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ARCHITECTURE 2017 2 0 2 3PORTFOLIO All images presented courtesy of Qanita Qamarani Unless stated otherwise
‘AHWAYA’ HOSPITAL SPINE FOR EASE OF SERVICE AND ACCESS
Mass reduction considering the east-west orientation of the sun
Adjusting the column module for hospitals and healing garden terraces
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Building plans inspired by the negative of Prambanan temple plan
NATIONAL COMPETITION | Prambanan Regional Hospital Design Competition | 3rd Place Professional Category Nov 2021 | Scope - Architecture | Site - Yogyakarta, Indonesia | Group Project, Role - Conceptor, Schematic Designer (40%)
3D Exterior Rendering Located near the archaeological site of Prambanan temple, this new Regional Hospital adapted its plan and material for contextual concept. Pandemic issue also became the most important concern by implementing seven (7) points of Pandemic Resilient Hospital in the design. Ease of service and access in this hospital are accommodated by the existence of Hospital Spine which is the main concept of the design – called Ahwaya (in sanskrit).
Figure 1. Diagrams (by Sanjaya) PANDEMIC RESILIENT HOSPITAL
4 CLEAN AIR AND SURFACES Design to reduce the transmission of infectious particles, while supporting ease of maintenance and cleaning of air and surfaces.
1 VERSATILITY in addition to meeting pandemic needs, the design must to work for everyday use and noninfectious patient care to be financially viable.
5 ISOLATE, CONTAIN & SEPERATE Facilitate the separation of infectious patient care to keep the rest of the patient and staff population safe and support continuity of operations.
2 SURGE READY The design needs to support an increase in the number of patiens and patient severity on the existing footprint.
6 FLOW The design supports clear channels for circulation and flow to support safe movement and minimize transmission risk.
3 SUPPORT WELL- BEING Pandemic care is extremely stressful on staff, patients, and families. The design needs to support spaces for respite, recovery and well-being.
7 DIGITAL/PHYSICAL We must design innovative, appealing spaces and places that allow for a seamless transition from the physical to the digital realm..
Adaptive to increasing cases/number of patients In a pandemic condition, inpatient zone can be transformed into an isolation treatment room
Easy access to ER and visible from the front
Healing garden
Clarity of building position and signage
Screening and pandemic digital protocols Positive confirmed patients will be transported by ambulance to isolated inpatient
FUNCTIONAL ISSUE As the function of the hospital is to treat various diseases and restore health, the clean-dirty, infectious and non-infectious circulation must be ensured that they do not collide with each other. This is related to the spread of infection that is more widespread, both internal and external to the hospital.
Related to this, the Prambanan Regional Hospital is designed with the existence of a spine which is a public circulation center and serves all hospital service functions. As the spine is an important point of the entire body system.
Healing garden
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PANDEMIC The pandemic takes us to take health care at a further stage. Flexibility in design is important in emergency situations in the pandemic era. These are seven points that are implemented in the design from The Pandemic Resilient Hospital book by ARUP (Jan, 2021)
Hand washing spot in a certain corner
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BACKGROUND ISSUES
Pop-up Screening
RECEPTION/ 1ST SCREENING
WAITING AREA
TEST AREA
Aerial view Rendering
If tested positive, immediately transported by ambulance to the isolation area
3D Interior Rendering VIP INPATIENT ROOM
FLOOR PLANS
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1. INPATIENT 2. FUNERAL HOME 3. MEDICAL RECORD 4. RADIOLOGY 5. ER 6. LABORATORY 7. LAUNDRY 8. NUTRITION WARD 9. PHARMACY 10. MEDICAL STAFF AREA 11. FOYER 12. DROP OFF POINT 13. LOBBY 14. FUNCTION HALL 15. OUTPATIENT 16. HEALING GARDEN 17. AMPHITHEATER 18. RAMPS
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1. OUTPATIENT 2. OPERATING THEATER 3. OBSGYN 4. ICU 5. MEDICAL REHABILITATION
6. CAFETARIA MEZZANINE 7. OUTPATIENT 8. ROOF GARDEN 9. RAMPS 10. VIP INPATIENT
2ND FLOOR PLAN
NORMAL MODE
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1. INPATIENT 2. AHU 3. I.T. 4. ICU-ICCU 5. CSSD 6. HEMODIALISYS 7. MANAGEMENT 8. ROOF GARDEN 9. MULTIFUNCTION ROOM 10. RAMPS 11. VIP INPATIENT 12. VIP OUTPATIENT
3RD FLOOR PLAN
PANDEMIC MODE PATIENT MEDICAL STAFF WASTE
ENTRANCE Two layers entrance MEDICAL STAFF The rooms medical staff are flexible spaces that can be used for other functions during a pandemic
Figure 2. Plans by (Hana Zulfia)
#1 SCENARIO Fully isolated Air-lock room built between inpatient wing and general area #2 SCENARIO Partially isolated Air-lock room built at the entrance of every inpatient isolated room
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FACADE CONCEPT
Considering the contextual issue of the Prambanan temple area, the facade of the Hospital uses a combination of facade panels that resemble the dark stone of the temple and glossy white ACP panels as a representation of modernity. For cost efficiency, the hospital facade does not use a double facade but is made of a pattern of windows that resemble piles of temple stones.
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ROOF TOP GARDEN
RAMPS
FRONT LANDSCAPE
HEALING GARDEN
OUTPATIENT
LOBBY
DROP OFF / ENTRANCE
SPINE CORRIDOR
SHAW LIVE PROJECT
MASTER DESIGN STUDIO PROJECT | 2022 - 2023 | Scope - Research & Architecture | Site - Bradford, UK (6,500 sqm) Supervisor - Dr Simon Warren (s.p.warren@leedsbeckett.ac.uk, +44 1138124077)
Buttershaw Live Project is a project collaborating with a highly successful local regeneration company, Royds Community Association (RCA), to build a community center in Buttershaw, Bradford, UK. Historically, Buttershaw was one of the fastest growing area in the UK after World War II. Yet, this led to a dense population and slum. Nevertheless, Buttershaw also has a positive history. Through research, a series of photos from Buttershaw Business and Enterprise College in the 1990s tells a story of community togetherness and achievements. This energy should be brought back to the whole community in order to build hope in Buttershaw. As Bradford is selected for UK City of Culture 2025, collaborating community activities and cultural events is the main idea for this project.
WHAT HAPPENED IN BUTTERSHAW?
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sustainibility
food poverty
unemployment
safety & crime
housing issue
unfriendly neighbourhood
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waste management
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& crime michelle, teacher
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neighborhood
LIZ, WARD officer
food povert
les, wsm architect
Fran, social prescriber
housing iss
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les, wsm architect
michelle, teacher
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The health conditions in Buttershaw are also a cause for concern, as the life expectancy in the area is lower than the national average. This alarming statistic indicates that residents face poor health outcomes and limited access to quality healthcare services.
i Sustainabil
jayne, housing community
Ryan, police officer
ly ri e n d
Overall, Buttershaw is recognized as the most deprived area, characterized by several challenges. However, amidst its struggles, Buttershaw also boasts a noteworthy history as a filming site for a movie, adding a touch of cultural significance to the area. Despite having a predominantly working-age population, financial problems persist as a prominent issue within the community.
Clair, royds CA
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olivia, bbec student
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During the twice visits to Buttershaw, various expertise were invited to talk about what happened in Buttershaw. From these views, they can be categorized into seven issues.
Fran, social prescriber
Junaid, planning officer
LIZ, WARD officer
HOW IS IT GOING TO BE BUILT? ROYDS ENTERPRISE PARK
BUTTERSHAW BUSINESS & ENTERPRISE COLLEGE SITE
SANDALE TRUST
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The site is located strategically at the heart of Buttershaw (The Crescent). It is the place where people passing by from one point to another. The site has a potential value of being an inclusive gathering space.
WHERE IS BUTTERSHAW?
PHASE 1 PUBLIC ART
PHASE 2 GROWING PUBLIC ART
PHASE 3 COMMUNITY HUB & GARDEN
Initially, it will be designed by an artist collaborating with Bradford UK Culture City 2025 as architecture festivals can revitalize a city. The main aim of public art is “An Invitation to Slow Down”. The structure will allow people to interact with nature as it is integrated with urban farming installation, giving them a therapeutic biophilic moment. It will also be integrated with farming installation. Moreover, this can act as a lantern at night to cover safety issues.
Research said, in order to communityled project success, we should start with local strength. Andrew from Sandale Trust community centre who is also a role model in society has started to grow vegetables by himself. He then sells the crops in the Surplus market at in affordable price. Public art will be further developed by communities, and it will start to “grow”. The growing parts are dedicated to food-growing activities as it is proven effective to unite the community in a community-led project.
Once community engagement is increased through the growing public art, a community hub is built on the site with a modular structure to ease the construction process. The community is expected to join the construction to raise their sense of belonging to the space. It will be built at the perimeter of the public art. The community hub has various functions to tackle various issues in Buttershaw such as education, unemployment, housing, safety, etc.
PHASE 1 PUBLIC ART
PHASE 2 GROWING PUBLIC ART
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Located at the center of the site, the public art installation serves as a gate. The art installation also incorporates lighting elements that illuminate during nighttime, enhancing the safety and security of the area. Notably, the sustainable aspect of the project is emphasized by constructing the art installation using repurposed scaffolding as a sustainable material choice.
MODULAR FRAME
MODULAR EXTENSION
PHASE 3 COMMUNITY HUB & GARDEN
Once the community engagement is increased through the growing public art, a community hub is built on the site with modular structure to ease the construction process. The community is expected to join the construction to raise their sense of belonging of the space. As concrete has a high value of carbon footprint, wood is chosen as the main material for the building structure.
MODULAR STRUCTURE
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Beside scaffolding, the community will be introduced to the timber structure that will be used to build the community hub. Creating extension space for food growing community will hopefully unite the community and teach them the new skill of construction. This process can be a practice before they get involved in building the community hub.
6 X 6 meter and 3 X 3 meter Classroom
Gathering Space
Community Supermarket
Temporary Accommodation
GP & Pharmacy
Food Bank
Workshop
Recycle Centre
POLYTUNNEL The extension structure can be transformed into a polytunnel, providing a year-round gardening space for the community. This allows for a wide variety of plants to be grown throughout the year and encourages community engagement. Visitors can actively participate by planting and maintaining crops, attending workshops, and experiencing the therapeutic benefits of gardening.
SPACE PLANNING Building A 1 Entrance 2 GP & Pharmacy 3 Recycle Centre 4 Workshop Space
5 Gathering Space 6 Green House 7 Classroom Building B 1 Entrance 2 Community Supermarket 3 Recycle Centre 4 Food Bank 5 Gathering Space 6 Green House 7 Temporary Accommodation
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DESIGN APPROACH As there are two existing old buildings on the site, refurbishing the structure is the chosen step to resolve the costly and inefficient building problem. Using the adaptive reuse design approach, Sandale Community Centre and the existing supermarket turn into greenhouses which have modular structure inside for gathering or community-service space. Keeping the old structure can also represent the old Buttershaw mind set so the elderly especially will not feel completely strange in the new structure. Renovating the space is also a wiser move than knocking it down and building it again from the ground in a carbon footprint perspective. Some materials like windows and doors can be reused again in the new structure.
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3D Rendering (by Kevin Oscar) ARCHITECTURE
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Figure 1. Background Illustration
Figure 2. Project's comic (by Dewinta Asyifa) ARCHITECTURE
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Figure 3. Project's Mapping ARCHITECTURE
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3D Rendering (by Putri Asdhanti) ARCHITECTURE
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Figure 4. TOD Map & Section
Figure 5. Section (by Fadhila Neuritasari)
P O RT F O L I O ARCHITECTURE
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Figure 6. Section (by Reza Ahmed & Dewinta Asyifa)
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INTERNATIONAL COMPETITION | Shelter International Architectural Design Competition for Students 2018 | Competition Entry Aug 2018 | Scope - Architecture | Site - Odaka, Japan (700 sqm) | Group Project, Role - Conceptor, Schematic Designer (40%)
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HOME-FOR-ALL REVIVING ODAKA
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Courtyard for creative market
Ramps as vocal point and elderly-friendly
Mini farm for workshop and training session
3D Isometric (by Kevin Oscar) After the Great East Japan Earthquake in 2011, the “Home-for-All” project consisted of 16 homes built across towns in Sanriku. After the Kumamoto earthquake that occurred in 2016, a total of 93 “Home-for-All” were built within the region’s temporary housing site. The “Home-for-All” had initially intended to be a small gathering place for the victims of the disaster and their children, to provide a place of comfort where the disaster-stricken people who have lost their homes can talk, eat and live closely with one another. This competition was intended for students to present proposals that build from and go beyond the concept of “Home-for-All” from a perspective that takes into consideration of people living in our society today.
BACKGROUND ISSUE
SITE PROFILE
Odaka, Minamisoma City, located within a 20-kilometer radius of the power plant, yet, since 2016, the evacuation order was lifted. Even though the city has been claimed to be completely decontaminated, agricultural products from this area are still struggling for acceptance. Moreover, only 19% of Odaka's residents who are mostly in their 50s, 60s, or older have returned. The fear of long-term radiation effect and not having a prospective career still haunt the youth from returning home. PROPOSAL This proposal seeks to solve the problems above. The proposal suggest 3 phases of community development program to revive Odaka. solutions
encourage the returned society
ideas agriculture cooperation sharing and gathering space training session
phase 2 economic recovery
innovate creative agriculture product
phase 3 promote the city to gain trust from the world
agriculture tourism
DESIGN TRANSFORMATION The design mass placement is based on place-study using space syntax that shows rapid movement from the western side of the site. Tatami pattern concept is applied on the site for contextual purpose. It’s rotated 35 degree to response the people movement.
#3 phase attract tourist
#2 phase trigger creativity
modern-look
semi traditional-look
N place-study space syntax
mass-placing tatami pattern
goals stronger community
traditional-look
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#1 phase 1 main entrance side entrance
conf iguration in 3 phases
circulation + landscape
form & shape based on function
Figure 3. Design Transformation
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Figure 2. Site profile and proposed tourism route
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The Great East Japan Earthquake on March 11, 2011 was a severe disaster which caused a tsunami followed by nuclear meltdowns in Fukushima Daiichi Nuclear Power Plant. It takes up to 2020 to be able to recover everything (according to Reconstruction Agency). Home-for-all (initiated by Toyo Ito) which was for the most part built close to the temporary housings has succeeded in healing the society. What lies beyond this is the next question – to those who have returned to their cities, what about them?
phase 1
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Figure 1. Fukushima earthquake illustration
FUNCTIONAL APPROACH
Ramp is designed as a vocal point and elderly friendly design. To adapt to the four season condition, the first floor is designed to be opened during summer and closed during winter. Figure 5. Interior rendering of the first phase (by Prawita Candra)
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Figure 6. Exterior rendering of the third phase (by Prawita Candra) ARCHITECTURE
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Since Odaka is known for the samurai culture with its Soma-Nomaoi festival, the agriculture tourism is mixed with the culture by using horse to go around the city. Although the third phase building mass is designed in modern style, the shading uses some traditional Japanese joinery.
Figure 4. Room program
Figure 7. Section A (by Kevin Oscar)
DETAILS
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tatami
Figure 10. Exterior rendering of the second phase (by Prawita Candra)
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Figure 3.9 Japanese architecture feature
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The second phase building mass is divided into 2 buildings; the massive one is for storage, while the other one is more open with contemporary design approach for creative production. Farming workshop is to train both elderly and youth in making creative product and to show that farming can be fun, profitable and prospective.
Figure 8. Japanese joinery (by Prawita Candra)
Figure 11. Section B (by Kevin Oscar)
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This design applied some Japanese architecture features, such as engawa, genkan, shouji and tatami. It also applied traditional Japanese joinery to respond earthquake. Wood is used as the main material to show that wood has great potential and in accordance with the image of Japanese architecture. With existing technological advancements, wood can be fire-resistant by applying fire-resistant chemical.
NATIONAL COMPETITION | LIXIL Design Competition 2018 ‘Creative Pop-Up Space’ | 3rd Place Student Category Feb 2018 | Scope - Architecture | Site - Bandung, Indonesia (450 sqm) | Group Project, Role - Conceptor, Schematic Designer (40%)
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‘CREATIVE HIVE’ KNOWLEDGE SHARING CENTER
Aerial perspective rendering (by Putri Asdhanti) If we imagine ideas, people, and disciplines as particles, architecture could be the particle accelerator. Maybe that’s what Jonah Lehrer meant when he said, “the most creative spaces are those which hurl us together. It is the human friction that makes the sparks.” – from an article ‘Can Architecture Make Us More Creative?’
Figure 1. Background illustration
MACRO CONCEPT
MICRO CONCEPT
Knowledge sharing model in Creative City developed by Lenny Martini includes three kind of sessions, daily, regular and major. Based on this theory, Creative Hive presents in Major sessions during Bandung Festivals, which soon can be replicated in another city creative festivals. Social Media Chat/Group Document (paper, photo, video) Meetings (Formal/Informal)
Weekly Session
Daily knowledge sharing interaction
Regular knowledge Major knowledge sharing session sharing session
PHASE 1 Bandung Roadshow
Monthly Session
Bandung Lautan Api Festival
Asia-Africa Carnival
MAR POP UP
MAY
in line with portable & mobility concept full of people weekly session & daily interaction adaptive themes
Bandung Festival SEP
Bandung Light Festival
Braga Festival
JUN
Expanding Jakarta Roadshow Fair (PRJ) POP UP
Modularity Flexibility
Creative Industry District In accordance with regional regulations, there are 7 regions where the development is focused on the creative industries, Bandung included.
Community-Based Learning Center One of the well-known communities is Angklung Mang Udjo community which has been attended by more than 1000 people.
Bandung Creative City Forum Creative cross-community forums are declared and established to unify various creative communities in Bandung.
SITES GOALS
Gathering Space
The selected sites are several city parks in Bandung that are close to the location of the festival or the location of the festival itself. Every selected site has its own uniqueness and challenge. 1. TAMAN TEGALEGA (445 sqm) Location of Bandung Lautan Api Festival Challenge: on the middle of open plaza 2. ALUN-ALUN BANDUNG (455 sqm) Location of Asia-Africa Carnaval and Bandung Light Festival Challenge: on the corner of open plaza 3. TAMAN BALAIKOTA (445 sqm) Location of Braga Festival Challenge: tree in the middle
CREATIVITY is when some thoughts are created there’s interaction dynamic situation adapts user there’s knowledge exchange
Big/Yearly Event
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DESIGN PRINCIPLES
International & Local Festivals Asia-Africa Carnival is one of the biggest international festivals attended by 27 KAA member countries.
Interactive Information Center
12.5m
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Using three design principles, this creative hive is expected to improve creativity among people.
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Festival Kesenian Yogyakarta
Jember Fashion Carnaval
14.5m 12.5m
Figure 2. Conceptual Diagram
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BANDUNG AS A CREATIVE CITY Bandung, the capital of West Java Province which is inhabited by 2.5 million residents, is an innovative center for creativity and entrepreneurship. With many young people dominating the population, Bandung hosts a variety of workshops, conferences and creative festivals. Moreover, 56% of Bandung's economic activities are related to design, such as fashion, graphic design and digital media. These three sectors are the top sectors in the local creative economy. In 2015, Bandung became a member of the UNESCO Creative Cities Network.
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BACKGROUND ISSUES
LAYOUT ALTERNATIVES #1 Alternative in ALUN-ALUN BANDUNG divided into two
Inclusive
Inclusive
barrier One big space
one orientation
Inclusive
circulation
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Inclusive
Three small spaces
Inclusive
activity: ART EXHIBITION
One big space
Inclusive
Inclusive circulation
Three small spaces
landscape activity: TALKSHOW
Three small spaces
Inclusive
in ma ance r t n e
Three small spaces
landscape
Inclusive
Figure 4. Design alternatives diagram
ROOF Conwood Panel V-Groov
TOILET WALL Gypsum GRC Panel
WALL Conwood Panel V-Groov
FURNITURE MDF Panel
TOILET FLOOR Gypsum GRC Panel FLOOR HPL Panel
Figure 3. Exploded Isometric Detail (by Kevin Oscar)
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Inclusive
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One big space
barrier
activity: STAGE PERFORMANCE
landscape
one orientation
divided into two
One big space
#2 Alternative in ALUN-ALUN BANDUNG
barrier
#2 Alternative in TAMAN TEGALEGA
barrier
As Creative Hive is constructed in modular structure, it #1 Alternative in is possible to be built into various layouts. Its flexibility TAMAN TEGALEGA & BALAIKOTA trigger people to use their own creativity just to build this pop-up creative space. Every type of layout can be built into one big space or three small spaces, depends on the activity. These are some exclusive example layouts that can be applied on the chosen 3 sites.
Figure 5. Night rendering (by Putri Asdhanti)
CRAFTING WORKSHOP
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STAGE PERFORMANCE
ENTRANCE
INTERACTIVE MUSIC WALL
ACTIVITIES IN One big space
The activities accommodated in Creative Hive are adapted from creative communities in Bandung. Broadly speaking, it can be divided into 3 themes, crafting interactive art, music interactive art, and visual interactive art. As it is can be built as one big space, it can also be arranged to accommodate stage performance, talkshow, and art exhibition.
Figure 6. Interior renderings (by Putri Asdhanti) Figure 7. 3D Isometrics
STAGE PERFORMANCE
Three small spaces
CRAFTING WORKSHOP
TALKSHOW
INTERACTIVE MUSICAL WALL
ART EXHIBITION
WATERLIGHT GRAFFITI
WATERLIGHT GRAFITTI
KUPANG HOSPITAL MASTERPLAN PROFESSIONAL PROJECT | 2020 | Scope - Architecture & Interior | Site - East Nusa Tenggara (15 ha) Lead Architect - Nugroho Budiharto, IAI (nugrohobudiharto@gmail.com; +62811811909) | Group Project, Role - Design Development (30%)
ICONIC NEW HOSPITAL Located in rural dry area, the new hospital will present as a new integrated facility as well as great landmark which serves the surrounding society. Overall, the design is modern style with metal panel cladding. However, it still preserves local elements on the canopy and crown. The crown is inspired from the local musical instrument called Sasando.
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Responding to the micro climate condition and energy efficiency, this hospital minimize the use of active cooling device and optimize semi-outdoor corridor space. Ponds and gardens are designed among the corridors to bring fresh air inside.
Figure 2. Interior rendering INTERIOR CONCEPT The main concept of this hospital’s interior is to bring healing environment inside which emphasis on the needs of patients, paramedics & visitors to get the best and comfortable service. Thus, the chosen material should give modern-look, cleaned easily, durable and fresh in order to accelerate the healing process. Figure 1. Exterior rendering
The use of materials in the hospital interior is dominated by a combination of natural materials such as wood and stone and healing colors (blue, green, orange). To bring the sense of locality, transformed traditional pattern is applied on perforated metal panels in the main lobby.
TRAUMA CENTER DEVELOPMENT PROFESSIONAL PROJECT during PROFESSIONAL ARCHITECT EDUCATION PROGRAM | September 2018 | Scope - Masterplan & Design Development Site - Tangerang (12 ha) | Lead Architect - Nugroho Budiharto, IAI (nugrohobudiharto@gmail.com; +62811811909) | Group Project, Role - Design Development & Detailed Drawings (60%)
NEW IMAGE OF DR. SITANALA HOSPITAL The architectural style in this design is modern style in order to eliminate the rigid impression of a hospital. Moreover, as Dr. Sitanala Hospital is widely known by people as a leprosy hospital, there’s a disgust impression in common public.
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Trauma Center will be the new building that will lift the image of Dr. Sitanala Hospital as this building will be the first new building to be built in the whole hospital masterplan. In addition, clear signages are vital because the main function of the Trauma Center demands speed / urgency in service.
Figure 3. Exterior rendering HEALING GARDEN
HEALING GARDEN
GARDEN TERRACE
TRAUMA HEALING THROUGH HEALING ENVIRONMENT In order to create a healing environment, healing gardens are added for the patients and garden terrace for the patients’ family. Healing garden is placed on floors 3 and 4 which is an inpatient area. While the garden terrace is on the 2nd floor, where the patient's family waits for the patient in the operating room and intensive care unit (ICU). The concept of this garden uses flower pots and therapeutic plants. There are also medical rehabilitation facilities for trauma patients. The water element presents as a barrier from the outside area of the hospital (because the trauma center is located on the edge of the site) and as a soothing sound element.
Figure 4. Exploded isometric of healing garden
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BACHELOR FINAL PROJECT | May 2017 | Scope - Research & Architecture | Site - Yogyakarta, Indonesia (2.4 ha) Supervisor - Diananta Pramitasari, Ph.D. (dpramitasari@ugm.ac.id; +6281328193652)
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YOGYAKARTA PUBLIC LIBRARY + ART & CULTURAL LEARNING CENTER
Aerial perspective rendering
The growing trend of world's library design demands to update the design of Yogyakarta public library. As Yogyakarta is a city of students and culture, it is suitable to combine the library with art and cultural learning center. Located strategically near the future LRT station plan makes this design development considers the potential of this facility into a social junction. To boost social interaction in this public space, interactive architecture, which is a product of spatial creative thinking and technology, is used as design approach.
BACKGROUND ISSUE NEW DEVELOPMENT OF PUBLIC LIBRARY
FUTURE LRT & URBAN DEVELOPMENT PLAN
PUBLIC LIBRARY AS SOCIAL JUNCTION
P O RT F O L I O
Figure 1. Background issue illustration
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As a public facility, the concept of library develops to Based on the future LRT masterplan, the JEC area is a The new public library is expected to be one of the adjust the needs of the public in its era. Public library CBD (Central Business Distric) Development Zone. public facilities which is quite vital and iconic in the has now become an urban plaza where people gather During its development, this CBD area has now been perspective of regional development. As it can and interact. Unfortunately, this kind of activity has not prepared into a prioritized development area. The accommodate a variety of activities and the needs of future direction of the development of the region is to the people, it can boost social interaction of the been accommodated in the existed library. create a balance of growth between regions by making community. The combination of library functions with the art and of a new growth center in the east / southeast of cultural learning center was chosen because it is in Yogyakarta. This action is also an effort to reduce the accordance with the concept of modern libraries and in burden of activity in the city center. Thus, the new accordance with the character of Yogyakarta as a city public library will become one of the most important of students and a city of culture, so that character- urban squares in this CBD area. based design that is built is not only limited to visual design but also functional space design.
Location: Raya Janti Rd., Banguntapan, Bantul, D I Y Total area: 2,4 ha | BCR: 40% FUTURE LRT PLAN
JEC
Loop Line (±40km)
JOGJA EXPO CENTER (JEC)
U - S Inner Line (±22km) T - B Inner Line (±23km) LRT Depo Line
FUTURE LRT MASTERPLAN
Figure 2. Site Profile
178.2 m
172.2 m
136.1 m
140.7 m
MACRO & MICRO CONCEPT
DESIGN TRANSFORMATION
ISSUE
GOAL
AFTER EFFECT
NEED
future urban LRT plan development
public facility
public library
cultural center
boost social interaction
IDEAS
integrated pedestrian area
long distance walk PROBLEM
Adapt new trend of public library & city character
FUNCTION CONSIDERATION
The position of the building on the site is placed in the southern part of the site so that vehicle noise is not disturbed and provides a large green area in front of it. The shape of the building is circular to create a seamless interaction.
The mass reduction the upper floors considers the total built-up area. To separate the dual function of the building, some parts are reduced into one level (connecting bridge) and two levels.
CHARACTER
C TEXT ON
Public Library + Art & Cultural Learning Center
SITUATION
C
T
Q A N I TA
Existed condition that far from city character
BASED DESIGN
AVANT-GARDE DESIGN
INTELLIGENT SPACE
New energy T in the building
Dynamic space, attractive & C interactive A
A
Interactive Architecture
A
P
CHARACTER BASED DESIGN
H
QAMARANI
In order to respond future LRT station plan, the ground level of this project connect pedestrian way from the southern to the station. People can passing through the site so that in this part some design interventions are applied to cope the long distance walk.
ARCHITECTURE
installation intervention
PUBLIC LIBRARY AS SOCIAL JUNCTION
PROAC
AVANT-GARDE DESIGN
Representing city character Attractiveness of the building in function support urban catalisator
Figure 3. Conceptual Diagram
iconic design
INTELLIGENT SPACE
Educate people in a new space
P O RT F O L I O
sequence of landscape
passing through the site
URBAN PLAZA
WELCOME THE PUBLIC
The building is lifted to provide public space on the ground floor and give a magnificent effect, seen from the proportion of the building to the site.
The mass of the ground floor and 2nd floor at the front is reduced to welcome visitors. Drop off is placed on the east side which is directly connected to the visitors’ parking lot.
Figure 4. Design Transformation
INTERACTIVE ARCHITECTURE AS DESIGN APPROACH SERENDIPITOUS DESIGN How design gives a pleasure atmosphere to people.
As design approach, interactive architecture is applied at the front of building to welcome public. This installation is a serendipitous design type. .....
DANCING FOUNTAIN INTERACTIVE INFORMATION CENTER LANDSCAPE FURNITURE
4F
MOTION SENSITIVE FOUNTAIN
LIBRARY INFORMATION CENTER FLEXIBLE STUDY ROOM
CROWD
VERTICAL ACCESS
2F
COMMUNAL SPACE BOOK SHELF EXPLORATION SPACE
Figure 6. Exploded Isometric showing Interactive Architecture approach
Figure 1.7 Front perspective view
STAY IDLE START TO DANCE
Figure 5. Isometric diagram
AMUSING ATMOSPHERE P O RT F O L I O
PERSUASIVE DESIGN How design intervenes people in persuasive way, such as trigger mobility / movement.
ARCHITECTURE
Q A N I TA
QAMARANI
DANCE CLASS
INTERACTIVE ARCHITECTURE SERENDIPITOUS DESIGN
PERUSASIVE DESIGN
TOUCHSCREEN INFO PANEL
HEXAGON MOTION CENSORED
MOTION SENSOR LIGHTING
LIGHT UP BOOK CABINET
STEP RESPONSIVE PANEL
UNEXPECTED ATMOSHPHERE
LIGHTS ON EVERY VERTICAL PANEL
GENERATE PEOPLE’S CURIOSITY
PROVIDE INFO IN DIFFERENT WAY
FLEXIBLE LAYOUT
TOUCH SENSITIVE HANDRAIL
INCREASE PUBLIC AWARENESS
ROTATABLE PARTITION PANEL
ATRACT ADULTS & KIDS
Q A N I TA
ARCHITECTURE
QAMARANI
P O RT F O L I O
GATHER TO SHARE KNOWLEDGE
REFLECT MOTION IN LED
ROOM POSSIBILITY #1
ROTATABLE OUTDOOR BENCH
PLAYFUL PEDESTRIAN AREA
ROOM POSSIBILITY #2
ADJUSTABLE STUDY ROOM
TRIGGER INTERACTION
Figure 8. Interior renderings & isometric diagrams
TRIGGER MOBILITY
TRIGGER MOBILITY
INTERACTION SPACE LANDSCAPE USER SCENARIO To strengthen the concept of interaction, the flexibility of interaction space become an important design focus.
CONCERT
OPEN-AIR CINEMA
OPEN THEATER
Figure 9. Exterior rendering
Figure 10. Landscape diagrams
LIBRARY DESIGN FEATURE LIBRARY GRAND STAIR
CASCADE VOID
CARRELS
STUDY ROOM
Open space for knowledge concept & maximize children control.
Build strong visual connection between floors and spaces.
Private study room with garden view
Exclusive space for group study and discussion
ARCHITECTURE
Q A N I TA
QAMARANI
P O RT F O L I O
EXHIBITION