Audio for UX

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Audio

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Recognition

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Recognition • We don’t hear sound, in the sense of

recognizing them, until shortly after we have perceived them.

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Recognition

office

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Recognition

office

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train station

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Recognition

office

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train station

taxi

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Recognition

office

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train station

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boxing arena

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Recognition

office

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train station

taxi

boxing arena

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Anatomy of Sound • Wave • Human hearing range 20Hz - 20kHz

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Anatomy of Sound

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Anatomy of Sound

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Characteristic of Sound • Pitch • Quality / Timbre • Loudness (Sound Pressure Level)

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Pitch

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Quality / Timbre

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Quality / Timbre

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Sound Pressure Level

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Sound Envelope

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Audio and User Experience • Sound is an essential part of everyday living • Sound can deliver entertainment: music • Vital Information: traffic and news report

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Audio and User Experience • •

Audio signals help us interact with our environment Some of these signals are designed:

• • •

Alarm Clock Buzz Phone Ring

Some are not

• •

Air Conditioner Hum Car Engine Sound We notice it immediately when something doesn’t sound right

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Sound Like Success “You can tell that someone start up a PC or Mac without looking just by the distinctive sounds of their OS jingles”

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Audio’s Limited Role in UX “Rather than enhancing a user experience, audio can be a distraction and reduce our effectiveness”

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• • •

Unwanted sound can be intrusive and annoying

Zooming & swooshing sound accompanying animations

Invasive background music Click and beeps giving user feedback for no good reasons


Audio Usage in UX • Ambient Background Sound • Task-and Event-Based Signals • Warning and Notifications

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Ambient Background Sound “Our day-to-day lives are filled with background sound some of which we enjoy-say, ocean waves at the beach and other sounds that we strongly dislike-like construction noise” “Will people need the equivalent of a white-noise generator in their computers to raise the background sound level high enough to drown out distractions?”

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Task-and Event-Based Signals

“We often take for granted the offline audio cues that assist input to digital devices.The click of the mouse and tap-tap of the keyboard reinforce the fact that we’ve completed a particular action”

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Warnings and Notifications “Voice could be used to direct the user’s attention to important events or elements on the screen in a richer way than the obnoxious beep that currently constitute most computers’ audio vocabulary” “Because audio is intrusive, it’s best to ask for a user’s permission before using audio notifications and always provide a clear way of disabling the audio”

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Principles of Sound Design • Synchresis • Acousmatic • Extension (of sound space) • Empathetice • Anempathetic sound Friday, August 2, 13


Synchresis • This comes from the two tords “synchronism” and “synthesis”

• Mental fusion between a sound and a visual when these occur at exactly the same time

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Acousmatic • The sound one hears without seeing their originating cause

• Invisible sound source

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Extension (of sound space) • Build the image an environment • Beyond the borders of visual field • Or withing the visual field filed around the characters

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Empathetic • Music or sound effects whose mood matches the mood of the action

• the ability to feel the feeling of others • Like sadness, happiness and movement

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Anempathetic • Usually diegetic music that seems to exhibit conspicuous indifference to what is going on in the film’s plot

• Creating a strong sense of tragic

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