Crypto Citizen - The Metropolitan (June ’22)

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THE METROPOLITAN ISSUE JUNE 2122

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TABLE OF CONTENTS

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TABLE OF CONTENTS Conferrence

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Alpha Test 2.0 END

13

Interview CEO

6

Unreal Engine 5

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Interview CTO

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Next-Gen Characters

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Interview Designer

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Podcast 05

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TABLE OF CONTENTS

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in Brno

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BRNO CONFERENCE

ENJOY THE ATMOSPHERE WITH US!

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The team leaders of the QORPO team went to the world gambling conference in Brno

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During the two days, they

“Game Access Conference?

was a weekend full of inspi-

Brno is full of inspiring people

had the opportunity to meet

Great opportunity to listen

ration, and I’m looking for-

who managed to create

many

people

to skillful speakers talking

ward to using newly gained

something

from the world’s top projects

about solving issues and a

knowledge to develop our

and can tell us about it. I ful-

and game studios worldwide.

lot of interesting talks with

upcoming games.” - Adam

ly recommend it to anyone

In

interesting

addition,

we

extraordinary

attended

other attendees. We came

Hostin - Game developer “I

interested in learning more

many exciting lectures that

home with tons of infor-

enjoyed this conference, and

about proper game dev pro-

gave us new perspectives

mation and ideas.” - Bo-

I found it very useful and in-

cesses and how the game

on our game development.

ris Klukan - CTO of QORPO

spirational for me as an en-

transitions from first paper

We can’t wait to implement

“Game Access conference

thusiast of gaming and as a

sketches, concept art, and

all the inspiration in devel-

was a fantastic opportunity

person. There were so many

prototypes into the real 3D

oping our game. “It was an

to meet professionals from

great people from the indus-

experience.” Roman

excellent opportunity for the

all across the video game

try, and I’m so thankful that

Rozič - Head of Unreal

whole team to meet people

industry and talk to them

I was able to see all of these

from the top world’s projects.

about what they are up to,

top projects. I’m full of inspi-

We are so glad that we were

about their games and tech-

ration and ideas, and I can’t

a part of this excellent gam-

nologies. We met many new

wait to implement them in

ing event.” - said Rastislav

and old friends; we’ve also

our projects!” Alexandra Ilin-

Bakala, CEO and founder of

attended presentations from

jova - Marketing Specialist

QORPO

top developers worldwide. It

“Game Access conference in

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We interviewed our CEO Rastislav, who introduced us to the development of the CryptoCitizen project and what awaits us.

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INTERVIEW WITH CEO RASTISLAV BAKALA

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INTERVIEW WITH CEO

game development updates and more!

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players. Users will generate content directly into the Crypto Citizen Open world, participate in the development, and vote

INTERVIEW WITH CEO

Create the complete NFT ecosystem for players and from the

game development updates and more!

1. What are your biggest goals for Crypto Citizen?

in a district 0. In addition, players will be able to create assets and a story for a Metropolit and decide about his future.

2. How does the project planning look, and who brings all of the ideas to the table? It’s day/night work, 24/7, fully committed to delivering AAA games to the crypto ecosystem. From the ideas with our game designers to a deep discussion with concept artists, leaders and designers step by step. I’m always at every meeting to follow the advice and educate myself about every step of the development and process. We are learning,

3. You are a passionate player of many games and an expert in the gaming and crypto area. Where do you get all your inspiration from?

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improving, and growing every day as a team.

Play the games, find a good match, play, and repeat. I try to follow every single good review about games, and when I have time also try myself. We are not at the same level yet as AAA studios with an unlimited budget, but we are trying to reduce the gap by working harder. My inspiration mostly comes from the best game on the market as a CyberPunk, Horizon, or FarCry 6. I also find inspiration in the movies such as In time, Altered Carbon, etc.

4. Could you tell us more about what’s coming? I’m not sure where to start. From the game launcher QORPO ID (QID) to the manynew marketplace features and the first alpha test of our Citizen Conflict game mode. We have a really lot to show this year.

5. What do you think is the mostsignificant power of your project against others? Team. The majority of the team is located in the house; what’s scale of process. We are committed to our project, highly motivated to deliver AAA quality for our community, and highly competitive.

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BORIS KLUKAN

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INTERVIEW CTO

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GAME DEVELOPMENT TALK WITH CTO Boris Klukan, CTO, told us more about game development process settings. See how it looks like in QORPO CRYPTOCITIZEN.WORLD

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INTERVIEW CTO

BORIS KLUKAN

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1. What is currently the most significant technical challenge in crypto gaming for your team? The biggest challenge in the crypto gaming industry is connecting blockchain and real games. The actual chains have limitations like web3+web2 requirements for user interactions, longer response time, etc. Another significant factor is security, as crypto gaming attracts a lot of criminal suspects.

2. Can you tell us more about what the setup of the whole team looks like,from developers to game designers? We currently have 5 teams in our development section, with TQL(Technical quality leader) and TL (team leader) roles assigned to every team. - Blockchain team -> working on smart contracts, blockchain scanning services, custody wallet systems, etc. - Backend team -> Working on and managing microservices related to our platform products (games, market, qorpo.id, cryptomarket scanning, etc.) - Frontend team -> Responsible for all “visuals” websites and mobile applications (not the game clients) - Unreal team 1 -> This is our first team specializing in unreal engine development and made the first version of our QorpoFramework we use in all further development in unreal engine. - Unreal team 2 -> This team was born from the Unity team after we decided to move into Unreal engine as the main engine for our development. This team has joined the framework development and started rewriting old games into the Unreal Engine 5 after retraining in unreal. - The game designer works with our framework and 3D artists to create functional prototypes of games.

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JAN MIHALIK

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INTERVIEW DESIGNER

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GAME DESIGN TALK WITH SENIOR TECHNICAL ARTIST The game design will be introduced to us by our senior technical artist Ján Mihálik. CRYPTOCITIZEN.WORLD

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INTERVIEW DESIGNER

JAN MIHALIK

1. Tell us more about the game design of CryptoCitizen. Project Crypto Citizen aims for an open-world game experience with various visual styles in the cyber world. The game will be situated on an island with 10 different districts with a unique story behind them. We are developing multiple areas with corner of the map is checked and recreated many times to get the best impression

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specific genius loci to involve our players in this world deeply. Basically, every and bring the storyline closer to the player. We want to achieve an intense future world experience with all the details needed to describe the atmosphere of social, architectural, and technical aspects of future societies.

2. What challenges are you currently facing? Is there any problem or complication you have encountered in-game designing? To make this world believable to our players and the community, we need to create descriptions of hundreds of events and locations to complete one big puzzle. We are forced to change whole parts of our storyline to match the result we aim for. So the biggest challenge is to find that expansive range story with all the aspects that will create our world.

3. What are your goals regarding the development of the game shortly? The key is the environment. It’s the visual representation of the story behind this game. So step by step, we are creating small locations with strong story background, and our goal is to deliver a full-scale environment that will help us tell the immersive story.

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05

PODCAST

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PODCAST 05 Our CEO Rastislav Bakala and CMO David Achberger again starred in our podcast number 05 where they discussed the past month. What happened at Metropolit, the state of development, what we worked on, what awaits us, and much more! We look forward to the next podcast soon!

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You can Watch the stream on our QORPO Games Twitch Channel or watch the Monthly Construction video on our YouTube channel! 12 12

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ALPHA TEST 2.0 END

A DL EP VH EA L OTPEM SE TN2T. 0I N U E 5

E RN UD LE & EARN

CRYPTO CITIZEN

The last month was also in the style of testing our game. Alpha Test 2.0 was fantastic! Participants had the opportunity to play not only drag races but also the first fight test for the first time, which you immediately fell in love with! We tried to satisfy as many of you as possible, which is why the participants did not have to own any CryptoCitizen NFTs. However, if they held it, we generously rewarded them! The best ones competed for a total prize pool of up to $ 4,000 in three weeks. Like every alpha test, ours didn’t do without bug testing and searching. Those who decided to help us find the bugs we also rewarded in our Bug Bounty competition! And now it’s time to fix the bugs and work on the

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subsequent development of the CryptoCitizen game!

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game development

UNREAL ENGINE 5.0

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UE5

UNREAL ENGINE 5

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We are constantly trying to push our limits and our project to a completely different level in our team. We’ve made the best decision lately to move 100% to Unreal Engine 5! Our developers and designers are now working together with this revolutionary engine, which creates a whole new perspective! See demos of how metropolitan Metropolitan looks in Unreal Engine 5.

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NEXT-GEN CHARACTER

IN UNREAL ENGINE 5

NEXT GEN CHARACTERS We are pushing our limits and not stopping! We recently announced that you could look forward to the first FPS on the blockchain. That will be unreal! With Unreal Engine 5, everything looks much better and more sophisticated, and we’re very proud to introduce you to the WIP of our new next-gen characters.

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