DIPLOMA PROJECT 2012 Ragini Lall Sangama Lab
NAVGATI
Sanskrit root word for navigation. Sanskrit : “science of sailing” Nav : “sailor or ship” Gati :“pace or speed”
1. Anchors Aweigh ! Said in preparation of getting underway.
Each one of us is unique.
Each one of us is unique.
BRIEF
To design an Experience Lab at Industrial Training Centers which give students the space to understand themselves and hence, learn and work effectively.
INDUSTRIAL TRAINING INSTITUTE Industrial Training Institutes & “Industrial Training Centers� are training institutes which provide training in technical field and constituted under Directorate General of Employment & Training (DGET), Ministry of Labour & Employment, Union Government of India.
5 ITI’s
2. Setting Sail To begin a voyage
RESEARCH
RESEARCH MULTIPLE INTELLIGENCES
Linguistic
Logical-Mathematical
Interpersonal
Naturalistic
Spatial
Bodily-Kinesthetic
Intrapersonal
Musical
TYPES OF LEARNERS
Visual Learners
PROJECT ZERO - ARTFUL THINKING
Reasoning
Questioning & Investigating
Comparing & Connecting
SERVICE LEARNING
Auditory Learners
Finding Complexity
Kinesthetic Learners
Observing & Descrbing Exploring viewpoints
Taking academics out of the classroom and into the community
RESEARCH
INTEL COMPUTER CLUB HOUSE
BE YOU HOUSE
CHILDREN’S LOVE CASTLE TRUST
PROJECT VISION
RIVERSIDE SCHOOL
826 VALENCIA
ROOM OF REQUIREMENT
SETC
IDEATION BEFORE USER RESEARCH
DIY RESCOURCES
OWN TIME
MULTIPLE INTELLIGENCES
GAMES / TOYS
LESS LIKE A CLASSROOM
DIVISION OF PERSONAL AND SOCIAL SPACE
3. Fathoming Out To ascertain something; to deduce from the facts.
Job Stability is top priority. Career based choices are often need based. There are financial and familial responsibilities to be dealt with.
Reasons for joining course Fast & Stable Job Family Advice Failed PUC Interest in subjects
Aspiration for next 5 years Earn Rs.15000 p/m Start a company Be a contractor Join ISRO
Technology as fun vs a tool for work. Technology is mainly for entertainment and is not seen as a medium to hone trade skills.
Computer Usage Video Games Typing Class Make class notes Don’t use
Internet Usage Used on the phone Movies/Songs Facebook Don’t use Educational Websites
Family is an integral part of life. Family is the main circle of influence in a student’s life.
Reasons for joining course Fast & Stable Job Family Advice Failed PUC Interest in subjects
Monetary PrioritiesGive parents Household Expenses Technology Clothes/Books
A Day Off is spent on Cricket and TV. Other interests like singing, dancing, acting and reading are not done actively on a regular basis.
Time spent on a day off Playing Cricket Watching TV Outdoor trip/movie Listening to music Video games
Time spent on a working dayAt the center Revising class work Travelling
INITIAL IDEATION
CITY EXPLORE
PARENT PLANT
SCREEN MOVIES
PEN PAL WITHIN 5 ITI
PHOTOGRAPH WALL
ELECTRONIC TOYS
MAGNET BOARD
BRING YOUR OWN BOOK
INSTALLATIONS
OWN TIMETABLE
PERSONAL BOARDS
PET IN THE CLASS
4. Locating The Buoys Buoy : An anchored float serving as a navigation mark
WORKSHOP PLANNING RESEARCH THAT INFLUENCED WORKSHOP ACTIVITIES
Practical Considerations for Participatory Design with Rural School Children in Underdeveloped Regions:Early Reflections from the Field Design Tools and Three Steps in Participatory Design Processes: A Proposal for Better Communications among Residents and Experts, based on a Case Project of Neighborhood Park in Seoul, Korea Nina Simon - Participatory Museuem & process
WORKSHOP PLANNING
Technique of Card sorting - from User experience Design Halskov, K. & Dalsg책rd, P. (2006) Inspiration Card Workshops. Proceedings of DIS 2006, 2-11. Art project by Candy Chang.
ACTIVITIES
1. Icebreaker 2. Introduction of Quest and Purpose of Workshop
3. Generating and Collecting I wishes.
4. Create Fun Cards + previous research fun cards
5. Putting them together to create ideas
6. Share Out + Our Idea Cards
7. Voting
8. Game Mechanics
9. Design your own game / system
MOCK 1 WITH SRISHTI STUDENTS MOCK 2 AT QUEST OFFICE
8. Dissecting the idea
9. Draw the room
10. Share out with Principal
ST PATRICK’S ITI
LOYOLA ITI
FROM THE PARTCIPATORY DESIGN WORKSHOP STUDENT WISHES
1. Cultural Programs
2. Learning English
3. Less exams
4. Music & Dance Class
5. Canteen
6. Computer Coaching
7. Using facebook in class
8. Teachers as friends
FROM THE PARTCIPATORY DESIGN WORKSHOP STUDENT IDEAS
1. Individual Computers
5. Movie day out
2. Bike races
6. Music class
3. Games room
4. Competition
7. Internet to learn cooking
8. Sports Events
VOTING IDEAS The workshops with the students pointed towards ‘Arts, Nature and Technology’ being the main mediums. IDEAS RELATED TO Music/dance/theatre Internet/comp Competitions/shows Sports Outdoor/Travel Art/Camera/Video Movies Curriculum skills English Books/toys
5. All at Sea To be in a state of confusion and disorder.
Design in Education
Srishti College
INTERESTS
Sustainability
Travel
Service Design New media art
ME
APPROACH Interdisciplinary
Music
Social Design
Design in Education ART & DESIGN STUDENT -Resources -approach Diploma Project
Industry Skills
Reading
Interaction Design
Psychology
Illustration
WANT
Substance abuse
want for fun- trips, dance, art, drama, sports etc
Sexual Education
background varying from middle class to poor Interest in course varying from interested to dropout
STUDENTS
Identity formationvocational,political, social,sexual
Project Base learning approach
Virtual to Real-life translations
Experimentation vs Finishing
Industry Skills EQUIP YOUTH
KNOWN YOUNG ADULT ISSUES
Quick easy placement
CATIPILLAR + IYF
EXPECTATIONS FROM QUEST
Experience in this field
Life Skills
English speaking environment
Infrastructure
smart skills - get individual talent out
English Links learning to livelihood use technology Plan- Design- Capacity Build- Validation
creative teaching networking between ITI’s
ITI’S ITI’s
citizenship
dance
sustainability
music
Extra curricular oriented
art
Arts approach
+ arts approach
sports
drama
Life skills Practicals
Planned Curriculum
What happens there
Timeline
Do your own thing
Trade skills new media toys
ROOM
lego mindstorm
Understanding self
little bits new communitiesfrugal digital ardruino
Community 5 ITI’s one type within one ITIshare with other
Logistics
Subconscious
keep making choices , take decisions tokens of reminder . eg.facebook-blog notes/ certain artefacts
Conscious stage 1- lots of exposuredesigned on types of learner tests
QUEST run
stage 2- test taken/ choices analysed
ITI run
stage 3-resources ( linked to course) shared accordingly
Student run
ATONE Larger influence channels Being in a familiar space – like home Some area/time/ resources to play
NGO’s Society
Me- Ragini – Designer
NEEDS
Age related needs
Ownership
personal interests
More access and English use of technology
Creative educators Students
Parents ITI as an institution
rebuild confidence and motivation
Searching
Teachers at ITI ACTORS
Community
Change/new/fresh EXPERIENCE
Alumni QUEST Alliance
New possible industry
Being on a journey.
QUEST trainers
Evolution Inspired
Fun
Ownership Independence
recent hit - new tempo
NEW
EXPERIMENT
new song
EXTENSION
famous number
EXPOSURE
attending their first concert
OLD
EXPRESSION
Content
FOUR DIMENSIONS OF AN EXPERIENCE
exposure
experiment
expression
extension
OLD
Context
NEW
Concept - EVOLUTION BUILDING A RESOURCE BANK BY THE STUDENTS
OPTION 1
Conscious application of ‘self-understanding’ to work & learn better
Exposure
Extension
1.
2.
Students paint the walls, pot plants,create the seating etc start building ownership.
PEER TO PEER
WORKSHOPS
ROOM IS BUILT
3.
Workshops held by external experts and students build skills observation,reflection
Expression REFLECTION 4.
Share/transfer the Students are given experiences from the time to reflect workshops with juniors about workshops
Experiment
STUDENTS CHOOSE 5.
6.
Students identify own personal interests.
GROUPS PROJECTS
GROUPS FORM 7.
Students choose groups according to personal interests
RESOURCE BANK 8.
Groups plan projects (related to trade skills) according to mediums of their choice
Students projects build a resource bank for future use too
SWOT Strenghths
Peer to peer transfer Evolves according to student preference Built resource bank could be used by future students.
Weakness
Dependent on student interests? Too demanding on students?
Oppurtunities
Could bring in new people for new industries opening new job oppurtunities.
Threats
dependence on external faculty to come and do the workshops
Concept - SEARCH COMMON ROOM
OPTION 2
Sub- conscious application of ‘self-understanding’ to work & learn better
Exposure
Experiment
Expression
Extension
READY ROOM
WORKSHOPS
MINI PROJECT TIME
EVENT
1.
2.
Students are introduced to previously created inspiring room. The room has resources for all learner types
3.
Workshops held by external experts acquainting students with resources.
4.
Students play around with the resources, create small projects
Students work and create projects / organise a show for a big event involving the ITI community & their parents,
SWOT Strenghths
Doesnt ask too much of student-have way more free time to explore
Weakness
Less demand could lead do less usage / less value
Oppurtunities
Larger community could get visible and attract more oppurtunities for lab space & ITI Students in general.
Threats
Dependence on external faculty to come and do the workshops
Concept - DISCOVERY STUDIO
OPTION 3
Sub- conscious application of ‘self-understanding’ to work & learn better
Exposure
Experiment
Expression
Extension
Extension
READY ROOM, BUILT TOGETHER
NON STRUCTURED TIME
PLAYING
MID CHECK
EVENT
1.
3.
2.
Students help create previously designed room - start building ownership. The room has resources for all learner types
The resources are left in the room for discovery. Small instructions/ manuals supllied, to acquaint students with the resources.
5.
4.
Students play around with the resources, may or may not create small projects.
Share out within class, reorganisation to prepare for bigger event.
Students work and create projects / organise a show for a big event involving the ITI community & their parents.
SWOT Strenghths
Doesnt ask too much of student-have way more free time to explore
Weakness
No formal introduction to resources could lead to confusion
Oppurtunities
Doesn’t depend on external supoort as much.
Threats
Could end up being a dead space? in a while?
CHOSEN OPTION LIFE SKILLS THROUGH ARTS, NATURE AND TECHNOLOGY Conscious application of ‘self-understanding’ to work & learn better
Exposure 1.
Students identify own personal interests, and form groups that take on specific tasks.
Expression
WORKSHOPS
GROUPS FORM
4.
3.
2.
Workshops held by external experts that build the skills to create the room.
BUILT TOGETHER
STUDENTS CHOOSE
ROOM WORKSHOPS
Experiment
Room is built by completion of multiple projects by the students
5.
Students participate in workshops around trade skills in new ways/ and arts too.
Extension 6.
Students split into groups that organise parts of coming event
CHOICE PROJECTS
EVENT 7.
Students work and create projects / organise a show for a big event involving the ITI community & their parents.
RESOURCE BANK 8.
Students do projects with a medium of their choice ( reflecting about previous weeks ) about their trade skills.
Students projects build a resource bank for future use too
6. In the Offing ‘The offing’ is the part of the sea that can be seen from land
DETAILING
Detailed out Phase 1. Broad plan for phase 2,3,4
EXPOSURE
EXPERIMENT,
COMMUNICATION
PROBLEM SOLVING
EXPRESSION
EXTENSION
COLLABORATION
SELF-UNDERSTANDING
The lab is structured along the four dimensions of an experience. Each dimension focuses on one life skill respectively.
1.Exposure Learning Objective - Students take ownership over the space.
Holidays are over; It’s the beginning of a new semester. Madhu and Srinivasan, two students go to the ITI.
At the end of the English class, their teacher takes them to a new room. It was not a regular classroom. It had cupboards around, boards, a stage and even a mirror!
The trainer says, “This is your room! And we are all going to build it together! We begin next week!”
1.Exposure Learning Objective - Students build collaboration skills.
For their first class, Ajith brings in a photographer. The class is divided into small groups. Each group is given one camera to share for the session.
The photographer takes the students through photography exercises. He teaches them how to take portraits too. The students do these in groups and share the camera.
At the end of the class, Ajith says,“Next class, we shall take portraits of each other. These portraits have to depict your qualities. You can bring props too.�
1.Exposure Learning Objective- Students reflect about self - personality, strenghths.
Ownership and Personalisation of space. Introduction to a new skill Reflection about themselves & personality.
Madhu brings a badminton racquet to depict her active personality. Srinivasan brings an old TV’s antenna and attaches it to his head to show his passion for technology.
The students work in pairs and take portraits.Srinivasan volunteers to help Ajith print and put up the portraits.
When the students come to class next week, they all are excited to see their portraits put up on the wall !
1.Exposure Learning Objective- Students are exposed to many different activities.
Ownership and Personalisation of space. Introduction to a new skill Reflection about themselves & personality.
Week after week, the students participate in workshops. They make cardboard tables and stools for the room using videos and little guidance.
Ajith organises a nature walk where the students go for an outdoor trip with an external expert who tells them new and interesting facts about nature.
In another workshop, they create small cloth patches about their dreams under the guidance of a textile artist.
1.Exposure Learning Objective- Students reflect about their interests, build on communication skills, collaboration skills & Personalise the space to develop a sense of ownership.
Ownership and Personalisation of space. Introduction to a new skill Reflection about themselves & personality.
After a few weeks Ajith asks each student to choose between Arts, Nature & Technology after reflecting on which workshop they enjoyed most.
Madhu joins the Arts group. which is creating curtains for the room. They need cloth to do so. So they create posters asking for old clothes and put them up in the ITI.
After they collect cloth, the students use the patches that the students had made in a previous workshop. And put together a curtain of all their dreams!
1.Exposure Learning Objective- Students build on collaboration skills & Involve their families in their learning journey too.
Ownership and Personalisation of space. Introduction to a new skill Reflection about themselves & personality.
Srinivasan joins the technology group. They take pictures and makes videos of the other groups. They create a facebook page for the class.
When they go home, the students show their families what they’ve been making in class through the facebook page. They comment on the other groups work too!
Soon the room is ready, and all the students are excited to see all their hard work come together!
2.Experiment Learning Objective- Students build problem solving skills. They hone their trade skills in new ways.
Ownership and Personalisation of space. Introduction to a new skill Reflection about themselves & personality.
The room is now ready. For the next class Ajith brings in an expert technologist. The room is a setup with laptops and the electronicals components.
The technologists guides the students on how to use an Ardruino board. Madhu, Srinivasan are excited to use what they study about in a new way!
At the end of the two months with the technologist, The students in groups have created projects using the ardruino board based on arts and nature.
3.Expression Learning Objective- Students build communication skills. Involve their families in their learning journey too.
Ownership and Personalisation of space. Introduction to a new skill Reflection about themselves & personality.
Next class, Ajith introduces the students to a drama teacher. They spend the next few hours doing lots of theatrical exercises. The students have lots of fun.
They are too put up a show in a month and a half for their families and other friends in the ITI. The students organise themselves into various groups -music, sets, video, etc.
The day of the show arrives! Madhu’s parents watch her proudly as she dances. While Srinivasan proudly shows off the props he made to his family.
4.Extension Learning Objective- Students build on their self understanding, take ownership of their learning process. Peer to Peer learning takes place, they give back to the larger ITI community.
Exam time is nearing. Each student is to choose one topic from the syllabus and create a project that explains the concept. They are too make videos, songs, models etc.
Madhu chooses “Working of an oscillator” and creates a working model to explain the topic. When she presents her project in class, the topic gets revised for her classmates !
Srinivasan makes a video on “Safety precautions for working in an electronic lab’. Their trade skills teacher refer to their projects while teaching it to the juniors!
Components of the Lab Navgati Lab acts as a channel for all these experiences. The room itself will have some physical elements that shall complement these experiences. Student made elements
Mirror
Toys
Calendar Board
Projector & Screen
Stage
Books
Instruments
Magnetic Board
Storage
Softboard
Blackboard
Artist’s Impression
Artist’s Impression
6. By and large An order to the man at the helm of a sailing ship, meaning to sail the ship slightly off the wind.
COMMUNICATION - IDENTITY NAMING THE PROJECT
KhojKosh
Quest Lab
Room at the top
Youroom
The where?
Chalogalli
Lighthouse
Quest Nest
Anthill
Capacitor
Project Home
Navgati
Manzilnagari
Project Ant
NAVGATI
Sanskrit root word for navigation. Sanskrit : “science of sailing” Nav : “sailor or ship” Gati :“pace or speed”
COMMUNICATION - IDENTITY LOGO ITERATIONS Compass
NAVGATI
navgati navgati
navgati
NAVGATI
make your path
navgati
make your path
make your path
make your path
make your path
navgati
navgati
make your path
make your path
navgati
Human reaching out
NAVGATI
make your path
navgati
navgati
make your path
navgati make your path
navgati
navgati
navgati
make your path
make your path
make your path
navgati
NAVGATI
navgati navgati
NAVGATI
make your path
navgati
make your path
Two triangles navgati
navgati
QUEST Alliance’s sibling
navgati
navgati
navgati
navgati
Navigation through stars
navgati
navgati
navgati
navgati
navgati
navgati
navgati
navgati
NAVGATI make your path
navgati
N avgati navgati
navgati
navgati navgati
navgati
navgati
navgati
navgati
navgati
NAVGATI
make your path
N
navgati
Navgati
na gati naVgati navgati NAVGATI
navgati
navgati
navgati
n vgati
n vgati
Navgati make your path
n vgati
n vgati
n vgati
n vgati
n vgati
make your path
navgati
navgati
make your path
Star/ Rocket combination
Navgati
navgati
navgati
navgati
navgati
navgati
navgati
navgati navgati
navgati
navgati
navgati
navgati
navgati
nav
navgati
navgati
navgati
navgati
navgati
make your path
make your path
navgati
navgati
navgati
navgati
Navgati
make your path
make your path
make your path
navgati
navgati
navgati navgati
make your path
make your path
navgati navgati
navgati
make your path
make your path
navgati
make your path
make your path
navgati
navgati
make your path
navgati
N
navgati
navgati
N
navgati
navgati navgati
navgati
make your path
navgati
navgati
navgati
n vgati MAKE YOUR PATH
n vgati MAKE YOUR PATH
COMMUNICATION Created presentation to communicate project to required stakeholders. - Emailable Self read presentation - Printed format of presentation - Sketchup model of proposed room
IMPLEMENTATION Presented to principal of St. Patrick’s ITI In talks with resource people.
THANK YOU