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15 ~ information Make prints of your Epson or Atari l029 printer favourite ArtShow ~ Load pictures on your your own AtariArtist fantastic pictures and artshow create your ~ Autobirettory Gain without going to Dos instant access to disc DiscRenumber — directories Renumber your Fuiu'seful Basic program ~ printAuto'goot listings with this an Epson rint out any resident printer character set in DataEditor full to disc, cassette Manipulate data or in with ease 80 whether on memory Column ~ Generate a display on your very impressive 80 screen column text the latest Get It Right! program to correctly type in help you listings in Atari User.
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Vol. 4 No. 6
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evaluate Ram p a 9 e Matta Blatta Quartet ,
Derek Meakin
P yroman’a
GROUP EDITOR:
look at the latest State-side
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Can you destroy the WM mutant birds in our game of the month?
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Pro file We talk to the talented
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Cognito production team behind Draconus. .
Table Creator With this handy program you can create personalised league tables.
Rouloc
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Under the microscope are several game cartridges for the 2600. .
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An opportunity to get your news, views, moans, and name in print.
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Our up-to-date report on new software releases for your Atari. ,
All major listings in this issue are accompanied by checksums to help overcome typing mistakes. For fun deta?s of how they work, see the article on page.36 Of the July 1988 issue of Atari User. _
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Magik and Lancelot. October 1988 Atari User 5
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MOST people are familiar with the document on your word processor, or terms Centronics and RS-232, and downloading a bulletin board file via a modem. many will even know that the first is a If you are using a parallel interface, parallel system of transferring information while the latter uses a serial such as our eight-lane motorway, there is no problem — all you need to system. But what is the difference between the two types of interface— do is send each row of eight cars and why do we need both systems? down the road after the previous one has left. When they reach the other Well, whichever one is in use at the end each row, or byte, of eight cars time, the aim is very simple—to transfer computerised information from will still be driving side-by-slde, and the next byte willfollow straight after. point A to point B as quickly and The problem occurs when using a efficiently as possible. In computer serial interface — such as our RS-232 terms, each individual character to be sent is called a byte, and it is stored single-lane road. If you send another internally as a pattern of eight swit- 'set of eight cars down the road ches known as immediately after the first, followed bits. Some of these bits Will be swntched by another and another afterthat, then on and others will be off, and to transthere is no simple way of telling where fer any information between a comone block of eight finishes and the next begins. puter and devices such as printers or modems it is necessary to transmit This dilemma is prevented by sendthese patterns down some form of ing out another vehicle, say a large connecting cable. To do this, each bit lorry, before each group of eight cars. is converted into a short pulse of elecOnce all the vehicles reach the other end of the road they will still be in the tricity normally five volts for a bit and zero volts for a 0 bit. same pattern: One lorry, eight cars, one lorry, eight cars, one lorry, eight Imagine for a moment that each cars and so on. In computer terms, single bit-pulse of data within a byte is these lorries are called start bits representedas a car travelling along a main road between two cities. As we because they indicate where one par— would ideally like to send our eight ticular byte of data starts (see Figurel). car-bits down the road simultaneously To make our example completely it would seem highly logical to build true to the digital world of computers an eight-lane motorway so that each we will need to make one other altercar could have a clear lane of its own. ation. Since a computer can only deal Thus each car could drive alongside with bits of data which are either on or or parallel to off the other seven vehicthat is, voltage present or no les making up a full byte, and the jourvoltage we should really think of our roads as containing cars and spaces ney would be a fast and smooth one. This is fine in theory, of course, but the same length as a car, rather than it would be rather impractical to contwo different types of car. struct eight-lane motorways all over the country, so for longer journeys we might expect to find ourselves driving Eight—lane traffic along ordinary main roads with just one lane in either direction. In that In the parallel moton/vay example, a case our eight cars must follow each byte such as 10000001 would have a other nose-toetail the whole way, and car in the outer lane, empty spaces in the journey would take considerably the middle six lanes, and another car in the inner lane. As long as every car longer. This example shows how a single on the road, including those in the row byte of data or eight cars, whichever behind, travel at the same speed they should arrive in the same pattern. you prefer is passed between two In order to tell the computer at what locations, but real-life data transfer is complicated by the fact that you rarely speed the information is being sent, want to transfer a single byte on its an extra signal line known as a strobe own. More often a stream of bytes will is used to provide extra synchronisbe sent such as printing out a full ation pulses. This can be thought of as _
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“of extra cars driving down the hard shoulder of our motorway, always running alongside each main row of cars. (see Figure ll). If you think about it, this system also gets around another possible problem that of how to detect zero information. Now that we are dealing with cars and spaces instead of just cars it would be quite possible to mistake a row containing ONLY spaces for the gap that occurs between two rows. The extra set of cars on the hard shoulder means that we always know the difference between an empty row a line
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In a serial system, where we are dealing with a single lane only, speed becomes even more important since we have no hard shoulder available for sync information. What happens instead isthat the speed of our car-bits is very carefully regulated so that we know that there should be, for example, one along every five seconds. After the start bit—or lorry in our example has arrived we know that either a car or a space will be in position for checking once every five —
seconds. The speed of the bits is known as the baud rate and basically refers to the number of bits which are sent out every second —so 300 baud refers to a data rate of 300 bits per second. This count includes any start and stop bits (normally two in total), so 10 bits can convey one full byte of data — thus
characters per second at 300 baud. To avoid any congestion on the line, and because the receiving end may no tb e a bl e t 0 h dl e d a t a as qmc kl y an as you can send it, both parallel and serial interfaces allow a system akin to traffic lights in order to tell the computer when to start and stop sending information. When the lights are at red — indicating the peripheral is currently busy processing and can’t accept any more data — the computer will twiddle its thumbs until the lights go green again. This is referred to as hand— .
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As you will probably have realised by now, parallel interfaces are very much simpler than serial, but require many more wires for the data to be sent along. This is why the Centronics parallel system is more often used for
short distances — say from the computer to a printer, and the -RS-232 serial system is used for longer range communications either from room to room or even, by phone, to anywhere in the world. Can you imagine having to use eight phone lines to send a message by modem? Well that is what would be needed if we were to design a parallel interfacefor telephone use. The layout used on a Centronics connector is
shown in Figure “I. You will recognise the eight data lines as the eight lanes of traffic in our example, and the strobe as the hard shoulder. The Busy and Fault lines work like traffic lights. The Busy signal goes to red to indicate that the printer can’t take any more information for the moment, while the Fault signal is just the opposite and must always be switched to
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7
puter to pause for relatively long periods. Most of these handshaking lines refer to the Data Terminal and the
4 From Page7 green for the computer to send
anything at
_
all. This
prevents sending printer which is not
information to a turned on, for example. RS-232 is a far more complex issue. From Figure IV you will note that there seem to be almost as many connections as we have seen on the parallel system, which surely defeats the object of a single-lane highway for computer data. In fact the only two lines which are essential for full two way communication are Data In and Data Out. These allow data to flow along a single line in either direction — rather like a normal highway in which traffic flows along opposite sides of the road. All of the other lines operate as handshaking aids,like multiple sets of traffic lights. They are very rarely connected over long distances more often acting as indicators to let the computer know the current status of the modem or other intermediate device. These are especially important when sending data over telephone lines because you will often be using very slow baud rates—such as 300 or 1200/75—which may require the com-
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To run through the handshaking pins then, the Data Terminal Ready is switched on by the computer to tell the modem it is ready to send or receive Some auto-answer information. modems will check to see if this signal is set before allowing themselves to answer an incoming call. Data Set Ready isjust the opposite to DTR —it is a signal set by the modem to say that it is also capable of communicating. The Request To Send signal is very similar to the DTR, except that it not only says that the computer is ready to send data but actively requests the modem to make ready for a transmission. Clear to Send is the modem’s reply to this request, and gives the computer the green light to send its
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Remember
8 Atari User October 1988
—
Please note we operate a call stacking system. Outside office hours a telephone answering machine will take your order. all prices include VAT and delivery! There are no hidden extras to pay! Personal callers welcome: Monday Friday 9.30am 4.30pm —
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has been a long time smce an arcade game has been converted on to the Atari. . .8 bit. But now Actwrslon has released _
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Midway.
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around with several experimental food additives and have they caused trouble. Of
nausea, foul
aftertaste then chronic indigestion soon swept over George, Lizzie and Ralph. Then they ripped off their clothing and got into their designer label fur and
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Adequate sound
effects
complement the game, but the title music is atrocious. Of late only budget games have been reviewed in Atari User and it makes a nice change to see a full-price game appear on the market. only hope that Activision follows it up with a few I
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October 1988 Atari User 9
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Fenne/ Street, Manchester M4 3DU. Tel: 061-834-4941 THE latest release from Red Rat Software is another compilation pack — Quartet
Gold, containing Space Wars, Dreadnought, Little
Devil and Laser Hawk. Space Wars centres around the hostile actions of the Reldan Empire. At the last meeting of the lntergalactic Federation on the planet Alpine Nine the ugly, warty Reldans from the dark stars declared war on Earth. As the Federation prepares its own fleet and 10 Atari User October 1988
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pack, but
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a Playability........................... Valueformoney.................6 Overall................................. 6
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At the top Of the screen . . W“ W'“f'“d ave'V °°'°Urf”' status line which lndicates your score! lives remaining, power and what game level you are on. The main screen
the fray.
when
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scrolls from left to right. By splitting the screen into four parts and moving them at different speeds the prohas given the grammer game a feeling of depth. your The an 50 areshiphis t e orlglnadesigndof enemy craft one of them reminded me of a flying whale. ifound the graphics quite presentable and the sound effects rather good. The title musrc is a superb, Jelly piece and really got my foot —
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Reldan craft are massing to attack the Earth, you guide
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Supplier: Atari World,
number of
sectors which are patrolled by enemy pods and craft. After negotiating one level you have to blow your way through the sector wall to proceed to the next sector. Loading is easy, Remove all cartrid es from older machines gand hold down the Start key while switch. mg on. On newer machines you have to hold the Start and Option keys while swrtching on, Then press Return and the game W|Il load. You control your ship usmgajoystick plugged into ‘ l found the Joy” port one a little response stick_
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terrible battle is being waged in an attempt to save the city of Atlantis from being overrun by aliens from a distant galaxy. Atlantis was once the home of a race of supera
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You load the game by removing ancartridgesfrom older machines or hold Option on newer models and then press Start while switching on the micro.
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fire will shoot which have a devastating effect on enemy one. Pressing
game you can press Select to pause all action. Pressing it again will continue play. The part l liked the best
your lasers vessels.
At any time during the
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to destroy them before they destroy you. You control the Dread-
some fun. Yet another clone
of the old defender style game, it unfortuntely falls short of the original. I grew very tired of Dreadnought
after only a few goes. Little Devil is a character trapped in Hades. The only way he can escape everlasting torment is to release the lost souls which are floating around in a state of limbo.
He mustalsofree Princess Linarta, King Mordread's imprisoned daughter, who is held in Castle Despair. You play Little Deviland you
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guardian.
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to create
interesting visual
game. The graphics are well implemented and the sound effects reasonable. When first released at full price several companies banned it. I can't see why, and I don’t think it has any links with the occult or horror. The final game is Laser Hawk. Basically this is a
helicopter shoot-'em-up
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the stor y
The game scrolls from left to right and you must fly low over enemy installations bombing them. Missiles and enemy craft constantly buzz the area, making your life very difficult. Make sure you watch your energy level carefully as when it drops to zero you are dead. However, located around the screens are fuel dumps. Allyou have to do is fly over them and your energy level goes up. The graphics are excellent and the animation of your chopper is very well done. For me this is the most playable game of the four. Overall the compilation is well worth its price tag of £3.99,
Stephen Fawcett
very similar in design to
Graphics..............................7 Sound 7 Playabilrty...........................8
the version I receiveddidn't have a cassette inlay so I
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October 7988 Atari User
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Inside every box there’s a detailed guide to playing Level 9 adventures, a background story to the classic legend, a parchment map of Arthurian England and full details of how to take part in the Quest for the Holy Grail competition.
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again fully supporting the sale of 8 bit hardware. One in particular, Dixons, is packaging a 65XE with 64k ram, XC12 tape deck, a number of games and a
14in Saisho colour TV for only Now that's value for money!
£199.99.
If you cast your minds back to last month you’ll remember I said I was going to talk about a game called lnfiltrator. It’s a stunning graphical adven— ture which is currently only available in America — even though versions on other 8 bit micros have been here since the early part of 1987. The scenario revolves around the exploits of Johnny McGibbits, super
.
NE'L FAWCE'l-r takes another look at the products avallable for Amerlcan 8 blt users _
-
LOOKED last month at American hardware and the problems of importing it into the UK. This time want to concentrate on the difficulties you can face when trying to get good quality games for your Atari
Red Rat, Activision and Alternative spring to mind immediately. Luckily most of these software houses have decided to continue producing games and they are waiting for Atari’s new support for the 8 bit. This is coming in the shape of a large number of ST game conversions due to be released very soon. Atari’s plan is to once again flood the market with superbly written games just like in
l
I
8 bit.
Lately the software market in the UK has been undergoing what can only be described as a shortage of well
written programs. Only a few loyal software houses are still supporting the 8 bit Atari Zeppelin, Tynesoft,
—
the old days.
Also, the High Street shops
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As you can see from the screen shot the graphics are marvellous. The most complicated part of the game is remembering what key does what. Other 8 bit versions of Infiltrator have been released by US Gold in the UK. So what to Atari the Does version writtenhabppevr'iedj in scape. y anybody out there know? If you want to try and get hold of it the phone number is 010 412 361 5291 and the address PO Box 111327, Dept.AT, Blawnox, PA 15238. Now on to another game I’m sure Atari owners all over the UK would want to own ~ Strip Poker. True, it is already available in the UK, but what you can't get are the extra data discs of new players. The original game supplied you with female players but you can now get a disc of males to strip, too. There are also other discs of female players. Priced at $14 — or around £9 — you can get it from the same people who
Infiltrator.
l“ the desktop publishing field an American company called Springboard Software has just brought out Newsroom for $49.95 — around £30. You require an Atari XL/XE with at
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Once you land you have to penetrate the base -— posing as a guard. Once you have taken photographs of secret documents, gassed guards and exploswes you haveto get out
sell afi—‘wugr
.
helicopterpilot. Yourmis-
planted astl
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sion is to penetrate and destroy several enemy ground installations. To help you carry out this dangerous task you have been given control of the Gizmo DHX-1 attack chopper — codenamed the Snuffmaster. Once airborne you set your tactical computer and enter the coordinates of the enemy base. During the game several aircraft will enter your air space. You must assess whether they are friend or foe and take the necessary action — blast them into
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Turn to Page 14 b October 1988 Atari User 13
____________
.
Creations lnc., 1700 N. W. 65th Avenue, Suite 9 Plantation, FL 33313
released. Very similar to Print Shop, it allows you to create cards, signs, stationery and banners. You are also supplied with 22 printer drivers for standard dot matrix machines which will require a suitable interface to make them work correctly — an 850 Interface box or P:R: connector from lCD will do the trick. You can mix text with graphics and been
4 From Page 13 drive
least 64k of memory, or any other that reads enhanced density discs — and a graphics capable a 1050 disc
—
printer. Remember that a Centronics printer interface to make most printers work with the Atari. The only printer directly Without an interface is the zuppoxrted tarl MM801. dot matrix
you'll need
superbly writtentakemanua and it wont
is
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included
_
you long . before your making your own stunning creations. From the main menu — you can access five sub-menus Photo-Lab ’ Co py Desk ' Banners ’ Layout and Press.
Throughout the program, .
1
.
mation. On much the same subject a product called Printpower has just
Cass.
of Aces
Rebel Charge
Battle Cruiser 2218 Baker Street u.S,A.A.F. Computer Ambush Warship Force
Wizards Crown ' Battle of Antietam Kamlgruppe Summer Games Leaderbcard 995 Vietnam Gauntlet 895
Disc
9.95 15,95 12,95 22.95 2295 9.95 25.95 2535 25.95 2595 16.95 25,99 2599 10.95 11,95 11.95 1195 25.95 22,95 15.95
.
.
-
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Big Bird’s Deliv e r V
.
Special
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Mirax Force
6.99 5.99 9.95 6.99 6.99 6.99
DATABASE Cass. Mini Of?ce ll ACTIVISION Eldolon
Disc
Ball
9,95
Ghost Buster 895 Cross Country Road Race1r99 xuxs CARTRIDGES ........Cess.
5mm
Fa“
Hitchhikers Guide to the Galaxy
..
Ballyhoc Deadline
Suspect Mconmist HOHYWOOU
Hi
Jinx
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ln?del
moms“ son-WARE “Cass.
Disc
Smash Hits
6.99
DOMARKcns,
Disc
12.95 Cass.
995 ~
0855-
7495 Mercenary Second City 5.35 Compendium Pack .............12.95
14 Atari User October 1988
12.95 15.95 1095 12-95 -
Disc
1095 8-95 1495
1995 1995 12.95 12.95 12.95 12.95 12-95 12'95 12.95 12.95 Disc
12.95 12.95 9.95 Disc
g1°RgRQSEJORIGIN--...Cnss. “if“ N06-~-~-~~-~-~w---8.95
$5 a?elfag'e
595
Goslic?nlv?igrg““M”;2's: '
Disc
Disc
giltma llma
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Cass.
18,50
Hacker Rescue of Fractalus Blazer
Miglagstlangbbery
333
EgtggélrldManager
Speed Acct:::::::::1:::::::::::::22:99 on Cue299
1:30
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Blue
Blazer
Ball
Muiani‘ca‘mel's”?lf??i???l??i?17.1ii
23:
Space Shuttle895 Dreadnou9 m
Final
Legacy Lode Runner Music Composer THE ODD BIN
895
”175°”me M
531310275695 Flight Simulator ll Scenery Disc 7 .
San Francisco Japan
Disc
5.99 16.95 15.95 6-99
Jinxter The Pawn
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LeagueChallenge...............1.99 River ROSCUS 1.99
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80199
pfcvg"”ff?”22:1:111315:83 Zybex 299 SPOOKY (235118199
14.95 14,95 12.95 14,95 8.95
Spindizzy 499
N“
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Slézl'lmswe
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12.95 12.95
5-95 Disc
hR299
Bl?alll
Soccer 199 War Hawk 1.99
si?TaStanégg 1.99
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Disc
9.95 6.99 6,99 6.99 9.99
895
C°'°ss“s Chess N ""“""""'8'95 “ED c’”' Little Devils 595
'
Disc
Rally Speedway Penal 395 DPS'QW
10-95
15.95 16.95 12.95
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TYNESOFT European Soccer 895 Winter Olympiad “88 Winter Olympics 499
10.95
0!“ PHIP Oggth°?ac21flZiijjijjjjiizjjij:533 River Raid 299
Disc
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BUDGET TITLES
9.95
Disc
Trail Blazer
......4.99
695
DATABYTE........................Cass. Spy v Spy 499 4.99 Spy v Spy ii 7.95 Spy V Spy III Aztec 4.99 Polar Pierre Boulder Dash Construction Kit4.99 IMAGINE/OCEAN ..............Cass. Arkanold 595 INFOCOM Cass.
599 599
Fights, m T°mahaWk 895 NOVAGEN
.
.
.
Seastalker....,.....,......................... Starcross GREMLIN GRAPHICS ......C|ss. Basil the Mouse Detective 8.95 Footballer oi the Year 8.95
Gettysburg Panzer Grenadier War Game Construction Set Leaderbcard Tournament 499 Gauntlet Deeper Dungeon 499
Uving Daylights 895 Trivial Pursuit DIGITAL lNTEGRATION
.
Universe Newsroom Sticky Bear ABCs St'CkV Bear Numbers Sticky Bear Opposites S“ k V B ear Shapes
221 Cannock Road, Chadsmoor, Cannock, Staffs W811 200. Tel: (0543) 466577/8
Gunslinger , Eternal Dagger
1-7 each
Bop & Wrestle Infilt r at 0‘r
Taken from the list of Software Discountersof America, P.O. Box 111327, Dept.AT, B/awnox, PA 15238.
A
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.
Chessmaster 2000 Sesame St Print Kit em'e 5 M39": 5 h apes
.
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Seven Cities of Gold Touchdown Football
5
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Printpower The Computer Club Top Gunner
Super Boulderdash
.
Linkword Spanish Stri p Poker discs to Gulf Strike Rainy D ay G ames Video Vegas V'de° T't'e Sh°p Age of Adventure Financial Cookbook
.
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Mail Order Monsters MUSIC Construction Kit
Linkword French Linkword German
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Lords of Conquest
.
Cycle Knight
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. More goodies next month. Until then, write to the companies mentionedand we atAtari User will try our best to getjustice f or t h e UK
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.
60
you
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mands are selected by usmg either the keyboard or JoyStICk to move control of icons. arrows to pick from a menu . This superb product is a must . for all serious users of the 8 bit Atari. You can get Newsroom from Springboard Software Inc 7808 Creekrid e Circle Minneapolis”' MN 55435 ' (gr phonel' 0101 612 944 3912 for further infor.
details. To finish off this month below are 32 titles from the list ofjust one American supplier which you can’t get over here very easily.
ianh ern. Ranging ro|mo is to mo donts ou.can a so c h oose from a range of 20 different borders. Priced at $14.95 — around £10 —-thlS package is fine value. Write to Hi-Tech
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or Tel: 0101 305 584 6386 for more
Revenge II299 Henrys HQUSB
199
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Turn to Page“)
October 1.988 Atari User 15
Link
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Telesoftware — Download directly into your Atari any program from —
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Translation - Access the biggest and rnost up-to-date multi-Iingual dictionary in the world, with .
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you don’t have an interface: Miracle wszooo V21, v23 modem + Datatari interface + cable + Datatari software. Total price: £149.95. b' t' W'th ‘th
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This label printing program differs from most because it allows graphics to be mixed with_ text. The resulting SIZe of the label IS 7 by 4 cm, to fit comfortably on a floppy disc or its jacket. must be desrgned U_S'”9 a The-labels graphics package SUCh as Graphics Art Department, Paint or any Wh'ch uses a
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register 2, can be used. GAD assigns the default colour of green in this register. The program can be divided into two main sections — loading the picture and printing it. A machine code routine is used to crush the graphic file into a label sized picture on a hiresolution screen. Basically, two bytes of colour information are compressed into one byte of monochrome data, and to show how the program does this, here's how the Atari stores its colour infor-
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an 5930" compatible DOSS'NG to add your
maChlnel.” IS OW" Pflntef
dump SUbeUtmet
you must you select you any other format Option 3 have to enter the number of dummy bytes preceding the picture file. This numberwillvaryfrom one art package to the next so |'|| leave the conversion to you. Before the program
is run
select the picture format.
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How two bytes of colour data are crunched into one October 7988 Atari User 77
————————U?lify < F’°”' “99
430 NEH 3 FILE CRIIICIIEII CODE 4“ “0 01m 104.159,0,133,zex,131,209,155 088113312.711?51'9l13302.'032 45. DATA 11.65:4319132030J13217915075 ,15,6,96,160.0 46. DAT. 132,204,24,155,205,74,74,113, 205.144.7.185,7l.6.5.204 47. DA“ 133,204.200,192,4,144,235,192 18.240.11;192.4.ZOO.227.165 40. 0010 205.133.205675J‘J.95.15.3264,120,1,2,4,0,165 490 DATA 204.164,203,145,207.200,132.2 03.192.20,208.17.150.0:132-293 50. 00110 24,155,2076105.4061336207JSS
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130 L5J 140 AFU 150 DK9
code data Loads m the Options S mafjh‘Zfect Shows menu an‘ m emOI’Y Reads a 8 the a LI“? ‘on Prints outPICIUI'f data CpmpreSSSI for code Machine the printer for M a chine code _
100-190 200-290 300
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WELCOME
WISBECH CAMBRIDGESHIRE
k
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Programming
HELLO
'
Your programmlpg SOIVed by ANDRE
again and welcome to this
month's mixed bag of technical and not-so-technical queries, ranging from screen output redirection to disc storage problems. Let's start off with a letter from Mr A.H. King from Rye in East Sussex, who writes: On a recent trip to the USA I spotted a bargain I thought too an 300)“, XF557 disc good to miss drive and XMM302 modem _ all for the equivalent of £104. / didn't want the modem, so the store kindly swapped it for a Flight Simulator // cartridge. Because ofthe difference in TV systems, / also bought a shopsoiled colour monitor for £40,
‘
_
My problem now is compatibility. Our famj/y already has two 800XL and 1050 drive systems with which we are all extremely satisfied. My new American hardware, which uses a 170V transformer, works better than either of the British machines. For example, the arti?cial horizon display on Flight Simulator l/ is ill-defined on the UK system but shows a nice crisp blue and green instrument display on the US monitor.
lboughttheAmericansystemsolely for the XF551 drive, thinking it would work with my UK standard 800XL but it doesn't. The opposite does work though a UK 7050 drive with the -
240v-110v converter. As you know, the
two.major problems with imported equipment are the differences in
mains voltage and frequency and the fact that America uses a different television system called NTSC — which is not compatible with our own PAL versnon. One th'ng
Wthh might help is to buy separate UK 240V transformers from Atari UK, or order them through your local dealer, in the unlikely event that your problem lies with the mains .
itselfThis W0U|d allow you tO plug the American DFOdUCt — With the excep-
supply
tion Of the monitor directly into a normal UK mains socket. Other than that, the drive should work fine with a British 800XL. contacted the people at Atari on this one in case they had come across any difficulties, but the only comment they could add was that the drive’s operating system rom chip should really be replaced with a UK verSion for timing reasons. —
I
—
,
0
I’m a little puzzled by this one too. From your letter you seem to have done everything right bought an —
NTSC monitor and used all the American products with an additional
trace or single-step the machine code program using the TandScommands on the resident debugger. Since so much information is supplied for each instruction it would be much easier on the eye iflcou/d monitor the various registers via the printer instead ofthe screen—ratherlike havingacommand SUCh 35-'
or.
.
l
'
If this is not directly possible, a routine to allow me to dump a full screen of information to the printer would suf?ce. Do you have any ideas which might
help?,
0 Thanks for your letter
and I’m glad
Recently I have started learning 6502 assembly language programming on my 800XL with the old Atari Assembler/Editor Cartridge. When using the assembler, and
to say there are in fact two fairly simple ways to print out the text from the Assembler/Editor or indeed any other language. Firstly, if you happen to use SpartaDos with your disc drive you can just type PRINT P: from the main Dos prompt. This will cause all screen text to be sent to both the screen and the printer—orto whatever device you specify. After entering this at the Dos level, just type CAR and you're back in the assembler, with echo mode still activated. Alternatively you can divert all the computer’s output to the printer. This
having alreadycreatedandassemb/ed a program, there is a useful facility to
T"’" to Page 20 >
—
American 800XL. Another peculiarity is that my Flight Simulator 1! discs — originally purchased in the USA will not run on my American system, although 99 per cent of our other programs work ?ne. I’m very confused!
prObIems
W|LLEY
.
A SSGmbler pr'ntOUt-7 Next
a
letter from Gerry Bowles from
Athlowe lreland.
'”
County Westmeath,
‘
—-
October 1988 Atari User 19
Programming
4 From page 19 such as all output text prompts, listed lines, trace output and
means
—
so forth
will not show up on the screen, but are sent to the printer instead. Your own entries via the text editor will still show up on the screen, but suspect that this won’t worry you. To accomplish this, first enter the debug mode by typing BUG, then look into the OS at location $E430 bytyping D E430. The last two hex numbers on the ”he Wi” be CA a”? FEfO' —
I
necessitating four separate files and four fi/enames for each page, which is rather cumbersome. Is there any way to savea full screen of text as one file, or am lapproaching the problem in the wrong way?)
0 By the
sound of it you have slightly misunderstood the way the file handling system works on an 8 bit Atari. assume your output routine looks something like this: I
operating sys800X_L,hbut|mod1ified tems IS. mlg tatert Anyway, whatever the final two
numbers are, you need to place them into locations $346 and $347. You must make sure that you dothis using just one store instruction, or the com.. puter Will try to use a half-modified a ddress and will most p robabl crash. Y In the case of the assembler/editor the .
.
.
.
.
.
a/termemorycommand is C, standing for change memory contents. For example:
m ”9
OPEN
-
#1,8,0,“D:F1Lsi.txr #1;“ 120 “m M
-
-
byte string .|n_thisr|1l$ri's a t e t e taining "i360 ormation from cornscreen. Infact, Will send 960 bytes this °f “mm the We bl” your Pf9b'em really lies With the INPUT routine. If you try to list the file Via Dos — by selecting File_Copy and copying the file you have just created to E: you Willsee that it is allthere. So why cant, t it back n t 0 th e 3 t ”ng usmg mlgugl'e#1,A$ ? .
.
.
.
.
.
.
.
.
i
.
Th 3 answer l'"35 '” t h '"p“" b U ff e' area used by the operating system. In order to use INPUT the file system _e
0
<RETURN>
E430
<RETURN>
must transfer
This will display the contents location $E430 m the form: -
of
-
bytes of data into a looks for a carriage return character to tell it the
temporary buffer while it
'
YOU
should then enter:
GET
13”
NEXT
FOR
as
hOpe one Of these that. methods WI“ solve your problem.
Simple
as
I
Te)“ scree“ save:
.
.
Slightly simpler Question from Mr J_ Doherty from London who asks: have a 703XE with a 1050 disc drive and have written a lengthy
A
‘l
word
processor
program
after
teaching myse/fAtari Basic. The objectofmyprogram is to runa club newsletter, prepared using my wordprocessor—in 40 columns—and to save screens as pages of text on disc. These would then be mailed to
members for re-loadingandperusal. It would also serve as a simple word processor for fun use. lneed to save a complete screenfu/ of text, 960 characters, as one page and as one file on a disc. However, it seems that with PR/NT #7;A$ you can only save abouta quarter ofa screen, 20 Atari User October 7988
168
M
READ
BYTE:
NEXT
1
70
DATA
104
To
see
104 104 170 32 I 86 , 228 ’
132,212,160Z0,l§2,2i3,9g 100 LET CHAN=1: LET SIZE=960 110 LET ADDRESS=ADR(A$) 120 OPEN #CHAN,4,i/i>:FILEi.TXT" 139 CIOBASE=832+(CHAN*16) 140 LET COHHAND=7 153
_
ADDHIZINHADDRESS/ZM)
16“ ADDLO‘ADDRESS‘ADDH1*256 170 312111= INT(SIZE/256) 135 SIZLO=SIZE-SIZHI*256 190 POKE CIOBASE*2,COHHAND
20. POKE CIOBASE+4,ADDLO 210 POKE CIOBASE+5,ADDHI 22g poKE CIOBASE+8,SIZLO 230 POKE clOBAsBLSIZHI 240 ERRCODE=USR(ADR(MCS),CHAN*16) PRINT "2550 Fl'Ol‘ IF"EERRT§(C)gIEE>1E11T:EN : ; 260 BYTES=PEEK(CIOBASE+8)+
290 PRINT
I REM
HCS(I,I)=CHR$(BYTE)
”Early End-Of'FT'le": 28' CLOSE #1
1:1 T0 960 #1,CH: A$(I,I)=CHR5(CH)
150 PRINT A3:
to divert output to the printer. It's
“us
PEEK(CIOBASE+9)*256 27“ IF BYTES<>SIZE THEN
igabég5i$iifii?,"nzmet.txr' 11g 125
20
60
.
—
.
“QM“ smng ”p
”1
RE" Line
zgt?ozé?jpigei;
a
.
BUG
"55W” W DI” “WW: 2!A$(1)e"“: “WWW the 3?
PFObab?Y
an
This is slightly more because you must first find the memory ADDRESS of the string, which must already have space for 960 characters. Program II shows how this can be done, and the machine code routine could easily be used for other applications of CIO data transfer. memory.
complex
the results
END
AS
-
,
END
gzzzrge?iztzgtes grlioigh?s’73eéld
Program I: Reading 960 characters using the GETcommand
current string is complete. Unfortunately this buffer area is located at $580 and is only 128 bytes long. In some cases this will extend another 128 bytes into page 6 — up to $67F but this stillwon’t be enough for your program and you’ll receive an Error —
137—Record truncated. There are two solutions to this problem. The first is rather slow, and involves using the GET command, which reads a single character at a time for each of the 960 characters, storing each as the next character in a string. This method is shown by Program I. The alternative is to use the Binary Get command, which is not directly supported by Basic and so requires a small machine code routine. This will allow you to read 960 bytes of data from a file directly into
usmg
If you haven’t yet worked out how to get all 960 bytes of data from the screen itself into the string, you 03" use the LOCATE command for eaCh Of the 40 by 24 character positions. Each then be placed (”to the character can string and finally PRINTed to disc. I've written a simple example of this technique as Program l”-
1“ 2“
iii
”I”
A$(960) 0: PRINT "TEST
GRAPHIES
SCREEN"
if);
5:3 T0 23 129 FOR X;0 To 39 130 LOCATE X,Y,BYTE 11.| A$(1,1)=CHRS(BYTE) 150 LET I=I+1 160 NEXT x 17“ NEXT Y 18“ POKE 82,0: RE" Left 19“ GRAPHICS 0: PRINT As
2”
”all!”=B
END
Program
///_-
Convert
oftextinroastring
a
screenful
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m
A October 1988 Atari User 27
“?
his BaS|c by showmg you how to your programs correctly
LEN GOLDING series
structure THIS month we bring together all the
learned
far, techniques complete Basic game. To show how it’s done, we'll dissect the arcade shoot-'em-up listed on the following pages, which incorporates a joystickcontrolled missile base, a randomly moving target and two types of so
in
a
contmues
background pattern of dots to prove that the objects can move across a playfield without disturbing it. You can easily replace
subroutine
with
one
this that draws a
more inspiring background, using PRINT#6; COLOR and PLOT. Just
remember to keep the gun track horizontal line 19—clear. Line 40 draws the gun at its central position, then line 50 calls a subroutine to print the initial values for HITS and LIVES, which were set at line 20. Line 60 jumps into the target —
missile.
54-
background scene without disturbing it and the program includes sound, colour and explosion effects, with full
-"3
£5
.
Yes
to move the
$7
“We”
‘
‘2'.’
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either target or gun is hit you get a full-screen explosion which wipes out any missiles still in flight. Because of the homing and dodging features, you have to keep moving to stay alive and stand any chance of hitting the target. If
move 9“" " ”New”
apd
Move target '
_ '
°
|
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"
Launch orrnove
.
egfrgcggfx
,_°_ '° ,
"Ne ‘
Let’s look at the game in detail. Line contains four labels names which are used to replace numeric constants. All four labels represent COLOR num-
Take Did
—
“re
1
Yes
'
"
.
am"
GREEZHE?
bers, which identify a particular coIour/character combination. For example: 42 is an orange star and 118 is a yellow exclamation mark. The advantage of a label is that it makes it easy to experiment with alternative values. For example, if you’d prefer the target to be a blue cross, just change the label’s value from 42 to 171. Whenever the program encounters a reference to the a
°"'
_
?x?éj E‘é’ ,~1
“time
other.
target, it will now use
-"_~
*z'-'~;Zf LE
-
on-screen scoring. Your missile base — gun for short — moves horizontally along the bottom of the screen under joystick control, firing missiles at a target that appears and disappears randomly. The target also shoots at you and if the two types of missile meet, they will destroy each
10
felo-
’4‘
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Launch PPM"? 9“,,",:",‘;§:‘.':¢,35
-
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Take
,
Yes
3,323.3",7, anvthing’
am"
blue cross.
This is a
major advantage over raw numbers, and meaningful names are a lot easier to follow than cryptic figures. The table overleaf lists all the labels and variables used in the program together with their functions. Lines 20 to 60 set up the initial without a text screen, in Graphics
V
Any
@l B
g
\’
N°
k'§
1
window. Most of the work is done by subroutines, which break the task down into simple blocks. This keeps the main line code uncluttered and much Slmpler to understand. The subroutine at 780 draws a
/ .
—
22 Atari User October 1988
Figure
I:
the ma’" Simpli?ed flow chart showing
l°°p
5‘
fie/£4 4 a” ,
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‘
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————————P subroutine, skipping the
movement
first two
ition until it hits you. This means that the various movement routines have to be interwoven. To do this in mainline code would
lip
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Calculate new Slanliig position
Enern No
Start subroutine
missulein ?ight?
Calculate posilion home in on (gun’s 20urremposii“ ion j
.
Yes ~
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Charac'e'
r
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next D ni'such
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Launch new enemy missile
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The line ment reads
-
-
we saw
target, as
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plotting the original background
character over it. Then it prints
i
o
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next statement in our main loop 90 jumps to the gun movesubroutine at line 280. This the joystick and uses a Boolean routine to calculate the gun’s next position. We’ll be talking about Boolean expressions in detail next month, 80 jUSt treat line 300 as a “black box” for now. Line 130 moves the gun along its horizontal track. Since this is an otherwise blank line, we don't need to waste time checking and storing Turn to Page 24 b
ing at line 190. This produces a short bleep and erases the current target by
simplified flow chart showing how the main loop works in principle. Decision points are shown as diamonds, and unconditional actions appear in rectangular boxeS, as we’ve explained previously. Subroutines are indicated by a new a box with double lines for symbol its vertical borders. Line 80 starts by decrementing
—
.
makes it much easier to add extra fea-
tures. Figure
move more or less simultaneously you’ll want to dodge the missile while it’s in flight, not be stuck in one pos-
‘
COUNT to see whether it is time to re-position the target. lf 80, the target movement subroutine is called, start-
So
calculates a random value for COUNT, which determines how long it will stay at that spot. When initialisation is complete we can startthe main loop—the section of code which moves all the objects around on screen. Everything has to
31317».
complicated and difficult to de-bug. instead we've adopted the subroutine approach again, which means that the main loop occupies just five lines, from 80 to 120. If anything goes wrong now, we can easily isolate the faulty section of code, and the use of subroutines be
lines because we don’t need a bleep, and there’s no previous target to erase. This routine draws the target at a randomly determined position, and
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EMFLAG
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DO explosion effect and Update
,
.
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)
.
Set EMQt h backgrcunz chi-?ame, is concealed bv gun s l’nlssde Wh'Ch
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character aiekgrounz It: IS concealed by gun (always 0)
yi'
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Cancel flight of both missiles by tt'
scores
S
aidlggil/lEFTXEAG
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tozero
, 55
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Plat the baCkgmu'“, Cha'aCter concealed by the object that was hit by the Enemy missile (QUn's missile, or gun)
Plot enemy missile at next position
f 5
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o
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un
Has
Dosmon
been dessiroyet?
.
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ll. Flow chart Figure showmg the enemy m/ss?e movement routine .
.
October 1988 Atari User 23
_—————————Programmi ?
<From Pagez3
' ,.
.
_
Va?"~egg-t
:
background characters—their COLOR
'
number is always 0. To move the gun we first erase it by plotting 0 at its current position (GPOS,19), then re-print it at its new position (GP1,19). The gun can't collide with anything when it moves, so there's no need for any hitdetection code. Back to the main loop, and line 100 calls the complicated subroutine which moves the enemy missile. This routine is shown pictorially at Figure ll, so you can trace its operation. To keep things tidy we've used severalvariables as flags. These carry on/off information from one part of the program to another. GMFLAG holds the current status of the gun’s missile reached
—
if it’s in
1
TARGET
"Umber
3”
F’EOduces
eXp.'°s'°”
not happy With the effect, just play around with this subroutine it won't affect any other part of the program. how understand Once you everything works you can startwriting
sound.
If
you
re
—
'
'
'_
GMH GMV GMQ
,
f”
gun’s missile
TGH TGV TGQ
OUS
mum‘es and.te°h"'q“es
Ofllour
f"
'" games
Holds 1 if gun’s m'lSSile currently in ?ight ' Otherwise holds 0 Holds 1 if enemy m' .
EMFLAG
.
Othemise holds
GFLAG 8 ROW
H0lds1ifgun has
be
W
l”Outine
TARGET
REM
1
150 POSITION
SHOOTING GAME
.
can use them to Simulate
mands
which Atari
possess. 24 Atari User October 7988
a
few com-
Basic doesn't
81
:
'-'
f
0
be pressed
g?régggrzéo I140LZgEGL§T=42:GUN=9A:GMSL=1:EMSL=118:RE 20 LIVES=3:HITS=0:GPO$=10:REM
180 REM TARGET MOVEMENT SUBROUTINE: 190 50000 0,60,10,8:REM Start the shor t bleep 200 COLOR TGQ:PLOT TGH,TGV:REH Erase t
Variable
5
30 GRAPHICS 17:608UB 7801REH Draii scre en background 40 COLOR GUN:PLOT GPOS,19:REH Draii gun
in initial
position
‘
.
1Tn'lt'lil T‘ln ?ring : arge a scores. 23 2333333:23: nitial position 'l
MAIN LOOP STARTS
arget by restoring background 210 TGH=INT(RND(0)*2|):TGV=INT(RND.(0.)* 10):REH Calculate Target’s new DOS'ltlo
.
S
n
T
220
courii=couui-1‘:ti counr<0 19mm Re-position Target
80
50503 requi
THEN
when
moveme
nt GOSUB
520:REH
Gun’s
Missile
ycle, if
THEN .
.
any
130
REM
11,0
POSITION
END
ooro 80:REll Next
left “HE:
230 COLOR TARGET:PLOT t Target
6,5:2
#6;"GAHE
new
backg
pOSiti
TGH,TGV:REH
Prin
240 COUNT=INT(RND(0)i30)+30:REM Calcul ate duration of this Target 25“ SOUND MMLEtREH End the short bl
c
OVER"
RETURN
270 REM GUN MOVEMENT SUBROUTINE: _ Read Joystick 280 S—STICK(0).REH .
,
lives THE
Store
on
328 LIVES>0
TGH,TGV,TGQ:REH
moveme
n 110
IF
LOCATE
round character at Target’s
HERE:
you ffglt‘izle?jsexf?‘zl/syo'gffgfgg?vco" .
trigger”:
4,7:? #6;”press
iiiiii’iiiziiiiiiii.its
iii: iiiiliiisuiii“
120
.
flight '
explosiOn
90 GOSUB 280:REH Gun lioveiiient 100 GOSUB 350:REH Enemy missile
.
in
_
0 Next month we’ll look at Boolean techniques, and explain how these very versatile expressions can replace many lines of complex /F...THEN .
curren?y
.
Current vaIUe retUrnscT h't'.°therViSe holds 0 bYJOVStick LOOp v ar'ab'es used in drawin9 b “Wow" Loon Variable us e d to Vary Voiume in e"DiOSion routine Loon Variable usgdt 0 set delay in
}
COL V
lSSlie
0
red
.
.
.
GMFLA G
REM
OW" deslgn-
by
-
HOME
.
.
Concealed
Current horizontal pos'ltlon of target Current vertical Dosit' Of target COLOR number of c araCte’ Concealed by target Current horiantal Do Of Current Vertical poSit-s't'on enemy missile Of Enemy missile COLOR number of cll?" araCte' COncealed by enerny missile I"ion-Zontal position of gun, When e?emy misSlie is launched
EMH EMV EMQ
3:1; ?zgr‘é‘égs?;syzzirng‘t’hénvzer 70 .
representing the gtm's
-
GP1
C
week' and
if?)
A
enemy Duration of target at it Number of targets de 3f current Desition royed Number of lives left Current horizontal pos'm0" Of gun Next horizontal'posm Current horizontal on Of gun Do of gun’s missile CUrrent vertical posit'smon Of gUn'S COLOR number Of missile c araCte'
UVES GPOS
1
(12225323125 iriltahsehSVSaytcvg gollroursl',‘
g
“
The §0LOR number re missile — a yellow ’V’ presentmg the
COUNT HlTs
the top of screen, been destroyed or hit the target. This flag can be read, or altered, at any point in the entire program, so an the subroutines can keep in touch with each other. EMFLAG monitors the enemy missile’s status, and GFLAG holds temporarily when the gun has been hit so that line 490 can take appropriate action before returning to the main loop. Now we’re back to line 110, which calls a subroutine to move the gun’s missile. The flow chart is almost identical to that in Figure II, though the labels and variable names will be different. If the target is hit, this routine sets COUNT to 0, so that line so will draw a new target on its next pass. Finally the main loop, line 120, checks to see if there are any lives left. If so, it re-cycles back to line 80; otherwise it drOps through to the end-ofgame routine at line 140, which is described in the REMs. The explosion subroutine at line 680 is Ca||ed if a gun's missile hits the or .. enemy missie
,
,
-
0 if it has
flight,
COLOR
The
mlsSiie—a Yellow'l'
EMSL
_
i‘ I
The COLOR number 3" Orange w representmgthe targetThe COLOR nUmber an Orange m representing the gun _
GUN GMSL
~
-
_
Turn to Page 26>
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really in danger of beingiagped this year? _
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No matter which Atarl machine you use or whether your interests lie in entertainment or more activities in justwatyouare comp‘uter —you’ Tlefriogs looking for. Plus a few exciting didn’t even know thingsdyou exls e All the leading companies in the Atari market will be out in force to demonstrate the latest bfeakth’Wth ‘ “Of“ the "1°“ startling of software through to the most innovative of add~ons.
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answered untll the Atarl Christmas Show, when all that’s new in software scenar'os comes to I'ghtThe theme is Atari in Entertalnment and that translates lnto games, games and more fun and games. .
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Alexandra Palace, Wood Green, London N22 November 25 27! 1988 FI'I sat 103m 6pm! sun 1oam'4pm
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——————————Progrommlng ssile in
‘ F’“’" Page 24 290 IF S=15 THEN f centralised
3“ =11)
330:REM
GOTO
Return
440 450
i
ent
GP1=GPOS+((S=7) AND (GPOS<19))-((S AND (GPOS>0)):REM Calculate new 6
un position 310 COLOR 0:PLOT GPOS,19:COLOR GP1,19:REM Move Gun character
460 un's
480
RETURN REM
IF
MOVEMENT
OF
THEN
EMFLAG=1
MISSILE:
ENEMY
GOTO
Bran
380:REM
GFLAG=1
EMO:PLOT EMH,EMV:REM Erase
m
issile
by restoring background 390 EMV=EMV+1:EMH=EMH+<HOME>EMH)~(HOME <EMH):REM Next position of Enemy Misil EMV>19
Return creen
EM
lo10 LOCATE
if
420
IF
REM
Hit
is about to
EMQ=GMSL
Gun’s
THEN
JR ATARI
470:
Missile
430 IF EMO<>GUN THEN MH,EMV:GOTO 500:REM
COLOR
hit,
No
IF
character
GMV<0
if
Return
LOCATE
cter under
EMQ=GMO:GOTO
EMSL:PLOT E so plot mi
590
IF
REM
Hit
600
IF
T
new
GMQ=EMSL
Enemy
690 SETCOLOR
Plot ei missile background or t
4,INT(RND(0)*16),INT(RND(
chara 640:
GMQ=EMQ:GOTO
THEN
GMO<>TARGET
0)*16):REM
COLOR
THEN
GMH,GMV:GOTO 660:REM
hit
No
NEXT
V
SETCOLOR
background
GMSL:PLO -
plot
lll
4,0,0:REM Restore
colour 0,21:? #6;”HITS
=
origina ";HITS:
Print updated scores
750 POSITION "
flight
Missile
Enemy
=
10,212? #6;”LIVES
";LIV
ES;" 760 RETURN 770 REM DRAH BACKGROUND: 780 COLOR 142:REM Violet dot 790 FOR ROH=0 T0 18:FOR COL=O 800 PLOT COL,ROH:NEXT 810 RETURN
l.)
COLzNEXT
T0
19
RON
330rmskirk Road
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BOARI) CODE MONITOR Suitable for 130 XE and 800XL this useful add on prova the user with a machine code monitor+old Operating system with on screen 80 column mode and existing Operating System. The Monitor includes standard search functions and direct disk access.
£79.99 Just
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OUR spectacular front cover this month shows two creatures from a called sensational new game Draconus, released by CognitOLinked with the budget company Zeppelin remember Zybex and Speed Ace? it is promising to support the 8 bit Atari market by producing value for money, full-price games. Cognito was formed soon after Zeppelin Games came to terms with the success of its 8 bit titles. Massive sales and a number one spot in the Gallup chart by both games for a number of weeks, still show that there is a good market for Atari games. Zeppelin produced the Commodore 64 version of Draconus and it received a magazine’s Silver Medal award. After this success it was decided that the Atari was capable of equalling the quality of the 64 version and hopefully its financial success. So a sister company Cognito was formed and 22 year old programmer Ian Copland began writing Draconus. He saw this as the peak of his programming career: ”Draconus is the best game have ever written, and feel it is the best game everwritten for the8bitAtari". Based in Newcastle-upon-Tyne and not a million miles away from found Ian putting the finZeppelin
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You control both major game characters, Draconewt and Frognum which share the same body. When you stand on a Morph Slab and pull down on a joystick you can transform between thetwo. Frognum who plays the major role, can walk, jump, punch, duck and breath fire. Although Draconewt cannot leave his watery environment he can blow a powerful waterjet to kill other monsters. Together the two form a very strong fighting force incorporating everything needed to destroy the tyrant. Throughout the labyrinth that you must traverse are countless alien nasties just waiting to meet you — or eat you. They include giant rats, bats, sea monsters, terrortoads, catepelose and bonce blobs. The last are balls of gooey matter which hang from ceilings and drip off when you enter. When they hit the floor. they bounce around in mld arr causrng you even more ,
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superb title screen. Other sound effects have also been written with great care. loved the crunching noise you hear every time you die. This sequence is also accompanied by Frognum splitting into two and blood spurting from the remains of his body —very gruesome. The beast that you must destroy in the final screen is one of the most terrifying creatures I have ever seen in a computer game. It reminded me of the mother alien from the Aliens movie — big, mean and with large teeth. A wonderful graphical creation from the mind of Michael Owen. When Ian Copeland said that Draconus was the best game to have been written for the 8 bit Atari he wasn't far wrong. It's really addictive. Buy it! I
each screen.Meticulous care has been taken with even the smallest
detail. One thing like in a game is a catchy signature tune. Here Adam th?TGre, the music expert at Cognito, has excelled himself by writing a marvelIous piece that accompanies the I
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modore version of Draconus. I asked him if he could write it and he said he could. The rest IS. h|story”. Shortly after this lan began working for the newly-formed company, and has never looked back since. “It’s nice to be able to work with people who
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LABEL PRINTER. Select label size and sheet format, read in database ?les and print out in any quantity. 0 Prepare budgets and tables with the SPREADSHEET module. Total columns and rows With ease, copy formulae absolutely or relatively, and recalculate t t'ica y. au.oma Q Wlth the GRAPHICS module you can produce pie charts, overlay line graphs and display bar charts side by side or stacked. Enter data directly or load data“ from the spreadsheet. 0 Using a modem with the COMMS module you can access services such as MicroLink and order a wide range of goods from flowers to software, and send instant electronic mail, fax, telex and telemessages.
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IF you have been looking for a league table program look no further. Enter the results from the menu option and this program will calculate the table for you. Originally written for football results, it can be used for any other table with the played, won, lost, for, against and points format — see the program modifications panel. Once all the relevant data has been input and calculated the program will save it to disc for you sorry cassette users, it would be too slow to use a tape as a storage medium. You can also create hard copies of your tables with any 80 column printer. The best way to use the program is to save it on its own disc. Format a blank disc and save Dos files to it — option H on Dos 2.5. This will leave plenty of room for the data files the program will create. Now type in the listing and check it with Get it right! Once you're sure there are no mistakes save it to your newly-prepared
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initialisation screen. Just follow the prompts to set up your new table. Enter the teams in alphabetical order this will be useful when entering data later. A team name is limited to a maximum of 14 characters in length, if you exceed this you must re-enter it. On entering the last name, the newly created table will be saved
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will be prompted to confirm your selection press Y followed by Return. The screen will change to allow you to enter the results. Use the + and * keys until the home team appears on the screen. Press Return to make a selection and the name will echo back on to the screen. Enter the team's score and then select the away team and its score in the same way. Once you have made your —
entries the fixtures will be saved to disc followed by the league table once it has been calculated. You will then be returned to the menu screen. At the moment the printer status will be set
to Off.
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printer.
Ensure your printer is connected Turn to Page 33 > October 7988 Atari User 31
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Colour Puzzle
TO ORDER PLEASE USE THE FORM ON PAGE 47
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—————
4 From Page 31
when
using this option, as an error message may occur if it isn’t. If you
don’t have a printerfollowthe instrucin the modifications panel. Most of the other menu selections are obvious but others require some explanation. Option 5 will display any league table. Enter the date of the table required and the program will search the disc for it. If a table doesn’t exist for the date entered a message will appear on the screen. Option 7 can be used in one of two ways. The first is to change team data and the second is to allow data to be entered into the program during a season if‘games have already been for example, setting up a played mid-season table. Once selected you will be asked to confirm your action with Y or N. Enter the date this should be later than the one shown and the current team data will be displayed. If no change is required just press Return. If you want to change any data enter
tions
the new numberfollowed by Return. A beep Will be heard when a new team name is displayed. If an error is made on an entry the team will be re-displayed and all the data will have to be re-entered, so be very careful what you type. When the
12:50:19“) Ca’CUlate ,e'Y fixtures 1690,268° Print table tGQUe table 2140-2130 180 or
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October 1988 Atari User 33
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2220 2230 2260 2250
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2890
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_
1480 IF ccpz1 THEN 1530 1499 as" 1991 (241001015 goal on; 1500 FOR 9:1 to ccp-1
151.
m
5:1 to esp—p 1529 “1:55p1p)gazzggp(p+g);1¢11:g1§1514:1n12:T01141:Ta13:rn1201:1a21:a2*15FOR
14zrazzzraz1+1zrnzxztazz+1 1530 001:(asc(ruS(rn11,ra11))*10000)11
0SC(TN$(T012,T012))*100)‘RSCUNSUMJ, T013)) 1540 002:(05ctruS1r021,1021))*10000)+t 050110501022.1022)181001+05011u511023,
1023); 1550 IF 601011760102) 1)-1 1560 IF GD(01)(GD(02) 1 1
‘
5
: i I '
I '
:
THEN
T0101):TP(0
THEN
TP(02)=TP(R
21-1 1570 IF GD(01):GD(02) an» HF(01)OAF(R1 1)HF(¢2)+AF(021 THEN TP(01):TP(01)-1 1500 IF 601011160102) RID HF(?1)+AF(01
)(HF(02)*0F(02) THEN Ip(a2):rp(a2)-1 1590 IF 00101):00(02) an» nrta1)&ar(a1 ):ur(az)4ar(nz) “up 001<002 rngu Ip(g1 ):tp(a1)-1 1000 IF GD(01):60(02) an» nF(a1)+?F(g1 ):HF(R2)00F102) an» 001>002 rncu 19102 ):TP(02)-1 1510 [Ext 5 1620 1630 1640 1650 1660 1670 1600 1690 1700 1710 1720 1730 1740 1750
0
NEHT NEXT
S
5:1
FOR
TO
T:1 TO IF TPTT}:S
FOR
NEHT
5
***
POKE 2 ?
IF
PT(S):T
THEN
TABLE ***
DISPLQY
82,0:POKE 752,1
"0" "
";LN$;" ";D?TE$:? 1760
PRTOGZ0 THEN
:LPRINT
LPRIHT
60508 370:PR$(15):LN$:PR$(LEN(PR$ ":PR$(LEN(PR$)01) 1+1,LEN(PR$)*4):“
200TE$=LPRINT PR$:GOSHB 370 1760 PRINT " L F 0 PTS“ 1770 IF PRTOGZO THEN 1800 1780 PR$(48.68):"HOHE :LPRINT PR$:GOSHB 370 1790 PRS(21,78):“P H b L H
I ‘
i .
E
§
g i
l
I
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0
1
F
a
H
0
L
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H
o
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F 0
0
PTS
PTS 60"
:LPRIHT Pns:cosus 370 1800 FOR T:1 TO NT 1810 czprtr) 1820 H:T:PC:1:GOSHB 180 1830 PRINT TN$(G*15—14,G*15); 1840 P0514,19):ru$1c*15—14,c*15) 1850 usztc):Pc:20:cosun 180 1860 H:HH(G)10H(G):PC:23:GOSHB 180 1870 xzno(c)+00(c):Pc:26:cosu0 100 1880 H:HL(S)00L(G):PC:29:GOSHB 180 1890 H:HF(G)*RF(G):PC:32:GOSHB 180 1900 H:HR(G)*00(G):PC:35:GOSHO 180 1910 H:PTS(G):PC:38:GOSHB 180 1920 IF PRTOG:0 THEN 2090 1930 H:HH(G):PO:43:GOSHB 210 1940 H=HD(G) zPC:46:GOSHB 210 1950 H:HL(G):PC:49:GOSH8 210
2550 POKE 752,1:REH
SE
NF
HS:GOSHB
350:po§1710n 17,5}2:? HS 2320 POSITION 2,21:? "auav TERH,..... ";:GOSHB 240:RT:H:GOSHB 350:POSITION
24.642:? TN$(RT*15-14,0T*15) 2330 TRRP 2330:POSITION 2,21:? TNS(AT* 15-14.0T*15);" SOORE “;:INPHT 05:60500 350:POSITION 20,012:? 05 2340 9031710! 2,21:? "IS THIS LAST FIN THRE ON VGF“;:INPHT TS 2350 rF r$()"v" THEN Positron 1,042:? "
"zsoro 2300 2360 DNI(GI:HI:DHS(G):HS:00T(G):0r:005 (G):As 2370 PL(HT):PL(HT)*1:PL(0T)=PL(0T)*1 2380 HFtHT):HF(HT)4HS:H0(HT):H0(HT14°S 2390 0F10T)=0F10T1005:00(0T):00(0T)*HS 2400 IF HS)0§ THEN HN(HT)=HN(HT)61:RL(
0T)ZRL(AT)*1:PTS(HT):PTS(HT)43 2410 IF 052HS THEN 0N(0T)=0N(0T)f1:HL( HT)ZHL(HT)+1:PTS(RT)=PTS(0T)§3 2420 IF HEIRS THEN HD(HT):HD(HT)+1:00(
aT):aD(0T)+1:PTS(HT):PTS(HT)+1:PTS(0T) =PTS(aT)*1
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SRUING
TO
REQD
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FIHTHRE
FRO" DISK
2240 IF NFZO THEN 1030 2250 2 :? :? "PLERSE ENTER DATE 1.0 S RT 10/12/88":? :INPHT DRTES 2260 CTF:0:HTF:0:EFF:0 22?0 ? "x ";DaTEs;" ";NF;" FIxtun ES" 2280 FOR 6:1 T0 NF 2290 H:1 2300 POSITION 2,21:? "HOME TERM.....= ";:GOSHB 240:HT=H:GOSHB 350:POSITION 1,G+2:? TNStHT*15-14.HT*151 2310 TRQP 2310:POSITION 2,21:? TN$(HT*
";:INPHT
752,1:? :?
LC
2170 H:1:GOSHB 240 2180 TSF:1:GOT0 2550 2190 nan x** INPHT 0550175 iii 2200 ? "NEHTER RESULTS Y“";:IuPut rs :IF TS()"Y" THEN 1040 2210 EFF:1 2220 IF HTF:1 THEN 390 2230 2 :? :? "H0“ 0007 RESULTS TO ENTE
SCORE
G
POKE
2450 OPEN 01,9,0,"D;FIHTHRES.00T" 2460 PRINT u1inarEs;cs; 2470 PRINT H1;NF;C$; 2480 Fun G21 to RF 2498 "12001101:uS:DHS(G):?T:naT(6):aS: 00515) 2500 PRINT ?1;HT;CS;HS;C$;QT;C$;-‘TS:C'$: 2510 NEXT 6 252“ PRINT uiz-1;CS; 2535 ?l?SE “1 2540 ?SF:1:GOTO 1250:REH GOTO TRBLE Ed
"
";:INPHT
NEHT
DISC":
?RCH"
15-14.HT*151;" p
2430 2440
2159 RE" *** FIHTURE 55090“ *** 2160 POSITION 2,21:? "TEAM T0 SEQRCH..
R
NT
T
NEXT REM
NT
1960 H:HF(G):PC:52:GOSHB 210 1970 H:HR(6):PC:55:GOSHS 210 1980 n:au15::nc:50:cosus 210 1990 N:00(G):Pc:61:60500 210 2000 H=RL(G):PC:64:GOSHB 210 2010 H:0F(G):PC:67:GOSHB 210 2020 0:0010):Pt:70:cosus 210 2030 H:PYS(G):PC:73:GOSUB 210 20‘9 "25°(G)=P€=77 2050 IF H<0 THEN 90:76 2060 IF H(-9 THEN 00:75 2979 50508 210 298° lPQI'T PRS=G°SUB 370 2090 PRINT 2109 "537 T 2110 POKE 82,2:POKE 752,0 2129 IF 05F51 THEN 310 2130 00500 170:GOTO 1040 2140 ? "N“SPOSITIOH 10.5:2 "FIXTURE
2560 2 “H" 2579 OPEN 01,4,0."D:FIHTURES.00T" 2500 IF TSF:0 THEN PRINT LN$;" RESHLTS "2? 1? 2590 IF TSFII THEN PRINT LN$;" RESHLTS FDR ";TN$(H*15-14.H*15):? :? 2600 IF PRTOG:0 THEN 2540 2610 LPRINT :LPRINT 2620 IF rsr:0 THEN LPRINT ,," “;LNS;“ RESULTS"=LPRIIT 2630 IF TSF:1 THEN LPRINT ," “:LN$;" RESULTS FOR
":TN$(H*15-14,N*15):LPRINT
:LPRINT 2549 INPUT “1,005 2550 INPHT u1,nr 2560 FOR G31 TO HF 2679 INPUT “I,"T5N5.0T.05 2680 DHT(G):HT:OHS(G):HS:DRT(G):RT:DRS (G):as 2690 NEXT 6 2700 IF TSF:1 THEN 2760 2710 IF FSF:1 ONO OS$()OR$ THEN 2920 2720 IF FSF=1 THEN FF:1 2730 PRINT DRS=PRINT 2740 IF PRTOG=0 THEN 2760 2759 LPRINT " “5005 2759 FOR G11 T0 NF 2770 IF T5F30 THEN 2800 2780 IF DHT(G):H OR 00T(G):H THEN 2800 2799 IF TSFII THEN 2870 2890 If TSFZI THEN ? t? t? 0052? 2819 ? TNS(0“T(GT*15‘14,0HT(G)*15);DHS (G)?" ";DRS(G);" "17.5(00T(G)*15‘14 :DRT(G)*15) 2820 IF PRTOGZS THEN 2870 2830 IF rsrzi THEN LPRIHT OR$.TN$(DHT( G)*1S—14,DHT(G)*15);OHS(G);"
):"
";0RS(G
";rlstoar(c)*15~14,oar(G)*15)
2840 IF TSFZI THEN 2870 2350 IF PRTOGZO THEN 2870 2869 LPRINT ,,THS(DHT(G)*1S—i4!DHT(GI*
15};" ";nHS(G);"
“:DaS(G):"
":TNS(
DQT(G)*15-14,DRT(G)*15) 2070 NEXT 6 2880 IF TSF:1 THEN 2920 2890 IF FFZ1 THEN 2330 2900 PRINT :PRINT 2910 IF PRTOGZI THEN LPRINT 2920 TRRP 2930:INPHT 01,0:IF 02—1 2640
THEN
Tum to Page 36 P October 1988 Atari User 35
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asr:1:cor0 12505191 MOLE cntc m RED! EiirEa TEAH DAM m 2 "SEIIER/CHMIGE TEAH 00m new HIIPIIT T$:IF TSO'W" men 1040 3220 2 "acumen DATE :- "moms 3200 2 :2 "sum IEH DME "ulnar DAT
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3120 TlS(G*lS-14,G*15)II$ 3130 near a 3149 POKE 752,11? :? :‘.’
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Adventuring TIME once more more to dip into the mailbag and see what sound advice and welcome tips our readers have for Atari fellow adventurers. Although shortage of time and space means that it is not possible to deal with all of your letters, and that sometimes there may be quite a wait to see your own missive mentioned in these pages, do not despair. do try to get round to as many of your letters as can so keep on writing in — the law of averages says you're bound to score sooner or later. cm of the sack comes lnstant h'rSt relief for all frustrated Orc Kn'th to Andrew 0 Hara players, thanks of Eastfleld ln Cumbernauld. Although lt was a “the Wh'le ?90 ”OW: Andrevv has supplled a detalled SOIUF'Oh Ofth's challenglng adventure, the ?rst part Of
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not recommend these two games to
—
My plea for help with the adventures fell on deaf ears earlier this year mainly, suspect, because few adven-
rison of Crewe (The Payoff), David Talbot of Dublin (The Worm In Para-
I
WTéchez’SrunW/L'LQPecf/voxgu?zel?zgséme I
THOMAS HOLZERIS TOP TEN
myself have rarely played. '
been
22:72:22.
a
b'Q fen
Of maze
-
2 3
neveé base
The axe, gold and silver cards, stethoscope, bird costume, copper wire and battery are already in Andrew's possession, but if you can help him further, please phone him on Cumbernauld 721455 or write to him at 72 Ben Nevis Way, Balloch, Eastfield, Cumbernauld G68 9JA. Arno Brouwer from the Netherlands is having a problem With the GUiid Of Thieves gravedigger who is getting very annoying, prohibiting Arno from digging a grave. Sorry, Arno, bU'f the gravedigger is helping you in a way you don't need to go digging in the cemetery. What you do need, though, is hanging from one of the yew trees nearby — and that is berries. Go get 'em the gravedigger won’t mind. Another problem he has with the same adventure is the opaque case. For Arno and other adventurers, may suggest that you look at your map and note the pattern of the locations surrounding the room with the case. It should remind you of the five-spot side on a die. Roll all the dice until they each show a five, pop them in the appropriately coloured slots and the case should open up for you. According to Arno, it isn’t my feet it’s the rest of my that are too big body that’s too small! I’m not sure if that’s a compliment or not! Dave Gregory from Bracknell has had an Atari computer since last Christmas but is being driven round the bend by two adventures he bought Cloak of Death and Quest For Eternity. As said in the July issue, would —
—
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Until next month, keep your sword sharp and your lamp filled!
8333: Fuse“ n ace
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ows
help write to him at Millstone Cottage, 46 Beauvale, Newthorpe, Notts NG16 2EY and don’t forget to enclose a sae. There’s just room to say thanks for various hints and tips to Richard Mor-
anybody new to adventures. They are short on vocabulary and long on inflexibilty.
help with Asylum, an adventure which
ra ye
Leather Goddesses of Phobos Atlantic (German adventure) The Dark Crystal T'me and Magik The Seven Cities of Gold The Adventure Writer
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have persevered with these tough and frustrating puzzlers. haven't either my advice is to switch overto playing one of Level 9’s cassettes if you really want to find out what a good modern adventure should turers
be like.
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Adventuring HINTS AND TIPS climb down, get hawser. Up and we to haw... ?e get rope to signposts at crossroads and
_
WEAR cloak, 99?
halyard from
Green Knight’s horse and get reins, get washing line from oak tree, get
ring
from gibbet, get everything from the well but the treasure. Putwelcomematon thorn hedge .. ”VA , and climb over. Cut Rapunzelsha/r ,_: and get it. Go to castle, get note, —-:—;.?, noose
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332-5 l throwitat drawbridge,getitagain, w? 4'5— 4,’ f’” 1 33,3, (f; E“! f $1.1 4,“ " in in and drop it. Go / , go again, ' —= y g” ” ’ a," i <l -‘="“ l} unlock chest, open it and take cord. ’. j 34154 j‘ HT)“ ° ”My,“ "’ ‘ , ”if Go to hermit and give him the key.’ 5&4 z;-t—-~“"",, t f”.- a,“ ”5‘ T f" z/r ' “'4:7.-" ~’, ,1 i//// "W ”4. A Iva/if; ' ”l,//?> a ?an" When his back is turned, despatch , 43 “— ., M10” Mime” 06 W .5?lv / him and get his belt. J/éf" 71 J 4 "is gt ;W/J ,/’//, J,//l ‘“'»—~ Go to well, tie all eight pieces ofJJMq/Ja ”f; 4 f" A, V’fw ,4r0pe" together, tie rope to roller, J f; " 11 (Lowery/W7;fig/(Mmulgwm..«liar/liqgm,;,,J;/M;/m ~
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Magma! moments _
try and repalr the rent h'StPfVVia the time _
—
name a few. It seems that the evil Timelords have been trying to remould history in their favour and it has fallen 10 YOU to 38 Atari User October 1988
_
in
grandfather
z.
.
the fabric of .
?nd mama The trilogy 2
. ,
travelling
s”,(z
rme
devnce of a clock, the hunt will take _
you, in almost any order you like, through the Ice and Stone Ages, on across the times of Romans and Vlkings, past Medieval and Tudor periods, right on up to the present then forward to the future and far future, '
TIME and Magik is a welcome bargain package of three first-rate adventures from one of the country’s leading exponents in the fantasy field, Level 9. This trilogy is one of the first releases by a new company, Mandarin Software, which has judged wisely in picking Level 9 products as its initial entry into the marketplace. Level 9 has always offered good value for money and adventurehungry gamesters will be well pleased with this latest crop. The trilogy comprises Lords of Time, Red Moon and The Price of Magik and although none of the three is new, they are some of the best ever produced by Level 9. All have been updated. Lords of Time involves you in a search, through various ages, for nine a jester’s cap, a unlikely objects dinosaur’s egg, an olive branch, a dragon's wing and a teardrop, to
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Program: Time And Magik Price: £19.95 Supplier: Mandarin Software, Europa House, Adlington Park, Adlington, Macclesfield SK70 4NP. Te” 0525 373883
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nine ages in all. Lords of Time happens to be one of my favourite Level 9 adventures, particularly because many of the puzzles are so enjoyably challenging and the theme is very neatly worked out. Red Moon revolves around a crystal, the source of all magic, which has been stolen. It is your job to get it back. There are nine treasures to be
collected along the way (note how Level 9 have a penchant for the number nine). Magic features prominentIy —there are a dozen spells available, most of which require a specific item for them to be effective. Red Moon won much acclaim on its original release, including being voted best adventure of 1985 by several magazines. The Price of Magik is a direct sequel to Red Moon" The pIOt centres on your endeavours to defeat Mylgar, once a 9°°d sorcerer now gone bad. The adventure features an even stronger
7
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magical element (with 18 spells to learn). The Price of Magik also has its own combat system and there are a goodly host of independent creatures
which you may, given the right circumstances, command to do your
bidding. Time and Magik is unquestionably good value for money and no adventurer is likely to be disappointed with the v0Iume of puzzles, locations, prose and fun that this trilogy offers. -
2261253231272? Puzzlement......................................9 Valueformoney..............................9 9
Overall
______—_______________—_______
0
O
Has upgrading your computer given no longer need? Or you hardware you . . . have changing interests left you With unwanted software? Then THIS is the place to advertise your surplus items. Atari User readers are always on the lookout for a bargain and this . . is the first place they look!
Classi?edadv “Semenu ands, u, e fol/mm),9 .
my, be
0 This condmons: Map” sen”, EXCLUSIVELY for the pn'Vate regse'rs Of . To avoid encom"? trade ads will be 57: Will be ,
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be a CCepted °" th's of form (or a n). s is no maxlmUm t the You inClude number of in yoo Ur ad_ if nsu lCient iwonfjfs th r00m On th 0"? is fOrm' Sheet cOllltinue °f on a 0 izparate nape? e COst ls Zop per wo.rd’ “m" a words“ minimum of 0 vi? e GUAR ANTEE your ad W'l l next a h
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Gold, ironic dvel't the computer with roLlnk' e'e-gn ’° ‘ Te'ecjmof your; on nsessocia“ by f house" respo d m a n m operate.it w: ." be see and a n msta
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eans
-
fit
£75. Tel: 272358 Mark.
04495
0
1050
d/drive, unused,
0 Atari 65XE,
boxed with books and DOS 3 (Will add DOS 2.5) £100 or best offer. Tel: 0476 62807.
sticks,
371253,
inc roms, joysticks, manuals £160 o.n.o. Tel: 0253 52436.
games
e 800XL,
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capacity lockable disc box plus loads of discs, j/sticks, several issues of Atari User, £300 o.n.o. Tel: 0246 35786 ask
for
0 800XI, XC12 recorder, 2 joysticks,over£190 worth of software, mags and books, aII v.g.c. £1so_ Tel: Mark
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records,
410
tWO
joysticks, tWO 100 disc boxes (both full), many magazines, books £350. Buyer collects. Tel:
after 6pm.
XC12
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0 800XL 1050 drive, joysticks, software, blank discs, instructions, magazines
Mini Office, Atari Writer plus boxed, all _many more, immaculate £300. Tel: 0702 547602 after 6pm.
£150. AII exellent Tel: 03304 485.
games, american mags £75 or something interesting. Tel: 0900 827087 evenings.
0 130XE Wlth _XC12 data recorder, cartidges and games. Unwanted gift, as new E75 Tel: Northampton
0 Miracle modern
0504 731794-
0 800XL, 1050 disc drive, 1010 tape deck, exellent condition, plus over £430 of software, some american,
0 800XI cassette, 100 blank discs, various disc/cassette
_
2000 c/w
Datacable and S/W £70- Atari 800 £40. Both inc P/P. Tel:
800 XL revision C internal 256K. 1050 drive with lazer,
l:
E:
E:
disc
0
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write/protect switch.
0423 879533
0 800Xl,.1050,
0600 6144.
Paul.
joy-
games/utilities as new £135 o.n.o. Tel: 061 793 1292.
0425 52988.
OAtari 800,410 recorder, 20
XC12 4
power supply
spare
£200+
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800XL, 1050, 1010, mouse, tapes, discs, early mags, books, printer connection. Tel: Brownhills
-
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will
.
Vailabie lssus of ap Atari User.Paar in th e
5
01 Meg ST/M/FM upgrade,
~. ‘
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Who can
‘
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C:
manuals
case,
and
books £350 O.N.O Tel: 0384 372179,
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=Ezzzzwmw l [Ziijizzzmwm C: I l: | I: certify that any[I] original and not I I S'g"e"———— software
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for sale is
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Name___—____ Address——____ ——————
POST TO: Atari User Classifieds, Europa House, FREEPOST, Macclesfield, Cheshire SK10 4YB
I l | I I
h---—------————-——-?
October 1988 Atari User
3.9
_—_'__
EARLIER this year a computer magazine published a complete list of benchmark results covering a range of micros and languages. The Archimedes came out on top, but coming a close second was the ST. No real surprise there, but what language gave it this turn of speed, Fast Basic, ModuIa-2 or C? It was none of these. A public domain language called Fig-Forth took the honours. Atari 8 bit owners will be pleased to know this fast and versatile language is now available for their machines. It may not be able to match the speed of the ST version but it can knock spots off Atari Basic. Fig-Forth is one standard of the language Forth as defined by the American Forth Interest Group. Other standardsinclude Forth-79, Forth-83 and ponForth, the former being implemented on the Atari as Go-Forth. All are similar to each other in being COLIN BLACKBURN very different to most other Ian— guages. Two features central to its takes a IOOk at a design are the use of a stack and the idea of the word. The stack is the route for all process-
.
-
ou
l
’
it’s a last in first out data structure which will be familiar to machine code programmers. You can think of it ing
-—
pile of numbers with only the top one being accessed at any one time. as a
ca re
,
3
,
-
However, Forth provides various
ways to add, remove, do arithmetic on about these numbers verv and jiggle qunckly. The word is the basic unit of instruction, the core words of a Forth
system
are
normally defined
in
machine code but most other Words
are made UP themselves. _0f W°fd§ A program '" Forth ls merely a word
which performs the desired function and is built from words which in turn are built from other words which in turn We" perhaps YOU get the general drift An example of_ a word is shown in Figure I. If used it should be added to one of the editor screens. it Will automatically list the next screen —
’ -
to th? one last listed.
Th'5 extensrbility makes Forth very powerful, as it allows the user to build his or her own language to suit a particular set of tasks. have already mentioned that FigForth is traditionally a public domain language, in fact versions are available in many PD libraries for just a couple of pounds. However, Pulsar Software is selling its implementation for £14.95. So what do you get for your money? A manual is the most obvious benefit, but there are also some useful extensions to the basic language such as a mouse handlerfor
r
I
.
'
a
standard ST mouse.
The language comes on a doublesided disc, the first containing the Ianguage kernel in an AUTORUN.SYS file and all the DOS 2.5 files you need. The second side contains 134 Forth screens, each taking up 1k. Most are empty but a few contain word definitions for the various extensions you require. Those of you with mathematical minds will have worked out that the disc is formatted in enhanced density. This is tough on 810 owners, myself included. initially thought this may just be a quirk of the review copy, but after I
40 Atari User October 1988
receptly Ofexpanded Forth,
verS|on
-
formerly avallable only a_s a pUbllc ‘
domau“
program
borrowing a 1050 drive realised the language was designed with that device in mind. For instance, the disc copier, which is part of the extensions, copies 134 screens rather than the 90 which would be found on a single density I
disc.
This can be altered fair|y easily, but it is short-sighted on Pulsar’s part as the disc will not even boot on an 810 drive. The A4 format manual is 45
of duplicated typescript bound
sheets
one of those plastic slide-on spines_ it hasn't been written as a guide for the beginner, but is simply 3 systematic list of all the Forth words with a few appendiceson error messages and the like.
with
Rather hard on
beginners
I would have preferred a little more detail in some of the word descriptions, but the author has recommended a couple of excellent books which will help the novice get to grips with the language. I will repeat the recommendations for those of you who would rather read about the Ianguage in detail before buying. They are: The Complete Forth by Alan Winfield (Sigma Books) and Starting Forth by Leo Brodie (Prentice Hall
Books).
Although Forth can be used in an interpretive way, directly entering new words at the keyboard, for any real applications the words need to be saved to disc thus allowing them to be compiled. This means an editor is required and one is provided as one of the extensions. It is fairly simple but will allow screens to be entered. Unfortunately, the Forth wordsland
‘
,
R are redefined by the editor; in practice this makes testing programs which use them difficult. The editor
can be altered to get round this, and at the same time it can be improved by adding a few extra commands. But Pulsar should have provided a more comprehensive editor in the first place.
The screens have mentioned are made up of 16 lines of 64 characters each. This 1k block conveniently fills a screen on an 80 column system, but the Atari’s 40 columns make _full screens untidy Since the lines Ioodk wrap aroun One solution is’ to restrict lines to 32 characters, but this means that half the disc space is wasted. PMS?” I
programming practice is followed. Forth normally contains in-Iine assemblers for time critical definitions. Fig-Forth has the necessary words but contains no hint as to how the code should be entered. A small chapter in the manual would be very welcome since the textbooks on standard Forth are not usually machine specific.
Mouse or mice? The most interesting extension to the core of the language is the inclusion ofa mouse handler which r -
.
-
it.
-
-
--
-
so is Pulsar’s gsshfi‘lghihthlzhosizghifggegscelyei} AS a
Fig-Forth WP'Th buying? language Forth ls °?fta'"|V worthwhlle. Its speed, versat|I|ty and extensibility make it an excellent Ianguage for many applications. However, there are other versions avail— iztillgg'itzig’r’r ”Lid/[rivfnteolsuaslelselftlg able for the 8-bit machines. The ublic mouse._ Unfortunate/y thedocudomain Fig-Forth’s may notphave merrtatlon Wh'eh accompanies n ’,e manuals, but the discs tend to be a and ’f aren t ”the Spéfsef crammed with documentation screens you familiar W’th Forth you W’” have and useful—and not so useful—extenproblems. sions. I founf’ the mouse handler an On the other hand, commercial but £24‘9.5 Interesting Forths are also available.Go-Forth is a feattire out. However, 'f seemsalottopay 79 standard with numerous extras, you buy Forth and the handler for two advancededitors and a including package seems to give very technical manual costing around £315the
the mouse is enabled Also the ri g ht mouse button is net read A Simple sketch P’QQ’am 's '
.
Printer left the cold '
OUt m
a
complete Fig-Forth implementation with the necessary Atari-specific words added. Graphics, sound commands and disc I/O are all supported, but annoyingly there are no words for sending any output to a printer. The appropriate words could be added by anyone with some knowledge of IOCB commands, which are covered by the language, but a beginner may run into problems. There are a few minor bugs in the language. Occasionally the system seized up when deliberately tried to
.
.
vain; I t eo‘rjmoney.
The colon begins all word de?nitions, N 5 he. name. The number one 's put on the top Of the stack. This variable holds the current screen number.
5:51:12;nganaclhngnphh:
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SCR
.
.
_
1
£20. Pulsar’s
+l
money.
The disc includes several programs an editor, two disc copiers, the sketch routines and additional words
—
supporting player-missile graphics and some programming toms, They are of varying use, but can easily be
For example: SCR=SCR+1
’
Lists the screen whose value is in SCR and is a word defined in the editor.
L
/:
take the top number off an empty stack. When the stack is empty an error should result if attempts are made to remove a value from it. This doesn't always happen with Fig—Forth. Also, screens with blank first lines
don’t always compile. Both bugs should present no problems if good
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Product: Fig-Forth disc Price: f 14.95 (£35 with an ST mouSeff?fff‘? Supplier: Pulsar Software, 4 Church Hill}? Road, East Barnet, Her-ts EN4 aTB.**ee:; Tel: 07447 0799
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The semicolon ends the de?nition.
;
Fig-Forth falls somewhere
between these two at £14.95. However, a later revision with a more advanced editor, printer handler and availability ofa single density disc version would offer excellent value for
stack rather than the value of SCR. Adds 1 on to the address.
.
Figure
perhaps “01:
Therearesome restrictions on its
by 32 characters to save problems later.
:N
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16 lines
The Forth system itself seems to be
_
fieneggéginifseng ?ZStIZZI/‘?g gg
should have considered breakin with the Forth 1k tradition and had scgreens of
dropped from the disc to make space for your own words. The screens containing these words are scattered over the entire disc, and it would have been better to have them all clumped at the lower screen numbers, allowing the rest of the disc to be used more easily by the programmer. Finally, the disc has some of the words necessary to turn the language into Forth-79. This is not complete and omits the word J, but again, words such as this are easy to add once you have got to grips With the language.
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October 1988 Atari User 41
_———.—#—
Th|s month NEIL FAWCE I I casts a critical eye over several game cartridges
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IN the first part of this series took a detailed look at the VCS 2600 and explained what it was. Now that you are all familiar with its workings and have decided whether or not you I
want to buy one you will dering what the software is let’s examine a few games couple of products aimed dren's education.
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Product: Winter Games price; £74.99 Supplier: Pa/an Electronics, Prestwich House, Brunswick Industrial Estate, Brunswick Way, London N11 1HX. Tel: 01-368 5545
THIS excellent rom cartridge from Epyx gives you the chance to compete in a series of seven exciting winter sports. Designed to be played by up to eight people it can be turned into a truly international contest with each individual representing a different nation, but no two people can choose the same nationality. You can compete in pure speed events like skating or in speed-andcontrol events like the slalom, bobsled and Iuge. If these don't appeal you can 42 Atari User October 1988
test your digital dexterity on the ski or hot dog skiing. The nation that scores the highest points will take home the coveted gold medal. Once you have selected the number of players and their nationality you choose the event you want to compete in: Slalom, bobsled, ski jump, biathIon, speed skating, hot dog or Iuge. The object of the slalom is to make the best time down a course while weaving in and out of a set of gates marked by a pair of flags. Pressing the fire button starts your skier down the slope and you control his motion by moving the joystick left or right; this turning action can also help slow him down. Each time you miss one of the 36 gates you incur a three second time penalty. Avoid hitting any objects or persons — especially the trees, which hurt — or you will be slowed down considerably. All time penalties are added at the end of a run. As with the slalom, the two-man bobsled is a speed game. The idea is to negotiate a winding, twisty course in the fastest time possible. Don’t go too fast though or you will end up crashlng. You can control your sled round the tight, banked corners by mOVinQ left and right. To speed up the sled you have to bob the joystick up and down in a constant rhythm. You can_ monitor your sled speed by the speed indicator at the bottom ofthe screen—the wider the bar the faster you are going. The ski jump will demand your fullest concentration if you don't want to break your skier’s legs. A splitscreen shows your position and the
jump
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You will cover the greatest distance
during your flight if you maintain a stable diagonal position and don't forget to extend your skis when it comes to the landing. The biathlon requires a combination —
of
speed
accuracy in an event
and
skiing and shooting. When you finish the course it will be replaced by a firing range. There are five targets which you
mixing cross-country
must shoot as quickly as possible.
A
five second penalty is added for each target missed. Speed skating is the simplest of the seven events. Rattle yourjoystick from left to right in rhythm to build up speed
and the first
wins. Hot dog
is
across
the line
the ski acrobatics event
points are awarded for the most original and complicatedjump made.l and
rattled the joystick like a madman in order to perform several sommersaults in a matter of seconds. The final event is the Iuge, basically a one man bobsled event. You have three tries to make it quickly and safely down the chute. The graphics and sound effects are — for a 2600 game — very good. What makes this cartridge great value for money is its playability. If you like Sport simulations give this one a try.
R u" the
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Product: Summer Games price; {1499 Supplier: Palan Electronics, Prestwich House, Brunswick Industrial Estate, BrunSWick Way, London N77 7HX79/5 07-353 5545
AS with winter games, up to eight players can participate in this competition. Each can choose a different nation to represent. The seven different events are hurdles, swimming, skeet shooting, 100 yard dash, swimming relay, gymnastics and rowing. First comes hurdles, where you
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have to
run as fast as you can over a jumping as you 90. Very simple, it shouldn't pose too much of
he is marked. Rememberthat you can move the hand that is in the air, so time your movements very
course
a
only
problem. Swimming
carefully. The final event is the rowing. As with most of the other events you waggle your joystick from left to right to gain speed. This is another superb sport simuIation from Epyx. All the events are a pleasure to play and i spent hours to win a attempting — and failing gold medal.
like the hurdles, is a race against time. You gain speed by hitting the fire button on each down stroke, just as your swimmer’s arm reaches the water. Turn quickly at the end of the pool by tapping the joystick
left before you hit the wall. Time your and turns well and you'll splash home to victory. The 100 yard dash is another speed event. Runners line up on two parallel tracks, as in the hurdles event. When the gun goes, press fire and away goes your sprinter. By waggling your joystick from side to side you can keep strokes
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team swims two lengths of the pool. As the first swimmer nears the left side of the pool, try to anticipate his arrival and tap the joystick right to cause the next swimmer to dive in. Only one athlete competes at a time in the ymnastics event. The winner is deterngined by the points gained in
special sequences during his routine. The initial screen shows your gymnast ready to start his run at the pommel horse. Press the fire button to start your man running towards the he nears it press fire horse, and _as 39am to lnltlate a mount. Once mounted, your gymnast holds the pommel horse bars and circles the horse's axis in a -
rhythmic motion.
.
Various joystick movements Will cause your man to perform different movements and it is these on which
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You are equipped with two types of weapon — a rapid-fire machine gun and three hand grenades. You have unlimited firing capacity with the gun and can fire in eight different directions just aim the joystick and press the fire button. Although you start the game with iy th ree 9 renades y ou can easil y . —
.
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YOUR assignment is very simple — annihilate the enemy and destroy all their vehicles. When you get to the mega fortress you must battle your way inside and blow it up. The main screen display is split into a number of sections. At the top is your score and at the bottom, running from left to right, a tally of grenades and lives remaining plus the level you
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Product: Commando Price-£74.99 Supplier: Palan Electronics, Prestwich House, Brunswick Industrial Estate, Brunswick Way, London N77 7HX. Tel: 067-834 4947
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foxholes. At the end of each level there are eight you’ll see the giant fortress. After you’ve killed a given number of
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shoot-’em-up.
_
T“’" t" Page 44 >
from Atarl World, mm Cartridges available 2600 6 h of! Here is a list of some Tel: 061—834 4941. Manchester M4 3DU. 11 Fennel Street, mania The Kid’s Controllerlhardwafe) frigate, H.E.R.O smurf ET. M ster River Raid Freeway Kung-FuAttgck Demon Ski” D_’Ve' Fife F’gh’,” Laser blast Atlantis Grand Prlx Enduro B ,n d 500 Beamridef 5);ng (”Jag/00m Ghostbusters Carnival Keystone Capers Seaquest Cosmic ark Moon Patrol Dragster Cent/pads Midnight Magic Pro-Wrestling California Games Nightmare Chopper Command Munch .
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245522315543,
October 1988 Atari User 43
USEfUI chlld ’s P Ia y _
Product: Cookie Monster Munch and The Kid’s Control/er Price: Kid’s Controller £9.95 (with a free Cookie Monster Munch cartridge) Supplier: Atari World, 11 Fennel Street, Manchester M4 3DU. Tel: 061-834 4941
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chose Cookie Monster Munch
because it is one of the most amusing children's games available. There are 10 levels of play designed to accommodate children Of all ages. In the first six games the child takes the role of Cookie Monster. Using the four arrows and cookie symbol -— which are printed on the overlay card — you must traverse a garden maze looking for cookies to eat. Eventually the mazes get harder and you have a time limit in which to complete them. After level six the child is the Cookie Kid, collecting cookies for a surprise party for the Cookie Monster. Unfortunately, every time he sees you pick up a cookie he will jump the garden fence and chase you. What you have to do is get to the cookie jar and place your cookie in it. This sort of game can be helpful in a
very addictive quality. Pretty graphics and sound effects make this an ideal choice for children. .
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Product: Title Match Pro Wrestling Price: £399 Supplier: Palan Electronics, Prestwich House, Brunswick Industrial Estate, Brunswick Way, London N11 1HX. Tel: 01-368 5545 4
”...thescreams ofthe crowd?gakethe arena as the title belt contenderscircle one another. Mad Dog makes the ?rst move smashing his fists into Skin Head’s chest who gasps for air, then retaliates with askin—cracking kick. “Mad Dog growls and grabbing from behind drags Skin Head across the ring whipping him around in an airplane spin. Letting go he ?ys into? the ropes and bounces back to meet
Mad Dog's concrete forearm across his neck a painfully executed clothes/ine...” That is a scene-setter for a superb Title Match Pro wrestling game in which you have the Wrestling choice of four wrestlers to fight with: —
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Mad Dog, Skin Head, Mr. Mean and Big Chief. All are merciless and given half a chance will crush you to a pulp. You can use a number of different movesto defeat each opponent—bear hug, body slam, power lift and back drop being just a few. To bring any of them into effect you use a combination of joystick movements—and fire
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and jump thl'OUQh ?elds, W°9ds and caves. After this he mUSt Cl'mb tall mountains and duck dangers on the forest paths including hawks, snakes, bats and spiders. Once he reaches the laboratory Smurf must jump on the benches and tables until he is high enough to reach the shelf and free Smurfette. You play Smurf and start the game outside your house. A number of obstacles are placed in your way and the game constantly gets harder. Soon after you leavethe forest area you will reach the mountains and this is when you really have to be quick if you want to survive. Each time your Smurfis attacked by an animal or falls over he grows more tired. Eventually he gets too tired to continue and another Smurf must take his place. The game is great fun and has a
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little tricky to get used to the
joystick/fire button combinations, but when you do the game becomes really enjoyable. Not one for the younger children, but great fun if you are into Sport simulations.
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ORDER YOURS TODAY, USING THE FORM BELOW
r----------------------------_-------—-| m... I Overseas orders despatched by Airmail. ' ' I An nual subscnptloN'Elw I UK £15 7001 I E 7003 (incl. Eire)£1 8 I Overseas (Airmail)£33 7004 I Commence with I Get any of these Atari ExecuCard
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I I
J October 1988 Atari User 47
was
ARE YOU MISSING OUT"I
WHEN YOU
You've got lots of questions about your computer but don't know who to ask! We do! You’re not sure which software is best for your application! We do! You'd like to keep up to date with new releases and be sure they are a good buy, but who‘s going to tell you? We will! You would love to get to know other Atari enthusiasts, but you don‘t know how! We do! You want to get
3“?
PUFFEAASETT l 050 1.8. .
WWW WM use
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w 511m Dwaint’jso?wmWllf’vel ere(gm; om. e ow. ou on‘twant to ee i eyou‘ret abOUEbut e only Atari owner in the world, but where can you turn too! Well, we can help! Great, but who are you??
Ir?
We are the largest (and oldest) Atari Computer Owners Club in the UK For just £5.00 per yearyou get help, assistance, hints,
It? a?
to friends, pen pals, this, in are projec ttrsp so f(svelte are ormation, games, utialccessrtlo ities, arPie/software, reviews_ programming tutorials, and a glossy dub magazine every quarter.
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.
that
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A club magazine as well!! One of those photocopied things is unreadable, ehIWell no, it’s professionally produced,just It’s
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you may
likethismggafzigeyyouze ave ear 0 it. redadir;g. s o mine called ave rea MgNITOiR, it an say it’s es, ien
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specual back—up menu. FUII 16K Of RAM on the
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Now £20 OFF at £69.95 InC.VAT and EEC. postage. Only available from:
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You won't be disappointed!!
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great! How do ljoin the club and get my copy of MONITOR? Easy just send a cheque or postal order for £5.00 to the address below requesting a four issue subscription. Overseas membership is £8.00 (surface) or £12.00 (Airmail).
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Plug in, easy to fit PCB with full instructions. W'" run doubler,Archlver,Laser and l-lappy,US software. drwe Warp WI" fun a" avaIIabIe dISk operating SYSths' ?ll—SPEED reading & writing gives an increase in speed by a factor Of S|X! Built m diagnostic tester, sector copier and
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0 128 colours displayable at the same time 0 High resolution graphics mode 15 used o 3 Brush speeds 0 11 pro-de?ned brush shapes 0 User de?n. shapes 0 30 commands available (inc. zoom, ?ll, colour, line,
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Both programs
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48 Atari User October 7988
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IN
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MEEDMORE LIMITED 28 Farriers Way,
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N
1030 72
1?” 1050 1069 1070
POKE
560,64:P01(E 561,6:1>01(E
PM
708'28'P0KE .
REsTORE
m H “WHEN, 441m mm 1:11
1080
FOR PLOT
1110
NEXT
11
-005u11
4
mmmm
12-1OR
T0
.
799'92‘c'1'COL0R
1330 T0 63 5TEP
REM,
1090 1100
.-
710,1
H”
H,'
W x2
' X161-eosUB1280-eosua1300
HEX“
N4; THEN Pm 22 4.605“ 1280 ' 13mm” 23 5.50563‘1285.605UB
'1300-PLOT246-1051'18'1280 11
N4,
1120 1130
NEXT
1140
FOR
{HEN
6080313”
N
m m
10
”50 POKE87,2:POSITION17,P:?#6;'EN
,
AND
PEE1((VP0)<15
,
THEN
1630 1640
RETURN PO1(E
BLRD0,0:EOR
1=0
NEXT
1
POKE
53248,0:1LAG=1
T0
14:PO1(E
7
T"’" ‘0 Page 50“
11RE ROCKET
PEE1((53255)<>8
(1) (3) 30 CP3 (X) 40 014 (4) 501158 (1) 60 x14 (A) R111(
81 X
(6) (7) 110 517 (4) 111A
(N) (U)
150VLP(T)
?zg?Ri?slélti??F??R M :POKE 1m,“ Mm"
COLLISION 11 PEE1((53252)=4 R111
112,112,112,72,0,152,8,8,8,8
111501
120 (1117 130 D75
I
6. '
32:PLOT X,I:NEXT 1 TNEN GOSUB 1730:N1=0:N2=3 8:GOSUB 590:eOTo 380
04,PEE1((704)+1;50UND 0,50-1,14,14-1
10 111 20 m
90
6.10013U
RETURN
THE
TNEN
RETURN
Get[t f @é¢/ .
11
60 60 60,60
1560 1570 1580
2
11 1:20
4,0,0,21,23
LINE
1
170,170,170,170,170,170,170,1
DATA
10m
0,6,14,14,0,0,15,18,1,2,18,1
DATA
1380 1390
D 1:0 T0 mm CHBASE+(26*8)+I,D:NEXT
1540 1550
1610 1620
,8,8,8,8,7,7,7,7,7,7,7,7,7,65,64,6
FOR
180:1111=111T+1:ROP :GOTO 1510 1480 SOUND 0,128-1,8,1-4 1490 NEXT 1 1500 COLOR 62:PLOT X,1:PLOT x,2 1510 1LA8=0:SOUND 0,0,0,0:11 HIT=3 N HIT=G:GOSUB 1980 1520 1OR 1:20 To 1 STEP -1 1530 POKE 708,1NT(RND(1)*255)
4,6,10,10,3,3,8,12,0,2,8,8,0
,208,249
830
PO1(E
DATA
33,206,162,0,160,0,177,205,145,203,200 164,204,200,132,204,164,206,2 00,132,206,232,224,5,208,232,96
1:20 TO 4 STEP —1 708,1NT(RND(1)*255) 1450 COLOR 61:PLOT X,I-2:PLOT x,1-3 1460 COLOR 62:PLO1 x,1:PL01 X,1-1 1470 GOSUB 1580:11 FLAG=1 THEN GOSUB
1440
0,6,2,1,0,0,3,6,1,2,6,6,3,3,
8,3,3,15,18
DATA
1=1+1 FOR
DATA
780 REsTORE 810:10R L=1 To 36:READ A 790 ML$(L,L)=CHR$(A):NEXT L 800 A=U5R(ADR(11L5),11):1>01(E 756,11 810 DATA 104,104,104,133,204,169,224,1
1360
53278,0
POKE
X=2*(INT(HP/8)-6)+2
eosue 1620:RO1(E 53278,0:R1111RN,1 1590 11 PEE1((53253)=4 AND PEEX(VP1)<15 0 THEN GOSUB 1660:POXE 53278,0:RETURN 1600 11 PEEK(53254)=4 AND PEEK(VP2)<1S eosua 1700:PO1(E 53278,0:RETURN 0 THEN
,2,12,12
POKE
1100 1410 1420 1430
0
3,6
106,11-1 CHBASE=256*(M)
820
c=4
c=1
39,14,14
0,0,0,0,0,34,34,54,20,8,8,20,
R111
0
24,14,N
DATA
34,34,0,0,0
760 770
T0
1200 RETURN 1210 STORE=PEEK(711):POKE 711,PEE1((710 ):POKE 710,PEE1((709):POXE 709,PEE1((708 1220
DATA
DATA
DATA
1210:NEx1 N STEP -1:GOSUB 1210:
10 14:005u11
)
R111
0,65,65,99,99,54,28,28,28,8,2 8,20,34,34,20,0,0 680 DATA 0,0,0,65,65,99,54,28,28,8,28, 20,34,34,65,0,0 690 DATA 0,0,0,0,0,65,119,28,28,8,28,2 0,34,34,20,0,0 700 DATA 0,0,0,0,0,0,54,127,93,8,28,20 ,34,34,65,0,0 710 DATA 0,0,0,0,34,34,54,20,28,8,8,20 ,34,20,0,0,0 670
1,127-P,14,14
P
1OR
600
0,128
160 520 170 5N3
(L) (V)
(7) (1) 210 ACS (e) 220 TNR (4) 230 VUJ (1) 2401101 (7) 250 1151 (1) 260 N11 (1) 270 11111 (3) 280 9811 (0) 290 cu (V) 300 575 (E) 310 511 (4) 320 D3U (9) 330 X8R (1) 190 N25 200 501
LINE
(115011
N“
(M)
410 111 (A) 420 AA2 (9)
(1) 440 KUR (1) 450 512 (0) 430
110A
800L61 (U) 810 6OR (D) 820 105 (1) 830 DL1 840 U4U
(s) (1)
8
111 D11
8
870
(s)
UYV
(1)
5001113 (U) (1) (5)
880 VXT 890 ECJ 900 m 910 K16
4 ”VB 11 131
P 111 UV 11 18
1
T
510 am 520 D31
Y
550 560
QEP RX1
(9) (7)
A 111 ODR 11;
590 A32 (A) 600 2011 (A) 610 18P (L)
6201116 (X) 630 N06 (T) 640 RPA (a) 650 DGX (V) 660 m (P)
6701158
(11)
N5L (0)
680 690
(VA
(9)
700
HXR
(1()
710191
(6)
720
(11)
9111
730 D71 740 T14. 750 DPG 760 DL1 770 119
(2) (2) (9) (c)
390
(11)
780
(R)
UX5
LINE
CHSUH
W (0
(O)
U
(8) (1) (1) (2)
DOU
790
NVP
111111 480 490
350 TO7 360 RN 370 DQU 380 A8P
340
(G)
LINE 400
D17
(11)
940 950
P
UKU
1111N
DU1(
(N)
(1) (1) (P)
(L) (1)
111111 K 11 1
D
(8) 990101 (A) 1000 NLY (8) 1010118 (2) 1020 611 (x) 1030 3115 (8) 1040 859 (9) 1050 xv5 (P) 1060 ACG (5) 1070 3116 (c) 980 561
1080 8LC 1090 611( 1100 519 11101111x
(D) (N) (11) (11)
11201(18 (4) Ncs (5)
1130 1140 1150
351 (U) E11 (R)
1160 U2N (9) 1170 N15 (1)
‘
115011
mg 7§R27; 11
1
1200 WA 1210 FXD 1220
ENS
1230111
11
(11)
(O)
(V) (5)
1570 EON (3) 15801EN ((1) 15901RN (3) 1600 JJN (1)
1940
PA1
(K)
1950
PGS
(D)
1960
114A
(6)
1111111 111 1111111 11; 111111111; 1260 1270
m
(R)
(X) 1280 RXA (T) 1290 1141( (V) 1300 K9Y (1) DNN
1630 1640 1650 1660 1670
NS (4) 711 (7) D8X (1) 1R5 (7) N15 (5)
1990 2000 2010 2020 2030
(cv
MC (9) (51 (D) 61A (2)
1111111 11; 1111111 111 1111DY 11 1330 1340
ms (9) 6XT (4)
1700 1710
1130
(G)
711
(5)
2060 2070
(8)
TA6 (1)
825 LRN
8; U
(T) (A)
111111111; 1111111 11; 111111 11; (1) 1740 no (1() 2100 st (u) L11
1370 1R4 1380 DTN 1390 731( 1400 (158 1410 75T 1420 KRD
(T) (X) (R)
(0) (E) 14301194 (6) 1440
JQD
(D)
1450
911
(T)
14601111 1470
(1()
17V (8)
(4) 1490 N55 (1) 1500187 (8) 1510 5E4 (A) 1520 614 (3) 153015D (8) 1540 1X4 (0) 1480911
1750
5DN
(11)
2110
176011X1( 1770 E8N 1780 000 1790 000 1800 P55 1810 95L 1820 CXS 1830 511
((1)
2120 2130 2140 2150
(2)
1840 1850
SNN
(11)
2200
1115
(T)
2210 2220 2230
(L) (R)
(E) (N)
(X) (11)
186011611 (N) 1870 ECE (4) 1880 1149 (1()
2160 2170 2180 2190
1890 2P3 (1) 1900 D8L (1) 1910 0111 (0)
2240 2250 2260 2270
(3) (5)
2290
1550
FPE
(O)
1920
DNA
1560
NAX
(6)
1930
GSA
85P (A) (N)
XR9
805
(N)
RU6
(T) (4) (3) (7) (9) (3) (4) (0)
1100
VTL DNP
741 O31(
VKL D81
300 (U) R56 (1) 5YC
(1) (9)
DP8
(11)
N51
Y2L (11)
2280189 (8) RTN
(1)
October 1988 Atari User 49
_ ,133,203,169,150,133,20A,174,172,137,1
49
7 F’°’" P’”
72
1650 1660
POKE
1670
NEXT
J
1680 1690 1700
POKE
53249,0:FLAG=1
POKE
HP1,0:RETURN J=0 BIRD2,0:FOR
1850
12,6,173,9,6,11o1,2,208,32,14 9,137,238,12,6,32,173,137,173,10,6 1860 DATA 201,156,208,8,169,0,11o1,10,6 ,32,5,138,173,11,6,201,154,208,8,169 1870 DATA 0,141,11,6,32,16,138,173,12, 6,201,154,208,11,141,12,6,169,0,141 1880 DATA 12,6,32,27,138,76,98,228,0,1 7,3A,51,68,85,102,119,136,153,170,0 1890 DATA 0,169,0,1li1,147,137,189,0,1Io 4,145,203,232,200,238,147,137,173,147,
HP0,0:RETURN
BIRD1,0:FOR J=0 TO 14:POKE 05,PEEK(705)+1:SOUND 0,50-J,16,1lo-J POKE
POKE
TO
14:POKE
7
7
06,PEEK(706)+1:SOUND 0,50-J,14,14-J:NE XT
J
1710 1720 1730 1760 1750 1760 1770
53250,0:FLAG=1
POKE
POKE
HP2,0:RETURN POSITION 16,23:? #6;"GAHE OVER"; IF PEEK(53279)<>7 THEN RETURN IF STRIG(0)=1 THEN 1750
137,201 1900
17,208,239,96,0,206,8,6,2/o,1 65,19,106,176,6,238,8,6,238,8,6 1910 DATA 238,7,6,24,165,19,106,176,6, 206,7,6,206,7,6,238,9,6,24,165 1920 DATA 20,201,128,1AA,6,206,9,6,206 ,9,6,173,7,6,32,21+7,137,141,7,6 1930 DATA 173,8,6,32,247,137,141,8,6,1 73,9,6,32,247,137,141,9,6,96,201 1940 DATA 200,208,3,169,199,96,201,45, 208,2,169,46,96,169,0,162,0,157,0,148 1950 DATA 232,208,250,96,169,0,162,0,1 57,0,149,232,208,250,96,169,0,162,0,15
RETURN REH
HC
DATA
FOR
BIRD ANIHATION
1780
DATA 104,169,7,160,195,162,136,32 ,92,228,96,238,148,137,173,148,137,205 ,13,6 1790 DATA 240,3,76,98’,22~8,174,0,6,189, 136,137,170,142,172,137,~169,0,141,148, .
137 1800
173,4,6,201,1,208,26,169,0,1 33,203,169,1A8,133,204,172,10,6,173,7 1810 DATA 6,141,0,208,174,172,137,32,1 49,137,238,10,6,238,0,6,173,0,6,201 1820 DATA 6,208,5,169,0,141,0,6,173,5, 6,201,1,208,26,169,0,133,203,169 1830 DATA 149,133,204,174,172,137,172, 11,6,173,8,6,141,1,208,32,149,137,238, DATA
DATA
DATA
1960 1970 1980 1990
DATA
NEXT
2050
GOSUB
2060 2070
0,I#128,14,10
0,0,”
I:SOUND
1280:POSITION 16,23:?
"; COL=COL+1:IF
COL=12
M
1
0,150,232,208,250,96
ALL BIRDS HIT POSITION 16,23:? #6;"BONUS!!";
EL=4
2110 2120 2130 211.0
SPEED,5-LEVEL POSITION 6,23:? #6;LEVEL; COL=COL+1zIF COL=12 THEN COL=1
POKE
POKE 704,(COL*16)+10:POKE 705,(CO L+1)*16+12:POKE 706,(COL+2)*16+14 2150 POKE BIRDO,1:POKE BIRD1,1:POKE BI 3 RD2,1 2160 RETURN
2170 2180 2190
REM
2200 2210 2220 2230
RETURN
INCREASE SCORE
SCORE=SCORE+10 POSITION 33,23:? #6;SCORE; .
'
LEVEL/START
CHANGE
REM
GAME
LEVEL=1:HIT=0 POSITION
0,23:? #6;”LEVEL
PR
1
TH
2240
EN
SCORE=SCORE+(LEVEL*100)-10:GOSUB
2250 2260
D
COL=1
THEN
POKE
IF IF
CONSOL=6
THEN
RETURN
CONSOL=5
THEN
LEVEL=LEVEL+1:D1
=10:GOSUB
1280
2270 IF LEVEL=5 THEN LEVEL=1 2280 POSITION 6,23:? #6;LEVEL; 2290 GOTO 2240
Transdisk
PA
#6;"
HPO,INT(RND(1)*160)+A0 2080 POKE HP1,INT(RND(1)*160)+40 209i POKE HP2,INT(RND(1)*160)+A0 2100 LEVEL=LEVEL+1:IF LEVEL=5 THEN LEV
REM
2180 2000 N1=16:NZ=30:GOSUB 590:F=21 2010 FOR I=0 TO 38 STEP 2 2020 LOCATE I,17,L:IF L<>32 THEN F=F-l
6,173,6,6,201,1,208,26,169,0
SOUND
2m
E88 SELECT OR START "; 2240 CONSOL=PEEK(53279):IF CONSOL=7
7
11
1840
DATA
2030
IV
NOW Only £19.95! Now‘s your chance to upgrade your cassette games to disk with the most powerful tape to disk utility for the Atari and at a special summer offer price! What makes Transdisk IV so powerful? It's the ONLY tape to disk utility for the Atari that will:_
—
BA LLBLAZER DIS K £5.95
_____
c RO s s F IRE _—_———
ROM £3.95 TAPE £2.95
CONVERSATIONAL FRENCH (5
CASSETI'ES)
£4.95 ———-——
W
©?
0 Handle any
type of cassette format O Handle cassettes that load extra levels (multi-Ioad) 0 Remove protection from cassettes automatically 0 Transfer more than one game to one disk 0 Use all available memory on XL and XE computers 0 Handle cassettes that require all 64k of memory 0 Suppon the Atari 1050 disk drive density 0 Support modified double-density disk drives
Requires: Atari BOOXL, 65XE or 130XE Computer with disk drive and cassette recorder. Transdisk IV is supplied on disk and comes complete with step-by-step instruction booklet. No other programs are required the system is completely self-contained. Price: £19.95 (save £5.00) inclusive of first class delivery. —
Alsoavaiable=-
The Freezer! 0 Freezes tape 0 Outputs copy 0 Copy runs on
or disk programs of frozen program to a blank disk any computer independent of Freezer
Requires: Atari BOOXL, 65XE or 130XE with disk drive. Price: £14.95 inclusive of first class delivery. Transdisk IV and The Freezer together £30.00
l:
@2
3 2 2 Q@
18 STATION PARADE, NORTHOLT ROAD SOUTH HARROW, M1DDLESEX, HA2 8HB 50 Atari User October 7988
-—
save another £5. 00
To order phone with credit card no, or make cheque or PO. payable to: Digicomm Computer Services Ltd and send to: .
.
DigiComm
170 Bradwell Common Boulevard, Milton Keynes, Bucks MK13 BBG. Tel: (0908) 663708
V
m
“
Mailbag
l’M
writing to you
reviews
to
in your magazine.
of them and they are too short. A vast majority of Atari owners use their computer solely for games, so why have some of your
like
only reviewed
With promust
get SO?'
-
’
Zybex
four
bestofthem, gamesandthe anium, didn’t even get a screen shot—pathetic! However, lam glad to see that Atari User is getting more game-biased with regularhints, tips andmaps. I think you should also includeahi-score chart, best music chart and have many
lot you ot off our chest, wasn't igl? Neal/Iv all the games you have mentioned have been reviewed in Atari User. And those that haven’t are too old for us to take a look at. If we dedicated more pages a month to games reviews we would lose out on pages for utility and And game programs. according to our reader survey, most of you use your com uter for ro ram-
ming anz otherpsegrlious
tasks. We try our best to keep up to date with reviews,and we can safely say that our
reviews department gets the games to us well on time. If six new games came out
we
end Up
spending compiling alldourtlme an none 0” Wht'hg 326W ta” would
BIGGEST
User.
And that WOUId upset an anUI l°t Of readers. As to our Involvement lh .
Atari games, W? do our best mu m the end “ls up to the software houses to make the" m'hds up whether or h°t a program IS gonng to be
SEE from several letters and news reports in Atari User that Atari UK is planning to SUPport the 8 bit
computer proper/y. / feel that Atari has left it a little late to help the lifespan of
g
the XL/XE micros. It is and always will be the best 8 bit computer to be sold in the UK. This may well be a bold statement, but you only have to take a look at the last 70 years to see
what/mean.
Since the first day the old 400
computer appeared in the High Street stores it has never had any advertising
behind it. Atari has never advertised the 8bit micro in any trade magazines or on War even in Atari User. Yet the com-
puters have still sold. Now why is this? Could it be that
the word soon spread about how well made theyarePA/llknow is that Atari has never lifted a finger to support the 8bit in the UK. So. here we are in the late 79803 and all of a sudden Atari is saying whata great little computer it is, let’s open some game centres for If this new
advertising
one
will
about
be very
happy
it. I have owned my old 800 for nine years now and I plan to own it for another nine. To finish off with l was
_
saga Of that Dadgy DOS .
.
New sectlon
approved
.
mmd'
[THEM/E. a am the long ogg_ing sognething
running saga Of the Atari Dos-XE, rewewednew
"l
the AUQUSt issue User.
Firstly, it .
.
Of Atari
.
.
incredible that write itshou/dtake/ongerto the ’f 100" to is
_
Dfos "732e
-
THANK you for the new 2600 section of Atari User magazine. I have for a few years now owned a 2600 VCS system which I use to keep my children busy on "
7.
-
-
frat/ans. anSIderlng y eats/rteDos lacl/(Ts, azl'Tliptario OCCOS_?ags/(tt; data yhowalonesswi/l it 5 befoie a Dos 22 ea te
if
(Cm
re lace Dos-kEgpi—J Prsco' Fe§sh ' W 0 k'mg h am, B er k s. '
Q The appearance of a Dos 2-6 would be we'comed by most owners of the XF-551 disc drive. Dos-XE isn’t the
fnend?est Dos, whereas 2-5 IS
wondering if you can help me with a little bet / have witha friend. After looking through all the Atari specific publications / have come to the conclusion that you are the biggest 8 bit Atari magazine in the world. My friend says that you aren’t. Are you or aren’t you? — Kimberley
Jenkins, Sutton Coldfield, Birmingham. 0 Well Kimberley, you
.
'3
masnu acéL/ire‘t hardwire. the it?lglewhgtappears nee 2,077 o access sevei/olu screens to perfoarm$77,755; the op
it.
campaign of Atari’s does life and inject new popularity into the 8 bit l for
is wonderful. Thank you again for the new section and keep up the Les Manck, good work. Teesville, Cleveland.
released.
IN THE WORLD
read about
buy it for them
every month we would look at them all. NOW 0” to the other points you made. lf we included a best hi-score chart and a best music chart
'
/
The chance to
.
more ware ”LVO/Ved ouses W’théhe an involvedWIthAtarigames.lt wrl/pay off. Robert Stuart, Irvme, Strathclyde. 0 Well Robert, that was a
deserves at least six pages on it, not just the one you gave it. In the August issue you
You_
more
shots.
game
.
grammers.
review at least six games a month and give them a full page with loads of screen A
.
interwews
more
on my
8
I
recent issues had so few as two or three reviews? There are many more games available than you
review. I have never seen reviews of International Karate, Eido/on, Scooter, Bel/blazer, Spellbound, Amaurote, Chimera or Koronis Rift. You should
while/ program away
How MANY REVIEWS ARE SUFFICIENT?
one of the easiest to use. as the reV|ew COUld
However, stated, you
always
W'th the 33.8 rive Spart?Dos t en you get the best 0afnd b°th worlds. H'gh Speed' .eX"a. capac'ty and user-friendliness what mO'e COU'd YO“ 33" f°f? _
c omman d er boat error
did
have a lot to say didn't you. As to whether we are the biggest 8 bit specific magazine in the world, we don’t really know. But after looking at the other UK and American magazines for the Atari micros we do appear to be the biggest.
HA VE owned my Atari 65XE computer and tape deck since Christmas of last year and / have been very pleased With its per/
formance. / havejust bought new game from Star
a
T""' to Page 52 > October 7988 Atari User 57
—_—————Mailbag —
4 From Page 51
Choice Software cal/ed Commander. The tape has two games on it Tank Commanderand Submarine —
Commander. They are both very good games and / enjoy playing them very much_ My problem is that nearly every time
Itry to load
one ofthemlget a boot error. Is there anythin [can do to cure this proglem as l would like to know what is
causing it? Mark Metcalf, Rushden, Northants. —
. Unfortunatew Mark ' there isn t a definite solution to your problem. All we can .
.
.
.
.
recommend is that you have the heads of your tape deck cleaned. Also keep your serial I/O cable away from any mains leads. You couldtryfast-winding through your tape and then re-winding it to make sure the tape '5 tensmnedUnfortunately, tape decks are a unpred'mb'e med'um for storage more“Theey are use 3”? 3:9 e worse they get when it comes to |Oadln9-
,
_
THEREsa term over here ’” Australia for the Eng/”h, whinging pomm/es. Coming from Eng/and myself, / have always argued against this, _
until now When I read t h e (”a’ 'Ib ag in the August 7988 issue of Atari User there were four lengthy letters complaining about the lack of software. But have you ever thought .
.
.
aboutthesofwareshortages
over here?
WAS very pleased with the article in the June issue Of Atari User abOUf US/ng HFM data ?les 0” word process— ors. Ilearneda lot about the way the Home Filmy Manager program is structured, and because Of this i have sent in $9776 modi?cations to 0 ”03 “ms Progfa/Tg grading/teal 10 ta 3 Info account for the marked I
cards are as
follows
-
FOR
X=3 T0 SE*2+2 STEP
nearest place that knew what an Atari home computer was is three to four hours drive away, nothIknowAtariUKhas ing to do with Atari Australia, but do you think
505 POSITION
4,1?:?'CllOOSE
CARDS
TRANSFER
“U3 681
BEFORE
G
“PC”
1239: IF
7”:
EACH month we W“; award £10 prizes for‘the most interesting magi-s
Cll=ll
THE" To 69? 19'
P051”
8331F82'25-16 " ’ ":REXT 38 SPACES
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In addition to these, ifyou want to have the option to select a particular card to
125”
FOR
POSITION
“EXT
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now
th
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than 31:29" tribute to our live!y reason
bag pages, Get your
m 3"1
pens Start writing and om, could be one of yo“ the wmners. The address. Mailbag Editor Atari User _
,
EWPPa House
Adlmgton Park Adlington Macclesfield smo 4NP
M ‘Yes
16,12:
z§;1:NEXT
gs?clgf‘?oi'lif?ig
STEP 2:
is incremented l128*256l. You
by 32,768 have to take
this into account or the pro— ram will crash when it gncounters marked cards. GH. De Graeve, Overiise, —
'
°E=RETURN
The reasons for the changes are that you can mark cards when searching
for a word or item. The result is that the sector
number ofthe markedcards
Be'g'um' 0 Thanks for the he”).
If
any of our other readers have any modifications for other programs we have printed send them in. You too, could win a tenner for your efforts.
— could contactAustralia and tell them how to 7 run a computer company. Sure/y its not too hard to convince someone that the Atari8bit is better than an y other computer Even if that person happens to be an ozzie cal/ed Bruce’ Steven Amor Pine Rivers' Queenssomeone
land
Q
It
’
Australia
'
would appear that the
Australian 8 bit Atari users are having the same probIems we in the UK are having. But don’t despair Bruce sorry Steven hopefully help is on its way —
very soon.
—
‘
sent to us.
80
=SE)
STSECNR)=ASC(B$(X,X))+(ASC(B$(X+1
.
In.
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transfer type these changes
689 725 620 622
WIN A
LETTER
£10
_
are
non-existent so thank good— ness the XE Games System came out. Before that the
52 Atari User October 7988
M anager mod i?ed
67a 6AT$(1)=" ”:DAT$(HEH)=“ ":DAT$(2)=DAT$: IF PASS=1 THEN DAT$(1,18)=TEHP$: I=7i
cause for com p Iaint
Budget-priced games
'
.
.
zeppell” hits the s p at IN the March 7988 issue of Atari User there was a superb article about _Zep_pel/n games. After reading It I prompt/y went out and bought them — Zybex and Speed Ace. They are two of the best games I have ever seen on the Atari 8 bit, and I would like to take this opportunity to thank Zeppelin for its great programs. Final/y, could you please .
tell me if it is planning to release any more games for . . the Atari.7 Kevm Cartlldge, Anlaby, Hull. —
Q We got in touch .
with
.
Brian Jobllng — head of software development at Zeppelin and author. of the two games you mentloned—and passed on your kind comments. He told us that the company will be producing as many new games as possible for the 8 bit Atari. The next release, due any time, will be called Draconus see the article on Page 28 of this issue. —
THIS
LAST
TITLE
MONTH MONTH
(Software
Ten drivers await you in this race crossing the USA. Beware of the police, your speed and the obstacles.
GAUNTLET lex
Now re-released at a budget price, it is well worth the money. A classic with a Deeper Dungeons tape available.
AIR WOLF Encore
Translated from the TV programme. You are With a misston flying a helicopter.
ZYBEX
An excellent shoot-'em-up,
SPEED ACE
Zeppelin’s first release for the Atari. Good use of the split screen in this motorbike Simulation.
-
From the same stable as Cops an’ Robbers — a fun, budget-priced romp on the wrong side of the law.
GRAND PRIX SIMULATOR Code Masters
Theultimate in
LEAGUE CHALLENGE
As the football season gets into full swing you can take the role of the manager of a series of teams.
A Itantis 1
UP
BUBBLE TROUBLE
Players PLATFORM PERFECTION US Gold
car simulators at stays the.front of its field. This can be played again and again.
Highest new entry this month from the company famed for Chuckie Egg. Well worth it for a simple blast ’em. in the kitchen sink, this drama has you drain while collecting a dubious bounty of goods. Based
avoiding the
of four oldish games originally released under the Datasoft label. Good value.
A compilation
QUARTETGOLD Red Hat
Another compilation but this time from Manchester based Red Rat. Includes Space Wars, Dreadnought, Little Devil and Laser Hawk.
SKY SKIPPER
An American game making its debut over' here, Watch out for the reView of this one in Atari User.
Parker
4
,
another budget title, but like most for the Atari nice, clean and excellent value.
ATARI SAFARI Illusions
Yet
MATTA BLATTA Firebird
can read Pie-released by Firebird you our reviewers opinion of this one in this issue of Atari User.
LEAPSTER
Alternative
if Great you.enj.oy jumping over cars and lorries while collecting items from open Windows.
TRANSMUTER Code Masters
Scrolling shoot-’em-up which is one of the very rare games written by a girl, Maureen Copeland.
TALLADEGA Top Ten
If
1
you love car games this is not the best of the bunch — budget quality With a price to match.
MONKEY MAGIC Alternative
Based on the TV programme Monkey —with you as the lesser deity who must succeed in his mission in ancient China.
DIG DUG
Originally an arcade block buster, has been available on rom cartridge for some years.
Atari
1 99
than its
Zeppelin
SHOQT EM BUdg’e
7
worth more
budget price. Good graphics
DAYLIGHT ROBBERY
1
a man |
Atlantis
.
PRICE
GREATAMERICAN ROAD RACE Firebird
Zeppelin
7
COMMENTS
House)
October 1988 Atari User 53
DISCOUNT COMPUTING
ADVERTISERS' INDEX
Fast Mail Order Service on: Games, Software, Hardware and Utilities
AmethystSoftware.................48
SPEC|AL MONTHLY OFFERS!
B.Bytes Computer Stores D'SK
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ATARI 400 ‘ 800 '( 32k mm)“ BOOXL ‘ XEA m” .
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ByOrderofthe Liquidator R. A. Powdrill ofSpicerandOppenheim&Partners Re:
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In
F.C.A.
Sam,- 5
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Atarl Home computer Vrdeo Game s ystems
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Atari 2600 video game systems Atari XE video game systems, Atarr 2600 game cartridges, Atari XE game cassettes, Joysticks, Leads, Power Supply Units, packaging etc -
Bait-w
Syeum
ON VIEW' wedneSday 5th October 1988 between 10 am and 4-30 pm AT: Falcon Products Cranbourne House, Cranbourne Road' Potters Bar, HertS_ Further Particulars and
'
a“
MANCHESTER
‘
54 Atari User October 7988
“
FULL supponr FOR ATARI 57 AND xuxs
.
Atarl ST from £269 inc VAT Ring or Write for details szosrru SUPER PACK worio Priocsssrrio PACK a“ ”9“ R“ _
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From
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From Silica
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AFTER SALES SUPPORT
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From Silica
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Our iree mailings that when you buy your ST irri a new soil-rare releeeee Silllif‘adstzo?K 0 cu u releases my’ou developments. hap‘penirlg in the Atari market. A?d in?d’i’tion.%ur sales staii are at the end or a and would like Ii an ST from Silica all Atari line to service oi requirements. you purcllaee telephone your support team to help you not the best from your any technical advice, we have a lull time technlca dedicated to'prwiding after sales computer. Because we have both the staii and the system speci?cally
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