Thedesignofeverydaythings2015

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The Design of Everyday Things

Donald A. Norman


Principles of Good Design ●

Visibility

Conceptual model

Mappings.

Feedback


Visibility


Visibility


Visibility


Visibility


Visibility


Conceptual Model


Conceptual Model


Affordances

Affordances provide strong clues to the operations of things. User knows what to do just by looking. No label, picture or instruction is required When simple things need pictures, labels or instructions, the design has failed.


Affordances


Affordances Plates for pushing Knobs for turning Slot for inserting


Affordances


Affordances


Affordances


Affordances


Affordances


Mapping


Natural Mapping


Feedback â—?

Give each action an immediate and obvious effect


Feedback Using Sound for Visibility ●

The click when the bolt on a door slides home

The “zzz” sound when zipper work properly

The “tiny” sound when a door doesn't shut right

The roaring sound when a car muffler gets a hole

The rattle when things aren't secured

The whistle of a tea kettle when the water boils

The click when the toast pops up

The increase in pitch when a vacuum cleaner get clogged

The indescribable change in sound when a complex piece of machinery starts to have problems


Knowledge in The Head Knowledge in The World


Knowledge in The World


Knowledge in The Head


Knowing What To Do ●

Which parts move; which are fixed? Where should the object be grasped? What part is to be manipulated? What is to be held? Where is the hand to be inserted? If it is speech sensitive, where does one talk? What kind of movement is possible: pushing, pulling, turning, rotating, touching, stroking? What are the relevant physical characteristics of the movement? With how great a force must the object be manipulated? How far can it be expected to move? How can success be gauged? What parts of the object are supporting surfaces? How much size and weight will the object support?


Principles of Good Design ●

Visibility By looking user can tell the state of the device and alternative for action

A good conceptual model The designer provides a good conceptual model for user, with consistency in the presentation of operation and results and a coherent, consistent system image.

Good mappings. It is possible to determine the relationships between actions and results, between the controls and their effects, and between the system state and what is visible

Feedback The user receives full and continuous feedback about the result of actions


How Easily Can One: ● ●

Determine The Function of the Device? Tell What Actions are Possible? Determine Mapping from Intention to Physical Movement? Perform the Action?

Tell if System is in Desired State? Determine Mapping from System State to Interpretation? Tell What State the System is in?


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