Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD Sizhe(Mason) Mo
(980475) Emmanuel Alexander Cohen + Studio 7
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WEEK 9 READING: PERSPECTIVE AS SYMBOLIC FORM
Question 1: What are Durer’s rules for perspectival projection? Duler’s rules can be listd as below: - all orthogonal(or perpendicular) lines merge towards a central vanishing point, determined by perspective drawn from eye to picture plane. - all parallel lines have a vanishing point, when they lie on horizontal plane, the vanishing point will line up on a line which is called the horizon. - equal dimensions dimish progressively while they are further away to the viewpoint
Question 2: Describe homogenous space?
An unchanging space determined by a sole inmobile viewpoint, where the optical image was produced by the cross sections from the visual pyridmid. This space shows unique relationship between object and the viewer in terms of the position of viewing.
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INVISIBLE CITY: Cecilia
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OLD QUAD ISOMETRIC
0
1m
2.5m
5m
I altered the quad into two levels with a ramp in between to connect, and I also used sweep and pipe commands to make some balustrades and tree roots in the quad
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ONTINUOUS CITIES 4: CECILIA OLD QUAD ISOMETRIC WITHCNOTATIONS Sizhe(Mason) Mo, 980475
Key Camera Position Stare Glance Large &Fast Step Small & Slow Step Characters Focus 1 Focus 2 0
1m
2.5m
5m
Passage of Time(Light to Dark: Old to New) Light
Incorperating symbols to notate movements, camera viewports, light position, etc.
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QUAD PERSPECTIVE 1 + 2 Perspective View 1 I choose the top right corner of the diagonal of the plan to be set us camera position 1, because this view shows the first conversation between the herdman and Marco Polo, It also suggests the downwards that Marco Polo will be going, and there is enough space on the right to show the natural scene.
Perspective View 2 This is another end of the diagonal, which will be representing the urban scene, where two main characters met again after a few years.
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PERSPECTIVE SCENE 1 + 2
Perspective Scene 1 Since this is a “natural� scene, the background I have chosen is the meadow under the canopy of the forest. The natural elements expand into the quad, where columns partially became parts of the tree.
Perspective Scene 2 Urban elements such as carriage, bus were added into the scene with the extension of the groin vaults at the front.
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WEEK 4 READING: MAPPING THE UNMAPABLE
Question 1: What is the difference between autographic and allographic practice?
The main difference between the two is the presense of physical contact between the author and the artwork. In case of the former such as physical painting and sculpture production, there is tangible connection between the designing and manipulating the materials. Whilst in the latter one, their is no direct physical relation in between, such as in architectural design and construction, music composition and the performance. In allographic practice, the bridge between may be a shared notation.
Question 2: Why do architects need new representational techniques? The traditional approaches such as paper drawing is limited to present elements such as sound and light, also there will be considerably heavier workload to present different views to depict architectural 3-Dimensional objects. New representational techniques such as notation can include more dimention to the drawing such as time, shifting of ambience, which also add possibilities for designers to communicate with builders.
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FINAL DRAWINGS CONTINUOUS CITIES 4: CECILIA Sizhe(Mason) Mo, 980475
Key Camera Position Stare Glance Large &Fast Step Small & Slow Step Characters
By adjusting the line weight and the colour of the symbols applied on the iso drawing, I made the notations more understandable. I also coloured the cut section of three floors to articulate the two-storey structure. The symbol of the passage of time is also notating the trasition of space from the primative world at the left to the urban environment at the right.
Focus 1 Focus 2 0
1m
2.5m
5m
Passage of Time(Light to Dark: Old to New) Light
Perspective 1
Perspective 2
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APPENDIX: SKETCHES OF INITIAL THOUGHTS
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APPENDIX: WORKING PROGRESS
trace the outline and use the “sweep1”command to make balusreade,
draw curves and use the “pipe” command to make roots;
then “array” them.
use “point light”to light up the interior space
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APPENDIX: CHARACTERS
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Herdman and his shepherd
Herdman
Flock of Sheep
Backfacing woman
A happy couple
Carriage
APPENDIX: BACKGROUND IMAGES
A Herdsman and his flock in front of traffic
A Path in a forest
Interior of a renaissance church with groin vaults
Meadow
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APPENDIX: TEXTURES
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APPENDIX: FULLVIEW
Scene 1
Nature
Scene 2
Urban
2-point perspective rendered view
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