UQh there isn't a microswitch in sight. In all other resF’eCtS it feels llke Cheetah's 125+, so you’ve got to decide whether
the twist feature outweighs the otherwise average performance
_
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120
46
Konix Speedking Competition Pro Extra Cruiser Euromax Professional Euromax Elite Cheetah 125 Special Cheetah 125+ Phasor one Terminator
_
Preciston 4?
CheetahRQ/Irzcgeig 52
A basic leaf switch joystick with working autofire suitable for hand or tabletop. The action is not bad, but put alongside some of the microswitch models it seems a bit limp. If we hadn’t tried it alongside other sticks,
the 125+ would have made more of an impression. As far as scores went, we were no worse off with this one, and iven that it’s cheaper than all the rest 9is probably the best value for money
_
speed
120 120 132 140 142 139 733 120
.
.
Autofire
Price
£71.92
2,5)
24
£339
63 53 66 67 41 42 49 47
55 53 65 61 52 57 44 46
£15.49 £9.99 £75.95 £10.95 £12.99 £8.95 £72.95 £14.95
Shaft
Switch
type
type
I)V/
gree;
Y Y
5:22, Steel Steel Steel Steel
MA;
Plastic Plastic Steel Steel
L
N N N Y Y
N N
ML M M M M L
M M
CONTACTS _
Konix Computer .
_
_
P
r0 d ucts,
Units
-
Unit
436321193??ng '
350101
2, Roth. lofstshlofggfhl/ZO-‘Flreglayl, Esme' North"
Estate, n i-lLlijlndustrial 2 402. Tel; 0495
ampton NN4 SJJNailnlél e 0262 602541 '
'
heetah 125+, eetah
_
Mark Norbury Rd., PlnfOld Lane, 3AS. Tel: 0222 igirlrlgvaltfselbcuaf/dlflfoéslg g?gomaénlflacnonics, 555525 Y016 sxn. 72k o’zszogghzg’zmbem'de Ram Delta P Ram Electronics (Fl Redfields lndustriaelallflaukmts 8/15/16 Britannia 8 ft Unit M28, Lane, Church Crookhamr r'ialjnedf?ld hCardiff Workshopso ngar-e' "9 GU13 ORE. Tel: 0252 card'? CH 5EB. Tel: 0222 856085/3ips '
.
On the face of it the pistol style is a good idea, and holding it in your hand before tackling a game it feels good. However, after 10 minutes in action the fire button is not we werOlIind for repeated use and we p ace dthat all got sore hands. Eventually your hand might strengthen sufficiently to but this still leaves compensate, another problem: We found that the narrowness of the grip made it easy for the stick to twist slightly in the hand and it was difficult to judge exactly which direction we were pulling the stalk. This often led to the onscreen movement being not what we expected. -
bjegis‘?ttto?ifg?eem %¢0,s%e%§e§&? '
"
”‘y'm
like a hand grenade, the fire button is a metal strip bearing on a button set in the casing. The stalk is a relatively thin metal rod. After the initial hilarity over its appearance had died down, one person really liked it Shaped
while '
the other three
gave it the
thumbs down. Overall it doesn’t feel as good as more conventional sticks,
and it is not easy to play well with. Taking into account the price, this is the only one of the bunch we’d definitely avoid. 20 Atari User August 1988
‘
?lial?"
Dynamics Market' ”‘9' C Ci" House,, Oldham OL2 6JZ. »
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.
Business Cgrlbtsrexllrg: joilfilslllgcéfth lSleworth,
Middlesex TW7 6NL T '_-, 6018474457 '
CONCLUSION Terminator and Phasor One shouldn't be dismissed out of hand because they might suit .
some people, but do make sure you spend 10 minutes with them before stabbing your piggy bank in the back. The Cheetah 125+ is well worth considering if money is right. it has a very light action and can’t quite match the feel of microswitch models, but it’s
cheap, has a working autofire, and is certainly competent.
Whether it’s worth paying extra for the Special which has much the same feel is open to question. For the same price you could have one of the microswitch models. Eurdmax Elite
_
and Professional, gnd CW'S?" are good reliable pieces of kit, and you won’t be disappointed _
with
them. We thought the Competition Pro had a slight but
edge, there isn’t much in it and you might think differently. The Ram Delta was that bit better again. For us, though, Cheetah Mach 1+ and Konix Speedking‘ were top of the heap. The choice is down to your preferred type, and how important autofire is to
you. Such is the difference in personal opinion over joysticks, we think it is vital that you try your choice before parting with any
money.
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PAGE 6 has been supporting Atari computers for 5 years coverage now includes both 8-bit and ST. Get the latest copy from your local newsagent or by —
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you to view cosmic events in minutes rather than hundreds of were You can also view the position of starfields 10,000 yea rs in the past or future. And
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few minutes, and when you fail to understand what it all means this might be a good time to read the manual. The first section details what the program can do —which is display the Io-cations of more than 1,200 stars, 88 constellations, more than 300 deep sky objects and Halley's Comet during its 1985-86 appearance. A special Help function will identify any displayed object for you on a status line which scrolls along the bottom of the screen.
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Take a trip around the milky way NEIL FAWCETT as he evaluates an astronomy program for your 8 blt Atari THE Atari Planetarium is an educational package designed to bring the wonders of the cosmos into your own front room - or at least your
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August 1988 Atari User 23
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of the Universe
You can go on a guided tour
vant user information it will calculate the positions of the sun, moon, planets and stars. Four screen modes are used — Sky, Map, Set and Chart — accessed by highlighting the one you want in the data window to the right of the screen. Once you have become accustomed to the commands and viewing modes you can move on to a guided tour of the universe. It starts off with a history of how ancient civilisations based religions on the stars and goes on to explain Earth’s orbit around the Sun, celestial and ecliptic Spheres and many other astronomical subjects. The program can simulate just
4 Fmm P”99 23 happen to live in Washington you’ll want to change the default settings. Because the program has to be very precise when calculating astral objects you must enter the latitude and Iongitude of your present location — found via the Planetarium's built-in map of the earth. Just move the cursor to where you think you live and press Return. Then you enter the correct time and date of the day you wish to view. Again this simple task is well explained in the manual. Now the program has all the rele-
about any cosmic event you would want to watch. If you wish to see how the stars looked when Cicero viewed an almost total eclipse on June 21, 400 BC just key in the date and location and up it comes. There is even a section
dealing with the art of navigating using the Sun and stars, which was developed by ancient mariners. Print outs are easy and Planetarium works With the Atari XMM801 printer or any Epson-compatible. it was here found the only error in the manual. It states that you have to press Control+P for an Epson and Shift+P for the XMM801. Don’t, it's the Opposite way round. Dumps usually take around five minutes to complete and .come out around A4 size. The back ofthe manual houses numerous tables, future astronomical events, mathematical equations and places all over the world to experiment with. Did you know that there I
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manual,plentyofon-screen prompts a multitude of examples make traversing the universe very simple. Even though £29.99 seems a hefty and
price tag it isn’t. Programs written for the ST at the same technical level retail for nearly £80. So, if you buy one for your Atari 8 bit you’ll save £50. Product: TheAtariP/anetarium Price: £29.99 {disc} Supplier: Atari World, 17 Fennel Street, Manchester M4 3DU. Tel: 067834 494 7
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Beat to quarters! RU" OUt the guns and clear foraction!
THESE are
,
vessel.
gives you the take to opportunity command of some of the most famous of these ships SSl
and recreate historical
sea
battles of old.
Designed for two-player or solo mode, your vessels must be rigged, manned and armed just like the real thing. And they handle in the wind exactly the same
you would expect from of the great wooden warships of years ago. Due to its size and as
one
complexity Broadsides is disc only. Loading is straightforward. Remove all cartridges from older Atari micros, or hold down the Option key on newer models. Then switch on, remembering to place your After the loading sequence—whichis accompanied by a superb highresolution picture of a the options warship —
snipers to
CU?
option when found myself tiring of watching ships float around the useful
I
screen.
Anumber offamous
ships
have been faithfully recre— ated and saved on to your data disc, but if you tire of them you can always create your own. l recommend you
read the player's manual fully before attempting to do so—it can get little involved. All naval combat is dis-
screen is displayed. You can choose whether you want to useajoystick or the keyboard, the skill level of the gameplay or whether you want to play an arcade or tactical simulation.
played on a colour, highresolution graphics screen which depicts speeded up
The first offers a faster and more exciting game with fewer decisions to make. Those preferring a
the on-screen
more
thoughtful version
should opt for tactical. This allows you much more control over the procedings — but it can get complicated. There is also the choice of naval battle or a a reconstructionof a boarding foray. 1 found this a very
”ll,
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YOU 03" 991 Your
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the commands
T
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disc in drive one.
issued by many a sea captain in the 18th century as his ship came under attack from an enemy Now
,
is displayed in colour
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sequences
of the action.
clever feature of this display is that when your ships get closer together, A
size increases
proportionately, giving very
realistic
proceedings.
3
feel to the
When you opt to board another vessel another animated graphics sequence is used. In this you can make your men charge your enemies or you can get your sharp shooters to cut them down with a hail of gunfire. Sound is put to good use
them down
throughout the sea
end
shanty
of
is.
game and a
played at the
a sessron.
Whenever an encounter is won the national anthem of the country concerned is played—slightly out oftune. Luckily SSI has done its usual best within the docu.
mentation and included a number of easy look up tables. At
a
quick glance you
rough idea as to which commands and keys do what. Very useful. The player’s manual is a mine of information and is produced with the usual classy style we have all grown to expect from the master ofstrategy games on can get a
the Atari micros. Overall Broadsides is one ofthe best simulations from SSlandisapleasure to play. Helen
Arden
sound
5
Graphics.............................. 5 8
Documeqtation-w-u-----------
Complexity..........................6 Value f‘”money""""""""'
6
0verall.................................6 August 7988 Atari User 25
,,
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“5,1,
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Product'Mech Brigade
the computer
SSl has come up with yet another warfare simulation. This time you have an ‘opportunity of controlling some of the most powerful modern military hardware ever built. The scenario for the combat is a hypothetical war between the Nato forces and the Soviet Union. -
As with allSSlgames,you are greeted with a menu screen from which you must enter a number of variables that affectthe coming battle. Available only on disc, the game can be loaded by removing all cartridgesfrom old Atari micros, or holding down the Option key and. switching on with your
game disc in drive one. Once loaded you choose your options and away you go. lfound it great fun to let
Call fo Product. Tan/um .
,
Price.-£1,99(tape}
Supplier: Atari World, 75 Fennel Street, Manchester, Tel: 067-834 4941 '
IT has been six years since you took on the alien armada single-handedly in an attempt to save the universe. You managed to destroy their asteroid bases and turned the motherships
into expanding clouds of
vapour. You stole certain valuable pieces of hardware for your trusty old ship and retired to the planet Sloar — which is
inhabited
bY
small fofY
26 Atari User August 1988
,
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randomly
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Price: £79.99 (disc) Supplier: SSI/US Gold, Units 2/3 Ho/ford Way, Holford, Birmingham BS 7AX. Tel: 021-356 3388
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you can move yourcursoraroundthe map. If the cursor is moved off the edge of the display the map keys
1
8
scroll to reveal the hidden portions.
will
When you play an assault selected from type battle the options menu —the map is reduced in size to a 60 by —
20
grid.
You are provided with a quick referencechart to help you identify the terrain and' units on the map. i found it
double .
have become
But you restless
and yearn for the
thrill of battle against incre— dible odds you must be —
stupid. But guess what? — thelntergalactice Federation needs ‘your help in saving the universe—again! The enemy unspecified by the cassette inlay — has captured the second most ——
important
strategically
planet this side- of the Sanvolgrani Rift. You
have
super—sleek
stealth
to
fly your
Quariad
fighter
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Several historical scenarios are included on your main discand it isvery interesting
constant use. In the middle of the booklet isasection detailing interesting facts about a number of armoured vehicles from both sides. Not only can you control all the ground vehicles but
to play.
getting dog-earred after
helicopters and infantry can also be deployed. Basically you have every form of weapon of destruction at your fingertips.
Overall an excellent simulation from the experts in
wargames on the Atari. Dave Manning Sound
N/A
Graphics.............................. 5 7 Documentation-----------------P’ayabi’ity-----------'------~~------~ 7 valuef‘"moneV"-~"""-"-"-5 0verall..................,,._._.,,,.,.,_ 6
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-;
over
class
the
surface of the planet and destroy as many of the enemy ships as you can. Not a very original storyline perhaps, but the actual game has had a little more thought put into it. The action takes place on two screens which show plan
and side-on
views of
your ship simultaneously.
By watching both screens and controlling the ship that appears in each, you negotiate a tricky route through all
the levels. All movement is executed via the joystick plugged into port one. Controlling both ships takes some getting used to because up and
one while left right move the'other. Two excellent pieces of
down move and
.
music have been written for the game and the sound effects are of a high standard. The game is very playable and great fun. The perspective caused me some confusion at times and there
several occasions when wasn’t sure which collision wiped me out. John Butters
were
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controls take little getting used to. By pressing the fire button and moving the joystick several variations on movement and changing gear come into play. You must also make sure you refuel your car at
Now from Firebird comes American Road Race, formally an Activision fullprice car game which believe was originally called
titles.
I
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The Great American Cross
Country Road Race. You drive a very‘ fast sports car across North
America in one offour races —which you select when the game loads. On offer are Los Angeles
to New York, Seattle
Miami,
San
Washington or the the
In
to
Francisco to
latter
through every
US tour. race
you
Clty marked
on the map. Once the route has been selected the map screen will
appear and you have to check road and weather conditions and set your time
of departure. Watch out
for
police
a
game
.
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ago called Baja — which was adeBuggies but not brilliant, quate Sound effects are not stimulating, but againlcan’t really criticise them because a car engine can only really sound like a car engine. The
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for money if you are new to Atari computers and don't already own a number of car racing games. Pam
credits.Acar zooms on from the left of the screen crea
Williams
Sounds
dust cloud reveal another set of credits. As a budget game, Road Race offers excellent value
ating which
massive
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OVER the last few months several classic games have been re—released as budget
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ANDRE WILLEY takes a look at XF-551 dISC drlve the long awalted
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FOR some time now it has been almost impossible to beg, borrow or steal _ let alone buy _ a disc drive of any sort to plug into an 8 bit Atari micro. This has left many new XE system owners wondering whether they made the right decision in buying Atari. Fortunately this is about to change with the arrival of the new XF-551 floppy disc drive from Atari. The very fact that itis available at all bodes well for the survival of a thriving 8 bit market, but it’s even more exciting when you take a closer look at the specifications, Outwardly the XF-551 is a sleek grey unit, similar in size to an old 1050 drive, but matching perfectly the colouring and styling of the XE system.As alwaysthere is yet another external power supply to clutter up your desk, but that’s a problem users normally learn to live with. Inside the casing is a very much more powerful engine than the old faithful 10508 we have come to know and love. Not only is the new drive capable of operating in true double the 180k mode previously density available only with a US Doubler chip but there is also a installed completely new format available: Double sided, double density. This new mode automatically gives 180k on each side of a floppy, a grand total —
—
of
360k on each 5.25in disc.
Of course there’s always a catch and in this case it’s that good old Dos 2.5 wasn’t designed to be able to access more than 130k of data, so YOU'” have to SWitCh tO a new DOS to get the most from the drive. Despite this, XF-551s have been shipping in the States for some time now, packed with Dos 2.5 and a very comprehenSive Dos 2.5/1050 instruction manual. This gives a step-by-step guide to using Dos 2.5 and is packed with which is rather sample programs ironic as we have been waiting two years for such a manual and as soon as it becomes available it is obsolete. Atari UK has decided to hold shipment of the drives until its brand new Dos-XE is complete, and it is this which has been holding up delivery for so long. was lucky enough to obtain a sneak preview copy of Dos-XE,andwhile it performs its tasks do have a few reseradmirably, vations about its ease of use. In order to pack everything in, Dos-XE uses a bank-switching technique to store large parts of its code underneath the operating system rom which unfortunately means that it won’t work with old 400 or 800 miCros. The advantage is that, once it’s loaded,you won't need to re-insertthe Dos master disc because everything —
—
I
I
—
you’ll need
is
already waiting
in
memory. When you load up Dos—XE without Basic you are greeted with three menu options: File access, Machine language access or System function. If you have come from Basic or some other language cartridge you will also see an Exit to Basic or Exit to Cartridge option on this screen. Pressing Escape at any time will return you to this top level menu, which is quite handy. Each ofthethree sub-menus may be accessed by pressing the highlighted firstletter and hitting Return,although why the much more elegant singlekey entry mode was not employed completely baffles me. Each menu covers a specific area of a disc user’s requirements, basically to avoid cluttering up a single screen with too .
—
—
much
information.
All three menus allow you to get a list of the files on a disc, plus the option of setting or changing the cur— rent working directory. This step is necessary because Dos-XE is capable of using sub-directories—orfolders as to help they are known on the ST you use your 360k of disc space more efficiently. These are single entries on a files listing, but may contain many more files or even other subdirectories. For example, the way of —-
Turn to Page 32 > August 7988 Atari User 37
'
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Revision 7.7 drive operating
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In fact, Dos-XE is quite flexible in its use of directories, and you could use D1:>MYPROGS or D1>MYPROPGS or even just :>MYPROGS. If you had already selected the current working directory as D1>MY— PROGS then all you need to type to access the file would be its name,
BOXES.BAS.
The three menus are laid out as shown in Figures I, II and Ill and provide every feature that was avaiIable on Dos 2.5 plus quite a few extras. Probably the most notable is the facility to initialise the disc in any one of four formats. 810 mode, 1050 —
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mode or single sided/
double density (SSDD), giving 90k, 130k, 360k and 180k respectively on
each disc. . Dos 2.0 or 2.5 discs may be used if you first select the Allow Dos 2.x Access option for a given drive. Then you may use Azfilename to refer to this disc. I’d have preferred it to be automatic as with SpartaDos, but it’s certainly better than nothing. It is only possible to use one disc at a time in Dos 2 mode — preventing you from COpying between two Dos 2.5 discs, _
for example. While it’s impractical to
and they are a powerful way to automate often repeated tasks. There is a batch facility available from the menu system which enables you too, to enter the various commands and
parameters on one line without waiting for all the prompts to appear. For example, to access the files menu and send a directory of drive two to the printer you could type:
or even
.
on
esting are the availability of date stamping on files, the Display and Change memory options on the Machine language menu and the facil-
ity to run batch files. Batch files allow you to execute
a
number of menu commands which you have preViously stored in a file
acct;§"§§;{,""" t‘?égsg?é?zzv P? a FILE
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File
access menu 32 Atari User August 7988
abbreviate the command to:
go into all the extra menu items, the most inter-
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allow batch co?imand‘giozeosslzgight to the relevant item without displaying the menus. On the whole a quite passable Dos, but not without its faults. Weighted against the advantages of better menus, sub-directories and the extra density modes are the facts that the menu system is too slow and labori— ous. Also too much emphasis is made of the Start, Select and Option keys — leaving cluttered, confusing and messy screens. Why not use a simple
and 11-5"
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system rather than Push Start to Cantinue, Push Select to stop now which serves only to confuse both new and existing users? Overall the XF-551 drive itself performs very well indeed — significantly faster than a 1050 in many cases — and is generally pretty quiet in operation. I
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would have been nice to have a power light as well as a busy light, but otherwise I've no complaints other than a slightly excessive price it
suppose
tag. As far
however, my own preference is still for lCD's excellent and far superior SpartaDos, as Dos-XE goes,
Figure
III:
System function menu
already quite capable ofworking in all four densities. lts support of Dos 2.x discs is automatic — just put one into the drive and SpartaDos will recognise and handle it accordingly. Also I much prefer using a command processor to Dos-XE’s rather peculiar batch-processing
,
.
Sln
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28.5 28.5 45.6
32,768 32,768 65,536
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30.9 31.2 n/a
but of course SpartaDos does have a very powerful menu too, so the choice is always there if you happen to prefer menus. menu
system
—
’ Lets, hope that the final release Of Des-XEmight clear Up some of these minor problems and leave US With a new standard for file storage to go with an excellent new drive. Until then, my advice to those considering _
but you a”.d buy an XF-551 at once might ?nd that yo“ wafer to use ” W’t” Spa'faDos—
.
.
Notes: The beta test version of Dos-XE which tested doesn’t seem to bank-switch correctly, and because of this it resides entirely in normal ram. This gives it a free me’."°'V 9 f only 19 , 094 bytes from 393": (as °Pp°sed t° 322" Mes With Dos 2.5 and 32,501 bytes With SpartaDos). No doubt this Will be corrected for the ?nal release. Also there was no indication of how to switch off the Dos-XE disc verify mode, so any operations which include a sector write from Dos-XE (marked with an asterisk) will show up as being far slower than normal. This again should be cured on the final release, but take a look at the direct sector access times for a better indication of the l
Disc .
Single
Enchanced density
Double density Double sided Format timings (seconds)
Dos-XE 1°50
SpartaDos XF'551
density 27.2 27.4 n/a n/a
25.7 25.8 26.3
27.1 27.3 27.0
24.5 25.5
' 498
503
nla
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Density of boot disc
Dos 2.5 XF-551
DOS-XE 1050
SpartaDos XF-551
(130XE)
Single/enhanced Double/double sided Boot-up times
“55
25-3 22-3
17.9 16.3
n/a
27-5 23-0
true drive speed.
(seconds)
1050 Single density XF-551 Single density XF-551 Double density XF-551 Double sided
22.5 19.9 n/a n/a
22.5 20.4 17.3 17.3
74.9 73.0 48.4 42.6
Drive timings: Open ?le, write 20,000 bytes, close file
* * * *
1050 Single density XF-551 Single density XF-551 Double density XF-551 Double sided
Drive timings:
20.3 18.6 n/a n/a
g
20.0 18.0 15.2 15.2
21.0 19.3 16.2 10.4
Open file, read 20,000 bytes, close file August 7988 Atari User 33
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Having spent ages working out how to get past the the bulldozer without being hit on the head by a brick, Jon reached the pub. Then after drinking three pints of beer he arrived at the point where the Vogon ships come to destroy the planet. Ford dropped a device at his feet but having pressed
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Notts, wonders iflnfocom has finished with the 8 bit Atari as no new advenhave tures from that company appeared for a while. Well, I’m afraid it does begin to look a bit that way, none of the latest Christopher Infocom adventures have been con— verted for the Atari 8 bit format, as far as know. If they have, Infocom is keeping awfully quiet about it. But all is not gloom and doom — three rousing cheers for Rainbird, which has picked up the mantle and has not forgotten we Atari adventurers. Rainbird has followed up the excellent Guild of Thieves with the
Page 37
4 F’“’"
-————————————
— ONE of the most popular games on the Atari was Pole Position, a car game which uses a head on view. In it you take the role of a formula one racing driver as he winds his way around several tracks. Many years later a game called — Super Sprint came out on the ST which uses an overhead perspective for the main game play. Unfortunately, it was never released for the the closest we ever got was 8 bit Grand Prix Simulator. Now we give you the chance to experience the exhilarating thrill of driving a car round a track at high speed. The game can be played by two players against each other or by one player racing against the clock. Make sure that you check your typing using Get it Right! and save a copy before running it. A mistake in the data statements may result in a system crash, and you could lose hours of typing. Once you’re sure that the game has been entered correctly you can run it. which takes After it has. initialised / g around a minute you are presented with several game options. These range from one or two player game, length of the race (4 to 24 laps) and use the difficulty of play (1 to 5) Option and Select keys to choose them. If you are in the two player mode car one is pink and the other white. One player mode uses a joystick plugged into port one. By altering the level of difficulty you increase the number of obstacles you have to avoid. To make life more diffi‘ cult the centre of the track is has a land which nasty tendency j-,;i tra your car. It is ossible to extricate"“MM“ W Volijrself but youpwill lose valuable
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typed itin. Saveacopy before running it, as an error in the Data statements will crash the computer. When you’re happy all is correct, plug a joystick into port one and run the program. When it has finished initialising, the eight lanes of motorway are drawn and you are prompted to press fire to start. Pulling thejoystickleftand right will decelerate and accelerate your car respectively,while up and down move your car in the chosen direction. Being an up-to-date vehicle, your ambulance possesses a turbo charger unit which you can use to get out of trouble quickly. Simply press yourfire button to enable the turbo and jump
who inhabit every stretch.
To make things even worse, you have just realised that it’s today you must undertake yourAPT examination
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,56551,3§,47 56,37,26,16,16,16,16,16,16,6, 6,6,45,37,46,26,19,6,6,6,46,41,51,35 75g DATA 47,S?,37,26,16,16,16,16,16,16 ,256,196,165,145,126,96,66,46,48,56,37
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DATA 169,6,141,215,6,169,7,141,214 ,6,169,15,141,197,2,32,176,131,32,23,1 33,206,216,6 61g DATA 32,227,129,32,168,136,32,143, 133,173,132,2,268,236,166,6,152,145,26 3,2??,192,18,298,249 62a DATA 169,g,161,214,6,141,215,6,141 ,213,6,141,196,6,141,197,6,141,266,6,3
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KYO
~
care, for the
OUR
superb
the intricate levels to this wonderful graphical adventure from Datasoft. The game features excellent graphics and sound effects. But above all it has that all important factor needed to tremendous make a game
playability.
Because a map isn’t Of mUCh use 0" its own we are also offering some help to kiii Volta and his evil Oh how mlnlons.
this one. Just kill the hawk creature that attacks you and make your way to the tOD. Level TWO! A bit Of pixel—perfect leaping is needed 0” this level. Jump from the castle battlement to the tree, then to the ground- Collect the key from the niche in the wall and jump over the river. Cilmb up the ladder, gO through the door, on to the next ladder and go down the next ladder to the branch marked A. Stand with your back to the tree, take one step and jump to the other tree. Any slight mistake and YOU W'ii end up in the stake Pit- When you have passed this, go through the locked door and into the cave. 0 Level Three: Go down the ladder and, avoiding the scorpions, use the transporters to get to the jewel. Take .
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WE welcome letters from
readers giving their help With the Atari that they would like to pass on to other readers. The address to write
games on
to is:
,
~
Hints andTi p s Atari User E re a Hou ' on Pzek
A2“:
Adungtton‘
Maccl e sfi e Id SK10 4M? -
a sword and it will hit the bolt on its way back, turning it into a jewel. You must then place it into the holder — which is easier said than done. The bouncy thing at Z gets you back to position Y. When you have collec-
of the ladder,throw
pick up Volta and drop hlm in the volcano. It will then return for you and drop you at the exit. - Bryan Stevens,
Andover, Hants.
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Climb down the ladder and stand with your back to the wall at position Y. Volta will send a lightning bolt after you. When it reaches the top
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0 Level Seven:
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0 Level One: Very simple to complete
_
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;
be trans-
ported as well. When you have the jewel go back through the transporters—avoidingthe scorpions again and p|ace it in the holder. A large bubble will appear. Jump into it and when it is near the top of the cave jump out. You will tumble down the ho|e and end up on levei four. 0 Level Four: Here’s your chance to collect more swords and gems. Every now and then they will appear in random positions around the screen. one at a time —to the Take the gems gem holders. When you have done this twice you are allowed to take the key. around and collect If you wait another gem it will save you a bit of time on the next level. Collect as many swords as you can _ you'll need them. 0 Level Five: The six gems at the bottom of the screen will change into dragons when they disappear. If you stand in front of the ?rst transporter door you can shoot the dragons just as they enter the second one. Once you have killed them all, place the gem in the holder. This turns off the electricity so you can get the key. 0 Level Six: On this level the sphere in the middle of the screen produces little charges of static which can kill you. If you stand at the edge of the p|atform marked x they won’t touch you. When the eyeball comes along shoot it and the ladder at the end of the platform grows. Keep shooting the eye until the laddertouches the lower platform. Climb up it and shoot the chandelier. It will fall on the sphere and destroy all the static, turn off the electricity and allow you to go to the
map this month shows
,
scorpions can
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e. August 1988 Atari User 45
___—_——_—___—____________
0
O
———————— C/assi?ed ad ands, the fairne’tfsements will be , ccapted . This 'wmg c°?ditiam.
——————————-—
.
.
-
Has upgradlng your computer glven you hardware you no longer need? Or have changing interests left you with I unwanted software? Then THIS is the place to advertise your surplus items. Atari User readers are always . . on the lookout for a bargaln and the . is the first place they look!
sew. '3 priVate ref; EXCLuSIVELYfor th N0 trade 0 To Of ads will amid enggzr u'se Will be software Carefully 32:th ted before piracyaé?wedads they are . chepted. 3 can only be acc epted on this f DhotocOD V 0 f It). arm (or a 0 Th ere is no m Words YOu in c fixrmum to the numb er .
.
.
-
-
insufficient
Separate be autqm ert will also all service Gold. Th'5 the ' voLink rcr electromirii—elecom you; wit on camputer ciation operate? '"-7s;: Seen bY thousiands fiesponse. WII mstan means it send an Who ca n enthuslasts d
10 Words e We
_
neXt
,
'
For Sale: Atari 850 Interface £80. Atari 810 disc drive £85, including leads
‘
and
manuals.
Tel:
0635
37516.
Q 800XL,1010 reCOrder, five £30 games, offer over accepted. Tel: 0522 512473 (ansaphoneservice).
0
1029
printer, boxed,
as
new, hardly used, dust cover, Atariwriter £95 o.n.o. Tel: 01 840 3083. . Modem Minimo 3/12 V21 V23 Datatari Interface cable and software plus Mini Office H as new £90. Tel; 0268 418698. 30 games, mags and cassette recorder + joystick £85 no offers. Tel: 0705 730447. 0 Atari 800(48k), 1050 drive, 410 recorder, 1029 printer (new) plus software £200
'
Fl“
'
m
for the next now
63058.
Q 800XL, XC12 Recorder, £490 of software, lots of Atari Users for only £250. Tel: 0685 871668. 0 800XL, 1050, 1029,
“Replay” sampler, Digi
.
lssue
-
Atari-Writer, basic compiler, assembler, joyII,
stick, over 30 issues Atari User, books, manuals + over 30 discs £280 (will Sp|it). Tel: 0277 652176 Chris.
0 600XL to 800XI upgrades £25 + £2.45 P&P. Mr Mclntyre, 14 Antrim Avenue,
| 1:1 l
cover £700 worth of software £150 no offers. Tel: 0325 58400 (Paul). 0 Atari Users, ST Users and other magazines for sale. S.a.e. to D.Stock, 2 Grange Rd, Bishops Stortford, CM23 5NO. QAtari software, Action and Action Toolkit £20, Mac/65
£16, Writers Tool Word Processor £16, Night Mission Pinball £10. Tel: 0594
.
0 Atari 52OST brand new manuals, mouse, fifteen games
discs £270 software
value £200+ Tel: 01-6999571
Q WANTED Mr.Do! must be original copy, was available on US
gold
arcade classics
+
Games, five
Tel: 061 :6530055 Graham Q ATARI 130XE, XC12 Recorder, Euromax autofire
joystock
months old brand new condition and boxed.0ffersTeI:
01-468 7638
52478.
0 WANTED
0 Atari 800XL, 1050 disc drive, 1010 Recorder, 1020 plotter, touch tablet, Iockable discbox, magazines,
any
games £275 o.n.o. Tel: 0633 853439 evenings. Q Cassette games all originals. Tel: 0305 771938 ask for John.
:I
1050 disk drive reasonable price acceptable Tel: Selina on 01-7294524 FOR SALE 8 Bit
0
brand new unused WSZOOO CNV answerback, unwanted gift £100. Tel: 0600 6144
S
I
S
sznwm
Ezzsomm Chm“ “mud
k” ;_
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.,....__
Atari,
Miracle WS200, Datacable, + Software £100. Also
l Name——__—_
Address—____—____
POST TO: Atari User Classifieds, Europa House, FREEPOST, Macclesfield, Cheshire SK10 4YB
h--------—-————————d 46 Atari User August 7988
.
m'mmum of '
Stranraer, DG9 7AZ. 0 800XL, 1010 cassette
certify that any software offered for sale is originaland not a copy _
|
a
ad Wm aVaiiabIe issuyour appear In the e of Atari User
E: C: | (I: I SEE—:izizmmm l Ezzzzwmm E :I
per Word, With
.
magazines, 2 joysticks £100 o.n.o. Tel: Stafford 40361. 0 Atari 130XE, Data recorder, magazines for sale, details. Tel: 02656
| E
D
.
o.n.o. Tel: 01 950 0464.
0 Atari 800XL,
.
,
0 Atari 800XL, 20+ games, phonemark Datarecorder,
Drum
ad. lf thereci: mogdzrl'n?your 9 form
GuquANTEE
.
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| | | |
Programming
Your
Let's start off this month with a couple of questions from Carlos Jorge Sousa, who unfortunately didn’t provide his address.
6
I’ve been told that my 730XE hasn'tgota voice synthesiser, but
I'm not so sure. My doubt occurred while playing the budget game ETPhoneHome, and after/had col/ected all the pieces of the phone / heard him say ”ET Phone Home” twice, and the game would proceed. Is there now
real/ya voicesynthesiserincorporated
in my Atari machine, and if so could you please tell me how/use it? Secondly, is it possible to create more than two colours ona Graphics8 screen by using machine code? I ask
because/sawaphoto inarecentissue of Atari User of the title screen to Gauntlet, and there appear to be about
colours on it. thought the only mode which allows 16 colours was Graphics 9, but I'm sure that the Gauntlet screen can’t be using it because the picture seems too highly detailed. Modes 7 and 15 which give more detail — can only display four colours. Could you explain how these 16
/
-—
screens are
created?
problems solved by ANDRE WILLEY
programming
,
The sim Ie answer to the first part of your lettFer is that your information is
correct. The Atari quite dont have a bunlt synthesrser.
8
in
bit micros
speech
There was a period when Atari developed several new machines which contained extra chips to per? form various tasks. The 1200XL, which was never released in the UK, did have a speech synthes‘iser built into it. But the 130XE
doesn’t have
one.
However,
cheated and used some machine code trickery to get more colours from a Graphics 15 screen than you can normally obtain. The first thing they did was to use a character screen, like Graphics 12 but without the blue text window at the bottom, and convert the picture into little'blocks the size of a single character — a total of 40 blocks by 24 for this type of screen. Each block was then converted into colour character information and stored just like an ordinary character set would be. When displayed side by side, they make up the picture once more rather like putting a jigsaw puzzle back‘together. This method has the advantage of
it does
contain a very powrful ‘music and sound chip called POKEY, and this can be used to great effect in producing
voice-like sounds.
What happens is the voice or any other sound required is first played into a microphone attached to the Atari’s joystick port. Then some machine codews‘oftware scans the incoming signal and records it as a series of digital numbers representing tiny snapshots ofthe sound wave—in —
—
much the same way as a compact disc
created. The quality of the final recording depends on the number of samples the greater the number, you make the closer to the original sound you get. A compact disc, for example, makes tens of thousands of samples every second and can thus reproduce the original sound very accurately. The Atari can’t work quite that fast, and even if it could you would use up the whole of your memory to store a single second of recorded sound. So a compromise must be reached is
—
—
rate of perhaps a couple of thousand per second will have been used. Once a sound has been digitised in this way it can be replayed by the POKEY chip which uses the sampled data to create a digital version of the and
a
sample
sound.
Obviously this requires some very complicated software, but you can
buy an interface and the necessary programs from 2 Bit Systems. Its called Replay, and you can use it to record, playback and even adjust real sounds inside your Atari. Now on to the second part of your letter and multi-coloured graphic displays. This one is a little trickier as the programmers of the game have
,
allowing four maincoloiursgpliisjhe background one as opposed to the usual three plus backgroundgiven by Graphics 15. They then use another machine code routine to create the amazing scrolling colours effect which you will no doubt have seen used in
'
other games. 80 the answer to your question
is
really that you CAN’T get that many colours on a normal graphics screen — but it's amazing what a bit of hi-tech cheating can do.
Strmg array problems Finallythis month,aproblem from Mr. Sydenham in London“
K. Richards of Lower '
/ am in the process of writing a program which requires many names to be entered into memory. I am using a FOR...NEXT loop to enter
6
Turn to Page 48 > August 1988 Atari User 47
Programming ’
zero starts at position 1, element one starts at position 16 — (15*1)+1 with element two starting at 31 — (15*2)+1 and so forth. Since ML varies from 1 to 15, you should change line 10030 to the
-
< From Page 47 them in conjunction with
.
v
'
S 0 FT ‘IVA R F
this
subroutine:
,
10000
OPEN #2,4,0,"K:": liL=i 1015 “WW POKE 752161“ GET
—
,
F0
-
—
,
.
R
iii: If
iiii=155
10040 10020 IF
THEN
“r
For: 60
-
-
TO
(lill<65
OR
following:
arra but y ou are storin each name gin t hy’ e same 15 locations Within along Strin 9’ and so each ent ry overwrites the preVious one. Vllhat you must do is move further up into the string for each new entry.
llll>122)
10030 PRINT CHRStHl‘l);: P05 =NMIE*15: H$(POS+HL,POS+HL )=CHRS(HH): NEXT llL
-
.
.
HH<>32 HH<>46 OR
AND l)
7)
HH<>126
AND
(HH>90AND
AN
“<9
199”
THEN
10025
_
l
Ht>15JHE§lJ£220
3334531325.
xx?“
10040
RETURN
?;
CLOSE
H
—
10 FOR NAHE=0 20 GOSUB 10000 30 NEXT N AME
.
.
Theprob/em arises when/try to print them out again. Whenever/ try to do this, either in order or as they were entered, lcan only get the last name /
entered. Your assistance be
would
much appreciated.
Your problem is quite a
-
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common
100
T0
which gives each entry a unique number between 0 and 100. This number should be used to tell your routine how far into the string it must go before storing the entered text. The first name will be stored in elements to 15, the next in 16 to 30, the next in 31 to 45 and so on. You will note that each start position is in fact one greater than fifteen times the element number — thus element
one,
from the fact that Atari Basic does not support arrays of strings in the same way as it does for numbers. You have got most of the code correct for making your own pseudo and
This Wm now place each entry into the correct point in the long string and you can print them out again by altering the relevant routine in the same way. Simple really well, almost! I O Thats it for another month. As always, we are Interested to hear from our readers old and new —_ who are experiencrng problems With the” Atari.
assume-you are-calling the W'th something along the subroutine lines Of-
IF
stems
If you need help write in to:
software Solutions Atari User Europa House Adlington Park Adlington MacclesfieldSKID 4Np,
-
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load. save, gallery, etc.) Paintboard can be used to doodle, as an electronic paintbox or to design electronic circuits etc. Supplied on TDK cassette together with demo pictures, converter, and pictTtiiIrerilrieweri‘tonnat e etwo is an interesting apigtglr‘ea Ic'iumper w wil give you hours enging puzzIae he'l‘pcp‘rogiam. '
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to:
AMHHYST SOFTWARE Dept. AU, 3 Chen Avenue, De La Pole Avenue, Anlaby Road, Hull, North Humberslde HU3 sse 48 Atari User August 7988
48 Charles Street, Cardiff CF1 4EF Telephone: 0222 390286
Moilbo 9
__———————————
WOULD like to make a comp/aintaboutyourmagazine. Why is it that you are I
up to date with your software reviews? In the June 7988 issue you only reviewed three games when there were at_least 10 never
avallable? You could have reviewed Ind oor Sports (Databytel, Spy vs Spy III (Databyte), new ones were
Speed Run (Red Rat), Space Wars (Red Rat), Jackal
(Konami), Scorpion (Tyne-
1
Freeway (Activision) and Cybernoid {Hewson}. Why not rewew more games for the readers and stop being Allan l_’orter, Spallazy? ding, meolnshlre. . Well Allan, let's take a .
—_
close look at the games you
mentioned. The two Databyte games are available in the USA but aren’t over here yet.
,
hasn t been by Red Hat and
S peed Run
completed
F'RS , GE, YOUR GAME.
it’ll be a few months before it arrives on the scene. The Hewson game that you mentioned is for the ST only
we at Atari User. M ay 1988 BSUG ° f n.t Atar/ User we took a look at
ACF'QS'“ mOI‘f‘el‘t‘ e n.“ 0" “gha Chan: .' “81K m? re e.
Wth Pee “page
mareffing F" actua I?y'a game.
atproure tsruc and ST for the gramm'W esngned Amstrad CPC com uters Konami hasn’t enadelits mind up about bringing
mentioned Scorpion. Tynesoft shelved the idea of bringing this game out over a year ago and never pub—
.
.
lically said it was going to appear. David Croft, head of softwere development at Tynesoft, IS very curious how you got to hear about .
a
time. After having to type it in twice, due to my clumsiness, / got it working. It was at this point I decided I would like some printouts of my b'o’hyth'" eye/35 As ’
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But when / “sad the the
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comquaf plug displayed NOW/099m9’f7 I thought WOW' great Ive it done It. Then underneath sald ”Error 1439 No 01,50 ,, present and ”WP/“9 dlsapIpeared. l'wa's really upset astas eno y In g the g ame untll that I, -
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VISITED the Atari User show last April with some misgivings as to the best way to travel to the Alexan, dra Palace. But I needn t have worried. A train journey to London followedbya short walk to the undergot me grgznd ef’ came haglwayh t
an; ?rs
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e If," jourtney ar; C?!”
tht
iny
enI7 5 6 esybo 'de to ohw 3X6" 2ra grgangsers, ront 00’ 0af t gse Que Palace. It was a lovely day out and l com I t d ’ 't with super b purc asg‘s.an k5 ease pass on my 30373 to all concerned.—G. Harvey. W e ll Frant T nbrid
peg
til/52,9 2/3223 OThr 52m26’2153298 s'we’ e etter. an I? s f ort lgiel ..
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see you at the next Atari User show. ~
ar partlcutau
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YOU
It- We V9 had of complaints lot rather_a
about it-
Fr|endly Geordles _
l RECENTLY bought Winter Olympiad ’88 from Tynesoft Software. Unfortunately, l had some loading problems with it. Aslwasgoing to the
Ara”- Use, Show at the AI exa" dr a Pal ace Id 9 cided
to take it with me and see Wha‘theV WOU’ddoabOUt'tWith no questions asked they happily replaced it and I returned home very con— tent. However, I had prob[ems loading this copy as we” so I phone‘j them 0"
tzgdsargg mime/213x351, week they had sent me
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-
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AFTER recently typing in the excellent Mine Runner prof gram from the May 1988 issue of Atari User/founda mistake in the listing, Line 1530 reads:
.
.
PEEK(2B4)
91,1
;CHR$(27);CHR$(7);"C0*A":? "M$(H2*i?-9,MZ*1U 1;
phard, Choppington, North“mbe?and'
;"H6,-28*D6,-32*H4,-94*D8,-
333;"
H?
the original program that will allow you to produce own Biorhythm your dumps. — Stephen She-
1182
19m
95mm.)
for other owners of a here are the modifi— cations you need to make to So, 1020
_ 08, 3g
,,
POKE 2 IF INS—Y THEN it. 1:0PEN :3 8,@ ”PM" in» ms<>" 19164 IF 111s<'>"1" N"
myself.
;"SB*A":? 33;cuassz7>;cnas<
0411 106,13
printer/plotter I had to write the routine
7);"1*C?*M0,?,DD,-126*X2,10 ’ 3mm -62*l>318 ' -62*M ’ -311*
2
POKE
own a 1020
AL ":? #3;"C3*PMENTAL“ THEN 1181 IF Pesmai)
YOU
a
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Jackal out yet. Now we move on to the interesting game you
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ON THE CREST 0FA WAVE
1061
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Space
e
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Jenkins,
—
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3. Ea|ln9r London.
he
l
StUCk' —.Kara sham, Bristol.
WAS delighted to find the Biorhythms program in the May 7988 issue of Atari User, as l have been looking for such a routine for some
attitude.
it. As are
.
_________________.__..————
I
friendly and professional
. .
won’t be coming out for b't' At a" m'.'Cr°S' R ampage has been written for the 8 bit . b t a t th At an and
8
S
soft), Rampage (Activisionl,
fresh working copy. I [USt like to say thanVZOU/d you to Tynesoft for their sterling work and tell other readers of their
3
1530 REM on LINE TROL
CONTROL 26115
IS
,
CHARACTER
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Volume II Colour Punle - A brain teaser devised to confusemind-boggling and bewilder. Match the coloured squares in this version of the traditional sliding block puzzle. Dam Trouble — Classic arcade fun puts you in command of a highly sophisticated military' helicopter. Your mission: To protect the town of Floodsville from ruin.
‘
of the success of the last Ten compiled a new dIS_C f"“ °f the most exciting games that have appeared "' Atari User over recent issuesd
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using the light gun,
pro slmvomng strategy
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Experience the thrill nerve-tinglingexcitement of naval warfareand as you hunt the oceans for enemy submarines. Tyrants of Torment — Can you save the world? Armed with your super hi-tech bouncing you are the last hope buggy against the evil dictators. Clay Pigeon Shooting- Test accuracy in our fast-action shooting game.your How many birds can you bag today?
,
,
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Breakin - Fast and
furious version of the classic arcade action in our bat and ball game Breakout. Try your skill against the different bumper patterns and fatal ghosts.
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Co/our Puzzle
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A year's supply of Atari User can be kept in this chocolate handsorue brown b1nder
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January 1988
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Ten ofthe Best
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ARE YOU MISSING OUT? You’ve got lots of questions about your computer but don’t know who to ask! We do! You’re not sure which software is best for your application! We do!You’d like to keep up to date with new releases and be sure they are a good buy, but who‘s going to tell you? We will! You would love to get to know other Atari enthusiasts, but you don‘t know how! We do! You want to get some of that ‘Public Domain’software you’ve heard about, but We
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There is nothing that can compare With the incredible value for money offered by Atari’s 52OST-FM. For only 5260 (+VAT=£299), you can purchase a powerful 512K RAM computer, with a 95 key keyboard (including numeric keypad), MIDI interface. GEM, a palette of 512 colours, mouse controller, and a 512K built-in disk drive. The 52OST-FM has a TV modulator built-in, and comes with a lead to allow you to P lu it strai ht into an domestic colour television set Th e m a"in st r a ns f orm or“ is also b LII'It -in t9o th e k ey9b oar d so tT’iare are no messy external boxes. You couldn't wish for a more compact. powerful and stylish unit. Atari ST computers are now tirmly established in the UK. there are nearl y 500 software titles alread y available for a wide variety of applications and the list is growing all the time. And that’s not all. When you buy your new 52OST-fM (or any Atari ST computer) from Silica Shop, you will get a lot more, including a FREE Silica ST Starter Kit worth over £_100. Read the ONLY FROM SILICA section on the left. to see why you should buy your new high power. low price 52OSTPM from Silica Shop. the UK Atari Specialists. For further details of the range of Atari s_NoT ST computers and the FREE Silica ST Starter Kit, complete and return the reply coupon below. .
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(disc)
£1 4. 95
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Amstrad PC, IBM and compatibles
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PC
£19 95 I
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Europa House, Adlington Park, Adlington, Macclesfield SK10 4NP. ENQUIRIES: 0625 878888 ORDER HOTLINE: 0625 879920
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Available from all good stockists or order direct by sending a cheque or postal order made payable to Mandarin, together with your name and address. Price includes P&P. AccessNisa owners: Phone our hotline or send your card number with your order.
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