HCI and Architecture--A Selection of Works by Yuanzhi Jiang

Page 1


EDUCATION University of Nottingham

EXPERIENCE Ningbo, China

UNNC DABE 2017-18 End of Year Exhibition

Sep. 2014 – Jul. 2018 BEng Hons Architecture

University of Nottingham jiangyzh1996@outlook.com

Jun. 2018 – Jul. 2018 Exhibition Designer

Nottingham, UK

The IT Electronic Eleventh Design&Research Institute

Dec. 2016 – Jul. 2017 Exchange student

+86 15983661588 RM 906, Zhongshan East RD, Yinzhou District, Ningbo

Love God, love life, love design, love technology. I enjoyed my design study during college. Finding inspiration from life, learning others’ admirable works, working together with my design partners, doing presentation with my teachers and classmates, completing a tough work… all these processes of design made me like it mightily. I had got good achievements in my university and in architecture department. Learning architecture design made me know about what is design and how to design. Now, I find my great interests in HCI design, I’m longing for learning more and achieving more in this immense area.

INTERESTS Drawing

Animation

Video making

Game

Art exhibition

Model making

Chengdu, China

Jul. 2016 Internship

HONOR Awards Nomination of Royal Institute of British Architects (RIBA) Bronze Medal 2018

PROFILE

Ningbo, China

First Class Degree Classification All Design Award for the Best Design Studio Portfolio 2017-18 academic year Chapman Taylor Award for the Best Overall Perfor mance 2017-18 academic year

Hongxin Securities Company London, UK

Ningbo, China

Ningbo, China

Deyang, China

Aug. 2017 - Sep. 2017 Internship

Atamie International School

Colombo, Sri Lanka

Aug. 2015 Assistant teacher

SKILLS Ningbo, China

University Head's Scholarship 2014-15

Ningbo, China

University Head's Scholarship 2015-16

Ningbo, China

University Dean's Scholarship 2016-17

Ningbo, China

the Active Participation in 2018 April-May Python Public Classes

Ningbo, China

Adobe Suite Illustrator Photoshop InDesign Premiere 3D Modeling Auto CAD Revit Rhino Sketchup Vray Languages Chinese (native) English (good) Japanese (basic)

Programming Python Design Interaction Design Rapid Prototyping Storyboarding Wireframing Research Affinity Diagram Competitor Analysis Persona Survey User Interview Usability Test


AR City Game Design - HCI workshop project

Mi-Rent App Design - UX workshop project

Hybrid Podium Architecture Design - University project

1-7

8 - 17

18 - 27

Royal Institute of British Architects (RIBA) Bronze Medal 2018 Nomination

Utopia Air Community Urban Design - University project

28 - 36


01

AR CITY An AR game for players to edit and share city sights, aims to provide people an open platform to make their homogeneous cities more creative and interesting.

Programme Game Design Individual Yuanzhi Jiang Date Jun 2018-Oct 2018 Abstract It was common that citizens were bored with the existing city scape and then they ignored the surrounding scenery when going out. Thus I considered providing an AR game as a platform for people to add imaginary models in their city, and a shared AR city could make people more focus on the city scenery but not their phones.

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1. AR City perspective of Hongya Cavity, Chongqin, China

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Project Introduction

Survey

Chinese cities become homogeneous gradually due to the unification of government policies. They all borrowed the development experience of famous mega cities like Hongkong and Tokyo. Also, they kept a high speed of growing after 1980s. In this case, Chinese urban scenery is quite toneless and the cities’ image is not stand out. On the other hand, with the development of portable devices, people more prefer to focus on their own phones or music players but not other people or the city scenery. I have to say it is a smart way to avoid embarrassment and boredom, but it makes us ignore the city we lived slightly. With the rapid growth of Augmented Reality information technologies, it is being used more and more widely in applications and games. So I’m thinking about developing an AR city game for players to edit and add various models or items in their own city. And they can interact with other models in the city. Hence people can take their attention away from their phones a while and have more chances to interact with their living cities. In a word, the main ambition of this project is “How can we help citizen to enjoy their city scenery by providing them an AR game?”

Statistics After defining my target users, I recorded what did they do on public transportation like metro and bus. The number of samples is 164, and 85 people were playing their phones. The number of people who chose to play their phones was quite a lot and it was the main things people chose to do when they on the road.

Play phones listen to music Chat Read paper Be in a daze

Questionnaire I designed 14 related questions in one questionnaire for the target users, trying to figure out the key points of this game project. I chose to do online survey to find out their preference and difficulties when they are playing a new game. Finally I received 24 validated questionnaire and made analysis of the answers. Dominant Consideration Playability

Playability

Interaction

Sociality

Interaction

Sociality

AR City Game

Visualization

Homogeneous Cities

Level of difficulty

Indifference people

Target Users 1. Commuters who go to work on same route every day. 2. Students who go to school on same route every day. 3. Old people who prefer to walking around frequently. 4. “Otaku”—the game players who have strong willing to try new games. 5. Local residents who get tired of the changeless city scenery.

Understandability

Commuter & Student

Old people

Playability

Playability

Interaction

Sociality

Otaku

Level of difficulty

Sociality

Visualization

Level of difficulty

Understandability

Understandability

Otaku

Local resident

Local resident

Design Challenge

od e

Old people

Interaction

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P an l a c yw e he e d re i t e

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15%

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25%

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This project aims to provide a free edit platform for players who go out on same route many times and be bored with the familiar scenery. In this case, the commuters, students and old people who like walking around can be the target users. However, I also hope this AR city game can catch game players’ attention and encourage them to go outside more times, like the game “Pokemon” does. These target users can edit models or words they like and place them in the city scenery, and everyone who login this game can share one scenery, which means they can see others’ productions and interact with them. By this way, I wish this game can make their road to work more interesting and diversiform.

ili ty

ity

tin g

m

Student

Level of difficulty

Understandability

Visualization

Commuter

Visualization

5% 0 Attractive elements

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Game elements

Difficulities

It has been shown in the left bar diagram that the most useful and attractive elements are creativity and editability, which means players hope to have a self-create platform. However, they worry about operating mode and game difficulty. Hence I need to figure out a simple operating method and try to reduce the level of difficulty of this game. These elements should be considered later when I start to design.


Persona

“Otaku” Game player

Commuter

The elderly

Zhao Yifan

Xu Fan

Cai Yinv

Passionate Aficionado Skillful Open-minded

Hardworking Curiosity Social Outstanding

Lonely Kindhearted Irascibility Introverted

I’m very familiar with my city, it is quite unromantic for me. I have no willing to appreciate monotonous scenery. If I could, I wish my town can become the cities in science fiction.

I’m interested in observe my city. Every day I can see different things, even though the street is no changed, seeing the different passerby is also amusing. If there has an AR city game, I’m eager to add more virtual animals in the city. I hope I can explore the AR city and find Easter egg.

Every day I take a walk on the familiar route alone, and I seldom chat with others at outside, which makes me feel quite lonely. The city is developing so fast, but I wish I could add more plants and flowers in the city if possible.

Age: Occupation: Location: Hobbies:

Age: Occupation: Location: Hobbies:

Age: Occupation: Location: Hobbies:

21 Student Jingchang, Gansu Animations, comics, games

27 Securities analyst Hangzhou, Zhejiang Travel, music, movies

68 Housewife Taibei, Taiwan Watch TV, walk, chat

Goals

Goals

Goals

1. Make the city more humane 2. Have more interaction with the city 3. Find more friends through games

1. Explore in the city and find Easter egg 2. Give the city a futuristic look 3. Make the route to work full with surprise

1. The city life can be more convenient 2. Have more plants can be seen in the city 3. Make the simple daily life have some difference

Technology

Technology

Technology

Internet Games Social Networks Mobile Apps Messaging Online Shopping

Internet Games Social Networks Mobile Apps Messaging Online Shopping

Internet Games Social Networks Mobile Apps Messaging Online Shopping

Preference

Preference

Singe-Player game Classic game

Social game New game

Brands & influencers

Preference

Singe-Player game

Social game

Classic game

New game

Brands & influencers

Singe-Player game Classic game

Social game New game

Brands & influencers

Problem Definition Based on the survey, I decided to choose three main types of target users to have deep interview and tried to get interviewees in different job, age and gender. I summarized several key findings and then translated them into the persona which represents the users' thinking, goals, technology and preference. It has guiding significance for the game's form, operating mode and level of difficulty.

1. Applying a straightforward interactive mode for new player 2. A easy way for players to build their modeling 3. Using accessible interaction gesture for players to place their model accurately 4. Using simple but interesting way for players to interact with items in game 3


Affinity Diagram

Storyboard

Operatind Mode

1.The urban scenery is quite toneless and the cities’ image is not unique.

2. When people on the way out, most of them are playing with their phone.

3.Put on AR glasses and log in AR city game.

Game Setting

4. See the fantastic models and items that other players placed.

5. Start your construction on homepage.

6.Pick the prototypes you like in library.

Game Flow

7. Edit your prototype on the edit page.

8. Place your model in the city scene.

9. Play with yours/others interactive models.

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Gesture Strategy

Basic Operation

Click on the window

Slide window

Grab items

Move items to other window

Scale items I

Scale items II

Rotate items

Color the items

Click some special items

Open some special items

Punch some special items

Edit Items

Scene Interaction

Place items at the scene

Wireframe

Homepage

Library

Edit page 5

Place page


Hi-Fi Prototype

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2 3

1. Place items into the scene 2. Original scene of Gugong, Beijing 3. The game perspective of Gugong, Beijing

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1. Interact with items on game page

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02

MI-RENT An AR game for players to edit and share city sights, aims to provide people an open platform to make their homogeneous cities more creative and interesting.

Programme App Design Individual Yuanzhi Jiang Date Jul 2018-Nov 2018 Abstract Migrant workers in China are facing serious living problem nowadays due to the rising house prices. However, there haven’t any rent application designed for migrants. They may spend more money and time on finding affordable houses. This project’s ambition is to provide a renting house platform which is only for migrants and focus on those cheapest houses, to help they find affordable houses in an efficient and cheap way.

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1. Perspective of Mi-Rent Application

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Primary Research

Secondary Research

After 1980s, China started its rapid process of urbanization. Many young people in the poor areas of rural China chose to move to big cities like Shanghai to find some low-paying and physically demanding work. On one hand, the number of migrant workers in Chinese mega cities was increased swiftly, on the other hand, the house price in China also experienced several rounds of rapid growth. Thus, renting an affordable house became a serious issue for migrant workers.

Questionnaire Based on the current situation, I used WHEN, WHERE, WHO, WHY, HOW to design a questionnaire to know about the detail problems that migrant workers met in renting house process. As many of them weren’t familiar with online questionnaire, I chose to do face to face questionnaire and collected 9 validated data. Then I analyzed the results from following aspects. Methodology Statistics Spend time on finding a house somehow means a waste of working hours, which is not a small loss for migrant workers. Due to the questionnaire, finding houses on app or website becomes the most popular method for migrants. Which suggests that an application for migrant workers to rent houses has enough market demand.

Population 800,000

Employment Situation

700,000

Construction

600,000

Retail trade place

500,000

Manufacturing Others

400,000 300,000

App/Website Ask Friends Find Advertisement Find Agency Others

Dominant Consideration

200,000 Convenience

100,000 0

Fake Info Single People

Construction cams

Rented rooms

Issued rooms

Couples

Others

Location

Price

Noise

Transports

Families

Accommodation of Temporary Resident Population in Nanjing Source: Nanjing Foreign Affairs Office, 2005

According to the Report on Rural Migrant Workers in China, migrant workers in China always choose to live in the rented house, halt of them live in urban village. The employed population is 1.03 million in Nanjing, with 1.45 million people who live in temporary resident (Data from Nanjing Foreign Affairs Office, 2005). State Council Study Group (2006) says that 60% migrant workers in China are living in rented houses in megacities. Much worse, 30% of them live in houses with problems, 5% live with their relative or friends, and only 5% own their house.

Facility

Safety

Landlord

Time

Environment

Ageing

User Requirements

Frustrations

Average Cost of Finding House

Target User: Migrant workers

Methods

User requirements

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1400

14

Single People

12

1200

12

Couples

10

1000

10

Families

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800

8

6

600

6

4

400

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2

200

2

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Days

How might I provide convenience for migrant workers to find affordable house with high efficiency and low-cost?

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Money (RMB)

Times

Design Challenge

However, to find a suitable house was a tough work for them. None of the house renting websites or applications considered these migrants’ requirements because there was no profit. Migrant workers always chose to rent houses in urban village or suburb area at a very low price, but these kinds of houses were difficult to find. The process of finding a house could cost them a lot of money and time, which for migrants was a big problem. This project aims to provide an efficient house renting platform for migrant workers to reduce their cost during the process of finding houses. And the rent prices on this application will fully consider the financial capacity of migrant workers.

Unlike local residents, migrant workers have no enough time and money to spend on finding an affordable house. Thus, how to provide Real and Effective house information, how to reduce their cost of money and time become the main ambition of this project.

9


Persona Based on the survey, I found that the main reason for migrant workers to decide what type of house they will live in is the family members. Couple with kids always require better and more space than single migrants, so I divided my target users by family members. After deep interview with 7 target users with different family members, I summed up some key findings and made them as a persona which represents the democratic characteristic and scenarios to think about the motivation, goals, frustrations.

Single person

Couples

Family

Sun Xiaolong

Mao Guoyu

Guo Qiongshi

Energetic Outgoing Social Hardworking

Irascibility Easygoing Social Kindhearted

Fastidious Restless Anxious Introverted

I left home and went to big city to experience a new environment, I prefer to live in bustling area to see more people and events.

I really get tired with communicating with irresponsible landlords. I need the landlord to make sure all the furniture work well and can help maintain the electric appliances in the first place.

We want to live in countryside or urban village to reduce the rent, but there are very few choices in those places. And we need a safe environment to keep our kids’ security.

Age: Occupation: Location: House rent:

Age: Occupation: Location: House rent:

Age: Occupation: Location: House rent:

30 Construction worker Shanghai 500 RMB/month

20 Waiter Chengdu, Sichuan 350 RMB/month

25 Factory worker Guangzhou, Guangdong 2000 RMB/month

Goals

Goals

Goals

1. To find a house which is low-rent 2. Have a private space 3. Near downtown area 4. Natural light and not humid 5. With bathroom

1. Quiet environment 2. With acceptable electric appliances 3. With acceptable furniture 4. With bathroom and kitchen 5. Landlord with good personality

1. To find a house with acceptable price 2. Have bigger space, at least has two bedrooms 3. Good public security 4. Near kid’s school 5. Landlord with good personality

Motivations

Motivations

Motivations

Price Comfort Social Convenience Safety Environment

Price Comfort Social Convenience Safety Environment

Price Comfort Social Convenience Safety Environment

Personality

Personality Introvert Loyal

Extrovert Fickle

Personality

Introvert

Extrovert

Loyal

Fickle

Introvert Loyal

Extrovert Fickle

Sensing

Intuition

Sensing

Intuition

Sensing

Intuition

Passive

Active

Passive

Active

Passive

Active

Cost of finding house

Cost of finding house

Cost of finding house

1. 7 Days 2. 600 RMB 3. 15 times field visit

1. 3 Days 2. 200 RMB 3. 6 times field visit

1. 2 months 2. 1000 RMB 3. 8 times field visit 10


User Journey Map Awareness 1

Action

Information Collect

Field Visit

3

Arrive at a new city and stay in temporary residence.

5 Collect information from their countrymen. Search houses from app or website.

2 Have the will to rent house, make the requirement list of the house.

6

Collect information from outdoor advertisement. 4

Make sure the location of house and made an appointment with landlord.

Arrive at the rental houses and check them on site. Including: lighting, ventilation, fur niture, surrounding environment etc.

Conclude a Contract 7

Move into Rental House

Talk with landlord, set the rent and tenancy.

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10

8 Sign a contact and pay the deposit.

Move into the house with luggage.

After a period of time, make comments for landlord and house.

Information identification and comparison, choose target houses. 10 6

Emotional Experience

1

• I‘m a new comer of this c i t y, I n e e d a place to live in.

Thinking

Opportunities

7

2

• T h e re n t o f temporary residence is too high, I need find a house quickly.

3 • I want a house with affordable price, acceptable k i t c h e n , b a t h ro o m a n d f u r n i t u re . T h e house needs nature lighting and ventilation.

• Design some feature label on apps, for users to set their own needs of the house.

• The information on apps is updated slowly, some houses are already rent out but still stay on the page. • The information online is not enough, only a few photos, cannot help people to make accurate selection. • The outdoor advertisement has no detail photos of houses, some information may be fake.

• Add more comprehensive information. For instance, panoramic photographs, detail p h o t o s of e a c h room . A n d ensuring the authenticity of the information.

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• I need to check the furniture and electric appliances can work well or not, in case them suddenly broken after moving in. • I have a kid so I must make sure the surrounding area is safe or not. And it will be better if there have schools nearby. • I’m a social boy, I need to know the surrounding shopping district.

• I thick communicating with landlord is not an easy task, some of them have bad attitude. • I noticed some furniture is damaged, but the landlord shows no patient to maintain them.

• Design some icons to show the house’s configuration, such as furniture, bathroom… • Add a satellite map page to show the surrounding facilities, like markets, schools and bus stations.

• Add chat function, let users can online chat with landlord with text, photo, voice and video. In this case they don’t need to see each other face to face.

• After a period of time, some electric appliances are broken. But the irresponsible landlord hasn’t called people to fix them. • The surrounding events/neighbors are too noisy. • I feel good about the house, I want to share my experience with others.

• Add evaluation system, the users can write feedback for house and landlord. And they can share their experience on community system.


Problem Definition

Information Architecture

Lack evaluation & feedback

Hard to communicate

Mi-Rent 0.0

Lack cheap house resource

Cost Money&Time

Log in Homepage

Lack information

1.0 Field visit

Rental

Lack detail photo

1. Lack of apps which collect super low-price house resource for migrants. 2. Lack of methods to get enough houses information. 3. The information of houses has no details, force users to do field visit many times 4. Field visit costs too much time and money. 5. Lack of a platform to communicate with different landlord. 6. Lack of a place to evaluate houses, landlords, and sharing experience.

2.0

Wish list

3.0

Chats

4.0

Me

Location choose city choose area Filter choose price add users' own perference

Affinity Diagram

1.1

House information list

2.1

House detail information

3.1

4.1

My lease

Segment 3.2

My contacts 1.2

House Rental App 1.Provide super low-price house information. (Collect house resource for urban village, Slumdog and suburban area) 2. Provide easier search methods for users. (filter, icons, location select) 3. Provide more detail information of the house, so that users don’t need to visit every house by themselves. (VR photo, household appliances, building age…) 4. Provide detail map to show houses’ surrounding facilities. (metro station, restaurant, school, hospital…) 5. Provide detail evaluation system to collect users’ feedback, help other users get some important information that cannot see from photos. (landlord’s character, house’s ventilation, noise, the durability of furniture, public security…) 6. Provide chats function to help users communicate with landlords more convenient.

VR Photo & detail information

1.3

Contact landlord 12

4.2

Settings 4.3

About me


Wireframe Basic Function

Loading page

Rent homepage - search suitable houses

Wish list - save alternative houses

Chats page - chat with landlards or friends

Sign up page - log in/sign up users' account

Personal profiles page users' house information and statement

Step2 - Click houses' picture to see the house detail imformation

Step3 - Check AR photo to see all the details of the house's rooms

Basic imformation tips

Step4 - Check the house's surrounding facilities in the map

Step5 - Check the house's star level and other users' evaluations

Rental Process

Step1 - Set users' persnoal requirements in filter

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Usability Test Main Changes

Tester 1 Age: 68 Status: Married Occupation: Maidservant Main suggestion: Bigger image, simple icons

Tester 2 Age: 28 Status: Single Occupation: Waiter Main suggestion: Contact the landlord directly

1. Change the location of the filter button.

3. Add button that users can add the house to their wish list on homepage.

4. Add a small plan illustration to show the users’ location and direction when they use the VR photo to see around.

2. Apply bigger house photo on homepage.

5. Add buttons that users can contact the landlord on the VR photo page.

Tester 3 Age: 45 Status: Married Occupation: Worker Main suggestion: More detail information

6. Add 3D model and plan of the house to provide an overall vision.

Key Findings 1. Users prefer to see bigger images of house on the homepage. 2. Users prefer to add house into their wish list more convenient. 3. Users expect to see their location when they look around the VR photo. 4. Users want to contact the landlord directly after they check the VR photo. 5. Except VR photo, users want to see more detail information about the size and plan of the house.

3D model of house

14

Plan of house


Design System 01 Colour Palette

03 Iconography

Unselect Select Unable

#77c758

#a1e497

#ffed9b

#fec757

#f35a5c

#9c4d63

#ededed

#969696

#484848

04 Buttons & Fields 02 Typography

Buttons

Button

Font Families Font Family: SF Pro Display SF Pro Text Styles: Semibold Medium Regular Light

Title:

Aa SF Pro

SF Pro Display Semibold 14pt

Button

Menu

SF Pro Display Semibold 12pt SF Pro Display Regular 10pt Body:

Input

Input disabled

SF Pro Text Regular 10pt SF Pro Text Regular 8pt

Info: SF Pro Text Light 8pt Dropdown

SF Pro Text Light 6pt

Migrant workers in China are facing serious living problem nowadays due to the rising house prices. However, there haven’t any rent application designed for migrants. They may spend more money and time on finding affordable houses. This project’s ambition is to provide a renting house platform which is only for migrants and focus on those cheapest houses, to help they find affordable houses in an efficient and cheap way.

15


High-efficiency search tools

Convenient contect system

simple icons and easy filter to help migrants search houses efficiently

to help migrants manage their houses and chat with landlords

Filter

Loading

Sign Up

Wish List

Chats

Personal Profiles

Homepage - Rent

16


All-rounded information review system

Real time in person experience

to avoid many times field visit and fraudulent advertisement

to show every single detail and data of house visually

Surrounding Facility

VR Photo of House 1

VR Photo of House 2

Evaluation

3D Model

House Plan

House Information Page

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03

HYBRID PODIUM Utilize typology transformation to give old building new meaning and break the segregation between middle class and migrant workers.

Programme Architecture Design - A Cohabitation Rule between Rich and Poor Individual Yuanzhi Jiang Date Feb 2018-Jun 2018 Abstract This project was an exploration of how to regenerate the old existing building to solve the social segregation problem in Ningbo Xiaowen Street. I tried to use architecture to provide a cohabitation living environment for both migrant class and middle class in this recessionary area, and find what can architecture do to help bring new vigor and vitality to this old city center. I believed that architecture space could break the isolation between rich and poor and be the basement for these two different classes to have a "symbiosis" relationship.

1

1. Tower building and urban village formed serious Social Segregation Condition visually

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Social Segregation Background

1800 - 1950

1950 - 1980

1980 - 2010

Before the developing of China, the dominant type in Chinese city was low height dwellings.

Within the developing, tower appeared in city, this time the dwellings still were the dominant type, but the gap between rich and poor started to appear.

Tower-podium becomes the dominant type. old dwellings are segregated by new tower around and forms urban village. The social segregation are getting worse.

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Site Analysis Tower Residence

Only lived in Middle Class Podium Shops

Only serves Middle Class

Podium - The phenomenon of Social Isolation

Urban Village

Old design principle: • Ordered by government • Driven by market • Designed by developers It only serves for Middle Class and defend from outside, which for med gated community. It was designed for Middle Class to get their private property. In this old rule, middle class is middle class, podium is middle class architecture.

Only for Migrant Class

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Prototype Initial Exploration

Overlap a

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a. Spatial continuity b. Privacy c. Spatial diversity d. Spatial isolation e. Interaction f. Spatial efficiency

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User Behavior Concequents & Living Space Study Migrant Workers Urban Village

Small

Loft as living space

Corridor as sharing kitchen/storage

Middle

Snack stand Occupy the street at night

Assembled windowsill Dry up clothes/Planting

Muti-fuction sale Playroom/Retail

Muti-fuction sale Shop/Market/Retail

Large

Change factory as dormitory one room live in many people

Courtyard as sharing kitchen/shower

Net Cafe In the hall (cheap)

Middle Class Tower-podium

Small

Apartment Bedroom/sleeping

Apartment Livingroom/playing

Middle

Net Cafe In the private room

Separate privacy rooms Masage

Office Working

22

Library/Cafe Reading/Resting

Large

Supermarket Buying food material etc.

Restaurant (bigger footprint) Dining/Meeting

Large storefront/High store Shopping


Typological Transformation Market

Market

Kitchen

Living Loft

Old Building Types in Urban Village

Redefine Old Types & Development Process

New Unit Types which inherit the architecture language from urban village

23

Balcony

Living Unit

Office

Dining


Pototype Combine

Market Unit Combine

Living Loft Combine

Office Unit Combine

Living Unit Combine

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1

1. Hybrid Podium- The interaction space for rich and poor

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1

1. First Floor Hybrid Market - Migrants and Middle Class interacted through sale and buy.

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0 1

3

5

10m

0 1

3

5

10m

1. Long Section of Hybrid Podium - Diversified interactive activities for rich and poor people to find a way of "symbiosis" 2. Short Section of Hybrid Podium 3. Perspective Drawing of Hybrid Market in first floor I 4. Perspective Drawing of Hybrid Market in first floor II

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1

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UTOPIA AIR COMMUNITY A utopia community based on the old structure of tower building, providing a new life-style for local residents, aims to regenerate the old city center with aging of population problem.

Programme Urban Design - Utopia Community to Regenerate Old City Area Individual Yuanzhi Jiang Date Oct 2017-Jan 2018 Abstract There has serious hollow phenomenon in Ningbo old city center due to the deindustrialization and aging of population. This project aims to explore the possibility to regenerate the Xiaowen street blocks by utilizing the principles of Urbanism. I tried to combine the old tower residence with new megastructure building to create a utopia community. It is the possible solutions I gave to this old city center to bring vitality back and attract more young people. It was a bold exploration that solving a social problem in architecture way.

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1. AR City perspective of Hongya Cavity, Chongqin, China

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Site Analysis Nolli Map of Xiaowen Street Block

Surrounding Analysis Transportation Analysis Main road Smaller road for people walk through

Chronology Analysis 1920s

2018

Vehicle Road

Public Green

Height Analysis 78m

Totally Public Acessible Open Space 3m

A - hospital B - police C - church & parking D - new community in construction E - hexi community F - central park G - old buildings

Public Acessible Interior Space

Semi-Private Non-acessible Open Space

Private Non-acessible Public buiding Interior

Totally Private Private buiding Interior

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This project is located on Xiaowen street, which is one of the old city center Ningbo. Xiaowen street block once be very flourishing and had an enormous population. However, nowadays it faces the problems of aging of population and aging of building. Many Qing dynasty’s dwellings lack of maintain. The government has the willing to regenerate this old city center area.


History Trends Study Existence of high

Small numbers of high

High rise residential

rise residential

rise residential buildings

buildings start

Beijing built high rise

First tower residential

The boom of tower

utopia community

Plan of build Some history records may

buildings in

(9-16 levels) were built in

poping up among

residential buildings

building in Ningbo

residential building

withinNingbo's old

indicate the causes of strong

Hong Kong.

Beijing and Shanghai.

urban space in China.

of 13.3 km2 area.

(My Site).

constructions in Ningbo.

residential building

growth of tower residential in Chinese Cities. This page introduces some of related data to urban residential market from several different views, from land resource to the economic of China.

1950s

1970s

1980s

1990

1995

2003

2018

Urban Area of China The urban areas of China is expending in a limited speed slower than the population, to meet the demand of new citizens, high floor ground ratio of tower residential building is prefered.

Populations of China The rural population of China is keeing moving to urban spaces in a rapid speed. A speed much higher than the urban space itself grows.

Land price of China The land price is bumping up quicky after 2000. Constructing tower residential buildings may lower the portions of land costs.

Land of China New urban spaces of China mainly comes from cultivation land. There is a restrict bottom line of 120,000 hectares for cultivation land area in Chian due to huge population. Thus, the urban space area is actually very limited.

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Tower Podium Typology Analysis Old Ningbo Residential Area

Baiyi Residential Area

Central Park Estate

Midea Estate

Beijing Mosaic

Beijing Shock

Baoli International Plaza

Jingji Riverside Square

1920s

1980s

1999

2005

2008

2008

2014

2015

Master plan

3D perspective

Photogragh

Overall floorplan

Public/private space

Structure

Circulation

The Reson of Tower Podium Typology Happen in China This site of this project was completed in 1999, it was the first tower residence with podium type in Ningbo, and the only high-rise building in the surrounding area, which made it a monument. Tower-podium type become the dominant type of this area for two meaning, one is because it is the most common residential type in China, another is because comparing with the surrounding low-rise buildings, it is the unique type of this area. By study the other tower podium type in China, we can draw the conclusion of why China prefer this type in residential construction. Firstly, the estate developer could maximize their profit, both earn profit from commercial and residential part. Secondly, the developer didn’t think too much on the quality of people communication and interaction in the community. By placing the commercial part in the podium, they can attract more consumers and promote consumption.

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Design Process The Orgnaisation of Space

1. To cut the original podium.

5. To open the courtyards.

Space Hierachy

High Hierachy Low Hierachy

2. To resettle the residential spaces. To fill in commercial function.

6. To bridge the podium spaces.

3.To align the residential space horizontally. To create the new podium in air.

7. To fertilise the roof space with activities.

Space Privacy

Public Private

Circulation

People Vehicles

Housing Units 4. To support the new air podium.

8. To develop a further design.

Function

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Open Space

Sports

Interactive Space

Service Joy

Residential

Event Halls

Commerical

Community

Facilities


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1. Utopia Community - Remould the 4 old tower buildings and build an new air mega-structure to create a new interaction way between residents and the city.

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1

2 3

1&2. 3D model of Utopia Air Community - become a landmark of the surrounding area. 3. Section - Various activities and events are happening in this air community, people have a new method to intertact with others and the city.

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1. People have interactive events on the roof of the Utopia Air Community

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1

1. Various events happen in Utopia Air Community also affect the city.

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Major Reference AR City 1. Alacam Sema. (2014) The Many Functions of Hand Gestures While Communicating Spatial Ideas: An Empirical Case Study. Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics, vol.1, p.106-109. 2. Khan, S. & Tuncer, B. (2017) Intuitive and Effective Gestures for Conceptual Design. Acadia, p.318-323.

THANK YOU!

3. Montano, M. & Sriram, S. (2017) Erg-O: Ergonomic Optimization of Immersive Virtual Environments. Association for Computing Machinery, p.759-771. 4. Shouzhiduanle (2017) Cyberpunk Beijing, [online] Available at: https://www.artstation.com/ shouzhiduanle [Accessed 2 September 2018]

Mi-Rent 1. Han, Y. (2018) Product design of SaaS Wifi Platform, [online] Available at: https://www.hanyuxu.me/ wisight [Accessed 22 October 2018] 2. Haipeng, M (2012). Actuated Tangible User Interface: An extensible Method for Tabletop Interaction, London: Lambert Academic Publishing. 3. The People’s Republic of China National Bureau of Statistics (2014) The Report of the National Survey on Migrant Workers in 2014, [Online], Available at: http://www.stats.gov.cn/tjsj/zxfb/201504/ t20150429_797821.html [Accessed 21 May 2018]

Yuanzhi Jiang

4. Yamaguchi, Y. & Shinya, M. (2008) Affordable Housing for Rural Migrant Workers in Urban China, Welfareasia, [online] Available at: http://www.welfareasia.org/4thconference/papers/Yamaguchi_ Affordable%20housing%20for%20rural%20migrant%20workers%20in%20urban%20China.pdf [Accessed 29 May 2018]

Address

Hybrid Podium 1. Chatterjee, S. & Zahirovic-Herbert, V. (2011) Homeownership and Housing Equity: An Examination of Native Immigrant Differences in Housing Wealth. International Advances in Economic Research, 17, p.211-223. 2. Guo, M. & Wang, Z. (2015) Migrant Housing in Urban China: Based on Residential Segregation and Social Exclusion Theory, Scientific Research Publishing, [Online], 03(03), 7 July, p.282-285. Available at: http://file.scirp.org/Html/6-1530189_57767.htm [Accessed 5 May 2018] 3. Hanlon, J. (2011) Unsightly Urban Menaces and the Rescaling of Residential Segregation in the United States, [Online], Journal of Urban History, 37, p.732-756. Available at: http://dx.doi. org/10.1177/0096144211407744 [Accessed 21 May 2018] 4. Schelling, T. C. (1971) Dynamic Models of Segregation. Journal of Mathematical Sociology, 1, p.143186. 5. Wu, W. (2002) Migrant Housing in Urban Choices and Constraints, Urban Affairs Review, 38(01), September, p.90-119.

Utopia Air Community 1. Carmanah. (2016) Improving Walkability within Existing Urban Design: Building Community Vitality with Rectangular Rapid Flashing BeaconTechnology, [online] Available at: https://carmanah.com/files/ docs/Other/RRFB%20Whitepaper_FINAL1.pdf [Accessed 27 December 2017] 2. Carmona, M., Tiesdell, S., Heath, T., and Oc, T. (2010) Public Places Urban Spaces: The Dimensions of Urban Design ,(2nd edn), London: Architectural Press. 3. Gehl, J. (2011) Life Between Buildings: Using Public Space, Washington, DC: Island Press. 4. Lynch, K. (1960) The Image of the City, Cambridge, MA: MIT Press. 5. Whyte, W.H. (1980) The Social Life of Small Urban Spaces, Washington, DC: Conservation Foundation.

HCI X Architecture Designer RM 906, Zhongshan East RD, Yinzhou District, Ningbo Zhejiang, China Phone +86 15983661588 Email jiangyzh1996@outlook.com


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