International Volunteers Activity Toolkit - Working with toddlers and Youth Overseas

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International Volunteers Activity Toolkit (Draft copy)

Activities for youth and toddlers collected and created by Project COLORS International, Katimavick Canada, Edge of Africa & an assortment of global volunteers Thank you everyone for your contributions

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How to use this toolkit This activity toolkit contains activities which global volunteers can use during their project time working with toddlers and youth. Many activities have been added here by former volunteers and resourced from similar NGO networks. By helping us add to this toolkit-data base you are assisting with the global knowledge and skill building efforts of international children’s aid programs. This is a document is currently a working draft. Send your ‘best of’ activities to: info@projectcolors.com In this toolkit you will find: -

Activities for toddlers and youth

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Craft Ideas

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Recycling art

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Games

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Songs

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Theme Ideas

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Community projects

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Dental Info and activities

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Health/hygiene info and activities

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Nutritional Info 2


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Activities in the community

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1. Activity charts for volunteers Quick reference- Sample chart

*All volunteers: This is a sample quick reference list which you can write down all your favorite ‘go to’ activities to use while you are working with the children. Toddlers Activity Type

Activity description: Please hand write in your favorer activities or new activities in this chart. Print it out as this can be a quick reference for you when you are working in the field.

Games

Balloon Game, Corners, Simon Says, Tug of War, Ball Game, Rhythm Circle, Musical Bumps, Musical Chairs, Musical Statues

Crafts

Origami, Potatoes Printing, Creations, Play dough, body cut outs

Songs

Head and shoulders, Itsy bitsy spider, Brush brush your teeth, He’s got the whole world in his hands, You are my sunshine, London bridge

Hygiene activities

Dental activities, Make hand washing fun,

Environment

Don’t litter activities, teach about pollution, teach about broken glass and nails sticking out, plant beans in egg containers

Don’t forget to add your ideas!

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YOUTH Activity Type

Activity

Trust, Confidence and Teamwork Games

Human knot, Lap sit, Everyone in the circle, Link arms and get up, Silent name ordering, Blind fold, Silent pyramid, Trust falls, Compliment cards, Secret compliments, egg drop

Language, Ice breakers and Name Games

Chinese whispers. Who am I?, Clapping and naming, Circle game, Heads down thumbs up, Hangman, Telephone game, Sharing secrets, The 4 Cs, Yes/no game, Sausages, Alphabetical sentence

Reaction and Drama Games

Zoom/zap, Peripheral vision games, Imaginary prop, Wink murder

Energetic games

Ladders, Duck duck goose, Cat and mouse, It, Leap frog, relay races

Food games

No hands, co-operative lunch, what is that?

Art

Collages, Face paints, Road of life, Friendship bracelets, rock painting

Leadership

Themes, Activities in the community,

Don’t forget to add your ideas!

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2. Weekly planner Project COLORS volunteers weekly planner Transport

Projects

Activities planned

What to bring

MONDAY

TUESDAY

WEDNESDAY

THURSDAY

FRIDAY

Sample schedule day: Transport

-Dropped off by Andrew (leave house at 7:15) MONDAY

Projects

Violets preschool

Alice’s youth group

Activities planned -epap, dental, songs, painting activity -Youth leadership, team building, ‘what if” activity.

What to bring -Weekly supply of epap for violet (7 bags) , songs list, paint supplies , pine cones, fishing line, brushes, colors paint, water trays, newspaper, glue, googly eyes....”What if” print outs.

Picked up by Sunyata 4:00

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Volunteers Activity Games Bank

Games Twister: Great for learning the colors, left, right, hands a feet….and coordination! Balloon Game: Keep a balloon in the air. You can make it more interesting by putting restrictions on the kids’ movement, e.g. no hands. Make sure they work together to keep it up, no one should touch the balloon twice in a row. The person who has just hit the balloon must say something about themselves or jump 5 times (optional). Corners: Give each of the corners in the room a name (preferably according to the theme of your session) e.g. red, blue, yellow and green. Everyone then stands in the middle and when you call out the name of the corner it’s a race to that corner. You can make it more complicated for older groups by describing the name of the corner rather than just saying it. Simon Says: Say things for the class to do (e.g. touch your nose, hop on one foot), if you begin the sentence with “Simon says” then they do it, If you do not then they shouldn’t. If they do it when you haven’t said “Simon says” or vice versa then they are “out” Tug of War: Two teams hold opposite ends of a rope and pull as hard as they can to get the center of the rope across a designated point. Ball Games: There are too many to list here! Take into account the space you have to work with and the age ranges. We have done table tennis, volley ball (with a beach ball) and crab football (same as normal football but you do it in a crab position) with Roselle’s aftercare. With the younger children the aim is to encourage sharing and co-ordination skills.

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Musical Games Rhythm circle: Sit in a circle, with one person the leader. They clap different rhythms, changing every few seconds, and everyone else needs to copy them and keep up with the changes. Musical Bumps: Play music, when you stop it everyone has to sit on the floor. Last person down is out. Musical Chairs: Play music and everyone walks round the line of chairs, when the music stops everyone has to find a seat. A seat is taken away each time so the person who can’t find one is out. Musical Statues: Play music. When the music stops everyone has to stand incredibly still. Last one to stop moving is out and if anyone moves (obviously) during the silence they are out too. Craft Ideas

Make a mural!!!! Origami:

Paper Planes

Butterflies

Square game

People Chains

Snow Flakes

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Potato Printing: Cut potatoes in half then carve a shape out of the base (hearts, stars, triangles etc); these can then be used as stamps with poster paints. How to make Play Doh Ingredients: 2 cups of baking soda 1 and a half cups of water 1 cup of corn starch Directions: Mix with a fork until the mixture is smooth and boil until thick. Takes about 4 minutes Creations:

Moulding Clay

Sock Puppets

Kites

Musical shakers (toilet rolls and rice)

Googly eyes and pet rocks Bean Growing

Make things from recyclables – See ideas chart attached

Body cut outs: Use big paper and trace and cut out a couple of the children’s body’s. They’ll enjoy coloring it in. Teach them to make things like an eye, nose, mouth, shirt etc. After they are done teach them the names of major body parts like the head, hand, etc. You can even label them on the body. Activity goes nicely in conjunction with head, shoulders, knees and toes song or Simon says.

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Your favorite games: Please hand write in new activities as this book will be updated and revised every year. We will copy your ideas into the next addition

Hygiene Activities – See 1st aid and dental workshops attached Dental activities: Fred Penner brush your teeth song, Use dental photo book to teach and describe taking care of your teeth Make hand washing fun: Everyone gets dirty digging in mud or paint on hands then everyone run to wash their hands and see who is cleanest wins. Glovey 1st Aid Kids book Story: Teach about the dangers of blood using "glovey 1st aid kids book" story

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Environment Activities – See recycling activities attached

Don’t litter activities Teach about pollution Teach about the globe – Local/International Teach about broken glass and nails sticking out Plant beans in egg containers Your favorite activities: Please hand write in new activities as this book will be updated and revised every year. We will copy your ideas into the next addition

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Youth Trust, Confidence and Teamwork Games The Human Knot: Stand in a circle (have an even numbered group) and ask everyone to hold out one hand and grasp the hand of someone across the circle (NOT someone next to them), then have them hold out their other hand and grasp hold of a DIFFERENT persons hand across the circle. The aim of the game is to work together and get out of the “knot” so everyone is in a circle holding hands with the people next to them. You can adjust your grip on the other person but NOT break contact at any point. Lap-Sit: Everyone stand shoulder to shoulder in a circle. Have everyone turn to the right, them move towards the center to make the circle smaller. Very gently, everybody sits down on the lap in front of the person behind them. Once everyone is seated try to get them to wave their arms, give the person in front of them a back massage or attempt to move forward or backward. Everyone in the Circle: Make a circle of rope around the group. You then decrease the size of the circle in stages and the group has to figure out how they can all get in it. They can come out of it while you adjust the size. Link Arms and Get Up: Sit back to back in pairs with your arms linked together then push off each other to get into a standing position. You cannot use your hands for this. Silent Name-Ordering Game: Ask the children to place themselves in alphabetical order (or birthday or age order) without speaking to each other at all. Blind Fold Games -

Leading a partner around a circuit – this can be done by leading, spoken directions of non-spoken indicators e.g. different taps on the back (two for right, three for left or something similar)

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Identifying foods (raw and cooked!)

Silent Pyramid: Have the kids make a human pyramid without talking to each other!

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Trust Falls: Simply falling backwards into partners’ arms without looking or moving your feet! If your feeling brave enough you can do group stage dives too (just be careful during these ones!) Compliment Cards: Sit in a circle; write a nice thing about the person on your right. Put all the compliments in a communal jar then mix them up and read them out. The group has to guess who the compliment is about (obviously whoever wrote it should keep quiet!) Secret compliments: Everyone tapes a piece of paper to their back and then goes around and writes down one thing they like about each person on their back. Hula hoop pass: Have everyone stand in a circle holding hands. Place a hula hoop on a pair of arms and challenge the kids to pass the hoop around the entire circle as fast as possible. Fun to race against another circle! Also can add a variation by then having everyone sit and do it or do it on one foot! Your favrourite activities: Please hand write in new activities as this book will be updated and revised every year. We will copy your ideas into the next addition

Language, Ice breakers and Name Games Chinese Whispers: Sit in a circle, whisper a sentence in the person to your left or rights ear; have it passed around the circle and see if it ends up the same as it started! Who am I?: Write the name of a famous person or character, dead or alive on a post it then pass it face down to the person on your right. Without looking it stick the post it you have been given to your forehead. You then have 20 questions to find out who you “are” from the group. Clapping and naming circle game: Hit your knees, clap then click right and left. Keeps this rhythm going throughout the game. The starting person then says his/her name on the right hand click then the name of another person in the circle on the left. This passes over to whoever was named who then has to do his/her own name and then another person’s and so on. If you stumble over a name or get the wrong order or lose the rhythm you sit down.

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Heads Down Thumbs Up: Select about 5 members of the group (although depending on the size of the group this could be more or less, use your judgment); the rest of the group then put their heads in their crossed arms, close their eyes and put their thumbs up. The 5 selected children then go around and pinch the thumb of one person each. Once this is complete the rest of the group can open their eyes and the ones who had their thumbs pinched can stand up. They then have to guess which person pinched their thumbs. If they guess correctly they can swap places with that person. Hangman: One person picks a word and the rest of the group have to guess the word one letter at a time. Each wrong guess is a line in the drawing of a man being hung. The group have to have guessed the word (if you think you know the whole word you can make a guess at that too) before the drawing is complete. Telephone game (skit): Whisper a word or sentence in your neighbor’s ear, pass it round the circle as in Chinese whispers but at the end instead of the last person saying it everyone has to act it out. Truth and Lies: In pairs say two truths about yourself and one lie, the other partner has to guess which one is a lie. Sharing secrets: Everyone writes down on fun secret about themselves then screws up the paper and throws it in the middle. The secrets are read out and everyone has to guess who they belong to. The 4 C’s: Everyone has to name a cartoon character, colour, car and cuisine that best describes their personality and explain why. Yes/no game: One person is asked questions about themselves by the group, they are not allowed to answer with “yes” or “no.” The groups aim is to catch the person out by asking the questions quickly or in a complicated way. Sausages: One person is asked questions by the group, but they can only answer with the word “sausages” (obviously this can be changed if you want). They are not allowed to laugh though so the group should ask questions that the answer “sausages” would be a funny response to e.g. “what’s that up your nose?” Alphabetical sentence: Have the group create a story with each group member contributing one sentence. The first person starts the first sentence off with a word that begins with “A” the next person begins with “B” and so on. 14


Your favorite games: Please hand write in new activities as this book will be updated and revised every year. We will copy your ideas into the next addition

Reaction and Drama Games

Zoom/Zap: Stand in a circle and make little gun shapes with your hands. Say “zoom” to send the “bullet” to the person next to you, zap for it to change direction or you can “boing” it across the circle pushing out both hands to whoever your sending it to. This should be done as fast as possible. Peripheral Vision Games: Everyone walks round in a circle looking at the ceiling, floor or anywhere in the room but directly at the other people in the group. They must not crash in to anyone and when someone stops they must all stop. They are supposed to use their peripheral vision to know when this is happening. Last person to stop is “out” Imaginary Prop Game: Have one prop e.g. an umbrella or a Frisbee. Sit in a circle and one person must go into the middle and use the prop as something other than what it is, e.g. a guitar or a steering wheel. The people in the circle then have to guess what the prop is. Wink Murder: Stand in a circle, one person is the “detective” and goes out of the room and doesn’t listen or look. The “murderer” is then selected from the circle. The detective comes back in. The murderer then has to try and “kill” everyone else in the circle by winking at them. Once a person is winked at they have to pretend to die (preferably as dramatically as possible). The detective has 3 guesses of who the murderer is (although in smaller groups you may want to make it 2). The other people in the circle should try not to give the game away to the detective by staring at the murderer too openly. If the murderer manages to kill everyone in the circle 15


he/she wins. Sending the person who was the murderer out to be the next detective is the easiest way to ensure that everyone gets a go at both roles. Your favorite games: Please hand write in new activities as this book will be updated and revised every year. We will copy your ideas into the next addition

Energetic games Ladders: Sit in two equal lines facing each other with feet together and legs flat with the person opposite. This makes a “ladder” on the floor. You then number each pair or people. When that pairs number is called by the games master they have to race down the middle of the line over the other peoples legs, round the outside of the ladder and back down the outside of the ladder to their places. The first to sit back in his/her place wins a point for their side. Duck Duck Goose: Sit in a circle, one person goes round touching the heads of each person they pass saying “duck,” when they call someone “goose” that person then has to run around the circle after them in a race back to their place. Whoever gets there last resumes the role of going round the circle. Cat and Mouse: Pick one cat and one mouse and arrange everyone else in a lines (preferably 4 by 4 at least, this is best done with larger groups), they then put their arms out so they are just touching the hands of the person next to them. This forms corridors which the “cat” then has to chase the “mouse” through. The games master will shout “TURN” instructing the people with their arms out to turn 90 degrees at strategic moments in order to block the cat from getting to the mouse. It/everyone is it/safe zone it: For “everyone is it” you start as the title says, when you are tagged you place one hand on the point where you were tagged, you can then only use the other arm to tag other people. If you are tagged again you are out. Last person in is the winner. For safe zone it there is only one person that is it. For everyone else the trick is to get into a “safe zone” so they cannot be tagged and therefore made to be “it”. The safe zone is to be on someone’s back (piggyback) or in their arms or to have someone on your back or front. You can only stay in this position for 5 seconds however before you have to dismount and find a different partner. You cannot jump on the same person twice in a row. 16


Leap Frog: Kids line up and crouch down on the floor. The last kid in the line hops over the backs of all the others in front of him in line until he gets to the front and is at the head of the line, he can turn the line in whatever direction he wants. The next person at the end of the line hops across everyone to get to the front, and so on. Your favorite games: Please hand write in new activities as this book will be updated and revised every year. We will copy your ideas into the next addition

Food Games This goes with the epap nutritional program we are trying to enforce. Do food games to introduce the nutty-butty mix or to make kids that are un-cooperative about eating these foods get their portion. No Hands: Eat something without using your hands! Make this a race between people. Co-operative lunch: Everyone sits in a circle with their hands tied to the person on either side of them. Every second person in the circle is blindfolded. Those who are not blindfolded are not allowed to speak. Basic sandwiches are placed in the middle of the circle. The idea of the game is to ensure everyone ends up well fed. Your favorite games: Please hand write in new activities as this book will be updated and revised every year. We will copy your ideas into the next addition

Arts and crafts

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Road of Life: Have the children draw a road on a large piece of paper. At the start they need to put where they have been, in the middle where they are now and then towards the end where they would like to be in the future. Friendship bracelets Rock painting Collages Face Paints

Themes Its good if you can organize your day around a theme then the kids come away from it with a lesson. It also just makes planning your weeks a bit easier! Here are some suggestions‌

Activities in the community Brain storm with the youth to come up with ideas to help their own community. -Clean up trash day, -Street dogs assistance day, -Making thank yous for donors, -Make a garden, -Fix an old persons yard, 18


-Fix a fence, Clean up broken glass,........ Teach the important of volunteering and helping in their own community. Bring in example stories or short films on what other youth are doing to make a positive difference in the world.

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4. Recycling lessons and activities Toilet paper roll pencil holder. You can also use paper towel rolls for toothbrush and paint brushes.

Pebble pictures: add another dimension to paintings using pebbles found at the beach Link: PEBBLE PICTURES paper towel roll caterpillar from healthymamainfo.com

Toilet Paper Heart Stamping inlieuofpreschool.blogspot .

Maracas made out of recycled items.

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Bottle cap locket

Kid...try making rocket craft from recycled bottles. You can also make cool insects and animals.

PLUSH PAINT PAIL PALS: made of old little paint containers

WASTE NOT PICTURE FRAMES COSMIC MOBILE CUTLERY WIND CHIMES EGG CUP FLOWERS

GROCERY BAG KITES (Paper Bags) HANDMADE PAPER LEAF PEOPLE

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MAGAZINE MOSAICS MILK CARTON PEN POT

milk cartoon wallet Plastic bottle bag. Cut the top off a bottle, feed the end of the bag through the top, fold down and screw the cap on. Great storage idea!

Plastic bottle bottoms make cool storage cups. Cut the bottom off a bottle, color and design and have fun.

Hanging Bottle gardens Cut out a heart pattern and sew it on to your favorite shirt.

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Use fabric to decorate old bed posts, door knobs, etc...

Use fabric to make personalized book covers.

Use cardboard to cut out a Cheeky Alligator.

Try Paper Weaving. Weave multiple colors together.

Use colored tissue paper to make a colorful Stained Glass butterfly.

Use fabric, buttons or other fun items to make a decorative picture frame.

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Use your favorite color paint or fabric to decorate rocks.

Use buttons or bottle tops to make your own checkers game. Try the paper weaving to make you checker board.

Take a paper plate and make your favorite animal or picture

Instead of throwing away the tin can, make you very own pencil\pen holder.

Here’s a cool craft! Make a pair of binoculars out of paper towel or toilet paper rolls

Use those old socks to make a sock puppet. Use fabric, buttons and paint to personalize it.

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Use colored paper, paints and pencils to make beautiful flowers.

You can use paper towel rolls, large tin cans and paper machete to make musical instruments.

Save your glass bottles, fill them with water and make you own xylophone. Try food color in the water.

Use a coat hangers, string, tin cans, bottles...you can make a chime. Also try using sea shells and bottle caps.

Remember doing this for Christmas crafts? Cut out strips of paper, design them and make cool colored chains.

Make a coconut head. Fill the coconut with compost, add seeds and water. Use a flower pot to mount your coconut.

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Create your own Shadow Puppet. Trace an image on paper, cut out pieces and add lines to your image.

Here’s a cool idea for a picture frame. All you need is cardboard, good pair of scissors, ruler, pencil\pen, glue and foil.

Worms are cool! All you need is toilet paper rolls, cut out circles, string and some paint. Can’t fish with these worms though...

Design your own flower pot. Just need a flower pot, sea shells, paint and an imagination. You can also use buttons and caps instead of sea shells.

One of my favorites! Tie dye T-shirts. Just get a t-shirt, rubber bands, tea bag, colored dye and have fun!

You like bugs? A toilet paper\paper towel roll, pipe cleaners, paperclips and some color. You can also make other animals too!

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Fish Mobile. Just need a hanger, some string and paper. Paper machete and fabric works well too.

Decorative bowls. All you need is a bowl, some glue and tissue paper. Light fabrics work too!

Sea Shell Picture Frame. Cardboard, a photo, sea shells and some grout.

Soccer Game. You’ll need cardboard, straws, news paper, plastic vegetable containers and dried pinto beans (small beans). Blow the beans with the straw to score a goal! Padded Picture Frame.

Pop bottle sprinkler or Pop Bottle Planter.

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Cut fabric heart and sew on to clothing

Popbtlenhagdirs: Your favorite recycling lessons and activities: Please hand write in new activities as this book will be updated and revised every year. We will copy your ideas into the next addition

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MORE SONGS Here are a couple of songs to get you started, remember

Heads Shoulders Knees and Toes

there is not a song in the world that isn’t on the internet

Heads, Shoulders Knees and Toes, Knees

though so I haven’t put many here!

and Toes

Brush Brush Brush Your Teeth (to the tune of row row your boat) Brush brush brush your teeth, brush them every day, then you’ll have a happy smile and healthy teeth all day.

Heads, Shoulders Knees and Toes, Knees and Toes And eyes and ears and mouth and nose… Heads, Shoulders Knees and Toes, Knees and Toes

He’s Got the Whole World In His Hands

If you’re Happy and You Know It

He’s got the whole world in his hands, (repeat x4)He’s got you

If you’re happy and you know it clap

and me, in his hands, (repeat x3) He’s got the whole world in his

your hands (CLAP CLAP), if your happy

hands, He’s got the little biddy babies in his hands, (repeat x3)

and you know it clap your hands (CLAP

He’s got the whole world in his hands, He’s got the brothers and

CLAP), if your happy and you know it

the sisters in his hands (repeat x3), He’s got the whole world in

and you really want to show it if your

his hands, He’s got the mountains and the oceans in his hands

happy and you know it clap your hands

(repeat x3) He’s got the whole world in his hands….

(CLAP CLAP)…. repeat with stamp your

You are My Sunshine You are my sunshine, my only sunshine, you make me happy,

feet, jump for joy, say hello etc Itsy Bitsy Spider

when skies are grey, you’ll never know dear, how much I love

Itsy Bitsy Spider climbed up the water

you, please don’t take my sunshine away…

spout, Down came the rain, and

London Bridge

washed the spider out, out came the sun, and dried up all the rain, so the

London Bridge is falling down, Falling down, falling down.

itsy bitsy spider climbed up the spout

London Bridge is falling down, My fair lady!

again.

Ring around the Rosy Ring around the Rosie, a pocket full of posies, Ashes! Ashes! We all fall down!

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5. Katimavik Activities Games Bank GAMES BANK

Energizers Energizers are intended to be quick and fun activities that get people moving, laughing, and at ease. They are ideal for the very outset of a meeting or whenever things are beginning to drag. They are also useful when coming off a break to help people to re-focus their attention on the group and away from whatever it was they were occupying themselves with during the break. Several such activities are described below (listed in alphabetical order).

1. Self-Massage Have everyone stand in a circle and do some gentle stretching. Start by massaging your toes, working up to your eyes and end by jumping up and down. This is a great stimulator if the energy is low during a meeting.

2. Desert Island Make a large circle of rope on the ground that represents a desert island. Have the group stand in the middle of it. Tell them the tides are rising out of control and the island is beginning to shrink. Start to decrease the size of the island and have the group work to keep everyone alive and out of the cold water. By the time the circle is 2 feet by 2 feet, it`s pretty funny to watch them. You can have them step out of the circle as you arrange it to the next size. They then have to plan a strategy in order to get back in. EASY. FAST & FUN

3. Romeo & Juliet Split the group in two and have them line up facing each other about 30 feet apart. When the activity leader yells 'Juliet', the team playing that role yells OOOOOHHHHH- EEEEEEEE and puffs up their hair. When the leader yells 'Romeo', the team flex their muscles and grunt to show that they're strong. When both 'Romeo and Juliet' are shouted out, both teams run forward, the Juliet’s sit down and the Romeos bow in front of her. The last pair to meet are eliminated. This continues until the last Romeo and Juliet are on the lawn.

4. The Scream Have the participants stand in and circle with their eyes shut. Tell them to breathe slowly and deeply at first, and then in unison. Continuing to breathe together, they reach up and then reach higher and higher. They are then instructed to jump up and down together and scream as loud as they can. 32


5. Whoosh Have the participants stand, reach up, and breath deeply in unison. They should then bend forward quickly at the waist, dropping their arms as if they were going to touch their toes, while exhaling all the air in their lungs. Repeat several times.

6. Machine One person goes to the middle of the room and acts out the repetitive motion and sound of a part of a machine. Others add parts to the machine, one by one, until the entire group is involved. Variant: Subgroups can be formed to invent or act out machines that would manufacture concepts such as love, empathy, competition, etc.

7. Nerf While standing in a circle, participants toss a balloon around in the air as long as possible. They must obey the following rules: No one can hit the balloon twice in a row The balloon must not touch the floor The person who makes a bad pass must share something about themselves with the group The group decides as a whole when a pass is ‘bad’.

8. Listen Carefully Tell participants to listen carefully and follow the instructions. Read the following text at normal pace to begin with, speeding up as you go. “I would like everyone to stand up. Everyone wearing green, please sit back down. If you are wearing black shoes, clap once. Everyone with brown hair please stand up. Everyone with black hair, please sit down. If you are wearing white, please stand up. Everyone with blue eyes, please wave. Everyone wearing red, please sit down. If you have brown eyes, please stand up. Everyone wearing blue, please sit down. If you are wearing uncomfortable shoes, please sit down. If you were born in December, please stand up. If you are happy, please shake your right hand. If you are wearing a ring, please sit down. If you are very clever, please stand up. If you are wearing yellow, please clap. If you know a good joke, please say "ha ha". If you have green eyes, please whistle now. If you have red hair, please sit down and stamp your feet. If you are getting tired, please sit. Everyone stand up. If you are glad that this is over, please clap.

9. Drop the Hanky This game may sound stupid but you’d be surprised after living with the same people for nine months! Have someone hold a hanky. When they drop it, everyone has to laugh. When it hits the ground, everyone stops laughing.

10. Everyone’s It! A game of tag where everyone is it! Once you tag someone, they must sit down.

11. Rainforest 33


Fun activity and makes beautiful sounds – the sound of rain in a rainforest. Ask the group to form a circle. Explain that you are going to make a couple of different actions and that they should copy you when you make eye contact with them. Begin by rubbing your hands together. Slowly begin to make eye contact with each person (working your way visually around the circle). Once you have gone around the circle once, change to the second sound. The second sound is made by slapping your hands on your thighs (alternating from right hand to left) – go around the circle again by looking at each person. Once completed, begin the third sound. The third sound is created by stomping your feet on the floor – make eye contact again. Once completed, begin the thigh slapping again (around the circle) then the hand rubbing, and then no action to slowly stop the rain from falling.

12. “It” The person who is ‘it’ stands in the middle. They have to invent a physical action (such as hopping). A sound, such as a 'roar' could be included as well. This person then chooses someone standing in the circle to imitate them by moving towards the selected person and taking their place. The chosen person then continues imitating the action and/or sound while moving into the circle to become ‘it’. As ‘it’ gets to the middle, they gradually change the action and sound into something new. “It” selects another person and follows the same steps as before.

13. Hop On Tag Like regular tag except there is a safe zone, e,g, someone’s back or body. This piggyback or front position grants a five second immunity to the pair, at the end of which they must separate and run to find another partner to hop on or be hopped on. A player may not hop on the same individual twice in a row. If the group is larger than fifteen, designate two people as being 'it' to speed things up. If this is the case, they must both do something to identify themselves, like making a continuous sound or running about holding one hand over their head, etc.

14. Triangle Tag Split up into groups of four. Have three participants fold hands to form a triangle. One member of the triangle is the person who has to be caught and the other two are blockers or protectors. The fourth person is 'it' and must try to tag the odd person in the triangle. The 'it' can run around the triangle and try to jump across it but cannot purposefully try to break a grip. The people who form the triangle can dance and jump about to keep the 'it' person at bay. Change roles every minute.

15. Flip me the Bird Tag Take enough old towels to equal half the number of people playing the game. Tie a knot in each towel so that it is easier to throw around. Assign someone to be 'it'. In order to be immune from a tag, a player must be grasping a bird (old towel). Since there are only half as many birds as participants, they get thrown around a lot. The bird cannot be thrown to the same person twice in succession. Use boundaries.

16. Inch Worm Pair up and sit on soft ground facing one another. Inch toward each other until you are close enough to sit on each other’s feet. Grasp your partner’s elbows or upper arms with each hand. Decide which direction you want to travel in. The person whose direction you are heading in lifts their behind off the ground and moves about a foot in that direction. The second partner 34


now lifts themselves off the ground and copies and moves towards their partner by copying the movement that they just did. You can create an inchworm race for competitive groups.

17. Lapsit Everyone stands shoulder to shoulder in a circle. Have everyone turn to the right, then move towards the centre to make the circle smaller. Very gently, everybody sits down on the lap of the person behind them. Once everyone is seated, try to get them to wave their arms, give the person in front of them a back massage, or attempt to move either forward or backward.

18. The Napkin Game Ask participants to form groups of equal size. Give each group a napkin and explain to them that their task is to fold their napkin as small as possible, but still large enough for each small group member to place a toe on it.

19. All My Neighbors #1 You need an odd number of people for this game that is a distant cousin of musical chairs. Everyone begins by sitting on chairs in a circle with the leader standing in the middle. Explain that the person in the middle needs to find some "neighbors." In order to do so, they'll make a true statement about themselves and hope that it will be true for others. Everyone that "identifies" with the statement has to then stand up and find an empty chair. The person in the center is also looking for a chair, so once again someone will be without one, and they get to go to the middle and find some "neighbors." The leader then begins with something like: "All my neighbors wearing blue jeans." At this, everyone who is wearing jeans should jump out of their seats and look for an empty seat. The odd person out goes to the middle. This game can easily last ten to fifteen minutes.

20. All My Neighbors #2 (for more "sedate" groups) The group is in a circle, standing up. The leader is standing in the middle. Explain that you are going to make a variety of statements and you'd like everyone who "identifies" with the statement to join you in the center of the circle for "high fives." The leader then begins: "All my neighbors wearing white underwear." At this, everyone who is wearing white underwear should join the leader in the middle of the circle for a high five. Everyone then returns to their seats. The leader then goes on through 10 to 15 other such statements. Examples can include: All my neighbors who: are wearing socks have an older sibling were born in a month without an R in it whose last digit of their social security number is odd haven't been caught speeding in a year like Frosted Flakes 35


don't eat meat were engaged to be married more than once remember the name of Yogi Bear's sidekick have watched Gone With the Wind in one sitting know how to tie a bow tie play the piano (even a little bit) have been to a Grateful Dead concert Figure on ten minutes tops for this activity.

21. Have You Ever? Everyone sits in a circle on chairs, except for one person who stands in the middle. They are the first person to ask a question. The question should start with “Have you ever…” and has to end with something that that person has already done, .e.g. ‘Have you ever gone downhill skiing?”. Once each participant has answered the question, everyone has to change seats. The person who asked the question then tries to steal someone else’s seat, so that there’s a new person left in the middle. The game keeps going like that until everyone’s tired or too bruised to keep going. You’ll be surprised what people will do just to get a seat!

22. Hospital Tag In this activity everyone is "it". The objective is to keep from being "tagged" by another player, but to tag as many other people as possible. The first time you are tagged you have to put a hand on where you were tagged -- for instance, if you are tagged on the top of the head, you then have to play with one hand on top of your head. You can then resume attempting to tag others. The next time you are tagged you have to put your other hand where you are tagged that time. The third time you are tagged you're dead (sit down to show this) and can no longer attempt to tag other people. It helps to have a fairly large, open space for this activity, but it normally helps to set up some boundaries to keep participants from roaming too far afield. Depending on people's creative "tagging" abilities this can get pretty interesting. It shouldn't take more than ten minutes for this energizer to run its course. Variant : Blob Tag. Its helpful to have a pretty large, open space for this energizer. The leader is 'it'. When he or she tags someone, they lock arms and then jointly attempt to tag someone else. As each person is tagged they lock arms with those who are already 'it'. The game is over when the last person is "captured." Some boundaries must be set up for this activity to keep participants from roaming too far afield. This game typically takes less than 10 minutes to complete.

23. Person-to-Person There has to be an odd number of people for this activity to work. The leader stands in the middle of the group and asks everyone else to pick a partner. Explain that you'll give them from two to five commands that they must perform as a pair. The last command is always "Person-to-person" and everyone, including the person giving the commands, will have to scramble to find a new partner. The odd person out gets to go into the middle of the group and provides the next set of commands. 36


The game begins with the person in the center (initially the leader) giving instructions such as: "Elbow to elbow" and the pairs must put an elbow to elbow. The leader can then say: "Ear to ear" and the pairs then have to put an ear to an ear, as well as keeping the elbow to elbow. Then the leader says "Person-to-person," everyone finds a new partner, and you go on to the next person calling out commands. Depending on the group, this can get pretty interesting! Stop the game when you feel like it.

24. Stop the music Objective: To energize a group after lunch. Prepare questions about the organization or topic being taught. Set up the room as you like it with extra space around each chair. Remove one chair. Have participants walk/dance around the room while you play upbeat music. After 20-30 seconds, stop the music. The participants all scramble to get a chair to sit in. The person left standing must answer a question. Every person that gets an answer right gets a candy/prize. So the loser in the chair game actually wins by getting a prize.

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Funny Games

1. Head Bands This is a guessing game. You need masking tape, a marker, and some imagination. Sit in a circle and give each person a piece of tape. Each team member must think of a person (a celebrity, a cartoon character‌) and write it on the tape. Pass the tape to the person on your right (without them seeing) who sticks it to their forehead. One team member then walks around the circle and asks questions about their identity. The answers to these questions can only be yes or no. If the person gets a no, they have to sit down and the next person has their turn until everyone knows who they are. Very funny but can be slightly time-consuming.

2. The Monster 11 people must build a monster. It should have 13 arms, 17 legs and be able to take 2 steps. This game encourages team work & decision-making

3. Telephone This is a little bit different than the normal version. Whisper a word or sentence in English and French. Send the message around the circle. Instead of the last person saying it out loud, everyone has to stand up and act it out. We did this during a training session before and the final sentence made no sense at all. I can assure you that it was funny!

4. The Elephant This is an activity in communication, leadership and trust.

All 11 participants are involved in this game. Tell them to imagine that they are an elephant and that they have to overcome a few challenges to achieve their goal. They are an elephant who has lived through a tropical storm and is lost in the jungle. The animal must find its way home to food and shelter. Here are the challenges that they face: -The 11 members must travel like a train (one behind the other) -The person leading the group can see but cannot communicate with the rest of the group. -The other 10 are blindfolded but can speak English or French -As a unit, they must travel through an obstacle course to get home. (over a broom handle, zig zagging through chairs, under the table‌) -Allow them 10 minutes to prepare their language. Ideally, you should have the course already set up so you can observe their planning process. After they complete the course, they are given 5 more minutes to improve their language and they may change leaders if they wish. 38


During this time, you make the course a little harder for them by adding more obstacles. Once they`ve completed the second run, do a debriefing of the experience. -What happened? -What were the challenges they faced? -How did they make their decisions? Was there any process to it? -What did you observe? -What does it mean in terms of communication? Listening, sharing, being aware of everyone on the team…. -What does this mean to you as a group? Need to listen more, be considerate of each other`s opinions

5. The mime game We stood in silence in a circle and had to pass a make believe object to the next person who had to transform it into something else. This game aims to stimulate creativity.

6. Computers The group pretends to be a ‘computer’. They stand in a semicircle, facing the leader, who inserts a ‘card’ into the computer, which says the first word of a sentence (such as life, bosses, women, etc). The participants, or the ‘components’ of the computer each respond by adding one word to the sentence. The sentence can be completed by one “component” saying ‘period’ or ‘question mark’. This activity can be continued by asking the ‘computer’ questions such as, ‘what is the meaning of life?’ and ‘who will be the next prime minister’, etc.

7. Cooperative Lunch Everyone sits in a circle with their hands tied to the person on either side of them. Every second person in the circle is blindfolded. Those who are not blindfolded are not allowed to speak. Basic sandwiches are placed in the middle of the circle. The idea of the game is to ensure that everyone ends up well fed.

8. Enemy & Protector Each person secretly chooses one enemy and one protector. The aim is for each person to keep their protector between them and their enemy.

9. Hug a Tree People are put in pairs. One person is blindfolded. The other person must lead the blindfolded person through a winding maze towards a tree. Ensure that there are a lot of trees in the playing area. The blindfolded one must feel the tree using every sense with the exception of sight to try to get a ‘picture’ of the tree. They are then led back through the maze and the blindfold is removed. To finish, they have to guess which tree they were led to.

10. Cars This is a trust-building exercise. In pairs, one person stands behind the other. The person in front has their eyes shut and pretends to be a car while the one behind (who has their eyes open) pretends to be the driver. This is a nonverbal activity. The driver indicates the direction in which the car should be moving. A continuous tap on the right shoulder means ‘turn to the 39


right’; a continuous pat on the head means ‘go forward’ and a hand placed firmly on the back mean ‘stop’. Hopefully the cars moving around the room will not end up bumping into each other! After a few minutes, switch positions so that the drivers become the cars and vice versa.

11. Vampires One person is chosen to be the first vampire. Everyone walks around the room with their eyes closed. The vampire walks with its arms outstretched. When the vampire finds someone, it squeezes that person on the shoulders. The victim lets out a bloodcurdling scream and then becomes a vampire. Now both vampires go on the hunt. Eventually, you will have a room full of vampires and bloodcurdling yells. If you have already been made a vampire and another vampire touches you again, you are released from your bondage. You then let out a sigh of relief (Ah…hhh!). The room then resounds with Ah-hhs and yells.

12. Power Sharing Everyone joins hands. One person gets the energy going by squeezing the hand of the person next to them. The power is then passed around from person to person and you can watch the energy being shared. Variant: Everyone sits in a circle with one person in the middle. Holding hands, one person squeezes the hand of their neighbour, thus sending a 'pulse' around the circle. The person in the middle tries to catch the pulse and does so by pointing at the person who has it. A new person starts the pulse (already chosen ahead of time). Anyone can change the direction of the pulse when it gets to them. If you think you risk being caught, you can hold on to the pulse until the person in the middle looks away from you.

13. Matching Pairs Give each person a character, one half of a well-known pair (e.g. Bonnie & Clyde, Siegfried and Roy), and have them tape it to their back so they can’t see it. They then have to go around, asking everyone around them yes/no questions in order to guess what character they are. Once they guess correctly, they must venture around to find their match.

14. Dictionary Intros Have the group sit in a circle and pass a dictionary around. Each person opens the dictionary and with eyes closed, runs a finger down the page, stops anywhere, opens their eyes and makes a sentence about themselves using that word. This can also be done in pairs as above, but would require more dictionaries. Another variation is to give each person three numbers: the first is for the page, the second is for the line number and the third is the number of words they are allowed to use.

15. Cat & Mouse Have the group kneel around the edge of a large sheet or parachute. The objective is for the mouse to stay hidden (uncaught) under the parachute while a cat, crawling on top of the parachute, tries to pounce on the mouse. The group tries to help the mouse by rapidly shaking the folds of the parachute up and down. Such irregular wave-like motion gives the mouse some hiding space and is confusing for the cat.

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16. Sleeping Dragon Players are seated in a circle. The Dragon is in the centre of the circle with its treasure (random small objects). The dragon is guarding his treasures so that no one will steal them,. However, he is very tired and keeps falling asleep. The object of the game is for the people seated in the circle to try to steal the dragon’s treasure while he is asleep. Members of the circle attempt to steal from the dragon by creeping up on him one at a time without making a sound. If the dragon hears someone approaching the treasure, he has to point in the direction that he thinks the thief is coming from with his eyes shut. If the dragon guesses the direction correctly, the thief must to return to their spot in the circle. If the dragon is wrong, the thief can keep going. If a thief successfully and quietly steals the treasure, they then become the new Sleeping Dragon.

17. Giants, Wizards and Dwarfs The group is split into two teams who face each other on either side of their boundary after each round. They decide as a group whether their team will be a Giant, a Wizard, or a Dwarf. Once they have done so, they move up to the centre line, face the opposite team and wait for the word ‘go’. In this game: Giants beat Wizards; Wizards beat Dwarfs; Dwarfs beat Giants. After the teams have decided what they are going to be, the referee yells ‘go’, at which point the teams shout out what they are as well as acting like their chosen character. The winning team immediately chases the losing team them back to their boundary trying to tag them. If someone is tagged, they become a member of the other team and the play resumes.

18. Alphabetical Sentence Have the group create a story with each group member contributing one sentence. The first person starts the first sentence off with a word that begins with ‘A’. The next person adds a second sentence to the story, which begins with the letter ‘B’, and so on.

19. Tent Assembly Everyone in the group is blindfolded except for one person, who is in charge of guiding the others to put up a tent. This person is not allowed to take part in the assembly of the tent at any point.

20. Felt Hats Each participant is given a pre-made red felt circle that is approximately 18 inches in diameter, and told to make some type of hat out of the felt piece. Participants are given enough time to make their hat, and then each person explains their creation. This is a quick and fun way to "break the ice."

21. Names & Adjectives Ask each participant to take a few moments to think of an adjective that starts with the same letter as their first name (e.g. "Merry Marilee"). Starting with yourself, move around the group asking each person to state their name/adjective combination. Participants can also be asked to share where they work or other such pertinent information. Either at the beginning or the end of the introductions, ask volunteers to repeat each name that has been mentioned thus far, complete with their corresponding adjectives. Encourage and praise the efforts and successes of the participants.

22. Ha 41


This exercise asks the participants to pass the word 'ha' around a circle. This activity is generally more effective when used during the later stage of the training program or session. Time Reference: Approximately 5 to 7 minutes. Group Size: Best suited for a group of 20 or less. Space Required: A room that has the potential for flexible seating.

1. The trainer first asks the group members to form a circular seating arrangement. 2. When the participants are seated, the group leader explains that the object of this game is for the participants to pass the word "ha" around the circle without laughing. 3. The trainer then designates one participant to be the head of the circle, who then begins the game by saying "ha". 4. The person sitting to his or her right must repeat the "ha" and then say another "ha." The third person must say "ha, ha" and then add one more "ha.", thus continuing the "ha" around the circle. 5. The game ends when all of the participants have repeated the "ha's" that preceded them and then added their own "ha" while trying not to laugh (a virtual impossibility). Variants: The trainer may use another word in place of "ha." For example: "yuk," "har," or "tee hee." Each person lies down with their head on the stomach of another person, forming a long chain. First person says ‘ha’, the second says ‘ha ha’, the third says ‘ha ha ha’ and so on. The objective is to say the correct number of ‘ha’ without laughing.

23. Honey I Love You In this game everyone is sitting in a circle. As the leader, you will normally go first. The object is to identify someone in the circle, go up to them, and say "Honey, I love you, but I just can't make you laugh" with the express purpose of making them laugh. The person you are saying this to has to look at you and work at keeping a straight face. If after three tries at getting them to laugh you haven't succeeded, pick another target. If they laugh or even smile they move into the middle of the circle and select a target. You can do just about anything to get someone to laugh except touch them. Funny faces, strange voices, props, etc. are all fair game. Once a person has been made to laugh, they can no longer be a target. The game goes on until the last person either breaks down and laughs or withstands the final three attempts at getting them to laugh. Note that depending on the size of the group and the ability of folks to keep a poker face, this is often not a quick game. Nevertheless, its always a lot of fun.

24. Secret Agent 42


In this game its best to have a pretty good sized, open area. Have everyone begin by standing around in a circle. Tell them that there is someone in the group who is out to get them -- a "secret agent" -- and only you know who they are. Each individual also has a "bodyguard" who only they know about. Then, quietly, without pointing, and without telling anyone, each individual identifies to themselves who their "secret agent" is for this game. After everyone seems to have made a selection, have them then select another individual -- quietly, without pointing, and without telling anyone -- who will serve as their "bodyguard" for the activity. After everyone has made their selections, let them know that they are now free to move around, but they must keep their "bodyguard" between themselves and their "secret agent" at all times. This can get pretty funny and interesting as people move about. It often turns into utter chaos because of the odd combinations of "bodyguards" and "secret agents." Stop the game when you feel like it's over.

25. Alphabet Search Divide audience into small groups. Search your person for objects that you have on you ranging from A-Z. Place items in buckets. First group or person (if done individually) to get all 26 letters represented wins.

26. Fun Personality Test Give the participants the following instructions: Tell them to draw a pig on a blank piece of paper. They are not allowed to look at their neighbour's pig and no further instructions should be given other than to say that the pig can take any form, shape or size! Do not influence how the pigs are drawn. After they have completed the assignment, give them a brief overview of different types of personality tests, such as the M-B, and tell them that this is similar test. Their drawing will serve to interpret their personalities. The results are as follows: (Don't shoot the messenger; I didn't draw your pig!) If the pig is drawn close to the top of the paper, you are a positive & optimistic person. If the pig is drawn close to the bottom of the page, you are pessimistic & and have a tendency to behave negatively. If the pig is facing left, you believe in tradition, are friendly, and remember dates and birthdays well. If the pig is facing you, you are direct ; enjoy playing devil's advocate and neither fear nor avoid discussion. If the pig is facing right, you are innovative and active, but are not family-oriented and have trouble remembering dates. If the pig is detailed, you are analytical, cautious, and distrustful. If the pig is simple, you are emotional, naive, care little for detail, and take risks. If the pig is drawn with four legs showing, you are secure, stubborn, and stick to your ideals.

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If the pig is drawn with less than four legs showing, you are insecure, or are going through a period of major change in your life. The larger the pig's ears are, the better your listening skills are. And last but not least . . . the longer the pig's tail, the more satisfied you are with the quality of your sex life!

27. The question bowl The group sits in a circle. The PL cuts out the questions that follow and places them in a large bowl. He writes the name of each participant and his own (if he wants to participate) on slips of paper and places them in another bowl. One participant begins by drawing a question and a name. He should answer the question as if he were the person whose name he drew. The purpose of this game is to help participants realize that they don't always know each other as well as they think, and to have fun.

Name given at birth

Favorite food

Nickname

20.Favorite city

Favorite meals

21.Favorite ice cream

Hometown

22. Favorite non-alcoholic drink

Current address

23.Favorite films

Croutons or bacon bits

24.Favorite T.V. programs

Favorite salad dressing

25.Do you get along well with your parents?

Shampoo or conditioner Favorite year Have you ever been skinny-dipping? Do you ever tease people ? Favourite color Have you ever been accused of a crime One pillow or two, cotton or feathers Pets Favorite kind of music Interests Tooth paste

26.Adidas, Nike or Reebok 27.Perfume/ cologne 28.Favorite Website 29.Favorite subject at school 30. Least favorite subject at school 31.Favorite alcoholic drink 32. Least favorite food 33. Most humiliating moment 34.Craziest idea 35.Say something nice to the person you have drawn

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20 Step Instructions Some information is easy to remember and other information is not. Being able to listen to instructions and remember what has been said is an important skill to learn. This activity will show you how well the group can follow instructions.

Objective : To show the importance of listening to instructions carefully.

Material :A list of 20 different instructions (see below)

Description : Come up with a list of twenty different actions that can be done easily one at a time (below is a list of possible ideas). Tell the participants to sit down once they have followed the instructions given to them and that no one may begin until all of them have been read out.

Read the first instruction for the group to follow. Once the it has been read out, everyone must perform the action as closely as they can. Repeat the first instruction again and add the second. Continue in this manner, adding one more instruction each time, until all twenty have been read out. If need be, remind them to sit down after they have completed the current set of instructions.

List of 20 Step Instructions 1. Stand up 2. Turn around 3. Clap your hands 4. Touch the wall 5. Shake someone's hand 6. Do a jumping jack 7. Hop on one foot 8. Give someone a hug 9. Say the alphabet 10. Do one push up 11. Give someone a "high five" 12. Shout your name 13. Jump up in the air


14. Touch your toes 15. Smile 16. Count to 10 17. Do a sit up 18. Stomp your feet 19. Sing "row, row, row, your boat" 20. Shout "HOORAY!"

Discussion Prompts

1. Were you able to follow all the instructions? If so, what helped you to remember all of them? 2. Do you find it easy or difficult to listen to others and follow instructions? 3. If you find it hard to follow instructions, what could you do to improve your listening skills? 4. Why do you think that it's important to be able to follow instructions?

28. Just Listening In pairs, everyone thinks of a topic that they can speak about for one minute to the other person. The first time the person whose turn it is to listen must give no non-verbal feedback (no response, no indication that they are listening, no nodding head). The roles are then swapped. People discuss how this made them feel. It works in sensitizing people to their own listening skills.

29. Potato Icebreaker

Looking for a warm up exercise that will lift the spirits of even the most reluctant group participant? Try having participants identify themselves with a potato.

The exercise involves giving each member a potato of a similar shape and size. Members are asked to 'get to know their potato'. When each is confident that they have done so, they are asked to exchange potatoes with another group member, mix them up, and identify their own with their eyes closed. The fun begins once all members have found their own potato and are certain they have become one with the potato. Collect all potatoes in a basket, mix them up and then, in turns, have each member find their potato with their eyes closed.

What makes this exercise so much fun is watching other group members react when their potato is chosen by mistake. This is even trickier since everyone must be silent during the process. Once all potatoes have been claimed, the group discusses what transpired and members are allowed to claim potatoes that have gone astray. In my experience, group


emotions have ranged from anxiety as a result of having lost the potato and to pride and surprise in being able to find it again. Yet, everyone was able to reclaim potatoes lost in the shuffle.

This is where the introspection can emerge. Group members are first asked "How did you identify your potato?" and this gives them a chance to see differences in perception. "What did you feel?", "What did you learn about yourself?" and "What did you learn about your relationships with others?" are follow-up questions that probe this topic further. The final question, "What did you learn about yourself as a group?" is the one that provided the most insight in my experience. Group members were surprised to realize that they had found potatoes that they thought they had lost or thrilled about having correctly claimed potatoes. This exercise takes about 40 minutes.

30. Zones Make 3 circles on the ground, like a bulls-eye. The circles must be large enough that the group can stand inside each one. Explain that the inner circle is the comfort zone, i.e. the place you find yourself when you are doing something that you are accustomed to and you feel very confident. You are not learning very much when you are in this circle because you are so used to it. The middle circle is the learning circle, i.e. where you are when you are doing something that you find a little bit difficult. This is where you are stretching your own possibilities and learning new things, but you are not significantly at risk. The outside circle is the danger zone. That is where you are outside of things you feel at all comfortable with and you have put yourself into physical or emotional danger because you don’t currently have the knowledge/skills/confidence to deal with the situation. Present scenarios to the group and have them stand in the circle that represents their feelings in that situation. (i.e. conversation in French/English; cooking for 12 people, scuba diving, chairing a meeting, etc) Debrief with a discussion about how people can be in the same situation and yet be in different comfort zones. Discuss how you can sensitize yourself to knowing which zone you and other people are in. You should also bring up the subject of how comfort zones can expand. What was once a danger zone can become a learning zone over time and may even finally become a comfort zone.

31. Story Night Simply announce that there is one night when everyone has to tell a story, which can be either true or false. It can be about themselves, their family, and their friends or it can be a legend. Alternatively, it could also be a scary story or a funny one. Make sure everyone is supportive of everyone else. No one is allowed to speak while a story is being told, as some people get nervous when interrupted.

32. Blind Square The group is blindfolded and given a long circular piece of rope, which they can't feel the end of. Together they must make it into a square. No one is allowed to let go of the rope. Encourages debrief communication and problem solving.


33. Ball Game In a circle, each person must toss the ball to another person in the circle who has not had it thrown to them yet. They have to remember to whom they have thrown it. After they have practiced this a few times, they are timed. They are then told that they have to come up with the best possible way for that ball to go from person to person in the least amount of time. Don’t give them any hints but they can do this in whatever style they like as long as it goes from person to person in the same order. Debrief by discussing how the group came up with ideas. Was everyone listened to? Did they have problems with change?

BOXES

P

P

P

P

P

P

P

P

P

P

P=participant

The idea is to get everyone on one side over to the other and likewise for the other side. Each person can only move one square forward or jump over a single person from the other side. One cannot jump over a teammate. If you step out of the square, you are in you have to start again. Debrief by discussing how the problem was solved.

34. Gross Olympics These are ‘get messy with food’ games. Make up teams and have a couple of judges. The judges should be the only people who know the games in advance. Wieners in Pudding – put three or four wiener pieces in a BIG bowl of pudding. The people doing it have to fish out all of the wieners with only their mouth. No hands allowed. Lifesavers in Flour – Right after the pudding game, the same people with pudding on their faces have to blow in a bowl of flour and produce the lifesaver with their teeth. A Penny in Porridge – Same as above but with a penny in a big bowl of porridge. Pass the Egg – Each team has one raw egg broken into a soup ladle. Everyone on the team has to stand in a line. The person at the back of the line has to pass the ladle through to the person in front of them between their legs. That person has to do the same thing until the ladle (which hopefully still has egg in it) gets to the front of the line. The team who gets the most egg to the front of the line wins.

35. Give me the word Kinda like charades but more fun. Whoever organizes the games is the king. Everyone else is split up in teams of 3 or 4. Each team has a room that they stay in, and only one person can leave the room at a time. The king has a list of words (which only they should know) that are going to be acted out. Each team starts off in their room. The king hides somewhere in the house, and he can change hiding spots as many times as he wants during the game. When the king is ready, one person from each team leaves to go find him. When they do find so, they


have to say “obladi oblada, give me the word”. The king will give them a word and they have to go back to their room and mime it out for their teammates. No speaking, sign language, letters or numbers are allowed. The first person who correctly guesses the word has to find the king again, tell him the word they just found and repeat “obladi oblada, give me the word” to get the next word. Words can be in English or French and they have to be relayed to the king in whichever language they were given in. The team that guesses all the words first wins. Here are a few words that are impossible to mime, and that will stump people for ages! Episode, bread, Jean Chrétien, peanut butter, saran wrap, vitamin, compact disc, oil, detective.

36. Ustensil Night Before utensil night, the cooks should find all of the large utensils possible (i.e. potato masher, soup ladle, spatulas, salad tongs), put them all in a bag and get everyone to pick one. Everyone has to take the first thing they touch, no picking and choosing. This is the only thing everyone is allowed to eat with for the whole meal. NO other utensils are allowed. Sounds easy, but have you ever tried eating spaghetti with a spatula?!

37. Backwards Night Before supper, everyone has to put all their clothes on inside out and backwards. Supper is then served, can you guess how? Backwards! Start with dessert first, followed by the main course. Have fun!

38. Capture the Flag An outdoor game for either summer or winter. It should be played in a large area like a big park or the woods. There are two teams, both of which have their own flag. Each team also has to build its own fort. In the summer it can be built with branches or tree boughs, in the winter it can be made with snow. Each team has half of the area, and in the middle is the jail. The jail, which could\should be in the open, is for both teams. Each team places their flag close to their fort. The object of the game is to capture the other team’s flag and bring it back to your own fort without getting caught. In summer, each person has a scarf that they have to dangle from their pocket. All you have to do to catch someone is grab their scarf. If you get it, they have to go to jail for 5 minutes. When their 5 minutes are up, they have to walk back to their fort before they can resume playing the game. In winter, it’s more fun to play with snowballs. You go to jail if you get hit with a snowball. Everyone can leave the fort to try and get the other team’s flag but it’s a better idea to leave a few behind to guard. If someone gets the other team’s flag but gets caught somewhere on the way back to their fort, the flag stays wherever the person got caught. This game can get very competitive and HAS to be played fairly. This game is a great physical activity. If there’s a place to play, go for it because it’s fun!

39. House of Cards Objective: To examine the dynamics which come into play in a group.

Collect a few coins / candy from each participant by passing around a box, explaining that the combined contribution will constitute the prize for the winning team. Split the group up into several teams. State that the purpose of the activity is to produce a product that will be judged by the rest of the group. Assign the initial task to the teams and postpone answering questions on what the job will be.


You have ten minutes to talk about how you want to organize yourselves to perform the job that I am going to give you. After ten minutes, give each group its materials and a name or number. Reveal the following task: Construct a structure that will be best in terms of : creative use of the materials aesthetic value You will have 40 minutes to complete this task.

After about 30 minutes, select a person from each team and meet with them privately. They are now becoming judges. Give them a rating system and instruct them that they are to visit each group and judge their structure. Collect the rating forms and calculate the average rating for each group. The winning team is the group with the highest average. Award the prize. Interview the judges briefly about the conflicts they experienced. Provide a brief overview of the dynamics that probably came into play as the teams worked together. Write the following words on a flipchart paper to guide the discussion: leadership, division of labour, delegation, decision making, followership, rewards, competition, conflicts due to loyalty, morale. Discuss these elements with the groups.

40. Cooperation / Communication Games Tell the group they must line up in order from youngest to oldest without speaking or writing anything down. Group Jump Rope – Everyone in the group must skip one piece of rope at the same time. Walk – Pairs walk blindfolded, with and without talking. Have everyone in the group draw a picture of whatever they want, with part of the picture being a design (as opposed to a thing). They shouldn’t show anyone what they are drawing. Have them partner up, back to back. They have to explain what they have drawn to the person and that person must replicate the drawing. You can run this a bunch of different ways. You can have it so that the person drawing can ask any question they want, only ask yes/no questions, not ask any questions, try to draw blindfolded, one French partner and one English, etc. Then the partner discusses why they didn’t understand instructions, what was frustrating, and importance of listening. Place a boundary of a big circle on the ground with an object that is unreachable in the middle. The group must somehow get the object, without touching the ground within the boundary. Circle should equal the radius of the longest arms' length. Human Knot - Everyone stands in a circle and joins both of their hands with two different people in the circle. You cannot join hands with anyone beside you. The object is to untwist back into a full circle without letting go of anyone’s hands. Before starting, send a squeeze hand message around the circle. If the squeeze doesn’t make it back, it won’t work.


41. Washing the Elephant Ask three people to leave the room and explain to the rest of the group that you are going to ‘wash an elephant’. Using an imaginary pail of water and cloth, wash the side and trunk, lift the ears and tail and so on. A member of the group then volunteers to demonstrate what they saw you do without speaking. One of the people outside the room is brought back and silently observes the mimed demonstration. The second person is brought back and the first person demonstrates that they thought they saw. The second person then demonstrates for the third person. The third person tells the group what they thought the second person was doing. The second person tells the group what they thought the first person was doing. The first person tells what they thought the person from the group was actually doing. The group can then discuss observations, communication and the impact of assumptions.

42. Warm Fuzzies Secret Friends – Everyone draws one group members name and is responsible for doing nice things for that person without them knowing who is doing it. Put a time limit on how long this will go on for. Group hugs. Secret compliments: Everyone tapes a piece of paper to their back and then goes around and writes down one thing they like about each person on their back. Bags posted on the wall in which people put nice compliments anonymously. Contents of the bags could be shared weekly.

43. Group Maze – Group Dynamics Objective: For group to learn to work cooperatively, to increase communication, to develop leadership and discuss decision-making.

Exit #2

Enter #1

Exit #1

Enter #2


Create a very large maze. Each square should be at least 1 ft x 1 ft (use the living room or backyard). You could use sheets or garden hose to make the lines. Explain to participants that this is a group dynamics game and that the goal is for them to get through the maze together. Participants need to hold hands and while going through the maze. Only one person can be standing in each square at any given moment. You hold up the grid above and when they step on a dark block, you ask them to start again (with the person at the front going to the back of the line). Once they have successfully made it through once, congratulate them and explain that the map is upside down and that they must now enter through the 2 nd entrance and leave from the second exit. Once they have successfully made it through, congratulate them again and ask them to form a circle to talk about the experience. Start by asking them what they thought happened and what they learnt. General questions: Does this make us think about how we can work together as a group? Who leads? Communication? Watching for hidden obstacles? Learning from each other? Collective memory and teamwork are much stronger. Enjoy.

44. Pyramid Objective: To build a symmetrical pyramid as quickly and efficiently as possible.

Make no mention of having to form the pyramid when instructing all participants to get down on their hands and knees. The problem can be solved and performed in less than five seconds by a group that simply lies down or lines up in a pyramid sequence – that’s initiative – that’s thinking.

Give instructions. Timing begins when the problem has been given and ends when the final person tops off the horizontal or vertical apex. The exercise should be done either on mats in the gym or outside on soft ground. Only a 4-3-21 person pyramid is considered symmetrical. Debrief with a discussion on decision-making, leadership and cooperative effort.

45. Blind Walk Participants are divided into pairs and one member of each pair is blindfolded. They follow the instructor over and through various natural obstacles. Try doing half the route allowing talking and half in silence. Then switch with the blindfolded people becoming sighted and vice versa. Issues raised are communication, trust, taking different roles, and different ways people need to receive information. Have the blind people talk about what the sighted person did that helped. Also talk about non-visual and non-verbal cues that people use to indicate that they could need support.


46. Hazardous Waste Emergency Divide the group into two teams and introduce the following scenario. “You are one of two internationally renowned hazardous waste teams that have arrived to deal with an emergency. You have 30 minutes to get the situation under control. The local waste team has made a mistake and put two highly toxic chemicals into the wrong Containment Fields. Toxic Chemical ‘A’ has been placed where Toxic Chemical ‘B’ should be located and vice versa. You need to switch the two containers in the allotted time. However, you need to know the dangers.” Each team is properly dressed to stand in its Low Level Contamination Zone but cannot cross over to the other Low Level Contamination Zone. The Containment Field is so toxic that if you are in contact with something that is in contact with the Containment Field, you will be affected. No one can get any closer to the container than the radius of the Containment Fields as the fumes can cause serious damage. You must maintain at least this distance from the container, even if they are moved. No one can touch the toxic chemical containers. The stands upon which the containers sit cannot be moved either. Consequences for exposing yourselves to dangers are given out by the leader and may include: having to stay mute for 30 seconds; blind and mute for 1 minute; blind for 2 minutes. The leader will let you know how you have been affected by the breach of safety regulations. This activity has a less than 50% success rate. Debrief communication, cooperation, roles, etc.

Low Level Contamination Zone 1

Low Level Contamination Zone 2

Containment Field Containment Field

Toxic Chemical

Toxic Chemical


47. Space Egg Objective: To design a system that will allow an egg to drop at least 2 metres without breaking.

Your team is bidding against five others for the right to develop and then produce a space-egg delivery system. This is part of a major scheme to deliver alien eggs to earth. The team that achieves the goal of being able to drop the egg at least 2 metres and generates the most revenue wins. You may make as many prototypes and test drops as you wish, within the limits of the materials provided. However, it is the final test drop that counts. You have a total of 100 straws, ten rolls of tape and five eggs. You may use these materials as you wish as long as one egg is set aside for the final test. Costs: you will be charged $1000 for each full or part roll of tape you use. You will be charges $2000 for each straw you use, in the final design only. Revenues are based on the height of the final test drop and the condition of the egg afterwards: If any part of the egg spills, there is no revenue; If the successful drop is from 2.0 metres, revenues are $50,000; For each 20cm or part thereof, above 2.0 m, there will be an additional $5,000 awarded. You have 35 minutes to devise your system before the final drop. Observe the early creative time and look for learning and support styles. Watch to see how people arrange themselves in the physical space. Listen for debates around different levels of risk-taking. How high should we go? Debrief suggestions: Did people take the role of engineers or architects? Was there time to visualize or create or did the engineers take over right away? What happened when Plan A didn’t work?

48. Order out of Chaos Objective: The team tries to line up in order according to a number each has been given. They are blindfolded and cannot talk or use their voices in any way.

Have participants form a circle and put on the blindfolds. The leader stands in the middle and gives each person a number by saying the number out loud as they touch the participant on the shoulder. The participants are then mixed up. The participants are then told that they are to arrange themselves in a straight line, in numerical order, without using their voices. Near the end, the participants should be told to make a collective signal when they think they are all lined up in order Debrief: How did it feel not to be able to talk or see? Was there a common communication system? How was it determined? Was there a plan or leader? Who and why?


Introductory Games - Icebreakers

1. 2 Truths and a Lie A group member chooses 2 true stories and one false one about themselves. They share this with the group who then ask questions to determine story is false. Variant: True or False: Each person writes three statements about themselves on an index card and pins it to their chest. Two statements are true and the other is false. Everyone walks around and tries to guess which statement is false for every participant. A small ‘X’ is put beside the one that the participants think is false. Tally up the number of ‘x's’ and reveal which statements are true and which ones are false to the group.

2. People Bingo Make a bingo card with lots of squares. Fill each square with traits that the participants have to find in other members of their group. For example, one may say "plays the guitar" or "has travelled across Canada" or "has a tattoo"… The first person to fill in their card with facts yells bingo and you verify the answers. A small prize for the winner could be a good idea. This activity works best with a large group and is a good ice-breaker at the beginning of a program or workshop.

3. Sharing Secrets Each participant writes a ‘fun’ secret about themselves on a piece of paper. Everyone crumples up their paper into a ball and throws it into the middle of the circle. Each person grabs a new ball and reads the secret out loud. The group tries to guess whose secret it is

4. Name Game List all the letters of both your first and last names vertically on a piece of paper. Write an adjective describing yourself that begins with each letter of your name.

5. Birthday Party Tell participants that you will be moving to different parts of the room. Each time you move, you will call out a different birthday month. The participants will go to where you are standing when their month is called and introduce themselves to the other people in their birthday month. They will also share a memorable birthday with the rest of their group. If there is only one person in a month, they should join the month after or before their birthday. Alternatives: provinces, languages, other qualities.

6. Name Game Standing in a circle, each person introduces themselves by saying their name along with an action (e.g. ‘my name is Stephanie' and spins around). Everyone else has to imitate the words and the action.


7. The 4 C's Insight into various personalities - Name a cartoon character, color, car, and cuisine that best describes your personality and tell us why.

8. Names & Stories Ask participants to introduce themselves, with each person talking briefly about the most ridiculous thing they've done in their working life.

9. Ball Toss Icebreaker for Day 2 of a multi-day training session. Good for a group of at least 12 and up to 30 where some people know each other, but the whole group is still getting acquainted: Have 3 tennis balls handy. Get the group to form a circle. The leader tosses 1 ball to someone in the group whose name they know saying their name and then the other person's name (e.g. Sandy to John). John (person who receives the ball) tosses ball to someone whose name he knows (e.g. John to Phil). Phil tosses to someone whose name he knows and so on, saying both names all the way around the circle. The ball is tossed to each person one time only until everyone in the circle gets it and all names have been said. THEN, the leader starts again and tosses the balls to the same person (e.g. Sandy to John to Phil, etc.) only this time with 2 balls in succession (not at the same time) saying both names, both times. Balls get tossed to the same people they were originally tossed to; first one ball, then the next, all the way around the circle stopping when they get back to the leader. THEN, the leader starts again only with all three balls this time. Saying names each time, all three balls get tossed, in succession, in the same order until they get back to the leader. By the time there are three balls going, it gets pretty chaotic and fun. By now all names have been said so many times everyone should have a pretty good idea of who's who and they are pretty warmed up and ready to go. If (I should say, when) someone drops a ball, simply give them a chance to chase it down and just pick up where you left off – there's no need to start again.

10. Meeting warm-ups Quick ideas to get people in the room focused on each other and ready to participate. Go around the table (or circle) and complete one of these sentences: Once upon a time, I... My ideal vacation is... The riskiest thing I ever did was... The wildest thing I ever did (that I'll admit to ) is... These are easy to make up and can be topical, e.g. what I did on my summer vacation, my plans for the weekend are...

11. Toilet Paper Go-Round


Purpose: Use for short introductions at the start of a "heavy" or "intense" kind of meeting in order to lighten the atmosphere. Material needed: 1 roll of toilet paper (if you "borrow" it from an office bathroom, be kind and leave some for your colleagues!) Instructions: Pass around a roll of toilet paper and say something like "just in case this meeting gets a little messy, everyone needs to take some" (with no other qualifiers or instructions). Then go on with other business (agenda, minutes, "housekeeping" items...) as the roll makes it way around the room. Some folks by nature will take many "squares" and some just a few.. once everyone has had the roll, and you've finished other business, ask everyone to introduce themselves and share with the group as many "things" about themselves as number of "squares" they took! You can suggest the "things" be generic or make it work-related, you choose. Have fun! Variant: use smarties

12. Name Circle Sitting in a large circle, the leader starts by stating the name of the person to their right followed by their own name. The person to the right repeats the leader’s name, their own name and adds the name of the person to their right. This process is repeated around the entire circle

1. You will ask each person to introduce themselves, going person-to-person either clockwise or counter-clockwise around the group. Each person will be asked to introduce themselves by giving at least their name, their province of origin, and an interesting choice of topic or playfully ask the group-as-a-whole what they'd like to know about each other). 2. The main task for each person in The Name Game is to remember enough about each person so they could start from the beginning of the group and remember the names of all those who had introduced themselves thus far. Remind participants they are not to take notes at any point during the game. 3. Begin the introductions. After three or four people have introduced themselves, ask for a volunteer to name all those who have introduced themselves so far. 4. Pepper your facilitation of The Name Game with liberal amounts of appreciation and acknowledgment. Clapping is encouraged!


In-Depth Introductory Games

1. Show & Tell Have everyone bring an object that represents themselves. Each group member tells the participant why they think that he/she chose the object and what it describes about them. The participant remains silent until they are done and then explains how it made them feel and if it was accurate.

2. Paired Introductions Each person meets and gets to know one other person and then introduces their partner to the entire group, mentioning at least one positive personality trait that was observed about the partner. Variant : instead of introducing their partner to the entire group, they introduce them to another pair.

3. One-Minute Autobiography Divide entire group into smaller groups of ten or so. Each person is given one minute to tell everyone about themselves. Use a stopwatch to ensure that no-one speaks for more than one minute. You can also set rules that restrict participants to speaking just about attitudes and values.

4. Structured Introductions In pairs, small or large groups, participants can write their own epitaphs, a press release or an ad about themselves.

5. Life Map Making use of images and symbols found in newspapers, each person draws a picture of their life on a piece of paper using crayons or magic markers. Variant : Fold a piece of paper into four and open it back up. Draw a picture in each square which represents the following statements: something I do well; something I wish I did better; something I dream of; something I value. All participants pair off and explain what they have drawn to their partners. Each person then introduces their partner to the group based on the drawings.

6. Sandwich Boards Each person write the phrase “Things I know” on a sheet of paper. On a second sheet of paper, they write “Things I want to know”. The sheets are stuck together sandwich-board style with tape, and the participants walk around, without speaking trying to identify resources and getting to know one another.

7. Complete the Sentences A prepared list of various parts of several sentences is passed around the group.

8. Pocket or Purse


Each individual pulls out an item from their pocket/purse and uses it to introduce themselves, explaining why it is typical of them, etc. Variant : Everyone brings a bag in which they have placed items that represent facets of their life, such as interests, job, hobbies, trips, etc. Each person takes turns presenting ‘their bag’ to the group.

9. Thought Page Everyone is given five minutes to write down their thoughts and worries on paper in the form of a list. Ask the participants to fold up the paper, put it away and let those worries or problems be put aside for the time being, like they did with the piece of paper.

10. The Zoo Each member of the group decide what animal they think they would have be if they had been born one. Ask them to act like the animal that they would have been and have all similar animals group together. Each person has to explain why they chose to be that animal to the whole group.

11. Best Friend The group sits in a circle so everyone can see each other and is given a sheet of paper and a pen or pencil. Ask everyone to relax for a few minutes by taking one or two deep breaths, breathing in and out slowly. Have them shut their eyes and imagine a person who knows them very well, e.g. a sibling, friend, relative. This person will be known as their best friend. With a clear picture of that person in mind, each person writes down how this best friend would introduce him or her. The leader can give some of the following examples as guidelines: ______ is the kind of person who likes or dislikes ________; thinks it’s important for people to ______; someday _______ would like to ______; they are my best friend because ______. After five or ten minutes, each person is asked to play the role of the best friend. They should stand behind the chair of the person they are introducing and tell the group about them (using the written sheets for guidance).

12. The Stone Sharing Exercise REQUIREMENTS: Gather an appropriate number of small, attractive, multi-colored stones for everyone in the group. Have the group sit in a circle so that they are close enough to be able to pass stones to one another easily. INSTRUCTIONS TO BE GIVEN TO THE GROUP (with rationale): "This warm-up exercise is designed to help us get in touch with three aspects of life that contribute to our overall health and well-being: a healthy relationship with ourselves; a healthy relationship with all other living beings; and a healthy relationship with the Earth." "After everyone has selected a stone from the basket that I will pass around, we will each briefly share the following information with the group: 1) our full name and some mention of its possible meaning or significance to us, its family or ethnic origin, etc. (expressing a healthy relationship with oneself); 2) an animal that has been special in our life, such as a pet or an object of fascination and interest (expressing a healthy relationship with all other living beings); 3) a place on Earth that is special to us as a place of beauty, comfort, good memories, inspiration, relaxation (expressing a healthy relationship with the Earth)."


"I will start, and when I have finished sharing, everyone should pass their stone to the person on their left and receive the stone from the person on their right. This is the process that we will follow after every sharing. By the time we have finished the exercise, everyone will have had their stone touched by everyone in the group and will have touched everyone else's stone, and we will each end up with our own stone." "You may keep your stone for the rest of your life, or give it back to the universe at some point. You might keep it in your pocket, in your wallet, on your desk, or on a shelf and it can serve as a reminder of each person who shared and with whom you connected during the exercise; it can also help you to remember this workshop/session/training/experience and of all the things that you will learn from it; and you can also used it as a "touch-stone" to rub when you are feeling stressed.

"My name is . . . . . . . etc." (You may have to remind and prompt the participants about the way to pass and receive the stones after you have shared your personal information.) Variant: a healthy relationship with oneself can be expressed in a variety of ways: "My name is and my favorite color is . . . and why," "My name is and I was born in (country, city, state, province, etc.)," "My name is and my parents are/were (professions, careers)," "My name is . . . and what gives me great joy in life is . . .," "My name is . . .and when I retire, I am going to . . .," etc. A healthy relationship with all other living beings can also be expressed in a multiplicity of ways: "My spouse/partner/children/grandchildren/ favorite friend is/are special because . . . ," "What I value most in my friendships/co-worker relationships is . . .," "It is easier for me to forgive someone who has wronged me if . . .," etc. A healthy relationship with the Earth can also be expressed in many different ways: "What I do to care for the earth is . . .," "One way that the Earth nourishes me is . . .," etc. It is useful and helpful to revise the exercise a little bit at the end and to allow for some expression of how it felt to do it.

13. Find an Object Objectives: Creating an environment where it is safe for people to talk about who they are in a broader sense than might normally be socially acceptable. Learning about others in the group. Design: Give participants 10 minutes to find an object that represents either how they feel today, what they aspire to be, what their job feels like, what issues they'd like to let go of - the possibilities are wide open. Participants can either hold on to their object or put it on a cloth in the center of the room (assuming that they're in a circle on the floor or sitting on chairs).


Have each participant share with the group what the object means to them. You can either go in order, let someone volunteer to be first and then go in order or let it go according to whoever is ready (this is usually the best option). Points to consider: I've done this activity with up to 16 people and it probably took 30 minutes. Most people don't talk for very long. It helps to have access to nature because of the increased likelihood of finding lots of interesting objects. Having said that, I've also done it at home. It is helpful to emphasize that they don't have to find the ultimate object and they shouldn't think too hard about it. Explain that they should just let the objects 'speak' to them, i.e. whatever catches their eye should be considered. This is also a good example of "challenge by choice" in that participants can choose how much they wish to share of their "inner life" based on the notion that learning requires some willingness to risk.

14. Trainer/Participant Join-Up Background In training programs, the trainer/leader represent the "authority" for the participants. The following activity works with this dynamic as it helps participants learn as much as possible about the trainer in as short a time possible. Goal The main goal of this icebreaker is to help participants work with, and gain comfort with, each other and with the trainer. This icebreaker is most useful for medium- to large-sized groups (10-30 participants) during multi-day (three or more) programs. Time: Allocate at least 45 minutes for this activity. Design: 1. Display the following newsprint for participants: Trainer "News Conference" 2. Break participants into several groups of from four to six people each. Task One: In sub-group, participants introduce themselves to others including names, province of origin, and one thing people don't know about you. Take ten minutes for these introductions. Task Two: In sub-group, think of 2-4 questions (depending upon number of sub-groups) you would like to ask your trainer(s) to help you know them better OR better understand their hopes for this training or the up-coming trimester. You will have ten minutes to come up with your questions. 3. After, come back in large group, ask participants to arrange their chairs to face the trainers chairs (so that it looks like a news conference!). 4. Ask each group to alternate the question-asking process. Trainer(s) answer as honestly as possible.


5. Follow the activity with a brief discussion of participants' and trainer reactions to the news conference format. 6. If time permits, have people in groups introduce themselves to the other group(s).

15. Who's Here? This is a very popular introductory exercise. Use it in the beginning of a workshop as a warmup to talking about identity, diversity, inclusiveness, etc. If it works, this exercise will elicit feelings related to personal identity and acceptance from group members, as well as experiences of bias and discrimination, desire for connection without compromising integrity, etc. Leaders should be prepared to deal with such feelings. Goals: 1) To encourage the participants to think about identity and identity group membership (I am __________," and "I am a member of/I belong to the group __________.") 2) To make explicit the diversity of the group 3) To get participants thinking about the feelings attached to: (a) belonging to a group (b) not belonging to a group 4) To help leaders identify which identity groups are present 5) To help leaders assess how receptive the group and individuals are to thinking about identity and/or difference (comfort level of the group) Description: Ask participants to stand in a circle. Tell them that you are going to read a list of questions about their identities. Ask participants to move to the center of the circle when they hear a phrase that describes themselves. Ask them to pay attention to the feelings they have when they hear certain descriptions, when they stand, when they don't stand, when others stand or don't stand. They should notice their feelings and each other when they are inside and outside groups. Remind them that some identities are risky to claim in certain settings. (For example, it would be dangerous to identify oneself as Jewish in Nazi Germany). Participants may choose to "pass" and remain in the outside of the circle. (Example: who here is over 30? Those over 30 should move into the middle; those under 30 or who choose to pass should stay put.) SAMPLE LIST OF DESCRIPTIONS: Generic: "Who here... ...is the oldest child?


...is the youngest child? ...is a middle child? ...is an only child? ...has more than three siblings? ...has more than five siblings? ...has step-sisters and/or step-brothers? ...was raised by a single parent for most of their life? ...was raised by two parents? ...has a divorce in their family history? ...comes from/grew up in the suburbs? ...comes from/grew up in an urban area? ...comes from/grew up in a rural area? ...has a dog? ...has a cat? ...has horses? ...has other animals (name)? ...likes sports? ...likes movies? (You can make up your own along these lines.)

Generic : "Who here... ...is a man? ...is a woman? ...considers themselves middle-class? ...considers themselves working-class? ...considers themselves economically poor? ...is Jewish? ...is Christian or raised Christian? ...is of another religious background? ...is a person of color?


...is white? ...is Hispanic? ...is Asian? ...is Black or African? ...is Indian? ...is Native American? ...does not speak English as their first or native language? (You can make up more along these lines.) Process: Process the exercise by asking participants to discuss the feelings associated with group membership or non membership. How did they feel identifying themselves as members of these groups? Did anyone not stand up even though they were a member of that group? Was anyone confused? What description felt proudest? Scariest? Did any description make you feel ashamed? Other questions?

16. This?…or…That? Objective: To let people see how different or similar their colleagues really are. Furthermore, to help team members see that they must appreciate and work with differences in order for teams to be effective.

This is an active game. Push tables and chairs aside, people stand in a place from which they can freely move across the room.

Tell participants that the object of the game is to “vote with their feet” by moving to one side of the room where they are most comfortable. You will ask them to make an ‘either/or’ choice and move to be with others who share that choice. Label one side of the room “THIS” and the other side of the room “THAT”. Ask the questions and give participants the cue “CHOOSE”. After the first move, repeat the process until all choices have been made. Participants move if they choose to move and stay if they choose to


stay. Create a list of THIS/THAT (i.e. Anger or crying, laughter or talking, chocolate or vanilla, French or English, etc) Debrief with questions about values, beliefs, assumptions, similarities and differences. It’s a good game to get new team members to know each at an emotional, value-driven level.

17. Circle-to-Circle Objective: To assist the participants in becoming acquainted with one another; to allow participants to explore both verbal and non-verbal communication.

Divide the group into two equal groups. Have the groups form two circles that face each other. With each circle facing each other, have participants pick their partner closest to them in the opposite circle. Explain that the participants of the inner circle remain stationary throughout the activity. The members of the outer circle move to the right, one at a time, for each phase of the activity until they rejoin their original partners. The participants are told to follow the leader's instructions as to greeting each new person encountered. The leader then tells the participants to begin and give these instructions, asking the participants to move to new partners after each instruction has been followed: “Take your partner’s hands, make eye contact, communicate something non-verbally, and then say goodbye non-verbally.” “Each of you complete this statement: ‘Right now, I feel…’” “Each of you complete this statement: ‘What I want you to know right now is…’” “Each of you complete this statement: ‘When I’m in a new situation, I…’” “Each of you complete this statement: ‘One of the things I like best about myself is…’” “Each of you complete this statement: ‘When I’m feeling anxious in a new group, I…’” “Give your partner a verbal or nonverbal ‘warm fuzzy'.’” “Those in the inner circle: turn around so that your back is to your partner. Those in the outer circle: give your partners a gentle neck massage. Those in the inner circle: turn to face your partners after you’ve received your massages.” “Outer-circle people turn around and reverse the massage process you just completed.” “Each of you complete this statement: ‘When I look at you, I see…’” “Each of you complete this statement: ‘What I want to say right now is…’” “Each of you complete this statement: ‘I believe in…’” “Each of you complete this statement: ‘Communication is…’” “Each of you complete this statement: ‘My friends…’” “Each of you complete this statement: ‘This workshop…’” “Each of you complete this statement: ‘The topic I know the most about is…


“Each of you complete this statement: ‘Women are…’” “Each of you complete this statement: ‘Men are…’” “Each of you complete this statement: ‘The main quality I look for in people is…’” “Each of you complete this statement: ‘I am happiest when…’” “Each of you complete this statement: ‘The thing that excites me the most is…’” “Each of you complete this statement: ‘When I’m alone, I usually…’” “Each of you complete this statement: ‘My weakest point is…’” “Each of you complete this statement: ‘I dislike…’” “Each of you complete this statement: ‘I love…’” “Each of you complete this statement: ‘I am afraid of…’” Debrief with the following questions: How did your feelings change throughout the activity? Which statements seemed most meaningful to you and why? During which part of the encounter did you feel most comfortable – the greeting, the conversation or the parting? How did you react to the non-verbal communication and why? What can a brief encounter like this communicate about someone? If there is an observer, have them share the reactions they observed.

18. Timelines This activity is used primarily at the beginning of the trimester as a way to deepen participants’ knowledge of each other, you of them and them of you.

On the wall, place a long sheet of paper at least 3 meters in length. Draw a line in the middle of the paper and create a timeline as shown below. Ask each of them to write the important times in their lives on a separate sheet of paper, e.g. graduation, learning to swim, the arrival of a new sibling, etc. After they have had five minutes of individual time, ask them to each take a turn writing it at the appropriate time and then once all have finished, ask them to come up and explain their history. Reflect on the similarities and differences. Ask if anyone wants to add anything else. Thank them for sharing.

1980

1985

1990

1995

2000

2001

2002

2003

2004

Today


Miscellaneous activities

1. Feedback Circle Have the team stand in a circle. Each person must think of a quality that they like in the person standing to their right. One person volunteers to start they whisper the answer in the person`s ear and this continues until everyone has received their good news. Then have each member do the same for the person on their left. This is a feel good activity and may just end with a group hug

2. Katimavik Press Conference 2 participants leave the room. The rest of the group act as reporters and prepare questions to test their knowledge of the program. To get into the role play, try setting up the room like a press conference. This is a good way to see how much the participants really know about the program and to have them reflect on why they`re in Katimavik.

3. Handprints Have participants draw round their hands or dip their palms in paint to ‘sign’ their group or language contract.

4. Beads Give each participant 3 beads when they first arrive. Have them associate a goal or struggle to each bead. Once they have overcome the obstacle or reached the goal, they give the beads back to you.

5. Sealed Envelopes Have participants write letters or set objectives for themselves at the beginning of the trimester and give it back to them at the end. Variant : make them write down things that they’d like to change about themselves or put in the past, and then burn the paper in a fire.

6. Body Expressions A non-verbal technique in which participants are asked to demonstrate with their bodies their immediate reaction to key words. The participants are asked to stand in a circle, facing outwards with their eyes closed. The leader calls out the parts of the program to be evaluated (i.e. orientation, your participation). Immediately, all turn inward, with their bodies frozen in an expression of their feelings to the leader's cues. The participants are asked to look at each other’s expressions. Then the next cue is called. Hint: in order to ‘warm’ people to the activity, have some fun words to start off with.


7. Human Continuum At the end of a workshop or activity, ask for feedback by having participants position themselves along a continuum. Have participants place themselves along a rating continuum in which one wall in the room represents positive feelings, the opposite represents negative feelings. The middle represents neutral. Have the participants pair up with those that had different feelings from them and debrief.

8. Mission Statement Have participants come up with individualized mission statements. This can be a good introductory exercise, New Horizons activity or reflection activity.

Explain the concept of a ‘mission statement’ to participants. ***A mission statement is based on a vision we harbour about our identity and the purpose of our life. *** Use Katimavik’s mission statement as an example. Tell participants they will make their own mission statement. Have participants brainstorm the following points for themselves: What I want to be and become as a person What I would like to do and accomplish in my lifetime The values, principles and attitudes I choose to base my life on Participants should be able to summarise this in half a page or, at least, in one paragraph that conveys the essence of this vision. Hand out a ‘personal questionnaire’ to each participant to help them brainstorm what is important to them. Include the following questions: When I think of the person who has had the greatest positive impact on my life, I believe this person influenced me because… The personality traits which I admire most in others are… The following attitudes find a resonance in me and touch me… The three people who, in my opinion, accomplished the most important things in their lifetimes are The people I know who seem to be the most happy and in tune with their life are…I think they are happy because… If my resources and assets were such that I did to need to work or could do anything I desire, I would…the reason I would do this is…I think I could go on doing this for… When I have no obligations to meet and nothing special on the agenda, what I like to do most is… I experience moments of sheer happiness and profound satisfaction when… People who know me say that I excel in the following domains / contexts / activities…


When I allow myself to dream, I sometimes see myself accomplishing great things, or important special things, like When I consider everything I do in my life, I find I am really at my best when… At this stage of my life, the thing about myself that I am most proud of is: The 3 or 4 things which are the most important to me are : When I put my life at work into perspective, the activities that have the most value and importance to my mind are… Here are the things I could be doing (or have been doing) which have the most value in the eyes of others . The talents which I sense I have but that few people are truly aware of are… Although I’ve tried many times to ignore or put off thinking about this idea (project), I have felt on occasion that what I should really be doing is: If I were to do some of these things that I feel I should be doing, it would be… When I look back at my answers to questions #6-8 and consider them in relation to my answers to questions #18-19, a project idea comes to mind that would allow me to harmonise my aspirations with my talents and predisposition. Give participants time to create their mission statement. Have them share it with a partner to get feedback. After sharing with a partner, put up the following questions on a flipchart and have participants consider their statements in light of their answers to the questions. Give them time to consider and alter their statements accordingly. Is my mission based on fundamental humanistic values? Does it reflect the best I can be today? If not, I will reword it accordingly. In my best moments, how do I feel about this statement? Is it still pertinent and resonant with who I am as a person? Do I perceive a direction, a challenge, a meaning, or a motivation when I read over my mission statement What strategies and abilities will help me concretize my mission statement? What can I start doing right now to be where I want to be tomorrow? Have participants share their finalized mission statements with the group. Provide creative arts materials (coloured paper, paint, markers, sparkles, magazines, etc) for participants to write with and decorate their mission statement on paper. Post the mission statements in different areas of the house. Revisit the mission statements at the end of the trimester to evaluate progress or the realistic nature of the statements.


6. Edge of Africa- Activities Games Bank

Art Activities

Growing Pet

1. Get a piece of paper any size and fold it in half, once in half fold one half in 2. 3. 4. 5. 6. 7.

half again. Draw an animal on the paper when folded up making sure that the head is on one side of the fold and the body is on the other side of the fold. Once the animal has been draw colour it in as brightly as possible and put a back ground with it too. When you open the paper out you will have a big gap between the head and the body. This is where you draw the extended body so that when the paper is open you have a growing pet. Again colour the body in to match the animal you have draw on the front. Once finish you open it up to see your pet has grown.

Wax painting

1. Get a piece of paper (any Size) and draw a picture on it with a light coloured wax crayon.

2. Once the picture is complete mix together some paint making sure you water to a thin liquid. 3. With the paint, paint over the wax crayon drawing making sure you covers the whole picture. 4. This will leave the wax crayon showing but the picture will have a slight shine. 7. Get a piece of paper (any size) and colour the paper in with lots of different bright colours. 8. Once the whole paper has been coloured in with bright colours mix together the black paint making it as thick as possible. 9. Paint over the whole of the paper making sure all the gaps are filled. 10. THE CHILDREN SHOULD BE SUPERVISED FOR THIS PART 11. Let the paper dry, and then with a slightly sharp pair of scissors draw a picture on the black paint. 12. When finished the picture you have draw should be all different colours.

Hat Making


Pirate Hats

1. 2. 3. 4. 5.

Take a piece of A3 sugar paper any colour and fold it in half. Fold the top corner to the centre ž of the way down the page. Repeat with the other corners. Fold the little flap at the bottom up on both sides to make the hat. Draw a pirate skull & Bones on both side and get the children to colour the picture in. 6. This is great for pirate day. Party Hats

1. Take a piece of A3 sugar paper any colour and fold over 3 times vertically. 2. Open the paper up and cut along the lines this should leave you with 3 long 3. 4. 5. 6. 7.

pieces of paper your crowns. At the top of the pieces of paper cut along making triangle or square shapes. When you come to the end you will find you have made a crown. Get the children to stick or colour the hat in with here favourite colours or with glitter. You can make different patterns at the top of the hat to make different styles of the hat. Place the paper around the child’s head to make the perfect hat staple the ends together so it will stay the shape of the child’s head.

Collages

1. Take a piece of paper any size depending on the size of the collage you would like to make.

2. Start of with drawing a picture on the paper try to relate the collage with different themes you are doing for the week.

3. Cut up different art materials like tissues paper, crayons, pens, fabrics etc. 4. Get the children then to stick the materials on the picture using PVA glue or let them colour the picture in.

5. NOTE: When doing this with the younger children it would be best for the childcare staff to put the glue on the paper for the children or assist then as best as possible. 7. This can be done with one child or if you have a big group of children then all of them can help make the collage just make sure you have equipment for all the children to help out.

Hand & Feet Painting


1. Take a piece of plain white paper (Chip Shop Paper) and lots of different 2. 3. 4. 5. 6.

powder paint colours to paint the hands and feet with. NOTE: Put washing up liquid in the paints this helps to get the paint of the children’s hands and feet easier after the activity. Paint the child’s hands or feet with the different colours you have they can be painted with just one colour or if you are feeling adventurous then as many different colours you want. Once the hands or feet have been painted place them on the piece of white paper and press down on the child’s hand or feet as softly as possible. Take the hand or feet of the paper and it should leave there hand or foot prints on the paper. Repeat as many times as you want. Write the child’s name on the paper and leave to dry.

Hand Painting

1. Once you have completed the hand painting you can make different pictures 2. 3. 4. 5.

with the prints you have. Jellyfish or fish can be made this then can be turned into an underwater picture for them to take home. Butterflies can be made this then can be turned into a garden picture. A Flower can be made using the hand prints for the petals. Spiders can be made using the hands as the spider’s legs.

Feet Painting

1. Once you have completed the foot prints you can make different pictures with the prints you have.

2. Lady birds can be made by cutting the feet out colouring the tip of the top of 3. 4. 5. 6. 7.

the toes with black, then drawing a black line down the centre of the foot and then place small black spots in the feet theses your lady bird. Bees can be made by cutting the feet out and drawing wings both sides of the feet and then black thick lines in the feet. The feet can be used as the steams for the flower you have made with the hand prints. Fish can be made too with the feet by cutting the feet out and drawing a face on the feet. Boats can be made by cutting the feet out and drawing a sail next to the feet. There are hand and foot print poems at the front of the activity folder for you to use to put along side the pictures you have made with the hand or foot prints.

Rainbow Finger Prints


1. You will need lots of different coloured powder or poster paint and some plain 2. 3. 4. 5.

paper any size depending on the size of the picture you want the child to make. Finger painting is similar to hand and foot painting although you are using the child’s fingers instead of the whole hand. The child can create a picture using their fingers by dabbing onto the paper the paint. Any picture can be created by the child it all depends on the age and ability of the child. Let the picture dry and mount it on coloured card for affect.

Lets Go Make A Kite

1. You will need any coloured sugar paper, glue, Glitter, material pieces, ribbon and scissors.

2. Using the sugar paper cut out a diamond shape this can be any size 3. 4. 5. 6. 7.

depending on how big you want the kites to be. Get the children to decorate the kite anyway they would like to do it making sure it is bright, sparkle and colourful. Cut out several bow shaped ties to make as the tail of the kite again get the children to decorate then too. Let the kite and bow ties dry, once dry attach the bow ties to the kite using the ribbon you have. Cut the ribbon into small pieces and then you put the bow ties between each piece of ribbon staple them together. Once created staple the bow tie onto the kite and this makes your kite.

Paper Mache using Balloons

1. You will need lots of news paper, water, PVA glue and balloons to make you paper mache balloon.

2. Get a bowl with a small amount of PVA glue in it and place some water into the bowl this then should make a thin paste.

3. Tear the news paper into lots of different strips and soak them in the glue. 4. Once soaked stick the paper pieces on to the balloon which has been blown up.

5. The whole balloon needs to be covered when completely covered keep repeating by adding more paper on the balloon.

6. You will need to report about 3 to 4 times as this will make the paper around the balloon strong. 7. Then let the whole balloon dry until it is hard. 8. Once dry pop the balloon onside. 9. When this is done the children can then decorate the balloon how they want using poster paint, glitter and fabrics. 10. This then can be hung from the wall.


Paper Mache using Play dough

1. You will need lots of news paper, water, PVA glue and play dough to make you paper mache mask. 2. Get a bowl with a small amount of PVA glue in it and place some water into the bowl this then should make a thin paste. 3. Tear the news paper into lots of different strips and soak them in the glue. 4. With the play dough place it on a hard piece of card, make the make shape out of the play dough. Animal faces can be made. 5. Once soaked stick the paper pieces on to the play dough. 6. The whole mask needs to be covered when completely covered keep repeating by adding more paper on the mask. 7. You will need to report about 3 to 4 times as this will make the paper on the mask stronger. 8. Then let the whole mask dry until it is hard. 9. Once dry peal the mask of the play dough. 10. When this is done the children can then decorate the mask how they want using poster paint, glitter and fabrics. 11. Then when the paint has dried apply a thick layer of PVA glue to the mask leave this to dry and this will give the mask a gloss finishes. 12. This then can be hung from the wall or the children can wear them. Card Making

1. Take a piece of card any size depending on the size you want the card to be and also any colour.

2. Fold the card in half and draw a picture on the front using free hand or using a stencil. 3. Colour the card in with different colours or glitter according to the occasion. 4. This can be done for birthday cards, Christmas cards, Easter cards, Get well soon cards too. 5. You can make up a little poem to go in the middle of the card. Butterfly Painting

1. Take a piece of A4 sugar paper fold in half and on the fold cut out a butterfly. When finished open it out and this should give you a butterfly shape.

2. You will then need lots of different coloured poster or powder paint and brushes. 3. Get the butterfly and let the children paint on one side of it with the different coloured paints. 4. Then fold the paper in half so the plain piece is touching the part the children have just painted.


5. Press down on the butterfly making sure you have press down on the whole of the butterfly. 6. Open the butterfly up and this should give you a very colourful butterfly picture. 7. Let this dry and hang on the wall. String Painting

1. Take a piece of A4 sugar paper any size and colour and fold it in half. Open 2. 3. 4. 5. 6. 7. 8.

the paper out. You will need lots of different coloured poster or powder paints and plenty of string. Dip the string into the paint and place the string onto one half of the paper repeat this with the other pieces of string and colours. Make sure that the children leave some string hanging of the bottom of the paper. Once the children have placed all the string on one half of the paper, fold the other half over and pat it down. Handing the paper down get the children to pull the string out of the paper. When all the string has been pulled out then open the paper up this should leave a colourful string picture. Let this dry before giving it to the children to take home.

Bubble Painting

1. You will need to have paper of any size watered down paint any colour with a touch of washing up liquid in the paint, straws for each child. 2. Take the straw and place it into the paint pot, blow gently into the paint so that you get lots of bubbles. 3. Once you have bubbles appearing from the top of the paint pot place the paper of the top, press down gentle and take off. 4. The paper then should have a bubble print on it, keep repeating this until the paper has lots of different bubble prints on it.

NOTE: Make sure you show the children first what to do and watch them carefully as children tend to suck and not blow. Also every child should have their own straw to stop cross contamination.

Sponge Painting


1. You will need to get some paper any size depending on the size of the picture 2. 3. 4. 5.

you want the children to do, Poster or powder paint and different shaped spongers or if you have stamps then use them. Put the paints into a tray or a long container, get the sponges and dip them in the paint or get a paint brush and paint the bottom of the sponge. Cover the sponge or stamp with a thickest layer of paint. Then place the sponge onto the paper and press down gently, remove the sponge and repeat using different colours and shapes. When finish the picture should have lots of different sponge shapes and colours on it. Leave to dry and mount it.

Depending on the age of the children and ability depends on the type of sponge you use. Help the younger children out with their first go and then let them try themselves.

Boat Making

1. You will need to have lots of empty bottles of water, lots of glue and lots of 2. 3. 4. 5. 6. 7.

different art materials to decorate the boat, paper, some straws for the sail and a piece of play dough to hold the sail in place. ADULTS ONLY: first cut the bottle in half long ways this will give you 2 bottom parts of the boats. Take the bottle and get the children to decorate the inside of the bottle with all the materials they have. Then cut out using the paper a large sail, then get the children to colour this in using pens or crayons. Take the straw and rap one side of the sail onto the straw and glue, this should then give you a sail attached to a mast. Place the large piece of play dough in the centre of the boat and place the straw into the play dough. Leave the boat to dry first before taking the children down to the sea or swimming pool to test their boats out on water.

Sand Pictures

1. You will need paper of any size depending on the size of the picture you want the children to do, glue and glue spreaders.

2. You will need a large tray to put the picture in so you can place the sand onto the picture without massing everywhere up.

3. Take a bucket down to the beach and place lots of sand in the bucket. (Just make sure the sand is clean and has not got any sharp objects or foreign objects in it. 4. Give each child a piece of paper and get them to draw a picture onto the paper using the glue.


5. Once they have finish gluing place the picture into the large tray and get the children to put lots of sand onto the glue. 6. Once the picture is covered in sand leave for a few seconds for the glue to soak the sand up, then pour the sand back into the bucket. 7. Shake the picture so you get all the loss sand off the picture and place to dry on the drying rack. 8. Once finished mount the picture and place on the wall with the rest of the children’s sand pictures. DON’T FORGET TO WRITE THE CHILDREN NAME ON THE PICTURE.

Fortune Tellers

1. Take one piece of A4 paper and make a square from it. 2. When you have a square fold each corner into the middle to make a smaller square.

3. Turn over and fold the other corners into the middle to make an even smaller square.

4. Once finished in the centre of the square you need to write down things which may happen in the future like you are going to be rich, you are going to have 10 children etc. 5. Then fold the corners over again and then write numbers down on the corners. 6. Then fold over again and on the top you can get the children to write different names, different colours, different animals etc. When this is finished the children can tell each others fortune by playing the game.

Postcards

1. You will need a piece of paper or card, with the paper or card it will need to be cut down into a postcard shape.

2. On one side of the postcard the children will need to draw and colour in a picture which reminds them of their holiday.

3. On the other side they will need to write a letter to someone it can be there parents or a member of their family who are at home. 4. Then ask their parents for the address to the person they have written to and write it on the right side of the post card like you would do if you where writing on a real postcard. Making a Friend/Childcare


Making a friend or animal or childcare staff let the children choose!

2. First you will need to blow up a balloon any colour to make the face of your 3. 4. 5. 6. 7.

friend using different art materials, tissue paper, glitter etc. Then for the body you will need to take a piece of A4 paper and draw a body to go with the head, this can be any shape and size. When drawing the body don’t forget to get the children to draw clothes on the body. The body will then need to be coloured in according to the colour of the balloon so if the balloon is green then colour the legs and arms of the body green. Once the body has been coloured in then stick the body to the bottom of the balloon using tape or a staple. Once finished get the children to name their new friend they have made.

The children can make all different things using the balloon it doesn’t have to be a friend it can be an animal or one of the childcare staff.

Shell collecting and frame making

1. Take the children to look for shells, collect them into a bucket and leave to dry. 2. Draw around a photo onto an old cardboard box, draw a frame around the outside and cut out the frame, sick some cardboard on the back, leaving the top unstuck. 3. Get the children to stick their shells on and they can also decorate with paint and glitter, 4. Leave to dry, the children can slide a photo in the top. Staff/ Self portraits

The children have to draw a picture of a member of staff; this is always enjoyable for the children and the staff!! The children could also draw pictures of themselves.

Blow painting

1. Make up some paint with lots of water so it is quite runny, show the children how to trap some water paint in the straw, by putting it in the mixture, putting a finger over the top and then moving the straw to their paper, 2. Get the children to blow gently, the paint will spread over the paper in spider like formations.


Wet chalk drawings

Soak some chalk in warm water for about ten minutes, warn the children not to press too hard, let them draw onto black paper.

Etchings

1. Show the children how to fill a whole piece of paper with every colour crayon except black. It is important that the first layer of colour is quite thick, so make sure the children press down heavily and apply the colour all over. Next take a black crayon and using it on it’s side, cover all the colours with black.

2. Then using something pointed, e.g. paint brush end, spoon handle, match stick, scratch a picture on the paper, the black is scratched away leaving the bright colours revealed.

Staff Tattoos

Using face paints, let the children draw tattoos on you.

Mask Making

Get the children to draw a mask on cardboard, making sure it is wide enough to cover the face, let them decorate it and cut it out. Make the eye holes for them and attach some string.

Stain Glass Windows

1. For stain glass windows you will need some black sugar paper for the window frame tissues paper and glue.


2. On the black paper cut out lots of different shapes but make sure you leave a 3. 4. 5. 6. 7.

large boarder for the frame of the window. Cut the tissues paper up into large pieces make sure the tissue paper is bright colours. Then place the tissue paper onto the black paper and glue into place. Once the paper is full of tissues paper leave to dry. Once dry turn the paper over and you should have a stain glass window. Then place theses onto the windows and when the sun shines through the windows will look all bright and colourful.

Christmas Paper Chains

1. You will need lots of different coloured sugar paper, glue and scissors. 2. Get the sugar paper and cut into strips about 10cm long and 3cm wide. 3. Then place glue at the end of the strip to make a loop shape, then with another piece of paper thread it through the loop and place glue at the bottom of the strip and you now should have two loops joined together. 4. Repeat this with as many strips as possible until you have a long chain of loops. 5. Try to do different coloured strips as this will make it look bright and colourful. 6. Once dry hang on the wall or on the ceiling to make paper chain decorates for a party or Christmas decorates. Easter Eggs

1. You will need to get hard boiled eggs from the kitchen which has been left to cool down.

2. Get the hard boiled egg and get the children to decorate using glue and with different art materials like glitter, tissue paper, different fabrics or just felt tip pens.

3. You can make people or animals using felt tip pens to draw on the faces. 4. Let the eggs dry and then the children can take this home as a gift.

NOTE: Make sure the eggs are hard boiled so if they crack it will not mess everywhere up. Art Games

Monkey See Monkey Do


1. Two people sit back to back. 2. One of the two people draws a picture on a piece of paper. 3. Then the person has to describe what they have drawn to the other person who then has to draw what there partner has drawn from instructions.

4. At the end of the game the person should have a similar picture to the person who is describing it.

This is a great communicate team build game with the children or staff Members. If a child is not settling into the group then try this game it’s a great Ice Breaker Games

Ball Games

Up and Under

1.

Split the children into teams, each team makes a line standing one behind the

other

2. Each team needs a ball at the front of the line 3. When the start is signalled the children take it in turns to first pass the ball up over their heads to the next person in the line

4. The next child passes the ball under and between their legs to the next child etc. 5. When the ball gets to the end of the line, the last person runs to the front and 6. 7. 8. 9.

starts again. If the ball is dropped it must be passed back to the front of the line. When everyone’s had a turn and the person who started the game is at the front again, the whole team sits down. The winning team is the first to sit down. You can also do this game with cups of water.

Knee Pass

1. Played in a similar way and with the same rules as up and under 2. Instead of passing the ball up and under the children hold the ball between their knees

3. The first child turns around and passes it to the second who without using their hands must take it in their knees!

4. First team to have successfully passed the ball back and with everyone having a turn at being at the front of the line wins. Other

Name Game


1. Everyone sits in a circle, the leader then explains that this is a memory game and 2. 3. 4. 5. 6. 7.

that everyone needs to listen carefully. The leader starts by saying her name followed by something she likes with the same letter as her first name. E.g. ‘My name is Lindsay and I like lollipops’ The next person then needs to introduce the people previous to them and then their own name. So they would start of by saying, E.g. ‘This is Lindsay and she likes lollipops. My name is David and I like dancing. ’ The game will get harder as the game goes on, so at the end the last person as the task of remembers everyone's name. At the end you can also ask if anyone else is up to the challenge of remembering everyone’s name.

Introducing Each Other

1. Everyone in the group needs to find a partner (someone they do not know) and sits down.

2. The first task is for everyone to tell there partner their name 3. The leader then asks 4 Questions, they can be anything, Example:

   

What is your favourite food? Who is your favourite pop star? What is claim to fame? Do you have any pets?

• • •

Once everyone knows what the question are they need to find out this information from their partner. After 10 minutes everyone comes back and sit in a circle. Each pair will then take it in turns to introduce their partner starting of by saying ‘This is ………., her favourite food is……. And so on.

Hello Harry

1) 2) 3) 4) 5) 6)

Sitting in a circle, Person number 1 says to the next person (person no 2): ‘Hello Harry’ Person number 2 says: ‘yes Harry’ Person number 1 says ‘tell Harry’ Person number 2 says to person no 3 (the next person):‘hello Harry’ person no 3 says: ‘yes Harry’ person no 2 says ‘tell Harry’ and person no 3 says ‘hello Harry’ to the next person and so on.


7) When a person hesitates or says the wrong sentence they get 1 dot on their face and then is called ‘1 spot’ instead of Harry, continue to go round the circle (use face paints)

8) RULES OF THE GAME: As soon as a person hesitates, they get a spot. A person can get unlimited spots, each time they get spot is called by number of spots e.g. 2 spots, and 3 spots etc is their name instead of Harry.

Human knot

Standing in a circle, everyone puts in their right hand and holds onto someone else’s right hand, then everyone puts in their left hand and takes a different persons left hand, the aim of the game is to untangle into a circle with out letting go of hands

Hunts

A-Z Hunts

1. Children are given a sheet labelled from A – Z. 2. Children must find as many things as they can begin with these letters. Example:

 A – ants,  B – banana First team to arrive back to the meeting point with all there team players and a full sheet with the correct items next to the correct letter wins.

Instead of writing down the items get the children to collect them.

NOTE: Make sure the children take them back to the correct place. If they have taken something from a member of staff like a name badge make sure they take it back.

Animal Hunt


1. This can be used with all the toddler and mini groups. 2. Cut out paper animals matching the animal groups the children are in e.g. Elephant group will go on an elephant hunt, leopards on a leopard hunt

3. Stick the animals up in visible areas e.g. on trees, on chairs, on walls etc. 4. Take the children on a walk to hunt for their animals.

NOTE: Make sure all the animals have been taken down.

Scavenger Hunt

1. The children are given a sheet of paper with names of items they have to go look for. The children must find as many of the objects as they can. When they have collected all the objects they then need to come back. The first team with all the objects and first back is the winner. If they take anything from any member of the staff to remember to take it back. Example:

2. 3. 4. 5.

 A flip flop  A small ant NOTE: please make sure all the items are given back to the correct person they are taken it off. Circle Games

Doggy Doggy Where’s your bone

1. The children all sit in a circle. 2. Select one child to sit in the middle of the circle. They are the dog. 3. An object is chosen to be a bone. The dog puts the bone in-front of them and then closes their eyes.

4. One child from the circle creeps up to the dog, who keeps their eyes shut, and steals the bone and takes it back to their place.

5. All the children sit with their hands behind their backs.  The children sing “Doggy doggy where’s your bone? Someone took it from your home. Who stole your bone? Who stole your bone?


The dog has 4 chances to guess who took the bone.

Duck, Duck, Goose

1. 2. 3. 4.

Children all sit in a circle and one child is chosen to be the caller. The caller walks around the outside of the circle patting each child on the head. Every time they pat someone on the head they say “duck, duck, duck…….” When the caller shouts goose the child who has been touched jumps up and chases the caller around the circle. 5. The caller is trying to get back to the gooses place without being caught. 6. If the caller makes it back without being caught, the goose becomes the caller. 7. If the goose catches the caller before they make it back, the caller is on again. Drip, Drip, Drop

The same as duck, duck, goose but with water and you drip it on to every ones head, saying drip, drip, drip etc and then you throw it on someone and say drop, then they chase you round the circle before you sit in their space.

Pirate Ship

1. This game needs a child or adult to be a caller in the middle of the room. 2. All the children must follow the caller’s instructions. 3. The last child to carry out the action and any children that do the wrong thing are out. 4. The caller needs to choose one wall in the room to be Port and one wall to be Starboard. 6. Port – the children must touch the Port wall. 7. Starboard – the children must touch the Starboard wall.


8. Climb the Rigging – the children pretend to climb up a rope ladder. 9. Scrub the decks – the children get on their knees and pretend to scrub the floor. 10. Captain’s coming – all children stand still and salute. 11. Sharks – children lie on their backs and make a fin out of their hands. 12. Man over board – children have to jump onto someone else's back. Anyone who doesn’t find a partner is out. Chinese whispers

Sit in a circle, the first person whispers a word or saying to the person next to him, then they pass it on, and so on and so on, round the circle, the last person says it out loud. It is funny to see how it ends up!

Who am I

one person picks a card with a famous person, or an object or place, other children ask yes or no questions to find out who or what she/ he is. Or the rest of the children think of someone and write on paper which is stuck to someone’s head, that person has to guess who she is by asking questions with only a yes or no answer.

Consequences

Everyone has a piece of paper, first they draw a head, then fold it over and pass it on, the next person draws the body, folds it and passes it on etc all the way round until a person has been drawn then the paper is unfolded to see end result. (Everyone has a piece of paper) Can be done with writing a story as well.

Bomb


Standing in a circle with a ball, pass it round counting down from 20 who ever has the ball on number 20 sits down.

21’s

In a circle each person in turn shouts out a number or 2 or 3, e.g. 1, next person says 2,3,4, etc all the way round if 21 lands on you your out and sit down.

Down in the jungle

Sitting in circle everyone puts their right hand, face up on the person next to thems hand. One person starts by moving right hand across to clap the hand next to them and so on singing a song; Down in the jungle where nobody goes, There’s a big fat gorilla, picking his nose, With a oogy, coogy, oogy coog Who’s gonna get that, Who’s gonna get that, Who’s gonna get that slimy snot?

At the end of the song whoever is last to be clapped is out. You can vary it to make age appropriate by using different songs.

Electric shoe

Everyone sits in a circle and puts one shoe in the middle, one person is chosen to go away while someone else secretly chooses a shoe and shows everyone in the circle. The person returns and picks shoes one at a time discarding them as he goes, however if he picks the shoe that was chosen earlier while he was away everyone claps and shouts “boom” as he chose the bomb, then it is someone else’s turn.

The Bean Game


1. Like Pirate Ship this game needs a caller and the children need to listen carefully to follow the instructions. 2. The last child to carry out the command or anyone who does the wrong thing is out. 3. Or you can leave all the children in and use this game as a warm up. 5. Runner Bean – children run around or on the sport. 6. Broad Bean – children stretch their arms and leg out and walk around slowly. 7. String Bean – children stand on toes and stretch their arms up. 8. French Bean – children do the ‘can-can’ and shout ‘ooh la la’. 9. Baked Bean – children curl up in a ball. 10. Chilli Bean – children stand still and shiver. 11. Jumping Bean – children jump around. Splat!

1. 2. 3. 4.

Children all stand in a circle. The Splat Master – stands in the middle. The Splat Master points their hand at someone in the circle and shouts splat. This child ducks down onto the floor. The 2 children either side of the Splat turn and face each other and shout Splat, as quick as they can. 5. If the child who was slatted by the master gets splatted by either of the other 2 children they are out. 6. The last child out of the 2 to shout Splat is out and sits in their place till the end of the game. 7. Carry on till there is one child left. They become the new Splat Master. Fruit Salad

1. Everyone sits in a circle and is given a name of a fruit, no fruit can be duplicated. 2. The aim of the game is for all the children to say their fruit and pass it on to 3. 4. 5. 6.

someone else E.g.. a. Apple apple to Pear pear There Is a twist, the game needs to be played with all the children covering their teeth with their lips. Whoever shows their teeth is out and the game starts from the beginning. When someone shows their teeth you are allowed to show your teeth until the next game begins. Carry on till you get a winner.

Wink Murder


1. Everyone sits in a circle and a detective is chosen from the group, who then 2. 3. 4. 5. 6. 7. 8.

needs to go and stands behind something close by so he can not see the rest of the group. The rest of the group then needs to choose a murderer. The murderer’s job is to wink at people without the detective finding out who he is. Alternatively the detective’s job is to catch the murderer before he kills everyone. When everyone knows who the murderer is they call over the detective by chanting, a. ‘Detective, detective, there is going to be a murder.’ The detective then comes and stands in the middle of the circle. If the murderer winks at you, you need to fall back and exaggerate your death. Once the detective catches the murderer, they become the detective and a new murderer is chosen.

Head Catch

1. Everyone stands in a circle, with the leader in the middle with a soft ball. 2. The leader will then explain to everyone that if she throws the ball at someone and says head the person then needs to catch the ball, and if the leader says catch the person will then have to head the ball. 3. Start by having a few practice rounds so that everyone gets use to it. 4. Then start getting people out when they get it wrong. 5. Always have a soft ball, and have an adult in the middle with the younger children. Ladders

1. Everyone needs to find a partner and sit in a vertical line. 2. You need to be facing your partner with legs straight and feet touching. 3. You will have others pairs on either side of you, make sure there is quite a big gap between each pair.

4. Each pair is given a number or a colour etc 5. Everyone on the left of the line is team 1 and everyone on the right is team 2. So you will be playing against your partner.

6. The leader then stands at the front and tells a story, whenever the number or colour comes up of your pair, you need to stand up run to the top of the outside of the ladder, then run through the ladder to the bottom and then round the outside until you reach your seat. 7. The first one back gets a point for their team. 8. The story continues you can make it harder by saying more than one number at a time. 9. All children need to make sure that all children keep their legs straight at all times so that no one trips.


Stuck in the mud

1. You have one person who is ‘on’ and everyone else runs around. 2. The person who is then ‘on’ runs after everyone and tags them. 3. Once they have been tagged they have to stand with their legs open and arms spread wide.

4. They are then stuck in the mud. 5. To get un stuck someone needs to crawl in between the legs of the person who is stuck.

6. It is best when playing that you set boundaries for where the children can go. Time Bomb – Prison Ball

1. Everyone stands in a circle one person starts of with the ball and throws it to 2. 3. 4. 5.

someone in the circle. This will carry on until someone drops the ball. A Countdown is then started fro 10 – 1. Whoever as the ball when the countdown gets down to 1 is out? There is to be no holding of the ball throughout the countdown, the ball is like a hot potato as soon as you catch the ball you have to throw it. If the ball is thrown at you, you need to catch it, no dodging the ball.

Elephant Football

Standing in a circle with legs apart, with feet touching the person next to you, in-between your legs is a goal!, then clasping your hands together with arms out straight, (this is your trunk) the ball gets thrown in to the middle of the circle and everyone has to hit it with their trunk and try and get it through someone else’s legs, you can not move your feet just your arms. If the ball goes through your legs you loose one arm and have to hit with just one arm, the next time it goes through you have to turn around, the next time you loose one arm again still being turned round, then next time you are out, if you score a goal you gain back what ever you have lost, e.g. one arm, turned around etc, the ball has to be kept low.

Stop the bus

You need: Paper, pens, prepare topic cards and letters, topic cards i.e. girls names, boys names, football teams, films, things you find on beach etc Graph e.g. Letters

Films

Boys names

Football teams

Girls names

What you find on

Score


beach B

Bill

Beth

bucket

15

D

HOW TO PLAY: Pick a topic and letter from the hat (box, tin…) and put them in the graph. The idea is to find the answers with the letter being the first letter e.g. boys names- bob, etc The first person to fill the gaps shouts “STOP THE BUS” SCORING: 10points for stopping the bus, 10 points for the answer if you’re the only one with that answer, if someone has the same answer only 5 points, no answer no points.

The Farmers in his den

1. The children stand in a circle and one person is the farmer in the middle, they sing 2. “The farmers in his den, the farmers in his den, E, I , E ,I the farmers in his den. 3. The farmer wants a wife, the farmer wants a wife, E, I, E, I the farmer wants a wife” 4. The farmer chooses a wife to come in the middle with him and 5. They sing the song again but the second verse is 6. “The wife wants a child” 7. The wife chooses a child to join them in the middle and they sing again, this time the second verse is 8. “The child wants a dog” 9. Then the child chooses a dog, then they sing again, this time the second verse is 10. “the dog wants a bone” the dog chooses a bone and they sing “We all pat the bone we all pat the bone, E, I, E, I we all pat the bone 11. And everyone GENTLY taps the head of the person who is the bone. Any object

The children stand in a circle and one child has to walk around the circle with the object in their hand, they have to choose a person and put the object behind them, as soon as that person realizes, they have to chase the person around the circle and the first one back to the place wins.


Wig Wam

In pairs, one person stands with legs apart, the other person is kneeling on the floor ready to go under their legs. The caller shouts go and the ones on the floor run around the outside of the circle, the caller shouts change and they change direction, the caller can shout faster or slower etc, when he/she shouts wig wam they have to run to their partner and crawl under their legs and sit down, the last person through and sitting is out.

Race the water

Each person has a water bottle in front of them in a circle, one person in the middle with the ball. The person in the middle throws the ball at a bottle, if they knock it down; they pick the bottle up and try to empty it by spraying it around the circle before the person whose bottle it is runs around the circle and back to their place. When the bottles are empty the person is out.

Team Games

Rip Tag

1. Everyone is given a black wrist band which needs to go either round the wrist or the top part of the arm.

2. Then everyone is put into two teams, yellow or red. Each player is given a colour 3. 4. 5. 6. Empire

band for their team and this needs to be attached to the black band, and let it hang freely. The aim is to rip off your opponents tag first the last team standing is the winner. There should be no physical contact. Tags may not be used again. You can set boundaries for where the children can go.


1. Each child chooses a country and writes it on a piece of paper, all the names go into the middle and then are read out by the activity leader. 2. Going round in the circle, each child has to guess another Childs country. If the child guesses the right country, the other child joins that Childs “empire”. Then the next child gets a go. 3. Object of the game is to have the biggest empire. 4. Note: Can’t tell anyone what your country is, you can only discuss with others if you’re in the empire! Circuit games

You need different objects depending on tasks, e.g. ball, broom, snorkel and mask etc In teams one person does circuit, gives next team member high five next team member goes, when all team finished sit down and they are winners.

Spin 10 times round a broom Drink cup of water in one Bounce ball on head 5 times in row, if drop re start

15

Scatter ball

8 sit ups

Put

on

star

jumps

snorkel mask,

slide on person on the Like rounders, four posts the batting team has a bucket of 5 balls, they throw them as far as they can and have to make it round all bases before the balls are back in the bucket, can stop at bases until next person throws.

Stepping stones

There are 2 teams, one at each end of the room. The 1st person throws a cardboard box or something similar and steps into it balancing on one foot, while balancing he throws the next box and steps into that with the other foot. He then balances on front


foot and picks up the other box and throws it in front again and steps into it. He does this all the way to the other end of the room where he swaps with a team member who does the same thing all the way back. Note if you step on floor you have to return to beginning and start again!

The bottle game

Boy and girl back to back, hands tied together with pencil hanging from centre of rope, a bottle in between first group to get pencil in bottle wins.

Object game

Two teams, list of objects to collect, choose one runner then tell them to bring object to caller i.e. a sock, first runner to get to caller wins.

Frozen Key

Teams stand in a line each with a piece of string with a frozen key on it they have to thread the string over and under clothes through out the line with cold key out of freezer. First team to get the key to the end of the line wins.

Paper objects

Teams of 3 or more have a news paper each, tell them what they are making i.e. Parrott fish, person starts ripping paper into shape, when caller shouts change, next person carries on ripping same shape. Team with best looking shape at end wins.

Cradle to the Grave The game of birth – death!

Two teams, each team there is one person who volunteers for each task, (may need 3 in


each task)

1. 1 Someone in each team is baby, one person puts nappy on baby, (which could be towel, B.A any thing) and carries them to the next person who feeds the baby dry cornflakes and carries them to the next person who feeds the baby water from a baby bottle. 2. First team finished gets 3 points second 2 points. 3. 2 Blindfold toddler and have to crawl around the obstacles set up, by the direction of a team member, first team gets 3 points, second 2 points. 4. 3 Bowl of water, apple bobbing with hands tied behind back, when they have got apple they move to bowl of flour, when have to find object with teeth, repeat 3 times, 3 apples, 3 objects. 5. 4 At school, do a quiz the team with most points wins. 6. 5 College - quiz 7. 6 Adults Change clothes with a team member, stand on chair and sing a song 8. 7 Marriage, 2 legged races 9. 8 Old age wheelchair obstacle race each team whoever fastest wins 10. 9 Death One person is carried and passed across team line to the end without being dropped, first team to finish. Add total points to determine winners

Sharks

Three teams, one shark in the middle, each team in a corner and each team have a name. The shark calls one of the names and that team have to run to the free corner, if tagged by the shark, they sit down and be a rock, then if a player touches a rock they can not be tagged whilst in contact with the rock.

Waiter Game

The plates are on one table on one side of the room and the cups on the other side, The idea is to collect a plate from one side, run to the other side and collect a cup, place the cup on the plate, then run back to the other side, collect another plate, place the plate on the cup etc keep going for a set amount of time, the person with the most plates and cups at the end wins

Animal game


You need Animal cards with mother, father and baby written on. Sit in a circle with animal cards face down on the floor, when someone shouts ‘Go’ everyone runs to pick up card, and makes the sound of that animal. They have to find their animal family by listening to the noises; you can’t say the name of the animal only the sound. When the families have found each other, the father sits down, mother on top of him and baby on top of her, last team to find family and sit down are out.

What’s the time Mr wolf?

Someone is the wolf and stands with his back to the group at the other end of the field/ playground/ swimming pool, the rest of the children shout ‘what’s the time Mr wolf?’ and the wolf answers, what ever he says is the amount of steps the children take towards him, e.g. 2 o clock, they all take 2 steps, they continue doing this and one time they ask the wolf says ‘dinner time’ and then turns and chases them back to the beginning, the person who gets caught is the wolf for the next game.

Rounders

1. To set up for rounders you need four bases a bowler point and batter point. 2. Everyone is split into two equal teams. One team will bat the other team will field. 3. On the fielding side you need one bowler and a backstop and then everyone else dots themselves around the bases and further a field. 4. The batting side stand in a line away from the rest of the pitch and wait for their turn to bat. 5. The bowler then bowls the ball, whether the batter hits or misses the batter needs to run to the bases without getting stumped out. 6. When the batter hits or misses the ball the fielder’s job is to get the ball as quickly as possible to the bases before the batter gets there. If the fielders get there before the batter, the batter is then out. 7. The batter does not have to run round all the bases in one go and they can stay at base and be safe. 8. The batter must make sure they run around the bases and not in front. 9. If the batter misses the ball they are only able to run to the first base. 10. You can not run pass the previous batter otherwise you would have run them out. 11. Fielders are not allowed to obstruct any batter when they are running. French Cricket

1. You will need a kwik cricket bat and 1 ball 2. Have one member of the group batting 3. Then draw a semi circle around the player and everyone else then needs to stand around the semi circle


4. THE AIM: of the games is to bowl the ball to the batter they then have to tap it out 5. 6. 7. 8.

of the semi circle without smacking it, if the ball hits below the knee then the batter has 1 life taken off them The batter has 3 life’s when in play The bowlers need to try and hit the batter below the knee to get them out, they also can be caught out The batter cannot move when playing they need to stand still they are allowed to move there upper body when turning the bat The person who gets the player out is the one who will be in bat next.

Red Rover

All the children start at one end of the field, there are 2 in the middle holding arms they shout “ Red rover, red rover we want ………..over” That person has to break the chain to get to the other side, if they cant do it, that person joins the chain in the middle. Thus, the game gets harder, and it is harder to get to the other side.

Musical Islands

Cut up some paper into island shapes of different sizes, Put the paper islands all over the floor, play the music, when the music stops people have to be on a piece of paper. Each time one piece of paper gets taken away and smaller, the person without paper is out. Note: Only one person on each piece of paper, no pushing

Hockey

There are 2 teams sat in a line numbered 1-5 (or however many there are), there is a chair with bat and ball next to it at each end, when their number is called they have to run to get the bat and ball and hit the ball under opponents chair to score a goal.

1 2

3

4


5

1 2 3

4 5 Chair

Chair

Object Cricket or Rounders

Different objects are used as a bat e.g. buckets, spade, Frisbee etc You just play normal cricket or rounders but with different objects

Dodge ball

(Best to play inside with a soft ball) There are two teams each either side of the middle line, one team rolls the ball at the other team, trying to hit someone bellow the knees, and that team picks it up

Team Building Games by Pam Headridge

Team "bonding" is a very important process that will help to ensure a close-knit team. A strong cheer squad becomes one in purpose and desire, Encouragement is very important in team bonding. If team members try to motivate one another, everyone will try harder to accomplish team objectives. Teambuilding games are a fun way to develop cohesiveness. They tear down walls in communications, provide avenues that encourage discussion, and increase productivity. Team building takes time but the end results are well worth the extra time. It is an ongoing process that boosts commitment. Here are some games and exercises to do with your squad to build a unified group.


Relay Lock Race- Each person selects a partner. They stand back to back and lock arms by the elbows while holding their own stomach with their hands. The coach gives the instruction to get from one side of the gym to the other. Don't give them specific instructions on how to get to the finish line other than they can't let go of their stomachs. This causes creativity and laughter.

Shoe Game – Have everyone take off their shoes and put them in a pile in the middle of the room. Mix the shoes up. Divide the cheerleaders into 2 groups. See which group can find their shoes and put them on first. When they have their shoes on the team done first must sit on the floor.

Truths and a Lie - Each team member writes 2 true facts and one lie on a card. The coach collects the cards and reads them aloud. The rest of the squad tries to guess who it is and which fact is the lie.

Sculpting - Give your squad different supplies such as newspaper, scissors, construction paper, glitter, straws, tape, string, etc. and tell them to create a sculpture that represents their school's spirit. Have them explain the significance. If the school's spirit is low, use this opportunity to discuss how they can improve their school's spirit.

Trust Fall- Cheerleaders sit in a close circle with their legs straight and arms out. One cheerleader stands in the center of the circle. She should have everyone's feet around her ankles. The girl in the center squeezes all her muscles and is very tight. She falls to the side and the other cheerleaders catch her and push her back and forth in the circle. Let all members be the one in the center.

To Be Or Knot To Be – You need an even number of students, ideally no larger than twelve. Form a circle facing each other (the difficulty of the activity increases, the greater the number of students in the group). Students close their eyes and reach across the circle with their right hand to grasp the right hand of another student. They should pretend that they are shaking hands - but hold on! With eyes open, have each student reach across the circle with their left hand and grasp the left hand of a different student. No student should be holding both hands of the same person. Now, without letting go, have the students untangle themselves. The result should be a circle of intertwined circles, or one large circle.

Cheerleader Tic-Tac-Toe- You need nine chairs set up in three rows. Divide the squad into X's and O's. Just like in regular tic-tac-toe, the X's and O's alternate, except they sit in the chairs instead of drawing it out on paper. Ask questions about the rules of football, basketball or any sport. The cheerleaders must raise her hand to answer. If


she is right, then she sits in one of the chairs. The first team to get three in a row, diagonally, vertically or horizontally, wins.

Ball of String - While standing in a circle; pass a ball of string from one member to another. The rules are only the person with the string can talk. After everyone has had their turn to speak and share their feelings, there will be a web of string. This web illustrates the interconnected nature of group process. Everything they do and say affects the team. Now toss a balloon in the middle and have them try to keep it. They are not allowed to touch it. This symbolizes “teamwork”.

Back to Back- Divide into partners with one person left over in the middle. You need one person to be the “caller”. The call will yell directions telling the partners to line up “back to back”, “foot to foot”, “elbow to elbow”, “shoulder to shoulder” and so on. When the caller yells “people to people”, everyone must find a new partner. The one left over is now in the middle. This is a form of people musical chairs.

Line Up - Divide the group into 2. Each team will compete against each other to see who can get the challenge done faster. Challenges could be” line up according to birthdays, alphabetically by first name or last name, age, etc. Try the same challenges without talking.

Machinery - Divide the group into teams (3 or more teams). Assign each group to build a certain machine with their own bodies such as a toaster, washing machine, vacuum cleaner, lawn mower, television, etc. Give them time to work it out. Then they build the machine and the other teams guess what it is.

Self-Disclosure Introductions (this is great for new teams) - Ask each team member to state her name and attach an adjective that not only describes a dominant characteristic but also starts with the person’s first name. Examples: Serious Susie, Nice Natalie, and Loving Lauren.

Amnesia Game - A participant is identified as suffering from amnesia. That person needs to pretend not to know anything about the past. The rest of the group tells some things that help the amnesia victim to remember and to become the same person as before. The amnesia person can ask questions to gain more insight. Some questions could be “ What would I do in a certain case”, “What is my favorite saying”

P E E R –O - Make up bingo cards with nothing in the squares. Hand out one to each cheerleader. Every person has a cheerleader sign in a square. Each person can only


sign a cheerleader’s card once unless you do not have enough cheerleaders to fill all the squares of one bingo card. You want to have a different name in each block. Put all the names in a container. The coach draws out a name and that cheerleader must stand up and tell something about himself or herself. The rest of the cheerleaders block out the name. The first cheerleader to get “bingo” or “peer-o” wins.

Name Crostics - Give a piece of paper to every cheerleader and ask them to write their name in the middle of the paper about a half an inch high. When given the signal, the cheerleaders should move around the room, attaching their names to their name if the letters fit (like a crossword puzzle). The person who is able to attach the most names is the winner.

Human Scavenger Hunt – Divide your cheerleaders into teams. Give each team a list of questions to answer. The first team to finish, wins. Examples of questions are Name 2 people on the cheer squad who has the same first and last initial. Name a group of people on the squad whose ages add up to 46. Who is the person on the squad that lives closest to the high school? Name group of three people who all have different colored eyes. Name 2 people who have a birthday in the same month. When is the coach’s birthday? When is the AD’s birthday?

All Aboard -Take a large sheet and spread it on the floor. Have all the students stand on the sheet together. Once they have done this fold the sheet to make it smaller. Again, have all the students get on the sheet. Continue this process. Eventually, the sheet will be so small that the students will need to use a great deal of cooperation, teamwork, and ingenuity to get the whole class on the sheet without anyone falling out/off the sheet.

Team Talk - Communication is another key to team unity. Part of communicating is getting to know your teammates, their opinions, concerns and aspirations for the team. Here is a great list of topics to use for learning about each other. Sit in a circle and have a leader ask a question. Allow each team member to answer the question until everyone has participated. Then continue with the next question. When did you first know that you wanted to try out for this team? What do your parents say about you being on the team?


Veteran members: What past team member did you most respect and why? New team members: What do you think your most important job is as a first year member? What is one or two words that students in your school use to describe your team? What words do you want them to use? What do you think you’ll remember about your team 10 years from now? Veteran members: What one piece of advice would you give to the new members if they want to have the most positive team experience? New members: What help or encouragement do you need from the veterans to be a successful team member? What one thing can you do consistently to show your dedication to the team?

Minefield - Have group discuss things that are detrimental to functioning as a group. For each characteristic/action, throw an object into the playing space, the "minefield." Have group choose partners. One partner is blindfolded at one end of field. The nonblindfolded partners stand at the opposite end of the field and try to talk their partners through the minefield without running into any of the obstacles.

Human Dragon - Divide your team into 4 teams of 6-8 individuals. You can have odd numbers or vary the length of the "dragon" depending on the skill, size and ability of your athletes. Each team designates the "head" person and the "tail " section of the Human Dragon. All other team members fill in behind the head of the dragon by holding on to the person in front of them at the waist. The goal of the activity is to have the head of each dragon attempt to tag the tail of any other dragon team. Only heads of the dragon can do the tagging because all other team members must remain connected (with two hands) to their teammates. Players attempt to avoid having their team's tail be tagged and skillfully attempt to shield their tail from other dragons on the prowl.

Create A Monster- Make a monster that walks with both hands and feet on the ground. The monster must have one less arm than the number on the squad and one more foot. Once the monster is created, it has to move five feet and make a sound.

Encouragement- Have a piece of paper for every team member on the squad with one name on each page. The team sits in a circle. Everyone has 30 seconds to write one positive thing on each team member's sheet (30 seconds per sheet, then pass them). At the end, each girl goes home with a sheet with many encouraging statements. A variation of this game is to have each team member have her own paper taped to her back.


Toxic River- Everyone is on one side. You measure a space about 5 feet and call it a toxic river. You want the whole squad to cross as fast as they can. They aren't allowed to cross the toxic river without special pair of boots and there is only one pair of boots. Each person can use the boots only once. The boots cannot be tossed over the river. Each person has to personally give the boots to the next person and if they touch the toxic waste without the boots, the team must start over. Hint: Carrying people over is the key.

Human Letters -Divide the squad into groups of 4 to 5 people. The coach calls out a letter. Each group has to spell out the letter on the ground with their bodies. The group to get the letter the fastest, or the most accurate, wins. Keep score.

Rock-Paper-Scissors Tag – Form two groups. During each turn, a team must decide whether they are “rock, paper, or scissors”. The teams face each other, and on the count of three shows either rock, paper, scissors. The one who wins chases the other team. If the chased team member gets caught before they reach a designated home base, she becomes part of the other team.

Pass the Body – Every lies on the floor in one straight line with heads together with legs and body extending out to the side. They extend their arms up and a person will lie on top of the hands. Group passes the body down the line.

Bonding Quotes - Assign different cheerleaders to bring in bonding quote or word for each week. At the end of each practice, have each cheerleader explain how she applied that quote or word to practice. Samples: All the talent in the world doesn't mean a thing without your teammates The only place success comes before work is in the dictionary, You have no control over what the other guy does. You only have control over what you do. The best inspiration is not to outdo others, but to outdo ourselves. Think big, believe big, act big, and the results will be big"

Get Acquanted


Each person determines the number of syllables in his or her name, then decides on a distinct movement for each syllable. They take turns saying their names with the movements, and the rest of the group repeats the name with the movements. Go through this exercise until everyone remembers all the names. Members should help each other learn names.

Active Group Place a row of sheets of paper on the floor. You must have an even number of participants and one extra sheet of paper. Each person stands on one sheet of paper, with the extra one in the middle of the row. The team must reverse the order in which they are standing on the sheets of paper. While doing this, only one person may move at a time; they may only step onto an empty sheet; and can only step over one person.

Mental Problem Draw a grid of nine dots in three rows of three dots. The team must connect all of the dots without raising the pen from the paper. This is best done on a whiteboard or large piece of newsprint, using markers. The solution requires the line drawn to go outside of the grid, which gives the facilitator an opportunity to discuss innovation and creativity.

Large Group Tie a long piece of rope--about 4 feet for each participant--into a circle. Blindfold all members of the group and position them so that each is holding onto the rope, about 2 feet from each other. Tell the group they must form the rope into a square. Let them talk to one another, but they may not remove blindfolds or untie the rope. Discuss the need to work together to accomplish their task.

Small Group Seat the group at a round table. Give its members a bag of materials with which they must build a tower. For example: a bag of miniature marshmallows and a box of toothpicks; a newspaper and a roll of tape; a stack of paper plates and a box of straws; a pack of playing cards. Give the group 10 minutes to plan without touching the materials followed by 15 minutes to build their tower, in complete silence. Afterward, discuss the importance of communication.


Exercise Your Brainwww.lumosity.com Games You Didn't Know Existed to Fight Brain Decline and Aging. Free Brainstorming Toolwww.TheBrain.com Work Smarter and Capture Creativity Organize Your Thinking and Ideas Deceptively simple teamwork activity. Form two lines facing each other. Lay a long, thin rod on group's index fingers. Goal: Lower to ground. Reality: It goes up!

Toxic Waste A popular, engaging small group activity. Equipped with a bungee cord and rope, a group must work out how to transport a bucket of "Toxic Waste" and tip it into the neutralization bucket. Can be used to highlight almost any aspect of teamwork or leadership.

Mine Field Objects are scattered in an indoor or outdoor place. In pairs, one person verbally guides his/her partner, a blindfolded person, through the minefield.

Zoom A group tries to create a unified story from a set of sequential pictures. The pictures are randomly ordered and handed out. Each person has a picture but cannot show it to others. Requires patience, communication, and trying to understand from another's point of view in order to recreate the story's sequence.

Pipeline/Gutter Ball A fast paced activity that can be modified to suit age and setting. Each participant gets one gutter or half pipe tubing. The object is to move a marble or assorted size balls using lengths of guttering from point A to point B without dropping them.

Keypunch A powerful teambuilding exercise for medium sized groups. Participants must touch the randomly placed numbers, in sequence, within a given time frame in multiple attempts.


Warp Speed A team building exercise based on the icebreaker "Group Juggle". Groups are challenged to juggle as fast as possible. Invite group to "tender" a time they can deliver.

Balloon Activities Group activities that can be done with balloons. Promotes gentle, fun physical movement, people getting to know one another, trust and working together.

Multi-Way Tug-of-War Fun, physically demanding, competitive team activity. Several teams pull against each other, requiring communication and tactics as well as strength to outmanoeuvre and win.

All Aboard! A classic teambuilding activity in which a group is challenged to physically support one another in an endeavor to occupy an ever diminishing space.

Survival Scenarios "Your plane crashed...your group needs to choose the 12 most useful items to survive..."

Great Egg Drop Small groups design an egg package to save an egg from breaking when dropped. Plus a 30 second jingle to sell their package. Followed by the Great Egg Drop-Off.

Amoeba Race A simple, close physical contact group cooperation activity. The group forms the three parts of an Amoeba: protoplasm, cell wall and nucleus. Then the group travels, splits into two amoebas, and the amoeba have a race.

Group Mandala Group dynamics exercise. Each person is represented by an object. The objects are "caste" like dice and group members share their feelings and rearrange the objects.


Team Building Quotes In small groups, set the challenge of creating the most inspirational team building quote in a set amount of time, e.g., 10 minutes. Each team reads out their quote and teams vote on the best quote. At the end of the activity, hand out some other Team Building Quotes. Everyone thinks of changing the world, but no one thinks of changing himself. ~Leo Nikolaevich Tolstoy

another good quote: "Never doubt that a small group of thoughtful, committed, citizens can change the world. Indeed, it is the only thing that ever has." — Margaret Mead

Change Quotes Quotes tagged as "change" (showing 1-50 of 496)

"Be the change that you wish to see in the world." — Mahatma Gandhi

If you do not hope, you will not find what is beyond your hopes. St. Clement of Alexandra

The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke

Men's best successes come after their disappointments. Henry Ward Beecher

You cannot plough a field by


turning it over in your mind. Author Unknown

The best way out is always through. Robert Frost

3. First Aid Project Accidents happen. And they happen especially frequently with young children who are still learning how to fine-tune their own motor skills. Unfortunately, in the South African townships where we work, these young children also live and play in an high risk environments and do not have basic first aid supplies readily available to them. Additionally, poor hygiene, inadequate nutrition, and the close proximity in which people live make these areas very susceptible to infectious disease and other illnesses. However, many of the adults do not have the education necessary to prevent, recognize, and treat these problems. In an attempt to alleviate some of these problems, COLORS has not only built first aid kits equipped with supplies specific to the needs seen in these areas to supply to preschools in the townships, but we have also gone in with a medical doctor and trained the school teachers in the use of the first aid kit, signs, symptoms and treatment of common illness and injuries, and proper hygiene. We believe educating the people is our most important service because it empowers them to recognize emergencies or problems for themselves, act appropriately on them, and then teach others how to do the same.

During a first aid training day make sure you bring the first aid kits being distributed, any posters created to go along with them as well as sticky tack, nails, or something else so they can hang up the posters, a table to teach from and lay supplies out on, and a contract to be signed stating that each kit and the supplies in it will remain available for the children and the preschool and not be sold, given away, etc. Before each day it is important to contact each preschool and request that they have someone, perhaps a parent or neighbor available to watch after the children so all the teachers at the school can get trained that day. It is also a good idea to have one of two volunteers with you who can step away from the training to entertain the children. So be prepared and bring a ball, bubbles or other toy! Things needed: -

first aid kits posters sticky tack or hammer and nails table


-

contract and pens hand sanitizer ball or other toy doctor to run the training facilitator to mediate volunteer to look after the kids

FIRST AID KIT PROJECT- Project COLORS International 2013 First Aid Kit Contents

-

Surgical gloves Bandage wrap Scissors Burn gel Burn bandage Rehydration solution packets Q-tips and cotton pads Gauze wraps Antibacterial wound spray Children’s pain and fever syrup Wound cream /ointment Itch/insect bite cream

-

Ring worm/anti-fungal cream Eye drops Bum/zinc cream Surgical masks/tissues Tweezers Hand sanitizer Various bandaids/bandages Hydrofilm bandaids Sterile pads Adhesive dressings Alcohol swabs Medical tape

Additional information in kits:

-

Children’s book on why its important not to touch blood Poster on hygiene, hand washing, wound care 1pager on common township illness and toddler 1st aid tips Easy to read labels explaining supplies Referral slips to give parents when children need to be seen by doctor, dentist or pharmacist



4. 2013-2014

Illness

COMMON CRECHE ILLNESSES AND INJURIES

2013-2014

Signs and Symptoms

Treatment

TB

Phlegmy/Slimy cough for more than 2 weeks. Tired. Sweating at night. Not wanting to eat & getting thin. Coughing up blood. Persistent, low fever. Wheezing. Swollen lymph nodes.

Go to the clinic. Get treated with antibiotics for 6 months or more.May need an X-ray & TB skin test. TB is spread by sharing cups, toothbrushes, coughing, spit & by staying in unventilated areas.

Worms

Child may appear malnourished & can be excessively hungry. Swollen extended stomach, runny stomach/loose stool, or blocked stomach. Runny nose. Worms may or may not be seen in mouth, nose or nappy.

Ring Worm

Take worm out by hand if seen. Take "D-worm" tablet ASAP. See pharmacist.

(Isitshanguba )

Red circle with raised edges. Lighter in middle of circle. It can also look like a dry, scaly patch

Put Ringworm/antifungal cream on 3 times daily until at least 1 week after ring worm is gone.

Bed Bug Bites

Grouped swollen itchy bumps

Put insect bite cream on and cover with plaster or put calamine lotion on to soothe itch if insect bite cream is finished.

Flea Bites

Grouped swollen, itchy bumps. Fleas may or may not be seen.

Put insect bite cream on and cover with plaster or put calamine lotion on to soothe itch. Sprinkle white de-flea powder on dirt around the crèche or house to kill fleas. DO NOT put powder on children!

Lumps in arch of feet

Swollen painful lumps on feet of young kids.

Caused by child's feet not being used to shoes. Decrease shoe wearing until better. Feed Epap! Multivitamins.

Malnutrition

Orange brown hair that breaks easily, dry eyes, tiredness. Looking “chubby” due to water retention (not from being well fed).

Dog Bites

Grouped puncture wounds (holes in skin).

Wash wound with water and disinfectant if you have. Bandage. Go to clinic for antibiotics and Tetanus injection.

Glass, wire/nails/ Cuts (isilonda)

Wound area bleeding or not bleeding

Disinfect. Put wound cream on and cover with plaster. Send to clinic for Tetanus injection if not immunized yet.

Dehydration

Dry skin, tired, weak, thirsty

Peanut butter 1-teaspoon daily plus normal diet.

Give rehydration pack or mix 1 teaspoon salt and 8 teaspoons sugar in 1 liter boiled cooled water. Drink half glass every hour.


Continue to drink lots of water all week. Burns (Ukutsha)

Caused by hot water, sun or fire

Diarrhea

Runny Stomach/loose stool

Abscess/boil

A skin infection/redness, heat, swelling, pain and loss of function. Can be filled with puss and fluid that must be treated and relived.

Cool in cold water 20minutes.Put a lot of Burn shield gel on. Cover with clean wet cloth or bandage. Take to hospital quickly. Keep wound moist/wet. Mix 1 teaspoon salt and 8 teaspoons sugar in 1 liter boiled cooled water. Drink half glass every hour until diarrhea stops. Apply hot compress. See a doctor to relive the abscess by incision/drainage. Treat with prescribed medication usually antibiotics after procedure. Keep clean at all times.

*NOTE: - Always use gloves when working with ringworm, fungus, or open wounds. Throw gloves away after using once. - Disinfect cuts to the best of your ability. Antiseptics, alcohol swabs, hydrogen peroxide, or even water works well. - The cause of injury to a child is not always clear, try to find out how it happened to prevent further injuries. - Use cleanest possible material for a bandage. Be creative! I.e. use a diaper as a head bandage for heavy blood flow.

5. Dental Project

PRESCHOOLS Supplies:


-

Tooth brushes Toothpaste Fluoride Tape Scissors Marker Several cups (some for spitting, some for holding toothbrushes, some for the fluoride) Water bucket Pen and paper

Procedure: - Most easily performed outside, keep all children inside until it is their turn for treatment (or keep children outside if brushing inside), this will result in less chaos and keep the children more focused. Set up a small table and chairs for the brushers, have the spit cups/buckets accessible as well as a water bucket for rinsing. Designate someone, preferably a crèche teacher, to write each child’s name on their tooth brush using a piece of tape, designate another crèche teacher (or the same one) to explain to the children what will be done and most importantly that they must not swallow the treatment, but instead spit it into a bucket. Before starting put fluoride in a small cup so that each toothbrush may be dipped into the cup. It is therefore important that the toothbrushes be sterile before dipping them into the fluoride. The easiest way to ensure this is not to give the toothbrushes to the children! After a child’s name is written on the toothbrush have the crèche teacher hand it directly to the brushers so that the children don’t suck on them, contaminating the fluoride. Once set up, bring children in in small groups to get their teeth brushed, it is easiest if the number of students brought in at a time is the same as the number of brushers. After the children understand the procedure, brush the fluoride onto their teeth for about a minute and have the children spit the fluoride out into a cup or bucket. Each toothbrush must then be rinsed with water. Send children back out and bring the next set of children in. Keep record of any child that needs to see a dentist and have the crèche teachers let their parents know. - For everything to run smoothly during daily routine you will need to gather the tooth brushes, toothpaste, and three containers- a big one partly filled with water for the children to spit in, a medium one that is filled with water to rinse the brushes off in, and a smaller one filled with a little mouthwash to place the used toothbrushes in until the next day. AFTER CARE CENTER Supplies: -

Tooth brushes Toothpaste Fluoride Plaque tablets Several cups for spitting (8-10)


Procedure: -

Most easily performed in stations where a small group has their own station with an instructor (3 groups of 12 children worked fine). If available, each station should have a table for supplies. At each table, put enough toothbrushes and plaque tablets for the group as well as two or three spit cups. Hand out toothbrushes and tablets to each child and have the leader of the center explain to the children that the tablets will show them where plaque has built up on their teeth and that they are to brush until all the plaque (pink stuff) comes off their teeth. Make sure they know not to swallow the tablet but to spit out any saliva into the cups when needed. After the children have brushed the pink off their teeth go around and put fluoride on each child’s toothbrush. Before starting have the leader of the center explain to the children that they are to brush the fluoride onto their teeth for one minute and that again they must not swallow, but spit it out into the cups. Send the children home with their toothbrushes and hand out any toothpaste to the older children at the center.

H US BR TH OO YT M

MY CUP

Don’t share toothbrushes so you don’t get sick!!

Keep toothbrushes clean to stop germs from spreading!

TO OT HP AS TE

Use toothpaste to stop teeth from rotting!

Brush your teeth EVERY DAY!!


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